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	<id>https://www.unitedheroesmush.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rathe</id>
	<title>United Heroes MUSH - User contributions [en]</title>
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	<updated>2026-10-30T06:37:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Spider-Woman_(Drew)&amp;diff=1039</id>
		<title>Spider-Woman (Drew)</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Spider-Woman_(Drew)&amp;diff=1039"/>
		<updated>2017-08-07T15:29:23Z</updated>

		<summary type="html">&lt;p&gt;Rathe: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Jessica Drew |Color=#333 |TextColor=#c1c1c1 |Char_id=1028 |Img=http://i.imgur.com/2YJx9cq.jpg |FullName=Jessica Drew |Gender=Female |Species=Metahum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jessica Drew&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=1028&lt;br /&gt;
|Img=http://i.imgur.com/2YJx9cq.jpg&lt;br /&gt;
|FullName=Jessica Drew&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Metahuman&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Super Spy Adventurer&lt;br /&gt;
|Groups=S.H.I.E.L.D.&lt;br /&gt;
|Quote=&amp;quot;Temporary alliances, Natasha... I can tolerate anything if it means we get what we want&amp;quot;&lt;br /&gt;
|PAge=Mid Twenties&lt;br /&gt;
|AAge=28&lt;br /&gt;
|DOB=02 June 1997&lt;br /&gt;
|Height=177.8 cm&lt;br /&gt;
|Weight=59kg&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=Jessica Drew is the product of secret genetic experimentation by the notorious HYDRA organization, her parents working for the criminal network, at the infamous Mount Wundagore. As an adult, Jessica went on to work for HYDRA, trained by the infamous Taskmaster to become a deadly assassin, but when she learned of HYDRA&#039;s deceit, and their role in her parent&#039;s disappearance, she turned on them, defecting to SHIELD, and now one of the organizations top metahuman agents.&lt;br /&gt;
|Abilities=----------------------------------&amp;lt; Agility &amp;gt;-----------------------------------&lt;br /&gt;
Jessica exhibits an extreme level of physical agility, able to balance herself on narrow, unstable platforms, and maintain a high degree of body control even while falling, tumbling, or contorted in unusual positions to a degree far superior to your average human.&lt;br /&gt;
----------------------------&amp;lt; Contaminant Immunity &amp;gt;----------------------------&lt;br /&gt;
Jessica&#039;s virtually immune to a wide array of contaminants, thanks to her super strength metabolism, able to develop immunity to toxins, poison and drugs after an initial exposure. She is also completely immune to the harmful effects of radiation. When initially exposed to a toxin, she often has a moment of dizziness, before becoming completely immune.&lt;br /&gt;
---------------------------------&amp;lt; Durability &amp;gt;---------------------------------&lt;br /&gt;
Jessica is more durable then your normal person, able to resist impact forces and energy blasts that might otherwise cripple or kill an average person, instead only getting mild discomfort from these strikes, though she is far from invulnerable.&lt;br /&gt;
--------------------------------&amp;lt; Flexibility &amp;gt;---------------------------------&lt;br /&gt;
Jessica has a level of flexibility that would make a Vegas contortionist jealous, her body extremely limber, and her tissue at least twice as flexible of a human&#039;s, this can let her fit into tight spots, escape most bonds, and otherwise perform acrobatic feats at an astounding degree.&lt;br /&gt;
-------------------------------&amp;lt; Healing Factor &amp;gt;-------------------------------&lt;br /&gt;
Compared to your average human, Jessica has a strong ability to heal herself, bruises heal quickly, more serious tissue damage, or broken bones could heal within days, and she can recover from even more serious injuries like a broken spine given enough time.&lt;br /&gt;
----------------------------------&amp;lt; Hearing &amp;gt;-----------------------------------&lt;br /&gt;
The range of Jessica&#039;s hearing is able to pick out sounds at most all frequencies, and she has the ability to sort and identify sounds at great distance, and even through sturdy barriers like thick steel doors.&lt;br /&gt;
----------------------------&amp;lt; Pheromone Secretion &amp;gt;-----------------------------&lt;br /&gt;
