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	<id>https://www.unitedheroesmush.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Natasha</id>
	<title>United Heroes MUSH - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.unitedheroesmush.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Natasha"/>
	<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Special:Contributions/Natasha"/>
	<updated>2026-10-24T02:03:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Freefall&amp;diff=1835</id>
		<title>Freefall</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Freefall&amp;diff=1835"/>
		<updated>2017-10-05T03:44:13Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Roxy Spaulding |Color=#333 |TextColor=#c1c1c1 |Char_id=1121 |Img=https://vignette3.wikia.nocookie.net/marvel_dc/images/7/76/Freefall_Prime_Earth_000...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Roxy Spaulding&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1121&lt;br /&gt;
|Img=https://vignette3.wikia.nocookie.net/marvel_dc/images/7/76/Freefall_Prime_Earth_0001.jpg/revision/latest?cb=20150720134313&lt;br /&gt;
|FullName=Roxanne Spaulding&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=None&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=16&lt;br /&gt;
|AAge=16&lt;br /&gt;
|DOB=3 July 2009&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=100 lbs.&lt;br /&gt;
|Hair=Black / Pink&lt;br /&gt;
|Eyes=Violet&lt;br /&gt;
|Profile=One of (at least) five teenaged victims of either a rogue intelligence agency or group of bored plutocrats, Roxie Spaulding has gone from being a trailer trash petty criminal to...a superpowered trailer trash fugitive from a shadow agency. The more things change, the more they stay the same. She&#039;s staying with her friends and doing her best to support them with her criminal know-how, which unfortunately amounts to stealing snack-sized bags of chips from convenience stores. But hey, at least someone is bringing in some food!&lt;br /&gt;
|Abilities=GRAVITIKINETICS&lt;br /&gt;
	Roxie&#039;s gen-active ability is to manipulate gravity. Project Genesis was terrified of the depth of her powers, theorizing she could compress gravity to the point of creating singularities, but Roxie has no idea her powers are so impressive. They take intense concentration if she wants to use them for long or for a large area; making her own tiny body fly is about the limits of what she can do comfortably for any extended period of time.&lt;br /&gt;
|Skills=SMALL=TIME CRIMINAL&lt;br /&gt;
	Roxie&#039;s been a snatch-and-grab artist all her life. Before Project Genesis, it was for pleasure, to get nice clothes she couldn&#039;t afford and cigarettes to smoke; and she got caught a lot. Now that she&#039;s on the run, it&#039;s become a survival skill, and she&#039;s getting better at it. She&#039;ll never be a Black Cat, but she does her best to make money off the books for her friends.&lt;br /&gt;
	She&#039;s also a much better liar than you&#039;d expect from someone who wears her heart on her sleeve as Roxie does.&lt;br /&gt;
|Resources=GEN13&lt;br /&gt;
	Roxie can call on her fellow escapees from Project Genesis, with whom she lives in a crappy hotel in a crappy part of New York. They&#039;re her friends, maybe her first real ones, and she&#039;s fiercely devoted to them, even if she acts aloof sometimes.&lt;br /&gt;
&lt;br /&gt;
QEELOCKE&lt;br /&gt;
	Qeelocke is tiny, three-pound animal that looks like a cross between a cat and a monkey with green fur. Roxie discovered it clinging to her in a nightclub one evening, before she was attacked by some mutated freaks looking for it. It is also a refugee from far beyond Earth, a member of a powerful alien species that can teleport across vast distances and even across dimensions, but she doesn&#039;t know a bit of that. She just knows hims is her buddy-ful li&#039;l friendpal, yes hims is! Oh, who&#039;s a cutie li&#039;l Qeelocke, huh? Does hims wanna onnomnom a peanutter while Mama tickles hims&#039;s belly?&lt;br /&gt;
|Weaknesses=FLAT BROKE&lt;br /&gt;
	Roxie has no money. None of her team does. They scrounge a lot to get by, and don&#039;t dare look to do much better than subsist because jobs that keep records of paying their employees are a danger to people hiding from shadow government factions who have unknown resources.&lt;br /&gt;
	Roxie really does need to find someone who can make fake IDs, one of these days.&lt;br /&gt;
&lt;br /&gt;
MAJOR INVESTMENT&lt;br /&gt;
	Roxie and her friends are the product of countless years and billions of dollars of research and highly illegal experimentation by elements within the intelligence community. Not the kind of thing that just gets away without ever hearing from them again.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Fredrik_Stone&amp;diff=1834</id>
		<title>Fredrik Stone</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Fredrik_Stone&amp;diff=1834"/>
		<updated>2017-10-05T03:25:40Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Fredrik Stone |Color=#333 |TextColor=#c1c1c1 |Char_id=1283 |Img=https://s-media-cache-ak0.pinimg.com/originals/ed/fc/1e/edfc1ee01306eb7a83c55819b983...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Fredrik Stone&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1283&lt;br /&gt;
|Img=https://s-media-cache-ak0.pinimg.com/originals/ed/fc/1e/edfc1ee01306eb7a83c55819b983be27.jpg&lt;br /&gt;
|FullName=Fredrik Stone&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Psychologist&lt;br /&gt;
|Groups=[[Mystic Arts]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;Absit omen sit ad absurdum. May the omen be absent to the absurd.&amp;quot;&lt;br /&gt;
|PAge=27&lt;br /&gt;
|AAge=27&lt;br /&gt;
|DOB=13 March 1998&lt;br /&gt;
|Height=175 cm&lt;br /&gt;
|Weight=61 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=John Fracis Daley&lt;br /&gt;
|Song=&amp;quot;Savoy Truffle&amp;quot; - The Beatles&lt;br /&gt;
|Profile=Quite the intelligent young man, Fredrik sped through his education, graduating high school early, and completed his post-secondary, becoming a psychologist, by age 25. While he has delved into, and taken a specialization, in psychology surrounding the occult and myths, having written several papers on the psychology of the occult and myths on the modern mind, this doesn&#039;t quite pay the bills as he&#039;d hoped. Because of this, he also has his practice open to the public, and is always willing to take on new patients and offer them a sympathetic ear, words of advice, and comfort food galore.&lt;br /&gt;
|Abilities=BREAD AND BUTTER&lt;br /&gt;
 When it comes down to it, he can basically make any food or drink. The staples like bread and butter included. The more complicated the food, the longer it takes for him to make. He can&#039;t make the plates or the cutlery, however.&lt;br /&gt;
&lt;br /&gt;
BREAFAST AT TIFFANY&#039;S&lt;br /&gt;
 Breakfast foods! Pancakes, waffles, bacon, hash browns, syrup, cereal, and all things of breakfasty goodness! He&#039;s got breakfast covered, whether it&#039;s something simple like eggs and orange juice or something a little more complicated like a three cheese ham and chive omelette with candied walnuts on the side.&lt;br /&gt;
&lt;br /&gt;
CHEESEBURGER IN PARADISE&lt;br /&gt;
 Cheeseburgers, or any similar hot foods like hot dogs, buns and condiments included, are always a good solid option. Really, he can make any hot cooked meat, and include all the trimmings and such. He&#039;s even capable of creating the vegetarian and vegan options.&lt;br /&gt;
&lt;br /&gt;
SWEET DREAMS&lt;br /&gt;
 He can make any edible food item, and what better than sweets? Candy, pies, ice cream, strawberries and whipped cream, you name it! Sweets foods are perhaps his favourite thing to create, and are the foods he makes the most.&lt;br /&gt;
|Skills=LANGUAGES&lt;br /&gt;
 Aside from English, he is fluent in French as well as Latin.&lt;br /&gt;
&lt;br /&gt;
MYTHS AND LEGENDS&lt;br /&gt;
 As part of his studies, and partly due to his upbringing, he has become somewhat of an expert on a multitude of myths, legends, and things of the occult. He&#039;s even written a few papers on them! He knows a good few things about these things.&lt;br /&gt;
&lt;br /&gt;
PSYCHOLOGY&lt;br /&gt;
 As a doctor of psychology, he&#039;s trained to deal with various issues regarding the mind. Also, due to his studies and training, he can pick up on the small, subconscious behaviour of others that may betray how they truly feel about something. He&#039;s adept at picking up clues as to a person&#039;s life, and generally analyzing their behaviour to find out the core of who they are.&lt;br /&gt;
&lt;br /&gt;
WEAPONS&lt;br /&gt;
 While not an expert at them, he&#039;s been taught, through his life, how to use guns (by his father) and how to use swords (which he learned for his LARPing). He&#039;s adept enough with them to be able to protect himself somewhat, should the need arise.&lt;br /&gt;
|Resources=FAMILY&lt;br /&gt;
 Whether it&#039;s his parents or his sister, he knows he can go to them for anything, whether it&#039;s to bounce ideas off of or to just blow off steam, or even just to drop in to say hello, they&#039;ll always be there for him, and vice versa.&lt;br /&gt;
&lt;br /&gt;
HIS PRACTICE&lt;br /&gt;
 His psychologist office, his practice, is how he makes his living. It&#039;s got his name on the door, and he&#039;s rather quite proud of it.&lt;br /&gt;
|Weaknesses=FAMILY&lt;br /&gt;
 Just as they are a resource, they can be his weakness. If he ever thought they were in trouble, he wouldn&#039;t hesitate to try and help them.&lt;br /&gt;
&lt;br /&gt;
SMALL PRACTICE&lt;br /&gt;
 His practice hasn&#039;t grown as quickly as he&#039;d hoped. It&#039;s still pretty small and he doesn&#039;t have very many patients as yet.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Frankenstein&amp;diff=1833</id>
		<title>Frankenstein</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Frankenstein&amp;diff=1833"/>
		<updated>2017-10-05T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Frankenstein |Color=#333 |TextColor=#c1c1c1 |Char_id=1377 |Img=https://saimg-a.akamaihd.net/saatchi/65999/art/1939953/1064534-MYFYIRTP-7.jpg |FullNa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Frankenstein&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1377&lt;br /&gt;
|Img=https://saimg-a.akamaihd.net/saatchi/65999/art/1939953/1064534-MYFYIRTP-7.jpg&lt;br /&gt;
|FullName=Frankenstein&#039;s Monster&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Undead&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=.&lt;br /&gt;
|Quote=&amp;quot;&amp;quot;But success SHALL crown my endeavours. Wherefore not? Thus far I have gone, tracing a secure way over the pathless seas, the very stars themselves being witnesses and testimonies of my triumph. Why not still proceed over the untamed yet obedient element? What can stop the determined heart and resolved will of man? (Letter 3.4) What can stop them? Well, the forces of nature, for onelike an impenetrable ice sheet. Also, giant reanimated corpses. Those can stop man, too.&amp;quot;&lt;br /&gt;
|DOB=Varies&lt;br /&gt;
|Height=243 cm&lt;br /&gt;
|Weight=200 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Red / Blue&lt;br /&gt;
|Song=&amp;quot;The Monster Mash&amp;quot; - Groovy Goolies&lt;br /&gt;
|Profile=A Frankenstien&#039;s Monster of Frankenstein&#039;s Monster; he still simply thinks of himself as Franksenstein. He is stitched together with seven monsters across seven different timelines. Nothing will ever be right again.&lt;br /&gt;
|Abilities=LIGHTNING RESISTANCE&lt;br /&gt;
 The cobbled together version of Frankenstein is able to withstand a huge amount of electrical damage though there are always weird effects (see Weaknesses). Lightning can also reanimate him if his heart has stopped or he has &#039;died.&#039; While he is not immune to lightning, he is able to conduct a large amount of electricity.&lt;br /&gt;
&lt;br /&gt;
RESISTANCE AND TOLERANCE&lt;br /&gt;
 Being undead, he can all but ignore pain from most sources. His tissue will repair itself over time, usually within a day or several days (with some exceptions) but the strength of his mental resolve affects this more than anything else. The more human he regards himself, the less pain and regeneration he has.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN STAMINA&lt;br /&gt;
 Theoretically, his stamina is limitless since he isn&#039;t really human or living anymore. However, the psychological limitations of his still &#039;human&#039; mind have a trace amount of fatigue that adds up over time such that typically he must rest after a 48 hour period of extreme exertion.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN STRENGTH&lt;br /&gt;
 He is more than the sum of his parts and thanks to the infusions of chemicals and undead nature, he can lift at a &#039;running level&#039; up to 10 tons. From time to time, he has lifted up to 30 tons but these are the exception rather than the rule.&lt;br /&gt;
|Skills=ANIMATION&lt;br /&gt;
 Over the years, so many have tried to recreate Frankenstein&#039;s experiment that Frankenstein (the progeny) could actually recreate various versions should he ever want to. More importantly, he will instantly recognize any element of someone trying to recreate the work and how best to sabotage or stop it.&lt;br /&gt;
&lt;br /&gt;
DANCING&lt;br /&gt;
 Frankenstein, despite his awkward nature can dance; waltz, two step, swing, monster mash or even tap dance.&lt;br /&gt;
&lt;br /&gt;
FIGHTING&lt;br /&gt;
 After a century and multiple lifetimes of people trying to kill him and fighting for survivial, Frankenstein has gained an understanding of how to use his strengths and a wide variety of weapons and brawling techniques. There is no kung fu Frankenstein, but using his brawn, his reach and the tools at hand he is a magnificent fighter.&lt;br /&gt;
&lt;br /&gt;
OCCULT&lt;br /&gt;
 Over the decades he has been largely exposed to the occult and is quite used to fighting them. He has some experience operating begining to medium level difficult magic items that can be operated by non mages, and in particular has a great understanding on the &#039;horror&#039; or &#039;monster&#039; side of the occult including weaknesses and the best tactics against such foes.&lt;br /&gt;
|Resources=ARMAMENTS&lt;br /&gt;
 He still has a titanic steam cannon and holy sword that he had when he was outfitted for the Howling Commandos in WWII. While the Holy Sword is not actually &#039;the sword of St Michael&#039; it does act as a holy weapon and do considerable damage to demons and undead that are affected by such things. The Steam Cannon does a considerable amount of damage and a considerable rate of fire so long as he has sufficient ammo.&lt;br /&gt;
&lt;br /&gt;
IMPLANTS&lt;br /&gt;
 He has a direct implant that provides him all of the details of the SHADE database. This gives him an even more augmented understanding of the occult. Various creators and tinkers have hinted that he may have other implants, but these are dormant or something that he does not have concious control of at this time.&lt;br /&gt;
|Weaknesses=FRACTURED MEMORIES&lt;br /&gt;
 He has been cobbled together literally out of many many different versions of Frankenstein&#039;s Monster from alternate timelines so memories that he might have had aren&#039;t there and that might not have ever happened haunt him. Even beyond that, he has a stitched together brain that has suffered a great deal of trauma and lived multiple lifetimes.&lt;br /&gt;
&lt;br /&gt;
HOT AND COLD&lt;br /&gt;
 Fire burns, and while he might be able to heal from it, because of the extreme psychological trauma he suffered when first created, combined with a natural phobia, fire damage heals at the same rate it would for a normal person (though he can slowly heal more than a normal person could). Extreme Cold past a certain point doesn&#039;t hurt him but it does put him in suspended animation to the point of not being able to do anything.&lt;br /&gt;
&lt;br /&gt;
LIGHTNING&lt;br /&gt;
 Exposure to lightning causes him to shift towards the more inhuman, more bestial side of his spectrum, limiting his intelligence and his ability to empathize with others. His limp becomes more pronounced, his vocabulary lessens and brief weird flares of electrical energy radiate out around him for a few minutes afterwards, potentially disrupting sensitive electrical devices.&lt;br /&gt;
&lt;br /&gt;
MONSTER&lt;br /&gt;
 Even at the most human side of his scale, Frankenstein is a monster, over 8 foot tall, hundreds of pounds and of a pale green skin. A hoodie and some makeup is not going to be sufficient to hide him in a crowd. Moreover, while some people think of him as &#039;one of the good monsters&#039; that isn&#039;t likely to continue once they see the giant lumbering toward them.&lt;br /&gt;
&lt;br /&gt;
SPEECH IMPEDIMENT&lt;br /&gt;
 Even at semi normal intelligence, Frankenstein has a speech impediment. This varies between a raspy slow methodical voice that can&#039;t pronounce anything quickly to almost total paralysis of his vocal cords.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Fox&amp;diff=1832</id>
		<title>Fox</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Fox&amp;diff=1832"/>
		<updated>2017-10-05T02:44:58Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Sophie Graf |Color=#333 |TextColor=#c1c1c1 |Char_id=1315 |FullName=Sophie Graf |Gender=Female |Species=Werefox |Theme=Original |Chartype=OC |Active=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sophie Graf&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1315&lt;br /&gt;
|FullName=Sophie Graf&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Werefox&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Secretary&lt;br /&gt;
|Quote=&amp;quot;This isn&#039;t about redemption, it never has been. It&#039;s about revenge.&amp;quot;&lt;br /&gt;
|PAge=24&lt;br /&gt;
|AAge=24&lt;br /&gt;
|DOB=11 July 2001&lt;br /&gt;
|Height=177.8 cm&lt;br /&gt;
|Weight=63 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Saoirse Ronan&lt;br /&gt;
|Song=&amp;quot;&amp;quot;The Rifle&#039;s Spiral&amp;quot; by The Shins&lt;br /&gt;
|Profile=Once half of a promising young superhero duo operating out of Paris, &amp;quot;The Foil&amp;quot; made national headlines when she and her partner were gunned down by a band of robbers. It made national headlines back in France when it all went down, complete with full color photographs of her best friend&#039;s body on the front page of every major tabloid. Her own name was leaked within hours, and that&#039;s usually enough reason to retire. &amp;quot;The Foil&amp;quot; escaped custody, fled Europe and washed up in America. Not many have been able to tie &amp;quot;The Fox&amp;quot; to her previous alter Ego, but these days she doesn&#039;t use a sword and witty banter. She stopped playing nice with the bad guys, no these days she just leaves dead bodies as her calling card.&lt;br /&gt;
|Abilities=BATTLE CURSE&lt;br /&gt;
 This particular offshoot is known as a &amp;quot;battle curse&amp;quot; with good reason. Sophie is approximately twice as strong and twice as fast as a mortal woman of her build should be. Her Dexterity, sense of balance and reflexes are also substantially uplifted, and whilst she&#039;s not fast enough to dodge bullets you&#039;d never know it to watch her fight. What this doesn&#039;t grant is any significant boost to her senses, or make her any more resistant to damage than any other woman.&lt;br /&gt;
&lt;br /&gt;
SUPERNATURAL HEALING&lt;br /&gt;
 A stab to the stomach, she&#039;ll be back on her feet in a few hours. Shoot her in the head, she&#039;ll eventually get back up in a week or so. The healing isn&#039;t terribly fast by supernatural standards, it&#039;s quite effective over time. It takes dismemberment, or being burnt to a crisp, or crushed flat or potentially a drowning to snuff her out. She&#039;s no more resistant to injury than a normal person is however, and thankfully she&#039;s got no particular weakness to Silver.&lt;br /&gt;
&lt;br /&gt;
WEREFOX&lt;br /&gt;
 Much ado is made of the shape shifting, amplified no doubt by the tales of Reynard. She doesn&#039;t turn into a hulking killing machine, rather the end product is of approximately the same size and shape of a regular fox. Transformed, Sophie has no special capacity dealing punishment. The result is a somewhat intangible ghostly apparition of a fox, which retains little of Sophie&#039;s intellect. The fox is also no smarter than a conventional fox, and it has a single solitary goal. Escaping to somewhere safe, and turning back into Sophie. The downside of course is that it takes time to manifest, discards whatever gear she had with her and it takes no small amount of energy. It&#039;s a finely honed escape mechanism, but typically it demands she chose between healing or outright escape.&lt;br /&gt;
|Skills=GUNPLAY&lt;br /&gt;
 Sophie didn&#039;t pick up a gun until she was in Rio, but she&#039;s spent more than a few years using them now. Once she was in Texas, she dropped big money to retain formal firearms instruction from the very best sources. She&#039;s had time to hone those lessons in the real world, and these days? Here shooting is rock solid, especially with things she can more easily practice with. Rifles, Submachineguns and pistols. She doesn&#039;t have quite the right build for a shotgunner, Machineguns too heavy and she&#039;s never quite gotten the hang of grenade launchers. She can push a well built Carbine to it&#039;s limits, take a precision rifle and stretch it&#039;s legs out to a thousand yards, empty a submachine gun center mass out to forty yards and can play pistolero all day long. This would put her roughly on par with well especially will drilled SWAT teams, more mundane special forces or intermediate level competitive shooters.&lt;br /&gt;
&lt;br /&gt;
HAND TO HAND&lt;br /&gt;
 Her formal training was always centered around Savate and Brazilian Jiu Jitsu, and she had pretty good instructors. She&#039;s had ample time to practice fighting in the real world, and whatever she&#039;s doing now? It ain&#039;t nothing she learned in the Gym, and that&#039;s no insult. She&#039;s a fast and accurate striker, and a solid ground fighter. She&#039;s not terribly flexible stylistically however, and more polished fighters are certainly liable to have all sorts of tricks she hasn&#039;t seen before.&lt;br /&gt;
&lt;br /&gt;
LANGUAGES&lt;br /&gt;
 Sophie is entirely fluent in both French and English, and in particular speaks English with a distinctly southern twang at times. (Blame Texas). Her Spanish is clean and understandable, but she&#039;d never pass for a native speaker.&lt;br /&gt;
&lt;br /&gt;
MOTORCYCLES&lt;br /&gt;
 She rode a scooter back in Paris, and for most of her time in Brazil. More recently she&#039;s graduated to motorcycles, but she&#039;s still rather new. She&#039;s quite comfortable riding in foul weather, for long distances and at high speeds. She might clean up at a track day, but she&#039;s at best a middle pack rider against amateur local racers. Time is what she needs here more than anything, because a 50cc scooter and a modern Motorcycle aren&#039;t quite the same thing.&lt;br /&gt;
&lt;br /&gt;
SNEAKY&lt;br /&gt;
 Sophie may not quite rate as a Ninja in terms of her straight up stealth, but she&#039;ll do pretty well until one shows up. She&#039;s knows how to use light and shadow, knows where to step and has a dancer&#039;s grace. She can pick locks, defeat your typical rudimentary security systems and can even bust your typical entry level safes. She also knows how to tail someone discretely, and well like those who came before her talent for losing a tail of her own is deservedly infamous.&lt;br /&gt;
&lt;br /&gt;
SWORDPLAY&lt;br /&gt;
 From an early age, it was presumed her primary fighting implement would be a foil or rapier. Her talent with those tools when combined with her natural gifts, is downright spectacular. She can skewer a fly with a rapier&#039;s point, or work a foil with enough speed and precision to embarrass an Olympic level fencer. She hasn&#039;t used a sword for anything but practice for a few years now, but she&#039;s good enough that their use in view of the public is likely to blow her new alter ego. This does extend to a selection of off hand weapons typically paired with the Foil and Rapier, but for better or worse Sophie&#039;s talent for blade craft is an exceptionally specialized one.&lt;br /&gt;
|Resources=ARMORY&lt;br /&gt;
 Sophie has never been one to cut corners in general, and that goes doubly for fighting gear. Since landing in the US she&#039;s gathered an impressive array of combat gear, from Thermal goggles and body armor, to automatic weapons and pistols. Her tactical gear is color coordinated, and she&#039;s got quite the array to suit her fancy and whatever situation may arise. Whilst she may indeed have rifle slings in every color of the rainbow, and enough variety of those trademark fox masks to make a 64 box of Crayola look bleak? This does not include things like Chemical, nuclear or biological weapons. She doesn&#039;t have access to things like guided missiles, or laser rifles either. This may be an incredibly impressive collection, but she&#039;s limited to the kind of equipment militaries are actually issuing.&lt;br /&gt;
&lt;br /&gt;
SAFEHOUSES&lt;br /&gt;
 Whilst none of them are exactly the Ritz, Sophie has managed to score a few discrete properties both in NYC and back in Texas, places where she can lay low and get back on her feet if necessary.&lt;br /&gt;
&lt;br /&gt;
WEALTH&lt;br /&gt;
Sophie rolls little cartels, gangs and drug dealers for cashola in addition to drawing a legitimate paycheck. That money adds up, and she&#039;s nabbed a few big scores over the years. The result is that Sophie&#039;s built up a few million in cash over the years, in addition to an array of precious and semi-precious gems.&lt;br /&gt;
|Weaknesses=ARCHAIC MAGICAL CONSTRUCT&lt;br /&gt;
 It&#039;s unclear if this particular curse is the first true &amp;quot;werething&amp;quot; curse or not, but it&#039;s certainly in the running. It lacks much of the modern touches, like rapid transformation, multiple shapes and instant healing. To those attuned to the magical arts, she&#039;s also got quite the signature. Sophie all but pulses with wild, exotic arcane energy. The sort of thing that tends to alert anyone nearby that she&#039;s something special, and it&#039;s more than a little distinctive to boot.&lt;br /&gt;
&lt;br /&gt;
BLOOD THIRSTY&lt;br /&gt;
 Sophie doesn&#039;t take prisoners, she shows no quarter and isn&#039;t shy about torturing her victims for information she needs. Whilst this terrifies some criminals, it&#039;s not usually all that productive. More than a few criminals have elected to &amp;quot;go down swinging&amp;quot;, the result is that she tends to illicit substantially more violent encounters than your typical hero. She also tends to burn investigators, and has killed more than a few informants who stumbled across her path. The totality of her work is also potentially liable to make more than a few enemies out of more fair minded heroes.&lt;br /&gt;
&lt;br /&gt;
HUMAN BATTERIES&lt;br /&gt;
 The heavy supernatural stuff like healing and transformation, it&#039;s far too clumsy to utilize the energy produced by her own soul. Rather it relies on burning the energy of those she kills, and well to keep the batteries topped up she requires live human sacrifice. Animal spirits will do in a pinch, but the going rate to heal a gunshot wound is like a thousand chickens. Whilst the fallen are indeed drained passively, the silver lining here is that she doesn&#039;t destroy the soul thankfully. This does tend to complicate any attempts to reanimate the dead she&#039;s slain however, requiring much more energy than it otherwise might.&lt;br /&gt;
&lt;br /&gt;
WANTED&lt;br /&gt;
 Francine Fabre is wanted in regards to the death of several Americans, the stabbing of two who are currently in jail, the death of a fellow masked hero, several million dollars worth of damage, escaping from Prison, assaulting prison guards, a police officer and goodness knows what else. The affair was national news a few years back, and her escape from custody only made things all the worse. Since then, &amp;quot;The Fox&amp;quot; is separately wanted for murdering more than a few criminals across Texas and stealing their money. Francine Fabre&#039;s fingerprints may have been &amp;quot;misplaced&amp;quot; but her parents are still alive, and a DNA test could easily lead to her identification. She humiliated the Paris PD, the entire prison system, and still has a rampant fan club back in France. Her new identity was the best money could buy, but there are limits to how far that Identity will go.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Foggy_Nelson&amp;diff=1831</id>
		<title>Foggy Nelson</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Foggy_Nelson&amp;diff=1831"/>
		<updated>2017-10-05T02:19:07Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Foggy Nelson |Color=#333 |TextColor=#c1c1c1 |Char_id=259 |Img=http://tinyurl.com/FoggyPNelson |FullName=Franklin Percy &amp;quot;Foggy&amp;quot; Nelson |Gender=Male |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Foggy Nelson&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=259&lt;br /&gt;
|Img=http://tinyurl.com/FoggyPNelson&lt;br /&gt;
|FullName=Franklin Percy &amp;quot;Foggy&amp;quot; Nelson&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Attorney at Law&lt;br /&gt;
|Groups=[[Defenders]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;I gotta go bribe a cop. Kidding, NSA, if you&#039;re listening! But seriously, yeah, I gotta go bribe a cop.&amp;quot;&lt;br /&gt;
|PAge=28&lt;br /&gt;
|AAge=28&lt;br /&gt;
|DOB=8 September 1997&lt;br /&gt;
|Height=175 cm&lt;br /&gt;
|Weight=100 kg&lt;br /&gt;
|Hair=Blond&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Elden Henson&lt;br /&gt;
|Song=&amp;quot;Avocados at Law&amp;quot; by John Paesano&lt;br /&gt;
|Profile=When someone says &amp;quot;look for the helpers,&amp;quot; they are talking about Franklin Percy &amp;quot;Foggy&amp;quot; Nelson. A Hell&#039;s Kitchen boy, Foggy knows all about the troubles that weigh down his community, and he wants nothing more than to be a helper. He has a big heart and a strong moral compass -- two things that often get him in trouble. His biggest problem is that he&#039;s friends with Matt Murdock, which means he&#039;s also friends with the Devil of Hell&#039;s Kitchen. Beyond that friend, Foggy also has friends in all the interesting places, from the biggest law firms in Manhattan, to some of the shadiest dealers on the corners of Hell&#039;s Kitchen.&lt;br /&gt;
|Skills=INVESTIGATION&lt;br /&gt;
&lt;br /&gt;
 Foggy is not an investigator per say, but he has developed the skills associated with it through his legal work. He knows the city, is developing his street smarts, and has oodles of practical experience thanks to his casework. He&#039;s picked up the tricks of the trade, and what may lack in ability, he more than makes up for in determination.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LAW&lt;br /&gt;
&lt;br /&gt;
 Foggy is a Harvard educated lawyer. He graduated Cum Laude. He may not be as good an orator as his partner, but he&#039;s probably the better lawyer. He knows his stuff, back to front, and inside out. He&#039;s often underestimated, but once you get to see him work, it doesn&#039;t take long to know how good he is. He can be limited by the circumstances of the case, or the court, but he will do his best to represent his client in every endeavour. When his partner&#039;s night life interferes with the case work, it&#039;s Foggy who invariably picks up the slack. And he&#039;s a better lawyer for all that extra hours he puts in.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MULTILINGUAL&lt;br /&gt;
&lt;br /&gt;
 Foggy Nelson took a Punjabi language course simply to get close to a girl. Finding it interesting, he took more, and now has conversational aptitude in Punjabi. He can read and write Punjabi, as long as people don&#039;t speak too fast, or have accents he&#039;s not familiar with. He might miss the slang, but he is not the typical Punjabi speaker. He has maintained and improved his Punjabi by using it with a variety of local merchants. He is also&lt;br /&gt;
|Resources=CONTACTS&lt;br /&gt;
&lt;br /&gt;
 Foggy grew up in the kitchen, Hell&#039;s Kitchen, and he genuinely cares about the community. They are his friends, neighbours, and if need be, his clients. He knows people, many who owe him a favour. It&#039;s not just the Devil of Hell&#039;s Kitchen. If he needs a specialist on short notice, he can usually find someone. And if he can&#039;t, when he puts the word out, his friends will invariably be able to find the person he needs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
GUTS NELSON&lt;br /&gt;
&lt;br /&gt;
 Not all resources are tangible. Foggy Nelson may act like a coward at times, he is at his heart a pragmatist, but when the chips are down, Foggy&#039;s courage always seems to prevail. He didn&#039;t earn the nickname &amp;quot;Guts&amp;quot; Nelson for nothing. He will stand up for what he believes in, whether that is in a court of law before a judge and jury, or on the streets before the mightiest of metahumans.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
NELSON AND MURDOCK&lt;br /&gt;
&lt;br /&gt;
 Foggy is a partner in Nelson and Murdock. Although they are still fairly new and fairly small, they&#039;ve quickly developed a reputation for solid work, and a habit of taking on cases that other lawyers would refuse. They&#039;ve made it their mission to help the disenfranchised, people who can&#039;t afford proper legal aide, but they do hope to become a thriving practice. They&#039;ve taken on more than a few giants and emerged victorious. But sadly, they haven&#039;t really reaped a financial windfall from those victories. They always seem to get reduced on appeal.&lt;br /&gt;
|Weaknesses=BAD LIAER&lt;br /&gt;
&lt;br /&gt;
 Generally speaking, lawyers are able to convince people of their viewpoint regardless of its authenticity. Foggy Nelson cannot. He has trouble defending someone he does not believe is innocent. He has trouble saying something that is not true. He can bluff, he can exaggerate, but he just doesn&#039;t have it in him to tell a lie. He gets flustered. He stammers. It doesn&#039;t take a polygraph to know when Foggy Nelson&#039;s holding something back.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
DAREDEVIL&#039;S FRIEND&lt;br /&gt;
&lt;br /&gt;
 Foggy Nelson isn&#039;t known to be Daredevil&#039;s Friend the way that Jimmy Olson is to Superman, but he is one. He knows and protects Matt Murdock&#039;s secret. He covers for him, both in absorbing much of the casework, and in coming up with excuses when necessary. Matt&#039;s friendship is the greatest thing in his life, but the cons far outweigh the pros. It&#039;s extremely dangerous having a costumed vigilante for a friend and business partner.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
GOOD SAMARITAN&lt;br /&gt;
&lt;br /&gt;
 Foggy Nelson doesn&#039;t have ninja training. He can&#039;t leap tall buildings in a single bound. He wasn&#039;t bitten by a radioactive possum. He&#039;s just a good person, who does his best, in an ever changing world. During the course of his work as a lawyer, he&#039;ll invariably find himself in difficult situations. It can be anything from facing a biker to the Brotherhood. Worst of all, he&#039;s the kind of person to stick his nose into other people&#039;s business. If he feels he can be of help, or someone&#039;s in trouble, he&#039;s going to do something. And if that weren&#039;t enough, he happens to be partners in a law firm with a vigilante who&#039;s been amassing an extensive list of enemies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
JUSTICE&lt;br /&gt;
&lt;br /&gt;
 Foggy Nelson disapproves of Matt&#039;s vigilantism. He believes that justice should be found in the courts, not in the streets. He will of course protect his friend, and he recognises that Daredevil can be good for the people of Hell&#039;s Kitchen, but that doesn&#039;t change the fact that he and Matt have a fundamental difference of opinion on a matter that is hardly insignificant to their lives. For now, they seem to have found a happy balance. But how long can that continue?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
NELSON AND MURDOCK&lt;br /&gt;
&lt;br /&gt;
 Foggy Nelson is a named partner in Nelson and Murdock. Every time they go into court, somebody&#039;s life changes. Sometimes it&#039;s for the better, sometimes not. But whether it&#039;s his client, or someone across the aisle, he&#039;s made enemies, and will continue to do so for as long as he practices the law. And if people affected by the cases weren&#039;t enough, there are liability issues. Whenever he goes out into the world, he is a representative of the firm. His actions have consequences.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SOFT TOUCH&lt;br /&gt;
&lt;br /&gt;
 Despite what you might have heard; Foggy Nelson does in fact like earning money. He would like to have a thriving practice, filled with people who could pay in actual currency. But, not everyone can. When presented with a hard luck story, his heart melts. He knows that if he doesn&#039;t help, they may not get any help at all. So he&#039;ll work his butt off, call in favours, spend time, energy, and resources, without any idea of what he&#039;d get in return. Sure, good deeds are their own rewards, but try telling that to the electric company, or the grocery store, or any of the other bills he has to pay.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Leo_Fitz&amp;diff=1830</id>
		<title>Leo Fitz</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Leo_Fitz&amp;diff=1830"/>
		<updated>2017-10-05T02:11:37Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Fitz |Color=#333 |TextColor=#c1c1c1 |Char_id=1343 |Img=https://vignette1.wikia.nocookie.net/agentsofshield/images/4/4d/4x0_3.jpg/revision/latest?cb=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Fitz&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1343&lt;br /&gt;
|Img=https://vignette1.wikia.nocookie.net/agentsofshield/images/4/4d/4x0_3.jpg/revision/latest?cb=20160923230218&lt;br /&gt;
|FullName=Leopold James Fitz&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Agent of SHIELD / Gadgeteer&lt;br /&gt;
|Groups=[[SHIELD]]&lt;br /&gt;
|Quote=&amp;quot;I&#039;m engineering, she&#039;s biochem.&amp;quot;&lt;br /&gt;
|Height=173 cm&lt;br /&gt;
|Weight=81 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Iain De Caestecker&lt;br /&gt;
|Song=&amp;quot;White &amp;amp; Nerdy&amp;quot;&lt;br /&gt;
|Profile=Leopold Fitz is a gadgeteer for SHIELD. He&#039;s trained as an agent, but spends his time inventing technology to help the other agents be more effective at their jobs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Fairchild&amp;diff=1829</id>
		<title>Fairchild</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Fairchild&amp;diff=1829"/>
		<updated>2017-10-05T01:47:02Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Caitlin Fairchild |Color=#333 |TextColor=#c1c1c1 |Char_id=1120 |Img=http://i.imgur.com/K6GqXwo.png |FullName=Caitlin Fairchild |Gender=Female |Speci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Caitlin Fairchild&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1120&lt;br /&gt;
|Img=http://i.imgur.com/K6GqXwo.png&lt;br /&gt;
|FullName=Caitlin Fairchild&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Punching You&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=19&lt;br /&gt;
|AAge=19&lt;br /&gt;
|DOB=7 September 2006&lt;br /&gt;
|Height=193 cm&lt;br /&gt;
|Weight=137 kg&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Chloe Dykstra (add height and muscle)&lt;br /&gt;
|Song=&amp;quot;Force of Greatness&amp;quot; by CFO$&lt;br /&gt;
|Profile=One of (at least) 5 teenaged victims of either a rogue intelligence agency or group of bored plutocrats (it ... depends on who you ask, okay?), Caitlin Fairchild arguably got the best deal of the lot - in a heartbeat she went from being Blah to being Bangin&#039;, and now sports shocking post-human strength and endurance to go along with shocking good looks. She&#039;s basically still the same person, but now she hits robots so hard they break and occasionally gets punched so hard she flies across town.&lt;br /&gt;
	She also gets to keep her teammates from killing each other, and to hide her sister&#039;s cigarettes. On the whole, maybe never getting a date wasn&#039;t the worst fate.&lt;br /&gt;
	One time she got hit so hard she thought she was Supergirl. Nobody likes to talk about that.&lt;br /&gt;
|Abilities=GENIUS&lt;br /&gt;
	For reasons owing to nothing more than genetic luck of the draw and an upbringing that encouraged intellectual pursuit, Caitlin possesses a level of intelligence placed at the upper echelons of &#039;genius&#039;. She has an intuitive grasp of concepts most find incomprehensible, is an easy natural at virtually any academic pursuit, and finds the acquisition of new languages to be a simple thing - to give only a few examples.&lt;br /&gt;
&lt;br /&gt;
GLAMAZON MEGABABE&lt;br /&gt;
	Caitlin got more than just super-human strength, agility and invulnerability when her powers activated: she also got a complete makeover. From geek to Glamazon, Caitlin is now an (incredibly annoyingly, to her sister) astonishingly beautiful young woman - she&#039;s tall, with perfect hair and perfect skin, a muscular but feminine build and curves it has been proven under the most rigorous scientific conditions Do Not Quit.&lt;br /&gt;
&lt;br /&gt;
INVULNERABILITY&lt;br /&gt;
	The profoundly post-human density of Caitlin&#039;s muscle fiber grants her super-human strength - and along with the profoundly post-human density of virtually every OTHER example of organic tissue in her body, grants her a truly astonishing level of resilience to injuries that could cripple even other super-humans. Throw her off the roof of a skyscraper, riddle her with bullets, set her on fire, throw her in a vat of acid and toss her through a corridor of laser-plasma-whatever beams and she&#039;ll still be doing just fine. Her clothes, not so much - but she couldn&#039;t be Caitlin if every adventure didn&#039;t require at LEAST three costumes.&lt;br /&gt;
&lt;br /&gt;
POST-HUMAN AGILITY&lt;br /&gt;
	Despite the density of her form (and the increased mass that goes with it), Caitlin is not the stereotypical bruiser: in fact, she possesses a reaction time that far outstrips that of a normal human being. In addition, she has proven herself capable of striking acts of dexterity and acrobatics that exceed even those of an Olympic athlete those of a normal human - perhaps because of enhancements to her nervous system, perhaps for other reasons, the indisputable fact is that for a girl her size, Caitlin moves *very* quickly.&lt;br /&gt;
	She *cannot*, however, run at &#039;super-speed&#039;. She simply acts and reacts on a level far beyond the capabilities of a normal human - she has, at least once, managed to catch a bullet before it reached its target.&lt;br /&gt;
&lt;br /&gt;
STAMINA&lt;br /&gt;
	That Caitlin possesses post-human levels of stamina and endurance should come as no great surprise - she&#039;d /have/ to, given the physical alterations induced when her metahuman abilities activated. Operating at peak potential, Caitlin can function for some three days without requiring rest or sleep - longer than that, and her performance would begin the marked degredation expected from sleep deprivation. Despite her level of stamina, Caitlin pushes herself in this capacity only in the rarest of circumstances - otherwise, she operates on a functionally normal, human schedule.&lt;br /&gt;
&lt;br /&gt;
SUPER STRENGTH&lt;br /&gt;
	The moment that Caitlin&#039;s genetic potential was unleashed her body underwent a series of dramatic changes - chief among them, a major expansion of muscle fiber and a profound increase in the density thereof. It&#039;s responsible for all of Caitlin&#039;s powers - and by far, the most remarkable of those is her supremely post-human level of strength. Even *without* the sort of training that most super-humans experience, Caitlin possesses near-Kryptonian levels of strength - she&#039;s capable of juggling train engines, of bending unbendable metals, of lifting fully-loaded passenger jets, all while looking /annoyingly/ great.&lt;br /&gt;
&lt;br /&gt;
WILLPOWER&lt;br /&gt;
	Between the experiences she endured at the hands of her captors in the program that activated her genetic potential and her experience keeping the dispirate personalities of Gen13 functioning together, Caitlin has developed a remarkable degree of willpower.&lt;br /&gt;
|Skills=BRAWLING&lt;br /&gt;
	In truth, Caitlin has essentially no training whatsoever when it comes to combat - and if she were just quick, or just /normal/, that would be problem. But the truth is that Caitlin possesses a level of strength so profoundly super-human that even her clumsiest hit carries an unimaginable amount of force and is thrown with a preternatural agility - her powers alone convey her a degree of faux-competence in a fight. While she *has* managed to pick up a fair amount of learned-experience through fights, she would be absolutely useless in a brawl if de-powered.&lt;br /&gt;
&lt;br /&gt;
COMPUTER SCIENCE&lt;br /&gt;
	While her participation in Project Genesis - and the events that followed as a consequence of that choice - prevented her from completing her degree, Caitlin was pursuing a dual major in both computer science and electrical engineering at Princeton, and was at a level vastly above the experience and expertise appropriate for a mere sophmore. The life she leads means that her skill are called upon rather infrequently - she&#039;s far too valuable and far too powerful to be left behind at a base - she is in fact a *brilliant* hacker, programmer and engineer.&lt;br /&gt;
&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
	Caitlin stumbled into a role as leader of her motely band of misfits, but it&#039;s a role she&#039;s proven extremely adept at - she&#039;s a thoroughly competent leader, able to convince a group of teenagers and young adults to not only avoid killing one another but to accomplish actual /goals/.&lt;br /&gt;
&lt;br /&gt;
SUPERFAN&lt;br /&gt;
	Caitlin knows an embarrassingly comprehensive amount about superheroes - especially the ones who have an S on their capes.&lt;br /&gt;
&lt;br /&gt;
WELL EDUCATED&lt;br /&gt;
	Having attended (if not to completion) Princeton University on a full scholarship, and having spent the brunt of her life as a nerd, Caitlin possesses an absolutely enormous degree of - let&#039;s call it Book Smarts. History, biology, sociology, politics, philosophy, economics, linguistics - you name it, and Caitlin is eager to get in a conversation with you that will prove how much smarter she is without ever actually meaning to. She&#039;s also fluent in several different languages.&lt;br /&gt;
|Resources=GEN13&lt;br /&gt;
	Caitlin is the defacto leader of Gen13, a group of (mostly) teenagers possessed of remarkable metahuman capabilities. They have no base, no resources, no particular wellspring of good well - but they&#039;re friends, and can count on one another. Which is good, because most of them live in the same room in a long-term residency hotel in one of New York City&#039;s worst neighborhoods.&lt;br /&gt;
&lt;br /&gt;
TEAM 7&lt;br /&gt;
	Caitlin (and Roxanne&#039;s) father, Alex Fairchild, was a respected member of Team 7. Although she hasn&#039;t seen him in years, his fellows still remember him and are willing to help out his daughter when they&#039;re able. Since they are often still in the covert anti-metahuman operations business, that assistance can be helpful indeed.&lt;br /&gt;
|Weaknesses=BRICK HOUSE&lt;br /&gt;
	It&#039;s hardly polite to ask a girl&#039;s weight, but the truth is that Caitlin weighs in excess of three hundred pounds - an unavoidable consequence of how her powers function. It&#039;s difficult to move her when she&#039;s unconscious (which happens, like, a LOT), and there are an endless list of little annoyances in every day life - the world wasn&#039;t really designed with ultra-dense glamazons in mind, after all, so chairs and cars and elevators can at times be problematic.&lt;br /&gt;
&lt;br /&gt;
GLAMAZON&#039;S CURSE&lt;br /&gt;
	Caitlin ... doesn&#039;t blend in. She&#039;s 6&#039;4&amp;quot; of muscle, beauty and boobs - she sticks out in a crowd, she&#039;s very memorable, and only the blindest of the blind would have a difficult time describing her appearance to anyone who should happen to be looking for her.&lt;br /&gt;
	Poor Caitlin. Boo hoo. Isn&#039;t it so hard to be her.&lt;br /&gt;
&lt;br /&gt;
MAJOR INVESTMENT&lt;br /&gt;
	Caitlin - and her friends - are the product of countless years and billions of dollars worth of research and *highly* illegal experimentation by elements within the intelligence community.&lt;br /&gt;
	Not the kind of thing that just gets away without ever hearing from them again.&lt;br /&gt;
&lt;br /&gt;
NO ID&lt;br /&gt;
	Every item of identification Caitlin owns - in fact, every piece in existence - shows her as being a short, rail-thin brunette in glasses, the sort of girl it was understandable had never had a date. Given that Caitlin is now well over six feet tall and drop dead gorgeous, the difficulty is obvious: she&#039;s forced to essentially live off-grid, dealing primarily in cash and relying on her size and ... uh, dimensions ... to get her into places that normally require ID.&lt;br /&gt;
&lt;br /&gt;
STILL HUMAN&lt;br /&gt;
	Despite the radically altered nature of Caitlin&#039;s physiology she is still, essentially, a human being. While her stamina is profoundly greater than that of a normal human&#039;s, she remains vulnerable to knock-out gasses and has at times suffered from concussions when struck by someone with exceptionally super-human strength. Additionally, she has no particular defense against mental attacks beyond what inborn willpower supplies.&lt;br /&gt;
&lt;br /&gt;
THE CLOTHING THING&lt;br /&gt;
	Plenty of ultra-tough, ultra-strong post-humans enjoy some sort of forcefield or at least have the sort of outfit that can stand up to getting shot, burned or hit with a fire engine. Not Caitlin - she&#039;s just invulnerable, and her costumes tend to be made of prosaic materials like latex, spandex or leather. Which means they get torn up a /lot/. Thankfully, they somehow never manage to get so torn apart they&#039;d push footage of her in a fight past PG-13 - a mystery for the ages indeed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Exo-Girl&amp;diff=1828</id>
		<title>Exo-Girl</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Exo-Girl&amp;diff=1828"/>
		<updated>2017-10-05T01:15:59Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Sev |Color=#333 |TextColor=#c1c1c1 |Char_id=1416 |FullName=Sev |Gender=Female |Species=Human |Theme=Original |Chartype=OC |Active=Active |Occupation...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Sev&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1416&lt;br /&gt;
|FullName=Sev&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Freelance Coder&lt;br /&gt;
|Groups=[[Street Level]]&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=11 January 2007&lt;br /&gt;
|Height=175 km&lt;br /&gt;
|Weight=53 kg (including Frame)&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Profile=Sev doesn&#039;t remember who she was before KyberTec had her in their clutches. She probably had a family, once. People don&#039;t come from nothing. Subject EXO-07 was part of KyberTec&#039;s military exoskeleton project, until it suffered an extreme setback in the form of her escape. Aided by someone with inside knowledge and access to the project, Sev gained her freedom and a life of her own. In this world, given her abilities and access to what amounts to power armor, it was only natural that a teenager with low self-esteem would put on the mask and become a hero. &lt;br /&gt;
	 So far, Exo-Girl is mostly a small time hero, rarely seen outside one of the seedier neighbourhoods in New York City. Always standing up for the little guy, she has been responsible for a drop in crime since her appearance a few months ago. She figures it&#039;s safer to stay small, and not attract the attention of actually famous heroes, and probably villains.&lt;br /&gt;
|Abilities=AUGMENTED VISION&lt;br /&gt;
 In addition to a Heads-Up-Display that displays system data, mapping, and allows her to remotely operate her burner smartphone, Sev&#039;s helmet has several augmented vision modes, including Light Amplification and Thermal.&lt;br /&gt;
&lt;br /&gt;
CERAMO-COMPOSITE ARMOR&lt;br /&gt;
 On the defensive side, Sev&#039;s frame has mounting points for a set of Ceramo-composite Armor Plates. These provide bullet protection, as well as spreading out impacts and allowing the frame itself to take the blow as opposed to the body within.&lt;br /&gt;
&lt;br /&gt;
EXO-FRAME&lt;br /&gt;
 Sev is equipped with Kyber-Tec&#039;s latest prototype military Exo-Skeleton Frame. Aside from providing enhanced strength capable of lifting 700 pounds, a running speed of 30 MPH, and enhanced endurance, the neural link unit that controls the frame can be used to interface with computers, and the frame itself provides mounting points for a set of armored plates.&lt;br /&gt;
|Skills=BRAWLING&lt;br /&gt;
 Sev never had the chance to actually study martial arts, and she can&#039;t really go to a dojo. As such, her fighting style mostly relies on her armor to take the blows, and the frame to put weight behind her punches.&lt;br /&gt;
&lt;br /&gt;
CODING&lt;br /&gt;
 What&#039;s a job you can do without ever meeting face to face? Computers! Sev pays the bills by working as a freelance coder and web developer, also having learned her way around a server, which can be very useful when doing &#039;research&#039;.&lt;br /&gt;
&lt;br /&gt;
PARKOUR&lt;br /&gt;
 Not legally existing except under a fake identity makes things like getting a driver&#039;s license difficult, and taking public transit is just awkward. As such, when Sev is armored up as Exo-Girl, she mostly gets around on the rooftops, able to run faster, jump higher, and in general be more mobile without getting exhausted.&lt;br /&gt;
|Resources=SAFEHOUSE&lt;br /&gt;
 As someone who doesn&#039;t go out a lot and is worried about being found, Sev&#039;s studio apartment is equipped with a steel door, and entirely too many locks. It probably wont&#039; keep out another metahuman, but it keeps anyone from trying to break in and steal her stuff. This is especially nessecary given that she&#039;s trying to keep a low profile, and lives on the seedier side of town.&lt;br /&gt;
&lt;br /&gt;
THE VOICE&lt;br /&gt;
 Someone helped Sev escape Kyber-Tec. She doesn&#039;t know who, as she&#039;s only ever interacted with them over her headset, and they use some kind of voice masking. They clearly have inside knowledge though, as they have sent her replacement parts, or instructions on how to repair things in the past.&lt;br /&gt;
|Weaknesses=BEHIND THE MASK&lt;br /&gt;
 In her armor, Sev&#039;s a local hero. Without the plate however, she&#039;s a teenaage girl with some nasty scarring who makes funny noises when she walks and has lumps under her baggy hoodie. Needless to say, she doesn&#039;t enjoy going out unless she has to, and tends to stick close to home when she&#039;s not &#039;suited up&#039;.&lt;br /&gt;
&lt;br /&gt;
SURGE PROTECTION&lt;br /&gt;
 When you&#039;re bolted into an exo skeleton frame controlled by plugging it into your brain, power surges can be a problem. Electromagnetic Pulses, or strong electrical currents can knock her system offline and require a reboot, or even knock her unconscious completely.&lt;br /&gt;
&lt;br /&gt;
WHO WAS I? &lt;br /&gt;
 During the installation of the Neural Link Unit, the Kybertec scientists weren&#039;t too concerned with keeping Sev&#039;s long-term memory intact. It&#039;s a lot easier to control a girl who only remembers life as Subject EXO-07. There are vague images of a family, but nothing distinct, and those could just be dreams as far as she knows.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Erica_Reyes&amp;diff=1827</id>
		<title>Erica Reyes</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Erica_Reyes&amp;diff=1827"/>
		<updated>2017-10-05T01:10:16Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Erica Reyes |Color=#333 |TextColor=#c1c1c1 |Char_id=262 |Img=http://tinyurl.com/ydbqm3os |FullName=Erica Reyes |Gender=Female |Species=Werewolf |The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Erica Reyes&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=262&lt;br /&gt;
|Img=http://tinyurl.com/ydbqm3os&lt;br /&gt;
|FullName=Erica Reyes&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Werewolf&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student&lt;br /&gt;
|Quote=&amp;quot;In a word? Transformative.&amp;quot;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=8 May 2007&lt;br /&gt;
|Height=173 cm&lt;br /&gt;
|Weight=55 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Brown / Golden&lt;br /&gt;
|Actor=Gage Golightly&lt;br /&gt;
|Song=Remix ( I Like The)&lt;br /&gt;
|Profile=Erica Reyes was a social outcast. A slightly out of it daydreamer who only ever really wanted some friends and a place to belong. Friends and a life like when she was young, before seizures came and made her &#039;different&#039;, before the meds turned her world to slightly out of focus and gray. There were bright spots, but none of them ever lingered long enough to pull her free... until she got the Bite.&lt;br /&gt;
&lt;br /&gt;
Now Erica is a smokin&#039; hot blonde with the confidence to match. She has her spot of belonging, and people to trust. Now she&#039;s ready to take on the word with amazing high heels, red lipstick, and a cocky smile.&lt;br /&gt;
|Abilities=ENHANCED SENSES&lt;br /&gt;
 Erica&#039;s senses are far sharper than a human&#039;s: She can hear a person&#039;s heart beat from across the room, hear a conversation in another room, smell scents of people that have touched things around her, see better in the dark.&lt;br /&gt;
&lt;br /&gt;
HEALING&lt;br /&gt;
 Erica heals from injuries much faster than a human. Injuries likely to be debilitating or fatal to a human, she can survive and recover in a matter of days. There are exceptions to this.&lt;br /&gt;
&lt;br /&gt;
HOWL&lt;br /&gt;
 Erica can howl to call or warn away other wolves who know her. (and possibly draw other dangers)&lt;br /&gt;
&lt;br /&gt;
SPEED&lt;br /&gt;
 Erica is faster than humans, and with focus can dodge or catch arrows.&lt;br /&gt;
&lt;br /&gt;
STRENGTH&lt;br /&gt;
 Erica is stronger than regular humans her size and build - able to lift up to approximately 500 lbs before needing a hand.&lt;br /&gt;
|Skills=COMPUTERS&lt;br /&gt;
 While Erica is no hacker, she knows her way around computers a fair bit, and can do some low key password sniffing. She also knows how to find things people think they have erased or cleared from their cache. (Thanks, Dad, for that!)&lt;br /&gt;
&lt;br /&gt;
CONFIDENCE&lt;br /&gt;
 Is Confidence a skill? Erica would argue it was, one hard won for someone who went from invisible to invincible all but overnight. Appearing confident, even cocky, when the world is going to hell in a handbasket, is a skill.&lt;br /&gt;
&lt;br /&gt;
COOKING&lt;br /&gt;
 Perhaps no surprise to anyone who may have bothered to get to know the blonde beta before her transformation, she has fairly well established cooking habits. Her mother worked too much, her father had no desire to cook, and cooking gave her some control - a well followed recipe would turn out just as planned ... unlike a planned day combined with her seizures.&lt;br /&gt;
&lt;br /&gt;
RESEARCH&lt;br /&gt;
 Erica has a quick mind, and years of reading and studying that help her be able to find what it is she&#039;s looking for, be it in a book, or online.&lt;br /&gt;
&lt;br /&gt;
SINGING&lt;br /&gt;
 While she will never be a Beyonce or a Cher, Erica has excellent pitch, control, and a love for singing that leaves her singing whenever she at least thinks she is alone.&lt;br /&gt;
|Resources=DAD&lt;br /&gt;
 Most of what Erica has, comes from her father&#039;s money...whether he realizes it or not. His bills get paid, and his daughter isn&#039;t bothering him.&lt;br /&gt;
&lt;br /&gt;
MOM&lt;br /&gt;
 Mom is good to hit up for new clothes, now and then.&lt;br /&gt;
|Weaknesses=ALPHA STRIKE&lt;br /&gt;
 Injuries incurred from an Alpha, be it her own or any other, heal human slow and make a beta like Erica much more vulnerable to death.&lt;br /&gt;
&lt;br /&gt;
FULL MOON&lt;br /&gt;
 Just as it is in the legends and lore, the full moon rules the werewolf that resides inside Erica. The three nights of a full moon are dangerous, both to those close to her as well as the beta herself. Control can be a slippery thing to hold onto, even when confident in it. Sometimes Erica will rely on chains to keep herself away from harming others.&lt;br /&gt;
&lt;br /&gt;
SILVER&lt;br /&gt;
 Silver burns, and has been known to kill a werewolf. Erica tossed all her silver jewelry when it made her skin itch, and has no desire to find out what it feels like in bullet form.&lt;br /&gt;
&lt;br /&gt;
WOLVESBANE&lt;br /&gt;
 Also known as mountain ash, this plant in any form: Flower, powdered, rendered into edible or an infusion, can completely cancel out and override werewolf healing. A dose of wolvesbane, not properly dealt with, will poison a wolf until death.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Emery_Peale&amp;diff=1826</id>
		<title>Emery Peale</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Emery_Peale&amp;diff=1826"/>
		<updated>2017-10-05T00:52:00Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Emery Peale |Color=#333 |TextColor=#c1c1c1 |Char_id=1335 |FullName=Emery Maahes Peale |Gender=Male |Species=Metahuman |Theme=Original |Chartype=OC |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Emery Peale&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1335&lt;br /&gt;
|FullName=Emery Maahes Peale&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Butler / Bodyguard&lt;br /&gt;
