Difference between revisions of "Grifter"
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|Quote="Con artists and Special Ops guys alike rely on intuition. Sometimes it's a light chill on your spine. Sometimes it's an icepick in your head. Sometimes you're flat-out terrified. The difference between the mark and the grifter... between a soldier and a civilian... is how you react to it." | |Quote="Con artists and Special Ops guys alike rely on intuition. Sometimes it's a light chill on your spine. Sometimes it's an icepick in your head. Sometimes you're flat-out terrified. The difference between the mark and the grifter... between a soldier and a civilian... is how you react to it." |
Revision as of 11:17, 6 October 2017
Cole Cash (Scenesys ID: 1311) | |||
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Quote | |||
"Con artists and Special Ops guys alike rely on intuition. Sometimes it's a light chill on your spine. Sometimes it's an icepick in your head. Sometimes you're flat-out terrified. The difference between the mark and the grifter... between a soldier and a civilian... is how you react to it." | |||
Profile | |||
Full Name: | Cole Cash | ||
Gender: | Male | ||
Species: | Metahuman | ||
Theme: | DC (FC) | ||
Occupation: | Mercenary | ||
Citizenship: | {{{Citizenship}}} | ||
Residence: | {{{Residence}}} | ||
Education: | {{{Education}}} | ||
Status: | Dropped | ||
Groups: | {{{Groups}}} | ||
Other Information | |||
Apparent Age: | 42 | Actual Age: | 42 |
Date of Birth | 24 September 1983 | Actor: | Scott Speedman |
Height: | 191 cm | Weight: | 88 kg |
Hair Color: | Blond | Eye Color: | Blue |
Theme Song: | {{{Song}}} |
Profile
Cole Cash is a mercenary who plies his trade to any number of sources, legal and otherwise. Those with high security clearances or know how to get around them could learn that he is a former operative of the intelligence agency International Operations and was a member with their paramilitary unit Team 7. Cash was also involved with a group of metahumans called the WildCATs, a covert action team that dealt with infiltration of humanity by the Daemonite species, but quit the team when they allied with a Daemonite that killed a close friend of his. Cash was closely tied to the Kherubim warrior Zealot, both professionally and personally.
Sheet
Description
History
Personality
Abilities
ENHANCED PHYSIQUE
Cole's exposure to the Gen-Factor strengthened his tissues and immune system, enabling him to survive potentially lethal injuries and heal at a more rapid rate than the average human, though full recovery still requires some degree of medical attention and rest, though less than the average human would need. Cole's physical enhancements also slow his rate of physical aging to roughly half the human norm.
PSIONIC POWERS
Cole at one point had high-level telepathic and telekinetic abilities, but these abilities have been severely lessened with the passage of time, to the point that his telepathy has been reduced to the level that he has merely a sense of what someone is thinking or feeling but cannot directly interpret or affect that person's thoughts as he once could. His telekinetic abilities are still usable, which allows him to levitate and manipulate small multiple objects and erect force fields, but he has forsaken use of these powers due to their detrimental effects.Skills
COMBAT SKILLS
Cole has the benefit of learning the art of fighting from multiple teachers, first the school of hard knocks as an adolescent, then the combat instructors at IO, and finally and most importantly, Zealot, a former Coda majestrix with centuries of experience in armed and unarmed combat. While Cole is an above-average fighter who could mop the floor with multiple unskilled opponents, he will more than likely be outclassed if faced with an experienced martial artist.
COVER OPS
Cole received extensive training in the arts of espionage and covert operations during his time as an IO operative and has years of experience in both. He is skilled in stealthy infiltration, covert surveillance, and planning and executing paramilitary missions.
MARKSMAN
Cole is a master marksman and is an expert with nearly all conventional firearms. He rarely ever misses and is skilled in the practice of firing two handguns at the same time.
SMOOTH TALKER
Cole is a practiced fast-talker capable of making people at ease with him via the right choice of words and sizing up a person to gauge their potential reactions. His latent telepathy helps with this skill to a limited extent.Resources
BULLET BIKE
Cole's main mode of transport is a Halo Corporation Bullet Bike, an advanced form of motorcycle with a hybrid petro-electric engine and computer-aided suspension that allows him to achieve speeds just upwards of that of the fastest racing bike. Given the environments he favors to live in, he usually rents a storage locker to keep the bike in when he isn't using it.
HANDGUNS
Cole's primary weapons are a pair of Vulcan Arms Division PP30 particle pulse handguns. The PP30s are capable of firing energy bursts of varying force, ranging from nonlethal stun blasts to destructive armor-piercing attacks.Weaknesses
ILL EFFECTS FROM POWERS
Cole's Gen-Active psi-powers carry a variety of detrimental side effects. First there's what Team 7 referred to as "the Rush," a feeling of drug-like euphoria that comes with use of the powers that entices Cole to continue using the power. Then there's the damage to Cole's psyche that the powers cause, a level of mental disease that drove many of his teammates to madness and even suicide. While his latent telepathy doesn't trigger these effects due to its weakened strength, use of his telekinetic powers most certainly does, which is why Cole is hellbent against using them.
PRINCIPLES
Cole is virtually incapable of seeing an injustice without immediately taking steps to right it. That action may be simply the formulating of a plan but, it wouldn't be outside the realm of possibility to immediate take a reckless action in response should the injustice be especially heinous.Logs
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
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Trapping an Octopus | May 17th, 2020 | Otto gets caught up in an explosion at one of his apartment hideouts, and just barely manages to survive with the help of the Phantasm. Meanwhile, Grifter watches, debating the cause of the explosion... and what Phantasm is. |
A time of Goodwill | May 16th, 2020 | Cole and Nick run into each other at the Goodwill |
That's not a parking spot! | May 16th, 2020 | Cole tracks down a demonite (with help) and doesn't make a good first impression on Thomas |
And it just keeps getting worse | May 3rd, 2020 | Nick and Grifter prevent Creed from abducting another guy... For now. |
Family Obligations | May 3rd, 2020 | Nick heads home from his aunt's place. A man attacks Grifter. It ends badly. |
Time for a Break | May 2nd, 2020 | Grifter learns patience by ordering the quickest to serve drink |
Cutscenes
To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.
Title | Date | Scene Summary |
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No logs submitted yet. |