Jessica&#039;s body generates a certain type of Pheromone that has effects on people susceptible based on their gender or attraction, causing typically intense attraction in males, and revulsion or fear in females. This can be muted by using a special perfume that counteracts the pheromones.&lt;br /&gt;
----------------------------------&amp;lt; Reflexes &amp;gt;----------------------------------&lt;br /&gt;
Jessica has spider enhanced reflexes, her awareness is amped, and she naturally reacts to threats on an instinctive level, able to dodge and avoid attacks, including bullets or energy blasts, so long as she has some awareness of the attack, even instinctively.&lt;br /&gt;
----------------------------------&amp;lt; Stamina &amp;gt;-----------------------------------&lt;br /&gt;
Jessica&#039;s super human physiology has given her the ability to sustain a state of physical activity for far longer than the normal human, the toxins that create fatigue not as impactful on her body, giving her the ability to exert herself at a peak level for several hours.&lt;br /&gt;
----------------------------------&amp;lt; Strength &amp;gt;----------------------------------&lt;br /&gt;
Thanks to her genetic alterations, Jessica has been granted the strength of a spider, and while not as strong as some members of the spider family, she is still superhumanly strong, able to lift about 7 tons over her head with some effort.&lt;br /&gt;
--------------------------------&amp;lt; Venom Blasts &amp;gt;--------------------------------&lt;br /&gt;
Thanks to an extreme ability to produce bio-electricity, Jessica can create blasts of energy she has dubbed &#039;Venom Blasts&#039;, her ability to channel and discharge this bio electricity through her hands. She can control the intensity of these blasts, from small blasts capable of stunning, to potent blasts with the power of lightning bolts that can kill a human. These blasts are electrical in nature, and in humans largely effect the nervous system.&lt;br /&gt;
-------------------------------&amp;lt; Wall Crawling &amp;gt;--------------------------------&lt;br /&gt;
Thanks to a powerful electrostatic reaction her body can produce, Jessica can cling to any surface and climb or move on it. In addition to clinging to walls, she can hold considerable amounts of weight while in these physics defying wall clings.&lt;br /&gt;
|Skills=---------------------------------&amp;lt; Acrobatics &amp;gt;---------------------------------&lt;br /&gt;
If it weren&#039;t for Jessica&#039;s super human agility and flexibility, she would easily be able to compete at an Olympic Level in gymnastics and acrobatics, in addition to being an accomplished athlete.&lt;br /&gt;
-----------------------------&amp;lt; Hydra Spy Training &amp;gt;-----------------------------&lt;br /&gt;
Jessica was a trained spy by HYDRA, given extensive lessons in espionage, stealth, and covert operations, and would be considered a peer of the finest human spies in the world.&lt;br /&gt;
---------------------------&amp;lt; Master Martial Artist &amp;gt;----------------------------&lt;br /&gt;
Jessica is a master martial artist, trained personally by the Taskmaster, and is quite experienced from her time with HYDRA and SHIELD. She integrates methods learned from Karate, Boxing, Capoeira, Judo, and Swordfighting.&lt;br /&gt;
--------------------------------&amp;lt; Multilingual &amp;gt;--------------------------------&lt;br /&gt;
Part of her Hydra training included linguistics training, in addition to her native English, she is fluent in Russian, Japanese, French, Spanish, Portuguese, Korean, and German.&lt;br /&gt;
|Resources=--------------------------------&amp;lt; Glider Suit &amp;gt;---------------------------------&lt;br /&gt;
Jessica&#039;s costume has a built-in glider system, allowing her a limited degree of flight thanks to air currents, and her natural strength and leaping ability to gain height and speed.&lt;br /&gt;
---------------------------------&amp;lt; Motorcycle &amp;gt;---------------------------------&lt;br /&gt;
Jessica Drew is an avid motorcyclist, and has several customized motorcycles she uses for transportation, both on and off the job.&lt;br /&gt;
-----------------------------------&amp;lt; SHIELD &amp;gt;-----------------------------------&lt;br /&gt;
As a Level 7 agent, Jessica Drew has access to a wide variety of SHIELD assets, and can gain access to most facilities, requisition most equipment, and draw on financial assets she needs for her work. She also draws a steady paycheck, allowing her to live comfortably.&lt;br /&gt;
|Weaknesses=-------------------------------&amp;lt; Hydra Defector &amp;gt;-------------------------------&lt;br /&gt;