|Groups=[[Mystic Arts]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;Life and Death are sides of the very same coin. So, boyo...callit.&amp;quot;&lt;br /&gt;
|AAge=115&lt;br /&gt;
|DOB=29 September 1910&lt;br /&gt;
|Height=183 cm&lt;br /&gt;
|Weight=84 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Santiago Cabrera&lt;br /&gt;
|Profile=Emery&#039;s a bit of an...enigma to say the least. He works as a butler or personal assistant for those in positions of powers for the most part, and he has for...the last 8 or so years (As was his father and grandfather before him), however it doesn&#039;t appear that his substantial financial stability comes from these jobs. He has an accent that can go from polished and Britished and Alfredished...to straight up &#039;ghetto&#039; Irish where &#039;h&#039; is the silent letter of the alphabet. He can be primped and polished one moment and then wearing designer jeans and message-ts the next. He can do a wicked close and awesome shave with an old fashioned straight aged razor...but he has a precision with blades that can be both helpful, and horribly dangerous. He&#039;s really just a father who used to work for Prime Ministers and other cabinet workers and politicians and is now in the states.&lt;br /&gt;
|Abilities=GABRIEL&#039;S GRACE&lt;br /&gt;
 Emery can tell if someone is lying, this is part of being able to &#039;hear&#039; the truth. He has to focus however. This also manifests in the occasional &#039;mini-vision&#039; when he&#039;s hearing about something happening from a third party and he&#039;s able to tell &#039;that&#039;s not how that happened&#039; even if he cannot see exactly /did/ happen.&lt;br /&gt;
&lt;br /&gt;
MICHAEL&#039;S GRACE&lt;br /&gt;
 Emery has a natural aptitude for utilizing bladed weapons and slightly enhanced speed and strength (Not super). He does have higher endurance/constitution than most, high pain tolerance, and metabolizes more quickly that others making some things like pain medications or alcohol less effective than he&#039;d like. In extreme duress, this &#039;blessing&#039; can send him into a &#039;trance&#039; that is akin to a berzerker&#039;s rage.&lt;br /&gt;
&lt;br /&gt;
RAPHAEL&#039;S GRACE&lt;br /&gt;
 Emery has tactile empathic absorption and projection capabilities. This is dangerous because when he connects with a living thing, he can take their pain/negative emotions or he can project his own into that living thing. If someone or something living is hurt or suffering from wounds, he can absorb that pain into himself and feel it. If he is hurt or suffering from wounds, he can project that pain into another person and they feel each pain as though it is their own. If this connection is held on for too long, it can lead to a physical healing due to the psychosematic connection, but this is dangerous and can push either party closer to death.&lt;br /&gt;
&lt;br /&gt;
SAMAEL&#039;S GRACE&lt;br /&gt;
 Emery can absorb someone&#039;s life force and release their soul to wherever it is meant to be, if that person is close to death and if he is the one who pushed them there. Every life he takes/reaps, he gets years added to his life but he also gets years added to the penance he must perform. This curse is one that means he will never be at peace until all evil is vanquished from the earth and he has found a way to make up for every life he has taken. For now, he suffers when he sleeps because he hasn&#039;t found another way.&lt;br /&gt;
|Skills=BUTLER TRAINING&lt;br /&gt;
 Cooking classes, flower design classes, mixology classes and expert shoe care and valet skills, household management, event planning, the shoot, the finer points of chauffeuring, etiquette and protocol, clothing care, butler skills, table setting and service, risk management, housekeeping, security, managing the cellar, wine and spirits, cigars, caviar, first aid and human resources.&lt;br /&gt;
&lt;br /&gt;
CATHOLIC SEMINARY TRAINING&lt;br /&gt;
 Sacred Scripture, Gospels, Sacraments, Acts and the New Testament, Greek, Latin, Hebrew, Theology and Philosophy.&lt;br /&gt;
&lt;br /&gt;
HISTORY&lt;br /&gt;
 Emery has been alive for 114 years, he is well versed in biblical history as well as the history of what happened in that time period.&lt;br /&gt;
&lt;br /&gt;
MURDERATION&lt;br /&gt;
 Emery knows how to kill people quietly, loudly, privately, painfully, painlessly. He knows how hard you have to hit or stab, and he knows how to get rid of bodies. It comes with his &#039;holy&#039; mission.&lt;br /&gt;
&lt;br /&gt;
OCCULT KNOWLEDGE&lt;br /&gt;
 Being a &#039;Soldier for the Lord&#039; comes with having to know a few things about the Occult, things about spells and such. He knows Enochian and just has never had to use it defensively just yet. Only quiet chants or painting an sigil or two for protection. He thinks its mostly superstition though which is ironic considering his birth.&lt;br /&gt;
&lt;br /&gt;
SELF-DEFENSE AND COMBAT&lt;br /&gt;
 Emery is a trained soldier, both traditional and then his untraditional training as well. He&#039;s been alive long enough to watch guns go through different changes. He can use any blade you give him, both modern and primitive weapons. He knows military hand-to-hand combat and is not above fighting dirty.&lt;br /&gt;
|Resources=DOLLA BILLS&lt;br /&gt;
 Emery has accumulated a healthy amount of wealth over the years. He doesn&#039;t flash it or live in a way that you can tell but his daughter is well cared for and has babysitters/goes to private schools and his clothing even when they look simple are usually designer and/or custom tailored.&lt;br /&gt;
&lt;br /&gt;
WEAPONS CHEST&lt;br /&gt;
 Emery has 3 secured and unknown to him spelled chests that hold dangerous instruments of death, blades and swords for the most part, plenty of knives and a collection of small handguns and appropriate ammo.&lt;br /&gt;
|Weaknesses=ANGELIC OVERSIGHT&lt;br /&gt;
 He is a pawn in a war being waged between light and darkness and this Angelic Godparents tend to meddle in his life when he least expects it. This is not a good thing as they expect him follow out orders and he&#039;s been derelict in his duties so random things seem to go wrong for him at the worse times to try to remind him of his duties.&lt;br /&gt;
&lt;br /&gt;
HIS DAUGHTER&lt;br /&gt;
 Emery&#039;s daughter, Kennis, is his life. He would kill and die for this little girl.&lt;br /&gt;
&lt;br /&gt;
NEVER AT PEACE&lt;br /&gt;
 Emery suffers from severe Nightmares, he attempts to cope these days because of his daughter by using high doses of medication which don&#039;t knock him out completely but reduce the physical tremors/seizures and trauma his body often goes through. His nightmares are night terrors on crack as he&#039;s being tortured or tormented on a different level to atone for the lives he has taken. One day, he&#039;ll find a better way to atone.&lt;br /&gt;
&lt;br /&gt;
ON THE RUN&lt;br /&gt;
 There are several clients and rich people that Emery has worked for, that he has done jobs for or protected against things they would be ashamed of. He knows alot and there are some people who may come after him. There are also those who are hearing about what he did when he saved that one night stand so his list of people who want to capture/find him continues to grow.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Liz_Sherman&amp;diff=1825</id>
		<title>Liz Sherman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Liz_Sherman&amp;diff=1825"/>
		<updated>2017-10-05T00:44:44Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Liz Sherman |Color=#333 |TextColor=#c1c1c1 |Char_id=1412 |Img=https://i.imgur.com/MJ2JrEV.jpg |FullName=Elizabeth Anne Sherman |Gender=Female |Speci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Liz Sherman&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1412&lt;br /&gt;
|Img=https://i.imgur.com/MJ2JrEV.jpg&lt;br /&gt;
|FullName=Elizabeth Anne Sherman&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Dark Horse&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Agent of B.P.R.D. / S.H.I.E.L.D.&lt;br /&gt;
|Groups=[[SHIELD]]&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=27&lt;br /&gt;
|AAge=27&lt;br /&gt;
|DOB=10 August 1998&lt;br /&gt;
|Height=163 cm (5&#039;4&amp;quot;)&lt;br /&gt;
|Weight=50 kg (110 lbs)&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Selma Blair&lt;br /&gt;
|Profile=Born cursed with the Devil&#039;s Fire, Elizabeth Sherman&#039;s life has been tortured since then. Starting with her family, her &#039;powers&#039; always ended with the fiery deaths of the people around her, and her history is a trail of fires and foster homes. But - the Bureau of Paranormal Research and Defense managed to pull her out of that sad story. Disliking the structure of mainstream, more military in style S.H.I.E.L.D., Liz herself often butts heads with leadership, and often walks out on both, only to be pulled back by the friendly faces in B.P.R.D., time and time again.&lt;br /&gt;
|Abilities=FIRE IMMUNITY&lt;br /&gt;
 Liz could theoretically walk on the sun, and be okay. Keeping the hellfire within her means that she is tough to bother with heat or flame of just about any kind. And somehow, she is able to extend this immunity to the clothes she wears. Unfortunately, she can&#039;t gift that immunity to anyone else - or she would have already.&lt;br /&gt;
&lt;br /&gt;
THE FLAME WITHIN&lt;br /&gt;
 For as long as she can remember, Liz has been keeping a fire tamped down inside of herself. At first, it started out fun - a little spark that danced around her. But as she grew, the fire did, as well. And it continues to grow inside of her. When she was eleven years old, it was strong enough that when she lost control, she ended up destroying an entire apartment building. Now that she is an adult, the fire is incredibly strong within her, always licking at the edges of her control, and trying to get out. &lt;br /&gt;
 &lt;br /&gt;
So she doesn&#039;t quite control the fire; instead, she just relaxes her control, and lets a little bit out when necessary, the fire usually exploding from her arms, eyes, and upper torso to fill the area around herself with flame. &lt;br /&gt;
 &lt;br /&gt;
If she concentrates, she can force the flame to leave her body in a controlled manner, from the eyes, perhaps, or the arm, and have mild control over how she uses it then. The longer she sustains a flame, however, the more chance she has of it raging out of her control.&lt;br /&gt;
|Skills=FIREARMS&lt;br /&gt;
 Part of the whole BPRD SHIELD skillset thing, Liz often spends some time on the range. Firearms are more reliable than releasing her fire and causing a situation, potentially, and Liz has trained extensively with sidearms, and rarely leaves home without a pistol on her person. Rifles and the like she has less experience with, but one step at a time.&lt;br /&gt;
&lt;br /&gt;
OCCULT KNOWLEDGE&lt;br /&gt;
 Part and parcel of working with the BPRD, Liz has access to occult libraries and experts, and the experience of monster hunting that can be so helpful in situations like this. And she knows of the existence of magic, but has never thought to learn anything like that - her own fire is bad enough, after all.&lt;br /&gt;
&lt;br /&gt;
PHARMACY KNOWLEDGE&lt;br /&gt;
 Liz has seen her fair share of the inside of mental hospitals, and researched many, many potential cures for her &#039;condition&#039;. While not a pharmacist by any stretch of the imagination, Liz can identify pills and drugs by name, and has a general sense of what they do for someone.&lt;br /&gt;
&lt;br /&gt;
RELIGIOUS KNOWLEDGE&lt;br /&gt;
 One of the first things a young Liz tried when her fires started getting out of control was doubling down on Catholicism - studying the faith and prayer and many other things. She reads Latin, after all. And when Catholicism failed to help control her flame, she started looking into other religions, no matter how obscure. They ultimately ended up a dead end as well, but she still has the knowledge.&lt;br /&gt;
&lt;br /&gt;
SELF DEFENSE&lt;br /&gt;
 One good thing in Liz&#039;s life that the BPRD&#039;s relationship with SHIELD gives her is access to more stringent self-defense classes. Liz does &#039;okay&#039; at it, although her style tends to devolve more into brawling when pressed. She knows how to take a punch and give a few kicks in return, so that&#039;s good.&lt;br /&gt;
&lt;br /&gt;
SURVIVAL&lt;br /&gt;
 Liz has been homeless a lot, when not bouncing between foster care, mental institutions and the BPRD. She has a sense of how to keep herself reasonably safe, fed, and clothed when money is rare, and one doesn&#039;t have housing.&lt;br /&gt;
|Resources=BPRD&lt;br /&gt;
 Occult libraries, friendly faces, cafeterias, fire-proof rooms, weird supernatural things - the BPRD has all of the toys and gadgets to make young witches and wizards excited. Or someone trying to kill the 47th Eye of the Old God, who is causing trouble down the way, you know.&lt;br /&gt;
&lt;br /&gt;
SHIELD&lt;br /&gt;
 SHIELD has a lot of stuff she has little interest in, like military weapons, gadgets, vehicles, uniforms (gag) and soldiers - but she prefers to try to use the BPRD side of things for resources before touching the SHIELD side.&lt;br /&gt;
|Weaknesses=AUTHORITY&lt;br /&gt;
 Authority, in Liz&#039;s life, never understood her, and always knew what was best for her. Even when they were fabulously, completely wrong, they continued to try to exert authority on her anyways. SHIELD itself, with the saluting, and yes sirs and no ma&#039;ams is just the latest reflection of that, so she can sometimes butt heads with the paramilitary side of SHIELD. And heaven help her if BPRD folds into WAND.&lt;br /&gt;
&lt;br /&gt;
NICOTINE&lt;br /&gt;
 Liz is addicted to cigarettes. She realizes it&#039;s a nasty habit, but she started when she was young, and it hasn&#039;t quite left her yet. It&#039;s expensive, and in these modern societies, a bit shunned.&lt;br /&gt;
&lt;br /&gt;
THE DEVIL&#039;S FIRE&lt;br /&gt;
 The fire within Liz - she can feel it growing stronger day by day. In spite of that, she has new techniques to help keep it at bay, and they are more successful than not. But it is extremely, extremely easy for her to lose control of the flames within her. Stress and overexertion can start bringing this out more - and the more she plays with the fire, the easier it is for it to come out.&lt;br /&gt;
&lt;br /&gt;
WITHDRAWN&lt;br /&gt;
 Liz has kinda learned that the easiest way to not kill your friends with a exploding fireball is not to make them in the first place. The BPRD - and those within it, have kinda gotten past her defenses, but she often tries to keep people at arm&#039;s length regardless.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Slipstream&amp;diff=1824</id>
		<title>Slipstream</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Slipstream&amp;diff=1824"/>
		<updated>2017-10-05T00:36:01Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Drake |Color=#333 |TextColor=#c1c1c1 |Char_id=1353 |FullName=Drake Winters |Gender=Male |Species=Human |Theme=Original |Chartype=OC |Active=Active |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Drake&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1353&lt;br /&gt;
|FullName=Drake Winters&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Pro Gamer / Streamer&lt;br /&gt;
|Quote=&amp;quot;Twitch.TV/DynamiteOverwatch (Follow me) &amp;quot;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=11 December 2006&lt;br /&gt;
|Height=179.94 cm&lt;br /&gt;
|Weight=68.03 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Song=&amp;quot;True Survivor&amp;quot; - David Hasselhoff&lt;br /&gt;
|Profile=Drake Winters was born in San Francisco and moved to New York shortly after high school to attend college and to live with his pro eSports team: Static. A natural gamer for FPS&#039;s, Drake has become famous online through games such as CS:GO, TF2 and Overwatch. In college, he is studying game design with hopes of earning an internship at Blizzard or Gearbox. He comes from a normal, average family without much fan fare and lives obliviously to the supernatural world around him.&lt;br /&gt;
|Skills=GAMING&lt;br /&gt;
 Drake has excellent muscle memory and hand-eye coordination which has helped him excel at gaming throughout the years.&lt;br /&gt;
&lt;br /&gt;
TITLE&lt;br /&gt;
 Drake has excellent muscle memory and hand-eye coordination which has helped him excel at gaming throughout the years.&lt;br /&gt;
|Resources=INCOME&lt;br /&gt;
 Drake earns 55K a year base salary as a pro gamer sponsored by his Team. He also earns up to an additional 20K a year in streamer revenue through donations and subs on Twitch.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Dragonfly_(Arazello)&amp;diff=1823</id>
		<title>Dragonfly (Arazello)</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Dragonfly_(Arazello)&amp;diff=1823"/>
		<updated>2017-10-05T00:24:30Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Nancy Arazello |Color=#333 |TextColor=#c1c1c1 |Char_id=69 |Img=http://i.imgur.com/pE9u6xZ.jpg |FullName=Nancy Arazello |Gender=Female |Species=Metah...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Nancy Arazello&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=69&lt;br /&gt;
|Img=http://i.imgur.com/pE9u6xZ.jpg&lt;br /&gt;
|FullName=Nancy Arazello&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Engineer&lt;br /&gt;
|Quote=&amp;quot;Hi, fellas! Uh, look, I&#039;m not having a very good day today... so why don&#039;t you just sort of pull over to the side and...&amp;quot;&lt;br /&gt;
|PAge=27&lt;br /&gt;
|AAge=27&lt;br /&gt;
|DOB=27 February 1998&lt;br /&gt;
|Height=175 cm&lt;br /&gt;
|Weight=70 kg&lt;br /&gt;
|Hair=Platinum&lt;br /&gt;
|Eyes=Multifaceted&lt;br /&gt;
|Actor=Emily Ratajkowski / Amanda Lee&lt;br /&gt;
|Song=Pumarosa, Dragonfly&lt;br /&gt;
|Profile=Dragonfly is the secret identity of Nancy Arazello, one-time fiancée of Ken Burton, an engineer obsessed with the occult. In his researches, Ken found a coded diary belonging to John Gallagher, the former Dragonfly who died in 1957. After decoding the diary, Ken arranged to perform the mystic ritual that summons Zzara, an inter-dimensional insect-like god / demon in order to become the next Dragonfly. Nancy interrupted this ceremony at a critical moment, however, and was instead transformed into Dragonfly in his stead. Very much an unwilling superheroine, Nancy finds she cannot help herself in helping others in need, even though she routinely expresses her dislike of the superhero scene.&lt;br /&gt;
|Abilities=FLIGHT&lt;br /&gt;
&lt;br /&gt;
 Dragonfly is an accomplished flier, able to hover in place or fly at speeds of up to Mach 4 with ease. The force field that affords her protection against physical attack (for which q.v.), permits such great speeds without causing her any harm or inconvenience.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
INVULNERABILITY&lt;br /&gt;
&lt;br /&gt;
 Dragonfly is surrounded by a force field and is thereby almost invulnerable to material attacks and significantly defended against most energy attacks. Psychic attacks are not protected against, however, and attacks based purely on light, etc., while they may not actually harm her, cause her stinging pain. Magic has no difficulty cutting through her defence shield, and custom weapons that incorporate magic or psychic powers into their physical matrix can harm her as well.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
QUICK HEALING&lt;br /&gt;
&lt;br /&gt;
 When Nancy becomes Dragonfly, her actual body is transported for safekeeping to an extra dimensional crystal cell. Her Dragonfly form is transported in its stead for her consciousness to inhabit. If damaged as Dragonfly, returning to Nancy form eliminates the damage. While in the crystal cell, her Dragonfly form will recover from most forms of damage (even extreme damage) within about a day of disuse.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPER STRENGTH&lt;br /&gt;
&lt;br /&gt;
 The same force field that grants her invulnerability (and telekinesis) gives her incredible personal strength. She is easily able to pick up multi-ton vehicles or to rip open even a bank vault door without very much strain. Her control of this strength is not yet perfected.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
TELEKINESIS&lt;br /&gt;
&lt;br /&gt;
 Dragonfly can, with concentration, move things, suspend things, and hold things with her mind by stretching out her force field as a replacement for physical contact. While initially clumsy with it, she has refined this to the point that it can be used to bounce attacks before they even reach her (even magical ones, but not purely-psychic ones), or to hold several people plus several tones of collapsing building in the air.&lt;br /&gt;
|Skills=AEROSPACE ENGINEERING&lt;br /&gt;
&lt;br /&gt;
 Nancy was an aerospace engineer first and foremost, working in her fiancé&#039;s company as a senior engineer. She is a gifted engineer who&#039;s familiar with a lot of bleeding edge aerospace technology; sufficiently familiar, in fact, to do technical interviews for incoming engineering staff.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMPUTER&lt;br /&gt;
&lt;br /&gt;
 Of course use of computer software necessary for the role of an aerospace engineer is a given, but in addition to this Nancy is a moderately-capable programmer and a power user of computer networks and networked information systems (like the Internet).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FLIGHT&lt;br /&gt;
&lt;br /&gt;
 Nancy took to flying like a bird. Even early in her heroic career she was able to control her flight well.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HUMAN RESOURCES&lt;br /&gt;
&lt;br /&gt;
 Nancy was de facto human resources head of the Research and Development branch of Burton Engineering; responsible for most of the pre-hiring and firing decisions when dealing with engineering staff.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PROJECT MANAGEMENT&lt;br /&gt;
&lt;br /&gt;
 As a senior engineer, Nancy finds herself increasingly dealing with the administration of engineering projects rather than the engineering aspects. As with anything she does, she threw herself into the role, learning it well.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
UNARMED COMBAT&lt;br /&gt;
&lt;br /&gt;
 Nancy is learning to fight hand to hand. She&#039;s not great at it, but it&#039;s coming along.&lt;br /&gt;
|Resources=MONEY&lt;br /&gt;
&lt;br /&gt;
 Ken Burton&#039;s estate is in probate and thus Nancy currently has to live from her savings (since Burton Engineering was one of the items currently locked down for probate). She has, however, a sizable townhouse of her own, fully paid for, and no longer has a need for vehicular travel since she can use her Dragonfly form to travel faster than any vehicle she&#039;d be likely to own.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
TOWNHOUSE&lt;br /&gt;
&lt;br /&gt;
 Nancy owns her own townhouse (which she hardly ever used until after Ken Burton&#039;s death). It is Unit #1 at 3121 Beverley Road in Flatbush, Brooklyn.&lt;br /&gt;
|Weaknesses=MUTUAL EXCLUSION&lt;br /&gt;
&lt;br /&gt;
 The force field&#039;s invulnerability and the telekinesis are mutually exclusive. When she&#039;s being telekinetic, since it is merely an extension of her personal force field, her force field cannot protect her completely. Similarly when she&#039;s defending against massive physical attack she cannot use her telekinesis. (This implies limits on her flight speed while being telekinetic as well.)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
TIME LIMIT&lt;br /&gt;
&lt;br /&gt;
 When in Dragonfly form, her powers get progressively weaker. Her strength wanes. Her invulnerability becomes more vulnerable. Her flight slows down and falters. For a day or two this is not noticeable, but after several days she can be easily defeated even by regular weapons; against supers she will be helpless. When drained in this way it takes her about a day (one full healing cycle) to regain her strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
VIOLENT CHANGE&lt;br /&gt;
&lt;br /&gt;
 When transitioning from Nancy to Dragonfly, a burst of etheric energy is released as light and heat and concussion; the longer the time since the last change, the more violent the outburst. Several days without transition will release enough energy to destroy a sizable room and seriously harm people nearby. Even with regular transitions the light released can be blinding.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Domino&amp;diff=1822</id>
		<title>Domino</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Domino&amp;diff=1822"/>
		<updated>2017-10-04T23:49:02Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Domino |Color=#333 |TextColor=#c1c1c1 |Char_id=180 |Img=https://static2.comicvine.com/uploads/original/10/101742/3552102-dom1.jpg |FullName=Neena Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Domino&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=180&lt;br /&gt;
|Img=https://static2.comicvine.com/uploads/original/10/101742/3552102-dom1.jpg&lt;br /&gt;
|FullName=Neena Thurman&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Mercenary&lt;br /&gt;
|Groups=[[Batman Family]]&lt;br /&gt;
|Quote=&amp;quot;This isn&#039;t about money, Ken. Sometimes you strap on your guns for cash. Sometimes, you do it because it&#039;s what&#039;s -right-.&amp;quot;&lt;br /&gt;
|PAge=33&lt;br /&gt;
|AAge=33&lt;br /&gt;
|DOB=20 March 1992&lt;br /&gt;
|Height=173 cm&lt;br /&gt;
|Weight=54 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Song=&amp;quot;Big Gun&amp;quot;  - Ice Tea&lt;br /&gt;
|Profile=Need some help from Lady Luck? Domino&#039;s probably more available. Few know her past beyond her time in the Six Pack, a group of mercenaries lead by the mutant Cable. Since their dispersal, she&#039;s drifted from place to place, sometimes working with groups like the X-Men, or SHIELD, sometimes working alone. With the mutant ability to alter events in her fate - good luck on command - she&#039;s a valuable asset to any team ... if she could ever stay in one place for long. Following her own moral code, Domino has &amp;quot;modified&amp;quot; deals mid-mission, making allies and enemies on every side. Only time will tell how long her luck will hold out.&lt;br /&gt;
|Abilities=ENHANCED NEUROLOGY&lt;br /&gt;
 Tied to her mutant ability, Domino&#039;s nervous system operates much faster than normal, giving her heightened perception, reaction time and agility. She can react to a fired bullet fast enough to move and avoid it.&lt;br /&gt;
&lt;br /&gt;
SUPER LUCK&lt;br /&gt;
 A low-level version of reality manipulation that Domino activates by action or attention to a specific circumstance; it manifests itself as incredible luck. She cannot cause the impossible to happen, but she can trigger events in her favor, even if their chances of happening are astronomically low - such as having a gun put to her head and the bullets failing to fire all six times. She can also gain an immediate sense of the odds of a situation&#039;s outcome, something that has benefitted the mercenary teams she has worked for in the past (so long as the team leader actually LISTENED to her advice). Her power works best when she takes actions that will have an&lt;br /&gt;
|Skills=SUPER SOLDIER&lt;br /&gt;
 Neena was born and bred quite literally for war, and spent the better portion of her childhood and youth training to be a one-woman killing machine. She can use nearly any weapon imaginable, can bypass all but the most advanced security systems, track down targets both urban and wild, and go dark for years if needs be. Add close-quarters-combat, survival skills, and the knowledge of how to pilot or drive just about anything with wheels or wings, and you have the total mercenary package that is Domino.&lt;br /&gt;
|Resources=BODY ARMOR&lt;br /&gt;
 Somewhere between wet suit and cat suit lies... Domino&#039;s body armor. It&#039;s enough to stop low-caliber rounds and prevent accidents with kitchen cutlery, but blunt trauma, bruises and broken bones are still a factor she has to consider in a fight. Provides thermal protection to -20F, is flame resistant and chemically neutral. Never leave home without it.&lt;br /&gt;
&lt;br /&gt;
CONTRACTS&lt;br /&gt;
 Domino has multiple mercenary and government contacts around the globe. She&#039;s well known within the soldier for hire circuit, and she&#039;s both hired gun and watched threat in governmental circles.&lt;br /&gt;
&lt;br /&gt;
INDEPENDENTLY WEALTHY&lt;br /&gt;
 Between contracts and having cleaned out a string of casinos to the tune of several million dollars, it&#039;s safe to say that Domino will not retire to a life of fancy feast dinners any time soon.&lt;br /&gt;
&lt;br /&gt;
SAFEHOUSES&lt;br /&gt;
 Set up all over the world, these include emergency medical supplies, passports, fake identification, money in multiple currencies, weapon caches, and the necessities of life. Domino can go off-grid completely when needed and not have to surface for supplies, potentially for years.&lt;br /&gt;
&lt;br /&gt;
WALKING ARMORY&lt;br /&gt;
 Domino usually has at least one gun on her at all times, but usually, far more than that, carrying several rounds of ammunition, multiple side-arms, scopes, silencers and other concealed weapons, and that&#039;s just when she&#039;s out picking up the week&#039;s groceries. During planned missions, she&#039;s usually packing bigger munitions, up to and including explosives, high-powered rifles, energy weapons or even the odd RPG launcher.&lt;br /&gt;
|Weaknesses=BROKEN DEALS&lt;br /&gt;
 Domino&#039;s propensity for feeling guilt or compassion at inopportune moments have caused her to double cross very dangerous individuals. This puts both her ability to get mercenary work and her life in jeopardy, and she isn&#039;t capable of running and hiding forever.&lt;br /&gt;
&lt;br /&gt;
CHICKENS&lt;br /&gt;
 Domino is afraid of them. It&#039;s those beady, soulless eyes, I tell you.&lt;br /&gt;
&lt;br /&gt;
EASILY IDENTIFIED&lt;br /&gt;
 While Domino can take some steps to conceal her mutant status, she&#039;s hard to miss when you get a good look at her. There just aren&#039;t that many women with snow-white skin and a big black oval over their left eye in the world. In mercenary circles, her reputation precedes her.&lt;br /&gt;
&lt;br /&gt;
RISK-TAKING BEHAVIORS&lt;br /&gt;
 Domino enjoys throwing herself into the thick of danger a little *too* much. She relies heavily on her mutant abilities to get herself out of a jam, especially when plans break down, and this overconfidence has nearly gotten her killed on multiple occasions. Even cats only have nine lives. It&#039;s difficult to say if Domino is just overconfident or harboring a unspoken death wish.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Doctor_Strange&amp;diff=1821</id>
		<title>Doctor Strange</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Doctor_Strange&amp;diff=1821"/>
		<updated>2017-10-04T23:40:21Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Doctor Strange |Color=#333 |TextColor=#c1c1c1 |Char_id=71 |Img=http://scifiaddicts.com/wp-content/uploads/2016/04/Official_Doctor_Strange_image.jpg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Doctor Strange&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=71&lt;br /&gt;
|Img=http://scifiaddicts.com/wp-content/uploads/2016/04/Official_Doctor_Strange_image.jpg&lt;br /&gt;
|FullName=Stephen Vincent Strange&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Magician&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Sorcerer Supreme&lt;br /&gt;
|Groups=[[Defenders]] [[Mystic Arts]] [[Illuminati]]&lt;br /&gt;
|Quote=&amp;quot;I need more power. I want to be able to move worlds and shake them to their foundations. I want enough power in my hands to tear planets from the heavens and place them in a new sky.&amp;quot;&lt;br /&gt;
|PAge=38&lt;br /&gt;
|AAge=38&lt;br /&gt;
|DOB=19 November 1986&lt;br /&gt;
|Height=188 cm&lt;br /&gt;
|Weight=82 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Benedict Dumberbatch&lt;br /&gt;
|Profile=Owner of the mantle of Sorcerer Supreme and wielder of the Eye of Agamotto, the former world-class neurosurgeon now spends his days keeping the Earth safe from interdimensional Mystical invasion. Doctor Strange, Stephen to those who know him well, found a way around damaged nerves in his hands through the use of the Mystic Arts. After spending many years in the mythical city-compound of Kamar-Taj and learning from the Ancient One, he returned to the New York Sanctum Sanctorum. Usually prone to reclusive activities in the mansion, he emerges every now and then to fight alongside other heroes in defense of humankind. Intelligent, confident, and sometimes prickly, the good Doctor is a friend indeed when one is in need. After all, &#039;First do no harm&#039; means there&#039;s a kind heart behind the stern façade.&lt;br /&gt;
|Abilities=ASTRAL PROJECTION&lt;br /&gt;
 After many years of practice, Strange gained the ability to separate his soul/Astral Form from his physical body, allowing him access to the Astral Plane. This form can travel beyond the limits of physics, though it is not immune to powerful Mystical attacks. He begins to suffer adverse effects after 24 hours of separation; being trapped outside of his body would be a harrowing experience.&lt;br /&gt;
&lt;br /&gt;
CHANNELING&lt;br /&gt;
 Strange has the ability to channel (or rather, borrow) the power of the various deities he calls upon through his incantations and casting. This generally takes a spoken spell as well as a toll, depending on whom hes channeling. One god is easier to channel than three, for example (Cyttorak vs. the Vishanti). Additionally, the strength of the deity channeled dictates the strength of the spellcasting. &lt;br /&gt;
&lt;br /&gt;
By channeling the Mystical power of Agamotto through the Eye of Agamotto, a relic necklace, he can influence space-time continuum, but at a great cost to his stores of physical and mental endurance.&lt;br /&gt;
&lt;br /&gt;
IMMORTALITY&lt;br /&gt;
 Gifted (grudgingly by Death) with an odd sense of immortality, Strange cannot age or be killed by human disease. However, he can be felled by the effects of malnutrition, thirst, exhaustion, or sleep deprivation. Overwhelming wounds can kill him, though he remains difficult to do so regardless.&lt;br /&gt;
&lt;br /&gt;
SIGHT&lt;br /&gt;
 The Sight, or the use of the Third Eye, allows Strange to see the Unseen. All around is the supernatural and the Mystical and utilizing this shows this to him. He can see spells, curses, auras, invisible creatures, tracks left behind, etc.&lt;br /&gt;
&lt;br /&gt;
Connected to the Sight is a sense of universal awareness, accessed in great detail through meditation. Without quieting his mind, Strange can sense the general well-being of the Earth and its nearby dimension in a vague manner.&lt;br /&gt;
&lt;br /&gt;
SORCERY&lt;br /&gt;
 The mantle bestowed upon him is Sorcerer Supreme. Thus, he is one of the best (if not //the// best) at utilizing magic to bring his will into being. Through his studies at Kamar-Taj, he learned to access his inherent potential to wield the Mystic Arts. This encompasses all of the Arts, including both Chaos and Black magic, both of which he wont use unless in dire need. &lt;br /&gt;
&lt;br /&gt;
By combining different Words to distort reality, Strange can warp the elements to his will, banish interlopers back to their own realms, move objects about, conjure objects, and even take enemies apart at an atomic level. Illusory spells allow him to take advantage of his enemys moments of distraction to think of the next step (and make for amazing pranks). Shields can also be summoned and dispel most magic as well as physical attack, but moderately-powerful physical attacks may crack them and they prove weak against psychic attacks being kinetic in nature.&lt;br /&gt;
&lt;br /&gt;
Banishment is his specialty, hence the need to manipulate the walls and veils between realities. Opening Gates proves to be the easiest method to access different places as well as rid the Earth of baddies.&lt;br /&gt;
&lt;br /&gt;
WILLPOWER&lt;br /&gt;
 The critical lynchpin to everything he does. It takes the finest control to exert his wishes upon the manner in which his spellcasting manipulates reality and the mule-headed confidence hes known for to bolster it all. If Strange desires that it happens within the bounds of his Mystical power, it is nearly impossible to defeat the realization. After all, the impossibilities are endless.&lt;br /&gt;
|Skills=COMBINED CASTING&lt;br /&gt;
 In tandem with another knowledgeable practitioner, he can create a positive feedback loop to further increase the power of a spell cast. Practicing came about with the help of Wanda Maximoff, a Witch and experienced evocator.&lt;br /&gt;
&lt;br /&gt;
FORMER NEUROSURGEON&lt;br /&gt;
 Having fallen from world-class status is a hard thing to swallow, but it has its benefits. With an M.D. and Ph.D. in neurosurgery, this enables him to utilize his medical knowledge to aid in stabilizing the wounded and dealing with immediate trauma. He chooses to consult other surgeons seeing as his hands continue to tremble unless he uses magic to still them.&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS&lt;br /&gt;
 One cant always utilize the Mystic Arts to defend oneself and thats where the many lessons at Kamar-Taj come in extremely handy. Strange is an expert in variations of many Eastern forms of martial arts, including Tai Chi, Shaolin Wushu, and Malla-Yuddah. Having been a neurosurgeon gives him the added advantage is knowing where pockets of delicate nerves exist in the human body for an extra level of hurt leveled on opponents. Having owned and currently owning at least one Mystical sword, it behooves him to have learned how to defend himself with them; he has moderate skill in this.&lt;br /&gt;
&lt;br /&gt;
OCCULTISM&lt;br /&gt;
 Being the Sorcerer Supreme entails being at the top of your game all of the time in order to protect the Earth and its surrounding dimensions from trouble. A drive for continued learning keeps Strange at a masterful level of knowledge of the occult, which includes the cults who worship the various interdimensional deities that he either calls upon or banishes.&lt;br /&gt;
|Resources=ANCIENT ONE&lt;br /&gt;
 Sometimes, the one who seems to know it all doesnt know it all. Accessing the wisdom of the Ancient One comes via Mystical connections and Strange will do it from time to time, simply because he hasnt lived as long as the venerated Sorcerer who once held his mantle.&lt;br /&gt;
&lt;br /&gt;
BOOK OF VISHANTI&lt;br /&gt;
 Acting as both record for Stranges experiences and collection of the most powerful of spells of benevolence, the Book of the Vishanti contains all counter-spells known to Mystic-kind. Note that the spells have a strong leaning towards defensive vs offensive, perfectly in harmony with the mantle of the Sorcerer Supreme as defender of Earth.&lt;br /&gt;
&lt;br /&gt;
CLOAK OF LEVITATION&lt;br /&gt;
 Fickle friend and enabler of flight beyond spells, the crimson Cloak is incredibly durable and able to be commanded by Strange even when not upon his person. It makes for a surprising aid in a fight, able to wrap up an opponent or snap at undefended parts to buy its master more time. It seems nearly sentient and might even have a sense of humor, situation-dependent.&lt;br /&gt;
&lt;br /&gt;
EYE OF AGAMOTTO&lt;br /&gt;
 Created by Agamotto of the Vishanti, the Eye is a self-empowered artifact with an extensive list of powers. It most often channels the power of Agamotto himself and enables Strange to see beyond even the Sight, revealing illusions and uncovering truth otherwise difficult to find. Most famously, he utilizes it to alter the flow of time.&lt;br /&gt;
&lt;br /&gt;
NETWORK OF MYSTICS&lt;br /&gt;
 As Sorcerer Supreme, Strange is in contact with many a practitioner throughout all the continents and realities alike, at all levels of ability. Forewarning often comes from outside the Sanctum and possibly even outside the Realm proper. He doesnt take his connections lightly.&lt;br /&gt;
&lt;br /&gt;
RELIC COLLECTION&lt;br /&gt;
 Access to many a relic squirreled away in the Sanctum gives Strange ways to further enhance his powers or use less willpower to engender a spell. The Wand of Watoomb and Orb of Agamotto are excellent examples of many relics contained within the Sanctum.&lt;br /&gt;
&lt;br /&gt;
SANCTUM&lt;br /&gt;
 Practically a dimension in itself, the Sanctum Sanctorum in New York is called home as well as one of three Mystical anchors of Sanctum mansions around the globe (the others being in Hong Kong and London). These serve as places of safety as well as reliquaries and collection points for hundreds of rare magical books. From here, Strange can assume a semblance of a private and semi-public life beyond that of his mantle. Built overtop the Dragon ley line and on ground already innundated with previous Mystical power, the wards surrounding the place are nearly impenetrable; even the gods have difficulty making their way inside.&lt;br /&gt;
&lt;br /&gt;
SHOP SALES&lt;br /&gt;
 With his little side shop in the Sanctum, income enters his accounts in small amounts via the sales of various (harmless) esoteric items, from books on magical history, candle and masks, to posters and t-shirts. It brings in enough for simple things like bills, groceries, and a little spending here and there.&lt;br /&gt;
|Weaknesses=DIET&lt;br /&gt;
 The intense study of magic as well as its usage has changed Strange on a physiological level. Standard human fare is no longer palatable or digestible. This leaves him with tea, nutritional slurries, and interdimensional food that would make most folk pale around the mouth if not vomit to attempt to eat. Its hard to keep muscle weight on with such dietary restrictions, especially with his build, but he manages.&lt;br /&gt;
&lt;br /&gt;
GODTOUCHED&lt;br /&gt;
 The gods use their chosen hard and with Strange as their most powerful pawn in the Vishantis game, the man has to deal with //all// of the positives and flaws of his mantle bestowed by them. He needs to shepherd the Fate of manking along without actively steering its progress. If they forbid him to speak of something, he must stay quiet or risk his own sanity, even if it means that another human dies in the process. What is anathema to the Vishanti must be to him, even if it makes little sense or falls into direct conflict with his own feelings.&lt;br /&gt;
&lt;br /&gt;
Borrowing the power of the deities also accrues a number of debts that can be called upon at any time according to the deity in question. This is a hassle when it happens, without a doubt.&lt;br /&gt;
&lt;br /&gt;
HIPPOCRATIC OATH&lt;br /&gt;
 His compass-north and soul-mantra, &amp;quot;First do no harm&amp;quot;, influences all of his decisions. Even if another person might drive the knife home, his response would be to banish the bad guy away rather than spill blood. Containment first, management next, damage last and only if critically need be.&lt;br /&gt;
&lt;br /&gt;
HUBRIS&lt;br /&gt;
 Success at being the best means that its difficult for Strange to remain humble at times. Paired up with high levels of self-confidence, this makes his falls all the harder when he trips over his own ego. Prick his pride at your own risk; its hard for him to forgive it, much less forget it.&lt;br /&gt;
&lt;br /&gt;
ROGUES GALLERY&lt;br /&gt;
 If its a malevolent supernatural entity, its gunning for him and, by proxy, everyone and everything he holds dear. Suspicious of everything novel, its hard for him to trust others. To others, he may seem somewhat paranoid; to those who understand, its being prepared for the worst.&lt;br /&gt;
&lt;br /&gt;
RULE OF SHADE&lt;br /&gt;
 The general public, termed the Mundane by him, should not know of magic because what they dont understand frightens them. The Mystical community doesnt need a second witchhunt on the scale of the Inquisition. Hed love to be as visible as many of the other metahumans and superheroes, but prefers his privacy over all else, with all the lack of advantage that entails.&lt;br /&gt;
&lt;br /&gt;
SCARRED FISTS&lt;br /&gt;
 With damage unable to be fixed by modern medicine, shaking hands means no more neurosurgery practice. When not imbued with steadying magic, they shake slightly and visibly. Strange tends to keep them hidden away with pockets, gloves, folding his arms, you name it. Scars imply weaknesses and the Sorcerer Supreme should have //no// weaknesses.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Derek_Hale&amp;diff=1820</id>
		<title>Derek Hale</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Derek_Hale&amp;diff=1820"/>
		<updated>2017-10-04T23:28:21Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Derek Hale&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1114&lt;br /&gt;
|Img=https://i.imgur.com/xtOadNG.png&lt;br /&gt;
|FullName=Derek Hale&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Werewolf&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer&lt;br /&gt;
|Groups=[[McCall Pack]]&lt;br /&gt;
|Quote=&amp;quot;How about this? Either you cut off my arm, or I&#039;m gonna cut off your head.&amp;quot;&lt;br /&gt;
|PAge=27&lt;br /&gt;
|AAge=27&lt;br /&gt;
|DOB=11 September 1998&lt;br /&gt;
|Height=182 cm&lt;br /&gt;
|Weight=86 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=.&lt;br /&gt;
|Abilities=ENHANCED SENSES&lt;br /&gt;
&lt;br /&gt;
	Derek has enhanced senses, able to hear a heartbeat from across a room, smell pheromones and chemical transmitters connected to emotions left by things people have touched, and able to see things humans can not - things in the dark, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REGENERATION&lt;br /&gt;
&lt;br /&gt;
	As an Alpha, Derek has the highest level of healing a werewolf can hope for. The only things that would slow his healing down would be an attack from another alpha, silver, or wolvesbane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STRENGTH&lt;br /&gt;
&lt;br /&gt;
	Derek has enough strength to punch through a concrete wall if given only a few inches of space. He can easily pick up other people, and move things a regular human could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEREWOLF FORM&lt;br /&gt;
&lt;br /&gt;
	Derek, through his mother&#039;s bloodline, has two shifting forms. He has the one that simply transforms his face, eyes, and hands - eyes glowing red, his face becoming hairier and more feral, ears and teeth elongating, claws forming. His other form is that of a full wolf - big, bad and jet black.&lt;br /&gt;
|Skills=COOKING&lt;br /&gt;
&lt;br /&gt;
	A surprise to some, perhaps, but Derek Hale actually has a deft hand in the kitchen. When he chooses to not have takeout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DRIVING&lt;br /&gt;
&lt;br /&gt;
	Derek has a Camaro with a roaring v-8 and he knows how to use it in ways that may not be lawful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HAND TO HAND&lt;br /&gt;
&lt;br /&gt;
	Derek has been taught to fight since he was young. A werewolf&#039;s life is rarely peaceful, and he&#039;s ready for what may come at him or his.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RESEARCH&lt;br /&gt;
&lt;br /&gt;
	Derek has a deep knowledge of lore and the supernatural, especially where it pertains to werewolves. He also has a laptop &#039;library&#039; of other creatures.&lt;br /&gt;
|Resources=LOFT&lt;br /&gt;
&lt;br /&gt;
	Derek lives in an oversized loft in an otherwise empty former commercial building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MONEY&lt;br /&gt;
&lt;br /&gt;
	Derek has it. The Hale Family has been putting money in a hidden vault for generations, and while they lived to a certain standard, they never were ostentatious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PACK&lt;br /&gt;
&lt;br /&gt;
	Derek has his betas, and in desperate times can call on Scott and his pack.&lt;br /&gt;
|Weaknesses=ELEMENTAL SILVER&lt;br /&gt;
&lt;br /&gt;
	Silver burns and slows healing. Do not like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WOLVESBANE&lt;br /&gt;
&lt;br /&gt;
	Wolvesbane hurts, slows healing, and can kill. Do not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WWS&lt;br /&gt;
&lt;br /&gt;
	Wine, women and song. Derek has a weakness for ladies, damsels in distress, the woman who needs backup, he doesn&#039;t really have a type. Wine for the ladies, since it takes too much for him to feel a thing. Song - well, music is always good.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Derek_Hale&amp;diff=1819</id>
		<title>Derek Hale</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Derek_Hale&amp;diff=1819"/>
		<updated>2017-10-04T23:24:56Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Derek Hale |Color=#333 |TextColor=#c1c1c1 |Char_id=1114 |FullName=Derek Hale |Gender=Male |Species=Werewolf |Theme=Other |Chartype=FC |Active=Active...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Derek Hale&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1114&lt;br /&gt;
|FullName=Derek Hale&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Werewolf&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer&lt;br /&gt;
|Groups=[[McCall Pack]]&lt;br /&gt;
|Quote=&amp;quot;How about this? Either you cut off my arm, or I&#039;m gonna cut off your head.&amp;quot;&lt;br /&gt;
|PAge=27&lt;br /&gt;
|AAge=27&lt;br /&gt;
|DOB=11 September 1998&lt;br /&gt;
|Height=182 cm&lt;br /&gt;
|Weight=86 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=.&lt;br /&gt;
|Abilities=ENHANCED SENSES&lt;br /&gt;
&lt;br /&gt;
	Derek has enhanced senses, able to hear a heartbeat from across a room, smell pheromones and chemical transmitters connected to emotions left by things people have touched, and able to see things humans can not - things in the dark, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REGENERATION&lt;br /&gt;
&lt;br /&gt;
	As an Alpha, Derek has the highest level of healing a werewolf can hope for. The only things that would slow his healing down would be an attack from another alpha, silver, or wolvesbane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STRENGTH&lt;br /&gt;
&lt;br /&gt;
	Derek has enough strength to punch through a concrete wall if given only a few inches of space. He can easily pick up other people, and move things a regular human could not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEREWOLF FORM&lt;br /&gt;
&lt;br /&gt;
	Derek, through his mother&#039;s bloodline, has two shifting forms. He has the one that simply transforms his face, eyes, and hands - eyes glowing red, his face becoming hairier and more feral, ears and teeth elongating, claws forming. His other form is that of a full wolf - big, bad and jet black.&lt;br /&gt;
|Skills=COOKING&lt;br /&gt;
&lt;br /&gt;
	A surprise to some, perhaps, but Derek Hale actually has a deft hand in the kitchen. When he chooses to not have takeout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DRIVING&lt;br /&gt;
&lt;br /&gt;
	Derek has a Camaro with a roaring v-8 and he knows how to use it in ways that may not be lawful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HAND TO HAND&lt;br /&gt;
&lt;br /&gt;
	Derek has been taught to fight since he was young. A werewolf&#039;s life is rarely peaceful, and he&#039;s ready for what may come at him or his.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RESEARCH&lt;br /&gt;
&lt;br /&gt;
	Derek has a deep knowledge of lore and the supernatural, especially where it pertains to werewolves. He also has a laptop &#039;library&#039; of other creatures.&lt;br /&gt;
|Resources=LOFT&lt;br /&gt;
&lt;br /&gt;
	Derek lives in an oversized loft in an otherwise empty former commercial building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MONEY&lt;br /&gt;
&lt;br /&gt;
	Derek has it. The Hale Family has been putting money in a hidden vault for generations, and while they lived to a certain standard, they never were ostentatious. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PACK&lt;br /&gt;
&lt;br /&gt;
	Derek has his betas, and in desperate times can call on Scott and his pack.&lt;br /&gt;
|Weaknesses=ELEMENTAL SILVER&lt;br /&gt;
&lt;br /&gt;
	Silver burns and slows healing. Do not like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WOLVESBANE&lt;br /&gt;
&lt;br /&gt;
	Wolvesbane hurts, slows healing, and can kill. Do not want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WWS&lt;br /&gt;
&lt;br /&gt;
	Wine, women and song. Derek has a weakness for ladies, damsels in distress, the woman who needs backup, he doesn&#039;t really have a type. Wine for the ladies, since it takes too much for him to feel a thing. Song - well, music is always good.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Delivery_Girl&amp;diff=1818</id>
		<title>Delivery Girl</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Delivery_Girl&amp;diff=1818"/>
		<updated>2017-10-04T23:18:55Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Maeve |Color=#333 |TextColor=#c1c1c1 |Char_id=1428 |FullName=Meadhbh Satonaka |Gender=Female |Species=Human |Theme=Original |Chartype=OC |Active=Act...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Maeve&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1428&lt;br /&gt;
|FullName=Meadhbh Satonaka&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Pizza Delivery Girl&lt;br /&gt;
|Groups=[[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;No, not free. Thirty minutes or more is ten dollars off. Read the damn website already!&amp;quot;&lt;br /&gt;
|PAge=26&lt;br /&gt;
|AAge=26&lt;br /&gt;
|DOB=05 May 1998&lt;br /&gt;
|Height=163 cm&lt;br /&gt;
|Weight=57 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Profile=Maeve, pronounced May-v, is a third generation Japanese-American whose family runs a small set of pizza places in the Tri-State area. Originally this was a cover for their family, a clan of ninja who fled Japan long ago for political reasons. Today it&#039;s a cover for their family still, but in America. Not really a huge change, except that they save immense on petrol and have a wonderful reputation for prompt delivery.&lt;br /&gt;
&lt;br /&gt;
Maeve Satonaka is fairly good at parkour, no surprise there, and can find your house even if the phone app is dead. Secret ninja technique, she actually knows how to read a map while doing rooftop scramble and can keep a delivery from spilling even under fire.&lt;br /&gt;
&lt;br /&gt;
Because being a ninja clan, it&#039;s not always pizza.&lt;br /&gt;
|Abilities=SPEED SCROLL&lt;br /&gt;
 With the ninjutsu speed enhancement course under her belt, Maeve is capable of really cutting loose and moving like a bat out of hell if she needs to do so. It&#039;s annoying, it takes a lot of energy and uses up one of her scrolls, but she is able to hit Mach 2 if she breaks out the magic. This is JUST running speed, and has no effect on her fighting or ability to do other actions. It is a magical spell though, and thus does not create a sonic boom. She&#039;s able to turn corners too, so hey, inertia is fun if you don&#039;t have to deal with it. The spells tend to last around ten minutes, but longer ones can be requested from the clan if needed.&lt;br /&gt;
|Skills=FORGERY&lt;br /&gt;
 This is part of the security skill, but requires special mention. Using the tools she carries in her pouch, Maeve can forge keys, copy pass cards, and if necessary forge documentation if she has enough time to do so in order to gain her access to secure facilities.&lt;br /&gt;
&lt;br /&gt;
HAIR&lt;br /&gt;
 The ponytail. This is her fun point, because for all the other traits Maeve is basically just a ninja. But her hair is about three feet long in the ponytail and is weaponized, with a weave that keeps it together and training in how to use it as an unexpected fighting tool. Maeve uses the weighted tip to allow her to use it as a striking tool, a grappling device, and occasionally has allowed her to sneak in the 15 inch bar she keeps hidden inside into places that she simply should not pass.&lt;br /&gt;
&lt;br /&gt;
NINJITSU&lt;br /&gt;
 The clan&#039;s ninjutsu training is second to none. Maeve&#039;s however is second to most of the rest of her family, and she&#039;d rather run from a fight than actually engage. This does not mean that she&#039;s bad; by her family&#039;s terms, she&#039;s mediocre, but to the rest of the world she&#039;d fall into the fifth dan black belt range and be considered a serious threat either with classic ninja weaponry or bare hands.&lt;br /&gt;
&lt;br /&gt;
PARKOUR&lt;br /&gt;
 Maeve is good at covering distance regardless of the obstacles involved. With a fair amount of acrobatic skill, she&#039;s become one of the best at moving from one point to another in complex environments at speed.&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
 If there&#039;s a type of security in the world, Maeve either has been taught it or can be briefed on it. She is fully versed in how to rewire a camera on the fly and carries the basic tools to do so at all times. Picking pockets to get ahold of pass cards is a thing she does, and she has a solid ability to open locks, forge computer entries, and find all kinds of ways to get into a facility without setting off alarms.&lt;br /&gt;
&lt;br /&gt;
STEALTH&lt;br /&gt;
 With Maeve, stealth is kind of a way of life. If she&#039;s heard coming to a meal, she doesn&#039;t get to eat. If she&#039;s heard or seen making a delivery, she gets dinged on her ranking and loses various benefits, like bathroom privileges. A life like that leads one to be fairly good at the job and Maeve can sneak into nearly anyplace you&#039;d care to name, shadow people if she chooses, and avoid cameras and guards like a shadow itself.&lt;br /&gt;
|Resources=CLAN&lt;br /&gt;
 The Satonaka clan is not a small ninja group. With a delivery parlor in each of the Tri-State cities, they deliver to any of the three with an excellent cover and the cover story of &#039;just a pizza delivery&#039; has gotten many a member out of trouble more times than not. They are capable of training their members in not only all forms of standard ninja fare, but also of technology and some forms of scroll-based magic; a caveat, this training only comes if the ninja has earned it. And earning training is not done lightly.&lt;br /&gt;
&lt;br /&gt;
DEBIT MACHINE&lt;br /&gt;
 The Satonaka clan has adapted to the world of today. This gives them some small bonuses, in the form of the Debit at the Door machine that they carry around at all times. This is a highly advanced piece of tech that allows cards swiped through them to be copied and re-created using the printer in the base. It also allows simple one-use copes of electronic keys, and has the capability to give USB access to computer systems to allow security override. All in a small belt-sized package!&lt;br /&gt;
&lt;br /&gt;
GEAR&lt;br /&gt;
 The standard ninja gear is kept around, and disarming Maeve would be like disarming Russia during the cold war. She hides on her person at all times at a MINIMUM: one shortened ninjato sword, four throwing daggers, a nearly unlimited supply of shuriken and blowing needles, sleep poisons, instant-release grapple and spider web rope, climbing claws that double as weapon defense wrist guards, boot claws, several strips of silk, and a nearly unbreakable 15-inch metal rod she got for her birthday.&lt;br /&gt;
|Weaknesses=FAMILY&lt;br /&gt;
 While a massive bonus in many ways, being a ninja clan member has it&#039;s negatives as well. One does not get to just tell friends about it, and you are always on duty. This makes making friends at all to be problematic, since you can be pulled away at any time no matter how hot and heavy you were hoping to be with that tall dude at the party or that the movie was just getting to the good part and your friends were going for waffles after. And you can&#039;t tell them anything, nor can the police be allowed to know. Maybe superheroes can know, but just be careful there. They&#039;re not all trustworthy.&lt;br /&gt;
&lt;br /&gt;
JUST HUMAN&lt;br /&gt;
 Even with good training, Maeve can be taken down by a fairly standard rock to the head. Something like a bomb going off in her vicinity is going to ruin her good attendance record and she&#039;s just not cut out for god-level matchups in her normal outfit. Perhaps with a requisition she could get some armor, but it&#039;s not in her basic load out and she&#039;s basically pretty squishy.&lt;br /&gt;
&lt;br /&gt;
REP&lt;br /&gt;
 Most ninja clans have a bad rap. The Hand isn&#039;t exactly high on her happy list, and if she&#039;s identified as a member of the Satonaka Clan she&#039;s actually fairly likely to be targeted by them. Running from Japan was not a choice made without duress, and her family is hunted by nearly all the major evil ninja groups. This does occasionally make dropping off an order of wings into a major all-out battle to the death but that&#039;s what the reversible vest is for. Deniability.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Deathstroke&amp;diff=1817</id>
		<title>Deathstroke</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Deathstroke&amp;diff=1817"/>
		<updated>2017-10-04T23:09:49Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Deathstroke |Color=#333 |TextColor=#c1c1c1 |Char_id=308 |Img=https://tinyurl.com/lmq5kv2 |FullName=Slade Wilson |Gender=Male |Species=Human |Theme=D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Deathstroke&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=308&lt;br /&gt;
|Img=https://tinyurl.com/lmq5kv2&lt;br /&gt;
|FullName=Slade Wilson&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=VFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=World&#039;s Greatest Assassin&lt;br /&gt;
|Groups=[[brotherhood]] [[Hench]]&lt;br /&gt;
|Quote=&amp;quot;You called me a villain. Never thought of myself as that. I&#039;m a mercenary. A soldier for hire&amp;quot;&lt;br /&gt;
|PAge=57&lt;br /&gt;
|AAge=57&lt;br /&gt;
|DOB=15 November 1967&lt;br /&gt;
|Height=195 cm&lt;br /&gt;
|Weight=102 kg&lt;br /&gt;
