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	<updated>2026-10-16T23:45:24Z</updated>
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		<id>https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=9092</id>
		<title>Wonder Woman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=9092"/>
		<updated>2018-05-11T22:30:17Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: Undo revision 7456 by Liu (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO__TOC&lt;br /&gt;
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{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Diana Prince&lt;br /&gt;
|Char_id=42&lt;br /&gt;
|Img=https://i.imgur.com/kgoAS2z.jpg&lt;br /&gt;
|FullName=Diana Prince&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Amazon&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=EFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Ambassador&lt;br /&gt;
|Citizenship=Queendom of Temyscira&lt;br /&gt;
|Residence=Themyscira Embassy, Manhattan, NYC&lt;br /&gt;
|Education=Privately Tutored&lt;br /&gt;
|Groups=[[Justice League]], [[Themyscira]]&lt;br /&gt;
|Quote=&amp;quot;If it means interfering in an ensconced, outdated system, to help just one woman, man, or child... I&#039;m willing to accept the consequences.&amp;quot;&lt;br /&gt;
|PAge=25-30&lt;br /&gt;
|AAge=907&lt;br /&gt;
|DOB=22 March 1118&lt;br /&gt;
|Height=6&#039;0&amp;quot;&lt;br /&gt;
|Weight=140 lbs&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Gal Gadot&lt;br /&gt;
|Song=&amp;quot;Wonder&amp;quot; by The Doubleclicks&lt;br /&gt;
|Profile=Diana Prince is the Ambassador of the people of Themyscira. She&#039;s known publicly as &#039;Wonder Woman&#039; by the world at-large (though she rarely refers to herself as that).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She is an old spirit, who has spent the last 100 years, mostly in hiding, but has emerged into the public as of today to help protect the world and use her gifted power set to make sure the world is a safer place.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana primarily resides in the city of Manhattan and her people&#039;s primary Embassy to the world is located there-in. She does not keep her identity secret as she feels she has nothing to hide. She encourages people to come to her with questions and problems and she does her best to see as many people as she possibly can.&lt;br /&gt;
|Description=She is a tall black haired beauty. She stands one hundred and eighty-three centimetres high and has pale, soft skin. She&#039;s a physically fit woman with trim muscles, and a lithe form. She is the model of human perfection in form and body. Light blue eyes and a face that looks to be crafted by the gods themselves, she has a kind warmth about her stare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana is generally wearing nice and expensive looking clothing. She lives a wealthy lifestyle as the Ambassador to her people. But she&#039;s known to dress from very high-class down to more street-level clothing. It all depends on what she is doing or has been doing. Her favourite colours are reds and blues, though has an affinity for black as well since it ties so nicely in with her black hair.&lt;br /&gt;
|History= The legend that is Wonder Woman has gone through the rumour mill that her story has many versions; the truth behind it? Only Diana knows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana was born approximately on 22 March 1118 A.D. on the island of Themyscira, to Zeus, the King of the Olympian Gods, and Hippolyta, the Queen of the Amazons. Her mother rules over the isle as a mother rules over her children, yet it was clear that Diana was favoured by the Queen above all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana grew up surrounded by her &amp;quot;sisters&amp;quot; who loved and cared for her through her entire childhood. She gained a great deal of knowledge through their mentorship. As she grew older, Diana showed the speed, strength, and prowess that most Amazon Warriors showed, yet her abilities exceeded those of her age. Eventually because of this, she drew the attention of the gods for her valour, her determination, and her skill. It was clear that at a young age, Diana would follow the path of an Amazon Warrior. Her leadership skills grew forming numerous bonds with her sisters that would fast their first real test when a pilot accidentally crashed on the mystical isle. It was the first time Diana had met a man.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana witnessed the airplane soaring through the sky, before crashing in the nearby bay outside of Themyscira, close to the cliff where she stood. She leapt down into the ocean and rescued the pilot, only to discover a human soldier named Steve Trevor lying unconsciously on the Themysciran beach. She approached him as he came to, asking him if he was a man, due to Diana never having come across a male before in her life. Though somewhat confused, Steve affirmed that he was, rhetorically asking if he looked like one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemy soldiers stormed the beaches of Themyscira on that same day, the Amazonian Warriors were forced to fight them off and for the first time generations, man clashed with Amazon. Many lives were lost on that day, and Steve Trevor was forced to face the leaders of the Themysciran Council, to answer the questions of why this all happened.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Steve explained the current state of man&#039;s world, and he pled for his safe return to it, so that he may regain his fight against the enemies of his people. It was then that Diana saw an opportunity to leave her homeland and experience what the rest of the world had to offer. She chose to take it, through much turmoil with her mother and aunts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana would leave Themyscira and participate in events of World War I, fighting alongside the Allied Powers. At or near the end of the war in 1918, Diana was in Belgium, where a photograph was taken of her with Sameer, Steve Trevor, Chief, and Charlie. The war would come ot an end not long after Diana and her friends thwarted a major attack against the allied forces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After World War I, Diana did not return to Themyscira, she decided to travel the world and learn more about how the rest of man&#039;s world worked. She became an antiques dealer and restoration expert, earning enough money to help the less fortunate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Today, however, Diana Prince has become a public figure. She has stepped into the lime-light as a powerful superhero and is known as &#039;Wonder Woman&#039;. Themyscira has also become public knowledge. The Island has an Embassy in Manhattan, and a Consulate in Metropolis. Diana still helps all of humanity, but from a more public-persona now. She commutes between Metropolis and Manhattan (where she also holds a residence), and serves at the United Nations headquarters on the east side of Manhattan.&lt;br /&gt;
|Personality= Diana is a kind person, a driven person, a dedicated person. She believes in all of human kind and she loves all of Earth now as though it were her home, not just the island of Themyscira. She is a natural born leader and has a seemingly endless supply of drive, resolve and kindness.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;AMAZON PHYSIQUE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana&#039;s strength and durability were gifts from Demeter. As a being whose origins are in magical clay, Diana&#039;s strength and durability are tied to Gaea herself. She draws her strength and toughness directly from Gaea, in other words. She is strong enough that she surpasses many - if not most - of her heroic fellows, whether they be man or woman and is tough enough to shrug off all but the most powerful blows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ATHENA&#039;S BLESSING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Then it came time for Athena, goddess of wisdom and courage, strategy and skill, cities and civilization, to bestow her blessings upon Diana. For the Amazon Princess, Athena gave her great wisdom and great intelligence. It is because of Athena that Diana is so adept at learning new things, and that she has a passion to do so. Most importantly, it is because of Athena that Diana knows how to use what she has learned in judicious ways, for without that, what good would be the learning? Essentially this means that although Diana is from a culture that has not developed as Man&#039;s World has developed, she is quick to catch on to new concepts and ideas. She is a very fast learner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;BLESSED BY THE GODS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Being an Amazon comes with many advantages. Aside from the combat advantages (discussed elsewhere), Diana&#039;s been blessed by the patron deities of the Amazons. Some are powerful blessings and have their own entries, while those listed before are more minor, though no less important to her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aphrodite&#039;s Gift: At the creation of the Amazons, all were blessed by Aphrodite one of their patrons with great inner and outer beauty. This applies to Diana as well. This is not physical beauty, but a supernatural, almost otherworldly beauty that transcends her form, meaning that even if she were robbed of her physical beauty, her inner beauty would shine through such that most people wouldn&#039;t even care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immortality: To be sure, immortality has its advantage. It means Diana will never die of old age. She looks like a woman in her early prime of life, and so shall she remain, assuming she does not find her death in some fashion. The immortality of her sisters has benefited her, in that she has learned from them - and they have had thousands of years to hone their skills. Immortality means Diana has time to learn and hone whatever skills she wants - it gives her the time many people so sorely want.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unity with Beasts: Granted to her by the goddess Artemis, Diana has a special rapport with beasts. She can understand them, and they can understand her. This is no mere &amp;quot;dog whisperer&amp;quot; type of skill and her making sure her actions come across as passive. Oh no; the animal&#039;s sounds and movements communicate to her, precisely what the animal wants, needs, or means, as plainly as if they were speaking to Diana in English, and the reverse is also true.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blessed by Hestia: Because of Hestia&#039;s blessings, Diana has an almost supernatural empathy with those around her. She&#039;s able to read the body language and emotional states of others in such a way that she can empathize with and understand others better. She is also immune to damage from mortal based fires, and can use her lasso to control them in an extremely limited fashion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ENHANCED SENSES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;What many work at for their whole lives, Diana was born with. Her eyes are sharper than an eagle&#039;s, her ears sharper than any cat&#039;s. All her senses are thus affected, save touch, to be much higher than the Amazonian or human norm. She can track the source of a sound, see with perfect acuity for great distances and smell with greater detail than a human nose, though she&#039;s not capable of tracking by scent alone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;FLIGHT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Wonder Woman is able to ignore Earth&#039;s gravity fly and can reach hypersonic speeds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;HEALING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;One of the many blessings bestowed on Diana, the Amazon Princess heals much more quickly than humans or even her fellow Amazons. Lesser things, like scraps or bruises are healed nearly instantly, while the speed of healing for much more serious injuries have their healing times shortened immensely. Finally, there is an ancient Amazon ritual, allowing for a complete merging with the Earth itself. Doing such immediately heals Diana and expels any poison or disease from her body but it is incredibly taxing and only ever used a last resort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;IRON WILL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Not to be mistaken for hubris or arrogance, Diana has an unquenchable resolve. She is grounded and certain in her beliefs, and refuses to be shaken. Despite the horrors of war, the hellishness of demons, and the capriciousness of the gods, any of which might shake a lesser soul, she remains true to herself and her cause.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SUPER SPEED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Another blessing from Hermes; not only can Diana fly, but she is exceedingly quick on her feet as well. This allows her to run more quickly than non-powered individuals. She&#039;s certainly not as fast as someone like the Flash, but within Earth&#039;s atmosphere, she can move up to 15,000 kph when on the ground.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ACROBATICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Whether in the air or on the ground, Diana is very agile and capable of amazing maneuvers to keep her out of harm&#039;s way, or to deflect or stop an enemy&#039;s attack. She is adept at using the environment around her to help her spring around to attack or avoid an attack directed at her person. This should be considered part of her blessing from Hermes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;COMBAT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Since she was old enough to hold a sword, Diana has been trained in the ways of combat. She has had the good fortune to have many teachers, all of which have several thousand years experience in honing their abilities. As such, Diana is extremely skilled in a variety of methods of combat and with a wide variety of weapons. Not only this, but her Athena-bestowed gifts mean she can deduce the proper use of a weapon she has never seen before and approximate using it effectively in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;DIPLOMACY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Amazons may be masters in combat, but that is not the way they prefer to deal with things. Diplomacy lies at the heart of Amazon philosophy and Diana, as their ambassador to the world of men, is well-schooled in this discipline. She knows well how to get her points across with words, how to make deals and concede when she is incorrect, as well as knows the ins and outs of diplomatic meetings. All in all, she was the best choice for her people to send out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LEADERSHIP&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Early in her childhood, Diana was taught the difference between wearing a crown and being a princess. She has, of course, been trained in courtly etiquette and affairs of state. She is a gracious, dignified ambassador for her people. These are the trappings and duties of her office and upbringing. What makes Diana a leader is not her position, but her ability to inspire others, and her genuine concern for those who follow her example. While she does not actively seek out positions of authority, she does not shirk her duty or her obligations, and in times of crisis, those who know her, know they can turn to her.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ARMOR&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The &#039;Eagle Armor&#039; consists of an armoured crimson breastplate and a dark blue leather skirt, lined with gold. These are accessorized by knee-length metal boots, a brown leather harness, immensely strong vambraces and a golden tiara.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This Armor was originally forged for Antiope on the Island of Themyscira, but it is now in the hands of Diana and has been for over a hundred years. It is capable of deflecting bullets and many other incoming attacks, though it is clearly designed with agility in mind as it leaves a lot of the body still exposed in a traditional gladiatorial-style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;BRACERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The &#039;Bracelets of Submission&#039;, also known as the &amp;quot;Bulletproof Bracelets&amp;quot;, are an effectively indestructible pair of arm enclosing gauntlets. They are worn by Wonder Woman on her wrists and are able to deflect almost all incoming melee and ranged attacks. They can also be smashed against each other to create a shockwave strong enough to knock back beings as strong as Doomsday.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like Wonder Woman&#039;s shield, the bracers are virtually indestructible (although both show signs minor damage), capable of deflecting even a tremendously powerful and destructive thermal attack from the monster Doomsday, creating a massive wave of energy outwards. In addition to deflecting energy, the bracelets are capable of absorbing energy as well&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LANSINARIAN DISC&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lansinarian Morphing Disk was a gift bestowed upon Diana by a race known as the Lansinarians. It was gift given to Diana due to their appreciate for all that Wonder Woman did for the pursuit of justice and love.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Morphing Disc is capable of taking shapes that Diana commands, but most noteworthy of which is the &#039;Invisible Jet&#039; that Diana uses for long distance travels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet is generally the same size as the SR-77 Blackbird used by the X-Men. Once inside the passengers and crew can see the white interior, but the Jet can be entirely visible should Diana command it... exterior or interior... it can become visible at Diana&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet can go into space, should the need ever arise. It is powered by the disc which seems to not lose energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet is armed with one repeating cannon which fires bursts of kinetic energy very similar to guns on a common Earth jet fighter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LASSO&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Lasso of Hestia is one of the signature weapons of Wonder Woman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lasso is virtually unbreakable, as it has managed to successfully restrain many ferocious mighty monsters throughout its storied years. The lasso has the ability of compelling whoever is in physical contact with it to tell only the truth when questioned, those who try and resist experience a hot burning pain radiate from the lasso.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lasso itself is approximately twenty feet long, giving it sufficient range whilst not compromising the users ability to wield it sufficiently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SHIELDS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Wonder Woman has two shields that she primarily enjoys to use and both have magical Amazonian properties, used during battle. The shields are used as an alternative to the Bracelets of Submission as a defensive weapon, protecting Wonder Woman from both ranged and melee attacks alike.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like the Bracelets of Submission, Wonder Woman&#039;s shields are virtually indestructible, her second one being capable of deflecting even tremendously powerful and destructive thermal attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SWORD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Sword of Athena is an incredibly sharp and durable weapon, showing no apparent damage after Diana&#039;s extensive use of it. It is likely also magical in nature, as are many Themysciran weapons, due to it&#039;s ability to injure otherwise invulnerable beings, like Superman and Doomsday.