Jessica defected from Hydra, they put a lot of resources into making her, and they likely want her back. Hydra agents may target her for capture or retribution from time to time.&lt;br /&gt;
---------------------------------&amp;lt; Pheromones &amp;gt;---------------------------------&lt;br /&gt;
Jessica&#039;s body produces a natural pheromone that both attracts men, and revolts women, while this can be a strength in certain situations, it can also cause things to get quite awkward and possibly dangerous. She relies on a special perfume to negate the effects of her pheromones.&lt;br /&gt;
-----------------------------&amp;lt; Unusual Upbringing &amp;gt;-----------------------------&lt;br /&gt;
The strange circumstances of Jessica&#039;s upbringing have left her unprepared for some of the more intricate interactions of civilized society, leaving her at times socially awkward, or offering somewhat blunt or inappropriate remarks. She has overcome a lot of this with training and experience, but she is still emotionally immature compared to her age.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rathe</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Aquaman&amp;diff=1037</id>
		<title>Aquaman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Aquaman&amp;diff=1037"/>
		<updated>2017-08-07T15:02:38Z</updated>

		<summary type="html">&lt;p&gt;Rathe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Arthur Curry&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=100&lt;br /&gt;
|Img=http://i.imgur.com/0nQrKeo.jpg&lt;br /&gt;
|FullName=Arthur Curry&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Half Atlantean&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=King of Atlantis, Adventurer&lt;br /&gt;
|Groups=[[Justice League]]&lt;br /&gt;
|Quote=I am AQUAMAN-- the king of the seven seas. This is my birthright. This is my responsibility. And I will embrace it&lt;br /&gt;
|PAge=30&#039;a&lt;br /&gt;
|AAge=38&lt;br /&gt;
|DOB=29 January 1987&lt;br /&gt;
|Height=185cm&lt;br /&gt;
|Weight=147kg&lt;br /&gt;
|Hair=Green&lt;br /&gt;
|Eyes=Blond&lt;br /&gt;
|Profile=Arthur Curry has always been a man torn between two worlds. On the surface he&#039;s Arthur Curry, the Amnesty Bay native that has grown up to become something much more. Below the surface he&#039;s King Arthur, the fated son of Atlanna and ruler of the Kingdom of Atlantis. A dedicated leader and hero in both places, Arthur fights a constant war on both fronts. Focused on leading his the citizens of Atlantis to a peaceful future while also protecting the Earth as a founding and senior member of the esteemed Justice League. Arthur Curry is a man that knows no boundaries. A Hero. A King. Arthur Curry is... Aquaman.&lt;br /&gt;
|Abilities=------------------------------&amp;lt; Atlantean Hybrid &amp;gt;------------------------------&lt;br /&gt;
&lt;br /&gt;
Atlanteans are an offshoot of humans who are biologically designed to survive in deep ocean environments. Baseline Atlanteans have an adapted physiology that allows them to breathe underwater, survive the crushing pressures of the unfathomable deep. They are also limited in the amount of time they are out of the water. Atlanteans are, for all intents and purposes, intended for aquatic life.&lt;br /&gt;
&lt;br /&gt;
Arthur, however, seems to be a different case altogether. Due to either his royal bloodline or his hybridic nature, Arthur has been blessed with a fascinating biology all his own. He shares many of the same traits as baseline Atlanteans, however, Arthur is anywhere from 20 - 50 times stronger, faster, tougher. He&#039;s essentially tireless when it comes into question with other members of his race.&lt;br /&gt;
&lt;br /&gt;
These enhanced and magnified traits put him leaps and bounds beyond Atlanteans and Humans alike. In essence, Aquaman is both super-Atlantean and super-human.&lt;br /&gt;
-------------------------------&amp;lt; Cold Immunity &amp;gt;--------------------------------&lt;br /&gt;
Aquaman is naturally immune to the effects of the cold, such as getting sick or hypothermia and other facets of that particular line of effects. His body is naturally capable of handling extreme cold temperatures and is adapted fully to be capable of handling such temperatures with ease. He feels no ill effects from cold and suffers no hinderances beyond perhaps physical movement in the event of being acted upon by &amp;quot;freezing&amp;quot; attacks.&lt;br /&gt;
------------------------------&amp;lt; Divine Blessing &amp;gt;-------------------------------&lt;br /&gt;