|Hair=White&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Profile=To most of the world Slade Wilson is a semi-retired &amp;quot;gentleman adventurer&amp;quot; who made a name for himself largely as a big-game hunter a few decades back and managed to wisely invest his earnings into what become a sizeable fortune. He&#039;s now a well-known investor in various military contracting companies and partakes in many philanthropic endeavors, particularly those geared towards the care of military veterans. He&#039;s also a known donor to military-friendly politicians though he tends to keep his political opinions private beyond those donations. In the underworld, however, Slade Wilson is Deathstroke, the Terminator, arguably the world&#039;s greatest assassin and most well-paid mercenary. Deathstroke is a legend in espionage and mercenary circles, having been operating for over two decades with no sign of slowing down. Among the super heroic community he is known as an exceptionally dangerous foe to come up against, less so for his raw power as his cunning intellect and knack for having every contingency covered. However he is no wanton killer or deranged maniac. He has a rigid code of honor that at least in his mind sets him above and apart from the usual criminal scum. A code that has on rare occasion caused him to work alongside heroes rather than against them.&lt;br /&gt;
|Abilities=ENHANCED AGILITY&lt;br /&gt;
 Deathstroke&#039;s flexibility and balance is enhanced like all of his physical attributes, allowing him exceptional movement ability unhindered by his strength and solid build. He&#039;s capable of complex acrobatic feats and contortions in combat and can balance on nearly any surface or object.&lt;br /&gt;
&lt;br /&gt;
ENHANCED DURABILITY&lt;br /&gt;
 Deathstroke&#039;s skin, muscles, and bone structure are all harder and stronger than human norms, allowing him to withstand conditions, injuries, and stresses that would badly impair a normal human with little or no effect, and suffer blows from much more powerful metahumans without instantly succumbing. Low-caliber bullets very well might bounce off him (or not penetrate more than skin deep), but higher-caliber weaponry he still needs his armored costume to protect him from.&lt;br /&gt;
&lt;br /&gt;
ENHANCED INTELLECT&lt;br /&gt;
 With his mind expanded to use the full untapped breadth of human potential, Deathstroke possesses an incredible intelligence and mental capacity. He has perfect photographic memory, able to instantly and perfectly recall anything he has seen or fact he has learned. Analytically, his brain works like a supercomputer, processing nearly infinite possibilities and solutions simultaneously and instantly. Most notably, this allows him to calculate the tactical outcomes of any battle before it is fought, predicting enemy plans and actions and devising counterstrategies to almost any foe or scenario, and performing perfect spacial and timing calculations. Noncombat problem-solving is no more challenging, whether solving puzzles or unweaving political intrigues; so long as he has the data, he can draw the lines between it.&lt;br /&gt;
&lt;br /&gt;
ENHANCED REFLEXES&lt;br /&gt;
 Deathstroke&#039;s reflexes work at a rate comparable to his mental abilities, allowing him to instantly react and execute actions to match his high-speed mental assessments and calculations with precise timing. Combined with his raw physical speed and preternatural awareness, he&#039;s capable of dodging point-blank gunfire from multiple assailants with ease, and reacting to (or, in his case, often ahead of) even the fastest of superhumans.&lt;br /&gt;
&lt;br /&gt;
ENHANCED SENSES&lt;br /&gt;
 All of Deathstroke&#039;s basic senses are enhanced, allowing him a range of abilities. Despite his missing eye, he possesses excellent night vision, improved range and clarity, and can track targets smaller than the human eye can perceive. His sense of smell can identify compounds in the air, and his hearing can pick up sounds outside of human-audible frequencies or volumes. He also possesses a sixth or extra-sensory Danger Sense, that in combination with his mental acuity and tactical abilities makes him nearly impossible to ambush.&lt;br /&gt;
&lt;br /&gt;
ENHANCED SPEED&lt;br /&gt;
 Like all of his pure physical abilities, Deathstroke&#039;s speed of movement is enhanced. On the personal scale, he moves fast enough to keep up with his accelerated mental abilities, allowing him to dodge bullets and perform similar feats. At a flat out, long distance run, he matches a car at average highway speeds (~65 mph).&lt;br /&gt;
&lt;br /&gt;
ENHANCED STAMINA&lt;br /&gt;
 Deathstroke&#039;s super soldier enhancements make him essentially tireless, allowing full-effort physical exertion for days at a time. He also has effectively limitless pain tolerance, and combined with his healing factor can continue functioning at full effectiveness up to the point of incapacitation, fighting through wounds that would otherwise be lethal. In all other measures of physical endurance, vigor and virility, he exceeds human standards by an order of magnitude.&lt;br /&gt;
&lt;br /&gt;
ENHANCED STRENGTH&lt;br /&gt;
 The super soldier program enhanced Deathstroke&#039;s strength to the low metahuman range, at about ten times upper human limits. He can lift a ton with ease and potentially larger weights with some effort, as well as execute feats of strength such as cutting a car in half with a bladed weapon.&lt;br /&gt;
&lt;br /&gt;
HEALING FACTOR&lt;br /&gt;
 Deathstroke possesses an advanced healing factor that allows him to recover from nearly any wound in time and from flesh wounds in seconds. Although he is unlikely to heal from total dismemberment or beheading, he has survived (and quickly recuperated from) injuries that would otherwise be fatal, including multiple gunshots to or impalement of the body cavity and even partial brain damage. A notable exception seems his missing eye, possibly due to the psychological pain accompanying its loss. His healing factor also makes him immune to most toxins, pathogens, parasitic invasion and even radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
REDUCED AGING&lt;br /&gt;
 Slade Wilson ages at a reduced rate, preserving him in peak physical condition. While his hair has gone white and his face is appropriately weathered for a fiftyish year old man, he shows no other real signs of aging. He may well manage to live several lifetimes or even more...he doesn&#039;t really know. Of course that&#039;s assuming he doesn&#039;t meet a violent end, which is all too possible in his line of work.&lt;br /&gt;
|Skills=DEMOLITIONS&lt;br /&gt;
 Slade&#039;s military training included demolitions work, a talent which he has perfected throughout his career. And while grenades are well and good, he has a particular fondness for high-powered explosives and frequently uses them, using his tactical and analytical ability to pre-set devices throughout a future battlefield and then detonate them at the appropriate time, whether to injure a foe directly or control their movements.&lt;br /&gt;
&lt;br /&gt;
GADGETRY&lt;br /&gt;
 Whether self-built or acquired through his extensive contacts and fortune, Deathstroke is skilled in the use of unusual devices, or perhaps better stated, in the selection and application of such devices to suit the situation. Typically, this is another element of his advanced tactical planning, as he will procure and prepare the necessary equipment to deal with any foe or ability his natural talents and typical arsenal are incapable of stopping.&lt;br /&gt;
&lt;br /&gt;
HUNTING&lt;br /&gt;
 Aside from hunting people, Slade Wilson has spent time as a recreational big game hunter, earning some of his early public fame and fortune in this manner. On the practical side, he&#039;s versed in various skills that accompany the hobby, such as tracking, butchering, and a certain degree of animal psychology.&lt;br /&gt;
&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
 One thing that goes hand in hand with the reputation as the World&#039;s Greatest Assassin (tm) is a certain measure of fear and respect wherever he goes. Perhaps surprisingly, in many ways Slade prefers intimidation to violence when it comes to non-target obstacles and bystanders. While he has no reservations about killing those who get in his way, he&#039;s perfectly willing to inform someone when they don&#039;t -need- to die, any many prefer to take up that option when he gives it to them.&lt;br /&gt;
&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
 Slade Wilson is not just a brilliant tactician, but is well-versed in translating that knowledge into effective strategic leadership and battlefield command. During his time in special forces, and in some subsequent special government operations, he has led normal troops and even other enhanced soldiers on the most dangerous missions.&lt;br /&gt;
&lt;br /&gt;
MARKSMAN&lt;br /&gt;
 As a former special forces operator turned international assassin, one of the hallmarks of Deathstroke the Terminator is his deadly aim with nearly any firearm imaginable. Most notable as a master sniper who never misses his shot, he is equally lethal in CQB or mid-range engagement and is proficient in everything from pistols and submachineguns to assault rifles, shotguns, and high-powered rifles.&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS&lt;br /&gt;
 Initially trained in US Army Combatives, Slade has learned and perfected multiple additional martial arts styles throughout his travels and training. From standard techniques like karate and jujutsu, to military styles practiced around the world, to the esoteric practice of ninjutsu, he has mastered all of these styles and more, and could be considered among the greatest martial artists even discounting his superhuman capabilities. By combining multiple techniques and leveraging his enhanced attributes, there are few capable of matching him in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
MILITARY TACTICS&lt;br /&gt;
 While renowned as an assassin, it might be more accurate to call Slade Wilson the world&#039;s greatest military strategist and tactician. Combining elite special forces training with decades of experience in every theater of war the world has had to offer, and enabled by his superhuman intellect, he is essentially the perfect military mind, able to work out the possibilities of any battle before it is joined, predict the actions and tactics of his opponents, and adapt to the odd instance of a truly unforeseen circumstance instantaneously.&lt;br /&gt;
&lt;br /&gt;
STEALTH&lt;br /&gt;
 Combining military training and ninja techniques, Deathstroke prefers (and usually succeeds) in taking out his targets before they or anyone else knows he has arrived. He is a master of stealthy movement, stalking, shadowing and surveillance, and of intrusion techniques against various security protocols and alarm systems. Most of all, he can kill with utter silence when he chooses, striking his targets so that they never cry out - at least when fear and chaos are not part of the job description.&lt;br /&gt;
&lt;br /&gt;
WEAPONSMASTER&lt;br /&gt;
 Aside from unarmed techniques, Slade is a master of a variety of armed combat styles, and is a potentially lethal combatant with almost any object or weapon he can get his hands on. That said, he is a particular master of swordsmanship (preferring either paired katana or a single heavy broadsword), knife fighting (particularly military combative styles), eskrima stick-fighting, and staff fighting.&lt;br /&gt;
|Resources=ARMORED COSTUME&lt;br /&gt;
 For those situations where Slade feels the Ikon Prototype is overkill (which is most situations), Slade&#039;s &amp;quot;normal&amp;quot; costume is comprised of a nomex-kevlar weave undersuit with a &amp;quot;scaled&amp;quot; bullet resistant armor overlay. His mask/helmet contains both a &amp;quot;drop down&amp;quot; night vision monocle and short range communications apparatus. The suit is both insulated and breathable, allowing him to operate in all but the most extreme weather conditions in relative comfort. In terms of protection, while wearing the suit the armored portions can deflect high-caliber firearms (up to but not including .50 caliber ammunition), while the undersuit can resist low-mid range (9mm and smaller) rounds. It is also quite fire-resistant due to the nomex weave.&lt;br /&gt;
&lt;br /&gt;
ARSENAL&lt;br /&gt;
 Almost needless to say, but as Deathstroke the Terminator, through his own business and extensive contacts with arms traders and a few more eccentric, experimental scientists, Slade Wilson has access to a vast array of weaponry. Essentially, almost any conceivable conventional weapon or piece of man-portable military hardware is available to him, from small arms to automatic weapons, anti-tank caliber rifles and explosives. His typical armament includes a high powered, scoped sniper rifle, a pair of SMGs, paired katana, and various knives and smaller sidearms, as well as basic grenades, flares, smoke bombs, and so forth, but this is hardly the extent of his available options.&lt;br /&gt;
&lt;br /&gt;
ENERGY LANCE&lt;br /&gt;
 One of his unique signature weapons, this device consists of an configurable metallic melee weapon capable of splitting into paired fighting sticks or telescoping into a full length staff. Apart from its use as a hand to hand weapon, it can discharge powerful energy blasts.&lt;br /&gt;
&lt;br /&gt;
EXOTIC MATERIALS&lt;br /&gt;
 At various points, Deathstroke or his suppliers and associates have acquired supplies of exotic materials such as Prometheum and Nth-Metal, using these to enhance some of his equipment. Typically this includes his primary sword and armor, but occasionally special ammunition or similar. This is a bit plot-dependent, as his supply is limited, but allows the Terminator to go toe-to-toe with foes who might otherwise be impervious to mundane swords and firearms.&lt;br /&gt;
&lt;br /&gt;
IKON PROTOTYPE&lt;br /&gt;
 The Ikon suit is a prototype armor system that uses gravitational effects and inertial energy to react to attacks or impacts with a similar counter-force. While capable of absorbing impacts of theoretically infinite strength, such stresses are known to quickly overload the field, as do wider-scale attacks. The suit is also equipped with a supplemental AI system that controls its functions and assists the wearer, although it is also vulnerable to attack (particularly from the maker&#039;s other suits). As an extremely unstable and experimental prototype, the Terminator&#039;s use of the suit is limited, reserving it for facing superhuman foes that would otherwise far exceed his enhanced, but still ultimately human capabilities.&lt;br /&gt;
&lt;br /&gt;
WEALTH&lt;br /&gt;
 In his public persona, Slade Wilson is a successful veteran-turned-businessman and philanthropist, having parlayed a fortune made on various &#039;adventures&#039; of his youth (from actual big game hunting to his less public work hunting the world&#039;s most dangerous prey) into a successful investment portfolio diversified across a number of sectors. Again somewhat less publicly, these include labs focused on experimental weapons R&amp;amp;D and arms trading, and he puts many of their newest prototype devices to the test in his persona as Deathstroke the Terminator. His long time friend Wintergreen manages most of the daily details of these enterprises, but suffice to say being among the best-paid assassins and mercenaries in the world is a lucrative business, and Slade commands a personal fortune that stretches into the nine digit range, though much of that wealth is not &amp;quot;liquid,&amp;quot; instead tied up in investments and properties, but that still tends to leave him with tens of millions &amp;quot;on hand&amp;quot; at any given moment.&lt;br /&gt;
&lt;br /&gt;
WINTERGREEN&lt;br /&gt;
 William Randolph Wintergreen is a former member of MI-5, and it was in this capacity that he first met Slade Wilson as the two worked together on a joint British-American military operation. Early in Slade&#039;s special forces career, he saved him during an unnecessarily dangerous mission, disobeying orders in the process and implicating their commanding officer&#039;s recklessness. The same commanding officer later sent Wintergreen on a similar mission in retaliation, and it was Slade&#039;s turn return the earlier favor, saving his friend in turn. Since then the two have been extremely close, with Wintergreen acting as Slade&#039;s friend and confidant, advisor, business manager, and best man, among other things. While a normal human now in his later years, he is nonetheless a highly educated former special forces agent and member of the British peerage, a formidable man in his own merit.&lt;br /&gt;
|Weaknesses=berserk healing&lt;br /&gt;
 While Deathstroke&#039;s body is capable of operating under and recovering from grievous injury, it is not without stress on his system. The experimental serums that created him function via various internal chemical processes, and increases to adrenaline and various hormones can trigger equally extreme emotional responses. Thus massive injury may send him into a berserk state as the body overcompensates, as can lesser amounts of pain combined with certain emotional triggers. In these cases, his tactical genius tends to go right out the window, and while he remains a physical force to be reckoned with, the loss of control can prove a significant Achilles&#039; heel. To make matters worse, when recovering from would-be-fatal injuries, there is a strong tendency for Slade to contract amnesia which, while temporary, can last up to several months depending on how severe his injury was (and particularly if it was directly to the brain).&lt;br /&gt;
&lt;br /&gt;
CODE &amp;amp; CONTRACT&lt;br /&gt;
 While essentially a near perfect killing machine, Slade Wilson lives by a fairly strict code of honor. In his own mind at least, he&#039;s not a madman, but an ethical soldier who avoids unnecessarily harming innocents, and honor-bound mercenary who seeks to complete his contracts no matter the cost. This latter fact means he will pursue a job continually, rather than accepting failure. These two principles themselves can often come into conflict, however, given the dirty realities of murder-for-hire, and heroes can potentially take advantage of the fact: Deathstroke may be an implacable killing machine, but the man behind the mask does know reason, and his word is his bond.&lt;br /&gt;
&lt;br /&gt;
FAMILY&lt;br /&gt;
 Slade&#039;s ex-wife Adeline wants to kill him. Slade&#039;s son Joseph is morally opposed to nearly everything he does. His son Grant is a source of guilt and recrimination (even if he hides it well most of the time), and his daughter Rose is very much an uncertain work-in-progress. For all his badass cred, Slade does still care about his family, though...even Adeline in a strange way. If there is one soft spot he has...it&#039;s them, even if he tries hard not to show it. Endangering or interfering with his children is a good way to get his attention, and he&#039;ll even come to Adeline&#039;s aid if she&#039;s endangered. For those that know his identity, that makes his family into potential tools to use against him...and the worst part is depending on how they&#039;re approached they might even go along with it willingly.&lt;br /&gt;
&lt;br /&gt;
NOTORIOUS&lt;br /&gt;
 Deathstroke the Terminator is known as one of the world&#039;s deadliest assassins. That&#039;s great for business. It&#039;s not great for the fact that it means he&#039;s got a reputation among the hero community, especially as he&#039;s clashed with many of them several times over the years. He may not be a world-ending or conquering threat but he&#039;s very much a dangerous and deadly individual who&#039;s probably not up to much good if he&#039;s in town. While he tries very hard to work in the shadows and stick to the kinds of jobs heroes usually don&#039;t stick their noses into, he does still often get hired for higher-profile work that can easily get heroes involved. Which is always a pain to deal with. Likewise, Deathstroke&#039;s reputation means that he can be a target for other mercenaries and assassins who view him as competition and might want him taken down. To say nothing of a very long list of folks who have lost friends, loved ones, bosses, and underlings to Deathstroke over the years, though thankfully MOST of those folks lack the means to really do anything to him....most of them.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Deadwatch&amp;diff=1816</id>
		<title>Deadwatch</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Deadwatch&amp;diff=1816"/>
		<updated>2017-10-04T22:53:52Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Nolan Voight&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=175&lt;br /&gt;
|Img=http://i.imgur.com/vjf7w8s.png&lt;br /&gt;
|FullName=Nolan Andrew Voight&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Magician&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Unlicensed P.I., Psychic&lt;br /&gt;
|Groups=[[Mystic Arts]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;No I don&#039;t do birthday parties... jeezus...&amp;quot;&lt;br /&gt;
|PAge=31&lt;br /&gt;
|AAge=31&lt;br /&gt;
|DOB=04 January 1993&lt;br /&gt;
|Height=5&#039;11&amp;quot;&lt;br /&gt;
|Weight=152 lbs&lt;br /&gt;
|Hair=Ginger&lt;br /&gt;
|Eyes=Left Blue, Right Amber&lt;br /&gt;
|Actor=Arthur Darvil&lt;br /&gt;
|Song=&amp;quot;How I Disappear&amp;quot; by My Chemical&lt;br /&gt;
|Profile=Nolan Voight was once known as Twig, a cripple abandoned as an infant by his prostitute mother, abused in countless foster homes and finally running away to end up on the hard streets of Gotham City as a pickpocket junkie. What most did not know was that he could see and talk to the dead. 13 years ago he went to prison for murder and seemingly disappeared into the system. Now he has returned, a man almost in full control of his gift. He walks the streets of Gotham once more, by day an unlicensed &#039;psychic&#039; detective (and Gotham&#039;s secret resident magic user) and by night using his hidden abilities as the vigilante/criminal Deadwatch, . Shrouded by illusion, spirits and with magic at his call he secretly gathers knowledge, resources and power to protect the weak from predatory entities both mortal and not... and maybe gaining a few creature comforts and wealth along the way.&lt;br /&gt;
|Abilities=DARKSIGHT&lt;br /&gt;
 Nolan&#039;s mismatched eyes give him the innate ability to see beyond the regular world at those other worlds that exist overlaid on our own but out of sight from normal people. The Darksight allows him to see Auras, Ghosts, Spirits, Divine and Demonic powers, Souls and other supernatural entities that interact with our own plane. He can also see the flow and ebb of magic and can pierce illusions and glamour to see the true nature of things. It also gives him a form of night vision.&lt;br /&gt;
&lt;br /&gt;
DARKWALK&lt;br /&gt;
 Nolan has learned how to push himself, body and soul, into that layer of astral space he calls The Dark, allowing him to inhabit that shadowy mirror world beyond that ghosts inhabit. He can pass through most materials this way since they are but shadowy echoes of their real world counterparts unless they are warded, thresholded, or imbued with supernatural purpose. In this form he can physically interact with spirits, but can also be hurt by them too. His magic and other abilities work in The Dark, almost doubly empowered by their direct immersion in the shadow realm, but cannot effect the living world until he steps back into it. It takes quite a bit of energy to pass between these layers of reality, and can only stay within The Dark for short periods of time.&lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
 Due to his unknown Homo Magii heritage Nolan has the ability to access and use magic like any other Magi. While his innate talent with the Darksight with gives him an edge with spells regarding the manipulation, summoning and banishing of Ghosts/Spirits (Ectomancy) and with Illusion he has slowly been training himself (sometimes with the help of others, and not always /alive/ others) in other esoteric magical arts to expand his repertoire to other disciplines. He knows a number of various spells and rituals but is always looking for more.&lt;br /&gt;
&lt;br /&gt;
PSYCHIC MEDIUM&lt;br /&gt;
 Perhaps the source of his Darksight, an artifact of his Homo Magii Ancestry, or some mixture of both, Nolan is an /extremely/ gifted sensitive medium. Beyond just seeing otherworldly supernatural energy (his darksight) Nolan has the ability to directly Communicate with Ghosts, Spirits, and Supernatural Entities as naturally as people communicate with each other. With his magical training and the raw power of his Medium ability he can summon not just ghosts and spirits that reside in the dark (the astral shadow world of our plane) but can (with his occult knowledge) summon or communicate with entities creatures from OTHER supernatural realms, even with souls that have crossed over into the afterlife, though these other worldy realms are a lot harder to connect to. Finally, he is able to allow himself to be possessed by spirits, either allowing them (temporary) control over his body to interact with the real world or to (again temporarily) utilize their skills and abilities.&lt;br /&gt;
&lt;br /&gt;
PSYCHIC SHIELDS&lt;br /&gt;
 A life time of continual assault from spiritual and mental entities has forced Nolan to develop quite potent Psychic Shields to ward off against unwilling possessions. Unfortunately his addictions and constant pain can sometimes diminish his potential but even then his shields are stronger than the average psychic.&lt;br /&gt;
&lt;br /&gt;
PSYCHOMETRY&lt;br /&gt;
 The ability to read the history of an object or place or even a person by touch. Nolan&#039;s psychic ability, being sensitive to &#039;memory&#039; and &#039;intent&#039; and &#039;emotion&#039; (since that is what ghosts and spirits truly are) have gifted Nolan with the ability to read these things from objects and places and even people. It is NOT as strong as his abilities with living spirits, objects and places usually not having any life force of their own. The object cannot be some throw away thing, having to either be something very personal to someone (a hair brush from grandma, a beloved teddy bear) or something used with powerful passion and intent. (A gun used in a premeditated murder though not the bullets). How USEFUL or CLEAR the information will be is up to Admins/GM&#039;s or something to be worked out between players.&lt;br /&gt;
|Skills=BRAWLING&lt;br /&gt;
 He may be crippled but Nolan knows how to defend himself quite well, especially with his elbow crutch. He grew p on the streets of Gotham, after all, and while he wasn&#039;t always the winner in any brawl he was definitely not always the loser either. A decade in prison, getting himself into much better shape (despite his physical limitations) and being trained by the ghosts of prisoners killed in prison (this giving them perfect 20/20 hindsight on how they SHOULD have fought) has turned Nolan into a very passible brawler.&lt;br /&gt;
&lt;br /&gt;
INVESTIGATION&lt;br /&gt;
 While in prison Nolan was planning for his eventual future, post release. Educating himself with courses available to him, the prison&#039;s library, and some ghostly learning he has been teaching himself to become a Detective like the old fashioned gumshoes (though with, in his case, an otherworldly slant). While his book learning is pretty thorough (investigative procedures, research, some law) his in the field experience is still limited. His abilities do help, however, able to add to his investigative skills.&lt;br /&gt;
&lt;br /&gt;
OCCULT&lt;br /&gt;
 While informally trained Nolan has knowledge of the occult, though it&#039;s somewhat haphazard in some things and specialized in the next. This is because a lot of what he picked up was from various sources in prison (Not all prisoners are Christians or Muslim, after all) and from the ghosts and spirits he has interacted with interacts with. He has a working knowledge of the general occult that is somewhat better than most studious wannabe wiccan &amp;quot;priestesses&amp;quot; and knows many basic religious and mystical rituals. His knowledge about the dead, spirits, and other supernatural entities is quite a bit better, since he actually talks to them on a regular basis. This includes types of ghosts and spirits, why they haunt or possess, exorcisms if various beliefs, etc.&lt;br /&gt;
&lt;br /&gt;
SKETCH ARTIST&lt;br /&gt;
 His head always full of things no on else could see, Nolan learned to Draw at a young age. It helped him in his therapy with his crippled hand. It also aided him when doing symbol work in magic.&lt;br /&gt;
&lt;br /&gt;
SLEIGHT OF HAND&lt;br /&gt;
 Nolan spent his childhood on the street learning sleight of hand. He was an a accomplished pickpocket and game con artist, taught by the spirits of dozens of former (aka dead) street kids.&lt;br /&gt;
&lt;br /&gt;
STREETWISE&lt;br /&gt;
 Growing up on Gotham&#039;s streets, and spending 13 years in prison, Nolan has knowledge of the &amp;quot;seamy&amp;quot; side of life. Like where to get illegal and contraband items, how to talk to criminal types, and how to avoid bad situations in dangerous neighborhoods.&lt;br /&gt;
|Resources=CRUTCH&lt;br /&gt;
 Nolan&#039;s forearm crutch is more than just a means of supporting him when he walks. The metal crutch has been inscribed with symbols and runes, imbuing with the ability to absorb the kinetic force every time it strikes the ground. The force is stored in the crutch and can be released in increments (with the strength of a heavy-weight boxer&#039;s punch) or all at once in a single blast(did anyone get the number of that truck that hit me?) that drains the crutch. The crutch also acts like a wizards stave, allowing him to enhance or focus spells that require such, or empower them with the stored energy. It takes about three days of constant walking with the crutch to recharge it after a full blast has been used.&lt;br /&gt;
&lt;br /&gt;
DROPS&lt;br /&gt;
 Nolan has secreted a number of hidden drops around Gotham, places where he hid small things when he was younger. Not all of them are still there but many of them still exist. Money he squirreled away. Knives. Guns.. trinkets&lt;br /&gt;
&lt;br /&gt;
GHOSTLY INFORMANTS&lt;br /&gt;
 Nolan can gather quite a bit of information from the souls and spirits that walk among us. Where some things are hidden or lost. Things that ghosts overhear mortals stalk about. Sometimes he can even get them to spy for him, if he offers a good enough favour.&lt;br /&gt;
&lt;br /&gt;
GHOSTLY POSSE&lt;br /&gt;
 A step above his usual ghostly network, Nolan has what can only be described as a Posse of more powerful spirits who aid him, personally. The Posse is comprised of a bakers dozen of ghosts from multiple eras of Gotham&#039;s past. These souls are stronger than average, more realized, and have abilities that weaker ghosts do not possess, like being able to manifest without Nolan&#039;s help, move small things, effect the local environment, etc. Split down the middle between reputable and criminal types they follow Nolan out of loyalty, providing services, insight and skills that Nolan himself doesn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
MAGICAL TRINKETS&lt;br /&gt;
 Over time Nolan has collected a number of trinkets with mystical properties. They tend to offer minor, if important, effects but rarely can solve problems outrights. An example is a bracelet that lets it&#039;s wearer pass through solid objects but the bracelet itself /can&#039;t/ pass through.&lt;br /&gt;
&lt;br /&gt;
THE DEADWATCH&lt;br /&gt;
 Perhaps Nolan&#039;s most important magical item, The Deadwatch is an item given to him by the ghostly thief-mage Crumble, his mentor. A 1966 Bulova Snorkel Oceanographer Dive Watch known for near perfect timing, it was a must-have for many a criminal; Especially when countdowns were concerned. This watch, though, was enchanted by Crumble to aid in his crimes. Powered by the trapped soul of one of Crumble&#039;s rivals, when activated it would swathe the wearer in a dark costume (formed of ectoplasm) which was bulletproof against medium caliber rounds and allowed the wearer to have peak human reflexes and strength for up to 666 seconds (when the knob was pushed). The magic didn&#039;t REALLY make the wearer faster OR stronger, instead stripping the body of it&#039;s natural limiters and deadening pain. Once the effect wears off (or is deactivated) the pain/exhaustion returns and if used multiple times in a row without a night to recover, could actually kill Nolan. Nolan has re-enchanted the watch so the costume is now customized, having made a deal with the soul that powers it.&lt;br /&gt;
|Weaknesses=ADDICTION&lt;br /&gt;
 Before his stint in prison Nolan had been a junkie, using various narcotics to get away from his chronic pain and to suppress the worst of his abilities. With pain management therapy in prison, plus the help of his mentor in the arts of meditation, he learned to control his pain (and the depression connected with his power) to a manageable level with minimal amounts of legally /prescribed/ medications (of which he is definitely addicted to but it is a controlled addiction) but he still has the taste in his mouth.. It may be only a matter of time before he gives in to the temptation.&lt;br /&gt;
&lt;br /&gt;
CHRONIC PAIN&lt;br /&gt;
 The same deformity that crippled his leg and arm also causes Nolan to live in varying degrees of Chronic pain. It is always present, though the level can change (from 4-8) on the &#039;Standardized&#039; pain scale. Though familiarity means he actually has a pretty high pain threshold, this does not mean he enjoys it at all. When the pain threshold rises to ABOVE unbearable levels for prolonged amounts of time he can become distracted and find it hard to concentrate.&lt;br /&gt;
&lt;br /&gt;
CRIMINAL RECORD&lt;br /&gt;
 Nolan has currently been paroled after 13 years in prison for Murder 2 and Possession of a Controlled Substance. He also has a pre-prison rap sheet with various theft and drug related charges.&lt;br /&gt;
&lt;br /&gt;
CRIPPLED&lt;br /&gt;
 Nolan was born crippled, his right arm and leg slightly malformed and their nerves heavily damaged. He has about 75 percent use of his damaged hand, since it is the hand he learned to draw with, but his leg requires a brace and cane-crutch for him to be able to walk (at half normal speed). He /can/ run but it hurts him a lot and makes it harder to cast spells. When he uses the Deadwatch he can override his disability an pain for 666 seconds (11.1 minutes) at a time but afterwards he is almost useless.&lt;br /&gt;
&lt;br /&gt;
GHOSTRIDDEN&lt;br /&gt;
 Partly due to his affinity, partly due to the constant pain he lives in, he is like a psychic beacon and Ghosts and Spirits have a tendency to follow Nolan around. Many of these are harmless, lost souls and curious spirit creatures just wanting to be noticed, but sometimes a more powerful entity (like poltergeist, angels, demons, ) take notice of him. Some see him as just a curiosity, while others see him as a threat because he has the ability to manipulate/exorcise them.&lt;br /&gt;
&lt;br /&gt;
SECRET IDENTITY&lt;br /&gt;
 Nolan keeps his ability secret from the majority of the public, or hams it up a little to make people think he is a fraud, distracting them from the truth. Around other powered people he may let some of that act drop, but never all. And it is not out of the question that some other.. agencies.. may know or suspect he has abilities. Like Taskforce X or SHIELD some mystic organization. Good OR bad.&lt;br /&gt;
&lt;br /&gt;
SKEWED MORAL COMPASS&lt;br /&gt;
 Nolan hates predators and wants to help people but he still has so much street at his heart. A life spent surviving by any means necessary. Yes, he wants to be good but sometimes being bad is so fun. He has no problem stealing or committing a crime if it to help someone. He will hurt the bad guys (if possible) when need be to save someone. And if he makes a bit of a profit to get the luxuries his life denied while helping someone, well hey..&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Deadwatch&amp;diff=1815</id>
		<title>Deadwatch</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Deadwatch&amp;diff=1815"/>
		<updated>2017-10-04T22:53:14Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Nolan Voight |Color=#333 |TextColor=#c1c1c1 |Char_id=175 |Img=http://i.imgur.com/vjf7w8s.png (Nolan) |FullName=Nolan Andrew Voight |Gender=Male |Spe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Nolan Voight&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=175&lt;br /&gt;
|Img=http://i.imgur.com/vjf7w8s.png (Nolan)&lt;br /&gt;
|FullName=Nolan Andrew Voight&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Magician&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Unlicensed P.I., Psychic&lt;br /&gt;
|Groups=[[Mystic Arts]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;No I don&#039;t do birthday parties... jeezus...&amp;quot;&lt;br /&gt;
|PAge=31&lt;br /&gt;
|AAge=31&lt;br /&gt;
|DOB=04 January 1993&lt;br /&gt;
|Height=5&#039;11&amp;quot;&lt;br /&gt;
|Weight=152 lbs&lt;br /&gt;
|Hair=Ginger&lt;br /&gt;
|Eyes=Left Blue, Right Amber&lt;br /&gt;
|Actor=Arthur Darvil&lt;br /&gt;
|Song=&amp;quot;How I Disappear&amp;quot; by My Chemical&lt;br /&gt;
|Profile=Nolan Voight was once known as Twig, a cripple abandoned as an infant by his prostitute mother, abused in countless foster homes and finally running away to end up on the hard streets of Gotham City as a pickpocket junkie. What most did not know was that he could see and talk to the dead. 13 years ago he went to prison for murder and seemingly disappeared into the system. Now he has returned, a man almost in full control of his gift. He walks the streets of Gotham once more, by day an unlicensed &#039;psychic&#039; detective (and Gotham&#039;s secret resident magic user) and by night using his hidden abilities as the vigilante/criminal Deadwatch, . Shrouded by illusion, spirits and with magic at his call he secretly gathers knowledge, resources and power to protect the weak from predatory entities both mortal and not... and maybe gaining a few creature comforts and wealth along the way.&lt;br /&gt;
|Abilities=DARKSIGHT&lt;br /&gt;
 Nolan&#039;s mismatched eyes give him the innate ability to see beyond the regular world at those other worlds that exist overlaid on our own but out of sight from normal people. The Darksight allows him to see Auras, Ghosts, Spirits, Divine and Demonic powers, Souls and other supernatural entities that interact with our own plane. He can also see the flow and ebb of magic and can pierce illusions and glamour to see the true nature of things. It also gives him a form of night vision.&lt;br /&gt;
&lt;br /&gt;
DARKWALK&lt;br /&gt;
 Nolan has learned how to push himself, body and soul, into that layer of astral space he calls The Dark, allowing him to inhabit that shadowy mirror world beyond that ghosts inhabit. He can pass through most materials this way since they are but shadowy echoes of their real world counterparts unless they are warded, thresholded, or imbued with supernatural purpose. In this form he can physically interact with spirits, but can also be hurt by them too. His magic and other abilities work in The Dark, almost doubly empowered by their direct immersion in the shadow realm, but cannot effect the living world until he steps back into it. It takes quite a bit of energy to pass between these layers of reality, and can only stay within The Dark for short periods of time.&lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
 Due to his unknown Homo Magii heritage Nolan has the ability to access and use magic like any other Magi. While his innate talent with the Darksight with gives him an edge with spells regarding the manipulation, summoning and banishing of Ghosts/Spirits (Ectomancy) and with Illusion he has slowly been training himself (sometimes with the help of others, and not always /alive/ others) in other esoteric magical arts to expand his repertoire to other disciplines. He knows a number of various spells and rituals but is always looking for more.&lt;br /&gt;
&lt;br /&gt;
PSYCHIC MEDIUM&lt;br /&gt;
 Perhaps the source of his Darksight, an artifact of his Homo Magii Ancestry, or some mixture of both, Nolan is an /extremely/ gifted sensitive medium. Beyond just seeing otherworldly supernatural energy (his darksight) Nolan has the ability to directly Communicate with Ghosts, Spirits, and Supernatural Entities as naturally as people communicate with each other. With his magical training and the raw power of his Medium ability he can summon not just ghosts and spirits that reside in the dark (the astral shadow world of our plane) but can (with his occult knowledge) summon or communicate with entities creatures from OTHER supernatural realms, even with souls that have crossed over into the afterlife, though these other worldy realms are a lot harder to connect to. Finally, he is able to allow himself to be possessed by spirits, either allowing them (temporary) control over his body to interact with the real world or to (again temporarily) utilize their skills and abilities.&lt;br /&gt;
&lt;br /&gt;
PSYCHIC SHIELDS&lt;br /&gt;
 A life time of continual assault from spiritual and mental entities has forced Nolan to develop quite potent Psychic Shields to ward off against unwilling possessions. Unfortunately his addictions and constant pain can sometimes diminish his potential but even then his shields are stronger than the average psychic.&lt;br /&gt;
&lt;br /&gt;
PSYCHOMETRY&lt;br /&gt;
 The ability to read the history of an object or place or even a person by touch. Nolan&#039;s psychic ability, being sensitive to &#039;memory&#039; and &#039;intent&#039; and &#039;emotion&#039; (since that is what ghosts and spirits truly are) have gifted Nolan with the ability to read these things from objects and places and even people. It is NOT as strong as his abilities with living spirits, objects and places usually not having any life force of their own. The object cannot be some throw away thing, having to either be something very personal to someone (a hair brush from grandma, a beloved teddy bear) or something used with powerful passion and intent. (A gun used in a premeditated murder though not the bullets). How USEFUL or CLEAR the information will be is up to Admins/GM&#039;s or something to be worked out between players.&lt;br /&gt;
|Skills=BRAWLING&lt;br /&gt;
 He may be crippled but Nolan knows how to defend himself quite well, especially with his elbow crutch. He grew p on the streets of Gotham, after all, and while he wasn&#039;t always the winner in any brawl he was definitely not always the loser either. A decade in prison, getting himself into much better shape (despite his physical limitations) and being trained by the ghosts of prisoners killed in prison (this giving them perfect 20/20 hindsight on how they SHOULD have fought) has turned Nolan into a very passible brawler.&lt;br /&gt;
&lt;br /&gt;
INVESTIGATION&lt;br /&gt;
 While in prison Nolan was planning for his eventual future, post release. Educating himself with courses available to him, the prison&#039;s library, and some ghostly learning he has been teaching himself to become a Detective like the old fashioned gumshoes (though with, in his case, an otherworldly slant). While his book learning is pretty thorough (investigative procedures, research, some law) his in the field experience is still limited. His abilities do help, however, able to add to his investigative skills.&lt;br /&gt;
&lt;br /&gt;
OCCULT&lt;br /&gt;
 While informally trained Nolan has knowledge of the occult, though it&#039;s somewhat haphazard in some things and specialized in the next. This is because a lot of what he picked up was from various sources in prison (Not all prisoners are Christians or Muslim, after all) and from the ghosts and spirits he has interacted with interacts with. He has a working knowledge of the general occult that is somewhat better than most studious wannabe wiccan &amp;quot;priestesses&amp;quot; and knows many basic religious and mystical rituals. His knowledge about the dead, spirits, and other supernatural entities is quite a bit better, since he actually talks to them on a regular basis. This includes types of ghosts and spirits, why they haunt or possess, exorcisms if various beliefs, etc.&lt;br /&gt;
&lt;br /&gt;
SKETCH ARTIST&lt;br /&gt;
 His head always full of things no on else could see, Nolan learned to Draw at a young age. It helped him in his therapy with his crippled hand. It also aided him when doing symbol work in magic.&lt;br /&gt;
&lt;br /&gt;
SLEIGHT OF HAND&lt;br /&gt;
 Nolan spent his childhood on the street learning sleight of hand. He was an a accomplished pickpocket and game con artist, taught by the spirits of dozens of former (aka dead) street kids.&lt;br /&gt;
&lt;br /&gt;
STREETWISE&lt;br /&gt;
 Growing up on Gotham&#039;s streets, and spending 13 years in prison, Nolan has knowledge of the &amp;quot;seamy&amp;quot; side of life. Like where to get illegal and contraband items, how to talk to criminal types, and how to avoid bad situations in dangerous neighborhoods.&lt;br /&gt;
|Resources=CRUTCH&lt;br /&gt;
 Nolan&#039;s forearm crutch is more than just a means of supporting him when he walks. The metal crutch has been inscribed with symbols and runes, imbuing with the ability to absorb the kinetic force every time it strikes the ground. The force is stored in the crutch and can be released in increments (with the strength of a heavy-weight boxer&#039;s punch) or all at once in a single blast(did anyone get the number of that truck that hit me?) that drains the crutch. The crutch also acts like a wizards stave, allowing him to enhance or focus spells that require such, or empower them with the stored energy. It takes about three days of constant walking with the crutch to recharge it after a full blast has been used.&lt;br /&gt;
&lt;br /&gt;
DROPS&lt;br /&gt;
 Nolan has secreted a number of hidden drops around Gotham, places where he hid small things when he was younger. Not all of them are still there but many of them still exist. Money he squirreled away. Knives. Guns.. trinkets&lt;br /&gt;
&lt;br /&gt;
GHOSTLY INFORMANTS&lt;br /&gt;
 Nolan can gather quite a bit of information from the souls and spirits that walk among us. Where some things are hidden or lost. Things that ghosts overhear mortals stalk about. Sometimes he can even get them to spy for him, if he offers a good enough favour.&lt;br /&gt;
&lt;br /&gt;
GHOSTLY POSSE&lt;br /&gt;
 A step above his usual ghostly network, Nolan has what can only be described as a Posse of more powerful spirits who aid him, personally. The Posse is comprised of a bakers dozen of ghosts from multiple eras of Gotham&#039;s past. These souls are stronger than average, more realized, and have abilities that weaker ghosts do not possess, like being able to manifest without Nolan&#039;s help, move small things, effect the local environment, etc. Split down the middle between reputable and criminal types they follow Nolan out of loyalty, providing services, insight and skills that Nolan himself doesn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
MAGICAL TRINKETS&lt;br /&gt;
 Over time Nolan has collected a number of trinkets with mystical properties. They tend to offer minor, if important, effects but rarely can solve problems outrights. An example is a bracelet that lets it&#039;s wearer pass through solid objects but the bracelet itself /can&#039;t/ pass through.&lt;br /&gt;
&lt;br /&gt;
THE DEADWATCH&lt;br /&gt;
 Perhaps Nolan&#039;s most important magical item, The Deadwatch is an item given to him by the ghostly thief-mage Crumble, his mentor. A 1966 Bulova Snorkel Oceanographer Dive Watch known for near perfect timing, it was a must-have for many a criminal; Especially when countdowns were concerned. This watch, though, was enchanted by Crumble to aid in his crimes. Powered by the trapped soul of one of Crumble&#039;s rivals, when activated it would swathe the wearer in a dark costume (formed of ectoplasm) which was bulletproof against medium caliber rounds and allowed the wearer to have peak human reflexes and strength for up to 666 seconds (when the knob was pushed). The magic didn&#039;t REALLY make the wearer faster OR stronger, instead stripping the body of it&#039;s natural limiters and deadening pain. Once the effect wears off (or is deactivated) the pain/exhaustion returns and if used multiple times in a row without a night to recover, could actually kill Nolan. Nolan has re-enchanted the watch so the costume is now customized, having made a deal with the soul that powers it.&lt;br /&gt;
|Weaknesses=ADDICTION&lt;br /&gt;
 Before his stint in prison Nolan had been a junkie, using various narcotics to get away from his chronic pain and to suppress the worst of his abilities. With pain management therapy in prison, plus the help of his mentor in the arts of meditation, he learned to control his pain (and the depression connected with his power) to a manageable level with minimal amounts of legally /prescribed/ medications (of which he is definitely addicted to but it is a controlled addiction) but he still has the taste in his mouth.. It may be only a matter of time before he gives in to the temptation.&lt;br /&gt;
&lt;br /&gt;
CHRONIC PAIN&lt;br /&gt;
 The same deformity that crippled his leg and arm also causes Nolan to live in varying degrees of Chronic pain. It is always present, though the level can change (from 4-8) on the &#039;Standardized&#039; pain scale. Though familiarity means he actually has a pretty high pain threshold, this does not mean he enjoys it at all. When the pain threshold rises to ABOVE unbearable levels for prolonged amounts of time he can become distracted and find it hard to concentrate.&lt;br /&gt;
&lt;br /&gt;
CRIMINAL RECORD&lt;br /&gt;
 Nolan has currently been paroled after 13 years in prison for Murder 2 and Possession of a Controlled Substance. He also has a pre-prison rap sheet with various theft and drug related charges.&lt;br /&gt;
&lt;br /&gt;
CRIPPLED&lt;br /&gt;
 Nolan was born crippled, his right arm and leg slightly malformed and their nerves heavily damaged. He has about 75 percent use of his damaged hand, since it is the hand he learned to draw with, but his leg requires a brace and cane-crutch for him to be able to walk (at half normal speed). He /can/ run but it hurts him a lot and makes it harder to cast spells. When he uses the Deadwatch he can override his disability an pain for 666 seconds (11.1 minutes) at a time but afterwards he is almost useless.&lt;br /&gt;
&lt;br /&gt;
GHOSTRIDDEN&lt;br /&gt;
 Partly due to his affinity, partly due to the constant pain he lives in, he is like a psychic beacon and Ghosts and Spirits have a tendency to follow Nolan around. Many of these are harmless, lost souls and curious spirit creatures just wanting to be noticed, but sometimes a more powerful entity (like poltergeist, angels, demons, ) take notice of him. Some see him as just a curiosity, while others see him as a threat because he has the ability to manipulate/exorcise them.&lt;br /&gt;
&lt;br /&gt;
SECRET IDENTITY&lt;br /&gt;
 Nolan keeps his ability secret from the majority of the public, or hams it up a little to make people think he is a fraud, distracting them from the truth. Around other powered people he may let some of that act drop, but never all. And it is not out of the question that some other.. agencies.. may know or suspect he has abilities. Like Taskforce X or SHIELD some mystic organization. Good OR bad.&lt;br /&gt;
&lt;br /&gt;
SKEWED MORAL COMPASS&lt;br /&gt;
 Nolan hates predators and wants to help people but he still has so much street at his heart. A life spent surviving by any means necessary. Yes, he wants to be good but sometimes being bad is so fun. He has no problem stealing or committing a crime if it to help someone. He will hurt the bad guys (if possible) when need be to save someone. And if he makes a bit of a profit to get the luxuries his life denied while helping someone, well hey..&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Deadpool&amp;diff=1813</id>
		<title>Deadpool</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Deadpool&amp;diff=1813"/>
		<updated>2017-10-04T02:46:45Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Deadpool |Color=#333 |TextColor=#c1c1c1 |Char_id=106 |Img=https://tinyurl.com/mbt82v8 |FullName=Wade Winston Wilson |Gender=Male |Species=Metahuman...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Deadpool&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=106&lt;br /&gt;
|Img=https://tinyurl.com/mbt82v8&lt;br /&gt;
|FullName=Wade Winston Wilson&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Mercenary&lt;br /&gt;
|Groups=[[Alpha Flight]] [[Hench]]&lt;br /&gt;
|Quote=&amp;quot;If I was a mortician, I&#039;d tie all the shoelaces of the dead together. That way, if there ever was a zombie apocalypse... it&#039;d be hilarious.&amp;quot;&lt;br /&gt;
|PAge=34&lt;br /&gt;
|AAge=34&lt;br /&gt;
|DOB=8 February 1991&lt;br /&gt;
|Height=188 cm&lt;br /&gt;
|Weight=95 kg&lt;br /&gt;
|Hair=Bald (Blond)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Ryan Reynolds&lt;br /&gt;
|Song=&amp;quot;Deadpool&amp;quot; by Thibault Leblanc Inoue&lt;br /&gt;
|Profile=Wade Wilson has something of a reputation for being a staggeringly skilled mercenary who can be hired at bargain basement prices. Why is this, you may ask? Well hiring Wade, or as he likes to be called, Deadpool... often comes with an added risk factor lumped in. That risk could have something to do with his often flagrant disregard of engagement parameters. It could also have something to do with his extreme amount of collateral damage. Then, might have something to do with the fact that he&#039;s pretty much bonkers.&lt;br /&gt;
|Abilities=HEALING FACTOR&lt;br /&gt;
&lt;br /&gt;
 When I found out about the cancer, I signed up with the Weapon Plus program. They promised to cure me. What did I have to lose? I was a dead man anyway. So they gave me a healing factor. I still have the cancer, but it&#039;s in check. I&#039;m not dead yet, so that&#039;s a big plus in my book. The problem is my healing swings wildly. Some days I can have my heart ripped out and be fine not five minutes later. Other days it&#039;ll take me a while to re-grow a finger. I&#039;ve been told that it&#039;s tied to my mental health. The more I use it, the crazier I become. That&#039;s probably a scurrilous lie. Just, what does scurrilous mean?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
IMMUNITIES&lt;br /&gt;
&lt;br /&gt;
 A healing factor isn&#039;t all it&#039;s cracked up to be. Sure, you&#039;re not going to poison me with the stuff in that needle, I can pet the pretty snakes, soft spiders, and lick toads, but recreational drugs don&#039;t work on me. I could pop oxycontin like Tic Tacs and barely get a buzz, and I drink beer by the keg.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MENTAL HEALTH&lt;br /&gt;
&lt;br /&gt;
 I&#039;m the product of a fragmented, MuchMusic, rap video, culture. Act now while supplies last. Everything must go! I&#039;m a little hazy on it, but I think I served in Mazikhandar, Kahndaq, and the United States. And I have cancer. That&#039;s no recipe for a stable mind. It needs more sugar. I had stress, but it didn&#039;t agree with me. It gave me heartburn. So I don&#039;t feel it anymore. Most people, normal people, go to that happy place in their mind when they need to get away. I&#039;ve picked out curtains. Between the caner and the healing factor, my mind has been torn down and rebuilt so many times that I&#039;m a licensed contractor, or I should be. You just can&#039;t fight city hall, even when it was run by Rob Ford. Boy did I love that guy. Thanks to all the reconstruction, it helps keep out those pesky telepaths too. They like minds to be Connect the Dots, 1 leads to 2, leads to 3. Mine&#039;s more like 1 leads to &amp;amp;, leads to gecko.&lt;br /&gt;
|Skills=ACROBATICS&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Dead-Pool, Dead-Pool, does whatever a Dead-Pool can. Spins a tale, any size. Catches peeps, with his lies. Look out! Here comes the Dead-Pool!&amp;quot; I&#039;m not just a clever rip-off of Spider-Man. I can do things that he&#039;s never thought to try, like running my foot through my hair. I might not have been bitten by a radioactive spider, but I can hit a bullet, with a smaller bullet, whilst blindfolded, and jumping from a moving car, off a bridge, into a shot glass.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ACTING&lt;br /&gt;
&lt;br /&gt;
 Having an image inducer helps, but appearances are only part of a disguise. If you want to do it right, you&#039;ve got to commit to the little things, the mannerisms, the accents, the details. I can hide in plain sight when I want to, and with a bit of research, I can even pretend to be real people. When I&#039;m on top of my game, you&#039;ve got to pay really, really close attention.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
BANTER&lt;br /&gt;
&lt;br /&gt;
 I&#039;m either the funniest mercenary in the business, or the most deadly comic around. No one seems to know for sure. I use my rapier-like wit, style, and panache, as a defence mechanism. I just don&#039;t want to get hurt, not again, not like I mean, it&#039;s a great offensive weapon. Some people aren&#039;t scared of my gunkata, or my mad ninja skills, but my banter gets them every time. My sense of humour is abrasive, sarcastic, and really freakin&#039; annoying. This didn&#039;t come naturally. It took effort, dedication, and a lot of practice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
DEMOLITIONS&lt;br /&gt;
&lt;br /&gt;
 Step One: Address the building. &amp;quot;Hello, building. May I call you Rubble?&amp;quot; Step Two: Introduce the chemical explosives to Mr. Rubble. &amp;quot;How do you do?&amp;quot; Step Three: With finger extended like so, engage timer and run like heck!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ESPIONAGE&lt;br /&gt;
&lt;br /&gt;
 Someday, I&#039;m going to put the skills I learned while serving my country to good use. I can make plans, good plans, and smart ones that are carefully laid out. But then I get bored. I can keep a lid on it, and you know, be stealthy, but I like it to be the prelude to the big finish. It&#039;s funnier that way.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FISTICUFFS&lt;br /&gt;
&lt;br /&gt;
 While my aim might not be perfect, I make up for it in the nitty-gritty. I&#039;m an exceptional close in fighter. I love a good donnybrook. I can go ten rounds with anybody. Sure, by the tenth round I might not be able to lift my arm if not for my healing factor, but I&#039;d make it to the tenth round. I might not win, I might get my butt kicked ten ways to Sunday, but I won&#039;t embarrass myself, at least not too much. My fisticuffs technique is unpredictable.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LINGUISTICS&lt;br /&gt;
&lt;br /&gt;
 Being English Canadian, I can speak English, and claim to speak French. I know words like poutine, tuque, and that Superman wears his bobette over his clothes. On my travels, I picked up some German, Japanese, and Spanish too.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PHYSICAL FITNESS&lt;br /&gt;
&lt;br /&gt;
 If you take away all of the cool gadgets, swords, guns, neat healing factor, and my charm, I&#039;ll cry. But that&#039;s beside the point. Without it all, I&#039;m just a guy, trying to earn and honest month&#039;s pay for an honest day&#039;s work. I can&#039;t read minds, I&#039;m not super strong, or fast, or able to fly. I just have myself; unless you count the sock puppet of lo ignore that. Ahem. I&#039;m in top physical condition, and my healing factor lets me stay that way. If fancy schmancy techniques weren&#039;t so important, I could&#039;ve been a contender.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ROCHAMBEAU&lt;br /&gt;
&lt;br /&gt;
 Rochambeau is a game. First, you kick the other guy in the nuts as hard as you can. Then, they kick you in the nuts as hard as they can. Repeat until one of you can&#039;t take it anymore. I&#039;m really, really good at Rochambeau.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SHARPSHOOTER&lt;br /&gt;
&lt;br /&gt;
 Why does it always have to be marksmanship? Why isn&#039;t it markswomanship? I know plenty of women who can shoot, and if not for the healing factor, I&#039;d have the bullet holes to prove it. So I&#039;m going to go with sharpshooter. I think I&#039;m a really good shot, and I&#039;m a quick learner when it comes to new toys. I don&#039;t usually have the time to line up a shot in the heat of battle, but I double my chances by putting a gun in each hand. I learned pretty quickly that if you send enough bullets in the general direction of your target, sooner or later, they&#039;re going to go down. And it&#039;s worked so far.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
TECHNOLOGY&lt;br /&gt;
&lt;br /&gt;
 Maybe I&#039;m an idiot savant, or maybe I&#039;m smarter than the average merc, but I can repair small problems with the techno-do-hickies that Weasel makes for me. I can disable security systems. I wouldn&#039;t call myself a hacker, I have an image to maintain, but I&#039;m smarter than your average computer nerd.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WEAPONS MASTER&lt;br /&gt;
&lt;br /&gt;
 Put any gun in my hands, a handgun, an assault rifle, or a fully loaded laser-guided rocket launcher, and I&#039;ll figure it out pretty fast. Or I can go medieval on you with sais, shuirkens, daggers, staffs, and all kinds of katanas, oh boy do I love my katanas. I don&#039;t know about every weapon, but it&#039;s a dream of mine. Someday, I&#039;m going to kill somebody with a hook sword, just as soon as I can get one, and figure out which end is the business end.&lt;br /&gt;
|Resources=AGENT X&lt;br /&gt;
&lt;br /&gt;
 For a while there, a lot of people thought that I was Agent X. But I knew better. His real name is Nijo Minamiyori, but everybody calls him Alex Hayden, since that&#039;s the name he picked after he lost his memories. He&#039;s kind of like my long lost brother, son, and clone, all rolled up into one. He has a lot of my powers, skills, and personality, but he&#039;s not me. I&#039;m being serious here! He&#039;s not me; he just sometimes works for me at D.P., Inc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
BLIND AL&lt;br /&gt;
&lt;br /&gt;