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It has an inscription carved in a form of Greek on the blade, which translates to English as follows: &amp;quot;Life is killing life all the time and so the goddess kills herself in sacrifice of her own animal&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;THEMYSCIRA&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana has the entire backing of her people back on her island, including the wealth that island possesses. This means that Diana has an entire army of powerful warriors to call upon for assistance should she ever require it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana brought with her enough valuables to the rest of the world to set her up with money. Over the past 100 years, she has only grown that wealth through her travels around the globe, dealing in antiquities of immense value. She spends a large sum of money on charities, but has enough to fall back on should she ever need it.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;AMAZON CODE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Amazon Code is a different thing when compared to some more modern codes of behaviour. To be sure, there are things many would recognise: respect for others, for authority, for the gods. But then there are obscure rituals and rites, such as the Hiketeia - a ritual that binds the oath-taker to eternally protect another mentioned in the ritual. Such differing requirements on her person can and will, like the responsibilities she is duty-bound to perform, tear her away from others and even set her at odds with her fellows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ENEMIES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The gods have enemies. And because they have enemies, Diana has enemies. She is their agent in the mortal world and as such must take a stand to defend them when their enemies are ready to strike. Likewise, because Diana sees herself as a defender and protector, she must defend humanity against the mythological horrors and nasties that may seek to turn humanity into their prey. If some sort of mythological monstrosity is involved in any given incident, it will be all Diana needs to intervene, putting herself at risk to defend others.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;PIERCING ATTACKS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While Diana is tough, and can withstand many different kinds of attacks, piercing attacks will always cut through the majority of her defences. What this means is that a piercing attack (arrows, bullets, etc.) will deal damage to her as if she was no more durable than the average human.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;RESPONSIBILITIES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana has many responsibilities as a daughter of Themyscira, as their Ambassador to Man&#039;s World, as a daughter, and as a worshipper of the Gods and Goddesses of Ancient Greece. At any time these responsibilities may rear their head - enemies may try to get at her through her embassy staff, the Gods may decided to send her on a mission, she may need to represent her nation at a conference, or her mother might simply need her daughter to talk to. Some of these things can be simple, but often they cannot. All of them can and will affect Diana&#039;s life in a variety of ways when they come into play, depending upon a given situation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;RITUAL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Even though her armour has been truly blessed by the gods, Hephaestus always puts a weakness in the armour he makes to keep a certain level of &amp;quot;balance&amp;quot;. He would say, &amp;quot;...it keeps them honest&amp;quot;. This is no different with Wonder Woman&#039;s armour. The bracelets she wears are a symbol of her heritage but they also bear a secret. If removed through a magical ritual, it causes Diana to go into an uncontrolled rage. She goes into a &amp;quot;battle rage&amp;quot; that rivals the Gods, and has no control over her actions. She will go on a rampage until she is knocked out, tied down, or killed.&lt;br /&gt;
}}&lt;br /&gt;
Ww1.jpg|War Time&lt;br /&gt;
Ww2.jpg|War Time 2&lt;br /&gt;
Ww3.jpg|Drama!&lt;br /&gt;
Ww4.jpg|Casual&lt;br /&gt;
Ww5.jpg|Shopping&lt;br /&gt;
WWPhoto.jpg|Big Bracelets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Justice League]][[Category:Themyscira]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=9091</id>
		<title>Wonder Woman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=9091"/>
		<updated>2018-05-11T22:29:18Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
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{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Diana Prince&lt;br /&gt;
|Char_id=42&lt;br /&gt;
|Img=https://i.imgur.com/kgoAS2z.jpg&lt;br /&gt;
|FullName=Diana Prince&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Amazon&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=EFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Ambassador&lt;br /&gt;
|Citizenship=Queendom of Temyscira&lt;br /&gt;
|Residence=Themyscira Embassy, Manhattan, NYC&lt;br /&gt;
|Education=Privately Tutored&lt;br /&gt;
|Groups=[[Justice League]], [[Themyscira]]&lt;br /&gt;
|Quote=&amp;quot;If it means interfering in an ensconced, outdated system, to help just one woman, man, or child... I&#039;m willing to accept the consequences.&amp;quot;&lt;br /&gt;
|PAge=25-30&lt;br /&gt;
|AAge=907&lt;br /&gt;
|DOB=22 March 1118&lt;br /&gt;
|Height=6&#039;0&amp;quot;&lt;br /&gt;
|Weight=140 lbs&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Gal Gadot&lt;br /&gt;
|Song=&amp;quot;Wonder&amp;quot; by The Doubleclicks&lt;br /&gt;
|Profile=Diana Prince is the Ambassador of the people of Themyscira. She&#039;s known publicly as &#039;Wonder Woman&#039; by the world at-large (though she rarely refers to herself as that).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She is an old spirit, who has spent the last 100 years, mostly in hiding, but has emerged into the public as of today to help protect the world and use her gifted power set to make sure the world is a safer place.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana primarily resides in the city of Manhattan and her people&#039;s primary Embassy to the world is located there-in. She does not keep her identity secret as she feels she has nothing to hide. She encourages people to come to her with questions and problems and she does her best to see as many people as she possibly can.&lt;br /&gt;
|Description=She is a tall black haired beauty. She stands one hundred and eighty-three centimetres high and has pale, soft skin. She&#039;s a physically fit woman with trim muscles, and a lithe form. She is the model of human perfection in form and body. Light blue eyes and a face that looks to be crafted by the gods themselves, she has a kind warmth about her stare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana is generally wearing nice and expensive looking clothing. She lives a wealthy lifestyle as the Ambassador to her people. But she&#039;s known to dress from very high-class down to more street-level clothing. It all depends on what she is doing or has been doing. Her favourite colours are reds and blues, though has an affinity for black as well since it ties so nicely in with her black hair.&lt;br /&gt;
|History= The legend that is Wonder Woman has gone through the rumour mill that her story has many versions; the truth behind it? Only Diana knows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana was born approximately on 22 March 1118 A.D. on the island of Themyscira, to Zeus, the King of the Olympian Gods, and Hippolyta, the Queen of the Amazons. Her mother rules over the isle as a mother rules over her children, yet it was clear that Diana was favoured by the Queen above all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana grew up surrounded by her &amp;quot;sisters&amp;quot; who loved and cared for her through her entire childhood. She gained a great deal of knowledge through their mentorship. As she grew older, Diana showed the speed, strength, and prowess that most Amazon Warriors showed, yet her abilities exceeded those of her age. Eventually because of this, she drew the attention of the gods for her valour, her determination, and her skill. It was clear that at a young age, Diana would follow the path of an Amazon Warrior. Her leadership skills grew forming numerous bonds with her sisters that would fast their first real test when a pilot accidentally crashed on the mystical isle. It was the first time Diana had met a man.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana witnessed the airplane soaring through the sky, before crashing in the nearby bay outside of Themyscira, close to the cliff where she stood. She leapt down into the ocean and rescued the pilot, only to discover a human soldier named Steve Trevor lying unconsciously on the Themysciran beach. She approached him as he came to, asking him if he was a man, due to Diana never having come across a male before in her life. Though somewhat confused, Steve affirmed that he was, rhetorically asking if he looked like one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemy soldiers stormed the beaches of Themyscira on that same day, the Amazonian Warriors were forced to fight them off and for the first time generations, man clashed with Amazon. Many lives were lost on that day, and Steve Trevor was forced to face the leaders of the Themysciran Council, to answer the questions of why this all happened.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Steve explained the current state of man&#039;s world, and he pled for his safe return to it, so that he may regain his fight against the enemies of his people. It was then that Diana saw an opportunity to leave her homeland and experience what the rest of the world had to offer. She chose to take it, through much turmoil with her mother and aunts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana would leave Themyscira and participate in events of World War I, fighting alongside the Allied Powers. At or near the end of the war in 1918, Diana was in Belgium, where a photograph was taken of her with Sameer, Steve Trevor, Chief, and Charlie. The war would come ot an end not long after Diana and her friends thwarted a major attack against the allied forces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After World War I, Diana did not return to Themyscira, she decided to travel the world and learn more about how the rest of man&#039;s world worked. She became an antiques dealer and restoration expert, earning enough money to help the less fortunate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Today, however, Diana Prince has become a public figure. She has stepped into the lime-light as a powerful superhero and is known as &#039;Wonder Woman&#039;. Themyscira has also become public knowledge. The Island has an Embassy in Manhattan, and a Consulate in Metropolis. Diana still helps all of humanity, but from a more public-persona now. She commutes between Metropolis and Manhattan (where she also holds a residence), and serves at the United Nations headquarters on the east side of Manhattan.&lt;br /&gt;
|Personality= Diana is a kind person, a driven person, a dedicated person. She believes in all of human kind and she loves all of Earth now as though it were her home, not just the island of Themyscira. She is a natural born leader and has a seemingly endless supply of drive, resolve and kindness.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;AMAZON PHYSIQUE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana&#039;s strength and durability were gifts from Demeter. As a being whose origins are in magical clay, Diana&#039;s strength and durability are tied to Gaea herself. She draws her strength and toughness directly from Gaea, in other words. She is strong enough that she surpasses many - if not most - of her heroic fellows, whether they be man or woman and is tough enough to shrug off all but the most powerful blows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ATHENA&#039;S BLESSING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Then it came time for Athena, goddess of wisdom and courage, strategy and skill, cities and civilization, to bestow her blessings upon Diana. For the Amazon Princess, Athena gave her great wisdom and great intelligence. It is because of Athena that Diana is so adept at learning new things, and that she has a passion to do so. Most importantly, it is because of Athena that Diana knows how to use what she has learned in judicious ways, for without that, what good would be the learning? Essentially this means that although Diana is from a culture that has not developed as Man&#039;s World has developed, she is quick to catch on to new concepts and ideas. She is a very fast learner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;BLESSED BY THE GODS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Being an Amazon comes with many advantages. Aside from the combat advantages (discussed elsewhere), Diana&#039;s been blessed by the patron deities of the Amazons. Some are powerful blessings and have their own entries, while those listed before are more minor, though no less important to her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aphrodite&#039;s Gift: At the creation of the Amazons, all were blessed by Aphrodite one of their patrons with great inner and outer beauty. This applies to Diana as well. This is not physical beauty, but a supernatural, almost otherworldly beauty that transcends her form, meaning that even if she were robbed of her physical beauty, her inner beauty would shine through such that most people wouldn&#039;t even care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immortality: To be sure, immortality has its advantage. It means Diana will never die of old age. She looks like a woman in her early prime of life, and so shall she remain, assuming she does not find her death in some fashion. The immortality of her sisters has benefited her, in that she has learned from them - and they have had thousands of years to hone their skills. Immortality means Diana has time to learn and hone whatever skills she wants - it gives her the time many people so sorely want.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unity with Beasts: Granted to her by the goddess Artemis, Diana has a special rapport with beasts. She can understand them, and they can understand her. This is no mere &amp;quot;dog whisperer&amp;quot; type of skill and her making sure her actions come across as passive. Oh no; the animal&#039;s sounds and movements communicate to her, precisely what the animal wants, needs, or means, as plainly as if they were speaking to Diana in English, and the reverse is also true.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blessed by Hestia: Because of Hestia&#039;s blessings, Diana has an almost supernatural empathy with those around her. She&#039;s able to read the body language and emotional states of others in such a way that she can empathize with and understand others better. She is also immune to damage from mortal based fires, and can use her lasso to control them in an extremely limited fashion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ENHANCED SENSES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;What many work at for their whole lives, Diana was born with. Her eyes are sharper than an eagle&#039;s, her ears sharper than any cat&#039;s. All her senses are thus affected, save touch, to be much higher than the Amazonian or human norm. She can track the source of a sound, see with perfect acuity for great distances and smell with greater detail than a human nose, though she&#039;s not capable of tracking by scent alone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;FLIGHT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Wonder Woman is able to ignore Earth&#039;s gravity fly and can reach hypersonic speeds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;HEALING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;One of the many blessings bestowed on Diana, the Amazon Princess heals much more quickly than humans or even her fellow Amazons. Lesser things, like scraps or bruises are healed nearly instantly, while the speed of healing for much more serious injuries have their healing times shortened immensely. Finally, there is an ancient Amazon ritual, allowing for a complete merging with the Earth itself. Doing such immediately heals Diana and expels any poison or disease from her body but it is incredibly taxing and only ever used a last resort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;IRON WILL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Not to be mistaken for hubris or arrogance, Diana has an unquenchable resolve. She is grounded and certain in her beliefs, and refuses to be shaken. Despite the horrors of war, the hellishness of demons, and the capriciousness of the gods, any of which might shake a lesser soul, she remains true to herself and her cause.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SUPER SPEED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Another blessing from Hermes; not only can Diana fly, but she is exceedingly quick on her feet as well. This allows her to run more quickly than non-powered individuals. She&#039;s certainly not as fast as someone like the Flash, but within Earth&#039;s atmosphere, she can move up to 15,000 kph when on the ground.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ACROBATICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Whether in the air or on the ground, Diana is very agile and capable of amazing maneuvers to keep her out of harm&#039;s way, or to deflect or stop an enemy&#039;s attack. She is adept at using the environment around her to help her spring around to attack or avoid an attack directed at her person. This should be considered part of her blessing from Hermes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;COMBAT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Since she was old enough to hold a sword, Diana has been trained in the ways of combat. She has had the good fortune to have many teachers, all of which have several thousand years experience in honing their abilities. As such, Diana is extremely skilled in a variety of methods of combat and with a wide variety of weapons. Not only this, but her Athena-bestowed gifts mean she can deduce the proper use of a weapon she has never seen before and approximate using it effectively in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;DIPLOMACY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Amazons may be masters in combat, but that is not the way they prefer to deal with things. Diplomacy lies at the heart of Amazon philosophy and Diana, as their ambassador to the world of men, is well-schooled in this discipline. She knows well how to get her points across with words, how to make deals and concede when she is incorrect, as well as knows the ins and outs of diplomatic meetings. All in all, she was the best choice for her people to send out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LEADERSHIP&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Early in her childhood, Diana was taught the difference between wearing a crown and being a princess. She has, of course, been trained in courtly etiquette and affairs of state. She is a gracious, dignified ambassador for her people. These are the trappings and duties of her office and upbringing. What makes Diana a leader is not her position, but her ability to inspire others, and her genuine concern for those who follow her example. While she does not actively seek out positions of authority, she does not shirk her duty or her obligations, and in times of crisis, those who know her, know they can turn to her.