Arthur Curry has proven himself to the Olympian God of the Seas, Poseidon. This has resulted in Arthur being blessed with a Divine Empowerment and given a powerful weapon of which to use in battle: Poseidon&#039;s Trident. The combination of the trident and this blessing have given Arthur access to a variety of mystical abilities.&lt;br /&gt;
&lt;br /&gt;
 Weather Manipulation: Arthur has been given the ability to control and manipulate the weather. Storms, rain, wind, thunder and lightning all full beneath the umbrella of Poseidon&#039;s Blessing.&lt;br /&gt;
&lt;br /&gt;
 Electrokinesis: Arthur can use Poseidon&#039;s Trident to summon forth lightning. The trident can also be used to expel lightning in a variety of ways such as blasts, bolts or even arcs.&lt;br /&gt;
&lt;br /&gt;
 Hydrokinesis: Arthur can bend and manipulate water with great skill and effect.&lt;br /&gt;
&lt;br /&gt;
 Hydroportation: Arthur can teleport through the water provided there is enough water in both the departure and arrival locations. This is limited to a global scale.&lt;br /&gt;
&lt;br /&gt;
 Cryokinesis: Arthur can manipulate the water in a frozen capacity as well. By bending the water&#039;s temperature to freezing levels he can create ice structures and objects or freeze targets.&lt;br /&gt;
&lt;br /&gt;
 Magic Resilience: Arthur has been given some specific defense against magic. This is mostly a blanket protection against magics in general. Due to Poseidon being the God of the Seas, though, Arthur&#039;s defense against Thule based magic is highest.&lt;br /&gt;
&lt;br /&gt;
 Flight: Arthur can use the Blessing of Poseidon to enable himself to fly without the aid of others or outside forces.&lt;br /&gt;
------------------------------&amp;lt; Marine Telepathy &amp;gt;------------------------------&lt;br /&gt;
Contrary to popular belief and Internet trolling, Aquaman doesn&#039;t actually talk to marine life. Instead, this is a sophisticated telepathic redirection of the thought processes in their brains which compels them to assist him when in need. Arthur&#039;s telepathic range is global enabling him to send out worldwide broadcasts if necessary. His marine telepathy works on all manner of aquatic life, though, some minds may be more difficult to compel and could cause Arthur severe mental strain.&lt;br /&gt;
---------------------------&amp;lt; Superhuman Durability &amp;gt;----------------------------&lt;br /&gt;
Arthur&#039;s physicality is strong enough to resist small arms fire with minimal injury or able to survive the likes of RPG missiles exploding in his face at point-blank range. In tune with his super-Atlantean, Aquaman can handle pressures equal to that of the ocean deep while suffering no discomfort. His durability is so great that he has been shown to even survive falling back to Earth from orbit and walking away without serious injury.&lt;br /&gt;
&lt;br /&gt;
 Arthur has an increased resistance to energy and heat. Energy blasts hit him with little to no effect and cause him no sense of actual pain or anguish. He has survived being flash frozen by the likes of ice based magic. His resilience is such that he could be submerged in a lava bed and emerge without a scratch.&lt;br /&gt;
----------------------------&amp;lt; Superhuman Reflexes &amp;gt;-----------------------------&lt;br /&gt;
Arthur possesses reflexes that have been heightened to levels far beyond the scope of a baseline human. His reflexes and agility are vastly superior to even some of the most nimble Atlanteans. These already super-Atlantean feats are even more impressive in aquatic locations.&lt;br /&gt;
-----------------------------&amp;lt; Superhuman Senses &amp;gt;------------------------------&lt;br /&gt;
Arthur possesses enhanced senses that have reached the superhuman level. Several levels beyond the scope of humanity, Arthur&#039;s senses of sight, touch, hearing and smell are unequivocaly superior. His senses are even more heightened in aquatic locations.&lt;br /&gt;
------------------------------&amp;lt; Superhuman Speed &amp;gt;------------------------------&lt;br /&gt;
Arthur&#039;s speed has reached superhuman levels due to his super-Atlantean biology. His speed is often considered to be somewhere in the range of phenomenal while running. His swim speed, however, is where Aquaman truly shines as he&#039;s capable of reaching speeds beyond Mach 5.&lt;br /&gt;
-----------------------------&amp;lt; Superhuman Stamina &amp;gt;-----------------------------&lt;br /&gt;