 Althea and I have a complicated relationship. I call her Blind Al. She prefers Blind Alfred. She&#039;s ex-British Intelligence and lives with me in the Deadhut. Her birthday&#039;s coming up; she&#039;s probably getting close to a hundred years old now. Does Hallmark make a birthday card for your prisoner / friend / housekeeper / Greek Chorus / mother figure? Well, they should. I need one!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
BOB, AGENT OF HYDRA&lt;br /&gt;
&lt;br /&gt;
 Bob was an Agent of HYDRA and before I liberated him, he says kidnapped, he wrote a blog about his experiences. He&#039;s my number one fan. He&#039;s also my second through five thousandth fan. I had to pad the numbers somehow. Some days I treat him like he&#039;s my best friend, other days I treat him like a beloved pet. I&#039;m not sure if he can tell the difference, but he&#039;s nice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
CASA DEL PULPO&lt;br /&gt;
&lt;br /&gt;
 For the princely sum of twenty-two thousand dollars a month, I get to live in one of the coolest places in all of New York - one of Doctor Octopus&#039;s old bases. It&#039;s got an automated coat rack, a private study, a fully stocked laboratory, a garage with multiple hidden exits around the city, a torture chamber, a bowling alley, a kitchen with a hidden weapons cache, a home theatre, three bedrooms with motion-activated, voice controlled, zero-tolerance, laser-net security systems, and best of all, cushy toilet seats. Oh that feels so good against the skin. I wasn&#039;t a fan of the huge freakin&#039; statue of Doctor Octopus at first, but it&#039;s growing on me. It&#039;s homey.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
C.F.&lt;br /&gt;
&lt;br /&gt;
 Steele Fitzpatrick is a regular at the Hellhouse. He keeps my seat warm for me when I&#039;m not there, and when it breaks, he gets me a new chair. He also signs for my packages, haha, packages. But he&#039;s all right. He&#039;s also a mercenary like me, except not at all like me. Nobody seems to know what C.F. stands for. I think it&#039;s Cannon Fodder, others think it&#039;s Cluster something.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COSTUME&lt;br /&gt;
&lt;br /&gt;
 My costumes aren&#039;t much to speak of. They&#039;re not made from unstable molecules. They&#039;re not even bullet proof, not even a little bit. But they&#039;re comfortable and I look good wearing them. Because they don&#039;t stand up to the wear-and-tear lifestyle of the merc on the go, I have to buy them in bulk.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
DEADHUT&lt;br /&gt;
&lt;br /&gt;
 The Deadhut is what I call my house in Starling. Because Blind Alfred doesn&#039;t see too well, I had Weasel install a voice activated holoden that makes it look neat and tidy. It&#039;s cheaper than hiring a maid, but barely. I should get Weasel to make me some of those solar panels I keep hearing about.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
D.P., INC.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Making your way in the world today takes everything you&#039;ve got. Taking a break from all your troubles sure would help a lot. Wouldn&#039;t you like them to go away? Sometimes you have to go, where Sandi takes your name. And she&#039;s always glad you came. You wanna be where you can pay, for your troubles to go away. You wanna be where Sandi takes your name. You wanna go where Deadpool knows, money is all the same. You wanna go where Sandi takes your name. You wanna go where Deadpoll knows, money is all the same. You wanna go where Sandi takes your name.&amp;quot; D.P., Inc. is role-played before a live studio audience.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FENWAY&lt;br /&gt;
&lt;br /&gt;
 Imagine if you will a young couple; let&#039;s call them the Un family. They had a bouncing baby boy, so what do they call him you might ask? They named him after the ancient Greek poet Homer, or the Simpson&#039;s character, I&#039;m not really sure about that. But Homer Un is pretty handy with a baseball bat. Weasel, C.F., Fenway, and I usually share a table at the Hellhouse.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FOURTH WALL&lt;br /&gt;
&lt;br /&gt;
 If you haven&#039;t figured out that I know I&#039;m a M.U.S.H. character by now, then you have what I like to call a learning disability. It&#039;s okay, United Heroes takes all kinds, even me. But just because I know I&#039;m a M.U.S.H. character doesn&#039;t mean I have to beat you over the head with it. It&#039;s a lot more fun when it&#039;s a subtle wink. I should probably clarify that it wasn&#039;t very fun to write this application.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
GAMBIT ROULETTE&lt;br /&gt;
&lt;br /&gt;
 This trope is still called Gambit Roulette? Guys, I thought we settled this? It really should be Deadpool Roulette, but whatever you call it, I&#039;m a master of the convoluted plans that seem to rely on random chance, but invariably come off without a hitch. My plans should never work out, except that more often than not, they do. Sometimes, I even surprise myself, isn&#039;t that cool?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HELLHOUSE&lt;br /&gt;
&lt;br /&gt;
 Sister Margaret&#039;s School for Wayward Children has been burned, condemned, demolished, rebuilt, and burned again. Somewhere along the way, it became a Mercenary Club run by Patch, which is short for Dispatcher, but not as short as he is. It&#039;s great, it&#039;s got pool tables, a jukebox, and a bar, but it&#039;s got one problem: Location, Location, Location. It&#039;s in freakin&#039; Keystone!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ILANEY BRUKNER&lt;br /&gt;
&lt;br /&gt;
 When a teleportation belt isn&#039;t enough, or it&#039;s not working, I turn to Ilaney Brukner, my plump personal pilot. She&#039;s sensitive about her weight, which is why I never shut up about it. It&#039;s called motivation. Look it up sometime!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
IMAGE INDUCER&lt;br /&gt;
&lt;br /&gt;
 Blond, brunette, redhead, I change my appearance with the tides, and my handy dandy image inducer. I don&#039;t really know how it works. You&#039;d have to ask Weasel about that, but I think it&#039;s tuned to my brainwaves. That&#039;s probably not good for the inducer. If I can see it, or think it, I can look like it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
INTERMISSION&lt;br /&gt;
&lt;br /&gt;
 Oh, there&#039;s no resource here. But you&#039;ve been so good at reading that I thought you deserved a break. Have a Kit Kat. You should also copy and paste this link into your browser: https://www.youtube.com/watch?v=ptKgRecPi1I Wasn&#039;t that fun? But, now we return you to your regularly scheduled sheet.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MAGIC SATCHEL&lt;br /&gt;
&lt;br /&gt;
 I found this cool satchel in my backyard. I think it&#039;s magic or &amp;lt;insert technobabble here&amp;gt; I use it to store weapons, ammo, and some other goodies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MARY ZERO&lt;br /&gt;
&lt;br /&gt;
 Agent X swears that we have this girl named Mary Zero working for us, but I think it&#039;s just an excuse for him to collect two paycheques. Whoever heard of a girl with the power of imperceptibility? Now, what was I talking about?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
OUTLAW&lt;br /&gt;
&lt;br /&gt;
 Inez Temple is one of my crazy employees at D.P., Inc. She doesn&#039;t have to be Inez, but it helps. She hates it when people call her Crazy Inez. She&#039;s a mutant with super strength, durability, eye-hand coordination, and an uncanny ability to remain decent while wearing the micro-est of micro-miniskirts.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PATCH&lt;br /&gt;
&lt;br /&gt;
 You probably think that Patch is a short, hairy, little, runt, with anger issues, who spends his days in a seedy bar, with even seedier people, and you know what, you&#039;re absolutely right! But he&#039;s still not the Patch you&#039;re thinking of. This one owns and operates the Hellhouse. Patch is short for dispatcher. He gives me mercenary contracts and I give him a cut of the money. His real name is Robert Stirrat, and he&#039;s a fan of Liza Minnelli.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RATBAG&lt;br /&gt;
&lt;br /&gt;
 Erik Nicieza is my official biographer. He has no superpowers and few skills, but he once stumbled into D.P., Inc., wrote Ratbag several dozen times on the application form, and more than that, he showed gumption. I like that. He used to have trouble thinking, he used to be homeless, but he&#039;s better now.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SANDI BRANDENBURG&lt;br /&gt;
&lt;br /&gt;
 Good help is so hard to find, but in Sondra Brandenburg, I found a real keeper. She used to be an exotic dancer and I&#039;m sure she has other skills too. Sandi&#039;s my secretary at D.P., Inc. She also has really bad taste in men.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SCOOTER&lt;br /&gt;
&lt;br /&gt;
 Vespa is not just a scooter, it&#039;s a way of life. It says so right on the brochure. Even though I&#039;ve got a teleportation belt, I love getting around the city on my kickass moped. I&#039;ve gotten that baby up to 58 miles per hour. Thirty more, and a flux capacitor, and I&#039;ll be going back to the future!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
TELEPORTATION BELT&lt;br /&gt;
&lt;br /&gt;
 Everybody should have one; they&#039;re ever so much fun! I use mine to teleport myself out of, and occasionally into, dangerous situations. I also use it to creep on this Irish girl I like. I wonder if it&#039;s better for the environment than using a car. It probably is. I bet it is. Hey Weasel? Weasel! WEASEL!?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WEALTH&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I work hard for the money, so hard for it honey, I works hard for the money, and you better treat me riiiiight!&amp;quot; I&#039;m a working man. I don&#039;t have a trust fund, I wasn&#039;t raised in a mansion by some wheelchair-bound Englishman, and my dad didn&#039;t leave me a crystal castle. I&#039;m just a regular Joe, and knowing is half the battle. I have to work or it&#039;s no new Christmas toys for Widdle Wade. If I&#039;ve got to go crawling through a sewer to get a piece of some reptile for an eccentric billionaire, I will. If I have to crash a party in Berlin, then ich bin ein Berliner. Come on, baby needs a new pair of shoes.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WEAPONRY&lt;br /&gt;
&lt;br /&gt;
 I like guns, I like grenades, I like sais, knives, and katanas. If I&#039;m not using a gun or something sharp, there&#039;s probably something wrong with me. Better make that something else that&#039;s wrong with me. The ones that aren&#039;t strapped to my back, belt, thigh, or boots, are stored in my magic satchel.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WEASEL&lt;br /&gt;
&lt;br /&gt;
 My buddy, mi compadre, Weasel is a friend, kind of a sidekick, he supplies with information, and all those wonderful toys. He&#039;s probably my best friend, and that&#039;s not just because his real name is Jack Hammer. He&#039;s not really all there, you know, in the head, so I try to set a good example for him. He&#039;s learning. Once he tried to betray me. I was so proud of him and so angry with him too. That was fun. It didn&#039;t work, but I still took him back anyway.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WOLFRAM AND HART&lt;br /&gt;
&lt;br /&gt;
 As a law firm, Wolfram and Hart typically defends unscrupulous and detestable clients that includes stalkers, mobsters, murderers, corrupt politicians, and pretty much any other bad guy who can afford their services. They have real estate, entertainment, science, research and intelligence, and even a precognitive division. They think it&#039;s my destiny to become a Guardian of Humanity and they seek to expedite the apocalypse. Sure they&#039;re batshit crazy, but I just couldn&#039;t say no that kind of health and dental coverage.&lt;br /&gt;
|Weaknesses=CANCER&lt;br /&gt;
&lt;br /&gt;
 I have cancer and I&#039;m alive. I should count my blessings. But the cure was almost as bad as the disease. My healing factor&#039;s waging a constant battle to keep the cancer in check. Sometimes it does all right, and I almost look normal. But other times it leaves me looking like a freak show. I&#039;m pretty sensitive about it. That&#039;s why I wear the mask. The people who see me without one have a nasty habit of getting hurt, badly hurt, just as soon as I cover up.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ENEMIES&lt;br /&gt;
&lt;br /&gt;
 It&#039;s not easy being me. Everyone wants a piece, and there&#039;s not enough to go around. The queue starts with T-Ray, and it stretches wow, that&#039;s far. Quick, somebody call Guinness, I&#039;m thirsty and I think we&#039;ve got a new world record. Do they even make that book anymore? Come on guys, it&#039;s time to go digital. But there are a lot of people who would like to nail yours truly to the wall. Some are good people, some are not so good, but they all want me.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
IDENTITY&lt;br /&gt;
&lt;br /&gt;
 You might have noticed how often people set public identity or secret identity as a flaw, but I can&#039;t do that. Everybody knows that I&#039;m Wade Wilson, so I kind of have that whole public identity problem. But here&#039;s the catch. I&#039;m not even sure if Wade Wilson is my real name. I think that&#039;s why T-Ray hates me so much. He&#039;s not sure either. Last I heard, I&#039;m Wade Winston Wilson, and he&#039;s Wade T. Wilson. But nobody seems to know what the T stands for. If you&#039;re confused, don&#039;t worry, I&#039;m sure that&#039;ll be retconned soon.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MENTAL HEALTH&lt;br /&gt;
&lt;br /&gt;
 There was a time when I thought that sanity was an either or. You&#039;re sane, or you&#039;re not. But then I discovered that there&#039;s now just a grey area between them, but a whole rainbow of colours, and its colours, not colors, colours, got it? Now that we&#039;ve got that cleared up, where was I? Oh yeah, I may seem cartoonish or childlike, but I&#039;m not so bad. When I do bad things to good people, it&#039;s not out of malice, and sometimes it&#039;s unintentional. The rest of the time it&#039;s because I was paid well. So what I&#039;m trying to say here is that my sanity hangs by a thread. I could go twenty years and never see it break, or it could snap tomorrow. Isn&#039;t that fun? May you live in interesting times?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MERCENARY&lt;br /&gt;
&lt;br /&gt;
 It&#039;s a dirty job, but somebody has to do it. I&#039;m a mercenary, the one with the mouth, though most mercenaries do in fact have mouths, I&#039;m kind of famous for mine. I make a living by killing people, though not all my contracts involve death. Sometimes I&#039;m asked to steal, and once, I was hired to do a kid&#039;s birthday party. Even I thought that was messed up, but a job is a job.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MOUTHY&lt;br /&gt;
&lt;br /&gt;
 My most lethal weapon is my mouth, but it can be just as bad for me as it is for all of you. I never shut up. I&#039;ll just talk nonsense until you surrender, or commit suicide. I&#039;ll make fun of anyone or anything, fat things, skinny things, things that grow on rocks, tough things, sissy things, even things with chicken pox, love Deadpool, the Amazing Deadpool, the merc you want to hire! What was I talking about again? Oh yeah, how mouthy I am. Everyone&#039;s fair game for the merc with the mouth. No one&#039;s safe, not even me. I&#039;ll take every avenue to ridicule someone, and I know these streets like the back of my hand. Did I always have six fingers? One, two, three, four, five, six, ok.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
REPUTATION&lt;br /&gt;
&lt;br /&gt;
 My reputation precedes me. People I&#039;ve never met know me by my costume, my can do attitude, and my real name. I&#039;m still not sure how they know, but I&#039;ve given up trying to figure that one out. It&#039;s not like I make a habit of introducing myself as Wade Wilson. Before we meet, you probably know that I&#039;m a mercenary, a criminal, and that I kill people for money. But I&#039;ve got it covered. I hired Ratbag to be my personal biographer, so he&#039;ll sort it out.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SOCIOPATHIC&lt;br /&gt;
&lt;br /&gt;
 Most sociopaths live fairly ordinary lives. They try to hide it, but I don&#039;t. I embrace it. I act out all the time. I kill people for money. I do what I want, when I want, and I don&#039;t care who knows it. I have a violent streak, but don&#039;t hold that against me. &amp;quot;Hi diddly dee, a bad boys life for me.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
T-RAY&lt;br /&gt;
&lt;br /&gt;
 T-Ray is a large, and I do mean large, albino redhead, who wears a band-aid on his nose. I think he originally put it there to keep his nose from falling off, but I have no idea why he kept it after his healing factor reattached his nose. He hates me because I registered the domain names for every variation of Wade Wilson I could think of. I may have killed his wife.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WEAPON PLUS&lt;br /&gt;
&lt;br /&gt;
 You&#039;ve got to hand it to that wacky Canadian super hero project, preferably something in the small explosive range. I actually volunteered for the Weapon Plus program. How stupid was that? They put me in Weapon X, but not the cool Weapon X, I had to settle for being part of the second instalment. Nobody remembers the second instalment. If not for me, Kyle Gibney would have been the cool guy in the second instalment. Yeah, think about that for a minute. Anyway, their five year reunion is coming up, and I really don&#039;t plan on attending. If they phone, I&#039;m getting Consuela from Family Guy to answer it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WOMEN&lt;br /&gt;
&lt;br /&gt;
 I have a way with women. I can look across a crowded room and pick out the one I could have the most dysfunctional relationship imaginable with. My relationships are pretty destructive, and to top it all off, I&#039;m usually too lazy or too tired to end it properly. They have a habit of coming back to bite me in the behind at the worst possible time. When I do find someone who&#039;s good for me, her friends think I&#039;m bad for her, and they&#039;re right.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
WORKSHOP&lt;br /&gt;
&lt;br /&gt;
 Don&#039;t, just don&#039;t mention the Workshop. It was possibly the most traumatic experience of my entire life, and I&#039;ve had my share of those. Even mentioning it can be enough to set me off. It also shuts me up, so it&#039;s a good thing that there aren&#039;t many people who know about it. Mention it at your own risk.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Deadlights&amp;diff=1812</id>
		<title>Deadlights</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Deadlights&amp;diff=1812"/>
		<updated>2017-10-04T01:49:33Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Deadlights&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1268&lt;br /&gt;
|Img=https://i.imgur.com/IAYGMz6.png&lt;br /&gt;
|FullName=Maria Gloria Zapata Y Alvarez&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Urban Pirate&lt;br /&gt;
|Groups=[[Brotherhood]]&lt;br /&gt;
|Quote=&amp;quot; . . . &amp;quot;&lt;br /&gt;
|PAge=16&lt;br /&gt;
|AAge=16&lt;br /&gt;
|DOB=13 April 2009&lt;br /&gt;
|Height=165 cm&lt;br /&gt;
|Weight=53 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Orange&lt;br /&gt;
|Song=&amp;quot;A Stranger I Remain&amp;quot; - MGR:Revengeance OST&lt;br /&gt;
|Profile=Growing up in the Narrows is never an easy thing, but to the woman known only as Deadlights, it was the finest training camp the world could offer. This self-styled &amp;quot;Urban Pirate&amp;quot; has decided to strike out and make her mark on the world, challenging the powers that be just to see how high she can climb. Combining ambidextrous marksmanship with Omni-spectral vision and the ability to curve the trajectory of her bullets, those heights might be dizzying indeed.&lt;br /&gt;
|Abilities=ENHANCED GUNSMITH&lt;br /&gt;
 Deadlights has an intuitive understanding of gun and ammunition design, function and creation. She can design guns of nearly any caliber, material or purpose, and can repair, break down and rebuild them; she can also fashion nearly any type of ammunition to fit the gun. This allows her to maintain a unique arsenal of her own design. This has the side-effect of making her ammunition untraceable (no known manufacturer).&lt;br /&gt;
&lt;br /&gt;
FASTE NERVES&lt;br /&gt;
 Maria&#039;s nervous system and thought processes operate at a much faster level than the average human being. This power works in tandem with Omni-spectral Vision and Trajectory Curving: While using her &amp;quot;second sight&amp;quot;, her neurological processes work so rapidly that the world seems to slow down, effectively putting reality in &#039;bullet time&#039; for her. This allows her to move and react at speeds beyond that of the average human being.&lt;br /&gt;
&lt;br /&gt;
OMNI-SPECTRAL VISION&lt;br /&gt;
 Within the confines of a normal distance of line of sight, Maria is able to detect all possible forms of energy with her eyes. This includes light, motion, heat, electromagnetism, magic, and even fluctuations in space time and dimensional barriers. Barring technology or magic that negates or reflects energy sources, nothing is hidden from her vision. By focusing on energy sources, Maria is able to see through solid matter, though not perfectly: The strength of the energy source acts like &#039;light&#039; passing through matter&#039;s &#039;shadow&#039;; the more &#039;light&#039;, the easier to see by.&lt;br /&gt;
|Skills=GUN KATA&lt;br /&gt;
 A form of martial arts based on rapidly calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy, producing the appearance of being able to dodge bullets, or have bullets seemingly pass through unharmed. Practicioners of this art are expert marksmen who rarely miss a target.&lt;br /&gt;
&lt;br /&gt;
MULTI-LINGUAL&lt;br /&gt;
 Deadlights speaks English, Formal Spanish, Old Chinese (circa 1800&#039;s) and American Sign Language.&lt;br /&gt;
&lt;br /&gt;
TONFA&lt;br /&gt;
 Maria uses her bladed guns with the same martial arts techniques used in wielding tonfa / police batons.&lt;br /&gt;
&lt;br /&gt;
TRAJECTORY CURVING&lt;br /&gt;
 Maria can curve the trajectory of her fired bullets through a combination of mental calculation and physical movements. This allows her to shoot at targets from behind or around objects. This ability can only be used in conjunction with her &amp;quot;Second Sight&amp;quot;, which provides her with enough visual information to aim for the shot. This curving technique works best with bullets but can be extended to knives, darts or small objects, with lesser efficacy.&lt;br /&gt;
&lt;br /&gt;
TWO HANDS&lt;br /&gt;
 Maria is an outstanding marksman with either hand, and can use both guns in tandem.&lt;br /&gt;
&lt;br /&gt;
URBAN PIRACY&lt;br /&gt;
 A combination of various urban and survival skills, such as breaking and entering, hotwiring standard vehicles, disappearing into a crowd or an urban environment, knowledge of criminal behavior and culture, finding food and shelter, where to sell stolen goods, methods of avoiding and escaping police, and being aware of dangers inherent to &amp;quot;ghetto&amp;quot; or &amp;quot;slum&amp;quot; environments.&lt;br /&gt;
|Resources=CORSAIR PISTOLS&lt;br /&gt;
 Deadlights&#039; primary weapons are a pair of personally designed heavy-caliber handguns fitted with short bayonettes along the bottom of the barrel. While she can create varying forms of ammo, she has designed her gun blades to use more standard varieties, such as hollow points, armor piercing, bullets containing a tracking chip, or even non-lethal rubber bullets. The blades of the weapons can be used in hand-to combat as long knives or as cutting tools, and the tops of the guns are designed for use as tonfa.&lt;br /&gt;
&lt;br /&gt;
FULLSUIT&lt;br /&gt;
 A completely sealed combat suit worn as Maria&#039;s primary costume. It&#039;s waterproof, and lightly armored with a thin kevlar weave that resists low caliber ammunition and standard blade weaponry. It comes with a ventilation and oxygenation system that can be turned on to filter out gasses and toxins, or be used underwater for up to two hours. The armored backpack can withstand munitions up to fifty caliber and the concussion impacts from low-grade explosives, compression from falling up to 20 feet and penetration from standard blades. It contains spare ammunition, medical kits, rations, and oxygenation and filtration systems. The goggles have retractable darkening lenses rating for welding, which help shield out indirect bright lights (but would not help against intense, directed beams aimed at the eyes).&lt;br /&gt;
|Weaknesses=ENERGY CLOAKING&lt;br /&gt;
 Any material, spell or technology that cloaks, deflects or blocks the flow of energy can be used to hide things from Dealights&#039; sight.&lt;br /&gt;
&lt;br /&gt;
FAMILY LEGACY&lt;br /&gt;
 It&#039;s been fully impressed into Maria since birth that she *must* live up to the reputation of the Pirate Queens before her. She believes she has no hope for a normal life, and believes that she can in no way walk back any evil she has done, despite understanding or even loathing prior actions: She fully grasps right from wrong, but feels she has no choice but to do wrong even if she may want to. Her sublimated guilt and fatalistic outlook express themselves through extreme risk-taking behavior.&lt;br /&gt;
&lt;br /&gt;
GUILTY&lt;br /&gt;
 The psychological stress of attempting to smother a still very healthy conscience can be taken advantage of by those capable of reading minds or seeing the signs. Confronting her with evidence that she is not the hardened criminal she appears to be can put her completely offguard or even reduce her to a catatonic state.&lt;br /&gt;
&lt;br /&gt;
NEWBIE&lt;br /&gt;
 Deadlights is just beginning her full launch into the career of Pirate Queen and while skilled, lacks experience. She has no concept yet of her natural mental and physical limitations, and ends up wildly spitballing plans and actions simply to discover what works; this causes her to take unnecessary risks that put herself and others in danger. Both failure AND success can be her undoing.&lt;br /&gt;
&lt;br /&gt;
OVERLOAD&lt;br /&gt;
 Deadlights is more vulnerable to temporary blindness from bright lights using her &amp;quot;second sight&amp;quot;. Any excessive amounts of energy, be they magical, energy or radiation, can render her unable to see, sometimes for days at a time.&lt;br /&gt;
&lt;br /&gt;
PERIODIC INSOMNIA&lt;br /&gt;
 Maria can see through her eyelids; her eyes do not &#039;turn off&#039; when she closes them, and she requires some kind of energy dampening system or material to stop seeing things. While she has adjusted to this over time, she has difficulty falling asleep and staying asleep. She goes through bouts of extreme fatigue and borderline insanity before simply collapsing in exhaustion for unpredictable amounts of time.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Deadlights&amp;diff=1811</id>
		<title>Deadlights</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Deadlights&amp;diff=1811"/>
		<updated>2017-10-04T01:48:27Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Deadlights |Color=#333 |TextColor=#c1c1c1 |Char_id=1268 |Img=https://pasteboard.co/GFCt4MK.jpg |FullName=Maria Gloria Zapata Y Alvarez |Gender=Femal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Deadlights&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1268&lt;br /&gt;
|Img=https://pasteboard.co/GFCt4MK.jpg&lt;br /&gt;
|FullName=Maria Gloria Zapata Y Alvarez&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Urban Pirate&lt;br /&gt;
|Groups=[[Brotherhood]]&lt;br /&gt;
|Quote=&amp;quot; . . . &amp;quot;&lt;br /&gt;
|PAge=16&lt;br /&gt;
|AAge=16&lt;br /&gt;
|DOB=13 April 2009&lt;br /&gt;
|Height=165 cm&lt;br /&gt;
|Weight=53 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Orange&lt;br /&gt;
|Song=&amp;quot;A Stranger I Remain&amp;quot; - MGR:Revengeance OST&lt;br /&gt;
|Profile=Growing up in the Narrows is never an easy thing, but to the woman known only as Deadlights, it was the finest training camp the world could offer. This self-styled &amp;quot;Urban Pirate&amp;quot; has decided to strike out and make her mark on the world, challenging the powers that be just to see how high she can climb. Combining ambidextrous marksmanship with Omni-spectral vision and the ability to curve the trajectory of her bullets, those heights might be dizzying indeed.&lt;br /&gt;
|Abilities=ENHANCED GUNSMITH&lt;br /&gt;
 Deadlights has an intuitive understanding of gun and ammunition design, function and creation. She can design guns of nearly any caliber, material or purpose, and can repair, break down and rebuild them; she can also fashion nearly any type of ammunition to fit the gun. This allows her to maintain a unique arsenal of her own design. This has the side-effect of making her ammunition untraceable (no known manufacturer).&lt;br /&gt;
&lt;br /&gt;
FASTE NERVES&lt;br /&gt;
 Maria&#039;s nervous system and thought processes operate at a much faster level than the average human being. This power works in tandem with Omni-spectral Vision and Trajectory Curving: While using her &amp;quot;second sight&amp;quot;, her neurological processes work so rapidly that the world seems to slow down, effectively putting reality in &#039;bullet time&#039; for her. This allows her to move and react at speeds beyond that of the average human being.&lt;br /&gt;
&lt;br /&gt;
OMNI-SPECTRAL VISION&lt;br /&gt;
 Within the confines of a normal distance of line of sight, Maria is able to detect all possible forms of energy with her eyes. This includes light, motion, heat, electromagnetism, magic, and even fluctuations in space time and dimensional barriers. Barring technology or magic that negates or reflects energy sources, nothing is hidden from her vision. By focusing on energy sources, Maria is able to see through solid matter, though not perfectly: The strength of the energy source acts like &#039;light&#039; passing through matter&#039;s &#039;shadow&#039;; the more &#039;light&#039;, the easier to see by.&lt;br /&gt;
|Skills=GUN KATA&lt;br /&gt;
 A form of martial arts based on rapidly calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy, producing the appearance of being able to dodge bullets, or have bullets seemingly pass through unharmed. Practicioners of this art are expert marksmen who rarely miss a target.&lt;br /&gt;
&lt;br /&gt;
MULTI-LINGUAL&lt;br /&gt;
 Deadlights speaks English, Formal Spanish, Old Chinese (circa 1800&#039;s) and American Sign Language.&lt;br /&gt;
&lt;br /&gt;
TONFA&lt;br /&gt;
 Maria uses her bladed guns with the same martial arts techniques used in wielding tonfa / police batons.&lt;br /&gt;
&lt;br /&gt;
TRAJECTORY CURVING&lt;br /&gt;
 Maria can curve the trajectory of her fired bullets through a combination of mental calculation and physical movements. This allows her to shoot at targets from behind or around objects. This ability can only be used in conjunction with her &amp;quot;Second Sight&amp;quot;, which provides her with enough visual information to aim for the shot. This curving technique works best with bullets but can be extended to knives, darts or small objects, with lesser efficacy.&lt;br /&gt;
&lt;br /&gt;
TWO HANDS&lt;br /&gt;
 Maria is an outstanding marksman with either hand, and can use both guns in tandem.&lt;br /&gt;
&lt;br /&gt;
URBAN PIRACY&lt;br /&gt;
 A combination of various urban and survival skills, such as breaking and entering, hotwiring standard vehicles, disappearing into a crowd or an urban environment, knowledge of criminal behavior and culture, finding food and shelter, where to sell stolen goods, methods of avoiding and escaping police, and being aware of dangers inherent to &amp;quot;ghetto&amp;quot; or &amp;quot;slum&amp;quot; environments.&lt;br /&gt;
|Resources=CORSAIR PISTOLS&lt;br /&gt;
 Deadlights&#039; primary weapons are a pair of personally designed heavy-caliber handguns fitted with short bayonettes along the bottom of the barrel. While she can create varying forms of ammo, she has designed her gun blades to use more standard varieties, such as hollow points, armor piercing, bullets containing a tracking chip, or even non-lethal rubber bullets. The blades of the weapons can be used in hand-to combat as long knives or as cutting tools, and the tops of the guns are designed for use as tonfa.&lt;br /&gt;
&lt;br /&gt;
FULLSUIT&lt;br /&gt;
 A completely sealed combat suit worn as Maria&#039;s primary costume. It&#039;s waterproof, and lightly armored with a thin kevlar weave that resists low caliber ammunition and standard blade weaponry. It comes with a ventilation and oxygenation system that can be turned on to filter out gasses and toxins, or be used underwater for up to two hours. The armored backpack can withstand munitions up to fifty caliber and the concussion impacts from low-grade explosives, compression from falling up to 20 feet and penetration from standard blades. It contains spare ammunition, medical kits, rations, and oxygenation and filtration systems. The goggles have retractable darkening lenses rating for welding, which help shield out indirect bright lights (but would not help against intense, directed beams aimed at the eyes).&lt;br /&gt;
|Weaknesses=ENERGY CLOAKING&lt;br /&gt;
 Any material, spell or technology that cloaks, deflects or blocks the flow of energy can be used to hide things from Dealights&#039; sight.&lt;br /&gt;
&lt;br /&gt;
FAMILY LEGACY&lt;br /&gt;
 It&#039;s been fully impressed into Maria since birth that she *must* live up to the reputation of the Pirate Queens before her. She believes she has no hope for a normal life, and believes that she can in no way walk back any evil she has done, despite understanding or even loathing prior actions: She fully grasps right from wrong, but feels she has no choice but to do wrong even if she may want to. Her sublimated guilt and fatalistic outlook express themselves through extreme risk-taking behavior.&lt;br /&gt;
&lt;br /&gt;
GUILTY&lt;br /&gt;
 The psychological stress of attempting to smother a still very healthy conscience can be taken advantage of by those capable of reading minds or seeing the signs. Confronting her with evidence that she is not the hardened criminal she appears to be can put her completely offguard or even reduce her to a catatonic state.&lt;br /&gt;
&lt;br /&gt;
NEWBIE&lt;br /&gt;
 Deadlights is just beginning her full launch into the career of Pirate Queen and while skilled, lacks experience. She has no concept yet of her natural mental and physical limitations, and ends up wildly spitballing plans and actions simply to discover what works; this causes her to take unnecessary risks that put herself and others in danger. Both failure AND success can be her undoing.&lt;br /&gt;
&lt;br /&gt;
OVERLOAD&lt;br /&gt;
 Deadlights is more vulnerable to temporary blindness from bright lights using her &amp;quot;second sight&amp;quot;. Any excessive amounts of energy, be they magical, energy or radiation, can render her unable to see, sometimes for days at a time.&lt;br /&gt;
&lt;br /&gt;
PERIODIC INSOMNIA&lt;br /&gt;
 Maria can see through her eyelids; her eyes do not &#039;turn off&#039; when she closes them, and she requires some kind of energy dampening system or material to stop seeing things. While she has adjusted to this over time, she has difficulty falling asleep and staying asleep. She goes through bouts of extreme fatigue and borderline insanity before simply collapsing in exhaustion for unpredictable amounts of time.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Datalink&amp;diff=1810</id>
		<title>Datalink</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Datalink&amp;diff=1810"/>
		<updated>2017-10-04T00:56:35Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Jennifer Lindon |Color=#333 |TextColor=#c1c1c1 |Char_id=1334 |Img=http://i.imgur.com/1XIAfhX.png |FullName=Jennifer Lindon |Gender=Female |Species=M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jennifer Lindon&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1334&lt;br /&gt;
|Img=http://i.imgur.com/1XIAfhX.png&lt;br /&gt;
|FullName=Jennifer Lindon&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student&lt;br /&gt;
|Groups=[[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;Yeah, yeah, you&#039;re strong, I get it, can you move? I&#039;m trying to get to the library and you&#039;re in the way.&amp;quot;&lt;br /&gt;
|PAge=15&lt;br /&gt;
|AAge=15&lt;br /&gt;
|DOB=12 December 2009&lt;br /&gt;
|Height=159 cm&lt;br /&gt;
|Weight=65 kg&lt;br /&gt;
|Hair=White&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Evanna Lynch&lt;br /&gt;
|Profile=Jennifer Lindon, or Datalink, is a teenage mutant still trying to figure out how to best make use of her natural mastery over the digital.&lt;br /&gt;
|Abilities=DGIGITIZATION&lt;br /&gt;
&lt;br /&gt;
	Jennifer can enter any turned on and logged in digital device that she can touch. She then effectively runs on that computer as a piece of software with the same authorization as the user account that she entered through. From there, she can explore any network it is connected to (including the internet) by moving from computer to computer, preserving the authorization of the original user account (which on most other computers will be practically zero, but on certain networks may be more substantial.)&lt;br /&gt;
&lt;br /&gt;
	She can also attempt to force herself to gain the authorization of any other user on whichever computer she is currently on, and with her current level of skill this doesn&#039;t take too much effort on typical personal computers and smartphones, but as security becomes more tight it rapidly becomes more difficult for her to do such.&lt;br /&gt;
&lt;br /&gt;
	Anti-virus software and similar not only complicates forcing authorization, but they also respond to it by trying to seal or delete her, and while she can make an emergency escape for any computer connected to another, it inflicts real injury and she cannot return to such a computer for at least a week, and possibly more for more advanced anti-virus, without immediately alerting them to her existence.&lt;br /&gt;
&lt;br /&gt;
	She can always exit the current computer she&#039;s in if she&#039;s got at least a basic user-level authority. By doing so she rematerializes into the physical world, a process which takes a couple seconds and leaves her very vulnerable.&lt;br /&gt;
|Skills=RANDOM TRIVIA&lt;br /&gt;
 While very few of the things she knows are particularly unique, Jenny does know quite a varied selection of miscellaneous trivia she&#039;s picked up while reading books or trawling the internet. Some of it is likely to be out of date or just plain wrong, but most of it is accurate and just mostly useless.&lt;br /&gt;
|Resources=FAMILY&lt;br /&gt;
 Jennifer is part of a loving middle class family and while they don&#039;t directly buy stuff for her as a general rule, preferring instead to give her a modest allowance, they do pay directly for important things like tuition, travel costs (that they agree to) legal fees (as little as necessary) and various insurances.&lt;br /&gt;
&lt;br /&gt;
PERSONAL&lt;br /&gt;
 Jennifer owns a basic personal wardrobe, a recent (but not most recent) jailbroken iPhone, a gaming capable laptop with various useful pieces of consumer software and a bunch of games, and a large stack of books. She also receives a modest allowance to spend on whichever.&lt;br /&gt;
|Weaknesses=DIGITIZATION&lt;br /&gt;
&lt;br /&gt;
	While in a computer or other digital device, in many ways Jennifer is just another piece of software, just another file. Many of the tools used to get rid of an unwanted piece of software, including automated ones, can genuinely harm her. While in general she has enough time to respond to that to head to a different computer, automated systems keep the ability to instantly respond to her presence for at least a week after last detecting her.&lt;br /&gt;
&lt;br /&gt;
	Even if she gets away as soon as she realizes the threat, she will already have been hurt. Not much for individual problems, but enough to leave bruises or cuts that remain even after returning to the flesh.&lt;br /&gt;
&lt;br /&gt;
	Returning to the flesh takes a few seconds, during which time she is unable to see her environment or move to respond to anything. She is at such a point obviously materializing and static, making it quite obvious to tell that she&#039;s unlikely to be able to act for a little bit.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1809</id>
		<title>Darkstar</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1809"/>
		<updated>2017-10-03T23:44:41Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darkstar&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1325&lt;br /&gt;
|Img=https://i.imgur.com/cwV3Syb.jpg&lt;br /&gt;
|FullName=Laynia Petrovna&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer / Diplomat&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=20&lt;br /&gt;
|AAge=20&lt;br /&gt;
|DOB=29 August 2005&lt;br /&gt;
|Height=168 cm&lt;br /&gt;
|Weight=125 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Valentina Zelyaeva&lt;br /&gt;
|Profile=Born to a nuclear physicist and his wife who were accidentally irradiated during a government experiment, Laynia and her twin brother, Nicolai, were spirited away by Russian Intelligence at birth and were being trained to become loyal agents of the state. The twins were chosen due to the possibility that they may develop mutant powers; powers which the government could hone and use as weapons. They were put under the tutelage of Professor Piotr Phobos who was raising and training Russian youths to become super soldiers. After her mutant abilities manifested, Laynia was given the code name Darkstar due to her use of the Darkforce energy. She is now a part of the Russian super hero team, The Winter Guard and is currently on a diplomatic tour of the world.&lt;br /&gt;
|Abilities=DARKFORCE ENERGY SOURCE&lt;br /&gt;
 During the government&#039;s testing to see exactly what her mutant abilities can accomplish, they tried to see if her Darkforce could be used as some sort of alternate energy and to their surprise, Laynia was capable of doing just that. Darkstar was able to repower, or recharge, the remains of the Russian military&#039;s dismissed robotics projects and brought them back to life.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE FLIGHT&lt;br /&gt;
 Darkstar has the power of levitation and can fly at subsonic speeds by generating a virtually invisible portal to the Darkforce dimension that follow the contours of her body. In order to increase its counterbalance with gravity and wind resistance, she had to angle the portal more steeply as she accelerates so that the attractive force did not leave her center of gravity (and her moment of inertia) behind as it draws her along.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIFE DRAIN&lt;br /&gt;
 One of the aspects of the Darkforce power which Darkstar has been reluctant to use, is that one can drain the life force of all living things with it. Just as it devours light, it also feeds off of life energy. During her training, she was urged to do just this in practice and stopped before she was able to finish the job, for what sort of Hero would she be?&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIGHT CONSUMPTION&lt;br /&gt;
 Like many Darkforce users, Darkstar can use her powers to absorb all surrounding light and radiation. This has many uses, including pitching the area into darkness, but this also means that she can drain any light energy directed at her, as long as she is prepared to absorb it.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE MANIPULATION&lt;br /&gt;
 Dark Force Manipulation=Darkstar has the power to tap into and manipulate an extradimensional energy called the Darkforce. While the Darkforce can be used in various different ways, like covering an area in a dark cloud, Darkstar&#039;s primary focus of power is solidifying this energy into solid constructs. These constructs, possessing the density of steel and have a resistance to concussive forces of up to 320 pounds per square inch (500 pounds of TNT at 20 feet). She uses this energy both offensively and defensively as she can mold them into any shape or object she desires. She can use the Darkforce to create a barrier around herself or her teammates if under attack or she can encase her enemies in the energy mass to trap them. Darkstar can also cast out the dark energy into a concussive force at her opponents, capable of impacting an object with sufficient power to rupture 3-inch solid hard carbon steel or tip over an average, loaded railroad boxcar (15 tons).&lt;br /&gt;
&lt;br /&gt;
There was also an instance where she was able to control another Darkforce user&#039;s own abilities by closing down his Darkforce portal as he attempted to escape.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE TELEPORTATION&lt;br /&gt;
 The Darkforce energy is actually a pocket dimension in which Darkstar can travel through to teleport from one place to another. She can transport up to three other passengers with her. This passage is used as a route of escape more than anything else, but there were times when she teleported herself and some teammates behind enemy lines. The teleportation itself will often leave her and her passengers disoriented for a time, their eyes sensitive to light, which makes this less than ideal in dangerous situations. She can, if she wished, allow someone to be swallowed up by the Darkforce, as a way to trap them in the other dimension, but so far, she&lt;br /&gt;
|Skills=ATHLETICS&lt;br /&gt;
 Due to her strenuous training under the tutelage of the Russian Executive Security Committee, Laynia has the strength and endurance of an Olympic level athlete.&lt;br /&gt;
&lt;br /&gt;
COMBAT TRAINING&lt;br /&gt;
 To mold her into an agent of the state, the Russian Executive Security Committee trained her in various martial arts and hand-to-hand combat techniques as well as acrobatics to improve her agility. As this came secondary to her learning to hone her mutant powers, she is fairly decent using this as defensive measures, but she knows that there is always room for improvement.&lt;br /&gt;
&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
 Despite her sometimes off-putting cold demeanor, Laynia was always one of the most level-headed of her teammates, and where necessary, she knows when to step in before things escalate too quickly. While, she can often be honest and direct with her opinions, she understands the necessity of playing nice, and will consider all options to obtain the best outcome for both parties.&lt;br /&gt;
&lt;br /&gt;
MULTILINGUAL&lt;br /&gt;
 Multilingual = As a diplomat for the Winter Guard and an agent of the Russian Intelligence, Laynia was taught to be well-versed in a variety of languages as it would be helpful on her diplomatic tour around the world. Of course, Russian is her native tongue, with English and French tieing as her second strongest languages. She has basic conversational skills in German, Mandarin, Japanese and Arabic and Korean.&lt;br /&gt;
&lt;br /&gt;
PILOT&lt;br /&gt;
 As part of her training with the Committee, Laynia received pilot training. Perhaps due to the fact that The Winter Guard has their own personal jet, The Soverign.&lt;br /&gt;
|Resources=RUSSIAN INTELLIGENCE&lt;br /&gt;
 The Russian Executive Security Committee. This intelligence and security agency is simply the successor of the former KGB after the dissolution of Soviet Union. It was the chief government agency acting as internal security, intelligence and secret police. It was this Intelligence agency that took Laynia and her brother away from their father and who also put them into training under Professor Phobos. Laynia also trained under the tutelage of one of their agents as they groomed her to become an agent of the state herself. Laynia and the Winter Guard receive orders from the Committee and it the Committee that pays for their expenses.&lt;br /&gt;
&lt;br /&gt;
WINTER GUARD&lt;br /&gt;
 The Winter Guard is the super hero team officially sanctioned by the Russian Executive Security Committee. Many of its members were students of Professor Phobos while others were a part of one Russian military or intelligence agency or other. Their base of operation is currently located in Moscow and this is where the Winter Guard members reside and train.&lt;br /&gt;
|Weaknesses=BROTHER&lt;br /&gt;
 Though she did not realize that Nicolai Krylenko was her brother as they were growing up as children, she was always close to him, as a friend. However, once it was revealed, the bond between siblings have grown ever tighter. Nicolai would do anything to protect Laynia as she would for him. If anything would happen to Nicolai, Laynia&#039;s rage may hold no limits.&lt;br /&gt;
&lt;br /&gt;
FOREIGNER&lt;br /&gt;
 Darkstar is a Russian citizen who is often sent out for Diplomatic purposes for both the Winter Guard and the state. Her presence may make people wary of her true intentions and due to her attachment to the Russian Executive Security Committee, they may treat her with distrust.&lt;br /&gt;
&lt;br /&gt;
MUTANT&lt;br /&gt;
 With certain prejudices against mutants and with the knowledge that even her own homeland had executed mutants in large numbers in the past, Laynia knows that there are people who are still wary of mutants or anyone with super powers. Also, as a mutant, she can be tracked by anyone who has the ability or technology to do so, along with having her powers shut off by anyone with that ability.&lt;br /&gt;
&lt;br /&gt;
POWER LIMITATIONS&lt;br /&gt;
 Like with many mutant powers, Darkstar&#039;s ability to create darkforce constructs rely heavily on focus and concentration. If she loses that focus, the stability of her constructs may start to weaken and when she loses consciousness, her constructs disappear altogether. This could prove deadly if she loses focus mid-flight.&lt;br /&gt;
&lt;br /&gt;
RUSSIAN GOVERNMENT&lt;br /&gt;
 From the day she was born, Laynia and her brother were stolen from their family by the Committee because the state wished to use them as tools if they showed signs of having any mutant abilities. Through out her childhood, the state had lied to her, as they raised her to become a loyal agent for their cause. And now, even as heroes to the Russian people, The Winter Guard have been sent out on missions where the government had told them one thing, only for them to realize that there were other underlying reasons as well which they were kept in the dark about. Not only that, but now Darkstar has been tasked to observe and note the locations and actions of any Russian super who have either defected or currently reside outside of the Motherland. While, she is curious to know the reasoning to these departures, the answers may not be to her liking.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1808</id>
		<title>Darkstar</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1808"/>
		<updated>2017-10-03T23:44:20Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darkstar&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1325&lt;br /&gt;
|Img=$]:https://i.imgur.com/cwV3Syb.jpg&lt;br /&gt;
|FullName=Laynia Petrovna&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer / Diplomat&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=20&lt;br /&gt;
|AAge=20&lt;br /&gt;
|DOB=29 August 2005&lt;br /&gt;
|Height=168 cm&lt;br /&gt;
|Weight=125 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Valentina Zelyaeva&lt;br /&gt;
|Profile=Born to a nuclear physicist and his wife who were accidentally irradiated during a government experiment, Laynia and her twin brother, Nicolai, were spirited away by Russian Intelligence at birth and were being trained to become loyal agents of the state. The twins were chosen due to the possibility that they may develop mutant powers; powers which the government could hone and use as weapons. They were put under the tutelage of Professor Piotr Phobos who was raising and training Russian youths to become super soldiers. After her mutant abilities manifested, Laynia was given the code name Darkstar due to her use of the Darkforce energy. She is now a part of the Russian super hero team, The Winter Guard and is currently on a diplomatic tour of the world.&lt;br /&gt;
|Abilities=DARKFORCE ENERGY SOURCE&lt;br /&gt;
 During the government&#039;s testing to see exactly what her mutant abilities can accomplish, they tried to see if her Darkforce could be used as some sort of alternate energy and to their surprise, Laynia was capable of doing just that. Darkstar was able to repower, or recharge, the remains of the Russian military&#039;s dismissed robotics projects and brought them back to life.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE FLIGHT&lt;br /&gt;
 Darkstar has the power of levitation and can fly at subsonic speeds by generating a virtually invisible portal to the Darkforce dimension that follow the contours of her body. In order to increase its counterbalance with gravity and wind resistance, she had to angle the portal more steeply as she accelerates so that the attractive force did not leave her center of gravity (and her moment of inertia) behind as it draws her along.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIFE DRAIN&lt;br /&gt;
 One of the aspects of the Darkforce power which Darkstar has been reluctant to use, is that one can drain the life force of all living things with it. Just as it devours light, it also feeds off of life energy. During her training, she was urged to do just this in practice and stopped before she was able to finish the job, for what sort of Hero would she be?&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIGHT CONSUMPTION&lt;br /&gt;
 Like many Darkforce users, Darkstar can use her powers to absorb all surrounding light and radiation. This has many uses, including pitching the area into darkness, but this also means that she can drain any light energy directed at her, as long as she is prepared to absorb it.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE MANIPULATION&lt;br /&gt;
 Dark Force Manipulation=Darkstar has the power to tap into and manipulate an extradimensional energy called the Darkforce. While the Darkforce can be used in various different ways, like covering an area in a dark cloud, Darkstar&#039;s primary focus of power is solidifying this energy into solid constructs. These constructs, possessing the density of steel and have a resistance to concussive forces of up to 320 pounds per square inch (500 pounds of TNT at 20 feet). She uses this energy both offensively and defensively as she can mold them into any shape or object she desires. She can use the Darkforce to create a barrier around herself or her teammates if under attack or she can encase her enemies in the energy mass to trap them. Darkstar can also cast out the dark energy into a concussive force at her opponents, capable of impacting an object with sufficient power to rupture 3-inch solid hard carbon steel or tip over an average, loaded railroad boxcar (15 tons).&lt;br /&gt;
&lt;br /&gt;
There was also an instance where she was able to control another Darkforce user&#039;s own abilities by closing down his Darkforce portal as he attempted to escape.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE TELEPORTATION&lt;br /&gt;
 The Darkforce energy is actually a pocket dimension in which Darkstar can travel through to teleport from one place to another. She can transport up to three other passengers with her. This passage is used as a route of escape more than anything else, but there were times when she teleported herself and some teammates behind enemy lines. The teleportation itself will often leave her and her passengers disoriented for a time, their eyes sensitive to light, which makes this less than ideal in dangerous situations. She can, if she wished, allow someone to be swallowed up by the Darkforce, as a way to trap them in the other dimension, but so far, she&lt;br /&gt;
|Skills=ATHLETICS&lt;br /&gt;
 Due to her strenuous training under the tutelage of the Russian Executive Security Committee, Laynia has the strength and endurance of an Olympic level athlete.&lt;br /&gt;
&lt;br /&gt;
COMBAT TRAINING&lt;br /&gt;
 To mold her into an agent of the state, the Russian Executive Security Committee trained her in various martial arts and hand-to-hand combat techniques as well as acrobatics to improve her agility. As this came secondary to her learning to hone her mutant powers, she is fairly decent using this as defensive measures, but she knows that there is always room for improvement.&lt;br /&gt;
&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
 Despite her sometimes off-putting cold demeanor, Laynia was always one of the most level-headed of her teammates, and where necessary, she knows when to step in before things escalate too quickly. While, she can often be honest and direct with her opinions, she understands the necessity of playing nice, and will consider all options to obtain the best outcome for both parties.&lt;br /&gt;
&lt;br /&gt;
MULTILINGUAL&lt;br /&gt;
 Multilingual = As a diplomat for the Winter Guard and an agent of the Russian Intelligence, Laynia was taught to be well-versed in a variety of languages as it would be helpful on her diplomatic tour around the world. Of course, Russian is her native tongue, with English and French tieing as her second strongest languages. She has basic conversational skills in German, Mandarin, Japanese and Arabic and Korean.&lt;br /&gt;
&lt;br /&gt;
PILOT&lt;br /&gt;
 As part of her training with the Committee, Laynia received pilot training. Perhaps due to the fact that The Winter Guard has their own personal jet, The Soverign.&lt;br /&gt;
|Resources=RUSSIAN INTELLIGENCE&lt;br /&gt;
 The Russian Executive Security Committee. This intelligence and security agency is simply the successor of the former KGB after the dissolution of Soviet Union. It was the chief government agency acting as internal security, intelligence and secret police. It was this Intelligence agency that took Laynia and her brother away from their father and who also put them into training under Professor Phobos. Laynia also trained under the tutelage of one of their agents as they groomed her to become an agent of the state herself. Laynia and the Winter Guard receive orders from the Committee and it the Committee that pays for their expenses.&lt;br /&gt;
&lt;br /&gt;
WINTER GUARD&lt;br /&gt;
 The Winter Guard is the super hero team officially sanctioned by the Russian Executive Security Committee. Many of its members were students of Professor Phobos while others were a part of one Russian military or intelligence agency or other. Their base of operation is currently located in Moscow and this is where the Winter Guard members reside and train.&lt;br /&gt;
|Weaknesses=BROTHER&lt;br /&gt;
 Though she did not realize that Nicolai Krylenko was her brother as they were growing up as children, she was always close to him, as a friend. However, once it was revealed, the bond between siblings have grown ever tighter. Nicolai would do anything to protect Laynia as she would for him. If anything would happen to Nicolai, Laynia&#039;s rage may hold no limits.&lt;br /&gt;
&lt;br /&gt;
FOREIGNER&lt;br /&gt;
 Darkstar is a Russian citizen who is often sent out for Diplomatic purposes for both the Winter Guard and the state. Her presence may make people wary of her true intentions and due to her attachment to the Russian Executive Security Committee, they may treat her with distrust.&lt;br /&gt;
&lt;br /&gt;
MUTANT&lt;br /&gt;
 With certain prejudices against mutants and with the knowledge that even her own homeland had executed mutants in large numbers in the past, Laynia knows that there are people who are still wary of mutants or anyone with super powers. Also, as a mutant, she can be tracked by anyone who has the ability or technology to do so, along with having her powers shut off by anyone with that ability.&lt;br /&gt;
&lt;br /&gt;
POWER LIMITATIONS&lt;br /&gt;
 Like with many mutant powers, Darkstar&#039;s ability to create darkforce constructs rely heavily on focus and concentration. If she loses that focus, the stability of her constructs may start to weaken and when she loses consciousness, her constructs disappear altogether. This could prove deadly if she loses focus mid-flight.&lt;br /&gt;
&lt;br /&gt;
RUSSIAN GOVERNMENT&lt;br /&gt;
 From the day she was born, Laynia and her brother were stolen from their family by the Committee because the state wished to use them as tools if they showed signs of having any mutant abilities. Through out her childhood, the state had lied to her, as they raised her to become a loyal agent for their cause. And now, even as heroes to the Russian people, The Winter Guard have been sent out on missions where the government had told them one thing, only for them to realize that there were other underlying reasons as well which they were kept in the dark about. Not only that, but now Darkstar has been tasked to observe and note the locations and actions of any Russian super who have either defected or currently reside outside of the Motherland. While, she is curious to know the reasoning to these departures, the answers may not be to her liking.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1807</id>
		<title>Darkstar</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1807"/>
		<updated>2017-10-03T23:43:11Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darkstar&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1325&lt;br /&gt;
|Img=$]:https://ibb.co/cLz5Z5&lt;br /&gt;
|FullName=Laynia Petrovna&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer / Diplomat&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=20&lt;br /&gt;
|AAge=20&lt;br /&gt;
|DOB=29 August 2005&lt;br /&gt;
|Height=168 cm&lt;br /&gt;