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ARMOR&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The &#039;Eagle Armor&#039; consists of an armoured crimson breastplate and a dark blue leather skirt, lined with gold. These are accessorized by knee-length metal boots, a brown leather harness, immensely strong vambraces and a golden tiara.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This Armor was originally forged for Antiope on the Island of Themyscira, but it is now in the hands of Diana and has been for over a hundred years. It is capable of deflecting bullets and many other incoming attacks, though it is clearly designed with agility in mind as it leaves a lot of the body still exposed in a traditional gladiatorial-style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;BRACERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The &#039;Bracelets of Submission&#039;, also known as the &amp;quot;Bulletproof Bracelets&amp;quot;, are an effectively indestructible pair of arm enclosing gauntlets. They are worn by Wonder Woman on her wrists and are able to deflect almost all incoming melee and ranged attacks. They can also be smashed against each other to create a shockwave strong enough to knock back beings as strong as Doomsday.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like Wonder Woman&#039;s shield, the bracers are virtually indestructible (although both show signs minor damage), capable of deflecting even a tremendously powerful and destructive thermal attack from the monster Doomsday, creating a massive wave of energy outwards. In addition to deflecting energy, the bracelets are capable of absorbing energy as well&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LANSINARIAN DISC&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lansinarian Morphing Disk was a gift bestowed upon Diana by a race known as the Lansinarians. It was gift given to Diana due to their appreciate for all that Wonder Woman did for the pursuit of justice and love.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Morphing Disc is capable of taking shapes that Diana commands, but most noteworthy of which is the &#039;Invisible Jet&#039; that Diana uses for long distance travels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet is generally the same size as the SR-77 Blackbird used by the X-Men. Once inside the passengers and crew can see the white interior, but the Jet can be entirely visible should Diana command it... exterior or interior... it can become visible at Diana&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet can go into space, should the need ever arise. It is powered by the disc which seems to not lose energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet is armed with one repeating cannon which fires bursts of kinetic energy very similar to guns on a common Earth jet fighter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LASSO&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Lasso of Hestia is one of the signature weapons of Wonder Woman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lasso is virtually unbreakable, as it has managed to successfully restrain many ferocious mighty monsters throughout its storied years. The lasso has the ability of compelling whoever is in physical contact with it to tell only the truth when questioned, those who try and resist experience a hot burning pain radiate from the lasso.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lasso itself is approximately twenty feet long, giving it sufficient range whilst not compromising the users ability to wield it sufficiently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SHIELDS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Wonder Woman has two shields that she primarily enjoys to use and both have magical Amazonian properties, used during battle. The shields are used as an alternative to the Bracelets of Submission as a defensive weapon, protecting Wonder Woman from both ranged and melee attacks alike.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like the Bracelets of Submission, Wonder Woman&#039;s shields are virtually indestructible, her second one being capable of deflecting even tremendously powerful and destructive thermal attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SWORD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Sword of Athena is an incredibly sharp and durable weapon, showing no apparent damage after Diana&#039;s extensive use of it. It is likely also magical in nature, as are many Themysciran weapons, due to it&#039;s ability to injure otherwise invulnerable beings, like Superman and Doomsday.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It has an inscription carved in a form of Greek on the blade, which translates to English as follows: &amp;quot;Life is killing life all the time and so the goddess kills herself in sacrifice of her own animal&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;THEMYSCIRA&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana has the entire backing of her people back on her island, including the wealth that island possesses. This means that Diana has an entire army of powerful warriors to call upon for assistance should she ever require it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana brought with her enough valuables to the rest of the world to set her up with money. Over the past 100 years, she has only grown that wealth through her travels around the globe, dealing in antiquities of immense value. She spends a large sum of money on charities, but has enough to fall back on should she ever need it.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;AMAZON CODE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Amazon Code is a different thing when compared to some more modern codes of behaviour. To be sure, there are things many would recognise: respect for others, for authority, for the gods. But then there are obscure rituals and rites, such as the Hiketeia - a ritual that binds the oath-taker to eternally protect another mentioned in the ritual. Such differing requirements on her person can and will, like the responsibilities she is duty-bound to perform, tear her away from others and even set her at odds with her fellows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ENEMIES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The gods have enemies. And because they have enemies, Diana has enemies. She is their agent in the mortal world and as such must take a stand to defend them when their enemies are ready to strike. Likewise, because Diana sees herself as a defender and protector, she must defend humanity against the mythological horrors and nasties that may seek to turn humanity into their prey. If some sort of mythological monstrosity is involved in any given incident, it will be all Diana needs to intervene, putting herself at risk to defend others.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;PIERCING ATTACKS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While Diana is tough, and can withstand many different kinds of attacks, piercing attacks will always cut through the majority of her defences. What this means is that a piercing attack (arrows, bullets, etc.) will deal damage to her as if she was no more durable than the average human.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;RESPONSIBILITIES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana has many responsibilities as a daughter of Themyscira, as their Ambassador to Man&#039;s World, as a daughter, and as a worshipper of the Gods and Goddesses of Ancient Greece. At any time these responsibilities may rear their head - enemies may try to get at her through her embassy staff, the Gods may decided to send her on a mission, she may need to represent her nation at a conference, or her mother might simply need her daughter to talk to. Some of these things can be simple, but often they cannot. All of them can and will affect Diana&#039;s life in a variety of ways when they come into play, depending upon a given situation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;RITUAL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Even though her armour has been truly blessed by the gods, Hephaestus always puts a weakness in the armour he makes to keep a certain level of &amp;quot;balance&amp;quot;. He would say, &amp;quot;...it keeps them honest&amp;quot;. This is no different with Wonder Woman&#039;s armour. The bracelets she wears are a symbol of her heritage but they also bear a secret. If removed through a magical ritual, it causes Diana to go into an uncontrolled rage. She goes into a &amp;quot;battle rage&amp;quot; that rivals the Gods, and has no control over her actions. She will go on a rampage until she is knocked out, tied down, or killed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ww1.jpg|War Time&lt;br /&gt;
Ww2.jpg|War Time 2&lt;br /&gt;
Ww3.jpg|Drama!&lt;br /&gt;
Ww4.jpg|Casual&lt;br /&gt;
Ww5.jpg|Shopping&lt;br /&gt;
WWPhoto.jpg|Big Bracelets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Justice League]][[Category:Themyscira]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=9090</id>
		<title>Wonder Woman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=9090"/>
		<updated>2018-05-11T22:29:06Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
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{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Diana Prince&lt;br /&gt;
|Char_id=42&lt;br /&gt;
|Img=https://i.imgur.com/kgoAS2z.jpg&lt;br /&gt;
|FullName=Diana Prince&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Amazon&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=EFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Ambassador&lt;br /&gt;
|Citizenship=Queendom of Temyscira&lt;br /&gt;
|Residence=Themyscira Embassy, Manhattan, NYC&lt;br /&gt;
|Education=Privately Tutored&lt;br /&gt;
|Groups=[[Justice League]], [[Themyscira]]&lt;br /&gt;
|Quote=&amp;quot;If it means interfering in an ensconced, outdated system, to help just one woman, man, or child... I&#039;m willing to accept the consequences.&amp;quot;&lt;br /&gt;
|PAge=25-30&lt;br /&gt;
|AAge=907&lt;br /&gt;
|DOB=22 March 1118&lt;br /&gt;
|Height=6&#039;0&amp;quot;&lt;br /&gt;
|Weight=140 lbs&lt;br /&gt;
|Hair=Black&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Gal Gadot&lt;br /&gt;
|Song=&amp;quot;Wonder&amp;quot; by The Doubleclicks&lt;br /&gt;
|Profile=Diana Prince is the Ambassador of the people of Themyscira. She&#039;s known publicly as &#039;Wonder Woman&#039; by the world at-large (though she rarely refers to herself as that).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She is an old spirit, who has spent the last 100 years, mostly in hiding, but has emerged into the public as of today to help protect the world and use her gifted power set to make sure the world is a safer place.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana primarily resides in the city of Manhattan and her people&#039;s primary Embassy to the world is located there-in. She does not keep her identity secret as she feels she has nothing to hide. She encourages people to come to her with questions and problems and she does her best to see as many people as she possibly can.&lt;br /&gt;
|Description=She is a tall black haired beauty. She stands one hundred and eighty-three centimetres high and has pale, soft skin. She&#039;s a physically fit woman with trim muscles, and a lithe form. She is the model of human perfection in form and body. Light blue eyes and a face that looks to be crafted by the gods themselves, she has a kind warmth about her stare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana is generally wearing nice and expensive looking clothing. She lives a wealthy lifestyle as the Ambassador to her people. But she&#039;s known to dress from very high-class down to more street-level clothing. It all depends on what she is doing or has been doing. Her favourite colours are reds and blues, though has an affinity for black as well since it ties so nicely in with her black hair.&lt;br /&gt;
|History= The legend that is Wonder Woman has gone through the rumour mill that her story has many versions; the truth behind it? Only Diana knows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana was born approximately on 22 March 1118 A.D. on the island of Themyscira, to Zeus, the King of the Olympian Gods, and Hippolyta, the Queen of the Amazons. Her mother rules over the isle as a mother rules over her children, yet it was clear that Diana was favoured by the Queen above all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana grew up surrounded by her &amp;quot;sisters&amp;quot; who loved and cared for her through her entire childhood. She gained a great deal of knowledge through their mentorship. As she grew older, Diana showed the speed, strength, and prowess that most Amazon Warriors showed, yet her abilities exceeded those of her age. Eventually because of this, she drew the attention of the gods for her valour, her determination, and her skill. It was clear that at a young age, Diana would follow the path of an Amazon Warrior. Her leadership skills grew forming numerous bonds with her sisters that would fast their first real test when a pilot accidentally crashed on the mystical isle. It was the first time Diana had met a man.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana witnessed the airplane soaring through the sky, before crashing in the nearby bay outside of Themyscira, close to the cliff where she stood. She leapt down into the ocean and rescued the pilot, only to discover a human soldier named Steve Trevor lying unconsciously on the Themysciran beach. She approached him as he came to, asking him if he was a man, due to Diana never having come across a male before in her life. Though somewhat confused, Steve affirmed that he was, rhetorically asking if he looked like one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemy soldiers stormed the beaches of Themyscira on that same day, the Amazonian Warriors were forced to fight them off and for the first time generations, man clashed with Amazon. Many lives were lost on that day, and Steve Trevor was forced to face the leaders of the Themysciran Council, to answer the questions of why this all happened.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Steve explained the current state of man&#039;s world, and he pled for his safe return to it, so that he may regain his fight against the enemies of his people. It was then that Diana saw an opportunity to leave her homeland and experience what the rest of the world had to offer. She chose to take it, through much turmoil with her mother and aunts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Diana would leave Themyscira and participate in events of World War I, fighting alongside the Allied Powers. At or near the end of the war in 1918, Diana was in Belgium, where a photograph was taken of her with Sameer, Steve Trevor, Chief, and Charlie. The war would come ot an end not long after Diana and her friends thwarted a major attack against the allied forces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After World War I, Diana did not return to Themyscira, she decided to travel the world and learn more about how the rest of man&#039;s world worked. She became an antiques dealer and restoration expert, earning enough money to help the less fortunate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Today, however, Diana Prince has become a public figure. She has stepped into the lime-light as a powerful superhero and is known as &#039;Wonder Woman&#039;. Themyscira has also become public knowledge. The Island has an Embassy in Manhattan, and a Consulate in Metropolis. Diana still helps all of humanity, but from a more public-persona now. She commutes between Metropolis and Manhattan (where she also holds a residence), and serves at the United Nations headquarters on the east side of Manhattan.&lt;br /&gt;
|Personality= Diana is a kind person, a driven person, a dedicated person. She believes in all of human kind and she loves all of Earth now as though it were her home, not just the island of Themyscira. She is a natural born leader and has a seemingly endless supply of drive, resolve and kindness.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;AMAZON PHYSIQUE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana&#039;s strength and durability were gifts from Demeter. As a being whose origins are in magical clay, Diana&#039;s strength and durability are tied to Gaea herself. She draws her strength and toughness directly from Gaea, in other words. She is strong enough that she surpasses many - if not most - of her heroic fellows, whether they be man or woman and is tough enough to shrug off all but the most powerful blows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ATHENA&#039;S BLESSING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Then it came time for Athena, goddess of wisdom and courage, strategy and skill, cities and civilization, to bestow her blessings upon Diana. For the Amazon Princess, Athena gave her great wisdom and great intelligence. It is because of Athena that Diana is so adept at learning new things, and that she has a passion to do so. Most importantly, it is because of Athena that Diana knows how to use what she has learned in judicious ways, for without that, what good would be the learning? Essentially this means that although Diana is from a culture that has not developed as Man&#039;s World has developed, she is quick to catch on to new concepts and ideas. She is a very fast learner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;BLESSED BY THE GODS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Being an Amazon comes with many advantages. Aside from the combat advantages (discussed elsewhere), Diana&#039;s been blessed by the patron deities of the Amazons. Some are powerful blessings and have their own entries, while those listed before are more minor, though no less important to her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aphrodite&#039;s Gift: At the creation of the Amazons, all were blessed by Aphrodite one of their patrons with great inner and outer beauty. This applies to Diana as well. This is not physical beauty, but a supernatural, almost otherworldly beauty that transcends her form, meaning that even if she were robbed of her physical beauty, her inner beauty would shine through such that most people wouldn&#039;t even care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immortality: To be sure, immortality has its advantage. It means Diana will never die of old age. She looks like a woman in her early prime of life, and so shall she remain, assuming she does not find her death in some fashion. The immortality of her sisters has benefited her, in that she has learned from them - and they have had thousands of years to hone their skills. Immortality means Diana has time to learn and hone whatever skills she wants - it gives her the time many people so sorely want.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unity with Beasts: Granted to her by the goddess Artemis, Diana has a special rapport with beasts. She can understand them, and they can understand her. This is no mere &amp;quot;dog whisperer&amp;quot; type of skill and her making sure her actions come across as passive. Oh no; the animal&#039;s sounds and movements communicate to her, precisely what the animal wants, needs, or means, as plainly as if they were speaking to Diana in English, and the reverse is also true.