Arthur is capable of functioning at a significantly longer rate than any baseline human. During this extended period of time, Arthur suffers no fatigue or any ill effects of a tiring or weakening nature. His stamina is almost limitless in aquatic locations.&lt;br /&gt;
----------------------------&amp;lt; Superhuman Strength &amp;gt;-----------------------------&lt;br /&gt;
Arthur&#039;s innate super-Atlantean state gives him incredible strength. Aquaman&#039;s strength is impressive even by the standards of others with superhuman strength as he&#039;s been able to exhibit strength around 45 quintillion metric tons. However, as with most of his abilities, this limit is increased significantly while in aquatic environments.&lt;br /&gt;
&lt;br /&gt;
Coupled with his strength comes the ability to, in effect, super-leap. Using his super-Atlantean strength Arthur can launch himself into the air with a mighty jump or rocket himself out of the water in the same fashion as a torpedo.&lt;br /&gt;
|Skills=---------------------------------&amp;lt; Aquabatics &amp;gt;---------------------------------&lt;br /&gt;
Aquaman possesses a natural affinity for acrobatics and related forms of performance, such as gymnastics, tumbling, parkour and various other talents that come with the foundation of Acrobatics. His level of expertise transcends him to a somewhat professional level, allowing him to act accordingly on land.&lt;br /&gt;
&lt;br /&gt;
However, in water, Aquaman&#039;s ability to perform all of these same extensions of agility are far beyond the reach of what could be considered normal. As a pioneer of a form of aquatic acrobatics known as Aquabatics, Aquaman is capable of functioning at a flawless level. This allows him to spin, twist, tumble, skim, slide and various other methods of glorified and stylish movement within water based environments and conditions.&lt;br /&gt;
---------------------------------&amp;lt; Atlantean &amp;gt;----------------------------------&lt;br /&gt;
Through the combined effort of aquatic sea life, Atlantean historians, myths and legends, Arthur has become incredibly well versed and knowledgeable in Atlantean Lore and the history of Atlantis. There are very few things about Atlantis or the Atlanteans that Arthur doesn&#039;t know about in some form or fashion and his expertise in this area is widely known. What is not known can be accessed through Atlantean archives and advisors.&lt;br /&gt;
-----------------------------------&amp;lt; Combat &amp;gt;-----------------------------------&lt;br /&gt;
Aquaman has been a fighter for his entire life. He has been trained by various masters of combat from Atlantis and beyond allowing him to become a versatile and fierce combatant. His combat expertise extends from hand-to-hand to fighting with weaponry of all kinds. However, Aquaman prefers the more melee and medieval style of weapons such as swords or staves. He is a fierce and incredible warrior capable of holding his own against various numerous opponents for an elongated period of time. When taking into account and adding his Super Atlantean abilities, Aquaman is nothing short of amazing.&lt;br /&gt;
&lt;br /&gt;
Aquaman&#039;s fighting ability increases exponentially when engaging in underwater combat as that is more of his natural environment than anything else.&lt;br /&gt;
----------------------------------&amp;lt; Diplomat &amp;gt;----------------------------------&lt;br /&gt;
Aquaman is an accomplished diplomat that is capable of running an entire underwater kingdom and interacting with the surface world in a manner that is befitting of a monarch such as himself. While his mental state is designed to have him functioning much easier in a monarchial state, he does understand politics in such a manner that he is capable of dealing with other great political figures whether they be singular or part of a group, such as the President of the United States or United Nations. Aquaman is very well practiced in the art of political warfare.&lt;br /&gt;
--------------------------------&amp;lt; Intimidation &amp;gt;--------------------------------&lt;br /&gt;
Aquaman is well versed in the art of using intimidation to get what he wants. Whether that be information, access to a secure facility or something more specific, Aquaman knows how to use his presence, status and general demeanor to intimidate those that he sees as weak-willed or complacent enough to fall prey to his tactics of intimidation.&lt;br /&gt;
----------------------------------&amp;lt; Swimming &amp;gt;----------------------------------&lt;br /&gt;