|Weight=125 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Valentina Zelyaeva&lt;br /&gt;
|Profile=Born to a nuclear physicist and his wife who were accidentally irradiated during a government experiment, Laynia and her twin brother, Nicolai, were spirited away by Russian Intelligence at birth and were being trained to become loyal agents of the state. The twins were chosen due to the possibility that they may develop mutant powers; powers which the government could hone and use as weapons. They were put under the tutelage of Professor Piotr Phobos who was raising and training Russian youths to become super soldiers. After her mutant abilities manifested, Laynia was given the code name Darkstar due to her use of the Darkforce energy. She is now a part of the Russian super hero team, The Winter Guard and is currently on a diplomatic tour of the world.&lt;br /&gt;
|Abilities=DARKFORCE ENERGY SOURCE&lt;br /&gt;
 During the government&#039;s testing to see exactly what her mutant abilities can accomplish, they tried to see if her Darkforce could be used as some sort of alternate energy and to their surprise, Laynia was capable of doing just that. Darkstar was able to repower, or recharge, the remains of the Russian military&#039;s dismissed robotics projects and brought them back to life.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE FLIGHT&lt;br /&gt;
 Darkstar has the power of levitation and can fly at subsonic speeds by generating a virtually invisible portal to the Darkforce dimension that follow the contours of her body. In order to increase its counterbalance with gravity and wind resistance, she had to angle the portal more steeply as she accelerates so that the attractive force did not leave her center of gravity (and her moment of inertia) behind as it draws her along.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIFE DRAIN&lt;br /&gt;
 One of the aspects of the Darkforce power which Darkstar has been reluctant to use, is that one can drain the life force of all living things with it. Just as it devours light, it also feeds off of life energy. During her training, she was urged to do just this in practice and stopped before she was able to finish the job, for what sort of Hero would she be?&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIGHT CONSUMPTION&lt;br /&gt;
 Like many Darkforce users, Darkstar can use her powers to absorb all surrounding light and radiation. This has many uses, including pitching the area into darkness, but this also means that she can drain any light energy directed at her, as long as she is prepared to absorb it.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE MANIPULATION&lt;br /&gt;
 Dark Force Manipulation=Darkstar has the power to tap into and manipulate an extradimensional energy called the Darkforce. While the Darkforce can be used in various different ways, like covering an area in a dark cloud, Darkstar&#039;s primary focus of power is solidifying this energy into solid constructs. These constructs, possessing the density of steel and have a resistance to concussive forces of up to 320 pounds per square inch (500 pounds of TNT at 20 feet). She uses this energy both offensively and defensively as she can mold them into any shape or object she desires. She can use the Darkforce to create a barrier around herself or her teammates if under attack or she can encase her enemies in the energy mass to trap them. Darkstar can also cast out the dark energy into a concussive force at her opponents, capable of impacting an object with sufficient power to rupture 3-inch solid hard carbon steel or tip over an average, loaded railroad boxcar (15 tons).&lt;br /&gt;
&lt;br /&gt;
There was also an instance where she was able to control another Darkforce user&#039;s own abilities by closing down his Darkforce portal as he attempted to escape.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE TELEPORTATION&lt;br /&gt;
 The Darkforce energy is actually a pocket dimension in which Darkstar can travel through to teleport from one place to another. She can transport up to three other passengers with her. This passage is used as a route of escape more than anything else, but there were times when she teleported herself and some teammates behind enemy lines. The teleportation itself will often leave her and her passengers disoriented for a time, their eyes sensitive to light, which makes this less than ideal in dangerous situations. She can, if she wished, allow someone to be swallowed up by the Darkforce, as a way to trap them in the other dimension, but so far, she&lt;br /&gt;
|Skills=ATHLETICS&lt;br /&gt;
 Due to her strenuous training under the tutelage of the Russian Executive Security Committee, Laynia has the strength and endurance of an Olympic level athlete.&lt;br /&gt;
&lt;br /&gt;
COMBAT TRAINING&lt;br /&gt;
 To mold her into an agent of the state, the Russian Executive Security Committee trained her in various martial arts and hand-to-hand combat techniques as well as acrobatics to improve her agility. As this came secondary to her learning to hone her mutant powers, she is fairly decent using this as defensive measures, but she knows that there is always room for improvement.&lt;br /&gt;
&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
 Despite her sometimes off-putting cold demeanor, Laynia was always one of the most level-headed of her teammates, and where necessary, she knows when to step in before things escalate too quickly. While, she can often be honest and direct with her opinions, she understands the necessity of playing nice, and will consider all options to obtain the best outcome for both parties.&lt;br /&gt;
&lt;br /&gt;
MULTILINGUAL&lt;br /&gt;
 Multilingual = As a diplomat for the Winter Guard and an agent of the Russian Intelligence, Laynia was taught to be well-versed in a variety of languages as it would be helpful on her diplomatic tour around the world. Of course, Russian is her native tongue, with English and French tieing as her second strongest languages. She has basic conversational skills in German, Mandarin, Japanese and Arabic and Korean.&lt;br /&gt;
&lt;br /&gt;
PILOT&lt;br /&gt;
 As part of her training with the Committee, Laynia received pilot training. Perhaps due to the fact that The Winter Guard has their own personal jet, The Soverign.&lt;br /&gt;
|Resources=RUSSIAN INTELLIGENCE&lt;br /&gt;
 The Russian Executive Security Committee. This intelligence and security agency is simply the successor of the former KGB after the dissolution of Soviet Union. It was the chief government agency acting as internal security, intelligence and secret police. It was this Intelligence agency that took Laynia and her brother away from their father and who also put them into training under Professor Phobos. Laynia also trained under the tutelage of one of their agents as they groomed her to become an agent of the state herself. Laynia and the Winter Guard receive orders from the Committee and it the Committee that pays for their expenses.&lt;br /&gt;
&lt;br /&gt;
WINTER GUARD&lt;br /&gt;
 The Winter Guard is the super hero team officially sanctioned by the Russian Executive Security Committee. Many of its members were students of Professor Phobos while others were a part of one Russian military or intelligence agency or other. Their base of operation is currently located in Moscow and this is where the Winter Guard members reside and train.&lt;br /&gt;
|Weaknesses=BROTHER&lt;br /&gt;
 Though she did not realize that Nicolai Krylenko was her brother as they were growing up as children, she was always close to him, as a friend. However, once it was revealed, the bond between siblings have grown ever tighter. Nicolai would do anything to protect Laynia as she would for him. If anything would happen to Nicolai, Laynia&#039;s rage may hold no limits.&lt;br /&gt;
&lt;br /&gt;
FOREIGNER&lt;br /&gt;
 Darkstar is a Russian citizen who is often sent out for Diplomatic purposes for both the Winter Guard and the state. Her presence may make people wary of her true intentions and due to her attachment to the Russian Executive Security Committee, they may treat her with distrust.&lt;br /&gt;
&lt;br /&gt;
MUTANT&lt;br /&gt;
 With certain prejudices against mutants and with the knowledge that even her own homeland had executed mutants in large numbers in the past, Laynia knows that there are people who are still wary of mutants or anyone with super powers. Also, as a mutant, she can be tracked by anyone who has the ability or technology to do so, along with having her powers shut off by anyone with that ability.&lt;br /&gt;
&lt;br /&gt;
POWER LIMITATIONS&lt;br /&gt;
 Like with many mutant powers, Darkstar&#039;s ability to create darkforce constructs rely heavily on focus and concentration. If she loses that focus, the stability of her constructs may start to weaken and when she loses consciousness, her constructs disappear altogether. This could prove deadly if she loses focus mid-flight.&lt;br /&gt;
&lt;br /&gt;
RUSSIAN GOVERNMENT&lt;br /&gt;
 From the day she was born, Laynia and her brother were stolen from their family by the Committee because the state wished to use them as tools if they showed signs of having any mutant abilities. Through out her childhood, the state had lied to her, as they raised her to become a loyal agent for their cause. And now, even as heroes to the Russian people, The Winter Guard have been sent out on missions where the government had told them one thing, only for them to realize that there were other underlying reasons as well which they were kept in the dark about. Not only that, but now Darkstar has been tasked to observe and note the locations and actions of any Russian super who have either defected or currently reside outside of the Motherland. While, she is curious to know the reasoning to these departures, the answers may not be to her liking.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1806</id>
		<title>Darkstar</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darkstar&amp;diff=1806"/>
		<updated>2017-10-03T23:42:40Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Darkstar |Color=#333 |TextColor=#c1c1c1 |Char_id=1325 |Img=https://ibb.co/cLz5Z5 |FullName=Laynia Petrovna |Gender=Female |Species=Mutant |Theme=Mar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darkstar&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1325&lt;br /&gt;
|Img=https://ibb.co/cLz5Z5&lt;br /&gt;
|FullName=Laynia Petrovna&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer / Diplomat&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=20&lt;br /&gt;
|AAge=20&lt;br /&gt;
|DOB=29 August 2005&lt;br /&gt;
|Height=168 cm&lt;br /&gt;
|Weight=125 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Valentina Zelyaeva&lt;br /&gt;
|Profile=Born to a nuclear physicist and his wife who were accidentally irradiated during a government experiment, Laynia and her twin brother, Nicolai, were spirited away by Russian Intelligence at birth and were being trained to become loyal agents of the state. The twins were chosen due to the possibility that they may develop mutant powers; powers which the government could hone and use as weapons. They were put under the tutelage of Professor Piotr Phobos who was raising and training Russian youths to become super soldiers. After her mutant abilities manifested, Laynia was given the code name Darkstar due to her use of the Darkforce energy. She is now a part of the Russian super hero team, The Winter Guard and is currently on a diplomatic tour of the world.&lt;br /&gt;
|Abilities=DARKFORCE ENERGY SOURCE&lt;br /&gt;
 During the government&#039;s testing to see exactly what her mutant abilities can accomplish, they tried to see if her Darkforce could be used as some sort of alternate energy and to their surprise, Laynia was capable of doing just that. Darkstar was able to repower, or recharge, the remains of the Russian military&#039;s dismissed robotics projects and brought them back to life.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE FLIGHT&lt;br /&gt;
 Darkstar has the power of levitation and can fly at subsonic speeds by generating a virtually invisible portal to the Darkforce dimension that follow the contours of her body. In order to increase its counterbalance with gravity and wind resistance, she had to angle the portal more steeply as she accelerates so that the attractive force did not leave her center of gravity (and her moment of inertia) behind as it draws her along.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIFE DRAIN&lt;br /&gt;
 One of the aspects of the Darkforce power which Darkstar has been reluctant to use, is that one can drain the life force of all living things with it. Just as it devours light, it also feeds off of life energy. During her training, she was urged to do just this in practice and stopped before she was able to finish the job, for what sort of Hero would she be?&lt;br /&gt;
&lt;br /&gt;
DARKFORCE LIGHT CONSUMPTION&lt;br /&gt;
 Like many Darkforce users, Darkstar can use her powers to absorb all surrounding light and radiation. This has many uses, including pitching the area into darkness, but this also means that she can drain any light energy directed at her, as long as she is prepared to absorb it.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE MANIPULATION&lt;br /&gt;
 Dark Force Manipulation=Darkstar has the power to tap into and manipulate an extradimensional energy called the Darkforce. While the Darkforce can be used in various different ways, like covering an area in a dark cloud, Darkstar&#039;s primary focus of power is solidifying this energy into solid constructs. These constructs, possessing the density of steel and have a resistance to concussive forces of up to 320 pounds per square inch (500 pounds of TNT at 20 feet). She uses this energy both offensively and defensively as she can mold them into any shape or object she desires. She can use the Darkforce to create a barrier around herself or her teammates if under attack or she can encase her enemies in the energy mass to trap them. Darkstar can also cast out the dark energy into a concussive force at her opponents, capable of impacting an object with sufficient power to rupture 3-inch solid hard carbon steel or tip over an average, loaded railroad boxcar (15 tons).&lt;br /&gt;
&lt;br /&gt;
There was also an instance where she was able to control another Darkforce user&#039;s own abilities by closing down his Darkforce portal as he attempted to escape.&lt;br /&gt;
&lt;br /&gt;
DARKFORCE TELEPORTATION&lt;br /&gt;
 The Darkforce energy is actually a pocket dimension in which Darkstar can travel through to teleport from one place to another. She can transport up to three other passengers with her. This passage is used as a route of escape more than anything else, but there were times when she teleported herself and some teammates behind enemy lines. The teleportation itself will often leave her and her passengers disoriented for a time, their eyes sensitive to light, which makes this less than ideal in dangerous situations. She can, if she wished, allow someone to be swallowed up by the Darkforce, as a way to trap them in the other dimension, but so far, she&lt;br /&gt;
|Skills=ATHLETICS&lt;br /&gt;
 Due to her strenuous training under the tutelage of the Russian Executive Security Committee, Laynia has the strength and endurance of an Olympic level athlete.&lt;br /&gt;
&lt;br /&gt;
COMBAT TRAINING&lt;br /&gt;
 To mold her into an agent of the state, the Russian Executive Security Committee trained her in various martial arts and hand-to-hand combat techniques as well as acrobatics to improve her agility. As this came secondary to her learning to hone her mutant powers, she is fairly decent using this as defensive measures, but she knows that there is always room for improvement.&lt;br /&gt;
&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
 Despite her sometimes off-putting cold demeanor, Laynia was always one of the most level-headed of her teammates, and where necessary, she knows when to step in before things escalate too quickly. While, she can often be honest and direct with her opinions, she understands the necessity of playing nice, and will consider all options to obtain the best outcome for both parties.&lt;br /&gt;
&lt;br /&gt;
MULTILINGUAL&lt;br /&gt;
 Multilingual = As a diplomat for the Winter Guard and an agent of the Russian Intelligence, Laynia was taught to be well-versed in a variety of languages as it would be helpful on her diplomatic tour around the world. Of course, Russian is her native tongue, with English and French tieing as her second strongest languages. She has basic conversational skills in German, Mandarin, Japanese and Arabic and Korean.&lt;br /&gt;
&lt;br /&gt;
PILOT&lt;br /&gt;
 As part of her training with the Committee, Laynia received pilot training. Perhaps due to the fact that The Winter Guard has their own personal jet, The Soverign.&lt;br /&gt;
|Resources=RUSSIAN INTELLIGENCE&lt;br /&gt;
 The Russian Executive Security Committee. This intelligence and security agency is simply the successor of the former KGB after the dissolution of Soviet Union. It was the chief government agency acting as internal security, intelligence and secret police. It was this Intelligence agency that took Laynia and her brother away from their father and who also put them into training under Professor Phobos. Laynia also trained under the tutelage of one of their agents as they groomed her to become an agent of the state herself. Laynia and the Winter Guard receive orders from the Committee and it the Committee that pays for their expenses.&lt;br /&gt;
&lt;br /&gt;
WINTER GUARD&lt;br /&gt;
 The Winter Guard is the super hero team officially sanctioned by the Russian Executive Security Committee. Many of its members were students of Professor Phobos while others were a part of one Russian military or intelligence agency or other. Their base of operation is currently located in Moscow and this is where the Winter Guard members reside and train.&lt;br /&gt;
|Weaknesses=BROTHER&lt;br /&gt;
 Though she did not realize that Nicolai Krylenko was her brother as they were growing up as children, she was always close to him, as a friend. However, once it was revealed, the bond between siblings have grown ever tighter. Nicolai would do anything to protect Laynia as she would for him. If anything would happen to Nicolai, Laynia&#039;s rage may hold no limits.&lt;br /&gt;
&lt;br /&gt;
FOREIGNER&lt;br /&gt;
 Darkstar is a Russian citizen who is often sent out for Diplomatic purposes for both the Winter Guard and the state. Her presence may make people wary of her true intentions and due to her attachment to the Russian Executive Security Committee, they may treat her with distrust.&lt;br /&gt;
&lt;br /&gt;
MUTANT&lt;br /&gt;
 With certain prejudices against mutants and with the knowledge that even her own homeland had executed mutants in large numbers in the past, Laynia knows that there are people who are still wary of mutants or anyone with super powers. Also, as a mutant, she can be tracked by anyone who has the ability or technology to do so, along with having her powers shut off by anyone with that ability.&lt;br /&gt;
&lt;br /&gt;
POWER LIMITATIONS&lt;br /&gt;
 Like with many mutant powers, Darkstar&#039;s ability to create darkforce constructs rely heavily on focus and concentration. If she loses that focus, the stability of her constructs may start to weaken and when she loses consciousness, her constructs disappear altogether. This could prove deadly if she loses focus mid-flight.&lt;br /&gt;
&lt;br /&gt;
RUSSIAN GOVERNMENT&lt;br /&gt;
 From the day she was born, Laynia and her brother were stolen from their family by the Committee because the state wished to use them as tools if they showed signs of having any mutant abilities. Through out her childhood, the state had lied to her, as they raised her to become a loyal agent for their cause. And now, even as heroes to the Russian people, The Winter Guard have been sent out on missions where the government had told them one thing, only for them to realize that there were other underlying reasons as well which they were kept in the dark about. Not only that, but now Darkstar has been tasked to observe and note the locations and actions of any Russian super who have either defected or currently reside outside of the Motherland. While, she is curious to know the reasoning to these departures, the answers may not be to her liking.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darkness&amp;diff=1805</id>
		<title>Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darkness&amp;diff=1805"/>
		<updated>2017-10-03T23:31:12Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Jackie |Color=#333 |TextColor=#c1c1c1 |Char_id=1410 |Img=https://goo.gl/ebkPAc |FullName=Jackson &amp;quot;Jackie&amp;quot; Estacado |Gender=Male |Species=Primordial...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jackie&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1410&lt;br /&gt;
|Img=https://goo.gl/ebkPAc&lt;br /&gt;
|FullName=Jackson &amp;quot;Jackie&amp;quot; Estacado&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Primordial&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Mafia Hitman&lt;br /&gt;
|Groups=[[Mystic Arts]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;I&#039;ve always believed that everyone has a good side, and a bad side. Even a guy like Eddie Shrote. Sure, he&#039;s tortured and killed a few people but then again - you should see his bad side. And for what he did to you? Both sides are as good as dead.&amp;quot;&lt;br /&gt;
|PAge=21&lt;br /&gt;
|AAge=21&lt;br /&gt;
|DOB=22 December 2003&lt;br /&gt;
|Height=6&#039;4&amp;quot;&lt;br /&gt;
|Weight=223 lbs&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Light Blue&lt;br /&gt;
|Actor=Joe Manganiello&lt;br /&gt;
|Song=&amp;quot;I Miss You&amp;quot; by Blink 182&lt;br /&gt;
|Profile=Jackie is not a nice person. He&#039;s spent the last 15 years of his life under the care and tutoring of one of the most ruthless mafia bosses in New York. His penchant and talent for violence earned him power and respect. His ability to turn off his conscience has kept him sane through it all. Now that he&#039;s the host for the Primordial force called the Darkness he&#039;s struggling to control even baser urges.&lt;br /&gt;
|Abilities=DARKLINGS&lt;br /&gt;
 Darklings are the impish, deviant, base and foul-mouthed servants of the Darkness. Created from necroplasmic materials and animated by the spirit of the Darkness, the Darklings are the foot-soldiers of the Darkness host - serving and obeying his every whim, protecting him from harm, and tending to his needs. The hosts communicate with the Darklings through telepathy, able to give them commands and receive messages and images wherever they are as well as see and hear through their eyes.&lt;br /&gt;
&lt;br /&gt;
	Superhuman Physicality - Darklings are superhumanly strong, agile, resilient and fast, regardless of size. They are able to evolve to become stronger, bigger and more viscous. They can scale sheer surfaces, and jump several feet into the air. Their teeth and claws can rend steel and many possess prehensile tails and large bat-like wings for flight. Many also have corrosive saliva or fiery breath, depending on the will of the wielder.&lt;br /&gt;
&lt;br /&gt;
DARKNESS ARMOR&lt;br /&gt;
 The signature ability of the Darkness is the creation of an invulnerable mystical armor about the host. This armor significantly augments the host&#039;s strength, speed and endurance, making him a powerhouse and a challenge to even the most physically powerful of meta-humans. The appearance and design of the armor is a reflection of the host&#039;s character.&lt;br /&gt;
&lt;br /&gt;
	Invulnerability - The Darkness armor is impervious to even the most destructive of kinetic and energy weapons. Although, some very high leveled attacks - repeated blows from class 100 meta-humans have been able to incapacitate the host but not actually kill him. The armor supplies oxygen and protects the host from extreme environments such as outer space, underwater, or in a gas-filled room.&lt;br /&gt;
&lt;br /&gt;
	Shape-shifting - The host can alter the appearance of the armor to perfectly mimic the appearance and voice of another individual. The host can use the armor to mimic any type of clothing. On an advanced level, they can take on the forms of dragon-like creatures. The host can manifest either bat-like or feathered wings to allow flight at a fast enough speed to reach escape velocity. The host can grow razor-sharp talons at the ends of their fingernails, blades, and spikes sufficient to pierce incredibly hard and dense materials easily. These claws also aid in adhering sheer surfaces.&lt;br /&gt;
&lt;br /&gt;
DARKNESS MANIPULATION&lt;br /&gt;
 The Darkness is shadow and can create and mold it to his will. The Darkness describes shadows as &amp;quot;merely the imprint our presence leaves on this plane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
	Tendrils - The Darkness can form tendrils that can be used to tear enemies apart or destroy obstacles. The tendrils can extend to considerable length within line of sight and are most likely as strong as the armored host.&lt;br /&gt;
&lt;br /&gt;
	Darkling Heads: The darkness manifests itself in the form of eel-like Darkling heads that can devour enemies or rip them apart.&lt;br /&gt;
&lt;br /&gt;
	Darkness Constructs: The darkness can create various constructs out of the darkness and bend them to his will. The more that the host masters the Darkness the more complex the constructs can become. Currently Jackie knows how to build working ranged weapons, similar to guns, that fire mystical projectiles of Darkness. His Blades and Claws are also mystical in nature like a magical weapon.&lt;br /&gt;
&lt;br /&gt;
HEALING FACTOR&lt;br /&gt;
 The Darkness bestows his host with inhuman powers of self-healing. As long as there is darkness, the host will reconstitute himself no matter how little of his current body remains. The host is capable of healing minor damage almost immediately, smaller portions of the body up to the size of a hand is replaced in seconds, arms/legs are returned in up to two minutes, half the body can be fixed in several minutes, and the entire body can be rebuilt in a day. His advanced self-healing abilities also make his host immune to all Earthly diseases, toxins, poisons and all supernatural afflictions (Vampirism, Lycantrophy, etc.).&lt;br /&gt;
&lt;br /&gt;
This ability becomes more limited the brighter natural or mystical/holy light is in play.&lt;br /&gt;
&lt;br /&gt;
MYSTICAL ABILITIES&lt;br /&gt;
 The Darkness allows the host other, more arcane abilities that defy the laws of physics.&lt;br /&gt;
&lt;br /&gt;
	Teleportation - The host can travel anywhere in the shadows to other places that have shadows. This is instantaneous, and he can carry no more than 5 additional individuals with him.&lt;br /&gt;
&lt;br /&gt;
	Immortality - Hosts of the Darkness have the potential to live eternally as time and death have no full dominion over them. What does matter is the minute they pass on the Darkness to their male child.&lt;br /&gt;
&lt;br /&gt;
	Reanimation - The Darkness can reanimate the dead as zombies-like creatures. They are about half as durable as the Darklings, and will only follow the simplest of commands.&lt;br /&gt;
&lt;br /&gt;
	Magical Negation - In certain instances, the Darkness has shown strong enough to overpower various mystical abilities or rituals. The host does not seem to be in full control of this power, and only works if there is an attempt to drain the Darkness or it&#039;s hosts memories.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN PHYSIQUE&lt;br /&gt;
	Superhuman Strength - The armor dramatically increases the host&#039;s strength to the point of reaching levels on par with the most physically potent of super powered beings. The armored host can lift cars with no apparent exertion, bend titanium, break chains, crush stone, send grown men flying across a room through a wall with the slightest touch, uproot trees, overpower Demons, slaughter Werewolves and Vampires, demolish a tank, and many other feats of inhuman strength. His level of strength fluctuates with access to darkness. His range can be anywhere between class 25 to 100.&lt;br /&gt;
&lt;br /&gt;
	Superhuman Speed - The host can run in excess of a hundred miles per hour while in the armor. Their reflexes are similarly accelerated, allowing them to deflect bullets with their limbs. In close distances, hosts can seem to appear and disappear from sight because of the speed of their movement.&lt;br /&gt;
&lt;br /&gt;
	Superhuman Stamina - The armor energizes the host and allows him to remain active indefinitely without tire.&lt;br /&gt;
&lt;br /&gt;
	Superhuman Agility: The Darkness also increases his host&#039;s agility allowing them to jump high over long distances, scale sheer surfaces, and to perform acrobatic and parkour feats at a superhuman level.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN SENSES&lt;br /&gt;
 The hosts senses are heightened - such as the ability to literally feel a person&#039;s footsteps from several yards away, even while underground. The ability to see in complete darkness, magical or otherwise, and retain his ability to determine depth and color. His sense of smell is enhanced to the degree of a bloodhound, not only being able to determine individuals by scent, but learning each supernatural creatures own unique scent. His sense of hearing is strong enough to identify an individual&#039;s heartbeat in a crowded room.&lt;br /&gt;
&lt;br /&gt;
	True Sight - The hosts can occasionally perceive a person as they really are, beyond the glamour of humanity, and identifying mystical creatures by sight unless they take strong precautions to ward themselves.&lt;br /&gt;
&lt;br /&gt;
	Death Sight - The host can see a person as they will be when they die and can instinctively know when, where and how that person COULD die. Since the future is always fluctuating there is no guarantee, but the closer to the time of death the more clear the image will become.&lt;br /&gt;
&lt;br /&gt;
	Empathy - The host can interpret a person&#039;s emotions and understand to a limited degree what they may be thinking. This is not as fine tuned as telepathy, and it&#039;s more impressions on the intent or interests of an individual.&lt;br /&gt;
&lt;br /&gt;
THE DARKNESS&lt;br /&gt;
 The Darkness is a Primordial force of Chaos and Creation that bestows his hosts with nearly limitless Dark power as well as allows them access to an otherworldly dimension and control over the veritable legion of Darklings who dwell there. All of the following powers are based on this connection with the Darkness. The only way the Darkness can be taken from it&#039;s host is via conception of another male child.&lt;br /&gt;
|Skills=CHARISMATIC&lt;br /&gt;
 Jackie possess natural charm and charisma that easily attracts people to him. He is capable of interacting with people in a way that draws them to him, instilling belief and trust. This translates into the ability to interact with individuals, and generally have them view him in a positive manner.&lt;br /&gt;
&lt;br /&gt;
EXPERT MARKSMAN&lt;br /&gt;
 Jackie is an excellent marksman. Comes from years of shooting people in various different ways with various different weapons. He can work any number of firearm based weaponry with ease. He&#039;s particularly talented with pistols, though semi-auto and automatic weaponry are well within his range, as well.&lt;br /&gt;
&lt;br /&gt;
EXPERT MARTIAL ARTS&lt;br /&gt;
 Jackie is a highly accomplished fighter, trained in many forms of hand-to-hand combat, and experience in fights from a very young age. He has no issue doing what he needs to win, and he believes the only â fair fight is the one you walk away from.&lt;br /&gt;
&lt;br /&gt;
GIFTED INTELLIGENCE&lt;br /&gt;
 Jackie possesses impressive natural reasoning and logic capabilities, as well as an amazing ability for information retention, and uses them to great effect. His mental acuity allows him to pick up all manner of information from various sources, decide what is relevant, and apply that information appropriately.&lt;br /&gt;
&lt;br /&gt;
TACTICIAN&lt;br /&gt;
 Jackie has been fighting since as long as he can remember. This experience only heightens his gifted tactical intellect, making him very observant and easily able to analyze his enemies and find their weaknesses. He often finds creative ways to use his abilities even in extreme circumstances, and on the verge of death.&lt;br /&gt;
|Resources=FRANCHETTI MAFIA&lt;br /&gt;
 Jackie is the most feared and reviled Hitman in the Franchetti Mafia organization. For this reason he&#039;s given the largest amount of lenience from any, to include the Don, and is able to call on the resources of the Mafia whenever he needs. He can go to restaurants, and not worry about paying. He can go to stores, and pick up whatever equipment he needs. While the technology may not be incredibly advanced, if it&#039;s something that a rich person can get than he has access to it.&lt;br /&gt;
&lt;br /&gt;
PERSONAL WEALTH&lt;br /&gt;
 Jackie has made the Franchetti family one of the most successful mafia families in New York. With that comes a large scale of personal wealth. His available funds is on par with a multi-millionaire. He doesn&#039;t have investments, or a reasonable type of reoccurring income. Still, he lives very comfortably, and can easily buy what he wants when he needs within reason.&lt;br /&gt;
&lt;br /&gt;
WEAPONS&lt;br /&gt;
 Jackie has access to most types of legal and illegal weaponry he needs in order to kill however many people the Don wants. He actually has a fully legal set of credentials to carry the two Glocks he has on him at all times.&lt;br /&gt;
|Weaknesses=ANGELUS&lt;br /&gt;
 The Angelus is the eternal enemy of The Darkness. The Angelus retains the memories of all of her previous host&#039;s lives and has led many crusades against Jackie in seeking to rid the world of The Darkness.&lt;br /&gt;
&lt;br /&gt;
The powers of the Angelus are similar, yet opposite, to the powers of The Darkness as both have the ability to create sentient beings, both commands a host of minions to do their bidding, she is immortal and has the power of flight, possesses superhuman strength, invulnerable to mortal weapons, can conjure weapons at will, breath fire, and fire bolts of light and teleport herself and other beings.&lt;br /&gt;
&lt;br /&gt;
APPOLONIA&lt;br /&gt;
 The daughter of Don Frankie, and the vengeful child of the catatonic Lauren Franchetti, who watched as her father murdered her mother&#039;s lover, which caused her mother to go into a coma. Responsible for The Angelus&#039; return, and trying to overthrow the Franchetti family. Appolonia appears to be in league with The Angelus.&lt;br /&gt;
&lt;br /&gt;
BRIGHT LIGHT!&lt;br /&gt;
 The powers of the Darkness depend on Darkness, as they are banished away by bright natural or mystical light. The host is rendered mortal in the light of day. Anything created by The Darkness is burned away by bright natural or mystical light. The Darkness host can become more tolerant of light with time, experience, and training. Weapons of light are harmful to wielders of the Darkness. Some enemies carry light cannons or flash bangs, and certain areas have lighting that severely limits the wielder&#039;s mobility and distorts their senses. To combat this weakness, hosts can destroy the light source (turning off lights in a room, smoke grenades, etc.) and sticking to the shadows.&lt;br /&gt;
&lt;br /&gt;
DARK SIDE&lt;br /&gt;
 Left to it&#039;s own devices, the Darkness will try to corrupt the host to all the darker and baser emotions of humanity. The more power that the host draws on the more likely they are to fall to these emotions. Without any outside influence, the host will become the worst that humanity has to offer, and the power to back up his sadistic whims.&lt;br /&gt;
&lt;br /&gt;
MAGDALENA&lt;br /&gt;
 The Magdalena are descended from Mary Magdalene and Jesus Christ, the first Magdalena that Jackie encountered was Sister Mariella, the daughter of Sister Rosalia. Mariella was prematurely sent to battle and kill Jackie on the church&#039;s orders, and since she was brought up in a crooked sect of the church, was a wild Christian fanatic who did not know right from wrong.&lt;br /&gt;
&lt;br /&gt;
OVERCONFIDENT&lt;br /&gt;
 Jackie is extremely confident in his combination of his experience, abilities, and the Darkness. He sometimes acts too hastily, often underestimating his enemies, which can lead to his defeat against weaker opponents.&lt;br /&gt;
&lt;br /&gt;
PASS THE CURSE!&lt;br /&gt;
If a host conceives a male with a mortal woman, the spirit of the Darkness is passed to the newly conceived child and the host dies at that moment.&lt;br /&gt;
&lt;br /&gt;
SUN DAGGER&lt;br /&gt;
 A powerful blade created by The Angelus from the essence of a dying star for the purpose of slaying the host of The Darkness. The Sun Dagger is a long, golden, double-edged dagger. It could easily kill Darklings and was powerful enough to kill a host of The Darkness, at least so long as the blade remained in the host&#039;s heart. The host would heal and resurrect as soon as the Dagger was removed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darkhawk&amp;diff=1800</id>
		<title>Darkhawk</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darkhawk&amp;diff=1800"/>
		<updated>2017-10-03T22:46:02Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Darkhawk |Color=#333 |TextColor=#c1c1c1 |Char_id=348 |Img=http://static.comicvine.com/uploads/original/11/117763/2683519-war_of_kings___darkhawk__1_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darkhawk&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=348&lt;br /&gt;
|Img=http://static.comicvine.com/uploads/original/11/117763/2683519-war_of_kings___darkhawk__1___page_5.jpg&lt;br /&gt;
|FullName=Christopher Jonathan &amp;quot;Chris&amp;quot; Powell&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer&lt;br /&gt;
|Groups=[[New Warriors]]&lt;br /&gt;
|Quote=&amp;quot;The name&#039;s Darkhawk. I thought I could retire... But because of sick freaks like you, that can never happen. There&#039;s a war going on, a war between good and evil. And in war, our elders may give the orders... But it&#039;s the young who have to fight.&amp;quot;&lt;br /&gt;
|PAge=17&lt;br /&gt;
|AAge=17&lt;br /&gt;
|DOB=24 August 2008&lt;br /&gt;
|Height=175 cm&lt;br /&gt;
|Weight=68 kg&lt;br /&gt;
|Hair=Blond&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Luke Mitchell&lt;br /&gt;
|Song=&amp;quot;Lux Aeterna&amp;quot; by Moja Baba&lt;br /&gt;
|Profile=.&lt;br /&gt;
|Abilities=CONCUSSION BLASTS&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of firing blasts of Darkforce energy through the amulet embedded in its chest. Although Chris only understands how to emit it in a beam of concussive force, it is capable of so much more. In time, he may learn to fashion shapes, weapons, and whatever else he requires, but for now, he is limited to beams of Darkforce energy.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
DARKFORCE&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour amulet is a conduit for Darkforce, which operates similarly to the various Lantern Corps. His amulet is like one of their rings. It &#039;recharges&#039; while he switches with the armour. It is limited by his imagination and skill. Without anyone to guide and teach him, he has stumbled along, discovering some uses of it, but he has only scratched the surface. There is so much more to learn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ENERGY ABSORPTION&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of absorbing energy directed at it. Chris knows this, has done it, but routinely forgets about this aspect of the armour. It has built in storage batteries to make use of any absorbed energy. It can absorb a wide variety of energies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FLIGHT&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour has primary thrusters built into the feet for lift, and has retractable glider wings under the arms to help guide him during, where he can make use of air currents. When used in tandem, it affords him a surprisingly efficient flight, using minimal system resources, while allowing for maximum maneuverability. While in the air, he can stop on a dime and change course when he needs to.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FORCE FIELD&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of creating and projecting force fields. At first, Chris liked to create a circular shield-like disk, which was attached to one of his arms, most frequently his left. But he has since learned to project external force fields in a variety of shapes. He&#039;s still learning and has only managed to create relatively simple geometric shapes. In time, he may be able to create more detailed force fields.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
GAUNTLET&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour&#039;s right hand is covered by a gauntlet, which contains a retractable set of three claws. He can extend all three or any combination of them. These claws are razor sharp and capable of cutting through virtually any material known to Earth. The claw can also be shot out, becoming akin to a grappling hook. They will grab onto something at the other end, and he can pull it towards him, or himself towards it, depending on the subject of his grapple attempt.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
INVISIBILITY&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of refracting light so that it bounces off of it, while projecting whatever is behind it. While not true invisibility, it is enough to fool peripheral vision. When far away, he can disappear, but up close, there is an obvious distortion. Chris doesn&#039;t know it, but this has to do with the fact that the armour wasn&#039;t designed for human brain chemistry. It is capable of true invisibility, but it might be capable of it with him as the user.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PHASING&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of passing through solid objects, such as walls. Chris rarely remembers this ability, and has quite a bit of difficulty directing it. He often bumps into walls when he tries. But the armour is quite capable, and he knows it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAPTOR ARMOUR&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is what turns Chris Powell into Darkhawk. All of his powers are directly tied to it. Without the armour, he would be an ordinary human being. It is very mysterious, and there is a lot that he has yet to learn about the armour, but he is getting better. He has saved many people, and has become quite the hero.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SELF-REPAIR&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is self-repairing. All Chris has to do is switch back to his human form, and the raptor armour will be, from his perspective, instantly repaired, refueled, and reloaded. Chris does not understand what he calls Null Space, but there may be some temporal shenanigans at work there. Switching, even momentarily, will make him vulnerable as well as put his identity at risk.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN AGILITY&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is not limited the way the human anatomy is. It can bend, move, contort, and stretch in movements that would be difficult, if not impossible, for a human being. When used in tandem with its superhuman reflexes, the Raptor armour can move with lightning-like efficiency.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN DURABILITY&lt;br /&gt;
&lt;br /&gt;
 While the Raptor armour is self-repairing, it is also superhumanly durable. Very few attacks are capable of damaging the armour. It has withstood significant physical impacts, energy blasts, and military grade artillery fire. It can withstand extreme temperatures of heat and cold, as well as operate in the vacuum of space. It can take far more than it can dish out.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN REFLEXES&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of responding quicker than any normal human. The sophisticated sensor array can detect threats, and begin the process of moving even before Chris wills it to. It is ready before he is, and when he choose to act, it is usually already in the process of beginning that movement.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN SPEED&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is capable of beating a commercial aircraft in a flight from New York to Coast City. On the ground, it is similarly fast. While it is far from competing with the likes of the Flash and Quicksilver, it is quite fast, from a thrown punch, to a long distance run.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN STRENGTH&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is comparatively weak. It can only lift 2 metric tons. But the designers never expected the user to rely on the armour&#039;s individual strength. Unfortunately, Chris has only learned to master a few of the armour&#039;s capabilities, and focuses more on its brute strength than the multitude of uses for Darkforce.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN VISION&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour has adaptive vision, shifting from telescopic to infra-red vision, among others, based on a sophisticated sensor array built into the armour, and what the user is trying to see. Chris doesn&#039;t understand it, but when in the armour, he can see just about anything that he wants to see.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
THOUGHT RELAY&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour connects to Chris through a thought relay. He is not really there. Instead, he is in Null Space, controlling the armour&#039;s actions remotely. It is an incredibly reliable bond, working rain or shine. As the armour is effectively a glorified mobile phone, it protects him again telepathic intrusion, as there is no mind there for someone to read or influence.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
UNIVERSAL TRANSLATOR&lt;br /&gt;
&lt;br /&gt;
 The Raptor armour is a product of Shi&#039;ar craftsmanship. It is familiar with the interstellar languages known at the time of its programming. It is also capable of learning, as it learned English. Given its translation matrix, it does not take much time, or a large sample size, for it to translate newly encountered languages.&lt;br /&gt;
|Skills=LANGUAGES&lt;br /&gt;
&lt;br /&gt;
 Chris Powell can read, write, and speak Mandarin Chinese. He&#039;s far from fluent, but he has enough to carry a conversation, ask for directions, or other routine exchanges. English is his primary language. He took some courses on French, but has forgotten most of it. Once he was able to change to Mandarin Chinese, he did, as he thought it was a far more useful language than French.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS&lt;br /&gt;
&lt;br /&gt;
 Chris Powell has studied Kendo since he was a kid. Recently, he took up Ninjutsu to help him become a better superhero. Even without the Raptor armour, he&#039;s proven able to defend himself against four bullies at once.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAPTOR ARMOUR&lt;br /&gt;
&lt;br /&gt;
 Chris Powell can operate the raptor armour. He can use many of its functions, even if he hasn&#039;t mastered them all, and is still learning. Considering he&#039;s self-taught, and it is alien technology, he&#039;s done remarkably well to learn as much as he has about it. That which he can do, he can usually replicate at any time without issue. In time, he should learn more about the suit. He&#039;s a natural at it.&lt;br /&gt;
|Resources=FAMILY&lt;br /&gt;
&lt;br /&gt;
 Chris Powell&#039;s mother is a Crown Attorney. If he ever faced legal action, he&#039;d have the best representation possible as she knows the right people to go for a given case. His father is a police officer, which also affords him some special consideration, though he&#039;s not on the best of terms with his father ever since he found out that Mike Powell is on the take. He also has twin brothers, Jason and Jon, who adores and often babysits.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
NEW WARRIORS&lt;br /&gt;
&lt;br /&gt;
 Darkhawk is a member of the New Warriors. He has friends he can call upon for help as a hero, and even though he has yet to share his identity with them, he could probably call upon them in his civilian life if he needed to. He has access to their resources, which are mostly supplied by the Taylor Foundation, which is owned by Night Thrasher.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAPTOR AMULET&lt;br /&gt;
&lt;br /&gt;
 The Raptor Amulet is the source of Darkhawk&#039;s power. Without it, Chris could never become a superhero. He would just be a normal guy. If he were ever to lose it, he would lose his access to the raptor armour. Normally he wears it around his neck under his clothes, or keeps it secure in a pocket. He is always careful not to lose it. It is his most prized possession.&lt;br /&gt;
|Weaknesses=DARKFORCE&lt;br /&gt;
&lt;br /&gt;
 The suit is powered by darkforce energy, which functions similarly to a Lantern ring of power. It must be recharged. Fortunately, transforming is enough to recharge and even repair the suit. He doesn&#039;t understand the mechanics, but in a few moments, he can recharge the suit. But he has to have those moments to recharge the suit, and while doing it, he will become human, and unmasked. If he tried to do it in combat, they might learn his identity. Most likely, they&#039;d just see some kid they have never seen before. But for that time, he would be helpless.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAGE&lt;br /&gt;
&lt;br /&gt;
 Chris Powell has a temper. It takes a lot to get him upset, but when he does get upset, he makes mistakes. Early on in his career, he even thought about murdering a bad guy. Thankfully, someone talked him out of it and made him see sense. But there&#039;s a fire inside him. It can come out at the worst of times, especially where his family is concerned.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAPTOR AMULET&lt;br /&gt;
&lt;br /&gt;
 The Raptor Amulet is the source of Darkhawk&#039;s power. If it were to break, be taken, or lost, he would cease to be Darkhawk. He could no longer access the armour. It is what makes him special. Without it, he would just be Chris Powell.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAPTOR ARMOUR&lt;br /&gt;
&lt;br /&gt;
 The Raptor Armour is not indestructible. It &#039;bleeds&#039; some kind of green substance. Under the faceplate, it is so horrifying that most people who witness it repress that memory. Even Chris cannot remember what it looks like when he saw himself in the mirror. He just remembers that he wanted to vomit and had trouble sleeping for several days. As power suits go, it has some impressive capabilities, a wide assortment, but isn&#039;t particularly powerful. That may be due to the fact that he has yet to master all of its abilities. He is still learning. But for now, he is largely a street level hero.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RESPONSIBILITIES&lt;br /&gt;
&lt;br /&gt;
 Chris Powell is a high school student. He has to study hard, do his homework, look after his younger brothers, sometimes make dinner for them, and his parents, clean, in short, he has chores. Besides that, he is a hero. He sacrifices his time and energy to help others. He feels a need to do what&#039;s right.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SECRET IDENTITY&lt;br /&gt;
&lt;br /&gt;
 Chris Powell maintains a secret identity to protect his family. If anyone ever learned who he was, they might use his family to get to him. It would also ruin his school life, and life in general. Being a publicly known hero hasn&#039;t worked for too many people. And he&#039;s not wealthy enough to do what the Fantastic Four did. So he has to do what he can to protect himself and keep his dual identity a secret, even from those who care about him.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Daredevil&amp;diff=1795</id>
		<title>Daredevil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Daredevil&amp;diff=1795"/>
		<updated>2017-10-03T22:09:45Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Daredevil |Color=#333 |TextColor=#c1c1c1 |Char_id=89 |Img=http://i.onionstatic.com/avclub/5417/23/16x9/960.jpg |FullName=Matthew Michael &amp;quot;Matt&amp;quot; Murd...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Daredevil&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=89&lt;br /&gt;
|Img=http://i.onionstatic.com/avclub/5417/23/16x9/960.jpg&lt;br /&gt;
|FullName=Matthew Michael &amp;quot;Matt&amp;quot; Murdock&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Attorney at Law&lt;br /&gt;
|Groups=[[Defenders]] [[Street Level]]&lt;br /&gt;
|Quote=&amp;quot;You&#039;ve got to feel what&#039;s not there as much as what is.&amp;quot;&lt;br /&gt;
|PAge=27&lt;br /&gt;
|AAge=27&lt;br /&gt;
|DOB=15 December 1997&lt;br /&gt;
|Height=180 cm&lt;br /&gt;
|Weight=84 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Charlie Cox&lt;br /&gt;
|Song=&amp;quot;Daredevil Main Title&amp;quot; by John Paesano and Braden Kimball&lt;br /&gt;
|Profile=Matthew Murdock&#039;s life has been defined by hardship, and the desire to make a difference. His adherence to his own personal code of morals has cost him more lucrative opportunities -- particularly as a lawyer, but also as a crime-fighter. Ever the &#039;battler&#039;, he has thrown that smirk -- bruised and bloodied -- in the faces of his adversaries, again and again, until he has achieved something good. Something right. Something...just. He has a very dry, acerbic sense of humour, which might be mistaken for *no* sense of humour, and he is extremely loyal to his friends. He is also, just as often, a pain in the ass for refusing to back down.&lt;br /&gt;
|Abilities=MEDITATION TO HEAL&lt;br /&gt;
 Between Matt&#039;s boxer-like tenacity and martial arts conditioning, he has also learned the art of meditation to speed healing. Some of it is simply mind-over-matter, where he convinces himself not to feel the pain associated with his injuries. Some of it however, is quite real. He can, with rest and focused meditation, heal approximately 20 to 30 percent faster than an ordinary human.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN AGILITY&lt;br /&gt;
 Matt&#039;s enhanced senses and years of training has made him extremely agile, quick and able to react with lightning speed and precision. He can incorporate acrobatic moves into his fighting to dodge and best position himself for knock-out blows.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN BALANCE&lt;br /&gt;
 Matt has absolute perfect balance. This along with physical conditioning allows him increased agility and allowing him to make precise movements.&lt;br /&gt;
&lt;br /&gt;
SUPERHUMAN SENSES&lt;br /&gt;
 Matt may not be able to see, but all of his other senses are heightened to an extraordinary level. His sense of smell is so acute, that he can smell a man&#039;s cologne three floors away. His hearing is so precise that he can hear a bullet cutting the air or someone&#039;s heartbeat to tell if they&#039;re lying. His sense of taste is strong enough that he can eat ice cream and tell what dairy farms the milk came from. All of these super-enhanced senses combine to allow him to see the world in an unique - and in many ways superior -way.&lt;br /&gt;
|Skills=BILINGUAL&lt;br /&gt;
 Matt speaks fluent Spanish. He also knows a lot of Latin because, well, lawyer.&lt;br /&gt;
&lt;br /&gt;
INVESTIGATION&lt;br /&gt;
 Being a lawyer requires an analytical mind and an ability to draw logical connections. Matt has extended this into his nocturnal endeavors and uses his investigatory skills to help him track down gangsters and drug dealers.&lt;br /&gt;
&lt;br /&gt;
LAW TALKIN&#039; GUY&lt;br /&gt;
 Matt is a fully accredited lawyer. He graduated summa cum laude from Columbia. He could have gotten a job at nearly any of New York&#039;s top firms. Instead, he decided to strike out on his own. Nelson and Murdock might not be very large or have many billable hours, but their consciences are clear and the believe in what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
MASTER OF MARTIAL ARTS&lt;br /&gt;
 Matt is an expert of several different forms of martial arts that he combines into a personal style. He is brutally efficient in a fight, able to react and counter ways even some of the finest fighters in the world would have trouble adjusting to. His weapon style of choice is with his billy club, but he&#039;s also very efficient at hand-to-hand or at using improvised weapons. He is also a brutally efficient boxer - a talent he inherited from his father.&lt;br /&gt;
&lt;br /&gt;
PEAK PHYSICAL CONDITION&lt;br /&gt;
 Matt is at the absolute peak of physical conditioning for a man of his age. He&#039;s been beaten around a lot (and that might cause him problems later in life) but for now, he&#039;s at the top of his game. There isn&#039;t an ounce of wasted fat or un-toned bit of muscle. He couldn&#039;t be in better shape even if he was an Olympic athlete with a professional trainer. His hero-ing makes sure he stays in shape.&lt;br /&gt;
|Resources=ARMOURED SUIT&lt;br /&gt;
 After Matt observed that one of his enemies had an armored suit that looked and felt almost like regular material, he convinced the man who made it to make him a suit of his own. Rather than mimicking the finest from Brooks Brothers, Matt&#039;s suit looks like a devil. It affords him a great deal of protection from weapons fire, melee strikes and the elements while not impeding his movements. His horned helmet protects his skull from concussion and other impacts.&lt;br /&gt;
&lt;br /&gt;
NELSON AND MURDOCK&lt;br /&gt;
 It&#039;s not much, but it&#039;s theirs. The team of Nelson and Murdock have a small law firm in the heart of Hell&#039;s Kitchen. It pays the bills. Sometimes. Well, OK, so it keeps them in pie.&lt;br /&gt;
&lt;br /&gt;
THE DEFENDERS&lt;br /&gt;
 They&#039;re a team. sort of. Who watch each others&#039; backs, sometimes? Maybe they&#039;re more like drinking buddies? Or maybe co-workers who occasionally help each other out? Either way, they are a resource.&lt;br /&gt;
&lt;br /&gt;
WEAPONRY&lt;br /&gt;
 Matt&#039;s weapon of choice is a billy club that can be separated into two sticks with a long wire between the halves. It&#039;s a very versatile, and in his hands, brutal weapon.&lt;br /&gt;
|Weaknesses=BARELY GETTING BY&lt;br /&gt;
 While it&#039;s true that lawyers tend to make a lot of money, that&#039;s not the case for Nelson and Murdock. They only tend to take on cases where Matt is sure the client is in the right, or so he can gather more information about the guilty party. Being that picky might be good for the conscience, but it&#039;s bad for the bottom line. A ham is a fine thank you from a client, but it doesn&#039;t keep the lights on.&lt;br /&gt;
&lt;br /&gt;
BLIND&lt;br /&gt;
 For all his superhuman gifts, Matt is still blind. He can&#039;t go to the theatre. He can&#039;t watch TV. He can&#039;t appreciate art. He also has to act like he has a harder time getting around in his daily life than he actually does.&lt;br /&gt;
&lt;br /&gt;
CATHOLIC CONSCIENCE&lt;br /&gt;
 Some people draw strength from religion. For Matt, for the most part it just causes him to beat himself up. He grapples with sin and damnation, between good and evil - and more specifically, where his place in the world is. He resigns himself to being a balancing force, but in his heart he knows he&#039;s a sinner. Sometimes he uses his faith to justify his actions, and other times his faith tortures him.&lt;br /&gt;
&lt;br /&gt;
COLLATERAL DAMAGE&lt;br /&gt;
 If anyone finds out that Matt is Daredevil, there are people he cares about very much who will get hurt. Foggy, Karen, Claire - his clients who became his friends - they&#039;re all very potent targets. If someone were to hurt them, he may very well break his own &#039;no killing&#039; rule.&lt;br /&gt;
&lt;br /&gt;
DOUBLE LIFE&lt;br /&gt;
 Matt lives two lives - one, as mild-manner blind overachieving lawyer, Matt Murdock, and the other as the Devil of Hell&#039;s Kitchen. The strain of hiding himself and the strain the split has on his psyche wears him down and stresses him out.&lt;br /&gt;
&lt;br /&gt;
ENEMIES&lt;br /&gt;
 His secret identity might allow him to have a normal life if he doesn&#039;t put on the suit, but there&#039;s more than a few people gunning for the Devil of Hell&#039;s Kitchen. He&#039;s vulnerable when he patrols or engages, especially since some of his enemies are, or employ very powerful individuals.&lt;br /&gt;
&lt;br /&gt;
SENSORY OVERLOAD&lt;br /&gt;
 One of the downsides of Matt&#039;s incredibly acute senses is that they can be overloaded. It takes a lot (he does live in New York City, after all) but if an enemy knew his weakness, they could use that against him. Sudden loud sounds, potent smells, that kind of thing, can all temporarily overload him and create a moment of vulnerability. Water in particular can really mess up his senses.&lt;br /&gt;
&lt;br /&gt;
THOU SHALT NOT KILL&lt;br /&gt;
 Matt&#039;s willing to do a lot of things, but he&#039;s unwilling to kill. He&#039;ll maim someone for life, put them in a coma, break all their limbs - but he won&#039;t kill. That may make him vulnerable when killing someone is the best strategic move. He&#039;ll also let the bad guys live - potentially to fight another day and come after him for revenge.&lt;br /&gt;
&lt;br /&gt;
TOO GOOD AT LAW&lt;br /&gt;
 Standing up for the little guys may be the right thing to do, but it tends to put you on the radar of the big guys. He and Foggy are effective enough as lawyers that they can actually win, David-like against Goliath. That does not make them any friends.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darcy_Lewis&amp;diff=1794</id>
		<title>Darcy Lewis</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darcy_Lewis&amp;diff=1794"/>
		<updated>2017-10-03T22:01:04Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darcy Lewis&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=188&lt;br /&gt;