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blessed by Hestia: Because of Hestia&#039;s blessings, Diana has an almost supernatural empathy with those around her. She&#039;s able to read the body language and emotional states of others in such a way that she can empathize with and understand others better. She is also immune to damage from mortal based fires, and can use her lasso to control them in an extremely limited fashion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ENHANCED SENSES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;What many work at for their whole lives, Diana was born with. Her eyes are sharper than an eagle&#039;s, her ears sharper than any cat&#039;s. All her senses are thus affected, save touch, to be much higher than the Amazonian or human norm. She can track the source of a sound, see with perfect acuity for great distances and smell with greater detail than a human nose, though she&#039;s not capable of tracking by scent alone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;FLIGHT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Wonder Woman is able to ignore Earth&#039;s gravity fly and can reach hypersonic speeds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;HEALING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;One of the many blessings bestowed on Diana, the Amazon Princess heals much more quickly than humans or even her fellow Amazons. Lesser things, like scraps or bruises are healed nearly instantly, while the speed of healing for much more serious injuries have their healing times shortened immensely. Finally, there is an ancient Amazon ritual, allowing for a complete merging with the Earth itself. Doing such immediately heals Diana and expels any poison or disease from her body but it is incredibly taxing and only ever used a last resort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;IRON WILL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Not to be mistaken for hubris or arrogance, Diana has an unquenchable resolve. She is grounded and certain in her beliefs, and refuses to be shaken. Despite the horrors of war, the hellishness of demons, and the capriciousness of the gods, any of which might shake a lesser soul, she remains true to herself and her cause.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SUPER SPEED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Another blessing from Hermes; not only can Diana fly, but she is exceedingly quick on her feet as well. This allows her to run more quickly than non-powered individuals. She&#039;s certainly not as fast as someone like the Flash, but within Earth&#039;s atmosphere, she can move up to 15,000 kph when on the ground.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ACROBATICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Whether in the air or on the ground, Diana is very agile and capable of amazing maneuvers to keep her out of harm&#039;s way, or to deflect or stop an enemy&#039;s attack. She is adept at using the environment around her to help her spring around to attack or avoid an attack directed at her person. This should be considered part of her blessing from Hermes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;COMBAT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Since she was old enough to hold a sword, Diana has been trained in the ways of combat. She has had the good fortune to have many teachers, all of which have several thousand years experience in honing their abilities. As such, Diana is extremely skilled in a variety of methods of combat and with a wide variety of weapons. Not only this, but her Athena-bestowed gifts mean she can deduce the proper use of a weapon she has never seen before and approximate using it effectively in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;DIPLOMACY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Amazons may be masters in combat, but that is not the way they prefer to deal with things. Diplomacy lies at the heart of Amazon philosophy and Diana, as their ambassador to the world of men, is well-schooled in this discipline. She knows well how to get her points across with words, how to make deals and concede when she is incorrect, as well as knows the ins and outs of diplomatic meetings. All in all, she was the best choice for her people to send out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LEADERSHIP&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Early in her childhood, Diana was taught the difference between wearing a crown and being a princess. She has, of course, been trained in courtly etiquette and affairs of state. She is a gracious, dignified ambassador for her people. These are the trappings and duties of her office and upbringing. What makes Diana a leader is not her position, but her ability to inspire others, and her genuine concern for those who follow her example. While she does not actively seek out positions of authority, she does not shirk her duty or her obligations, and in times of crisis, those who know her, know they can turn to her.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ARMOR&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The &#039;Eagle Armor&#039; consists of an armoured crimson breastplate and a dark blue leather skirt, lined with gold. These are accessorized by knee-length metal boots, a brown leather harness, immensely strong vambraces and a golden tiara.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This Armor was originally forged for Antiope on the Island of Themyscira, but it is now in the hands of Diana and has been for over a hundred years. It is capable of deflecting bullets and many other incoming attacks, though it is clearly designed with agility in mind as it leaves a lot of the body still exposed in a traditional gladiatorial-style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;BRACERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The &#039;Bracelets of Submission&#039;, also known as the &amp;quot;Bulletproof Bracelets&amp;quot;, are an effectively indestructible pair of arm enclosing gauntlets. They are worn by Wonder Woman on her wrists and are able to deflect almost all incoming melee and ranged attacks. They can also be smashed against each other to create a shockwave strong enough to knock back beings as strong as Doomsday.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like Wonder Woman&#039;s shield, the bracers are virtually indestructible (although both show signs minor damage), capable of deflecting even a tremendously powerful and destructive thermal attack from the monster Doomsday, creating a massive wave of energy outwards. In addition to deflecting energy, the bracelets are capable of absorbing energy as well&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LANSINARIAN DISC&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Lansinarian Morphing Disk was a gift bestowed upon Diana by a race known as the Lansinarians. It was gift given to Diana due to their appreciate for all that Wonder Woman did for the pursuit of justice and love.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Morphing Disc is capable of taking shapes that Diana commands, but most noteworthy of which is the &#039;Invisible Jet&#039; that Diana uses for long distance travels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet is generally the same size as the SR-77 Blackbird used by the X-Men. Once inside the passengers and crew can see the white interior, but the Jet can be entirely visible should Diana command it... exterior or interior... it can become visible at Diana&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet can go into space, should the need ever arise. It is powered by the disc which seems to not lose energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Invisible Jet is armed with one repeating cannon which fires bursts of kinetic energy very similar to guns on a common Earth jet fighter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;LASSO&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Lasso of Hestia is one of the signature weapons of Wonder Woman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lasso is virtually unbreakable, as it has managed to successfully restrain many ferocious mighty monsters throughout its storied years. The lasso has the ability of compelling whoever is in physical contact with it to tell only the truth when questioned, those who try and resist experience a hot burning pain radiate from the lasso.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lasso itself is approximately twenty feet long, giving it sufficient range whilst not compromising the users ability to wield it sufficiently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SHIELDS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Wonder Woman has two shields that she primarily enjoys to use and both have magical Amazonian properties, used during battle. The shields are used as an alternative to the Bracelets of Submission as a defensive weapon, protecting Wonder Woman from both ranged and melee attacks alike.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like the Bracelets of Submission, Wonder Woman&#039;s shields are virtually indestructible, her second one being capable of deflecting even tremendously powerful and destructive thermal attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;SWORD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Sword of Athena is an incredibly sharp and durable weapon, showing no apparent damage after Diana&#039;s extensive use of it. It is likely also magical in nature, as are many Themysciran weapons, due to it&#039;s ability to injure otherwise invulnerable beings, like Superman and Doomsday.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It has an inscription carved in a form of Greek on the blade, which translates to English as follows: &amp;quot;Life is killing life all the time and so the goddess kills herself in sacrifice of her own animal&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;THEMYSCIRA&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana has the entire backing of her people back on her island, including the wealth that island possesses. This means that Diana has an entire army of powerful warriors to call upon for assistance should she ever require it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;WEALTH&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana brought with her enough valuables to the rest of the world to set her up with money. Over the past 100 years, she has only grown that wealth through her travels around the globe, dealing in antiquities of immense value. She spends a large sum of money on charities, but has enough to fall back on should she ever need it.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;AMAZON CODE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Amazon Code is a different thing when compared to some more modern codes of behaviour. To be sure, there are things many would recognise: respect for others, for authority, for the gods. But then there are obscure rituals and rites, such as the Hiketeia - a ritual that binds the oath-taker to eternally protect another mentioned in the ritual. Such differing requirements on her person can and will, like the responsibilities she is duty-bound to perform, tear her away from others and even set her at odds with her fellows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;ENEMIES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The gods have enemies. And because they have enemies, Diana has enemies. She is their agent in the mortal world and as such must take a stand to defend them when their enemies are ready to strike. Likewise, because Diana sees herself as a defender and protector, she must defend humanity against the mythological horrors and nasties that may seek to turn humanity into their prey. If some sort of mythological monstrosity is involved in any given incident, it will be all Diana needs to intervene, putting herself at risk to defend others.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;PIERCING ATTACKS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;While Diana is tough, and can withstand many different kinds of attacks, piercing attacks will always cut through the majority of her defences. What this means is that a piercing attack (arrows, bullets, etc.) will deal damage to her as if she was no more durable than the average human.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;RESPONSIBILITIES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Diana has many responsibilities as a daughter of Themyscira, as their Ambassador to Man&#039;s World, as a daughter, and as a worshipper of the Gods and Goddesses of Ancient Greece. At any time these responsibilities may rear their head - enemies may try to get at her through her embassy staff, the Gods may decided to send her on a mission, she may need to represent her nation at a conference, or her mother might simply need her daughter to talk to. Some of these things can be simple, but often they cannot. All of them can and will affect Diana&#039;s life in a variety of ways when they come into play, depending upon a given situation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#00CED1&amp;quot;&amp;gt;&#039;&#039;&#039;RITUAL&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Even though her armour has been truly blessed by the gods, Hephaestus always puts a weakness in the armour he makes to keep a certain level of &amp;quot;balance&amp;quot;. He would say, &amp;quot;...it keeps them honest&amp;quot;. This is no different with Wonder Woman&#039;s armour. The bracelets she wears are a symbol of her heritage but they also bear a secret. If removed through a magical ritual, it causes Diana to go into an uncontrolled rage. She goes into a &amp;quot;battle rage&amp;quot; that rivals the Gods, and has no control over her actions. She will go on a rampage until she is knocked out, tied down, or killed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ww1.jpg|War Time&lt;br /&gt;
Ww2.jpg|War Time 2&lt;br /&gt;
Ww3.jpg|Drama!&lt;br /&gt;
Ww4.jpg|Casual&lt;br /&gt;
Ww5.jpg|Shopping&lt;br /&gt;
WWPhoto.jpg|Big Bracelets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Justice League]][[Category:Themyscira]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6866</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6866"/>
		<updated>2017-12-29T02:04:44Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jean Grey&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=47&lt;br /&gt;
|Img=https://i.imgur.com/C5rSlgA.jpg  &lt;br /&gt;
|FullName=Jean Elaine Grey&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Vice Principal / Teacher&lt;br /&gt;
|Citizenship=United States of America&lt;br /&gt;
|Residence=Westchester County, New York&lt;br /&gt;
|Education=Xavier&#039;s School for Gifted Youngsters&lt;br /&gt;
|Groups=[[Justice League]] [[X-Men]] [[Just Cause]] [[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;We come into this world alone and we leave the same way. The time we spent in between - time spent alive, sharing, learning together... is all that makes life worth living.&amp;quot;&lt;br /&gt;
|PAge=23&lt;br /&gt;
|AAge=23&lt;br /&gt;
|DOB=21 February 2002&lt;br /&gt;
|Height=172 cm&lt;br /&gt;
|Weight=70 kg&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=Jean Grey, the founding X-Man formerly known as Marvel Girl, has been a costumed hero since she was 15. Alongside her teammates, she has fought fiercely to protect human and mutant kind alike and teach the next generation of mutants, furthering her mentor&#039;s dream of peaceful co-existence between humans and mutants by serving as a shining example of what the latter can offer the former. Her dedication to the cause and her loved ones is such that in 2024, she sacrificed herself during a mission in space to protect the Earth and her teammates from ravenous aliens.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then, six months later, she returned home with fiery new powers and a heroic identity to go with them: Phoenix.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|Description=Jean Grey is a woman of roughly average height with a slender, well-toned frame, warm green eyes, and confident posture. Fiery red hair spills down her back in waves that reach past her shoulder-blades, standing out against the form-fitting green that comprises much of her neck-to-toe X-Men uniform. Elbow-length gloves, knee-length boots, a broad sash around the hips, and an emblem reminiscent of a bird with its wings spread provide bright pops of metallic gold which further contrast with the rest of the uniform.&lt;br /&gt;
|History=At 10, Jean&#039;s best friend chased a ball into the street; seconds later, she felt the other girl die, plunging her into a sort of catatonia as the girl&#039;s last moments crashed down upon her psyche.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weeks of visits to every specialist they could find left the Grey family desperate and helpless, so much so that when Professor Charles Xavier arrived, claiming to be able to make contact with - and perhaps even draw their daughter from the void - they didn&#039;t much mind that he&#039;d need to bring her to his upstate manor for a while to do it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After weeks of treatment, Jean was awake, functioning, and no longer in possesssion of her telepathic gift due to mental blocks installed by the Professor, but still capable of moving things with her mind. The Professor&#039;s Westchester estate wasn&#039;t so far from the Greys&#039; home in Annandale-on-Hudson, so Jean continued meeting with him to learn how to control her telekinesis and take baby steps towards getting a hold of the rest of her powers. By the time she was twelve, however, it had become apparent to him that even regular tutoring sessions wouldn&#039;t be enough for her to truly get a handle on her potential, which led him to approach the family with an offer: he would take her in and teach her how to master her mutant gift, and in the process, he&#039;d also ensure that she received an education on par with any prep school in the nation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The family accepted, and Jean went off to live at Xavier&#039;s Mansion. True to his word, he helped her hone her telekinetic abilities until - when she was 15 - she was introduced to several new classmates, teenagers like her who were also born with special powers. The Professor began training them collectively, teaching them how to use their gifts in conjunction with one another for the common good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once he felt they were ready, he formally organized them into a team he called the &#039;X-Men&#039;, hoping that by using their powers in the service of humanity, they would be stand as positive examples of mutantkind to a populace that largely hated and feared them. Jean took to this shift quickly, eager to show her teacher and herself how far she&#039;d come from being a scared child with voices in her head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Jean and the X-Men fought for years to further their teacher&#039;s dream of a world in which humans and mutants could co-exist peacefully. Even when it was time to graduate, she committed to remaining a member of the team, studying psychology at ESU between battles against mutant supervillains, ancient demons, alien conquerors, and human conspiracies. As she grew into her powers, the blocks holding her telepathy in check were removed, allowing her to truly embrace the side of her powers she&#039;d feared as a child. She became one of the team&#039;s most dedicated members-- which is why, in 2024, when a friend of the Professor&#039;s called on him for assistance after a missing space vessel inexplicably reappeared in Earth&#039;s orbit, she was among the X-Men sent to investigate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The vessel almost immediately proved to be infested with voraciously parasitic aliens, who - after commandeering the crew - managed to reverse its heading in the hopes of finding more food. The aliens quickly proved to be more than a match for the mutants, threatening to overwhelm them just as they had the crew. Salvaging the ship was not an option-- but neither was letting it linger there and waiting for the creatures to figure out how to initiate re-entry. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So Jean took it upon herself to solve the quandary. Pushing her telekinesis to its limits, she forced the rest of the team back to the shuttle that brought them, wrapped the infested vessel in a force field, then fought her way to its engine room, where she proceeded to trigger a catastrophic meltdown. Caught at the heart of a blast bright enough to light up the sky below, Jean&#039;s death throes cast ripples of love and determination through the astral plane, touching the minds of her teammates, her mentor-- and something else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire consumed her for far longer than it should have in the void of space, burning away flesh and bone until just the essence of her remained-- and then, it spoke. Drawn to her outpouring of love, it proclaimed itself to be &#039;The Phoenix&#039;, the blazing embodiment of life and its passions. It offered her another chance to see those she loved-- but only if she&#039;d let herself be joined with it. She accepted without hesitation and the Phoenix Force kept its promise, rebuilding her body bit by bit and infusing her with its energies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Six months later, she appeared on the doorstep of Xavier&#039;s school with the barest memories of how she was returned to life and no real concept of what, exactly, she&#039;d allowed to take root in her consciousness.&lt;br /&gt;