Aquaman is, perhaps, the greatest swimmer there is. His swimming ability allows him to perform feats underwater that even some of the greatest Olympic athletes could have no hope of performing. Aquaman&#039;s Royal Atlantean heritage is coupled with his hybridized physiology to provide him with an unparalleled ability to swim that has been mastered on a scope that leaves him in a class all his own.&lt;br /&gt;
---------------------------------&amp;lt; Tactician &amp;gt;----------------------------------&lt;br /&gt;
Aquaman is an accomplished tactician and strategist capable of using this mental ability to create various avenues to victory in various combat situations or other confrontations. He is capable of using his strategic mind to think on the fly and modify his plans while they are being enacted. He is capable of leading everything from small groups to armies in battle.&lt;br /&gt;
------------------------------&amp;lt; Warrior&#039;s Spirit &amp;gt;------------------------------&lt;br /&gt;
Aquaman possesses a Warrior&#039;s Spirit that will not allow him to back down. He is focused and driven by whatever it is that he&#039;s after and he will continue on that path with great need and passion. While this is borderline obsessive, it remains on the more positive side of things as this helps Aquaman to fight his foes and opponents as if he has already won. There is no room for error when Aquaman is in combat.&lt;br /&gt;
|Resources=-----------------------------------&amp;lt; Allies &amp;gt;-----------------------------------&lt;br /&gt;
Aquaman has a host of allies the he can call upon for assistance in matters of all types. He has advisors and historians to assist him with diplomatic or monarch matters, as well as those he rules with. He has former wards and partners that may assist him with combat situations or other confrontations. He also has an Atlantean military and other Atlanteans that can assist him in various ways, if needed. There are various connections that Aquaman has on the surface world that may assist him also.&lt;br /&gt;
--------------------------------&amp;lt; Amnesty Bay &amp;gt;---------------------------------&lt;br /&gt;
This is the small coastal town that Arthur Curry calls home. The majority of the people here are friends of Aquaman&#039;s and will do whatever they can for him. In turn, Aquaman protects this town with the same ferocity as he protects Atlantis. Amnesty Bay is also home to Curry Lighthouse, the place that Arthur Curry was raised.&lt;br /&gt;
-------------------------------&amp;lt; Atlantean Tech &amp;gt;-------------------------------&lt;br /&gt;
Aquaman has access to various technological marvels that come from the Atlantis Research &amp;amp; Development teams. They have created various tools and vehicles that Aquaman may feel the need to use at random times for whatever reasons. This includes weaponry and the lightweight scaled armor that he wears&lt;br /&gt;
----------------------------------&amp;lt; Atlantis &amp;gt;----------------------------------&lt;br /&gt;
As the ruler of the Kingdom of Atlantis, Arthur has full power over the underwater kingdom and full range of monarchial rulership over the armies and citizens of the Atlanteans that live within the limits of the ancient and powerful city. Everything in Atlantis, from the people to the technology and otherwise are underneath Arthur&#039;s controlling and guiding hand. He is one of the more &amp;quot;hands on&amp;quot; rulers of this great and powerful underwater nation and he rules with a firm, but compassionate hand and a warrior&#039;s spirit.&lt;br /&gt;
----------------------------&amp;lt; Diplomatic Immunity &amp;gt;-----------------------------&lt;br /&gt;
As the ruler of the Kingdom of Atlantis and a diplomat in constant contact with the United Nations, Arthur Curry has diplomatic immunity within the United States and other countries that are represented in the United Nations. This keeps him free from lawsuits and prosecution, as well as keeps him from being arrested or dealt with by the host country&#039;s laws.&lt;br /&gt;
-------------------------------&amp;lt; Justice League &amp;gt;-------------------------------&lt;br /&gt;
Arthur Curry, aka the Aquaman, is a founder and high ranking member of the Justice League. This gives him access to all their technology, weapons, bases and even the roster for assistance. It also provides him with clout that only being a member of a prestigious superhero team can bring.&lt;br /&gt;