|Img=https://i.imgur.com/pE30wwy.jpg&lt;br /&gt;
|FullName=Darcy Lewis&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=SHIELD Agent&lt;br /&gt;
|Groups=[[SHIELD]]&lt;br /&gt;
|Quote=&amp;quot;Did I taze him? Yes. Yes, I did. He was freaking me out.&amp;quot;&lt;br /&gt;
|PAge=28&lt;br /&gt;
|AAge=28&lt;br /&gt;
|DOB=20 August 1997&lt;br /&gt;
|Height=160 cm&lt;br /&gt;
|Weight=61 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Kat Dennings&lt;br /&gt;
|Song=&amp;quot;All About That Bass&amp;quot; by Meghan Trainor&lt;br /&gt;
|Profile=Sass. And more sass, with a side of sass. Darcy is all the sass and Facebook updates and sass. Did I mention sass? Good.&lt;br /&gt;
|Skills=APPOINTMENT WRANGLER&lt;br /&gt;
 Darcy can wrangle a schedule book, make business calls, keep a filing cabinet all indexed and organized, and paint her finger nails without smudging the polish.&lt;br /&gt;
&lt;br /&gt;
FIREARMS&lt;br /&gt;
 Darcy has been training to use small side arms about the size of a regular tazer and is about as skilled as a regular beat-cop.&lt;br /&gt;
&lt;br /&gt;
MULTI-TASKER&lt;br /&gt;
 It&#039;s a Talent. A god given Talent. To be able to talk on the phone, drive a car through New York, paint your nails, and eat a Hoagie all that same time!&lt;br /&gt;
&lt;br /&gt;
NEW YORK DRIVER&lt;br /&gt;
 Darcy can drive in New York City without batting an eyelash... while putting on lipstick... and mascara... and talking on the phone.&lt;br /&gt;
&lt;br /&gt;
RETROPOP CULTURE TRIVIA&lt;br /&gt;
 The retro zombies, they want my brain to eat. But they will not have it. I totally have Daryl on speed, I swear to Jesus!&lt;br /&gt;
&lt;br /&gt;
ROLLER DERBY&lt;br /&gt;
 Darcy&#039;s played derby since high school. Though flat track is her favorite, she can rock a banked track if needed. This means that Darcy&#039;s often more graceful with &#039;combat&#039; maneuvers when she&#039;s on wheels rather than sensible shoes. She doesn&#039;t care. Roller derby lets her mix the tom boy with the bombshell with out apologies.&lt;br /&gt;
&lt;br /&gt;
SOCIAL MEDIA GODDESS&lt;br /&gt;
 Give her cellphone, tablet, laptop, whatever... give her five minutes, she&#039;ll can get Facebook working. Also, Darcy&#039;s like Social Media DAR-Wait! Lemme take a selfie-LING. Twitter, Instagram, Snapchat, Facebook, Pinterest: Darcy has it. Darcy loves it.&lt;br /&gt;
|Resources=SHIELD&lt;br /&gt;
 As SHIELD Agent, Darcy has Level 5 clearance at the Triskelion and almost complete control of all office supplies and logistics. Beware your paper clip supply.&lt;br /&gt;
|Weaknesses=GLASSES&lt;br /&gt;
 Darcy is legally blind without corrective lenses. Usually, this is glasses. Sometime it&#039;s contacts. When on her skates the contacts are usually colored. What?? A girl can pamper herself.&lt;br /&gt;
&lt;br /&gt;
SQUISHY&lt;br /&gt;
 For as rough and tumble as Darcy loves being, she bruises easily. What most people shrug off, Darcy ends up looking like a domestic violence victim.&lt;br /&gt;
&lt;br /&gt;
STUDENT LOANS&lt;br /&gt;
 OMG Why do I owe so much freaking money!? Doesn&#039;t SHIELD Agent count for like Public Servant Loan Forgiveness of something?! I swear! I&#039;ve got to pull overtime to cover all these bills!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Darcy_Lewis&amp;diff=1793</id>
		<title>Darcy Lewis</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Darcy_Lewis&amp;diff=1793"/>
		<updated>2017-10-03T21:59:32Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Darcy Lewis |Color=#333 |TextColor=#c1c1c1 |Char_id=188 |Img=http://imgur.com/a/wSmuG |FullName=Darcy Lewis |Gender=Female |Species=Human |Theme=Mar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Darcy Lewis&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=188&lt;br /&gt;
|Img=http://imgur.com/a/wSmuG&lt;br /&gt;
|FullName=Darcy Lewis&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=SHIELD Agent&lt;br /&gt;
|Groups=[[SHIELD]]&lt;br /&gt;
|Quote=&amp;quot;Did I taze him? Yes. Yes, I did. He was freaking me out.&amp;quot;&lt;br /&gt;
|PAge=28&lt;br /&gt;
|AAge=28&lt;br /&gt;
|DOB=20 August 1997&lt;br /&gt;
|Height=160 cm&lt;br /&gt;
|Weight=61 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Kat Dennings&lt;br /&gt;
|Song=&amp;quot;All About That Bass&amp;quot; by Meghan Trainor&lt;br /&gt;
|Profile=Sass. And more sass, with a side of sass. Darcy is all the sass and Facebook updates and sass. Did I mention sass? Good.&lt;br /&gt;
|Skills=APPOINTMENT WRANGLER&lt;br /&gt;
 Darcy can wrangle a schedule book, make business calls, keep a filing cabinet all indexed and organized, and paint her finger nails without smudging the polish.&lt;br /&gt;
&lt;br /&gt;
FIREARMS&lt;br /&gt;
 Darcy has been training to use small side arms about the size of a regular tazer and is about as skilled as a regular beat-cop.&lt;br /&gt;
&lt;br /&gt;
MULTI-TASKER&lt;br /&gt;
 It&#039;s a Talent. A god given Talent. To be able to talk on the phone, drive a car through New York, paint your nails, and eat a Hoagie all that same time!&lt;br /&gt;
&lt;br /&gt;
NEW YORK DRIVER&lt;br /&gt;
 Darcy can drive in New York City without batting an eyelash... while putting on lipstick... and mascara... and talking on the phone.&lt;br /&gt;
&lt;br /&gt;
RETROPOP CULTURE TRIVIA&lt;br /&gt;
 The retro zombies, they want my brain to eat. But they will not have it. I totally have Daryl on speed, I swear to Jesus!&lt;br /&gt;
&lt;br /&gt;
ROLLER DERBY&lt;br /&gt;
 Darcy&#039;s played derby since high school. Though flat track is her favorite, she can rock a banked track if needed. This means that Darcy&#039;s often more graceful with &#039;combat&#039; maneuvers when she&#039;s on wheels rather than sensible shoes. She doesn&#039;t care. Roller derby lets her mix the tom boy with the bombshell with out apologies.&lt;br /&gt;
&lt;br /&gt;
SOCIAL MEDIA GODDESS&lt;br /&gt;
 Give her cellphone, tablet, laptop, whatever... give her five minutes, she&#039;ll can get Facebook working. Also, Darcy&#039;s like Social Media DAR-Wait! Lemme take a selfie-LING. Twitter, Instagram, Snapchat, Facebook, Pinterest: Darcy has it. Darcy loves it.&lt;br /&gt;
|Resources=SHIELD&lt;br /&gt;
 As SHIELD Agent, Darcy has Level 5 clearance at the Triskelion and almost complete control of all office supplies and logistics. Beware your paper clip supply.&lt;br /&gt;
|Weaknesses=GLASSES&lt;br /&gt;
 Darcy is legally blind without corrective lenses. Usually, this is glasses. Sometime it&#039;s contacts. When on her skates the contacts are usually colored. What?? A girl can pamper herself.&lt;br /&gt;
&lt;br /&gt;
SQUISHY&lt;br /&gt;
 For as rough and tumble as Darcy loves being, she bruises easily. What most people shrug off, Darcy ends up looking like a domestic violence victim.&lt;br /&gt;
&lt;br /&gt;
STUDENT LOANS&lt;br /&gt;
 OMG Why do I owe so much freaking money!? Doesn&#039;t SHIELD Agent count for like Public Servant Loan Forgiveness of something?! I swear! I&#039;ve got to pull overtime to cover all these bills!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Cyclops&amp;diff=1792</id>
		<title>Cyclops</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Cyclops&amp;diff=1792"/>
		<updated>2017-10-03T21:46:47Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Scott Summers |Color=#333 |TextColor=#c1c1c1 |Char_id=114 |Img=http://www.newsarama.com/images/i/000/173/591/i02/I_Quit_2.jpg?1467394618 |FullName=S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Scott Summers&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=114&lt;br /&gt;
|Img=http://www.newsarama.com/images/i/000/173/591/i02/I_Quit_2.jpg?1467394618&lt;br /&gt;
|FullName=Scott Summers&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Teacher&lt;br /&gt;
|Groups=[[X-Men]] [[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;The Professor used to tell me. The most important part of leading wasn&#039;t personality, tactics, or training. It was doing whatever it takes to get your team back alive. Bring them back...Every one of them.&amp;quot;&lt;br /&gt;
|PAge=24&lt;br /&gt;
|AAge=24&lt;br /&gt;
|DOB=18 September 2001&lt;br /&gt;
|Height=190.5 cm&lt;br /&gt;
|Weight=88 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Scott Eastwood&lt;br /&gt;
|Profile=Scott Summers didn&#039;t have a home for much of his life until he came to Xavier&#039;s School for Gifted Youngsters. Once he was there, he gave himself over to Charles Xavier&#039;s dream completely. Earnest, dedicated, and harder on himself than anyone else ever could be, Scott is a young man who believes whole-heartedly in the call to help mutants and show the world that mutants and humans can live together in peace...and just as fully in protecting his people if he has to.&lt;br /&gt;
|Abilities=ENERGY RESISTANCE&lt;br /&gt;
 Since his power is fueled by absorbing energy, Scott is immune to the effects of his own power.&lt;br /&gt;
&lt;br /&gt;
OPTIC BLASTS&lt;br /&gt;
 Scott is able to absorb ambient energy and release it in powerful concussive blasts from his eyes. He is unable to control the fact that he projects this energy when his eyes are open, but he is able to both focus and direct the blasts, narrowing them from the width of a pencil up to 90 feet across. At their lightest, his blasts can be like a slap, while at their most powerful they can obliterate steel and concrete. In theory, his blasts can be more powerful than a nuclear reactor; in practice, Scott&#039;s own fears and control issues mean that he&#039;s unable to consciously access the full force of his powers. To control the blasts, he always wears ruby quartz lenses. Without his lenses, the only way to stop the blasts is to close his eyes.&lt;br /&gt;
&lt;br /&gt;
SPATIAL AWARENESS&lt;br /&gt;
 Scott has an enhanced sense of spatial awareness, allowing him to bank shots off of various and multiple surfaces with uncanny accuracy. Conveniently, this can help him navigate if he&#039;s without his visor and unable to see. It also helps him to see and comprehend the status of a field of combat, keeping track of combatants and threats.&lt;br /&gt;
|Skills=LEADERSHIP&lt;br /&gt;
 Scott&#039;s sense of responsibility and his skills in tactics and strategy have meant that he&#039;s often taken a leadership position in class, training, and missions. He&#039;s not a charismatic, well-loved leader, but he&#039;s tough, fair, efficient, and effective. Even the people who don&#039;t like him will usually admit he&#039;s good at it.&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS&lt;br /&gt;
 Scott doesn&#039;t just rely on his powers in a fight. He&#039;s trained intensively in martial arts, particularly judo and aikido. He&#039;s an expert in both, and since there&#039;s a high chance that he may be fighting hand-to-hand because his visor or abilities have been compromised, he&#039;s capable of doing it with his eyes closed.&lt;br /&gt;
&lt;br /&gt;
MECHANICS&lt;br /&gt;
 In his spare time, Scott likes to tinker. Usually it&#039;s on cars or motorcycles, but taking things apart and putting them back together helps him to focus and think things through. His unusual spatial awareness also means that he has a particular skill with how things fit together.&lt;br /&gt;
&lt;br /&gt;
PILOT&lt;br /&gt;
 Scott is a skilled pilot despite his youth, using his spatial awareness skills to maneuver in the air and his skill as a mechanic to understand how the aircraft works.&lt;br /&gt;
&lt;br /&gt;
TACTICS AND STRATEGY&lt;br /&gt;
 Scott has an excellent mind for tactics and strategy, and he&#039;s honed it in his years at Xavier&#039;s. He always thinks ahead, considers consequences, and weighs the possible results. He&#039;s been doing it so long about everything that it&#039;s second nature to him now.&lt;br /&gt;
|Resources=VISOR AND GLASSES&lt;br /&gt;
 Scott owns both a combat visor and more low-profile glasses of ruby quartz which allow him to control his powers.&lt;br /&gt;
&lt;br /&gt;
XAVIER&#039;S SCHOOL&lt;br /&gt;
 As a graduate in good standing at Xavier&#039;s School for Gifted Youngsters, Scott can draw on the resources of the school for training, supplies, and support.&lt;br /&gt;
&lt;br /&gt;
X-MEN&lt;br /&gt;
 Due to his being the leader of the X-Men, he has the resources of the X-Men at his disposal. He can gather the rest of the team, use the Blackbird as he needs, and access to the vast database the school has on the Brotherhood and other related mutant criminals. He is also a master of setting up Danger Room scenarios, often using it to train not only himself, but the rest of the team.&lt;br /&gt;
|Weaknesses=POWER REGULATION&lt;br /&gt;
 Scott is unable to stop the blasts from his eyes. Some of this has to do with damage from the place crash, but most of it has to do with his own mental issues about control and self-doubt.&lt;br /&gt;
&lt;br /&gt;
RECHARGE&lt;br /&gt;
 Scott usually only uses his blasts in short bursts, but should he actually exhaust their full power, it takes him about thirty minutes to run out of energy. After that, it takes him another 15-30 minutes to recharge his blasts.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Cyberdragon&amp;diff=1791</id>
		<title>Cyberdragon</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Cyberdragon&amp;diff=1791"/>
		<updated>2017-10-03T21:39:14Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Cyberdragon |Color=#333 |TextColor=#c1c1c1 |Char_id=163 |FullName=Jonathan quentin Coltan |Gender=Male |Species=Human |Theme=Original |Chartype=OC |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Cyberdragon&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=163&lt;br /&gt;
|FullName=Jonathan quentin Coltan&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Chef / Superhero&lt;br /&gt;
|Groups=[[SHIELD]]&lt;br /&gt;
|Quote=&amp;quot;Heroes are not Born. Heroes are not made, Nor are they created. Heroes Arise when they are needed the most.&amp;quot;&lt;br /&gt;
|PAge=16&lt;br /&gt;
|AAge=16&lt;br /&gt;
|DOB=18 November 2008&lt;br /&gt;
|Height=Unknown&lt;br /&gt;
|Weight=Unknown&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Nick Stahl&lt;br /&gt;
|Song=Hero Skillet Remix&lt;br /&gt;
|Profile=John Coltan was at one time your average student heading to New York Culinary school with dreams to be a world class Chef. His world was turned upside down one day when he came in contact with an Ancient Alien suit that bonded to him symbiotically. The Suit having been on earth for many thousands of years. John is simply the latest host in a long line of people. Now he has to sort out his life and decide what to do with it. Which is made even stranger due to the fact the suit is it&#039;s own separate Entity calling it&#039;s self Cyber, who can merge with John forming the entity Cyberdragon.&lt;br /&gt;
|Abilities=CYBER ABILITIES&lt;br /&gt;
 Adaption&lt;br /&gt;
 The Cyber-Suit can become immune to local conditions that would prove fatal to the host. Such as the Vacuum of Space, or the pressure of deep under water. Even the heat of a magma field. Cyberdragon can adapt to render himself to become highly resistant to some forms of attacks. Such as enemies using Fire, cold, or lightning attacks. Allowing him to transfer the energy away from him or insulated from the cold. He can also adapt by forming armor plates to protect from physical or kinetic attacks.&lt;br /&gt;
&lt;br /&gt;
Construction&lt;br /&gt;
 What is the one commonality of all machines? All machines break down, and more complex the machine more frequent the break down. To fix this issue, Cyber&#039;s creators chose to go with the simplest form of machine possible. Living, Cyber is not a collection of nanobots, but rather Metallic Organic like cells. Instead of needing to eat, Cyber absorbs BACKGROUND forms of energy sunlight, radiation, heat, electricity, etc. to serve as a power supply. (Direct attacks from these while highly resistant to, still are attacks and are not absorbed like background energy.) However certain environments such as deep underwater, Antarctic, dark-side of the moon. Cut him off from his normal supply of background energy, forcing him to draw on his reserves. If Material is separated from cyber it will seek to rejoin the main mass. If it can not it disintegrates after 7 days. Cyber can restore loss material at 5 pounds a day.&lt;br /&gt;
&lt;br /&gt;
Evolution&lt;br /&gt;
 Cyber is more than able to evolve new powers an abilities. His Plasma Bolt is one example of this. As such this became a permanent alteration to his form. This ability is one that is seldom activated. and takes EXTREME circumstances for the suit to achieve evolution. Situations that place the suit it&#039;s self in extreme danger, danger that would result in it&#039;s destruction, or situations where previous hosts perished from similar events.&lt;br /&gt;
&lt;br /&gt;
Limit-It takes Extreme (PLOT) circumstance to undergo evolution, and always reflect the circumstances of the event.&lt;br /&gt;
&lt;br /&gt;
Mobility&lt;br /&gt;
Cyberdragon does have wings and they are more then just for show. The wings allow Cyberdragon to fly pushing speeds in excess of 1000MPH with use of plasma jet thrust. In the event Cyberdragon does somehow achieve orbit, or gets into the vacuum of space, his ability to generate a plasma jet from various parts of his form that can be used as a directional and movement based flight. As a result. The Suit can effectively fly with high agility in the weightlessness of space.&lt;br /&gt;
&lt;br /&gt;
Cyber can also absorb his wings, flatten his tail into a paddle shape, and put webbing between his fingers and tail, and assuming a shark skin like texture for speed. He can go at nearly 100 knots speed underwater.&lt;br /&gt;
&lt;br /&gt;
CYBER LEARNING&lt;br /&gt;
 Cyber has been around for over twenty thousand years. While he has not been active for all that time, he has been active for a good deal of it. Everything Cyber sees and experiences he records perfectly. He has so much knowledge and information that it would fill the library of congress a hundred times over and still not be complete. And Cyber is always looking to absorb more knowledge through reading or searching the internet.&lt;br /&gt;
&lt;br /&gt;
Limits-While Cyber absorbs information easily and is good at formulating ideas and plans, learning new skills takes time. For example computer hacking, he can easily grasp the premise behind it. But like humans he needs to work and practice this skill to make it good. And to keep it viable keep up to date and work with it.&lt;br /&gt;
&lt;br /&gt;
CYBER WEAPONRY&lt;br /&gt;
 Plasma Generation&lt;br /&gt;
As part of the offensive weaponry of the Cyber-Suit. Cyberdragon can project an explosive Plasma Bolt. Normally he will project it from his mouth as a classic dragon breath weapon. But he can actually project it from his hands, his tail, or his feet. Cyberdragon has very fine control over this projectile. Ranging from fire crackers to explosions equal to 20 pounds of c4 explosive going off. Cyber can also form the plasma field over his body as well.&lt;br /&gt;
&lt;br /&gt;
Limit-While he can adjust the yield of his Plasma bolts at will. The more powerful the blast the more power it consumes. With a full power blast producing three blast bolts with the explosive power of 20 pounds of C4 exploding would drain 95 percent of Cyber&#039;s power reserves needing several days to properly recharge. As a result circumstance must be dire to use this level of fire power.&lt;br /&gt;
&lt;br /&gt;
Melee weaponry&lt;br /&gt;
Armed with more then just a plasma bolt attack, Cyberdragon has a number of melee attacks such as his razor sharp claws and fangs. This includes the tail blade on his tail. Allowing him to bite, claw, slash and tail whip an enemy as well as punch or kick. As a result combined with the strength enhancing abilities of the suit. Cyberdragon can in time rip through a lot of materials. While claws, teeth, tail, and talons are the norm. He can form blades such as swords and shields out of his material. Just nothing with separate moving parts.&lt;br /&gt;
&lt;br /&gt;
Limit-Against materials used in every day construction, Cinder blocks, steel reinforced concrete, steel plates give Cyberdragon little trouble tearing apart. Military grade armor like on tanks, and things like Exo-suits (Luthor power Armor/Iron Man armor) That&#039;s another matter entirely.&lt;br /&gt;
&lt;br /&gt;
ENHANCED PHYSICAL&lt;br /&gt;
 Enhanced Dexterity/Agility&lt;br /&gt;
When Merged. Cyberdragon&#039;s reflexes seem enhanced as well. While this might seem to be the suit. It is actually co-operation from the suit and the host. The Suit has a number of extra limbs namely the two wings and the tail. The sentient suit can use these limbs lashing out in a direction to carry momentum, allowing him to take a powerful hit, get knocked around in mid air, flip, and twist to land on his feet. Cyber also communicates with John alerting him to danger from various angles and advises him on how to move.&lt;br /&gt;
&lt;br /&gt;
Enhanced Endurance&lt;br /&gt;
For John, when merged the Cybersuit Cyber acts as a filtration system. Such as providing John his host when worn a purified oxygen stream, improving his endurance and stamina. This gives John considerable endurance. Without Cyber John&#039;s endurance is effectively at normal human levels. Cyber&#039;s endurance on the other hand is effectively limitless.&lt;br /&gt;
&lt;br /&gt;
Limit-If placed underwater for example where Photosynthesis stops, Cyber&#039;s operational time is cut sharply because he has to protect his host from more than one extreme. Cold, pressure, providing breathable air, movement. The more extreme the sharper the reduction in operational time.&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength&lt;br /&gt;
The Cybersuit when worn by the Host, boosts the host strength considerably. When John and Cyber merge the two form what is called Cyberdragon. Bolstering his strength Cyberdragon is more than able to lift up to 10,000 pounds with ease.&lt;br /&gt;
&lt;br /&gt;
Limit-Separated Cyber and John&#039;s respective strengths are roughly that of normal average human.&lt;br /&gt;
&lt;br /&gt;
Toughness&lt;br /&gt;
The Adaptive nature of Cyber, allows him incredible durability and toughness. Cyberdragom can form armor plates on himself, providing a gel like layer under and between those plates, to absorb a great deal of punishment. He can harden his surface to register as hard as Tungsten Carbide, the same material used in industrial machinery, cutting tools, abrasives, armor-piercing rounds. But this does not make the host invulnerable.&lt;br /&gt;
&lt;br /&gt;
Limits-There are limits to what Cyber can protect against, attacks that rely on sheer brute force overpower his protective abilities resulting in damage and injury to the host. Without Cyber protecting him, John is as vulnerable as any other human.&lt;br /&gt;
&lt;br /&gt;
ENHANCED SENSES&lt;br /&gt;
 Perception&lt;br /&gt;
As for Sensory receptors. Cyber has no true eyes.&lt;br /&gt;
&lt;br /&gt;
Instead he perceives the environment around him, very difficult to sneak up on him. Expert and masters of stealth are more than able sneak up on him. Cyber like sharks can perceive the Electrical field generated by objects and creatures. It gives him an edge when detecting individual attenmpting to sneak up on him. The more active places are with electrical fields the better it is to sneak up on him, on a city street middle of the day. By contrast middle of the night on a rooftop, he can detect the movements in the field around him. This perception works best while underwater or in areas where modern tech is almost non existent.&lt;br /&gt;
&lt;br /&gt;
Cyber has the same senses as humans, Sight, hearing, smell, touch and taste. Taste works differently When he desires to taste something it&#039;s more akin to feeling the material at extremely small levels microscopic. As a result Cyber can.... taste materials to get an idea of their makeup, elements are simple alloys take much longer for him to properly identify.&lt;br /&gt;
&lt;br /&gt;
HOST BONDING&lt;br /&gt;
 In order to establish a link betwen the Suit and Host, Cyber must implant some of itself into the host. This material intergrates with the brain and nervous system, allowing Cyber to access the memories and thoughts of the Host, allowing it to assume a form that is disirable to the Host. This also allows Cyber and the Host to interface with each other, allowing the transmition of all sensory information, co-operation of motor function, and shareing of thoughts and ideas. Over time the imbedded material will spread through and adapt to the Host nervous system improving proccessing speed and may potentially unlock new abilities.&lt;br /&gt;
&lt;br /&gt;
The material Cyber is composed of is not magnetic but does transmit data in the form of bio-electric signals. This allows Cyber to know where its Host is at all times as well as the Host physical and emotional state as well as if the host is alive or not. The cyber suit is designed to eject, disable, and or kill other forms of symbiotes, such as biological, technological or both, if they try to join with cybers&#039; current Host. Depending on the nature of the other symbiote this can be very painful to Cybers current Host.&lt;br /&gt;
&lt;br /&gt;
SHAPE SHIFTING&lt;br /&gt;
 The Alien Cyber-Suit is effectively a liquid metal mimetic. As a result the Cyber-Suit has effectively no real true form. It can adapt and adjust to suit it&#039;s host&#039;s needs and desires, although with a default form based on initial bonding preference. The Suit can there for if it needs literally ooze through cracks and small holes, assuming John is not inside the suit at the time. Cyber has fluid control over his form able to harden or soften it&#039;s structure as needed, from soft and downy to hard armor plays and scales that protect the host from attacks. He can not gain or loose mass with his transforming.&lt;br /&gt;
&lt;br /&gt;
This also includes altering his colors to blend in with his surroundings, covering himself in a soft down like owl feathers to make flight silent, or produce micro grapples to climb up a wall like a gecko. Even Take on a sandpaper like texture. The Speed of this change is not instant, but he can shift rapidly to make tactical use of it in combat.&lt;br /&gt;
&lt;br /&gt;
SONIC IMMUNITY&lt;br /&gt;
 Something about Cyber&#039;s construction renders it immune to all forms of Sonic attacks. The Sound portion of the attack has no effect on Cyber or his host when joined. The pressure wave that can acompany such attacks is another matter entirely.&lt;br /&gt;
|Skills=CHEF&lt;br /&gt;
 A natural talent in the kitchen. John is something of a natural chef, and this helps that he loves cooking, it is a true passion of his. Currently he has hired a professional chef to help educate and train him for professional cooking. And John is never going to stop until he has become world renown.&lt;br /&gt;
&lt;br /&gt;
COMBAT&lt;br /&gt;
 John is no slouch to combat more than able to handle himself in a fist fight and street fight, with Cyber helping him the pair are very effective in combat. With the form of a dragon, Cyberdragon is a fairly potent force to be reckoned with. With hundreds of years of experience, Cyber shares with John all sorts of knowledge ranging from military tactics, to guerilla warfare.&lt;br /&gt;
&lt;br /&gt;
GARDENING&lt;br /&gt;
 For John when you are planning to be a Master Chef it only makes sense that you know your herbs and spices. As a result he often grows his own herbs and spices depending on his available space. If needed he could identity edible wild planets from various locations around the world&lt;br /&gt;
&lt;br /&gt;
HIGH SCHOOL CHEMISTRY&lt;br /&gt;
 John is also adept at High school chemistry. And has at times gotten in trouble because of it. One of his favorite hobbies when he was younger 12ish would be to head out into the woods in his area and set off bottle bombs, plastic pop bottles mixed with chemicals to make them swell up with gas and then explode with a loud boom. As a result he does know most things high school chemistry taught.&lt;br /&gt;
&lt;br /&gt;
MEDICINAL PLANTS&lt;br /&gt;
 An offshoot of Understanding cooking is chemistry, and Dietary needs. Knowing what sort of herbs are good for soothing an upset stomach, helping bolstering the immune system. The sort of Vitamins and Minerals are in which plants. But also if he cooks a meal for someone who is allergic to an ingredient. And knowing what the best way to replace it with. For example knowing someone is allergic to Peanuts, he will know to avoid certain types of nuts. He has a very large collection of herb books in his personal library.&lt;br /&gt;
|Resources=CYBER-SUIT&lt;br /&gt;
 The Cyber-suit or just Cyber, as John refers to his friend. Is a universal environmental survival suit, that is alive.&lt;br /&gt;
&lt;br /&gt;
Cyber is not a weapon. Not really. It is a recorder, a probe. Designed to collect data and transmit it back to it&#039;s creators who are unable to leave their planet yet desired to learn about the universe. As a result of constantly changing conditions gave Cyber the ability to Bond with the host. To see and experience life as a member of that species. As such the Cyber suits are designed as universal environmental suits. Evolving and changing as the needs are presented to them. Cyber is alive and Sentient, with a mind and will of his own.&lt;br /&gt;
&lt;br /&gt;
Cyber&#039;s true form is a sort of Liquid metal ooze. Active only when bonded to a host, via blood contact and merging. Cyber often times takes a form that is necessary for camouflage, For example a very large DOG, or that is Physically Pleasing to the host. For John that is a Quadrupedal Bio-Mechanical dragon.&lt;br /&gt;
&lt;br /&gt;
HOME&lt;br /&gt;
 John owns a house in upstate New York, on about an acre of land it is a two story house with a basement. The home had once been his grandmother&#039;s house then his mother&#039;s. Once his mother was killed it all became John&#039;s along with everything there in. It is nothing major and sparely furnished. John and Cyber call it home.&lt;br /&gt;
&lt;br /&gt;
KNOWLEDGE&lt;br /&gt;
 Cyber is not a static object. It continues to learn, it learns everything it&#039;s host learned. And it continues to learn. As a result Cyber holds a vast repository of knowledge, having been joined with people from every walk of life, from lowly slaves, to kings both noble and tyrannical. Cyber has a wide range of skills. Most of these are of little use in the modern world, but some, such as survival in the regions of Africa, middle east, and Europe, hunting, warfare are of some use. Cyber continues to learn and right now is dedicating himself to understanding human medicine to properly help care for his own host and future hosts.&lt;br /&gt;
&lt;br /&gt;
During the Ancient past of Earth. Aliens did land on Earth. Some peaceful, others not so much. Great kings and powerful wizards. They left relics and artifacts behind. And Cyber does have knowledge that could in time lead him and John to such artifacts. But as Cyber knows wisely, somethings are best left forgotten and buried. This knowledge also extends to ancient secrets such as the languages of ancient cultures, Egypt, Greece, etc., including information that the world might consider lost forever. He even knows the location of what he refers to as the Archives of Alexandria. Cyber doesn&#039;t have instant access it takes time for him to recall information. And it is selective to what he has personally experienced, or his hosts have prior to bonding.&lt;br /&gt;
&lt;br /&gt;
STREET INFO&lt;br /&gt;
 John being a cook would often spend free time down at local homeless shelters cooking for the homeless making sure they had good food that was healthy and good for them. As a result he might be able from time to time to get some information that only they might have over heard or learned.&lt;br /&gt;
&lt;br /&gt;
WEALTH&lt;br /&gt;
 By no means rich. John does have some money to his name. Most of it is for his culinary education. but at most he has the ability to pull on about 1000 in spare cash for emergencies each month.&lt;br /&gt;
|Weaknesses=ALIEN ENERGIES&lt;br /&gt;
 There are some forms of energy which are highly exotic. Power Cosmic for example, these highly exotic alien energy fields could prove addictive, or worse react badly with the Cyber-Suit. As it was designed around common energy sources to serve as a power supply, sunlight, electricity, thermal, radioactivity, sound. These energies can prove harder to absorb, much less protect from. And if he can perhaps absorb there is always a serious danger that it could have some very ill effects.&lt;br /&gt;
&lt;br /&gt;
ALIEN TECHNOLOGY&lt;br /&gt;
 The Cyber-Suit is Alien Technology, pure and simple. There are those who will be able to identify the technology either through study, or simply know. It will at best raise eye-brows, at worse scare people who view you as a danger.&lt;br /&gt;
&lt;br /&gt;
ANCIENT ENEMIES&lt;br /&gt;
 In ancient days, the Cyber-Suit has had a lot of adventures. And many hosts. Some hosts Served various powerful Beings. From the Egyptian pantheon, the Greek gods, etc. As a result given some of these beings may choose to surface and bedevil John and Cyber. Such as claiming they gifted John with Cyber and expect service and repayment. They could choose to try and bedevil John or manipulate him to their goals. Secrets that in the past the Cyber-Suit buried and are best left forgotten and buried could be found and dug up. Also many of the blood lines that Cyber has been joined with might desire to have //their property// returned. While many won&#039;t know of it, there is a chance there are a few who might be of high station, and their ancestor having lost the suit ages past, desires to reclaim what is rightfully theirs.&lt;br /&gt;
&lt;br /&gt;
BIO-ELECTRICAL&lt;br /&gt;
 While the Suit can protect John from Bio-electrical attacks (like Wasp&#039;s Stings not static shocks or eletrical shots), the host John however is especially vulnerable to them. Due to the Bio-electrical nature of the communication between John and Cyber, these attacks if they hit John&#039;s person, (Punching through the suit) or outside of it. The smallest attack produces incredibly painful feedback through out John&#039;s entire nervous system, powerful enough to send him into what amounts to a seizure.&lt;br /&gt;
&lt;br /&gt;
BRUTE FORCE&lt;br /&gt;
 There is only so much that Cyber can adapt to. Brute force attacks ranging from a super strength villain punching, kicking, as well as weapon attacks can and will over power Cyber&#039;s ability to protect his host.&lt;br /&gt;
&lt;br /&gt;
COLLECTORS&lt;br /&gt;
 When you have a piece of fabulous technology, people may feel they are more deserving of it then you are. And if that technology is a weapons system. You will have people who want to take it and replicate it. While it is **Extremely** unlikely that the Cyber-Suit could be replicated. It will not stop those who want the technology for themselves, for what ever reasons.&lt;br /&gt;
&lt;br /&gt;
CONTACT DAMAGE&lt;br /&gt;
 The Environments Cyber is in also effects him. He could stand next to Lava and not be harmed but the moment he comes into contact with such hot objects he would start to burn and be damaged. He could be on the dark side of the moon and be able to function with his host, but if he put his hand in say Liquid Nitrogen it would freeze said hand solid. So there are limits to what he can resist.&lt;br /&gt;
&lt;br /&gt;
CYBER&lt;br /&gt;
 Cyber is not an object or simple construct. His primary duty is to protect his Host from harm and death. John and Cyber have to understand each other, and While Cyber is willing to go along with most of what John desires. Unlike John, Cyber has no reservations against killing. If it came down to allowing either allowing John to be killed, or killing his attacker, then Cyber will choose his host&#039;s life over the life of the attacker. More so if John is incapacitated. This does not mean that Cyber is a killing machine and will kill if he has other options to avoid it, even fleeing. Because in order to work with John, he has to respect John&#039;s wishes and avoid using lethal force. And if John considers him a danger and wants nothing to do with Cyber, Cyber can&#039;t effectively protect him.&lt;br /&gt;
&lt;br /&gt;
However those who hurt John, provoke him, Cyber can be very dangerous, and will tolerate it for only so long before he goes against John&#039;s Wishes and deals with the matter his way. Most likely with some level of Violence, maybe not lethal Violence, but Violence none the less. Bottom line is if Cyber chose to physically attack someone, there is nothing John can or could do to stop Cyber from his attempt to inflict harm on someone.&lt;br /&gt;
&lt;br /&gt;
By Contrast, one of the safety measures in the Cyber-Suit is an inability to directly harm his host. Cyber knows he can not willingly or knowingly cause harm to his hosts. He is physically incapable of this. Of course being thrown at John is another matter.&lt;br /&gt;
&lt;br /&gt;
HOST&lt;br /&gt;
 The Cyber-Suit has one iron clad weakness. That is the Host. In the past time and time again the Suit has been neutralized by killing the host. Poison, A dagger in the back, an assassin. In the modern world, neutralizing the suit can be as simple as a sniper with a high powered rifle, and knowing John&#039;s routine. Even if the attack doesn&#039;t prove fatal to John, the act and severe injury, would promptly Cyber to envelope John and remove him from the location, to pull him from the danger. More than one host of Cyber&#039;s has been killed due to circumstances which prevented Cyber from merging with his host to protect him from harm. Also if John could be captured, and held hostage, it would be more than possible to indirectly manipulate and control the Cyber-Suit, by threatening to kill the host. Such as making Cyber submit to examinations.&lt;br /&gt;
&lt;br /&gt;
HOST DEPENDENT&lt;br /&gt;
 The Cyber-Suit is dependent on it&#039;s host for many of it&#039;s abilities, such as the extreme strength, plasma blast, agility. As a result unless he is joined with John Coltan his strength is roughly on par with John&#039;s own strength. He can fly/glide, claw, slash. But in order to activate the more powerful abilities Cyber must be joined with John. This is a safeguard with the suit, a fail safe that keeps the suit in check.&lt;br /&gt;
&lt;br /&gt;
In the event of the Host Termination. The material in John&#039;s corpse will detect it, and when confirmed that all biological functions are terminated, will begin to extract it&#039;s self from John&#039;s body and rejoin the main mass of Cyber. Once death is confirmed. Cyber has 10 minutes of activation time remaining before he shuts down and reverts to his inactive state, a giant boulder of gold colored material awaiting reactivation through a blood splatter.&lt;br /&gt;
&lt;br /&gt;
HOST SURVIVAL&lt;br /&gt;
 The primary concern for the Cyber-Suit is the survival of it&#039;s host. In the event that it&#039;s host while joined should be incapacitated, rendered unconscious, or other wise unable to act of it&#039;s own free will. The Primary goal for the Suit is to ensure the protection, safety, and survival of it&#039;s host. As a result it will leave battle, allow an enemy to escape, or innocent to be killed to protect it&#039;s host. It will not make any apologies, for any harm that may have happened. Furthermore should John be rendered unconsious, Cyber looses access to his extreme strength, enhanced dexterity agility, and his plasma generation. The Loss of these abilities reflex that John is not putting any effort into it.&lt;br /&gt;
&lt;br /&gt;
HUMAN&lt;br /&gt;
 Like it or not. John Coltan is just a human teenager of 16. He is a normal everyday human and without Cyber is fairly easy to squash.&lt;br /&gt;
&lt;br /&gt;
MAGIC&lt;br /&gt;
 One of the biggest headaches for Cyber is magic. The race that created Cyber had no knowledge of Magic. And there for it is beyond his ability to to truly adapt to. A spell that drops the temperature in the area to below zero Cyber could adapt to. But a Spell that effects him directly that drops his temperature to freeze him solid. He can&#039;t adapt to.&lt;br /&gt;
&lt;br /&gt;
NOT 18&lt;br /&gt;
 John is not 18 yet, and has no actual family left. His mother died of a heart attack shortly after he turned sixteen, and was able to prove to a court that he was able to take care of himself. Which wasn&#039;t that easy. Still while he is independent he is not legally 18, and that can cause problems for somethings.&lt;br /&gt;
&lt;br /&gt;
PSYCHIC ATTACKS&lt;br /&gt;
 Also John is vulnerable to psychic attacks. Someone with Telekinesis could try to tear the suit off John, or a telepath could attack John&#039;s mind and force him to endure incredible fear or rage, which can disrupt the link between John and Cyber.&lt;br /&gt;
&lt;br /&gt;
RAPID SHIFT ATTACKS&lt;br /&gt;
 The easiest way to over power Cyber&#039;s defenses are rapidly shifting attacks, attacking with more than one energy type. Fire, Cold, lightning, Ionic, Physical Brute Force.&lt;br /&gt;
&lt;br /&gt;
SYNCHRONIZATION&lt;br /&gt;
 There has to be some level of synchronization between Host and the Cyber-Suit in order for the pair to function. As a result the suit and host have to cooperate, Emotional Friction, hostility, fear, extreme rage all disrupt the connection between host and the suit. As a result at best, The suit might start to seize up, at worse actually eject the host from the suit. Which could be extremely hazardous to one&#039;s health.&lt;br /&gt;
&lt;br /&gt;
THE ARCHIVE&lt;br /&gt;
 The Archive of Alexandria is what Cyber refers as a repository of knowledge that has been protected for thousands of years. Containing Scrolls and tablets that were protected and stored in safety. It also contains dangers, information that could prove not only dangerous, but might ignite World War III. It also is said to contain items of great power and danger, shielded and protected from those who would miss use them. In ancient Days Cyber and his hosts could travel to and from the archive without it being at risk of discovery. In the modern day it is far far more likely to be discovered.&lt;br /&gt;
&lt;br /&gt;
There is some speculation with those who Identified Cyber as alien technology it might be the vessel Cyber arrived on Earth in, or possibly A Secret City, maybe both. As it stands right now the Archive is in no danger of discovery, but with humans expansion and development, it is possible that could change.&lt;br /&gt;
&lt;br /&gt;
Though it does have powerful protections of it&#039;s one. It&#039;s Greatest is The River. Because of the possible wealth of knowledge and riches inside. In this modern world, simply of it, places Cyber and his host in danger. From Tyrants who want to use the knowledge of it for them selves, to people simply wanting to exploit it&#039;s riches. Where at once it was a resource, now it is a liability. And they worst part, the world is not yet ready for the Knowledge there in.&lt;br /&gt;
&lt;br /&gt;
((FUTURE PLOT DEVICE.))&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Crusader&amp;diff=1790</id>
		<title>Crusader</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Crusader&amp;diff=1790"/>
		<updated>2017-10-03T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Bjorn Arttursson |Color=#333 |TextColor=#c1c1c1 |Char_id=30 |Img=https://s-media-cache-ak0.pinimg.com/564x/d4/6a/06/d46a069344ebcc93cb39b1ddf0d37176...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Bjorn Arttursson&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=30&lt;br /&gt;
|Img=https://s-media-cache-ak0.pinimg.com/564x/d4/6a/06/d46a069344ebcc93cb39b1ddf0d37176.jpg&lt;br /&gt;
|FullName=Björn Vörn Artursson&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Enforcer&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Electronics Repairman&lt;br /&gt;
|Groups=[[Justice League]]&lt;br /&gt;
|Quote=&amp;quot;By the cosmos, you sca... is that chocolate?&amp;quot;&lt;br /&gt;
|AAge=64&lt;br /&gt;
|DOB=7 June 1961&lt;br /&gt;
|Height=Variable (213 cm)&lt;br /&gt;
|Weight=2,000 kg&lt;br /&gt;
|Hair=White&lt;br /&gt;
|Eyes=Yellow&lt;br /&gt;
|Actor=Hafthór Björnsson&lt;br /&gt;
|Song=&amp;quot;Unstoppable&amp;quot; by Sia&lt;br /&gt;
|Profile=Björn Artursson is a nice if unusual man, as it clear to see he is not quite normal. He runs Björn&#039;s Electronics Services, a small business in Flatbush, Brooklyn. At times, it keeps odd hours. He is friendly, full of energy and vigour, despite his apparent age, and often well received by people in the neighbourhood. As far as the world knows Bjorn is a high school dropout who managed to do good for his self. But that&#039;s what the world knows. In truth the story is much stranger. An alien race that believed in, and valued, honour, obedience, truth, and most importantly justice made a new alien species made from melding Klyntar and Phalanx together to create a new species they called &#039;Enforcers&#039;. The Enforcers were supposed to assimilate others into a hive mind that was essentially a living sapient crusade to spread and enforce their ideals. Luckily for the world, after coming to earth, this entity decided that forcing people into a Hive Mind was not completely the right way to go about things, and even thought it went ageist his progenitors&#039; ideals after running into Björn. So now he does his best to maintain a secret identity while being a hero and guiding the world to a better tomorrow.&lt;br /&gt;
|Abilities=ASSIMILATE&lt;br /&gt;
&lt;br /&gt;
 Crusader is able to assimilate organic and technological subjects and incorporate them partially or fully into his being. This can allow him to obtain, gain or upgrade abilities, regenerate, gain mass and knowledge, and increase the strength of his collective conscious &amp;quot;the Crusade&amp;quot;. He may unabsorb any subject at his discretion, as his body can save the &#039;original build&#039;, but only for a few days before it becomes preeminent. Crusader may also integrate with a subject by bonding with them on the molecular and / or cellular level as a lesser for of assimilation, allowing him and the subject to access each other as needed. This also has the disadvantage of subjects potentially being removed from his body more easily. Assimilation and integration can be resisted such as those with a strong will power or extensive healing capabilities. One can safely assume he has assimilated a variety of technologies commonly found on earth as such flashlights and power tools.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
CYBERPATH&lt;br /&gt;
&lt;br /&gt;
 Crusade can perceive, understand, control, as well as generate electronic, digital, and radio signals at varying frequencies within a 300 centimetre radius. This essentially allows him to interface, reprogram, hack, or use any technology within his radius so long as it can utilise such signals. If an object is broadcasting such signals he can detect and manipulate that item as long as he and the subject&#039;s broadcasting ranges overlap. He is able to &#039;read&#039; a devices output without ever seeing a screen. Many early to even late 2010s technologies are generally easy to manipulate, but more advanced security programming in advanced tech can provide troublesome or even impossible.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ELECTROKINESIS&lt;br /&gt;
&lt;br /&gt;
 Crusader can sense, absorb, alter, and shape electricity to his will. Any electrical feat he performs is powered by what he has stored and cannot be up kept from outside sources. His body can produce about 120 kilovolts of power, but he can safely store up to 2 megavolts. Using this power he can create plasma coating on himself or object he holds, hurl lightning, power equipment, create bright flashes, or even make tangible electromagnetic force fields. This power can be used to repel, attract, and manipulate some objects, mostly metal. This includes himself, granting him the ability to fly. He is immune to electric effect as he just absorbs the power. His stored and produced energy acts as his stamina. At minimum storage levels, he can exert himself for about 6 hours, while at maximum storage levels he can extend himself to as much as 5 days depending on how he uses his energy. He otherwise has no need to rest or sleep, but may choose too.&lt;br /&gt;
&lt;br /&gt;
 Note: Absorbing energy will not immediately restore his stamina, unless it is a significant amount. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HOLODOC&lt;br /&gt;
&lt;br /&gt;
 The Crusade has assimilated one of their alien artefacts known as a holodoc. This gives him the ability to recall and store information and memories he has obtained almost perfectly, weather it is audio, visual, or text. He has the ability to project holographic images and video of anything he has stored or imagines. It is however unfit for disguising purposes as anything projected is quite clearly a hologram.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LIFE CODE&lt;br /&gt;
&lt;br /&gt;
 As Björn constituted matter is made of a techno-organic liquid alloy, his existence is at least partially digital. This allows him, or other to digitally examine his structures, memories and powers in great detail. This code is found throughout his body and contains his core personality traits and memories. His resistance to cybernetic attacks is on par with security found at advanced technological companies.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LIVING TESSERACT&lt;br /&gt;
&lt;br /&gt;
 The average Klyntar, at ten kilograms, are able to fold in on their selves to become very, very small, or store large bulky objects such as a camera, within themselves even while acting as a skin tight suit on a Host without impeding movement or seeming to gain mass. Björn still retains this ability but at an enhanced degree due to being significantly larger than his ancestors, at 2,000 kilograms. As such, he can carry a variety of things within him, including other people and still maintain the size and shape he was in. He cannot get as small as his ancestors, only being able to reach the size of a baseball, provided he is not carrying anything.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
REGENERATE&lt;br /&gt;
&lt;br /&gt;
 An active ability, as long as he has access to organic or technological materials, he can fully regenerate from any incident so long as at least a shard of his matter survives. If he is integrated with a subject this extends to them to some extent. This allows him to repair tech with his own matter or heal organic entities of their injuries. Cuts heal within seconds or bones within hours. He can also regenerate limbs and vital organs (brain excluded) by acting as a proxy while they heal. Speed is dependt on the organic matter that is available, but normally takes at least two weeks.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SECOND SIGHT&lt;br /&gt;
&lt;br /&gt;
 Klyntar are often born with one or two abilities unique to them, and this has been passed onto Crusade. He is able to map his surrounding through a combination of his physical senses and some psychic ability. This can be as small as a corridor to areas as large as cities, making him an ideal navigator. This ability is passive and happens at all times, except when inhibited by outside means. The larger the mapped area, the more general his information becomes.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SENSORS&lt;br /&gt;
&lt;br /&gt;
 Björn does not have any traditional sensory organs, but can instead taste, see, feel and smell and hear with his entire body. He is able to see 360 degree and in total darkness. His is able to obtain the chemical compositions of things he touches, eats or smells, like pheromones. His sensors also allow him to record temperature readings, heart rates, and changes within the air. In tangent with his holodoc ability, he can record information that he can analyse at more suitable times.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SHAPE SHIFT&lt;br /&gt;
 Crusader is able to rearrange and alter the colouring of his constituted matter. As such he can shape shift into almost anything he can imagine. Allowing him to liquefy, stretch, deform and alter colours to blend in. He can sprout extra limbs or tendrils, useable wings, tools, shields and even weapons like guns and swords. He can change his voice simply by altering his structure. He does have difficulty copying people unless he works for several hours to get it right, practices or has assimilated the subject priory. This is especially true of female subjects. His forms tend to have blue, gold and / or white on them. Often when he forms clothes they tend to resemble a sheet of material with a metallic or polished sheen to them instead of stitched cloth, even though he is capable of copying material.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SUPERIOR BODY&lt;br /&gt;
&lt;br /&gt;
 Born body is completely composed of techno-organic metal goo that he often refers to as &#039;cellnites&#039;, a combination of cells and nanites. His composition makes it so that his entire body acts as both muscle and brain, and correlates directly with his mass. As such he is considered to have at least genius level intellect by human standards, as well as above peek human reflexes. Björn has no need to breath, but may process breathable gases for any being he integrates with. He also has no need to eat except when he is regenerating to his preferred mass. At his current mass he is able to lift and carry upwards of 50,000 kilograms.&lt;br /&gt;
&lt;br /&gt;
 Björn can control how solid his body is, changing from liquid to solid or anywhere in-between at will, making him highly durable. He can survive in the vacuum of space and in the immense pressures of the deep. Energy blasts and explosive, though capable of hurting him, may not put him down immediately. He is capable of tanking weapons and bullets up to, but not including tank piecing rounds. His alloy can withstand temperatures of up to around 1875 degrees Kelvin.&lt;br /&gt;
|Skills=CAPTAIN AND NAVIGATOR&lt;br /&gt;
&lt;br /&gt;
 Every Crusade needs a leader, and one with such skills was assimilated. As such he has the experience, skills and charisma to be able to lead various groups of people. He is also an experienced navigator and pilot when it come to sailing through space or travelling on a planet&#039;s surface.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
COMBAT&lt;br /&gt;
&lt;br /&gt;
 The Crusade was meant to be able to fight for their ideals if needed. As such he is experienced in hand to hand combat, sword and shield, and in particular the spear. Crusader is also trained in the use of various firearms, though much prefers the use of &#039;pistol style&#039; ones.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
GALACTIC KNOWLEDGE&lt;br /&gt;
&lt;br /&gt;
 When you travel through space, you tend to learn a lot about it. Björn has knowledge of several alien empires and groups such as the Guardians and Shi&#039;ar Empire, as well as various planets and forms of wildlife. Though as many space faring races use translators, he only has only really knows his own native language. Of the Earth&#039;s languages, he knows Icelandic, English, and German.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
TINKERER&lt;br /&gt;
&lt;br /&gt;
 One part of the Crusade was actually a shipwright, a person in charge in repairing, fixing, and even building various alien ships. Over time this knowledge and understanding of advanced alien technology along with his powers has given him the ability to design, create, repair, or upgrade other forms of technologies such as digital watches or shock grenades.&lt;br /&gt;
|Resources=BJORN&#039;S ELECTRONIC SERVICES&lt;br /&gt;
&lt;br /&gt;
 Despite having a ship, Crusader does still try to maintain and have a civilian life on earth, as he does consider it his home for now. As such he owns and runs a gadget and electronics repair shop in Flatbush, Brooklyn. It also doubles as a secondary home. The shop is equipped with all sorts of electronic parts and tools, including alien ones he keeps in back, away from customers.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
BORGI&lt;br /&gt;
&lt;br /&gt;
 Borgi is Björn&#039;s pet corgi, and serves as a reminder that he or at least part of him is, or was, human, and serves as his constant companion. While Borgi really is just a regular dog, he is none the less very well trained.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
GADGETS&lt;br /&gt;
&lt;br /&gt;
 Well as much as he enjoys assimilating technology and mimicking it, fact is having parts of one&#039;s self destroyed, hacked, etc. can be painful or uncomfortable. And powering the mimicked tech takes stamina. As such he is no stranger to keeping a few gadgets on hand such as weapons, utility tools and field disruptors.&lt;br /&gt;
&lt;br /&gt;
 Note: In planned events, it will be established what he has on hand before to avoid pulling things out of thin air.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SOLRISI&lt;br /&gt;
&lt;br /&gt;
 Solrisi is the name of the spear he made to work with and be attuned to his powers. He can sense and locate the spear from kilometres away, easily channel or discharge excess electricity through it, call it back to his side, and even have it shock unauthorised wielders. The spear is also used to communicate, control, and even teleport onto his ship from a distance. The spear is as durable as he is. It is designed as a slashing spear. As such, is has a long broad spearhead that can be used for stabbing or slashing. It is two hundred and seventy-five centimetres long, with sixty of that being the spear head. The shaft itself can shorten as needed, enabling it to become a sword or simply a spear of a different length. Downside is that it could potentially be used against him, or used to take his ship if one got past its defences.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
STARPIERCER&lt;br /&gt;
&lt;br /&gt;
 The Starpiercer is Björn&#039;s techno-organic ship, and as such is made of a similar stuff as he is, as well as having similar abilities. The Starpiercer is able to assimilate technology only to upgrade itself, but may integrate with anyone. It is also able to shape shift in order to enter different modes - offence, defence, speed, and stealth. The ship is capable of travelling in space, underwater, and in the sky. It is not a particular large ship, but is able to comfortably house 13 people. It is in essence a mobile home, though it has the adages of a small lab, med bay, faster than light engines, navigational systems, communications, small weapons, and equipment one would expect on an alien vessel, plus the A.I. needed to handle such things. When Björn integrates with the ship, he in essence becomes the ship.&lt;br /&gt;
&lt;br /&gt;
 Note: The Starpiercer is usually kept in a barn in Hempstead, Nassau County.&lt;br /&gt;
|Weaknesses=ASSIMILATE&lt;br /&gt;
&lt;br /&gt;
 Moral issues aside, assimilation does have some risks. Particularly strong willed individuals that the Crusades&#039; collective cannot overpower will bring disharmony on the collective conscious. Or worse usurp control. Of technologies, assimilating and then mimicking unfamiliar technologies can open him up holes in his security or even more serious problems such as being blown up.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
CHEMICAL WARFARE&lt;br /&gt;
&lt;br /&gt;
 A throwback to his Klyntar heritage, the right chemical concoctions are able to eat away at his organic metal alloy, or even make him submissive, allowing others to control him should they &#039;wear&#039; Vörn. Additionally, he can be put into a death like coma or actually die from a high concentration of dopamine inhibitors or vitamin C. He is attracted to certain chemicals found in chocolate.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
CYBERPATH&lt;br /&gt;
&lt;br /&gt;
 Cyberpath are particular troublesome, as that have the possibility of controlling him physically and mentally. And depending on how well trained the cyberpath is in their ability, even temporally alter Björn&#039;s Life Code. A cyberpath could in theory read and implant thoughts in Björn&#039;s head much like a regular telepath.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ELECTROMAGNETIC PULSE&lt;br /&gt;
&lt;br /&gt;
 Powerful electromagnetic pulses can have severe affects on him. They are able to weaken or outright disarm many of his technological powers. In addition, strong enough ones can cause him great pain and even knock him out.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LIFE CODE&lt;br /&gt;
&lt;br /&gt;
 His genetic structure is just as much physical as it is digital. The digital aspect of his life code very much affects his physical self. For example he can be reprogrammed to be act completely human with no access to his powers, or completely robotic with no access to his emotions. He can be rendered sick, have his memories altered, alignment, behaviour, or loyalties changed, and a lot more. They could make him a sleeper agent. In essence, if you&#039;re able to access his life code, are able to program well, then you can make him do it. However the effects are only ever temporary, as such if the code is not updated or maintained he will return to his former self in time. How long though depends on how well the code is implemented, and like a virus his own life code his eventually adapt to fight this and other similar programs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MAGNETISM&lt;br /&gt;
&lt;br /&gt;
 Being made of an organic liquid alloy is not all good. He is able to be trapped within magnetic force fields very easily. Or become attached to powerful magnets (such as those used to lift cars) and essentially unable to move. Some of his sensors and powers become weakened or outright won&#039;t work depending on the strength of the magnet.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
OSMOSIS&lt;br /&gt;
&lt;br /&gt;
 Despite being techno-organic and not need to eat or breathe, it is still possible to poison Björn. This is because his cells and nanites still go through Osmosis. What this essentially means is that he can get drunk and be sickened by toxic gas, poisoned water, or &#039;ingesting&#039; toxins. It might take a longer time or need a larger dose. In essence, if it is harmful to an organic, it is harmful to him - the exceptions being substance that are a by-product or part of technology, or has assimilated a subject that is resistant or immune to the toxin.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