|Personality=Jean is a deeply determined and outwardly confident woman, having spent years adventuring alongside the X-Men while working to overcome the deeply seated fear that her powers would one day destroy her. She strives to use her natural-born gifts to protect not only her fellow mutants, but humanity as a whole-- a drive which ultimately led to her death. While she has since recovered, she once again wrestles with her old fears of being overwhelmed by powers that she can&#039;t quite control, thanks to the enigmatic agent of her resurrection - a passion-fueled cosmic entity known as the Phoenix Force - having staked out a corner of her soul and psyche as its own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, more than ever, she tends to overwork and overcommit, especially when doing so allows her to make life easier for the people closest to her; better that than letting her teammates see her as a victim of some kind. The act of committing herself to the people around her also serves to ground her in the world, making it more difficult for the Phoenix entity to override her will-- or so she hopes, as she throws herself into supporting her team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regardless of the Phoenix, she&#039;s an empathetic woman who wants the best for not only her friends and family, but the world at large, having spent years feeling the hurts and struggles of the people around her-- and thanks to nearly eight years costumed adventuring, she&#039;s plenty willing to fight for it. As a true believer in Xavier&#039;s dream of peaceful co-existence, she strives to use her powers carefully, causing harm only when there&#039;s viable non-violent solution. Similarly, she tries to refrain from abusing her ability to read and manipulate minds, though she isn&#039;t above skimming useful skills from nearby minds if the situation calls for it.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EMPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As part of her broad psychic talents, Jean is an empath capable of perceiving and manipulating the emotions and sensations of others, as well as broadcasting her own. Although she is practiced enough not to involuntarily do these things for the most part, intensely felt emotions in her surroundings - particularly within a city block or so of her - are likely to be picked up if she doesn&#039;t make a concentrated effort to block them out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PSYCHIC SHIELD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a powerful and experienced enough telepath to protect herself from most mental intrusions. A similarly(or more) skillful, or especially powerful telepath is plenty capable of breaking through her defenses, though, particularly if they&#039;re able to dedicate some time to peeling them back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PYROKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is able to generate heat and fire by psychokinetically stimulating matter on a molecular level. She can project flames out to about 5 feet of herself or raise the temperature of objects within 15 feet of herself; either way, she can manage temperatures of up to 500 degrees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is capable of psychokinetically projecting force and manipulating matter, both in large quantities and in minute detail. She can manipulate up to fifty tons of mass and strike with similar levels of force without significant strain, but past 25 tons, her fine control suffers. She can also shield herself and others from attacks; disassemble devices and structures down to the bolts; and propel herself and others in flight. The use of these abilities is dependant on concentration, willpower, and fatigue: just activating and maintaining them is physically/mentally draining, and circumstances that make it difficult for her to properly focus her willpower on using her brain to affect the physical world can greatly impact her control or render her unable to use her telekinesis at all. Although it can be subdued if she thinks to, her telekinetic manifestations tends to come with a bright pink power signature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean possesses the potential for Omega-level telepathy, but has has yet to completely grow into her potential due in no small part to blocks installed in her psyche by Charles Xavier when she was a child. Even then, thanks to years of training in the fundamentals of her abilities, she is capable of performing standard telepathic feats such as communication, psychic detection, illusion-casting, astral projection, mind-reading, psychic camouflage, mind control, launching psychic assaults, and erecting psychic shields over vast ranges, with communication and astral combat being her specialties. She can manipulate multiple minds simultaneously if they&#039;re within about a city block of her, and detect them out to about a mile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;THE PHOENIX FORCE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;A phenomenally powerful cosmic entity - the Phoenix Force, burning embodiment of passion and life - resides within Jean, amplifying her natural gifts many times over-- but only on its terms. Under normal circumstances, this connection allows her to perform a couple of molecular-level tricks with her telekinesis: starting fires and transforming street clothes into her X-Men uniform.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In periods when the Phoenix is able to assume more direct control of Jean, the entity is able to push her powers to their fullest potential and beyond. She is able to psychokinetically alter matter on a subatomic level, manipulate electromagnetic energies, survive hostile environments like deep space, and extend her sense of touch through objects that she&#039;s controlling. Her telepathy expands to the point of being able to barrel through most psychic protections with sheer force and manipulate numerous minds miles away from her, as if connected to a device like Cerebro. Finally - perhaps obviously - she&#039;s capable of creating &#039;cosmic fire&#039; hot enough to melt vanadium steel, even in wet or anaerobic conditions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Phoenix entity expands Jean&#039;s capabilities greatly, it doesn&#039;t actually render her body much more capable of channeling that level of power than she naturally might be; only steady training could do that. Accessing these expanded capabilities is intensely tiring, to the point of leaving her exhausted or unconscious after a few minutes of use.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;ATHLETICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is in great shape for a woman of her age and build and can perform strenuous physical tasks - things like swimming, climbing, running, tumbling, and jumping- with a respectable, if not particularly noteworthy degree of competence; she is not going to win any medals in anything anytime soon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EDUCATION&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean received a prep school education between fights to the death against evil mutants. She is also a few years into a psychology degree at ESU, though her progress has been stalled of late due to an unexpected, death-related sabbatical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;OPS TRAINING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Practical experience and Danger Room training has given Jean a solid foundational understanding of stealth and infiltration techniques, allowing her to function competently and somewhat unobtrusively in hostile territory with or without her powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PILOTING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean can pilot most civilian and commercial aircraft capably, but is rather lacking in the experience department. She is probably not the first person you&#039;d want to turn to for piloting the Blackbird through a field of missiles with a broken wing and one engine, or even less overtly troublesome combat scenarios; most of her training stems from simulations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;SELF-DEFENSE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean has received enough hand to hand combat training to render her a passable fighter without the use of her powers. She uses techniques drawn from BJJ, Judo, and Jeet Kune Do, which have been blended into a defensively-oriented style meant to give her a fighting chance against opponents larger than herself.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-MEN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a founding and current member of the X-Men, having reestablished ties with the group after an involuntary hiatus. Her membership provides her with access to the group&#039;s headquarters, which includes high tech medical facilities, lab space, vehicles, and and a holographic training suite known as the Danger Room.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;FOCUS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean&#039;s powers are formidable, but wholly reliant on her ability to concentrate. She has had enough Danger Room sessions and mission experience that the chaos of combat is not in and of itself an impediment to using her abilities, and to be able to manage a degree of multi-tasking. Being suddenly struck - especially in a vital area - or subjected to sonic attacks can readily disrupt her focus, however, and mind-altering substances/circumstances can make it difficult or downright impossible to concentrate properly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;KINDA DIED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;In the latter half of 2024, Jean sacrificed herself during a mission in space to ensure that her teammates would make it home alive. The bright light that met her afterwards burned with life and possibility, however, pulling her back from the brink rather than welcoming her to the other side.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She has since returned to Earth, but months passed between her death and return, leaving her in awkward - if not entirely unprecedented - legal territory. Life moved on without her, leaving her to figure out just how to resume living again and distancing her somewhat from friends and teammates as works to come to terms with her situation. She vividly remembers the terror of her last moments, but little else prior to returning to Earth; she doesn&#039;t truly understand how or why it is that she&#039;s back, and for all she knows, she could keel over again at any time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;MUTANT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As a mutant, Jean is hated and feared by an ever-shifting, but frequently rabid segment of the population and viewed as an exploitable resource by any number of unscrupulous governmental, military, or independent organizations/actors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PHOENIX&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean exists in a fragile balance with the Phoenix Force, which has staked out a corner of her psyche as its own. She is able to stave off the temptation of power and absolute freedom that it presents in her day to day life, but in moments of intense passion or emotional distress, the Phoenix entity is able to override her will and take full control of her body, giving it a taste of the fullness of existence which it craves. This does have the benefit of greatly expanding her powers, but it&#039;s the Phoenix who has control of them, not Jean-- and while it isn&#039;t actively malevolent, the Phoenix is a tempestuous entity with no regard for human standards of morality. The Phoenix Force does have something of a protective streak, but its sheer power and blase attitude towards collateral damage make it dangerous even when it&#039;s acting in a roughly altruistic fashion. The Phoenix is alien and terrifying to Jean; she has yet to establish any meaningful rapport with it and instead strives to prevent the entity from playing havoc with the world through her body to whatever extent she can.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-FOES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The X-Men have made enemies ranging from virulent anti-mutant groups to mutant criminals to extradimensional conquerors, over the years. As one of the team&#039;s longest running members, Jean is readily associated with the rest of them and an obvious target for aggression from anyone with an axe to grind with the group as a whole.&lt;br /&gt;
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[[Category:Xavier&#039;s School]][[Category:X-Men]]&lt;br /&gt;
[[Category:Justice League]]&lt;br /&gt;
[[Category:Just Cause]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6865</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6865"/>
		<updated>2017-12-29T02:03:51Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
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{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jean Grey&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=47&lt;br /&gt;
|Img=https://i.imgur.com/C5rSlgA.jpg  &lt;br /&gt;
|FullName=Jean Elaine Grey&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Vice Principal / Teacher&lt;br /&gt;
|Citizenship=United States of America&lt;br /&gt;
|Residence=Westchester County, New York&lt;br /&gt;
|Education=Xavier&#039;s School for Gifted Youngsters&lt;br /&gt;
|Groups=[[Justice League]] [[X-Men]] [[Just Cause]] [[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;We come into this world alone and we leave the same way. The time we spent in between - time spent alive, sharing, learning together... is all that makes life worth living.&amp;quot;&lt;br /&gt;
|PAge=23&lt;br /&gt;
|AAge=23&lt;br /&gt;
|DOB=21 February 2002&lt;br /&gt;
|Height=172 cm&lt;br /&gt;
|Weight=70 kg&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=Jean Grey, the founding X-Man formerly known as Marvel Girl, has been a costumed hero since she was 15. Alongside her teammates, she has fought fiercely to protect human and mutant kind alike and teach the next generation of mutants, furthering her mentor&#039;s dream of peaceful co-existence between humans and mutants by serving as a shining example of what the latter can offer the former. Her dedication to the cause and her loved ones is such that in 2024, she sacrificed herself during a mission in space to protect the Earth and her teammates from ravenous aliens.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then, six months later, she returned home with fiery new powers and a heroic identity to go with them: Phoenix.&lt;br /&gt;
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|Description=Jean Grey is a woman of roughly average height with a slender, well-toned frame, warm green eyes, and confident posture. Fiery red hair spills down her back in waves that reach past her shoulder-blades, standing out against the form-fitting green that comprises much of her neck-to-toe X-Men uniform. Elbow-length gloves, knee-length boots, a broad sash around the hips, and an emblem reminiscent of a bird with its wings spread provide bright pops of metallic gold which further contrast with the rest of the uniform.&lt;br /&gt;
|History=At 10, Jean&#039;s best friend chased a ball into the street; seconds later, she felt the other girl die, plunging her into a sort of catatonia as the girl&#039;s last moments crashed down upon her psyche.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weeks of visits to every specialist they could find left the Grey family desperate and helpless, so much so that when Professor Charles Xavier arrived, claiming to be able to make contact with - and perhaps even draw their daughter from the void - they didn&#039;t much mind that he&#039;d need to bring her to his upstate manor for a while to do it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After weeks of treatment, Jean was awake, functioning, and no longer in possesssion of her telepathic gift due to mental blocks installed by the Professor, but still capable of moving things with her mind. The Professor&#039;s Westchester estate wasn&#039;t so far from the Greys&#039; home in Annandale-on-Hudson, so Jean continued meeting with him to learn how to control her telekinesis and take baby steps towards getting a hold of the rest of her powers. By the time she was twelve, however, it had become apparent to him that even regular tutoring sessions wouldn&#039;t be enough for her to truly get a handle on her potential, which led him to approach the family with an offer: he would take her in and teach her how to master her mutant gift, and in the process, he&#039;d also ensure that she received an education on par with any prep school in the nation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The family accepted, and Jean went off to live at Xavier&#039;s Mansion. True to his word, he helped her hone her telekinetic abilities until - when she was 15 - she was introduced to several new classmates, teenagers like her who were also born with special powers. The Professor began training them collectively, teaching them how to use their gifts in conjunction with one another for the common good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once he felt they were ready, he formally organized them into a team he called the &#039;X-Men&#039;, hoping that by using their powers in the service of humanity, they would be stand as positive examples of mutantkind to a populace that largely hated and feared them. Jean took to this shift quickly, eager to show her teacher and herself how far she&#039;d come from being a scared child with voices in her head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Jean and the X-Men fought for years to further their teacher&#039;s dream of a world in which humans and mutants could co-exist peacefully. Even when it was time to graduate, she committed to remaining a member of the team, studying psychology at ESU between battles against mutant supervillains, ancient demons, alien conquerors, and human conspiracies. As she grew into her powers, the blocks holding her telepathy in check were removed, allowing her to truly embrace the side of her powers she&#039;d feared as a child. She became one of the team&#039;s most dedicated members-- which is why, in 2024, when a friend of the Professor&#039;s called on him for assistance after a missing space vessel inexplicably reappeared in Earth&#039;s orbit, she was among the X-Men sent to investigate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The vessel almost immediately proved to be infested with voraciously parasitic aliens, who - after commandeering the crew - managed to reverse its heading in the hopes of finding more food. The aliens quickly proved to be more than a match for the mutants, threatening to overwhelm them just as they had the crew. Salvaging the ship was not an option-- but neither was letting it linger there and waiting for the creatures to figure out how to initiate re-entry. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So Jean took it upon herself to solve the quandary. Pushing her telekinesis to its limits, she forced the rest of the team back to the shuttle that brought them, wrapped the infested vessel in a force field, then fought her way to its engine room, where she proceeded to trigger a catastrophic meltdown. Caught at the heart of a blast bright enough to light up the sky below, Jean&#039;s death throes cast ripples of love and determination through the astral plane, touching the minds of her teammates, her mentor-- and something else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire consumed her for far longer than it should have in the void of space, burning away flesh and bone until just the essence of her remained-- and then, it spoke. Drawn to her outpouring of love, it proclaimed itself to be &#039;The Phoenix&#039;, the blazing embodiment of life and its passions. It offered her another chance to see those she loved-- but only if she&#039;d let herself be joined with it. She accepted without hesitation and the Phoenix Force kept its promise, rebuilding her body bit by bit and infusing her with its energies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Six months later, she appeared on the doorstep of Xavier&#039;s school with the barest memories of how she was returned to life and no real concept of what, exactly, she&#039;d allowed to take root in her consciousness.&lt;br /&gt;