--------------------------------&amp;lt; Marine Life &amp;gt;---------------------------------&lt;br /&gt;
At any given point in time, Aquaman can summon Marine Life to assist him. Aquaman has access to these creatures of the sea at all times and can communicate with them all over the globe. They are vast and varied and loyal to Aquaman so long as he uses his powers wisely. In some cases, Aquaman&#039;s bond with certain creatures is so strong that he does not even need to use his Marine Telepathy to gain assistance.&lt;br /&gt;
&lt;br /&gt;
Aquaman&#039;s selection of Marine Life ranges from the normal and common to the unusual and endangered.&lt;br /&gt;
------------------------------------&amp;lt; Mera &amp;gt;------------------------------------&lt;br /&gt;
Arthur&#039;s significant other from that is born of Xebel. She&#039;s as fierce a warrior as she is beautiful and together the two of them redefine the phrase &#039;Power Couple&#039;.&lt;br /&gt;
------------------------------&amp;lt; Public Identity &amp;gt;-------------------------------&lt;br /&gt;
Being a known superhero and ruler of Atlantis gives Aquaman some level of fame and clout. Granted, it actually takes seeing Aquaman in action for most humans to give him the respect that he deserves, but either way, Aquaman&#039;s identity being public allows him to help others and fight the good fight on as many fronts as possible. It also makes him more appealing to those who may fear the more secretive heroes.&lt;br /&gt;
----------------------------------&amp;lt; Tridents &amp;gt;----------------------------------&lt;br /&gt;
The Trident of Poseidon belongs to Aquaman. Blessed upon him by Poseidon himself, the Trident is made of an indestructible metal and is the key to using the Divine Empowerment that has been given to him by Poseidon.&lt;br /&gt;
&lt;br /&gt;
The Trident of Atlantis is a symbol of Royal Lineage and belongs to the King of Atlantis. Made from the strongest of Atlantean metals, the Trident of Atlantis serves a symbolic purpose as well as provides Arthur with a stylish weapon of choice.&lt;br /&gt;
-------------------------------&amp;lt; Underestimated &amp;gt;-------------------------------&lt;br /&gt;
Aquaman&#039;s entire superhero purpose has been summed up into a single phrase that he&#039;s had to live with his entire life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aquaman talks to fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While this is something that annoys and bothers him to no end, this blanket underestimation of his skills and abilities often allows Aquaman to gain victory over his opponents due to the fact that most of them do not take him seriously.&lt;br /&gt;
-----------------------------------&amp;lt; Wealth &amp;gt;-----------------------------------&lt;br /&gt;
Arthur has an overabundance of wealth at his disposal thanks to being the King of a thriving and well resourced underwater kingdom. He wants for nothing.&lt;br /&gt;
|Weaknesses=----------------------------------&amp;lt; Atlantis &amp;gt;----------------------------------&lt;br /&gt;
Atlantis is Arthur&#039;s true home. He will always choose the fate of Atlantis over any other fate. It is his destiny and his calling to Rule and Protect Atlantis with everything he is. Threats on Atlantis will not be taken lightly and will be handled with as much vigor and power that are needed to neutralize the threat and keep his city safe.&lt;br /&gt;
--------------------------------&amp;lt; Dehydration &amp;gt;---------------------------------&lt;br /&gt;
Part of Aquaman is of Atlantean biology. This means that he must stay hydrated if he is to function effectively on land. His amphibious nature causes him to weaken in various states the longer he is out of water. During times of extreme loss of water, Aquaman will become impaired, disabled and finally incapacitated. After that, there is only death.&lt;br /&gt;
----------------------------------&amp;lt; Enemies &amp;gt;-----------------------------------&lt;br /&gt;
Aquaman has made many enemies over his tenure as both a King and a Hero. Many of them want him dead. Many of them want him ruined. All of these things are on the bad end of the scale for Aquaman and thus he (and those that are on his side) are always a target for attacks and vile plots.&lt;br /&gt;
-----------------------------------&amp;lt; Legacy &amp;gt;-----------------------------------&lt;br /&gt;