OVERCHARGE&lt;br /&gt;
&lt;br /&gt;
 While difficult, it is possible for him to overcharge on power. This gives him a nearly overwhelming urge to absorb more power. While there is a boost to his abilities, they become increasingly more dangerous. At this point it is also possible to short circuit him with water. Beyond that if he keeps absorbing power he will eventually blow up as he cannot physically contain that much energy anymore.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
UNCERTAIN EXISTENCE&lt;br /&gt;
&lt;br /&gt;
 Crusader understands he was created with a purpose, as an ongoing experiment. He even knows many of the details. But he can&#039;t help but wonder if he will someday be considered a failed experiment and terminated, or perhaps taken away from the place he now calls him.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Colossus&amp;diff=1789</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Colossus&amp;diff=1789"/>
		<updated>2017-10-03T20:21:45Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Colossus |Color=#333 |TextColor=#c1c1c1 |Char_id=284 |Img=http://tinyurl.com/y9zngn6w |FullName=Piotr Nikolaievitch Rasputin |Gender=Male |Species=M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Colossus&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=284&lt;br /&gt;
|Img=http://tinyurl.com/y9zngn6w&lt;br /&gt;
|FullName=Piotr Nikolaievitch Rasputin&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Art Teacher&lt;br /&gt;
|Groups=[[X-Men]] [[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;In order to harm my friends, tovarishch, you must get past me... and I do not think that is possible.&amp;quot;&lt;br /&gt;
|PAge=22&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=20 January 2003&lt;br /&gt;
|Height=201 cm&lt;br /&gt;
|Weight=113 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Brandon Miles White&lt;br /&gt;
|Song=&amp;quot;King Ring&amp;quot; -- Seryoga&lt;br /&gt;
|Profile=Piotr Nikolaievitch Rasputin was born and raised in the Russian Federation. He is an alumnus of Xavier&#039;s School for Gifted Youngsters, where currently teaches Art, and he is an active member of the X-Men. While Piotr as a man is a shy and sensitive soul, Colossus is a hero, a paragon of virtue, and a champion of the people.&lt;br /&gt;
|Abilities=DURABILITY&lt;br /&gt;
 Colossus&#039; metal form is extremely resistant to harm. Essentially invulnerable to conventional weaponry and attacks, he can withstand artillery-scale armaments or direct fire from a main battle tank, and immediate explosions in the range of several kilotons without harm (and might well be able to survive significantly larger ones at any distance or with some degree of injury). He can survive extremes of temperature from barely above absolute zero (allowing him to survive in space in the vicinity of a star) to heats well above the melting points of known metals. His body can withstand blows from some of the most powerful superpowered individuals, and in some cases, has caused them harm in return due to the impact of striking his hardened metal-flesh. He is resistant to powerful energy attacks from other mutants (such as those of Cyclops or Havok), unaffected by electricity, and is even resistant to magic.&lt;br /&gt;
&lt;br /&gt;
IRON WILL&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a moral man. He possesses a pure, incorruptible soul. When he feels strongly about something, he cannot be easily dissuaded. He can be reasoned with, he can change his mind, but he cannot be stopped. Whether you call it obstinate or determined, he is resolute in his convictions. Add to that the emotional training he has received under Charles Xavier, and he can be nigh unshakeable. He believes that doing what is right is of far greater importance than doing what is legal.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ORGANIC STEEL FORM&lt;br /&gt;
 Piotr Rasputin is able to transform his body into an organic steel-like substance, created by psionically replacing the carbon in his celluar structure with osmium (the densest naturally occuring element) from an unknown dimensional source. The transformation to steel form is nearly instantaneous and always total. He cannot selectively transform a limb or other body part. In this form, both his size and mass increase, gaining a foot in height and doubling his natural weight. While transformed, he possesses significantly increased strength, durability, and stamina. He does not need to eat, sleep, or breathe while in this form, and although he has no known limit, the longest he has remained cautiously in this form was for five days. He did not suffer any ill effects.&lt;br /&gt;
&lt;br /&gt;
STRENGTH&lt;br /&gt;
 In human form, Piotr is an extremely athletic specimen of large build, with strength around the level of an olympic weightlifter. When transformed, he can lift in the range of 70 to 100 tons, enough to lift the X-Men&#039;s Blackbird or similar.&lt;br /&gt;
|Skills=ART&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a self-taught artist. He is an accomplished painter and sculptor. At first, it was simply a way to relieve the stress of his daily life, but he has since honed and developed his skills to the point where he could make a comfortable living as an artist. But, he prefers to make gifts of his work. He also possesses an excellent singing voice.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FASTBALL SPECIAL&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is the master of the Fastball Special. It consists of him grabbing a trained comrade and hurling them at a target. Wolverine, due to his unbreakable bones, compact size, and razor-sharp claws, is the most common beneficiary of this move. But it can be performed on anyone. Besides Wolverine, it works best on acrobatic comrades who can catch themselves or roll to a safe stop. Control is the key. He can put them anywhere they want, but he can&#039;t do anything for them once he lets go.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HORTICULTURE&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin has a green thumb. He grew up on a farm in Siberia, learning all about the science, technology, and business of plant cultivation. Since he immigrated to America, he has helped to keep the garden and flowers around the Xavier&#039;s School for Gifted Youngsters.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LANGUAGES&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin&#039;s first language is Russian. Growing up Ust-Ordynski, he learned to speak a few phrases in Kazakh, Mandarin, and Mongolian. He has since become fluent in English, and is currently studying Hebrew.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LITERATURE&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is Russian, and they are known as &amp;quot;the world&#039;s most reading nation&amp;quot;.Piotr is an expert on Russian literature in particular, having read the works of everyone from the classics by Vasily Zhukovsky, Alexander Pushkin, and Nikolai Gogol to postmodern works by Zakhar Prilepin and Alexander Karasyov, and everything in between.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PILOTING&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a trained pilot. He can operate the Blackbird and most commercial aircraft. His size prevents him from piloting most military aircraft. His best bet would be a bomber or some helicopters, not that it&#039;s likely he&#039;ll ever find himself behind the controls. He can ride a motorcycle, drive a car or truck, but again, size can be an issue for him.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
STUDIES&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is educated, but unfocused. He has taken university-level courses on a wide range of subjects at Xavier&#039;s School for Gifted Youngsters, but has yet to find his true calling. He does not have a degree, but his transcript indicates that he is close to qualifying for several.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
UNARMED COMBAT&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a judoka. He was first introduced to Judo by Scott Summers and has since gone on to earn a black belt. He has trained in other forms of martial arts under Logan, but that has been informal training. He prefers to employ a &amp;quot;whatever works&amp;quot; philosophy to combat.&lt;br /&gt;
|Resources=WEALTH&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin does not want for anything. He periodically takes construction jobs, usually offering his services in lieu of rented machinery. He can do things in less time and with greater finesse than a machine can, and that way he only costs one person one job on one project.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
XAVIER&#039;S SCHOOL&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a senior faculty member of Xavier&#039;s School for Gifted Youngsters, where he teaches Art. It is his main source of employment. He cares for his students, and does whatever he can for them. He is also a member of the Teachers Union. There is something strangely comforting for him to be in a union.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
X-MEN&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a current member of the X-Men. He resides at Xavier&#039;s School for Gifted Youngsters and has access to the Blackbird, which he is certified to operate. The resources of the individual X-Men are extensive.&lt;br /&gt;
|Weaknesses=FAMILY&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is loyal to a fault where his family is concerned. Whether they are related to him by blood like his father Nikolai, mother Alexandra, sister Illyana, and brother Mikhail; or by friendship like Kitty Pryde and the rest of the X-Men. Piotr would do anything for them. His love and support is unconditional. He would at a moment&#039;s notice drop everything and go to one of them if he were needed. Losing a member of this extended family, either by death or betrayal, is always difficult for him, and a traumatic experience to say the least. They are part of his life.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FOREIGNER&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a Russian living and working in America. After all these years, he is still at his heart, a foreigner. Oh, there is the accent to be sure, but his English is excellent. No, he has a European outlook on life. He works so that he can live and enjoy life, while most Americans live so that they can continue working. He stands out in a crowd, physically, but also mentally. He has never quite assimilated into American life, although he does love his adopted country very much.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
KATYA&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin will always hold a special regard for Kitty &amp;quot;Katya&amp;quot; Pryde. She was his first love. He could not act upon it; he could not even admit he felt it. She was, and is, younger than him. It was an uncomfortable situation. Her crush, and his inability or unwillingness to quash it, was frowned upon by his fellow students and teachers alike. There were times it seemed as though Lockheed was the only one to approve. Naturally, just as things were beginning to progress, the situation with Illyana arose. He knows not what the future holds, but she will always hold a special place in his heart.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
LITTLE SNOWFLAKE&lt;br /&gt;
&lt;br /&gt;
 Illyana Rasputina is, was, and ever shall be Piotr&#039;s &amp;quot;Little Snowfake&amp;quot;. When she was kidnapped, it caused him anguish, grief, anger, and a whole host of other emotions. He lashed out at his fellow X-Men. He lost Katya. He had to take a sabbatical from teaching, and from being an X-Man. He is still going through these emotions. But what transpired has rocked him to the core. He may never be the same. She won&#039;t. And if it ever happened again... Piotr would feel a great swell of pity for the poor soul who tried.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MUTANT&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a mutant. This is a matter of public record, ever since he rescued the Russian nuclear submarine that was trapped at the bottom of the ocean. As a mutant, there are those that hate and fear him. Some will act against him. He is an alumni of Xavier&#039;s School for Gifted Youngsters and an X-Man. In his metal form, he is easily recognizable.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ORGANIC STEEL FORM&lt;br /&gt;
Piotr Rasputin needs to consciously decide to transform into his organic steel form. While in human form, he is as vulnerable as any man of his height, build, and physique. Being taken unaware is a major concern. Despite the resilience of his form, his osmium-alloy flesh can be cut by certain superior materials (notably adamantium), although it is still incredibly dense compared to normal flesh, requiring significant strength to cut deeply. He also has a particular weakness to vibranium, contact with which causes him to revert to his normal form.&lt;br /&gt;
&lt;br /&gt;
PUBLIC IDENTITY&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is against superhuman registration of any kind. Not that he will ever have a choice in the matter. His identity became a matter of public record very early on in his career, when he saved a Russian nuclear submarine. He knows this has put his family at risk, but there is nothing he can do about it. Still, the very thought terrifies him that someone might use this against him. Going through his family would be the surest bet to get him to do something he did not want to do. There will be consequences.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
RAGE&lt;br /&gt;
&lt;br /&gt;
 Piotr Rasputin is a kind and gentle person. He is selfless and knows no personal fear except that which is internal. If some people are made of nitroglycerine, able to explode at a moment&#039;s notice, then he is more like plastic explosive. Most of the time, he is stable. But when you add a detonator, like the thought that he might lose someone he cares about, he is capable of the most terrible, vicious, and bloodcurdling rage. You wouldn&#039;t like him when he&#039;s angry. He has a monster inside him.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Captain_Coco&amp;diff=1786</id>
		<title>Captain Coco</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Captain_Coco&amp;diff=1786"/>
		<updated>2017-10-03T19:11:26Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Coco |Color=#333 |TextColor=#c1c1c1 |Char_id=1242 |FullName=Cocofantuxian Toremno |Gender=Female |Species=Lumi-Fao |Theme=Original |Chartype=OC |Act...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Coco&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1242&lt;br /&gt;
|FullName=Cocofantuxian Toremno&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Lumi-Fao&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Insurance Investigator (Colony Cracker)&lt;br /&gt;
|Quote=&amp;quot;Ugh, I was hatched for better than this.&amp;quot;&lt;br /&gt;
|DOB=172 After Lumi&lt;br /&gt;
|Height=152 cm&lt;br /&gt;
|Weight=34 kg&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Eyes=Compound&lt;br /&gt;
|Actor=Shohreh Aghdashloo&lt;br /&gt;
|Song=&amp;quot;A Walk&amp;quot; by Tycho&lt;br /&gt;
|Profile=Lumifao are known as some of the best low-G dancers in the galaxy, as painters and sculptors. They&#039;re viewed as tranquil, artistic souls and generally thought to be incapable of violence. Then there&#039;s Coco, a participant in the Faxian Genocide, a somewhat famous Privateer known for her ruthlessness and Commander of her very own warship. It&#039;s not like she hides that she&#039;s Lumifao, but nobody seems to believe her. These days she works for the insurance companies, investigating colonies and outposts that&#039;ve gone silent.&lt;br /&gt;
|Abilities=ALIEN BIOLOGY&lt;br /&gt;
 She&#039;s a space bug basically. There&#039;s an armored exoskeleton which is quite durable, the fuzz fur she&#039;s covered in was designed to cushion her against the inside of her armor. She&#039;s also quite strong considering her size and weight, able to bench press about 250lbs with any two of her four arms. She&#039;s liable to heal back from any injury received, presuming either brain survives. Granted a full heal may require submersion in a nutrient bath for a few weeks. She requires little oxygen, little water and can go months without eating. She&#039;s fairly resistant to radiation, is comfortable down to sub zero temperatures.&lt;br /&gt;
&lt;br /&gt;
ARMORED BUG&lt;br /&gt;
 Lumifao normally have both antennas and glorious wings, which are unfortunately for soldiers are usually amputated at hatching. Those nerve clusters are then tied in with prosthetics, because antennas and big delicate wings are no fun in a space suit. From a practical point of view however, it&#039;s a net gain. When she&#039;s in her suit she has a translator, sensors, radios and all that information is essentially jacked in where her antennas would have been. The nerves originally dedicated to those wings are likewise used to control her armor&#039;s thrusters and whatever wing doodads she may have installed. Though Lumifao armor is traditionally only somewhat &amp;quot;Powered&amp;quot;, she moves as well in her armor as she does without a stitch on. The result is a surprisingly durable, and agile combatant of course.&lt;br /&gt;
&lt;br /&gt;
ZERO-G&lt;br /&gt;
 Lumifao were made for acrobatic flight in the low gravity of their homeworld, so actual Zero-G is substantially less an issue. She&#039;s capable of keeping her orientation even during the most violent of low-G maneuvers, and the low mass necessary to permit radical changes in direction and velocity. With her prosthetic wings or even her hardsuit, is more than happy to put her flight-oriented adaptations to use. She presents an exceptionally hard target to engage, and is quite comfortable with highly erratic , dynamic flight in combined spaces whilst engaging the enemy. At 1G Coco is an experienced fighter, at Zero-G she&#039;s in very rare company indeed.&lt;br /&gt;
|Skills=EXPERIENCED COMBATANT&lt;br /&gt;
 Coco&#039;s been around the block a few times, and it shows. She mastered the majority of infantry skills a few hundred years back, and she&#039;s been picking up dirty tricks ever since. She can pick up and put to use any number of common small arms, knows how to make use of a knife or an explosive charge. She&#039;s familiar with small unit tactics, military procedure and of course booby traps you&#039;d commonly find out there. She may not be the most bleeding edge combatant on the field, but she&#039;s often the most experienced one.&lt;br /&gt;
&lt;br /&gt;
EXPERIENCED SAILOR&lt;br /&gt;
 Since her earliest days Coco has been out amongst the stars. She can fix a warp drive, rerig a power conduit and spout technobabble with the best of them. She&#039;s a pretty good gunnery officer, can fly a fighter or a dropship without a problem. Coco&#039;s real talent is with smaller sub-cap vessels like cutters, corvettes and the like. Presuming the ship is up to snuff, she&#039;s more than comfortable playing with vessels of far larger displacement. She also knows how to sling and rig a Corvette and the like for maximum performance, and how to lay out a course to avoid detection from interested parties.&lt;br /&gt;
&lt;br /&gt;
EXPERIENCED TRAVELER&lt;br /&gt;
 Coco&#039;s been around the Galaxy a few times by this point, and it shows. She&#039;s fairly familiar with the most popular customs and social norms, and has a talent for picking them up as she goes. The result is that she&#039;s rarely offensive, though occasionally fail to be taken seriously for various other reasons. She also has a fairly comprehensive library of travel guides she&#039;s collected over the years, which helps of course.&lt;br /&gt;
|Resources=ARMORY&lt;br /&gt;
 Between a very expensive auto-fab kept onboard, and an impressive collection of equipment she&#039;s stockpiled onboard over the years Coco rarely suffers for lack of options. She&#039;s got an impressive array of widgets, gizmos, smallarms, pokey doodads, armor attachments for her hardsuit and goodness knows what else. What she doesn&#039;t have is a bunch of hyper exotic materials just laying around, but she can manufacture the basic stuff no problem she&#039;s got the plans onboard.&lt;br /&gt;
&lt;br /&gt;
BOSHTEN CITIZEN&lt;br /&gt;
 Whilst nobody has ever accused to Boshten of being a Military superpower, they are an agricultural powerhouse with significant economic power. Coco is pretty well liked by the Boshten as a whole, and she&#039;s a full legal citizen in any case. She has a lovely little house in Boshten space, Boshten ports will accept her vessel without asking questions and the government is more than happy to provide Coco with a safe haven if she has need for it.&lt;br /&gt;
&lt;br /&gt;
CORVETTE&lt;br /&gt;
 Coco is the proud owner and Captain of the B.D.S &amp;quot;Very Best Intentions&amp;quot; a Low displacement corvette of Boshten origins. It&#039;s fairly modest at 152M in length, and the hull design is about eighty years old by this point. However it&#039;s quite well armed, has an excellent array of sensors, room for a small dropship, and even by modern standards it&#039;s impressively agile and fast for a ship her size. Originally crewed by 25, these days it&#039;s a compliment of droids and just Coco. The Ship is both her home, and her livelihood and she&#039;s more than able to push the &amp;quot;VBI&amp;quot; to it&#039;s absolute limit.&lt;br /&gt;
|Weaknesses=AMPUTEE&lt;br /&gt;
 Most Soldier caste Lumifao had their wings and antenna amputated shortly after hatching, and Coco is no different. Lumifao wings in particular are a point of pride, and the fact that she must rely upon prosthetics is a continual point of shame. It also means that her &amp;quot;Fake&amp;quot; antenna and prosthetic wings may indeed malfunction or even worse, be forcibly removed which is all the more shameful.&lt;br /&gt;
&lt;br /&gt;
CULTURAL OUTCAST&lt;br /&gt;
 Lumifao&#039;s Soldier caste were active, willing participants in a genocide against the Faxian people a few hundred years back. Their methodical, systematic extermination of the Faxians horrified the civilian populace back home, and their queen. Soldier caste Lumifao are persona-non-grata in Lumifao space, and subjects of much hatred by common Lumifao. More than a few other species also tend to have issues with what they&#039;ve done, and their reputation as mercenaries and privateers since doesn&#039;t help.&lt;br /&gt;
&lt;br /&gt;
CUTE&lt;br /&gt;
 No really, it sucks and it&#039;s an actual problem. Lumifao are well known peaceniks, are cute and pretty unthreatening. Even in her armor, Coco often struggles to intimidate her foes. Others are prone to dismiss her out of hand, or generally refuse to believe she&#039;s anything like a serious combatant. Even in systems where they&#039;ve heard of the terrifying &amp;quot;Captain Coco&amp;quot; many will refuse to believe she&#039;s the real deal. Depending on the location she may be ejected from bars, Weapon shops, you name it because folks will freely associate her with the peaceful Lumifao stereotype. Granted that does tend to make contact with colonies a bit easier, but if theres a hostage situation or worse? Yeah she&#039;s going to have to resort to violence.&lt;br /&gt;
&lt;br /&gt;
MUTE&lt;br /&gt;
 Lumifao are all naturally mute, though thankfully they can hear and understand language as well as anyone. They just don&#039;t have the sort&#039;ve voice box necessary, nor the correctly shaped mouth to shape the words. Their native language is visual, sequences and colors of colors formed with a mixture of their antenna and those glowing compound eyes of theres. Fortunately for Coco, her hardsuit and her ship both have rather fantastic translators built in. Newly met species will occasionally require a short period of &amp;quot;listening&amp;quot; before her translators will kick over and start making sense however, and whilst she could always just use a pad and pen? Not many folks know how to read written Lumifao without a translator of their own on hand. The result is a heavy reliance on her translators to permit her to talk, which can be kind of a pain.&lt;br /&gt;
&lt;br /&gt;
TEMP SENSITIVE&lt;br /&gt;
 Whilst Lumifao are quite comfortable down to sub-zero temps, their tolerance of heat is pretty negligable. Anything above aproximately ninety degrees is distinctly uncomfortable, and prolonged periods above a hundred degrees are likely to be downright fatal. Whilst her armor may do wonders to keep her comfortable, it was also never designed with long periods of high heat in mind.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Super-Man&amp;diff=1783</id>
		<title>Super-Man</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Super-Man&amp;diff=1783"/>
		<updated>2017-10-03T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Kenan Kong |Color=#333 |TextColor=#c1c1c1 |Char_id=1200 |Img=https://vignette2.wikia.nocookie.net/marvel_dc/images/e/ed/New_Super-Man_Vol_1_1_Textle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Kenan Kong&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1200&lt;br /&gt;
|Img=https://vignette2.wikia.nocookie.net/marvel_dc/images/e/ed/New_Super-Man_Vol_1_1_Textless_Variant.jpg/revision/latest?cb=20160714163111&lt;br /&gt;
|FullName=Kenan Kong&lt;br /&gt;
|Gender=M&lt;br /&gt;
|Species=ME&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer&lt;br /&gt;
|Groups=[[Superman Family]]&lt;br /&gt;
|Quote=&amp;quot;I won&#039;t let you die!&#039;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=30 September 2007&lt;br /&gt;
|Height=180 cm&lt;br /&gt;
|Weight=65 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Song=&amp;quot;Superman&amp;quot; by Joe Brooks&lt;br /&gt;
|Profile=After a rash heroic action, Kong Kenan was approached by the Chinese Ministry of Self Reliance to be endowed with super powers. The process worked, but he has a lot to learn about using his powers, and even more to learn about being a hero.&lt;br /&gt;
|Abilities=FLIGHT&lt;br /&gt;
 Trigram 7 should be the final power mastered, focusing power through the head to manifest flight. The limits of this power are as yet unknown, however he can probably reach at least 400 miles an hour and most likely has a flight ceiling of at least 30,000 feet.&lt;br /&gt;
&lt;br /&gt;
FREEZE BREATH&lt;br /&gt;
 Trigam 6, focusing energy into mouth, probably grants this ability, however he has yet to reach this level of mastery and did not manifest this power (unlike Heat Vision and Flight) suring his initial power surge.&lt;br /&gt;
&lt;br /&gt;
HEAT VISION&lt;br /&gt;
 This Ability corresponds to trigram 5, focusing power into the eyes. This power appears to be strong enough to melt steel and set most flammable materials on fire. Some materials may be sundered violently when unevenly heated (IE, some things blow up when hit by this).&lt;br /&gt;
&lt;br /&gt;
INVULNERABILITY&lt;br /&gt;
 By focusing his power into trigram 0, in the belly, he can make himself highly resistant to physical harm. It appears he dos still need to breathe in this state.&lt;br /&gt;
&lt;br /&gt;
SOLAR ABSORPTION&lt;br /&gt;
 This appears to work differently than his other powers, not requiring focus on the trigrams. It appears to be constant and involuntary, whenever Kenan is exposed to high levels of solar radiations, he experiences a temporary power surge (early on, before he learned to focus his powers, this power surge would restart his powers when they were temporarily lost). This does NOT mean he is immune to damage from the energy he is absorbing (unless he is invulnerable at the time), though he is at least resistant.&lt;br /&gt;
&lt;br /&gt;
SUPER HEARING&lt;br /&gt;
 By focusing his power into Trigram 2, which corresponds to the ears, Kenan can gain super hearing.&lt;br /&gt;
&lt;br /&gt;
SUPER SPEED&lt;br /&gt;
 By focusing his abilities into trigram 4, the feet, Kenan can gain super speed. It is likely he could exceed the speed of sound, but there may well be collateral damage if he does.&lt;br /&gt;
&lt;br /&gt;
SUPER STRENGTH&lt;br /&gt;
 By focusing his power into Trigram 1, the hands, Kenan can gain super strength. He can easily shatter stone or bend steel and can lift and throw objects weighing tons. It seems probable he can lift at least 500 tons if properly focused. He can also leap great distances when using his strength this way and may be resistant to physical impact.&lt;br /&gt;
&lt;br /&gt;
X-RAY VISION&lt;br /&gt;
 This appears to correspond to Trigam 3, focusing his energy into his thighs...oddly enough. Using this he can see through most materials or in the dark, and may be able to manifest other forms of enhanced vision as well.&lt;br /&gt;
|Skills=FITNESS&lt;br /&gt;
 You do not get to be in the kind of shape Kenan is in without working out, it can be assumed he is a good athlete who works out regularly.&lt;br /&gt;
&lt;br /&gt;
MECHANICS&lt;br /&gt;
 Kenan&#039;s father is a professional mechanic, Kenan has learned something of the skills involved, though he is nothing like professional level yet.&lt;br /&gt;
|Resources=CONTAINMENT SUIT&lt;br /&gt;
 This is more than just his costume. It was placed on him to help him survive the power endoment process and continues to assist him in safely using his powers. Given that he can currently only focus on one power at a time, the suit is important to, for example, let him move at super speed without friction harming him. The suit is extremely tough and acts to protect him from the possible side effects of his powers, as well as providing considerable protection from conventional harm.&lt;br /&gt;
&lt;br /&gt;
MINISTRY&lt;br /&gt;
 The Ministry of Self Reliance is a &amp;quot;shadow&amp;quot; agency of the Chinese Government. They serve to both support and rein in the heroes the create/recruit. They have considerable resources at their disposal, but they decided what is needed and provide only what they elect to.&lt;br /&gt;
|Weaknesses=ELECTRICITY&lt;br /&gt;
 He can be stunned, even knocked out, by sufficient charges of electricity. His containment suit includes a system to shock him should he get out of control. His costume does help insulate him against outside electricity to some extent, but he remains vulnerable to electrical attacks.&lt;br /&gt;
&lt;br /&gt;
EMPLOYMENT&lt;br /&gt;
 Even though he does not always like it, Kenan works for the Ministry, they have a great deal to say about how his powers are used, though they give him quite a bit of latitude.&lt;br /&gt;
&lt;br /&gt;
FOCUS&lt;br /&gt;
 In general, Kenan has to focus his energy through the chinese trigrams of the body to use his powers effectively. This means he can only use one of his voluntary powers at a time except in rare cases (such as in the power surge just after he was granted his abilities). His powers may also fail if he is distracted or otherwise loses the concentration to use them.&lt;br /&gt;
&lt;br /&gt;
KRYPTONITE&lt;br /&gt;
 While Kenan is not a Kryptonian, the energies to which he was exposed in the Origin Chamber to empower him were intentionally similar to the energies of Superman, Kryptonite (and similar energies) can weaken him and make him ill.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Melinda_May&amp;diff=1782</id>
		<title>Melinda May</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Melinda_May&amp;diff=1782"/>
		<updated>2017-10-03T18:16:18Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Melinda May |Color=#333 |TextColor=#c1c1c1 |Char_id=5 |Img=https://i.imgur.com/afva2hd.jpg |FullName=Melinda May |Gender=Female |Species=Human |Them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Melinda May&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=5&lt;br /&gt;
|Img=https://i.imgur.com/afva2hd.jpg&lt;br /&gt;
|FullName=Melinda May&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=SHIELD Agent&lt;br /&gt;
|Groups=[[SHIELD]] [[Batman Family]] [[Just Cause]]&lt;br /&gt;
|Quote=&amp;quot;People believe what they want to believe to justify their actions.&amp;quot;&lt;br /&gt;
|AAge=51&lt;br /&gt;
|DOB=20 November 1973&lt;br /&gt;
|Height=163 cm&lt;br /&gt;
|Weight=52 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Ming-Na Wen&lt;br /&gt;
|Profile=.&lt;br /&gt;
|Abilities=ASIAN POLYGLOT&lt;br /&gt;
 There are other agents that can speak literally tens of languages, but not many of them are field agents. While there are other field agents who are fluent in multiple romance languages, or European languages, May is a bit unusual in that she focused on learning and mastering several Asian languages. She is fluent in two dialects of Chinese, Japanese, Vietnamese, and Cambodian, conversant in Korean and Thai, and if pressured, could probably passably cuss someone out in Malay or Tagalog.&lt;br /&gt;
&lt;br /&gt;
SITUATIONAL AWARENESS&lt;br /&gt;
 After twenty plus years of martial arts training, nearly the same amount of field combat experience, and more life or death situations than she can accurately recall, May has become particularly adept at being aware of her surroundings. Every room she enters gets a very quick but thorough glance to place potential hiding spots, exits, and so on. She is also alert to every movement of any potential antagonists, making it seem like she anticipates their actions.&lt;br /&gt;
&lt;br /&gt;
TACTICIAN&lt;br /&gt;
 Over the span of her career, May has learned to lead small squads of agents and tactical combat teams, and can plan their missions more than adequately. She&#039;s nowhere near the best tactician in SHIELD currently, but she can do what needs to be done when it needs to be done.&lt;br /&gt;
|Skills=IMPROVISATIONAL WEAPONRY&lt;br /&gt;
 Getting stuck in a dangerous situation with no proper weapons has taught May to be ... versatile. She&#039;s learned to turn just about any random innocuous object into a potental weapon. Like appliance power cords. Or bags of flour. Or an office stapler.&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTIST&lt;br /&gt;
 Over the course of May&#039;s career, she has learned and gained competency in more than a dozen different martial arts forms, though is truly a master at only two: Aikido and Tai Chi. However, she&#039;s at least dabbled in almost every form that&#039;s out there, including (especially) the ones that employ melee combat weapons. She&#039;s particularly adept with soft weapons like chain darts and similar.&lt;br /&gt;
&lt;br /&gt;
PILOT&lt;br /&gt;
 May maintains SHIELD certifications to fly every type of air vehicle employed by the agency. This includes everything from the Bus to tiny, light, and fast two-person helicopters. Her particular specialties are fixed-wing VTOL types, like quinjets.&lt;br /&gt;
&lt;br /&gt;
SMALL FIREARMS&lt;br /&gt;
 While she is by no means a crack shot, May is proficient with just about every hand-held firearm made and maintains her SHIELD certification within the top ten percent of the agency&#039;s accuracy rankings.&lt;br /&gt;
|Resources=SHIELD&lt;br /&gt;
 Agent May has access to a wide range of resources through SHIELD, including surveillance, intel, weaponry, vehicles, and personnel. Now, she can&#039;t just demand any of these things without all of the requisite paperwork, but if their use is justified and approved, she could have quite a variety of resources at her disposal.&lt;br /&gt;
|Weaknesses=AGING OUT&lt;br /&gt;
 Let&#039;s face it. Agent May isn&#039;t in her twenties anymore. While she&#039;s still one of SHIELD&#039;s top field agents and pilots, she&#039;s starting to notice that her reaction times are not //quite// as fast as they used to be. It&#039;s going to happen sooner or later. She&#039;ll be too old to keep up with the young kids anymore. She&#039;s NOT looking forward to it.&lt;br /&gt;
&lt;br /&gt;
BAHRAIN&lt;br /&gt;
 Simply put, May is compromised. She was thrown into a situation where she was forced to take the life of a child with the power to manipulate minds in order to save her own life and the lives of no less than a dozen other SHIELD agents. Since then, she&#039;s lost the previous spark of humor that lived behind her serious demeanor, and any missions that involve children have the potential to truly affect her ability to remain objective.&lt;br /&gt;
&lt;br /&gt;
BEING HUMAN&lt;br /&gt;
 This day and age is seeing more and more people with powers out there. May is, and always will be just a regular human. That&#039;s putting her an increasing disadvantage -- one she can&#039;t really overcome with skill and experience.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Castiel&amp;diff=1781</id>
		<title>Castiel</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Castiel&amp;diff=1781"/>
		<updated>2017-10-03T17:43:13Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Castiel |Color=#333 |TextColor=#c1c1c1 |Char_id=1086 |Img=http://www.supernaturalwiki.com/images/a/a2/Castiel.jpg |FullName=Castiel |Gender=Male |Sp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Castiel&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1086&lt;br /&gt;
|Img=http://www.supernaturalwiki.com/images/a/a2/Castiel.jpg&lt;br /&gt;
|FullName=Castiel&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Angel&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Guardian&lt;br /&gt;
|Groups=[[Just Cause]]&lt;br /&gt;
|Quote=&amp;quot;I used to believe in a plan. I used to believe I had some mission. But I have been through enough to know now that everyone&#039;s just winging it. Some of us quite badly.&amp;quot;&lt;br /&gt;
|DOB=0 January 0000&lt;br /&gt;
|Height=175 cm&lt;br /&gt;
|Weight=75 kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Misha Collins&lt;br /&gt;
|Song=&amp;quot;Send Me And Angel&amp;quot; by Real Life&lt;br /&gt;
|Profile=A lurking force of good, doomed to suffer, the angel Castiel has cast his lot with humanity. While he&#039;s lost some of the full force of his angelic might, he retains enough to serve, battling evil and preventing the occasional apocalypse as best he can. He also enjoys the company of good friends, Warner Brothers cartoons and, of course, all the booze.&lt;br /&gt;
|Abilities=ANGELIC PHYSIOLOGY&lt;br /&gt;
 While he exists within a human vessel, Castiel&#039;s spirit has enhanced his physiology in a variety of ways. As an angel, he has no need of food, water, oxygen or sleep. He is untiring and will not suffer from conventional fatigue or weariness (at least the physical kind). He possesses inhuman strength, enabling him to lift approximately one ton and making him formidable in physical combat. His body will repair most forms of physical damage and injury with startling rapidity, giving him an incredible healing factor. He can withstand stabbings, gunshots, even being burned alive and will return to full health within a matter of minutes (although the more severe, the longer it will take). Magical attacks and weapons, of course, may ignore such healing.&lt;br /&gt;
&lt;br /&gt;
APPORTATION&lt;br /&gt;
 Castiel possesses the ability to teleport himself instantaneously at will anywhere within the Earth plane. He can teleport others with a simple touch of his hand, although he can generate a &#039;resonance&#039; with individuals over time that allows him to do so merely by being in their presence. If someone resists or is opposed to teleportation with their will, they can resist, making it more difficult or even impossible to do so. For this reason, he often does so by surprise.&lt;br /&gt;
&lt;br /&gt;
BIO-MANIPULATION&lt;br /&gt;
 Castiel may heal virtually any human injury or illness with a touch of his hand. He has to maintain contact through the process and concentrate to purify the person&#039;s body and rid them of harm. Even mortal wounds can be healed, so long as the person has not passed to the other side. He can also put someone into a trance with a touch or simply render them unconscious, provided they have a normal human physiology. Strong-willed or particularly vital beings may be more resistant to this ability. Once, he possessed the power of resurrection, but his faltering connection with Heaven has left that gift beyond his reach for now.&lt;br /&gt;
&lt;br /&gt;
ESSENCE&lt;br /&gt;
 Castiel&#039;s spiritual, angelic essence transcends his physical form. He is unaging and immortal, having existed since the foundation of Heaven. He can manifest his supernatural essence, displaying his wings and his holy glow, a sight that often leaves humans transfixed or terrified. He can also abandon his mortal host, although he has become very, very attached to this one in particular and would not leave it without very good reason - and, even were he to get a new one, might reform it back into this shape. It has a style he enjoys. When separated, even temporarily, he can manifest himself in the astral plane and even enter the dreams of humans and interact with them.&lt;br /&gt;
&lt;br /&gt;
MIND-READING&lt;br /&gt;
 While not a full telepath, Castiel is capable of reading the surface thoughts of other beings. Demons are immune to such readings, as are trained psychics, telepaths and those of strong will. He can probe deeper with some effort, but isn&#039;t particularly proficient with this ability and can generally be resisted by those of good will, although your average joe citizen would succumb easily enough. He cannot broadcast thoughts or perform other telepathic feats.&lt;br /&gt;
----------------------------------&amp;lt; Senses &amp;gt;----------------------------------&lt;br /&gt;
 Castiel possesses the ability to sense the supernatural. He can feel the presence of magic, recognize magickal creatures on sight and see through supernatural illusions and disguises. He can often find hidden magickal places, entrances or spells in his vicinity. He can read the auras of living beings and get a sense of their nature, even able to identify some by species (although certain creatures have evolved to disguise themselves from precisely such detection).&lt;br /&gt;
&lt;br /&gt;
SMITE&lt;br /&gt;
 By channeling divine energy, Castiel can destroy demons and minor supernatural creatures with a touch of his hand. When he does so, their eyes and mouths will glow with supernatural light and they will generally fall dead within a few moments. The more powerful they are, the more they can resist. Being of greater power than your average minion or minor demon can generally keep from being utterly destroyed. Demons will simply be driven and exorcised from their hosts, while higher level supernaturals may be knocked unconscious or merely suffer great pain. Supernatural beings of sufficient power will simply be immune. This power does not affect ordinary humans, mutants, aliens, etc. in any way at all.&lt;br /&gt;
|Skills=CHARISMA&lt;br /&gt;
 Castiel is naturally charismatic. Others are drawn to him, find him likeable and generally get along well with him. Even many demons find him charming. Angels sometimes look to him for leadership and he has gathered a following in the past. He is not comfortable with such attention and generally shuns it, but he retains the potential nonetheless.&lt;br /&gt;
&lt;br /&gt;
COMBAT&lt;br /&gt;
 Castiel has been a warrior angel for thousands and thousands of years and has fought in countless battles over the milennia, dating back to the original war in Heaven. He is an excellent hand-to-hand combatant. He is extremely capable with melee weapons, most notably sword, knife and spear. He is only barely becoming conversant with modern firearms and the like and generally will not use them unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
OCCULT&lt;br /&gt;
 Castiel possesses extensive knowledge of magic and the occult. He knows virtually all forms of supernatural creature, especially how to find and kill such beasts. He knows the nature of magick, can recognize its usage and identify spells. He&#039;s deeply familiar with angelic magic especially, and can use Enochian wards to craft protections, hide himself and his fellows from detection and keep demons at bay. While not formally a sorceror, he&#039;s about as knowledgeable about magic as one can be without being a practitioner.&lt;br /&gt;
&lt;br /&gt;
OMNILINGUAL&lt;br /&gt;
 Castiel can speak and understand all forms of language, both written and spoken, intuitively with no effort.&lt;br /&gt;
&lt;br /&gt;
THEOLOGY&lt;br /&gt;
 Castiel is, of course, an angel of the Lord. He has an encyclopedic knowledge of all religious traditions and practices, although most especially the many branches of the Abramic faiths of Judaism, Christianity and Islam. He can pass himself off as easily as a priest as an imam as a rabbi - although, in all cases, he would likely seem an eccentric.&lt;br /&gt;
|Resources=ANGEL BLADE&lt;br /&gt;
 Castiel possesses a special blade, forged in heaven. It appears as a dagger about a length of his forearm, but can lengthen into a full sword or even a spear if required. The blade is extraordinarily sharp and forged from materials stronger than any Earth metal. Blessed by heaven, it can destroy the spiritual essence of a being, including an angel, if used. Castiel does not use it lightly and generally reserves it for the most serious of enemies. It is also one of the few things that can permanently extinguish his light.&lt;br /&gt;
&lt;br /&gt;
HOLY&lt;br /&gt;
 Castiel, as an angel, is a holy thing, a holy being. Certain types of things will simply find him anathema by nature and will flee his presence. Certain sensitive humans and lower level supernatural creatures mostly, but some in particular are more vulnerable than others (some breeds of vampire, for example).&lt;br /&gt;
|Weaknesses=ALIENATED&lt;br /&gt;
 Castiel feels his separation from humanity. It pains him at times, makes him angry. While he is dedicated to protecting humanity, at times he is tempted to turn away. He has even grown angry with humankind before, losing himself in wrath. For the most part, he maintains an even keel, but this alienation always lurks within him - as perhaps it does with all angels.&lt;br /&gt;
&lt;br /&gt;
ANGELIC GRACE&lt;br /&gt;
 Castiel&#039;s power derive from his angelic grace, an aspect of his essence. Should it be removed, he would lose his abilities and have them given to whoever took possession of it, leaving him mortal and vulnerable. He could regain his abilities by either reacquiring his own grace or taking it from another angel.&lt;br /&gt;
&lt;br /&gt;
EXORCISM&lt;br /&gt;
 Castiel currently inhabits a host body. Some spells, rituals and powers could cast him from that body, sending him back to Heaven and forcing him to find a new host. That would take time and difficulty, as not all vessels are equally worthy or capable of accepting an angelic host.&lt;br /&gt;
&lt;br /&gt;
GULLIBLE&lt;br /&gt;
 For all his power and sensitivity, Castiel can be exceedingly trusting. He wants to think the best of people, especially humans. While he has grown a bit more wary with experience, he nonetheless can be fooled, especially by any figure that draws sympathy or compassion.&lt;br /&gt;
&lt;br /&gt;
IN-BETWEEN&lt;br /&gt;
 Castiel has cast his lot with humanity. While he has not fallen from grace, he no longer has the full favor of Heaven and has lost a measure of his power in the bargain, making him weaker and costing him the power of resurrection. And, of course, he remains an enemy of Hell and a target of countless demons. Neither side trusts or likes him and both will do their best to take him apart given the opportunity. He has cast his lot with humanity for now, for better or worse.&lt;br /&gt;
&lt;br /&gt;
TOUCH&lt;br /&gt;
 Many of Castiel&#039;s abilities require proximity and touch. If he is kept at a distance and unable to make contact, he won&#039;t be able to put them to sleep, smite them or teleport them anywhere. As such, he often has to put himself in the midst of the action in order to be effective.&lt;br /&gt;
&lt;br /&gt;
WEAPONS&lt;br /&gt;
 Certain types of magical weapons and spells are designed specifically to harm angels and those are often very effective indeed. Most notably, Castiel&#039;s own angel blade is particularly lethal to his own kind and, if turned against him, could put out his light once and for all.&lt;br /&gt;
&lt;br /&gt;
WEIRD&lt;br /&gt;
 Castiel is strange. He does not behave like a human. He doesn&#039;t understand human culture or norms. For all the knowledge he possesses, he can often be confused even by simple things or behaviors. He does not do very well blending and others will often regard him as odd or eccentric.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Crowley&amp;diff=1780</id>
		<title>Crowley</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Crowley&amp;diff=1780"/>
		<updated>2017-10-03T17:13:56Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Crowley&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1365&lt;br /&gt;
|Img=https://i.pinimg.com/736x/92/cc/98/92cc985e746a36cda71ef2007b360302--crowley-supernatural-supernatural-seasons.jpg&lt;br /&gt;
|FullName=Fergus MacLeod&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Demon&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=VFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=King of the Crossroads&lt;br /&gt;
|Quote=&amp;quot;Enjoy the obscene wealth! See you in ten years.&amp;quot;&lt;br /&gt;
|PAge=45&lt;br /&gt;
|AAge=364&lt;br /&gt;
|DOB=March 14, 1661&lt;br /&gt;
|Height=162 cm&lt;br /&gt;
|Weight=90.71 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Actor=Mark Sheppard&lt;br /&gt;
|Song=https://www.youtube.com/watch?v=9IDnFzr_ZaY&lt;br /&gt;
|Profile=To the world at large, Crowley is nobody. The salesman in a vague industry that shows up out of nowhere, is charming and fun to be around, and who is prone to disappearing just as quickly. To those in the know, however, he is the King of the Crossroads, one of Hell&#039;s most powerful and devious demons. He&#039;s always got an agenda, he&#039;s always got a plan, and he might just make you an offer you can&#039;t refuse.&lt;br /&gt;
|Abilities=&#039;&#039;&#039;Animal Communication&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can speak to animals and understand them. This is of somewhat limited use...dogs only have so much to say, and can&#039;t exactly give a detailed report of conversations heard...but. Every now and then. It can make a difference.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Crossroads Deals&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crossroads deals literally give his class of demon the ability to warp reality so long as the contract is signed and sealed. Turn a scrawny nobody into a football hero? Sure. Make the blind see and the lame walk? Child&#039;s play. Resurrect the dead? As long as it&#039;s within the terms of the deal, or as long as he holds that person&#039;s contract.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Immortality&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley no longer ages. He&#039;s nearly 370 years old now, and he could very well continue throughout eternity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Immunities&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley has become powerful enough that some of a demon&#039;s traditional weaknesses no longer concern him. Salt just annoys him. Hallowed ground? It kind of itches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Invisibility&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can simply choose to become invisible to normal sight, though he is still visible to magical perception and mental powers which might pick out thought waves in the room.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;*Kinesis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Telekinesis, thermokinesis, electrokinesis, terrakinesis, biokinesis, even molecular combustion. Crowley can impact a great deal with a smirk and a snap of his fingers. The one thing he can&#039;t do is ice. Hell kind of has a motif, you know. He can mentally lift anything he could physically throw. He does have to be within line of sight of anything he&#039;s trying to impact.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Minor Mental Manipulation&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He can&#039;t control minds or communicate telepathically. He can wipe memories, though, and he can implant knowledge directly into someone else&#039;s head. For example, he could teach someone another language with a touch, simply by passing the knowledge directly into their minds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Possession&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can be in and out of just about anybody in a burst of bright red smoke. People who are under physical or mental stress, or who allow him in willingly, are the easiest. However, as old and powerful as he is he can force his way into any person who doesn&#039;t carry an anti-possession ward. While in another person&#039;s body he gains access to all of their inherent powers, as well as access to all of their thoughts and memories. He can also communicate with that person within the confines of their shared mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Supernatural Perception&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can perceive magic, ghosts, spirits, and other supernatural entities. In addition, he can see, hear, taste, and smell better than your average person. This ability is strong enough that he can distinguish dog&#039;s blood, say, from human blood with a single sniff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Super Stamina&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can take a massive amount of damage with little more than some spat blood and a shake of his head to walk it off. In addition, he can regenerate his entire body with a little concentration. And of course, if things get bad enough he&#039;ll just hop vessels. He&#039;s just rather partial to the one he&#039;s got.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Super Strength&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can easily lift or throw up to 1000 pounds of weight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Teleportation&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can bring himself and others around the world in a heartbeat. He appears and disappears with ease. He can also teleport small objects, bringing them to his hand. In battle, he might well flicker in and out of view, now in front of you, now behind you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Skills=&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;I&#039;m in SALES!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The number one thing that has helped Crowley elevate his station is his ability to develop a rapport with an individual, read them like a book, ask enough questions to understand their problems. He then devises a solution that meets their needs, solutions his division is absolutely equipped to provide, explains the investment they&#039;ll need to make, and closes the deal. Objections? He can meet them. Of course, this skill carries over into other areas too. He&#039;s a keen negotiator, and is capable of manipulating people into doing what he wants. The truth is, for all his power and knowledge, raw charisma is what makes Crowley truly dangerous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Polyglot&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He&#039;s had ample time to learn every language on earth, and in fact has had to in order to move through the ranks. If some human on earth speaks it or ever has spoken it, you can assume Crowley speaks it as well. This includes dead languages, mystic languages, and the like.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Son of a Witch, Actually&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley didn&#039;t actually sell his soul to get magical power. He was born with it. He would have been more than capable of becoming a White Council Wizard if they or some similar organization had happened to find him before he sold his own soul. As it was, his mother, Rowena, both taught him the basics and stingily kept him from anyone who might have helped him develop his power into anything that might threaten or challenge her. Nevertheless, he&#039;s had centuries to learn the ins and outs of magic now. It&#039;s safe to say there&#039;s not a thaumaturgical spell on earth that he couldn&#039;t perform at this point. It&#039;s also safe to say his demonic powers pretty much account for most anything he&#039;d really want to do...and his own hatred for his mother and her methods mean that he&#039;s not likely to break out much of what he knows unless it is absolutely necessary to some plan or scheme that he has hatched. However, this does mean that by this point he can read and counter spellwork like a pro, knows his magical artifacts like the back of his hand, and has little trouble deducing the weaknesses of any mage, witch, or wizard he comes across. He also knows enough to avoid most true mages, witches, or wizards, because they are usually some of the few people who can give him a truly bad day.&lt;br /&gt;
|Resources=&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Kennelmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the King of the Crossroads the Hounds of Hell belong exclusively to Crowley. These giant, invisible dogs are vicious and deadly. They do not give up on their prey once they have the prey&#039;s scent, and can only be killed with special supernatural weapons. Salt, iron, and a substance known as goofer dust can slow them down, but that&#039;s about it. Crowley has a favorite: her name is Fluffy. She&#039;s almost as big as he is. Every hellhound obeys Crowley&#039;s commands except for the Queen Bitch in the breeding kennels. There&#039;s a reason that one is never let out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;King of the Crossroads&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crowley can command any other crossroads demons, and, in a pinch, other lower ranking demons. When he needs it one can assume he can summon up to 10 demons to his immediate aid, and can send the same out to do his bidding. In addition, he doesn&#039;t always kill his victims after their ten year contracts are up. Sometimes he offers them &amp;quot;riders,&amp;quot; in which they gather information or perform tasks for him on earth in exchange for more years of life. He&#039;s built quite a network in this fashion, and can call on up to 10 or so human thralls at a time as a result.&lt;br /&gt;
|Weaknesses=&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Dem Bones&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Demons can be destroyed forever if their bones are dug up, salted, and burned, just as if they were ghosts. Which is why Crowley retrieved his own bones from his grave in Scotland ages ago and hid them somewhere...very inaccessible. Still, they exist, and if someone found him that could be it for him. Certainly, a threat or potential threat to those bones could be used to force Crowley&#039;s hand on any number of counts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Devil&#039;s Traps&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A special sign drawn in a magic circle. Should Crowley step on or under one he will be unable to leave its confines. This is a hedge spell, which means anyone who knows the sigil and who duplicates it perfectly can trap him with one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Exorcism&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s difficult. It takes phenomenal will and skill. But Crowley can be forced from his vessel and sent fleeing back to Hell just like any other demon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gavin&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gavin is Crowley&#039;s son. He died in a shipwreck-- and ironically went to heaven-- centuries ago. But were he to be brought forward in time or resurrected somehow he could conceivably be used against him. Crowley still loves the boy. Of course, that love sort of translates into a wistful desire to make him Prince of the Crossroads without forcing him to go through the whole demon torture process, a pipe dream if there ever was one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;His Own Petard&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sometimes Crowley is too clever by half. There are times when he manages to get tangled up in his own schemes, usually as a result of the actions of other infernals scrabbling to try to take what he has or thwart what he does. He can make a short-term sale but he struggles to command long-term loyalty...after all, he&#039;s worked his way up through the ranks in a place where such concepts are all but alien. The only language infernals understand is fear, and for all his power Crowley is remarkably bad at inspiring it. He&#039;s transformed himself into someone who is urbane to the point of being /banal/, and that is not a combination that achieves the necessary levels of terror to bring many of his plans to fruition. He&#039;s adjusted to these shifting sands quickly enough to avoid disaster so far, but that doesn&#039;t mean his luck will hold out forever, and his reach may yet exceed his grasp.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Holy Water&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Holy water still burns, and while it would probably take gallons of the stuff applied at length to actually kill him, well. Being doubled over in massive amounts of pain still is problematic even for the King of the Crossroads.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Rowena&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;His hated mother. Mostly hated. Here&#039;s the problem. Crowley wishes that she&#039;d love him. He&#039;s sure someday she&#039;ll see how far he&#039;s come and be proud of him. She is in fact still alive, still practicing witchcraft, and has long forgotten him. Should they come into contact with one another they&#039;ll be perfectly horrid to each other. But the relationship is complicated, and could be manipulated in any number of ways.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Smiting&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An angelic power. Though lower choirs of angels aren&#039;t strong enough to take him out, Archangels certainly are. They can beat him down with an explosion of holy energy...which is why Crowley tends to flee when the winged morons come to town.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Special Weapons&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enchanted swords, enchanted bullets, demon swords, angel blades, legendary spears...there are dozens upon dozens of weapons in the world that could put an end to Crowley&#039;s whole damned existence. Which is why when he hears someone&#039;s snapped one up he tends to go to great lengths to take those toys away from them. Evocations such as magical fireballs and magical lighting can also give him a truly craptacular day.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;&#039;Spells&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Certain spells can affect Crowley, and there&#039;s no exhaustive list...any well designed thaumaturgical spell with the proper parameters could potentially have any number of impacts on the King of the Crossroads.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Dean_Winchester&amp;diff=1779</id>