|Personality=Jean is a deeply determined and outwardly confident woman, having spent years adventuring alongside the X-Men while working to overcome the deeply seated fear that her powers would one day destroy her. She strives to use her natural-born gifts to protect not only her fellow mutants, but humanity as a whole-- a drive which ultimately led to her death. While she has since recovered, she once again wrestles with her old fears of being overwhelmed by powers that she can&#039;t quite control, thanks to the enigmatic agent of her resurrection - a passion-fueled cosmic entity known as the Phoenix Force - having staked out a corner of her soul and psyche as its own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, more than ever, she tends to overwork and overcommit, especially when doing so allows her to make life easier for the people closest to her; better that than letting her teammates see her as a victim of some kind. The act of committing herself to the people around her also serves to ground her in the world, making it more difficult for the Phoenix entity to override her will-- or so she hopes, as she throws herself into supporting her team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regardless of the Phoenix, she&#039;s an empathetic woman who wants the best for not only her friends and family, but the world at large, having spent years feeling the hurts and struggles of the people around her-- and thanks to nearly eight years costumed adventuring, she&#039;s plenty willing to fight for it. As a true believer in Xavier&#039;s dream of peaceful co-existence, she strives to use her powers carefully, causing harm only when there&#039;s viable non-violent solution. Similarly, she tries to refrain from abusing her ability to read and manipulate minds, though she isn&#039;t above skimming useful skills from nearby minds if the situation calls for it.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EMPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As part of her broad psychic talents, Jean is an empath capable of perceiving and manipulating the emotions and sensations of others, as well as broadcasting her own. Although she is practiced enough not to involuntarily do these things for the most part, intensely felt emotions in her surroundings - particularly within a city block or so of her - are likely to be picked up if she doesn&#039;t make a concentrated effort to block them out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PSYCHIC SHIELD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a powerful and experienced enough telepath to protect herself from most mental intrusions. A similarly(or more) skillful, or especially powerful telepath is plenty capable of breaking through her defenses, though, particularly if they&#039;re able to dedicate some time to peeling them back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PYROKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is able to generate heat and fire by psychokinetically stimulating matter on a molecular level. She can project flames out to about 5 feet of herself or raise the temperature of objects within 15 feet of herself; either way, she can manage temperatures of up to 500 degrees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is capable of psychokinetically projecting force and manipulating matter, both in large quantities and in minute detail. She can manipulate up to fifty tons of mass and strike with similar levels of force without significant strain, but past 25 tons, her fine control suffers. She can also shield herself and others from attacks; disassemble devices and structures down to the bolts; and propel herself and others in flight. The use of these abilities is dependant on concentration, willpower, and fatigue: just activating and maintaining them is physically/mentally draining, and circumstances that make it difficult for her to properly focus her willpower on using her brain to affect the physical world can greatly impact her control or render her unable to use her telekinesis at all. Although it can be subdued if she thinks to, her telekinetic manifestations tends to come with a bright pink power signature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean possesses the potential for Omega-level telepathy, but has has yet to completely grow into her potential due in no small part to blocks installed in her psyche by Charles Xavier when she was a child. Even then, thanks to years of training in the fundamentals of her abilities, she is capable of performing standard telepathic feats such as communication, psychic detection, illusion-casting, astral projection, mind-reading, psychic camouflage, mind control, launching psychic assaults, and erecting psychic shields over vast ranges, with communication and astral combat being her specialties. She can manipulate multiple minds simultaneously if they&#039;re within about a city block of her, and detect them out to about a mile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;THE PHOENIX FORCE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;A phenomenally powerful cosmic entity - the Phoenix Force, burning embodiment of passion and life - resides within Jean, amplifying her natural gifts many times over-- but only on its terms. Under normal circumstances, this connection allows her to perform a couple of molecular-level tricks with her telekinesis: starting fires and transforming street clothes into her X-Men uniform.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In periods when the Phoenix is able to assume more direct control of Jean, the entity is able to push her powers to their fullest potential and beyond. She is able to psychokinetically alter matter on a subatomic level, manipulate electromagnetic energies, survive hostile environments like deep space, and extend her sense of touch through objects that she&#039;s controlling. Her telepathy expands to the point of being able to barrel through most psychic protections with sheer force and manipulate numerous minds miles away from her, as if connected to a device like Cerebro. Finally - perhaps obviously - she&#039;s capable of creating &#039;cosmic fire&#039; hot enough to melt vanadium steel, even in wet or anaerobic conditions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Phoenix entity expands Jean&#039;s capabilities greatly, it doesn&#039;t actually render her body much more capable of channeling that level of power than she naturally might be; only steady training could do that. Accessing these expanded capabilities is intensely tiring, to the point of leaving her exhausted or unconscious after a few minutes of use.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;ATHLETICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is in great shape for a woman of her age and build and can perform strenuous physical tasks - things like swimming, climbing, running, tumbling, and jumping- with a respectable, if not particularly noteworthy degree of competence; she is not going to win any medals in anything anytime soon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EDUCATION&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean received a prep school education between fights to the death against evil mutants. She is also a few years into a psychology degree at ESU, though her progress has been stalled of late due to an unexpected, death-related sabbatical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;OPS TRAINING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Practical experience and Danger Room training has given Jean a solid foundational understanding of stealth and infiltration techniques, allowing her to function competently and somewhat unobtrusively in hostile territory with or without her powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PILOTING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean can pilot most civilian and commercial aircraft capably, but is rather lacking in the experience department. She is probably not the first person you&#039;d want to turn to for piloting the Blackbird through a field of missiles with a broken wing and one engine, or even less overtly troublesome combat scenarios; most of her training stems from simulations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;SELF-DEFENSE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean has received enough hand to hand combat training to render her a passable fighter without the use of her powers. She uses techniques drawn from BJJ, Judo, and Jeet Kune Do, which have been blended into a defensively-oriented style meant to give her a fighting chance against opponents larger than herself.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-MEN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a founding and current member of the X-Men, having reestablished ties with the group after an involuntary hiatus. Her membership provides her with access to the group&#039;s headquarters, which includes high tech medical facilities, lab space, vehicles, and and a holographic training suite known as the Danger Room.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;FOCUS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean&#039;s powers are formidable, but wholly reliant on her ability to concentrate. She has had enough Danger Room sessions and mission experience that the chaos of combat is not in and of itself an impediment to using her abilities, and to be able to manage a degree of multi-tasking. Being suddenly struck - especially in a vital area - or subjected to sonic attacks can readily disrupt her focus, however, and mind-altering substances/circumstances can make it difficult or downright impossible to concentrate properly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;KINDA DIED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;In the latter half of 2024, Jean sacrificed herself during a mission in space to ensure that her teammates would make it home alive. The bright light that met her afterwards burned with life and possibility, however, pulling her back from the brink rather than welcoming her to the other side.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She has since returned to Earth, but months passed between her death and return, leaving her in awkward - if not entirely unprecedented - legal territory. Life moved on without her, leaving her to figure out just how to resume living again and distancing her somewhat from friends and teammates as works to come to terms with her situation. She vividly remembers the terror of her last moments, but little else prior to returning to Earth; she doesn&#039;t truly understand how or why it is that she&#039;s back, and for all she knows, she could keel over again at any time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;MUTANT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As a mutant, Jean is hated and feared by an ever-shifting, but frequently rabid segment of the population and viewed as an exploitable resource by any number of unscrupulous governmental, military, or independent organizations/actors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PHOENIX&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean exists in a fragile balance with the Phoenix Force, which has staked out a corner of her psyche as its own. She is able to stave off the temptation of power and absolute freedom that it presents in her day to day life, but in moments of intense passion or emotional distress, the Phoenix entity is able to override her will and take full control of her body, giving it a taste of the fullness of existence which it craves. This does have the benefit of greatly expanding her powers, but it&#039;s the Phoenix who has control of them, not Jean-- and while it isn&#039;t actively malevolent, the Phoenix is a tempestuous entity with no regard for human standards of morality. The Phoenix Force does have something of a protective streak, but its sheer power and blase attitude towards collateral damage make it dangerous even when it&#039;s acting in a roughly altruistic fashion. The Phoenix is alien and terrifying to Jean; she has yet to establish any meaningful rapport with it and instead strives to prevent the entity from playing havoc with the world through her body to whatever extent she can.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-FOES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The X-Men have made enemies ranging from virulent anti-mutant groups to mutant criminals to extradimensional conquerors, over the years. As one of the team&#039;s longest running members, Jean is readily associated with the rest of them and an obvious target for aggression from anyone with an axe to grind with the group as a whole.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Xavier&#039;s School]][[Category:X-Men]]&lt;br /&gt;
[[Category:Justice League]]&lt;br /&gt;
[[Category:Just Cause]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6863</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6863"/>
		<updated>2017-12-29T01:44:06Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
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{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jean Grey&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=47&lt;br /&gt;
|Img=https://i.imgur.com/C5rSlgA.jpg  &lt;br /&gt;
|FullName=Jean Elaine Grey&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Vice Principal / Teacher&lt;br /&gt;
|Citizenship=United States of America&lt;br /&gt;
|Residence=Westchester County, New York&lt;br /&gt;
|Education=Xavier&#039;s School for Gifted Youngsters&lt;br /&gt;
|Groups=[[Justice League]] [[X-Men]] [[Just Cause]] [[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;We come into this world alone and we leave the same way. The time we spent in between - time spent alive, sharing, learning together... is all that makes life worth living.&amp;quot;&lt;br /&gt;
|PAge=23&lt;br /&gt;
|AAge=23&lt;br /&gt;
|DOB=21 February 2002&lt;br /&gt;
|Height=172 cm&lt;br /&gt;
|Weight=70 kg&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=Jean Grey, the founding X-Man formerly known as Marvel Girl, has been a costumed hero since she was 15. Alongside her teammates, she has fought fiercely to protect human and mutant kind alike and teach the next generation of mutants, furthering her mentor&#039;s dream of peaceful co-existence between humans and mutants by serving as a shining example of what the latter can offer the former. Her dedication to the cause and her loved ones is such that in 2024, she sacrificed herself during a mission in space to protect the Earth and her teammates from ravenous aliens.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then, six months later, she returned home with fiery new powers and a heroic identity to go with them: Phoenix.&lt;br /&gt;
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|Description=Jean Grey is a woman of roughly average height with a slender, well-toned frame, warm green eyes, and confident posture. Fiery red hair spills down her back in waves that reach past her shoulder-blades, standing out against the form-fitting green that comprises much of her neck-to-toe X-Men uniform. Elbow-length gloves, knee-length boots, a broad sash around the hips, and an emblem reminiscent of a bird with its wings spread provide bright pops of metallic gold which further contrast with the rest of the uniform.&lt;br /&gt;
|History=At 10, Jean&#039;s best friend chased a ball into the street; seconds later, she felt the other girl die, plunging her into a sort of catatonia as the girl&#039;s last moments crashed down upon her psyche.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weeks of visits to every specialist they could find left the Grey family desperate and helpless, so much so that when Professor Charles Xavier arrived, claiming to be able to make contact with - and perhaps even draw their daughter from the void - they didn&#039;t much mind that he&#039;d need to bring her to his upstate manor for a while to do it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After weeks of treatment, Jean was awake, functioning, and no longer in possesssion of her telepathic gift due to mental blocks installed by the Professor, but still capable of moving things with her mind. The Professor&#039;s Westchester estate wasn&#039;t so far from the Greys&#039; home in Annandale-on-Hudson, so Jean continued meeting with him to learn how to control her telekinesis and take baby steps towards getting a hold of the rest of her powers. By the time she was twelve, however, it had become apparent to him that even regular tutoring sessions wouldn&#039;t be enough for her to truly get a handle on her potential, which led him to approach the family with an offer: he would take her in and teach her how to master her mutant gift, and in the process, he&#039;d also ensure that she received an education on par with any prep school in the nation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The family accepted, and Jean went off to live at Xavier&#039;s Mansion. True to his word, he helped her hone her telekinetic abilities until - when she was 15 - she was introduced to several new classmates, teenagers like her who were also born with special powers. The Professor began training them collectively, teaching them how to use their gifts in conjunction with one another for the common good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once he felt they were ready, he formally organized them into a team he called the &#039;X-Men&#039;, hoping that by using their powers in the service of humanity, they would be stand as positive examples of mutantkind to a populace that largely hated and feared them. Jean took to this shift quickly, eager to show her teacher and herself how far she&#039;d come from being a scared child with voices in her head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Jean and the X-Men fought for years to further their teacher&#039;s dream of a world in which humans and mutants could co-exist peacefully. Even when it was time to graduate, she committed to remaining a member of the team, studying psychology at ESU between battles against mutant supervillains, ancient demons, alien conquerors, and human conspiracies. As she grew into her powers, the blocks holding her telepathy in check were removed, allowing her to truly embrace the side of her powers she&#039;d feared as a child. She became one of the team&#039;s most dedicated members-- which is why, in 2024, when a friend of the Professor&#039;s called on him for assistance after a missing space vessel inexplicably reappeared in Earth&#039;s orbit, she was among the X-Men sent to investigate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The vessel almost immediately proved to be infested with voraciously parasitic aliens, who - after commandeering the crew - managed to reverse its heading in the hopes of finding more food. The aliens quickly proved to be more than a match for the mutants, threatening to overwhelm them just as they had the crew. Salvaging the ship was not an option-- but neither was letting it linger there and waiting for the creatures to figure out how to initiate re-entry. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So Jean took it upon herself to solve the quandary. Pushing her telekinesis to its limits, she forced the rest of the team back to the shuttle that brought them, wrapped the infested vessel in a force field, then fought her way to its engine room, where she proceeded to trigger a catastrophic meltdown. Caught at the heart of a blast bright enough to light up the sky below, Jean&#039;s death throes cast ripples of love and determination through the astral plane, touching the minds of her teammates, her mentor-- and something else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire consumed her for far longer than it should have in the void of space, burning away flesh and bone until just the essence of her remained-- and then, it spoke. Drawn to her outpouring of love, it proclaimed itself to be &#039;The Phoenix&#039;, the blazing embodiment of life and its passions. It offered her another chance to see those she loved-- but only if she&#039;d let herself be joined with it. She accepted without hesitation and the Phoenix Force kept its promise, rebuilding her body bit by bit and infusing her with its energies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Six months later, she appeared on the doorstep of Xavier&#039;s school with the barest memories of how she was returned to life and no real concept of what, exactly, she&#039;d allowed to take root in her consciousness.&lt;br /&gt;