Arthur considers himself to be living up to a legacy that the Kings of Atlantis before him attempted to create. He also wants to make his mother proud, a woman that he never knew. He also feels that he must carry on the Curry name in honor of his father. There are many things that push and drive Arthur and he will go to great lengths to protect the legacy that he was born into.&lt;br /&gt;
------------------------------------&amp;lt; Mera &amp;gt;------------------------------------&lt;br /&gt;
One of the key ways to get to Arthur is through Mera. He loves her with the whole of his heart and therefore any attacks, physical or emotional or spiritual or otherwise, will be met with the fiercest of vengeance. Or perhaps even the doing of biddingest depending on the situation at hand.&lt;br /&gt;
------------------------------&amp;lt; Public Identity &amp;gt;-------------------------------&lt;br /&gt;
Aquaman&#039;s identity as Arthur Curry is a well known fact. Anyone with any knowledge of superheroes or Google can find this information out and use it to their advantage if they wanted to.&lt;br /&gt;
---------------------------------&amp;lt; Reputation &amp;gt;---------------------------------&lt;br /&gt;
The majority of the world considers Aquaman to be a big superhero joke. He is constantly teased and hardly taken seriously by the general public or even some heroes. Having a reputation like this always seems to take its toll on a hero sooner or later.&lt;br /&gt;
----------------------------------&amp;lt; Ruthless &amp;gt;----------------------------------&lt;br /&gt;
Aquaman has a habit of losing his focus when doing battle with certain foes. Certain situations or enemies bring out the worst in Arthur and he focuses more on vengeance or victory than the greater good. He becomes ruthless and if not properly handled he can become a danger to himself and others. It is hard to come back from a dark place.&lt;br /&gt;
----------------------------------&amp;lt; Secrets &amp;gt;-----------------------------------&lt;br /&gt;
There are a lot of things that Arthur has done in his past and a lot of secrets that he keeps all to himself. Things that nobody knows he has done. He would like to keep these secrets. Having any of them come up could possibly ruin or endanger Arthur in some very lucrative ways.&lt;br /&gt;
-----------------------------------&amp;lt; Temper &amp;gt;-----------------------------------&lt;br /&gt;
Aquaman is known for his fierce temper, which is very short. This can cause his judgment to be clouded or cause him to make mistakes in battle due to seeing red and focusing more on his anger than the situation at hand. It does not take much to get on Arthur&#039;s bad side.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rathe</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Aquaman&amp;diff=1036</id>
		<title>Aquaman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Aquaman&amp;diff=1036"/>
		<updated>2017-08-07T14:56:23Z</updated>

		<summary type="html">&lt;p&gt;Rathe: Created page with &amp;quot;{{CharacterNew |NameOnMUSH=Arthur Curry |Color=#333 |TextColor=#c1c1c1 |Char_id=100 |Img=http://i.imgur.com/0nQrKeo.jpg |FullName=Arthur Curry |Gender=Male |Species=Half Atlan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Arthur Curry&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=100&lt;br /&gt;
|Img=http://i.imgur.com/0nQrKeo.jpg&lt;br /&gt;
|FullName=Arthur Curry&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Species=Half Atlantean&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=King of Atlantis, Adventurer&lt;br /&gt;
|Groups=[[Justice League]]&lt;br /&gt;
|Quote=I am AQUAMAN-- the king of the seven seas. This is my birthright. This is my responsibility. And I will embrace it&lt;br /&gt;
|PAge=30&#039;a&lt;br /&gt;
|AAge=38&lt;br /&gt;
|DOB=29 January 1987&lt;br /&gt;
|Height=185cm&lt;br /&gt;
|Weight=147kg&lt;br /&gt;
|Hair=Green&lt;br /&gt;
|Eyes=Blond&lt;br /&gt;
|Profile=Arthur Curry has always been a man torn between two worlds. On the surface he&#039;s Arthur Curry, the Amnesty Bay native that has grown up to become something much more. Below the surface he&#039;s King Arthur, the fated son of Atlanna and ruler of the Kingdom of Atlantis. A dedicated leader and hero in both places, Arthur fights a constant war on both fronts. Focused on leading his the citizens of Atlantis to a peaceful future while also protecting the Earth as a founding and senior member of the esteemed Justice League. Arthur Curry is a man that knows no boundaries. A Hero. A King. Arthur Curry is... Aquaman.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rathe</name></author>
	</entry>
</feed>