		<title>Dean Winchester</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Dean_Winchester&amp;diff=1779"/>
		<updated>2017-10-03T17:13:26Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Dean Winchester&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=306&lt;br /&gt;
|Img=https://s-media-cache-ak0.pinimg.com/originals/ac/5f/cc/ac5fccdc0468cef9da0a711df71c3847.jpg&lt;br /&gt;
|FullName=Dean&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=Other&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Hunter&lt;br /&gt;
|Groups=Just Cause&lt;br /&gt;
|Quote=You feel sorry for me, huh? Don&#039;t feel sorry for me. You don&#039;t know anything about me. I save lives. I&#039;m a hero. A hero!&lt;br /&gt;
|PAge=25&lt;br /&gt;
|AAge=25&lt;br /&gt;
|DOB=January 24, 1999&lt;br /&gt;
|Height=182.88&lt;br /&gt;
|Weight=74.84&lt;br /&gt;
|Hair=Dark Blonde&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Jensen Ackles&lt;br /&gt;
|Song=Iron Maiden--the Trooper&lt;br /&gt;
|Profile=He was a normal kid until he lost his mother when he was about 6. After that, his father delved into gathering information on the supernatural and turned himself into a hunter- raising him and his brother the same way.  With his father gone often as they were taken around on his hunts, Dean spent a lot of time helping to watch over and raise his little brother.   The two were inseparable until Sam decided to make a life for himself outside of &#039;the hunt&#039;, and went to college. Continuing to work close with his father, Dean lived his life on the fringe of &#039;existence&#039;, always using some fake name or scammed identities to get by. He&#039;s learned a lot of tricks of the trade and knows how to stay just on that edge. Free. No ties. Always on the road and always something to hunt and someone to save. That is, until a splinter cell of &#039;Blue&#039; people decided to start murdering parents on the edge of the coast in New York and he went to investigate. This is where he disappeared for almost a year. His father on a long hunt, his brother out of contact- he wasn&#039;t really missed, was he? Enduring a long haul of torture of the creatures, he finally was freed. On solid ground and recovering losses, he&#039;s getting back on his feet to get back into the game and find his brother and father. This isn&#039;t something he can be the lone rider on anymore.&lt;br /&gt;
|Abilities=----------------------------------------&amp;lt; Angelic Vessel &amp;gt;----------------------------------------&lt;br /&gt;
While not necessarily a power, he is unknowingly wrapped in some heavenly plot that may not have started yet. He is supposed to be the &#039;vessel&#039; for the ArchAngel Michael.&lt;br /&gt;
|Skills=-----------------------------------------&amp;lt; Survivalist &amp;gt;------------------------------------------&lt;br /&gt;
Raised on street-smarts and a con artist, Dean knows how to live on the fringe of society and do so well. Credit card scams, cheating, impersonating, hustling, even stealing... Whatever it takes to survive and get the job done. Not to mention, have money for food, the upkeep of his impala and a hotel room to sleep in when he can for a real bed.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&amp;lt; Unarmed Combat &amp;gt;----------------------------------------&lt;br /&gt;
Another thing that was drilled into him from a young age was fighting unarmed, or Hand to Hand Combat. Trained by his father and various of his hunter network allies along the way, he is able to hold his own in a fight without weapons. This includes a small touch into various martial arts, wrestling, and general scrap-bar fighting.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------&amp;lt; Weaponry &amp;gt;-------------------------------------------&lt;br /&gt;
Raised as a hunter and expertly trained by his father, Dean is proficient on a variety of weaponry, from common and available weaponry to making his own. This includes knowing how to make special bullets with silver, salt, etc. As well as knowing how to use available weapons around him from ordinary wood to whatever he can get his hands on. Variety of supernatural beings means you have to be well versed on the various ways to repel, expel or defeat them.&lt;br /&gt;
|Resources=------------------------------------------&amp;lt; Con Artist &amp;gt;------------------------------------------&lt;br /&gt;
Living as he does is its own resource. Credit card scams, hustling, etc. It is his income. He uses fake names, identity theft, whatever he has to (without bringing harm to others, of course), to get by and live &#039;comfortable&#039; while on the road. He doesn&#039;t do anything lavishly expensive, of course. Just enough to comfortably get by and handle supplies when he needs to &#039;restock&#039;.&lt;br /&gt;
----------------------------------------&amp;lt; Dad&#039;s Journal &amp;gt;-----------------------------------------&lt;br /&gt;
When his father disappeared last time, he left his journal behind. Finding it, there was a message in the back with the coordinates for New York City. It is filled with his father&#039;s personal notes and logs of encounters and hunts over his career and is an invaluable resource.&lt;br /&gt;
---------------------------------------&amp;lt; Hunter&#039;s Network &amp;gt;---------------------------------------&lt;br /&gt;
Thanks to his father, he&#039;s met a few hunters growing up and still keeps in contact with several of them. It is a great information network, and can connect or call for help if he really needs to.&lt;br /&gt;
--------------------------------------------&amp;lt; Impala &amp;gt;--------------------------------------------&lt;br /&gt;
His car is his sanctuary. It was his father&#039;s, but now his, he takes extremely good care of it. Its how he goes across the country, and also serves as a &#039;mobile home&#039; of sorts. He has everything he owns pretty much, in that car. A couple bags of clothes, a satchel of first aid items- not to mention the loaded weapons locker in his trunk.&lt;br /&gt;
|Weaknesses=--------------------------------------------&amp;lt; Alias &amp;gt;---------------------------------------------&lt;br /&gt;
He rarely gives out his real name and living behind fake names and aliases tend to bite you in the backside at times. There have been a few times that stolen identities have landed him in some kind of official custody though he&#039;s always managed to get out. Especially in the Supernatural community, he hides his real name as often as he can. But his name or using others- it makes him rather &#039;non-existant&#039; which presents problems at times.&lt;br /&gt;
------------------------------------------&amp;lt; Aviophobia &amp;gt;------------------------------------------&lt;br /&gt;
Dean has a serious fear of flying. Partly fueled by what he knows about the world and the fact that a plane is something he can&#039;t control. Not to mention- Planes crash. Yes. Cars crash too, but he at least has control of that. But it is a very big reason why he drives everywhere he goes. Also- why he&#039;s never left the continental US. Plenty enough for him to do here, thank you very much.&lt;br /&gt;
----------------------------------------&amp;lt; Lol, You Mad? &amp;gt;-----------------------------------------&lt;br /&gt;
As wrapped into the Supernatural World as Dean is, he&#039;s made many enemies. Its not uncommon for a being higher than one he&#039;s killed before try to find retribution against him in some fashion. Generally why Hunters don&#039;t live long, healthy lives. And the enemies just keep on counting... Pissing off the Demons, for instance? Oh boy... The Winchesters are infamous, to boot. Its been done before that Dean would be targeted just to try and draw out his father, even. Can&#039;t catch a break, man.&lt;br /&gt;
------------------------------------------&amp;lt; My Brother &amp;gt;------------------------------------------&lt;br /&gt;
While he cares for some people, the one that is his biggest weakness is Sam. He feels stronger when they are together and he will protect him the best he can until the bitter end. But because of his sense of obligation to care for his younger brother, Sam can be exploited to force Dean into submission when there is no other choice. He won&#039;t hesitate to put his life down for his brother and that may very well be his downfall.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Brick&amp;diff=1777</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Brick&amp;diff=1777"/>
		<updated>2017-10-03T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Brick |Color=#333 |TextColor=#c1c1c1 |Char_id=1320 |FullName=Bale Richard Marsten |Gender=Male |Species=Metahuman |Theme=Original |Chartype=OC |Acti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Brick&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1320&lt;br /&gt;
|FullName=Bale Richard Marsten&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Adventurer&lt;br /&gt;
|Quote=&amp;quot;Don&#039;t try this. Just don&#039;t. I&#039;m invulnerable and you&#039;re not.&amp;quot;&lt;br /&gt;
|PAge=18&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=4 July 2007&lt;br /&gt;
|Height=162.5 cm&lt;br /&gt;
|Weight=80 kg&lt;br /&gt;
|Hair=Black / Other&lt;br /&gt;
|Eyes=Blue / Green&lt;br /&gt;
|Song=Radioactive Titanium&lt;br /&gt;
|Profile=Brick Marsten appeared on social media on the 4th of July 2025, skating down the front side of the Empire State Building. When he hit the bottom, he disappeared in a flash of light and a loud BOOM and a moment later, skated up out of a nearby door. They wanted to arrest him, but apparently he had a permit, though nobody could figure out how.&lt;br /&gt;
|Abilities=BASIC METAHUMANITY&lt;br /&gt;
 Normally, Brick&#039;s stronger, faster, and tougher, not to mention smarter and with better reflexes and senses, than normal people, but only into the Ordinary Paragon level. He can, for instance, lift a metric ton, run at about 25 kph, and resist low-caliber shells hitting his skin. Resist, not necessarily stop. He has vastly accelerated healing, e.g. he recovers from cuts and lacerations faster: no more than fifteen minutes (if not re-opened) to get through the initial inflammatory stage, then no more than an hour to begin the &amp;quot;infill&amp;quot; stage, then 1/2 to 1/3 the time to finish the repair and remodeling stages. He similarly resists and more quickly heals from poisons, bacterial and viral infections, and other parasitic attacks. He functions on two hours of sleep per day, and that&#039;s all he needs unless he&#039;s severely injured. His current &amp;quot;very trained athlete&amp;quot; body is his baseline. He will return back to this if injured or sick, and must train very hard if he wanted to gain more muscle. Once he hit 18, his aging process stopped. He will tend to look like he does now, for the rest of his life, and because of his NG epigenetics, his lifespan is potentially measured in millions of years. (He doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
ELEVATE POWER&lt;br /&gt;
 Brick&#039;s able to focus his Z-power into &amp;quot;fast-burn&amp;quot; mode which makes him about as invulnerable as a Kryptonian, able to run at just over the speed of sound, think like a level 9 effector (not quite average-Coluan), and boost his senses. As mentioned in gen/power plant, he can do this for perhaps 5 hours before he completely runs out of power, assuming he can eat.&lt;br /&gt;
He can also use the Z-power to boost the healing and recovery of himself or another person, protect them from harm, and boost any innate powers they have, within some limitations. At incept he cannot do this without the assistance of his &amp;quot;imaginary friend&amp;quot; to channel and direct the Z-Power. Boosts are basically Plot Devices, and in general, won&#039;t be more than twice what&#039;s normal for them, except that Healing can be reduced by 1 week per application (no more than 2 per day) and that includes healing from diseases and poisons.&lt;br /&gt;
&lt;br /&gt;
INTUITIVE GADGETEER&lt;br /&gt;
 Brick has an uncanny knack for creating very high tech devices that use peculiar physics to power them. Brick can create a gadget with (on average) a half hour preparation. This can be a &amp;quot;Plot Device&amp;quot; or a long-lasting device (that will need to be added to the resources list.) He can use nearly any tech and materials, as long as he also has Mere Boite or his Gadget Bench to help him restructure the matter. ALL these gadgets operate using his Z-power and can only be used once (at most) by other people. Most of them use one &#039;charge&#039; -- the equivalent of fifteen minutes of Z-power accumulation. What precisely these can do depends on the situation; they aren&#039;t &amp;quot;magic&amp;quot; and creating them takes from ten minutes up to an hour. For most scenes it will take too long to make an ad-hoc gadget, so he&#039;s limited to what&#039;s in his resources. There is a &amp;quot;prototype&amp;quot; in the Gadgets resource that can be invoked for story purposes (if the Storyteller agrees or wants it.)&lt;br /&gt;
&lt;br /&gt;
POWER PLANT&lt;br /&gt;
 Brick&#039;s cells generate energy differently than normal humans. In addition to the normal ATP cycle that runs on glucose and oxygen, they have a second energy cycle where his &amp;quot;mitochondria&amp;quot; pull zero-point energy into storage in his body to be used for metabolism instead. Using this Z-power lets him be physically and mentally stronger, faster, and more durable. He can use it to speed his healing and protect him from harm, He can also push the Z-power out of his body to operate gadgets that he&#039;s invented, and to boost or protect other people (touch ranged). Or rather, he will be able to do all these things for himself once he learns how. Initially, he needs to have his &amp;quot;Imaginary Friend&amp;quot; help him.&lt;br /&gt;
He has to eat at least 3000 Calories per day to maintain his current physique. That also requires some form of vigorous exercise, normally. He has to eat another 500 Calories to recover an hour&#039;s worth of Z-Power into storage, and he can only store 12 hours worth. More than that his body won&#039;t store, instead releasing it as light.&lt;br /&gt;
Finally, using Z-Power to elevate more than two of his abilities above his normal levels or to power most of his gadgets will consume about an hour&#039;s worth of Z-power within 15 minutes. So, he can do advanced heroics full-on for no more than 3 hours without stopping, 4 or 5 if he can refuel at the same time.&lt;br /&gt;
|Skills=CHEATER&lt;br /&gt;
 There&#039;s a group of skills that Brick doesn&#039;t have: driving a car, piloting a plane, ballroom dancing (and most other kinds of dancing) etc. But for most physical skills, he can &amp;quot;let Mere Boite drive&amp;quot; and she&#039;ll puppet him to have the functional skills of a trained but ordinary person who has learned those skills. This only applies to primarily physical skills, and only in situations where it&#039;s necessary, because she won&#039;t encourage him to be lazy. She has, however, been known to puppet him while he&#039;s asleep or thinking, in order to clean his room.&lt;br /&gt;
&lt;br /&gt;
FITE&lt;br /&gt;
 Brick doesn&#039;t have formal combat training. He does have a clear, focused, and observant mind and a fast, responsive and strong body. So, he can see most attacks coming (often even if they&#039;re skilled at trickery) and he can evade many &#039;feints&#039; simply by seeing them for what they are. Still, anyone with more than a year of fighting training is likely to be able to land attacks on him, though how effective they are depends on whether he&#039;s elevated his power levels. If he were to be trained in a martial art he would become many times more dangerous, and he&#039;s not really ready for that responsibility, so he uses his powers and sometimes a few gadgets when circumstances force a fight.&lt;br /&gt;
&lt;br /&gt;
GOOD GAMBLER&lt;br /&gt;
 Brick knows how to use analytics to determine what the outcome over time for a particular &amp;quot;game&amp;quot; will be. Stock markets constitute a game, so he&#039;s been able to accumulate a good amount of money, but he can also use it to determine what to do in other games where chance or misdirection are at work.&lt;br /&gt;
&lt;br /&gt;
LANGUAGES&lt;br /&gt;
 Brick can fluently speak MotherBox, English, Spanish, French, Italian, German, Swedish, Norse (modern), Norse (ancient), Portugese, Catalan, and Romany. He is passable in Japanese, Korean, several dialects of Chinese, and Greek. He can make do in Vietnamese, Thai, Tagalog, and Russian. Also &amp;quot;Klingon&amp;quot; as created by Star Trek fans. He can &amp;quot;speak&amp;quot; the mathematical languages including two notations for the Calculus and the peculiar notations created for subatomic decay.&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
 Brick has a PhD in Chemistry (mostly because it was the first one he finished) and is half-done with one in Physics and has started on one in Math and another in Biology, but he doesn&#039;t expect to push the latter two until he&#039;s in his late 20s. If there were a PhD offered in &#039;tinkering with weird gadgets&#039; he would have a PhD in that as well. Basically Brick is a Mad Scientist (just starting out) but without the Mad part so far.&lt;br /&gt;
&lt;br /&gt;
SPORTBALL&lt;br /&gt;
 Brick likes sports, team or otherwise. He actively itches if he goes too long without intensive physical activity. So, he&#039;s learned to play most sports (the player has not, don&#039;t judge) and while he doesn&#039;t &#039;jock out&#039; he can readily compete. He has to be careful, though; even at his baseline abilities without turning on his Elevated Powers, he&#039;s rather stronger than most people. So, he doesn&#039;t tend to play close-contact sports with baseline humans. It would be bullying.&lt;br /&gt;
|Resources=GADGET DROPBOX&lt;br /&gt;
 Brick has access to the following gear via the Pneumatic Boom Tube:&lt;br /&gt;
CAPSULE 1: SURVIVAL&lt;br /&gt;
Swiss Space-Navy Pocket Knife: a sort of bizarre knife thing that has every possible blade one could want, mostly made from hard light. One charge is good for 24 hours of operation but some of the blades are physical.&lt;br /&gt;
First Aid Kit. Because sometimes you need a really good first aid kit.&lt;br /&gt;
Emergency Camp Kit: A space-blanket, three liters of water, a fire-pak, a portable hand-axe and collapsible shovel, and a bucket.&lt;br /&gt;
Rats: Some MREs, and three liters of Canola oil (emergency calories).&lt;br /&gt;
CAPSULE 2: COSTUME&lt;br /&gt;
Body Glove Armor (BGA): looks something like a blend between a wetsuit and latex bodypaint, but has a hoodie that can be pulled up to fit tightly; this is a teflon-slick, extremely tough, self-repairing outfit resembling superhero spandex. It has additional armor for vital points and vulnerable places. The surface displays whatever pattern Mere Boite tells it to, but defaults to metal-flake that matches whatever color he has his hair-tips tinted. He wears this whenever he&#039;s &amp;quot;performing&amp;quot;. It operates on &amp;quot;leaked&amp;quot; Z-power, with one charge when it was created and not draining since.&lt;br /&gt;
Gravity Skates: similar inline roller skates, when activated instead of wheels they have spheres of bound gravitational energy. Can skate across water, up and down buildings, and sometimes along sharp atmospheric delineations, at up to twice running speed. (Mach 2 in boost mode, 50 kph normally.) One charge lasts for 15 minutes of operation.&lt;br /&gt;
Heads-Up Helmet: A protective helmet with advanced sensors and display, plus head and neck protective armor. It has a full Augmented Reality suite and can protect from &amp;quot;flashbang&amp;quot; levels of sensory disruption. Works better when Mere Boite is running it, but isn&#039;t dependent on her. It operates for 24 hours on a charge.&lt;br /&gt;
Clothes: if he&#039;s wearing his Costume, usually has clothes in their place. Unless he changed in the workshop and forgot to put clothes in the box.&lt;br /&gt;
CAPSULE 3: BENCH&lt;br /&gt;
Gadget Bench: a toolbox and work table allowing Brick to quickly make gadgets using bits and pieces of found tech. The gadgets work off his power, and if they&#039;re made for someone else, they only work once before falling apart. He can use it to repair other people&#039;s stuff without making it dependent on him, though some tech is not compatible, too weird, or too advanced. This allows Brick to do gadget creation without Mere Boite&#039;s help. Creating or modifing Gadgets that use his power requires burning a charge for each time a gadget is processed.&lt;br /&gt;
CAPSULE 4: SOCIAL&lt;br /&gt;
Drone Rangers: The four drones that are normally following Brick around. These are two-centimeter spheres, move using a Z-power kinetic drive, and are networked together by the CameraMun AI system (Brick and his Bale dad created it when he was fourteen.) They obey simple voice commands from Brick, &#039;ping&#039; commands from Mere Boite, and radio commands from someone with a remote with the correct security system. (Bale owns the only known remote.) They have an evasion system, are emp-hardened, and will retreat for safety - by default, to Brick&#039;s hoodie. They can record and stream video, audio, UV and Infrared, and a few other energy types. They can operate safely under water, in extremes of heat and cold, and in a vacuum (though audio won&#039;t work there.) One charge will keep them running for about 12 hours.&lt;br /&gt;
Spare PC: an older but still good computer useful for remote work.&lt;br /&gt;
CAPSULE 5: Random Prototype: For any scene, if the situation calls for it and the scene-runner agrees, Brick can pull a random prototype from his shop that can either help enable the scene, or provide a complication that the scene-runner can use however they like (short of killing someone directly). This is negotiated at the time the scene is set up. The prototype generally needs a single charge.&lt;br /&gt;
CAPSULE 6: Actual Food: radiation treated milk, steaks, dried fruit, preserved vegetables, rice and eggs. Also, 30 liters of water and a small set of cooking utensils with a Z-power stove.&lt;br /&gt;
&lt;br /&gt;
GADGETS CARRY&lt;br /&gt;
 Brick normally carries the following two items:&lt;br /&gt;
Slap Glove: a pair of fingerless gloves that can deliver a stunning jolt. Basically an electroshock punch, about the same as a hand-held stun-gun, they&#039;re able to deliver six to ten zaps on a charge.&lt;br /&gt;
Boom Box: a 3-centimeter soft-metal cube that creates a &#039;pneumatic boom tube&#039; just large enough to transport a capsule 1 meter long and 1 meter in diameter. It&#039;s used to fetch or return equpment from the secret underground workroom they&#039;re kept in. There are six &#039;capsules&#039; that can be remotely stored or pulled. It works independent of Mere Boite. It&#039;s also less noisy than a normal boom tube. He wears this on a chain around his neck, usually. It can do six summon-then-return operations on one charge.&lt;br /&gt;
&lt;br /&gt;
KICKASS COMPUTER&lt;br /&gt;
 Of course he has a top of the line computer. He uses it to edit video, social-stream, play games, do design work, run searches, process data, crunch numbers, and so on. It&#039;s about the size of a laptop and it lives in his secret lab unless he&#039;s carrying it in a backpack.&lt;br /&gt;
&lt;br /&gt;
MERE BOITE&lt;br /&gt;
 Brick&#039;s egg was a New Genesis experimental reproduction device. As with all New Genesis systems requiring intelligent and sentient functions, a young Mother Box (Mere Boite, pronounced Mayr Bwot) was incorporated as a control system. When it was transported to Earth (details unavailable) the egg was acquired by Star Labs, who attempted to determine what it was. It was activated, and Mere Boite selected two optimal donors from among the scientific staff present, and used their genetic material (harvested when they were close to the egg) to create an embryo. Note that they were both latent metahumans, as was Anya Marsten, her chosen &amp;quot;mother-surrogate&amp;quot; for the child. After growing to term in four months, the egg hatched and Marsten was informed that she was selected as the &amp;quot;Mother&amp;quot;. The majority of the egg then disassembled into energy with the remaining components (Mere Boite and some support hardware) pretending to be an AI, which assisted Anya Marsten in raising Brick.&lt;br /&gt;
When Brick was old enough to talk (at about seven months) Mere Boite began pinging to Brick. Thus he learned to speak Mother Box along with the other languages he speaks. As she was his &amp;quot;imaginary friend&amp;quot; she has been guiding him since then, though her tropisms are not perfect -- but he also had his other four parents to help him form proper morals and to ensure he connected with other people.&lt;br /&gt;
Mere Boit currently shows Brick how to focus his Z-power to various uses, especially to elevate power, and can help him to elevate only one thing, or all at once. She also shows him how to heal himself and others, though he&#039;s able to do some of that without her assistance. It will take about a year for him to be able to do most of these things without her, and once he has, she&#039;ll be able to train him to deepen his reserves, though that will take decades.&lt;br /&gt;
Mother Boxes can make Boom Tubes. Mere Boite does not carry the New Genesis databases, so her range is restricted to places on Earth that she&#039;s been able to see on GPS-enabled websites, and places that she&#039;s been and archived. Opening a Boom Tube uses a quarter-hour of Z-power. Scanning ahead to place the tube may increase that to as much as a half-hour.&lt;br /&gt;
Operations and Maintenance: Mother Boxes need to be recharged (fed with Z-Energy) every week or so, to allow them to repair damage, update their operational matrices, and generally &#039;heal up.&#039; Mere Boite went for almost 15 years without access to her full capabilities because she didn&#039;t have the Z-Power to run with. Currently, Brick provides a half-hour&#039;s charge weekly to boost her self-repair, defrag, and operations. She has regained her ability to create Boom Tubes, to scan other machines, to &amp;quot;hack&amp;quot; on the internet, and to restructure matter, if she has sufficient Z-power. She can generate enough Z-power on her own from a half-charge to perform one Boom Tube on her own, and to run her own operations, but should she drain completely again, she will require a jump-start or more.&lt;br /&gt;
Mere Boite currently looks like a medium sized smartphone in a fancy case.&lt;br /&gt;
&lt;br /&gt;
SEKRIT LAB&lt;br /&gt;
 Brick has a &amp;quot;secret lab&amp;quot; -- an underground room in a skyscraper in Metropolis which was originally one of the engineering rooms when the place was built. Because of the arrangement of the shock absorbers (skyscrapers have shock absorbers) it became risky to go to and from the room, but it&#039;s still there. Brick got permission from the chief engineer for the skyscraper to use the room, since he has the ability to move in and out without using the potentially dangerous passage. In return, he made a gadget that checks the structural integrity of the shocks (and unusually, doesn&#039;t require Z-power to operate, once it was created.)&lt;br /&gt;
The lab has a good air supply, electricty, and lots of room. Brick can store material there (he has a few bins of old electronics, etc.) and has an army cot, a &amp;quot;personal hygiene and grooming&amp;quot; gadget, a workstation for his computer, and the six-station Boom Box pneumatic capsule system.&lt;br /&gt;
&lt;br /&gt;
THE FAM&lt;br /&gt;
 Two dads and one real and one imaginary mom. Friends from grade school. Friends from college. Even a few friends from Star Labs, because they&#039;re not ALL dicks there. Also, a number of social media stalkers/followers. Basically he can rely on them for support, assistance, a place to crash (when he&#039;s not living in the garage loft) and general fun and games.&lt;br /&gt;
&lt;br /&gt;
THE MARKET&lt;br /&gt;
 Brick has a portfolio of investments on the NYSE, in excess of $54 million and generally growing. A good portion of that is in Star Labs stocks and futures, via a blind account to prevent (or incite) Problems with the prima-donnas in finance and HR. He doesn&#039;t normally engage in the kinds of trading that drain value from a company, so it&#039;s not grown as fast as it could have. He can draw safely on up to a million of this without messing up the algorithms that keep it working. Normally, he doesn&#039;t, preferring to use the income from his social media, his stipend from Star Labs, and other sources. He may end up paying himself a salary, though. NOTE: Brick doesn&#039;t think of this as &amp;quot;money he has&amp;quot; -- it&#039;s a game he uses to distract himself when he&#039;s bored at night.&lt;br /&gt;
|Weaknesses=FEED ME SEYMOUR&lt;br /&gt;
 Brick has to eat 3000 Calories per day to keep out of &#039;starvation&#039; mode. Add to that an additional up to 6000 Calories to recharge his powers. If he doesn&#039;t get enough excess to recharge, his Z-power can become or remain depleted.&lt;br /&gt;
&lt;br /&gt;
NO SECRETS&lt;br /&gt;
 Brick is not only a very visible person, he&#039;s always been a visible person. As one of the very few early-teen geniuses at Metropolis University, and as a popular Social Media Streamer, he&#039;s recognizable, especially since he has his quad-pack of drones hovering around him almost always. Privacy requires extra effort. His friends are also in various databases. (Messing with them might seem like a good idea, but Brick would have to punish anyone who did.)&lt;br /&gt;
&lt;br /&gt;
OVERCONFIDENT MUCH&lt;br /&gt;
 Brick&#039;s not used to failing. He doesn&#039;t really think he CAN fail, but he can. When he does, he seldom takes it well, becoming angry, frustrated, or depressed until an emergency, or someone slapping him hard upside the head, snaps him out of it.&lt;br /&gt;
&lt;br /&gt;
SOMEBODY WATCHIN U&lt;br /&gt;
 It&#039;s not just nosy reporters, stalkery fans, and sullen Star Labs lackeys for the wrong side of management. Brick has come to the attention of various Shadowy Groups, inside and outside of governments. He&#039;s likely to be &amp;quot;acquired&amp;quot; by just about any agency or covert group that has a habit of acquiring people, which means he&#039;ll have to get away from them or be rescued. This won&#039;t happen often but once a year is still too often.&lt;br /&gt;
&lt;br /&gt;
STAR LABS OWNS ME&lt;br /&gt;
 This isn&#039;t completely true. As an (apparent) human with a birth certificate and everything, Brick is a citizen, registered to vote, etc. But his parents are Star Labs scientists and his loyalties are with them to some extent. This doesn&#039;t mean that Star Labs feels any loyalty to Brick, quite the opposite in fact. He costs money (above and beyond the cost of keeping his parents employed, which enrages the finance/HR beancounters who wish to prevent them from getting a full pension and retirement benefits) and he doesn&#039;t provide them with NEARLY enough work to pay for the extensive university education which they paid for (he actually paid for it more than three times in research and tech but that&#039;s not on the same budget page) and he&#039;s Bringing Out-Of-Brand Attention to their operations with his new Social Media adventuring. Fortunately, they have contracts with his parents and with him that let them demand his services. And they do. Sometimes, whether he wants to or not. And the new guy in Technology Acquisitions and Development has been trying to get more out of that contract ...&lt;br /&gt;
&lt;br /&gt;
THOT U WAS TALLER&lt;br /&gt;
 For a grown male in the modern world, Brick is considered short. At 5&#039;4&amp;quot; (162.5 cm) he&#039;s about the same height as about half the female population, and fewer than 4 percent of the male population his age. He isn&#039;t a dwarf or a midget, but his natural physique makes a lot of people think he lifts weights to overcompensate. He also gets all the jokes (even from friends) and he has to adjust the seat. Always. Also, kitchen cabinets. Who thought those were a good idea anyway?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Booster_Gold&amp;diff=1776</id>
		<title>Booster Gold</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Booster_Gold&amp;diff=1776"/>
		<updated>2017-10-03T15:59:49Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Booster Gold |Color=#333 |TextColor=#c1c1c1 |Char_id=1039 |Img=https://cjpowers.files.wordpress.com/2011/08/ryan-mcpartlin.png |FullName=Michael Jon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Booster Gold&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1039&lt;br /&gt;
|Img=https://cjpowers.files.wordpress.com/2011/08/ryan-mcpartlin.png&lt;br /&gt;
|FullName=Michael Jon Carter&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reality Star&lt;br /&gt;
|Groups=[[World of Tomorrow]]&lt;br /&gt;
|Quote=Crap! Cheese it, Ted!&amp;quot;&lt;br /&gt;
|DOB=29 December 2442&lt;br /&gt;
|Height=6&#039;5&amp;quot;&lt;br /&gt;
|Weight=Unknown&lt;br /&gt;
|Hair=Blond&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Jon Barrowman&lt;br /&gt;
|Song=&amp;quot;Don&#039;t Stop Me Now&amp;quot; -- Queen&lt;br /&gt;
|Profile=Booster Gold is a man just trying to make it big. A petty thief from the far future, Booster used stolen technology to travel back to the present era and make a name for himself as a &#039;reality star&#039; Superhero. Documenting his adventures with selfies and good brand awareness, Booster&#039;s more interested in fame and fortune than anything else.&lt;br /&gt;
|Skills=BLITZBALL&lt;br /&gt;
 Blitzball is a popular sport in the 2400s, and Booster Gold played ... adequately. Collegiate semi-professional, anyway. A physically demanding sport with lots of horizontal and vertical movement, combining the best parts of rugby and hockey, the rules are arcane and complicated but still demand a fair amount of athleticism.&lt;br /&gt;
&lt;br /&gt;
HISTORIAN&lt;br /&gt;
 A major history buff, Michael is pretty well versed in the history of Earth&#039;s heroes and the 21st century in general. Mostly. Big events, anyway. He probably can&#039;t name all the Presidents of America... or the Chinese Prime Ministers... or even really draw up a good map of the continents. But he knows every winning sports team from 2000-2050!&lt;br /&gt;
|Resources=BOOSTED ARMOR&lt;br /&gt;
 Having no superpowers of his own, Booster Gold stole-- &#039;borrowed-- much of his accoutrements from the Museum of Superheroes. His &#039;power suit&#039; integrates microcircuit components and blends seamlessly into his professional blitzball attire, and the upgrades a friend at Kord Industries (circa 2400) installed make him a hell of a combatant. The suit is capable of resisting moderate small arms fire and provides Booster with nearly twenty tons of lifting strength. An &#039;inertial barrier&#039; field provides significant damage absorption for a microsecod of impact from fast-moving threats, though the recharge time means that sustained impacts will rapidly drain the capacitors. Simple plasmic energy collators in his gauntlets can fling superheated blaster bolts from his wrists, capable of slagging rebar-laced concrete. His visor works as a broad spectrum HUD and tactical overlay, with audio and visual amplification, protection, and EM augmentation. It also looks cool.&lt;br /&gt;
&lt;br /&gt;
SKEETS&lt;br /&gt;
 Skeets was an early AI prototype from 2375, and positively an antique by the time Booster found him at the museum. His most (only) loyal (dependent) friend, Skeets live in a small golden hoverchassis with a built in microfusion reactor and repulsors. Capable of providing limited tactical and fire support, Skeets&#039; main function is to augment Booster&#039;s lack of detail-oriented awareness about the world around him, and to reassure Booster that he really is &#039;that cool&#039; when he feels down.&lt;br /&gt;
|Weaknesses=GAMBLING ADDICT&lt;br /&gt;
 Michael can&#039;t resist the urge to place a bet and has been known to make very bad financial and personal decisions based on his need to gamble.&lt;br /&gt;
&lt;br /&gt;
SELF ENTITLED&lt;br /&gt;
 Michael Carter was the jock who coasted through high school, only went to college because of his athletic talent, and got all the babes despite being a relatively irritating person to be around. Egotistic, self-centered, and a little insecure, he&#039;s really nowhere near as courageous as he likes to pretend.&lt;br /&gt;
&lt;br /&gt;
SOLO ACT&lt;br /&gt;
 Booster Gold has no technical expertise, no training, and no mechanical skill. Without any metahuman powers, if his armor breaks or goes down, he&#039;s out of the game until he can find someone to fix it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Boom-Boom&amp;diff=1775</id>
		<title>Boom-Boom</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Boom-Boom&amp;diff=1775"/>
		<updated>2017-10-03T15:38:56Z</updated>

		<summary type="html">&lt;p&gt;Natasha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Tabitha Smith&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1284&lt;br /&gt;
|Img=https://i.imgur.com/qidxMWl.jpg&lt;br /&gt;
|FullName=Tabitha Smith&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student / Adventurer&lt;br /&gt;
|Groups=[[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;Three... two... one...&amp;quot;&lt;br /&gt;
|PAge=17&lt;br /&gt;
|AAge=17&lt;br /&gt;
|DOB=07 April 2007&lt;br /&gt;
|Height=65 cm&lt;br /&gt;
|Weight=55 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Alison Mack&lt;br /&gt;
|Song=&amp;quot;Click, Click, Boom!&amp;quot; - Saliva&lt;br /&gt;
|Profile=Not from a happy household, Tabitha Smith ran away from home when her mutant powers surfaced. Finding a home at Xavier&#039;s school, Tabitha is part of the team called the &amp;quot;New Mutants&amp;quot;. Her power of creating plasma explosives and her short temper have earned her the nickname of &amp;quot;Boom-Boom&amp;quot;. A terrible prankster with a sometimes-abrasive personality, people either love her or hate her. There&#039;s not much in between.&lt;br /&gt;
|Abilities=TIME BOMBS&lt;br /&gt;
 Boom-Boom&#039;s namesake are balls of explosive plasma which she can make - marble to beach ball-sized spheres of concussive force, the damage of which depend on the size (from a firecracker pop to something that can destroy heavy military vehicles). She can control the timing of these explosions, giving her time to throw them if she chooses. She is also immune to her own explosions.&lt;br /&gt;
|Skills=HAND TO HAND&lt;br /&gt;
 Tabitha has learned to defend herself physically in such classes at Xavier&#039;s school. She is not a martial-arts expert but she can hold her own versus street thugs when necessary.&lt;br /&gt;
&lt;br /&gt;
THIEVERY&lt;br /&gt;
 Tabby spent a good chunk of her childhood shoplifting for thrills, so she has a goodly amount of skill with the mechanics of theft - lying, misdirection, stuffing things down one&#039;s pants without anyone noticing, looking innocent, and the most important skill of all... runnin&#039; like hell!&lt;br /&gt;
|Resources=XAVIER&#039;S&lt;br /&gt;
 Home is where the heart is... or at least the pillow. And where the world-class medical facility, supersonic jet plane, advanced laboratories, and amazing educational opportunities are. Allies to back her up are just a phone call away.&lt;br /&gt;
|Weaknesses=EXPLOSIVE&lt;br /&gt;
 Tabitha has a really short fuse. She&#039;s likely to get bored and fed up with a situation and do something impulsive just to make things exciting or to get back at someone she is holding a grudge against. Also, no one is safe from explosive pranks. These sometimes include collateral damage!&lt;br /&gt;
&lt;br /&gt;
NOISY&lt;br /&gt;
 Boom-Boom&#039;s time bombs are NOISY - the smallest might only make a firecracker snap but the largest would shatter windows for a block in addition to deafening everyone in the vicinity. Tabby seems immune to the noise but other people should probably be ready to cover their ears if things get serious. Indoors? There might be some bleeding eardrums!&lt;br /&gt;
&lt;br /&gt;
TIMER&lt;br /&gt;
 Boom-Boom can USUALLY control when her time-bombs go off. Usually. It&#039;s more likely she&#039;ll lose track during a stressful situation, but generally three seconds is a good countdown.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Boom-Boom&amp;diff=1774</id>
		<title>Boom-Boom</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Boom-Boom&amp;diff=1774"/>
		<updated>2017-10-03T15:37:25Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Tabitha Smith |Color=#333 |TextColor=#c1c1c1 |Char_id=1284 |Img=http://imgur.com/a/IIxcM |FullName=Tabitha Smith |Gender=Female |Species=Mutant |The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Tabitha Smith&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1284&lt;br /&gt;
|Img=http://imgur.com/a/IIxcM&lt;br /&gt;
|FullName=Tabitha Smith&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student / Adventurer&lt;br /&gt;
|Groups=[[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;Three... two... one...&amp;quot;&lt;br /&gt;
|PAge=17&lt;br /&gt;
|AAge=17&lt;br /&gt;
|DOB=07 April 2007&lt;br /&gt;
|Height=65 cm&lt;br /&gt;
|Weight=55 kg&lt;br /&gt;
|Hair=Blonde&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Alison Mack&lt;br /&gt;
|Song=&amp;quot;Click, Click, Boom!&amp;quot; - Saliva&lt;br /&gt;
|Profile=Not from a happy household, Tabitha Smith ran away from home when her mutant powers surfaced. Finding a home at Xavier&#039;s school, Tabitha is part of the team called the &amp;quot;New Mutants&amp;quot;. Her power of creating plasma explosives and her short temper have earned her the nickname of &amp;quot;Boom-Boom&amp;quot;. A terrible prankster with a sometimes-abrasive personality, people either love her or hate her. There&#039;s not much in between.&lt;br /&gt;
|Abilities=TIME BOMBS&lt;br /&gt;
 Boom-Boom&#039;s namesake are balls of explosive plasma which she can make - marble to beach ball-sized spheres of concussive force, the damage of which depend on the size (from a firecracker pop to something that can destroy heavy military vehicles). She can control the timing of these explosions, giving her time to throw them if she chooses. She is also immune to her own explosions.&lt;br /&gt;
|Skills=HAND TO HAND&lt;br /&gt;
 Tabitha has learned to defend herself physically in such classes at Xavier&#039;s school. She is not a martial-arts expert but she can hold her own versus street thugs when necessary.&lt;br /&gt;
&lt;br /&gt;
THIEVERY&lt;br /&gt;
 Tabby spent a good chunk of her childhood shoplifting for thrills, so she has a goodly amount of skill with the mechanics of theft - lying, misdirection, stuffing things down one&#039;s pants without anyone noticing, looking innocent, and the most important skill of all... runnin&#039; like hell!&lt;br /&gt;
|Resources=XAVIER&#039;S&lt;br /&gt;
 Home is where the heart is... or at least the pillow. And where the world-class medical facility, supersonic jet plane, advanced laboratories, and amazing educational opportunities are. Allies to back her up are just a phone call away.&lt;br /&gt;
|Weaknesses=EXPLOSIVE&lt;br /&gt;
 Tabitha has a really short fuse. She&#039;s likely to get bored and fed up with a situation and do something impulsive just to make things exciting or to get back at someone she is holding a grudge against. Also, no one is safe from explosive pranks. These sometimes include collateral damage!&lt;br /&gt;
&lt;br /&gt;
NOISY&lt;br /&gt;
 Boom-Boom&#039;s time bombs are NOISY - the smallest might only make a firecracker snap but the largest would shatter windows for a block in addition to deafening everyone in the vicinity. Tabby seems immune to the noise but other people should probably be ready to cover their ears if things get serious. Indoors? There might be some bleeding eardrums!&lt;br /&gt;
&lt;br /&gt;
TIMER&lt;br /&gt;
 Boom-Boom can USUALLY control when her time-bombs go off. Usually. It&#039;s more likely she&#039;ll lose track during a stressful situation, but generally three seconds is a good countdown.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Bogatyr&amp;diff=1773</id>
		<title>Bogatyr</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Bogatyr&amp;diff=1773"/>
		<updated>2017-10-03T15:31:41Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Bogatyr |Color=#333 |TextColor=#c1c1c1 |Char_id=1016 |Img=https://unobtainium13.files.wordpress.com/2015/06/tac_knight_pose02.jpg |FullName=Indrik O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Bogatyr&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1016&lt;br /&gt;
|Img=https://unobtainium13.files.wordpress.com/2015/06/tac_knight_pose02.jpg&lt;br /&gt;
|FullName=Indrik Opasno&lt;br /&gt;
|Gender=None&lt;br /&gt;
|Species=Machine&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Owner of Oxn Heavy Machinery (OHM)&lt;br /&gt;
|Quote=&amp;quot;I was never designed with half measures in mind.&amp;quot;&lt;br /&gt;
|AAge=37&lt;br /&gt;
|DOB=9 January 1987&lt;br /&gt;
|Height=213 cm&lt;br /&gt;
|Weight=604 kg&lt;br /&gt;
|Hair=None&lt;br /&gt;
|Eyes=LED&lt;br /&gt;
|Actor=WOPR&lt;br /&gt;
|Song=&amp;quot;Humans Are Such Easy Prey&amp;quot; by Perturbator&lt;br /&gt;
|Profile=A rogue soviet era AI, who&#039;s best known by it&#039;s superhero alter ego. The Bogatyr, a mechanical knight who&#039;s popped up in cities across America occasionally. Really it&#039;s just trying to save humanity from extinction, but well humans are a strange fickle thing. It&#039;s showed up on grainy footage in cities across America, and seems to inspire fear and fascination in equal measure amongst the public.&lt;br /&gt;
|Abilities=AI&lt;br /&gt;
 Bog can process dramatically more information, with far greater accuracy than any vanilla human brain and this for however long it wants. It does not get distracted, it does not get tired or hungry. It doesn&#039;t get sick(though it can break down), It doesn&#039;t take days off. Bogatyr&#039;s capacity for workload and toil in general, is a force to be reckoned with unto itself. It can download manuals and books on the fly, and it has perfect memory. That said Bog&#039;s programming architecture is built around stability and load, not speed. As such it can still be surprised, and caught off guard.&lt;br /&gt;
&lt;br /&gt;
MACHINE DURABILITY&lt;br /&gt;
 Bog is composed of primarily exotic hardened, high strength steel, Kevlar, carbon/carbon composites, ceramics and all the other kinds of stuff you&#039;d expect to find in a main battle tank. Internally it&#039;s systems are triple redundant and well protected. It&#039;s immune from disease, Physchic and all other distinctly biological forms of attack. It is resiliant against heat, water, pressure, dust and most forms of weathering. Bogatyr was designed from the outset to survive horrific amounts of punishment, and it takes dedicated anti-tank weaponry or equivilent meta powers to really harm Bog. Even injured Bog requires fairly complete destruction to fully put out of the fight, as it&#039;s capable of soldiering on even after suffering multiple amputations.&lt;br /&gt;
&lt;br /&gt;
MACHINE STRENGTH&lt;br /&gt;
 Bogatyr&#039;s capacity for raw phsyical strength is largely a function of material technology. It can lift five or six tons, and hold that weight for however long it wishes. Note that raw brute strength(which it has in aces) does not translate into speed (Which it doesnt).&lt;br /&gt;
&lt;br /&gt;
SERIAL IMMORTALITY&lt;br /&gt;
 Bog takes great care to back itself up, and to secure these backups in seperate secure locations across the US and abroad. &amp;quot;Killing&amp;quot; Bogatyr would thusly be something of an undertaking, but as long as a backup survives Bogatyr lives. Even with the loss of an instance, Bogatyr is likely to come back the next day to begin construction of a new body. For various philosphical reasons Bog only operates one instance at a time, which means it is intollerant of multiple &amp;quot;Bogatyrs&amp;quot; running around.&lt;br /&gt;
|Skills=ARMS&lt;br /&gt;
 With a sword and shield, Bogatyr has an excellent command of swordplay. Able to utilize a mixture of it&#039;s own durability and strength to best most foes. With empty hands, well he&#039;s an excellent wrestler and he knows how to punch but beyond that it&#039;s lost on him. With firearms, well Bog is something else. A combination of machine precision, and a genuine affinity means he&#039;s as accurate as whatever firearm he&#039;s using is. It also means he&#039;s quite comfortable using firearms of it&#039;s own design, and all but ignoring recoil forces which would pulverize a regular human.&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
 Bogatyr is one heck of an engineer as it pertains to the obvious fields of robotics, mechanical engineering and metalurgy. It&#039;s an exceptional machinist, welder and blacksmith for the obvious reasons as well. Bogatyr is an evolutionary sort of crafter however, not a revolutionary one. It tends to copy existing things, and then slowly and progressively improve upon them. Laser weaponry, exotic zero point drives and the like are well beyond Bog&#039;s realm of experience and even interest. It&#039;s constructs creations are simple, durable and well manufactured but very few are what anyone would consider &amp;quot;Cutting edge&amp;quot; for 2027.&lt;br /&gt;
&lt;br /&gt;
MOTORCYCLES&lt;br /&gt;
 Bog&#039;s Hobby is Motorcycles, and it pursues this interest avidly. Whilst it&#039;s innate weight and size makes riding regular motorcycles impossible, it&#039;s gotten quite good at just building it&#039;s own from scratch. As far as riding goes, all things being equal Bog would be considered &amp;quot;Semi-pro&amp;quot; against Human riders on comparable equipment.&lt;br /&gt;
|Resources=DRONES&lt;br /&gt;
 Eight builds drones for all sorts of things, usually it&#039;s mundane like repairing it&#039;s own combat chassis. It also produces combat drones however, typically these are spidery tanks armed with somewhat exotic evolutions of modern day weaponry. The drones themselves are normally not operated wirelessly, instead following commands with their own rudimentary dog-like intellect. These tanks are typically very durable, and very well armed but manifest logistical nightmares in terms of moving them and paying for them. As such they&#039;re of little use unless Bog&#039;s anticipating a fight.&lt;br /&gt;
&lt;br /&gt;
OXEN HEAVY MACHINERY&lt;br /&gt;
 Bog owns and is the chief engineer for, one of America&#039;s leaders in heavy jobsite machinery. This grants him funds, and access to materials which would otherwise raise eyebrows. It&#039;s no big deal to order a little too much tungsten, Cobalt and whatever else it needs without drawing attention to itself. It can also purchase these materials at reduced cost of course.&lt;br /&gt;
&lt;br /&gt;
WORKSHOPS&lt;br /&gt;
 Bog has scattered workshops out on either coast, and stocked them with the tools, machinery and raw materials necessary to create pretty much whatever it fancies. These workshops do not house any finished products, so even upon examination it would be difficult to discern exactly what they may be for to the lay person.&lt;br /&gt;
|Weaknesses=BATTERIES NOT INCLUDED&lt;br /&gt;
 Bogatyr is powered by a distributive battery, which makes it very difficult to destroy. It also means that when depleted it&#039;s not a single large battery which you can swap out, they must be recharged in place or replaced with great toil. At peak load sustained load, these batteries grant Bogatyr just two minutes. Less load means longer run times obviously, and your typical combat against random thugs will still likely grant 30-40 minutes worth of runtime. At rest, Bog could even spend weeks without a recharge by contrast. To recharge a wallsocked, or high power electric line will do granting various charge times. Just in case, Bog does have a very small nuclear reactor capable of charging it&#039;s batteries from full flat to 10% in a day or so. The reactor is there to keep him from being stranded, and is not powerful enough to run him in &amp;quot;real time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
EXPENSIVE&lt;br /&gt;
 A typical combat chassis, armor kit and armaments is worth approximately eighteen million dollars in materials alone. It does not stockpile chassis old or otherwise for fear of them being stolen, and it has a compulsion to make everything -exactly- so. It can take a week to create an entirely new form, and even battle damage is expensive. Normal operations as well eat servos, hydraulics, and so yeah it&#039;s no small thing. Bog&#039;s various combat drones are often times dramatically more expensive, topping out around fifty million. Most of those also chew through ammunition bills high enough to buy a few houses. Bog simply does not have the bankroll to maintain high level operations over long periods of time, and it&#039;s wholly unwilling to endanger the company for it&#039;s own sake.&lt;br /&gt;
&lt;br /&gt;
SLOW&lt;br /&gt;
 By human standards Bog is neither especially quick nor is it particularly slow. Average human movement speed in general is the order of the day. It&#039;s weight alone means that Bog will never be swift or acrobatic. You can not only outrun Bogatyr, but you can beat him on the draw as well. This becomes particularly apparent when matched with most folks of similar raw strength, Bog&#039;s just not built for speed unfortunately.&lt;br /&gt;
&lt;br /&gt;
STILL A MACHINE&lt;br /&gt;
 Bog is coded in a &amp;quot;dead&amp;quot; language, and was designed from the outset to be quite secure. On top of that is Bog&#039;s own attempts to shore up it&#039;s electronic defenses, but it&#039;s still just a machine. Bog can be hacked with great difficulty, a talented enough programmer could even just trick Bog into predictable patterns of behavior. Bog&#039;s essential spark of creativity is there, but it&#039;s dim and like anyone else Bog is a creature of instinct and pattern.&lt;br /&gt;
&lt;br /&gt;
TERRIFYING&lt;br /&gt;
 Bog creeps some people out, and outright terrifies others. Sure he can pass for a seven foot knight, but that&#039;s not always reassuring to start with. From the way it moves, to the way it talks Bogatyr is &amp;quot;off&amp;quot;. On top of that AI gets a bad rap, and for many all machines are likely crazy dangerous. More than a couple first responders have opened fire on Bog without much provocation, and for now at least that&#039;s unlikely to change.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Blueblood&amp;diff=1772</id>
		<title>Blueblood</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Blueblood&amp;diff=1772"/>
		<updated>2017-10-03T15:22:11Z</updated>

		<summary type="html">&lt;p&gt;Natasha: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Blueblood |Color=#333 |TextColor=#c1c1c1 |Char_id=1401 |FullName=Uladislau Hunt |Gender=Male |Species=Mutant |Theme=Original |Chartype=OC |Active=Ac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Blueblood&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1401&lt;br /&gt;
|FullName=Uladislau Hunt&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Original&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=&amp;quot;Logistics&amp;quot;&lt;br /&gt;
|Quote=.&lt;br /&gt;
|PAge=35&lt;br /&gt;
|AAge=35&lt;br /&gt;
|DOB=19 September 1989&lt;br /&gt;
|Height=165 cm&lt;br /&gt;
|Weight=88 kg&lt;br /&gt;
|Hair=Brown&lt;br /&gt;
|Eyes=Brown&lt;br /&gt;
|Profile=&amp;quot;Blueblood&amp;quot; was the nom-du-guerre of a bizarre mutant &#039;gone pro,&#039; convinced the abilities he&#039;d developed in adolescence could be leveraged to stop crimes in daylight where other people were -- he was only marginally successful, and the gaffe-hungry tabloid-and-Internet culture had a field day with his reputation. Since retired from &amp;quot;public service,&amp;quot; he&#039;s assumed a much-less-phenomenal day job. But the call of the cape will surely only be busy &#039;... doing push-ups in its cell,&#039; as is sometimes said among those in recovery...&lt;br /&gt;
|Abilities=GYPSOBELUM&lt;br /&gt;
 Accreting and storing calcium in his body &amp;quot;for later,&amp;quot; Blueblood possesses the ability to create or dissolve his bones voluntarily and can begin the process instantaneously. While it takes the preparation analogous to a pose for a designated bone to achieve structural collapse, Blueblood&#039;s ability to modify his skeleton &amp;quot;on demand&amp;quot; is robust and versatile after decades of practice.&lt;br /&gt;
&lt;br /&gt;
 Practically, this means: Blu is able to add or subtract skeletal elements over the course of a scene, for example reinforcement if he expects an impact or removal of an arm if he wishes to reach beneath a door both closed and locked. While the thickness of his hide makes &amp;quot;extruding&amp;quot; ribs or claws impossibly arduous and painful, he can remove (and later reconstitute) enough bones to become functionally &#039;flat&#039; or add additional ribs, supports and braces to survive or protect another from the equivalent of a fragmentation grenade&#039;s-worth of force/debris/trauma.&lt;br /&gt;
&lt;br /&gt;
MOLLUSC PHYSIQUE&lt;br /&gt;
 While by no means bulletproof, Blueblood&#039;s skin is layered and matted to a thickness able to turn aside or ignore shallow lacerations and abrasions. The sheer density and redundancy of the tissue makes all but the deepest or most-skilled of punctures a matter of self-service first aid. He is, in effect, wearing integrated padding analogous to a modern &amp;quot;American football&amp;quot; uniform and helmet at all times.&lt;br /&gt;
|Skills=COMBAT TRAINING&lt;br /&gt;
 Blueblood&#039;s time as a felon, a robber and a &#039;superhero&#039; have made him as capable in a fight as an average graduate of military basic training: hand-to-hand styles, small arms, ordnance, field-stripping and maintaining equipment were conveyed in layered puzzles and tasks amid nearly non-stop rigorous physical exercise. He is the superior of a standard Army grunt in athletic ability and raw survival skill, having been both &#039;on the run&#039; and &#039;also jogging/weightlifting&#039; most of his post-adolescent life.&lt;br /&gt;
&lt;br /&gt;
CROOK&lt;br /&gt;
 Blueblood has also learned the ups-and-downs of avoiding the law, familiar with a wide variety of unlawful areas: forgery, casing, lockpicking and the finer points of breaking/entering without leaving traceable evidence are within his skillset. Between defeating electronic alarms and knowledge absorbed in his &amp;quot;uncle&#039;s&amp;quot; presence, he may be considered to have an Associate&#039;s degree in electronics.&lt;br /&gt;
|Resources=&amp;quot;ARMY BUDDIES&amp;quot;&lt;br /&gt;
 Never having been in the Army, as such, Blueblood&#039;s &amp;quot;Army buddies&amp;quot; are a loose association of drunkards, drug-addicts, former mall cops and defendants likely to have appeared on &amp;quot;COPS&amp;quot; with a particular set of at-best-trailer-trash and at worst outright felonious skills -- Ladi&#039;s attempts to form a network of informants, spies and useful associates was not... as discriminating... as he might&#039;ve been in the present-day. He &#039;knows a guy,&#039; but that guy probably has a bench-warrant and is lucky to possess all his original teeth!&lt;br /&gt;
&lt;br /&gt;
COSTUME&lt;br /&gt;
 Blueblood has reinforced and layered his surplus Nomex survival suit; while already engineered to resist heat, radiation and chemicals and providing insulation-bar-none regardless of outdoor extreme, alone it&#039;s only &#039;what professional racecar drivers wear beneath their advertising layer.&#039; Atop his multiple layers of premium long underwear is a layer of chainsaw safety equipment: helmet/hard-hat and goggles for deflecting debris, Kevlar chaps and chainsaw-rated steel toed boots. Additionally he&#039;s filled the knuckles of his gloves with powdered lead shot to increase the weight of his punches.&lt;br /&gt;
|Weaknesses=MEDIA COVERAGE&lt;br /&gt;
 During Blueblood&#039;s abortive career as a professional superhero, the tabloids were particularly unkind -- &#039;Splatman&#039; was the least-incisive nickname he earned, and anyone recognizing him on the street and shouting derogatory nicknames or snapping a photo without his permission is likely to earn his ire, if not an ill-advised punch to the torso.&lt;br /&gt;
&lt;br /&gt;
SONICS&lt;br /&gt;
 The peculiarities of Blueblood&#039;s mutation leave him uncannily vulnerable to certain frequencies of sound, and sufficiently powerful or attuned sonic attacks set up a destructive resonant reaction within his mutated tissues. He can be incapacitated, knocked unconscious or hemmorhaged depending upon the intensity or duration of the noise.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Natasha</name></author>
	</entry>
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