|Personality=Jean is a deeply determined and outwardly confident woman, having spent years adventuring alongside the X-Men while working to overcome the deeply seated fear that her powers would one day destroy her. She strives to use her natural-born gifts to protect not only her fellow mutants, but humanity as a whole-- a drive which ultimately led to her death. While she has since recovered, she once again wrestles with her old fears of being overwhelmed by powers that she can&#039;t quite control, thanks to the enigmatic agent of her resurrection - a passion-fueled cosmic entity known as the Phoenix Force - having staked out a corner of her soul and psyche as its own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, more than ever, she tends to overwork and overcommit, especially when doing so allows her to make life easier for the people closest to her; better that than letting her teammates see her as a victim of some kind. The act of committing herself to the people around her also serves to ground her in the world, making it more difficult for the Phoenix entity to override her will-- or so she hopes, as she throws herself into supporting her team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regardless of the Phoenix, she&#039;s an empathetic woman who wants the best for not only her friends and family, but the world at large, having spent years feeling the hurts and struggles of the people around her-- and thanks to nearly eight years costumed adventuring, she&#039;s plenty willing to fight for it. As a true believer in Xavier&#039;s dream of peaceful co-existence, she strives to use her powers carefully, causing harm only when there&#039;s viable non-violent solution. Similarly, she tries to refrain from abusing her ability to read and manipulate minds, though she isn&#039;t above skimming useful skills from nearby minds if the situation calls for it.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EMPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As part of her broad psychic talents, Jean is an empath capable of perceiving and manipulating the emotions and sensations of others, as well as broadcasting her own. Although she is practiced enough not to involuntarily do these things for the most part, intensely felt emotions in her surroundings - particularly within a city block or so of her - are likely to be picked up if she doesn&#039;t make a concentrated effort to block them out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PSYCHIC SHIELD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a powerful and experienced enough telepath to protect herself from most mental intrusions. A similarly(or more) skillful, or especially powerful telepath is plenty capable of breaking through her defenses, though, particularly if they&#039;re able to dedicate some time to peeling them back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PYROKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is able to generate heat and fire by psychokinetically stimulating matter on a molecular level. She can project flames out to about 5 feet of herself or raise the temperature of objects within 15 feet of herself; either way, she can manage temperatures of up to 500 degrees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is capable of psychokinetically projecting force and manipulating matter, both in large quantities and in minute detail. She can manipulate up to fifty tons of mass and strike with similar levels of force without significant strain, but past 25 tons, her fine control suffers. She can also shield herself and others from attacks; disassemble devices and structures down to the bolts; and propel herself and others in flight. The use of these abilities is dependant on concentration, willpower, and fatigue: just activating and maintaining them is physically/mentally draining, and circumstances that make it difficult for her to properly focus her willpower on using her brain to affect the physical world can greatly impact her control or render her unable to use her telekinesis at all. Although it can be subdued if she thinks to, her telekinetic manifestations tends to come with a bright pink power signature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean possesses the potential for Omega-level telepathy, but has has yet to completely grow into her potential due in no small part to blocks installed in her psyche by Charles Xavier when she was a child. Even then, thanks to years of training in the fundamentals of her abilities, she is capable of performing standard telepathic feats such as communication, psychic detection, illusion-casting, astral projection, mind-reading, psychic camouflage, mind control, launching psychic assaults, and erecting psychic shields over vast ranges, with communication and astral combat being her specialties. She can manipulate multiple minds simultaneously if they&#039;re within about a city block of her, and detect them out to about a mile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;THE PHOENIX FORCE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;A phenomenally powerful cosmic entity - the Phoenix Force, burning embodiment of passion and life - resides within Jean, amplifying her natural gifts many times over-- but only on its terms. Under normal circumstances, this connection allows her to perform a couple of molecular-level tricks with her telekinesis: starting fires and transforming street clothes into her X-Men uniform.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In periods when the Phoenix is able to assume more direct control of Jean, the entity is able to push her powers to their fullest potential and beyond. She is able to psychokinetically alter matter on a subatomic level, manipulate electromagnetic energies, survive hostile environments like deep space, and extend her sense of touch through objects that she&#039;s controlling. Her telepathy expands to the point of being able to barrel through most psychic protections with sheer force and manipulate numerous minds miles away from her, as if connected to a device like Cerebro. Finally - perhaps obviously - she&#039;s capable of creating &#039;cosmic fire&#039; hot enough to melt vanadium steel, even in wet or anaerobic conditions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Phoenix entity expands Jean&#039;s capabilities greatly, it doesn&#039;t actually render her body much more capable of channeling that level of power than she naturally might be; only steady training could do that. Accessing these expanded capabilities is intensely tiring, to the point of leaving her exhausted or unconscious after a few minutes of use.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;ATHLETICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is in great shape for a woman of her age and build and can perform strenuous physical tasks - things like swimming, climbing, running, tumbling, and jumping- with a respectable, if not particularly noteworthy degree of competence; she is not going to win any medals in anything anytime soon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EDUCATION&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean received a prep school education between fights to the death against evil mutants. She is also a few years into a psychology degree at ESU, though her progress has been stalled of late due to an unexpected, death-related sabbatical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;OPS TRAINING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Practical experience and Danger Room training has given Jean a solid foundational understanding of stealth and infiltration techniques, allowing her to function competently and somewhat unobtrusively in hostile territory with or without her powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PILOTING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean can pilot most civilian and commercial aircraft capably, but is rather lacking in the experience department. She is probably not the first person you&#039;d want to turn to for piloting the Blackbird through a field of missiles with a broken wing and one engine, or even less overtly troublesome combat scenarios; most of her training stems from simulations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;SELF-DEFENSE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean has received enough hand to hand combat training to render her a passable fighter without the use of her powers. She uses techniques drawn from BJJ, Judo, and Jeet Kune Do, which have been blended into a defensively-oriented style meant to give her a fighting chance against opponents larger than herself.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-MEN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a founding and current member of the X-Men, having reestablished ties with the group after an involuntary hiatus. Her membership provides her with access to the group&#039;s headquarters, which includes high tech medical facilities, lab space, vehicles, and and a holographic training suite known as the Danger Room.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;FOCUS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean&#039;s powers are formidable, but wholly reliant on her ability to concentrate. She has had enough Danger Room sessions and mission experience that the chaos of combat is not in and of itself an impediment to using her abilities, and to be able to manage a degree of multi-tasking. Being suddenly struck - especially in a vital area - or subjected to sonic attacks can readily disrupt her focus, however, and mind-altering substances/circumstances can make it difficult or downright impossible to concentrate properly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;KINDA DIED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;In the latter half of 2024, Jean sacrificed herself during a mission in space to ensure that her teammates would make it home alive. The bright light that met her afterwards burned with life and possibility, however, pulling her back from the brink rather than welcoming her to the other side.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She has since returned to Earth, but months passed between her death and return, leaving her in awkward - if not entirely unprecedented - legal territory. Life moved on without her, leaving her to figure out just how to resume living again and distancing her somewhat from friends and teammates as works to come to terms with her situation. She vividly remembers the terror of her last moments, but little else prior to returning to Earth; she doesn&#039;t truly understand how or why it is that she&#039;s back, and for all she knows, she could keel over again at any time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;MUTANT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As a mutant, Jean is hated and feared by an ever-shifting, but frequently rabid segment of the population and viewed as an exploitable resource by any number of unscrupulous governmental, military, or independent organizations/actors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PHOENIX&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean exists in a fragile balance with the Phoenix Force, which has staked out a corner of her psyche as its own. She is able to stave off the temptation of power and absolute freedom that it presents in her day to day life, but in moments of intense passion or emotional distress, the Phoenix entity is able to override her will and take full control of her body, giving it a taste of the fullness of existence which it craves. This does have the benefit of greatly expanding her powers, but it&#039;s the Phoenix who has control of them, not Jean-- and while it isn&#039;t actively malevolent, the Phoenix is a tempestuous entity with no regard for human standards of morality. The Phoenix Force does have something of a protective streak, but its sheer power and blase attitude towards collateral damage make it dangerous even when it&#039;s acting in a roughly altruistic fashion. The Phoenix is alien and terrifying to Jean; she has yet to establish any meaningful rapport with it and instead strives to prevent the entity from playing havoc with the world through her body to whatever extent she can.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-FOES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The X-Men have made enemies ranging from virulent anti-mutant groups to mutant criminals to extradimensional conquerors, over the years. As one of the team&#039;s longest running members, Jean is readily associated with the rest of them and an obvious target for aggression from anyone with an axe to grind with the group as a whole.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Xavier&#039;s School]][[Category:X-Men]]&lt;br /&gt;
[[Category:Justice League]]&lt;br /&gt;
[[Category:Just Cause]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6862</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Phoenix&amp;diff=6862"/>
		<updated>2017-12-29T01:42:43Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Jean Grey&lt;br /&gt;
|Color=#333&lt;br /&gt;
|TextColor=#c1c1c1&lt;br /&gt;
|Char_id=47&lt;br /&gt;
|Img=https://i.imgur.com/C5rSlgA.jpg  &lt;br /&gt;
|FullName=Jean Elaine Grey&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=DFC&lt;br /&gt;
|Active=Approved&lt;br /&gt;
|Occupation=Vice Principal / Teacher&lt;br /&gt;
|Citizenship=United States of America&lt;br /&gt;
|Residence=Westchester County, New York&lt;br /&gt;
|Education=Xavier&#039;s School for Gifted Youngsters&lt;br /&gt;
|Groups=[[Justice League]] [[X-Men]] [[Just Cause]] [[Xavier&#039;s School]]&lt;br /&gt;
|Quote=&amp;quot;We come into this world alone and we leave the same way. The time we spent in between - time spent alive, sharing, learning together... is all that makes life worth living.&amp;quot;&lt;br /&gt;
|PAge=23&lt;br /&gt;
|AAge=23&lt;br /&gt;
|DOB=21 February 2002&lt;br /&gt;
|Height=172 cm&lt;br /&gt;
|Weight=70 kg&lt;br /&gt;
|Hair=Red&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Profile=Jean Grey, the founding X-Man formerly known as Marvel Girl, has been a costumed hero since she was 15. Alongside her teammates, she has fought fiercely to protect human and mutant kind alike and teach the next generation of mutants, furthering her mentor&#039;s dream of peaceful co-existence between humans and mutants by serving as a shining example of what the latter can offer the former. Her dedication to the cause and her loved ones is such that in 2024, she sacrificed herself during a mission in space to protect the Earth and her teammates from ravenous aliens.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then, six months later, she returned home with fiery new powers and a heroic identity to go with them: Phoenix.&lt;br /&gt;
|Description=Jean Grey is a woman of roughly average height with a slender, well-toned frame, warm green eyes, and confident posture. Fiery red hair spills down her back in waves that reach past her shoulder-blades, standing out against the form-fitting green that comprises much of her neck-to-toe X-Men uniform. Elbow-length gloves, knee-length boots, a broad sash around the hips, and an emblem reminiscent of a bird with its wings spread provide bright pops of metallic gold which further contrast with the rest of the uniform.&lt;br /&gt;
|History=At 10, Jean&#039;s best friend chased a ball into the street; seconds later, she felt the other girl die, plunging her into a sort of catatonia as the girl&#039;s last moments crashed down upon her psyche.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weeks of visits to every specialist they could find left the Grey family desperate and helpless, so much so that when Professor Charles Xavier arrived, claiming to be able to make contact with - and perhaps even draw their daughter from the void - they didn&#039;t much mind that he&#039;d need to bring her to his upstate manor for a while to do it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After weeks of treatment, Jean was awake, functioning, and no longer in possesssion of her telepathic gift due to mental blocks installed by the Professor, but still capable of moving things with her mind. The Professor&#039;s Westchester estate wasn&#039;t so far from the Greys&#039; home in Annandale-on-Hudson, so Jean continued meeting with him to learn how to control her telekinesis and take baby steps towards getting a hold of the rest of her powers. By the time she was twelve, however, it had become apparent to him that even regular tutoring sessions wouldn&#039;t be enough for her to truly get a handle on her potential, which led him to approach the family with an offer: he would take her in and teach her how to master her mutant gift, and in the process, he&#039;d also ensure that she received an education on par with any prep school in the nation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The family accepted, and Jean went off to live at Xavier&#039;s Mansion. True to his word, he helped her hone her telekinetic abilities until - when she was 15 - she was introduced to several new classmates, teenagers like her who were also born with special powers. The Professor began training them collectively, teaching them how to use their gifts in conjunction with one another for the common good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once he felt they were ready, he formally organized them into a team he called the &#039;X-Men&#039;, hoping that by using their powers in the service of humanity, they would be stand as positive examples of mutantkind to a populace that largely hated and feared them. Jean took to this shift quickly, eager to show her teacher and herself how far she&#039;d come from being a scared child with voices in her head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Jean and the X-Men fought for years to further their teacher&#039;s dream of a world in which humans and mutants could co-exist peacefully. Even when it was time to graduate, she committed to remaining a member of the team, studying psychology at ESU between battles against mutant supervillains, ancient demons, alien conquerors, and human conspiracies. As she grew into her powers, the blocks holding her telepathy in check were removed, allowing her to truly embrace the side of her powers she&#039;d feared as a child. She became one of the team&#039;s most dedicated members-- which is why, in 2024, when a friend of the Professor&#039;s called on him for assistance after a missing space vessel inexplicably reappeared in Earth&#039;s orbit, she was among the X-Men sent to investigate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The vessel almost immediately proved to be infested with voraciously parasitic aliens, who - after commandeering the crew - managed to reverse its heading in the hopes of finding more food. The aliens quickly proved to be more than a match for the mutants, threatening to overwhelm them just as they had the crew. Salvaging the ship was not an option-- but neither was letting it linger there and waiting for the creatures to figure out how to initiate re-entry. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So Jean took it upon herself to solve the quandary. Pushing her telekinesis to its limits, she forced the rest of the team back to the shuttle that brought them, wrapped the infested vessel in a force field, then fought her way to its engine room, where she proceeded to trigger a catastrophic meltdown. Caught at the heart of a blast bright enough to light up the sky below, Jean&#039;s death throes cast ripples of love and determination through the astral plane, touching the minds of her teammates, her mentor-- and something else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire consumed her for far longer than it should have in the void of space, burning away flesh and bone until just the essence of her remained-- and then, it spoke. Drawn to her outpouring of love, it proclaimed itself to be &#039;The Phoenix&#039;, the blazing embodiment of life and its passions. It offered her another chance to see those she loved-- but only if she&#039;d let herself be joined with it. She accepted without hesitation and the Phoenix Force kept its promise, rebuilding her body bit by bit and infusing her with its energies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Six months later, she appeared on the doorstep of Xavier&#039;s school with the barest memories of how she was returned to life and no real concept of what, exactly, she&#039;d allowed to take root in her consciousness.&lt;br /&gt;
|Personality=Jean is a deeply determined and outwardly confident woman, having spent years adventuring alongside the X-Men while working to overcome the deeply seated fear that her powers would one day destroy her. She strives to use her natural-born gifts to protect not only her fellow mutants, but humanity as a whole-- a drive which ultimately led to her death. While she has since recovered, she once again wrestles with her old fears of being overwhelmed by powers that she can&#039;t quite control, thanks to the enigmatic agent of her resurrection - a passion-fueled cosmic entity known as the Phoenix Force - having staked out a corner of her soul and psyche as its own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, more than ever, she tends to overwork and overcommit, especially when doing so allows her to make life easier for the people closest to her; better that than letting her teammates see her as a victim of some kind. The act of committing herself to the people around her also serves to ground her in the world, making it more difficult for the Phoenix entity to override her will-- or so she hopes, as she throws herself into supporting her team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regardless of the Phoenix, she&#039;s an empathetic woman who wants the best for not only her friends and family, but the world at large, having spent years feeling the hurts and struggles of the people around her-- and thanks to nearly eight years costumed adventuring, she&#039;s plenty willing to fight for it. As a true believer in Xavier&#039;s dream of peaceful co-existence, she strives to use her powers carefully, causing harm only when there&#039;s viable non-violent solution. Similarly, she tries to refrain from abusing her ability to read and manipulate minds, though she isn&#039;t above skimming useful skills from nearby minds if the situation calls for it.&lt;br /&gt;
|Abilities=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EMPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As part of her broad psychic talents, Jean is an empath capable of perceiving and manipulating the emotions and sensations of others, as well as broadcasting her own. Although she is practiced enough not to involuntarily do these things for the most part, intensely felt emotions in her surroundings - particularly within a city block or so of her - are likely to be picked up if she doesn&#039;t make a concentrated effort to block them out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PSYCHIC SHIELD&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a powerful and experienced enough telepath to protect herself from most mental intrusions. A similarly(or more) skillful, or especially powerful telepath is plenty capable of breaking through her defenses, though, particularly if they&#039;re able to dedicate some time to peeling them back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PYROKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is able to generate heat and fire by psychokinetically stimulating matter on a molecular level. She can project flames out to about 5 feet of herself or raise the temperature of objects within 15 feet of herself; either way, she can manage temperatures of up to 500 degrees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEKINESIS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is capable of psychokinetically projecting force and manipulating matter, both in large quantities and in minute detail. She can manipulate up to fifty tons of mass and strike with similar levels of force without significant strain, but past 25 tons, her fine control suffers. She can also shield herself and others from attacks; disassemble devices and structures down to the bolts; and propel herself and others in flight. The use of these abilities is dependant on concentration, willpower, and fatigue: just activating and maintaining them is physically/mentally draining, and circumstances that make it difficult for her to properly focus her willpower on using her brain to affect the physical world can greatly impact her control or render her unable to use her telekinesis at all. Although it can be subdued if she thinks to, her telekinetic manifestations tends to come with a bright pink power signature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;TELEPATHY&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean possesses the potential for Omega-level telepathy, but has has yet to completely grow into her potential due in no small part to blocks installed in her psyche by Charles Xavier when she was a child. Even then, thanks to years of training in the fundamentals of her abilities, she is capable of performing standard telepathic feats such as communication, psychic detection, illusion-casting, astral projection, mind-reading, psychic camouflage, mind control, launching psychic assaults, and erecting psychic shields over vast ranges, with communication and astral combat being her specialties. She can manipulate multiple minds simultaneously if they&#039;re within about a city block of her, and detect them out to about a mile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;THE PHOENIX FORCE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;A phenomenally powerful cosmic entity - the Phoenix Force, burning embodiment of passion and life - resides within Jean, amplifying her natural gifts many times over-- but only on its terms. Under normal circumstances, this connection allows her to perform a couple of molecular-level tricks with her telekinesis: starting fires and transforming street clothes into her X-Men uniform.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In periods when the Phoenix is able to assume more direct control of Jean, the entity is able to push her powers to their fullest potential and beyond. She is able to psychokinetically alter matter on a subatomic level, manipulate electromagnetic energies, survive hostile environments like deep space, and extend her sense of touch through objects that she&#039;s controlling. Her telepathy expands to the point of being able to barrel through most psychic protections with sheer force and manipulate numerous minds miles away from her, as if connected to a device like Cerebro. Finally - perhaps obviously - she&#039;s capable of creating &#039;cosmic fire&#039; hot enough to melt vanadium steel, even in wet or anaerobic conditions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Phoenix entity expands Jean&#039;s capabilities greatly, it doesn&#039;t actually render her body much more capable of channeling that level of power than she naturally might be; only steady training could do that. Accessing these expanded capabilities is intensely tiring, to the point of leaving her exhausted or unconscious after a few minutes of use.&lt;br /&gt;
|Skills=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;ATHLETICS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is in great shape for a woman of her age and build and can perform strenuous physical tasks - things like swimming, climbing, running, tumbling, and jumping- with a respectable, if not particularly noteworthy degree of competence; she is not going to win any medals in anything anytime soon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;EDUCATION&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean received a prep school education between fights to the death against evil mutants. She is also a few years into a psychology degree at ESU, though her progress has been stalled of late due to an unexpected, death-related sabbatical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;OPS TRAINING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Practical experience and Danger Room training has given Jean a solid foundational understanding of stealth and infiltration techniques, allowing her to function competently and somewhat unobtrusively in hostile territory with or without her powers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PILOTING&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean can pilot most civilian and commercial aircraft capably, but is rather lacking in the experience department. She is probably not the first person you&#039;d want to turn to for piloting the Blackbird through a field of missiles with a broken wing and one engine, or even less overtly troublesome combat scenarios; most of her training stems from simulations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;SELF-DEFENSE&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean has received enough hand to hand combat training to render her a passable fighter without the use of her powers. She uses techniques drawn from BJJ, Judo, and Jeet Kune Do, which have been blended into a defensively-oriented style meant to give her a fighting chance against opponents larger than herself.&lt;br /&gt;
|Resources=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-MEN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean is a founding and current member of the X-Men, having reestablished ties with the group after an involuntary hiatus. Her membership provides her with access to the group&#039;s headquarters, which includes high tech medical facilities, lab space, vehicles, and and a holographic training suite known as the Danger Room.&lt;br /&gt;
|Weaknesses=&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;FOCUS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean&#039;s powers are formidable, but wholly reliant on her ability to concentrate. She has had enough Danger Room sessions and mission experience that the chaos of combat is not in and of itself an impediment to using her abilities, and to be able to manage a degree of multi-tasking. Being suddenly struck - especially in a vital area - or subjected to sonic attacks can readily disrupt her focus, however, and mind-altering substances/circumstances can make it difficult or downright impossible to concentrate properly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;KINDA DIED&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;In the latter half of 2024, Jean sacrificed herself during a mission in space to ensure that her teammates would make it home alive. The bright light that met her afterwards burned with life and possibility, however, pulling her back from the brink rather than welcoming her to the other side.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She has since returned to Earth, but months passed between her death and return, leaving her in awkward - if not entirely unprecedented - legal territory. Life moved on without her, leaving her to figure out just how to resume living again and distancing her somewhat from friends and teammates as works to come to terms with her situation. She vividly remembers the terror of her last moments, but little else prior to returning to Earth; she doesn&#039;t truly understand how or why it is that she&#039;s back, and for all she knows, she could keel over again at any time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;MUTANT&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;As a mutant, Jean is hated and feared by an ever-shifting, but frequently rabid segment of the population and viewed as an exploitable resource by any number of unscrupulous governmental, military, or independent organizations/actors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;PHOENIX&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Jean exists in a fragile balance with the Phoenix Force, which has staked out a corner of her psyche as its own. She is able to stave off the temptation of power and absolute freedom that it presents in her day to day life, but in moments of intense passion or emotional distress, the Phoenix entity is able to override her will and take full control of her body, giving it a taste of the fullness of existence which it craves. This does have the benefit of greatly expanding her powers, but it&#039;s the Phoenix who has control of them, not Jean-- and while it isn&#039;t actively malevolent, the Phoenix is a tempestuous entity with no regard for human standards of morality. The Phoenix Force does have something of a protective streak, but its sheer power and blase attitude towards collateral damage make it dangerous even when it&#039;s acting in a roughly altruistic fashion. The Phoenix is alien and terrifying to Jean; she has yet to establish any meaningful rapport with it and instead strives to prevent the entity from playing havoc with the world through her body to whatever extent she can.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;&#039;X-FOES&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The X-Men have made enemies ranging from virulent anti-mutant groups to mutant criminals to extradimensional conquerors, over the years. As one of the team&#039;s longest running members, Jean is readily associated with the rest of them and an obvious target for aggression from anyone with an axe to grind with the group as a whole.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Xavier&#039;s School]][[Category:X-Men]]&lt;br /&gt;
[[Category:Justice League]]&lt;br /&gt;
[[Category:Just Cause]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jean.jpg&lt;br /&gt;
Jean2.jpg&lt;br /&gt;
Jean3.jpg&lt;br /&gt;
Jean4.jpg&lt;br /&gt;
Jean5.jpg&lt;br /&gt;
Jean6.jpg&lt;br /&gt;
Phoenix1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=6666</id>
		<title>Wonder Woman</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Wonder_Woman&amp;diff=6666"/>
		<updated>2017-12-18T06:33:54Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: Undo revision 5699 by Liu (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Diana Prince&lt;br /&gt;
|Color=#870000&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=42&lt;br /&gt;
|Img=https://i.imgur.com/TE69Mpy.jpg&lt;br /&gt;
|FullName=Diana Prince&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=DC&lt;br /&gt;
|Chartype=EFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Ambassador&lt;br /&gt;
|Citizenship=Queendom of Temyscira&lt;br /&gt;
|Residence=Themysciran Consulate, Senreville, Hell&#039;s Gate&lt;br /&gt;
|Education=Privately Tutored&lt;br /&gt;
|Groups=[[Justice League]], [[Avengers]], [[Themyscira]]&lt;br /&gt;
|Quote=&amp;quot;If it means interfering in an ensconced, outdated system, to help just one woman, man, or child... I&#039;m willing to accept the consequences.&amp;quot;&lt;br /&gt;
|PAge=25-30&lt;br /&gt;
|AAge=907&lt;br /&gt;
|DOB=22 March 1118&lt;br /&gt;
|Height=6&#039;0&amp;quot;&lt;br /&gt;
|Weight=140 lbs&lt;br /&gt;
|Hair=Black (Sometimes Dark Brown)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Gal Gadot&lt;br /&gt;
|Song=https://youtu.be/PY57crhsh0Q&lt;br /&gt;
|Profile=Diana Prince is the Ambassador of the people of Themyscira. She&#039;s known publicly as &#039;Wonder Woman&#039; by the world at-large (though she rarely refers to herself as that). She is an old spirit, who has spent the last 100 years, mostly in hiding, but has emerged into the public as of today to help protect the world and use her gifted power set to make sure the world is a safer place.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/hRXgsMy.jpg&amp;quot; width=&amp;quot;700&amp;quot; height=&amp;quot;425&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DIANA PRINCE&#039;&#039;&#039; is the Ambassador of the people of &#039;&#039;&#039;Themyscira&#039;&#039;&#039;. She&#039;s known publicly as &#039;&#039;&#039;WONDER WOMAN&#039;&#039;&#039; by the world at-large (though she rarely refers to herself as that).  She is an old spirit, who has spent the last 100 years, mostly in hiding but has emerged into the public as of today to help protect the world and use her gifted powerset to make sure the world is a safer place for all.&lt;br /&gt;
&lt;br /&gt;
== BIOGRAPHY ==&lt;br /&gt;
The legend that is Wonder Woman has gone through the rumour mill that her story has many versions; the truth behind it? Only Diana knows.&lt;br /&gt;
&lt;br /&gt;
Diana was born approximately on 22 March 1118 A.D. on the island of Themyscira, to Zeus, the King of the Olympian Gods, and Hippolyta, the Queen of the Amazons. Her mother rules over the isle as a mother rules over her children, yet it was clear that Diana was favoured by the Queen above all.&lt;br /&gt;
&lt;br /&gt;
Diana grew up surrounded by her &amp;quot;sisters&amp;quot; who loved and cared for her through her entire childhood. She gained a great deal of knowledge through their mentorship. As she grew older, Diana showed the speed, strength, and prowess that most Amazon Warriors showed, yet her abilities exceeded those of her age. Eventually because of this, she drew the attention of the gods for her valour, her determination, and her skill. It was clear that at a young age, Diana would follow the path of an Amazon Warrior. Her leadership skills grew forming numerous bonds with her sisters that would fast their first real test when a pilot accidentally crashed on the mystical isle. It was the first time Diana had met a man.&lt;br /&gt;
&lt;br /&gt;
Diana witnessed the airplane soaring through the sky, before crashing in the nearby bay outside of Themyscira, close to the cliff where she stood. She leapt down into the ocean and rescued the pilot, only to discover a human soldier named Steve Trevor lying unconsciously on the Themysciran beach. She approached him as he came to, asking him if he was a man, due to Diana never having come across a male before in her life. Though somewhat confused, Steve affirmed that he was, rhetorically asking if he looked like one.&lt;br /&gt;
&lt;br /&gt;
Enemy soldiers stormed the beaches of Themyscira on that same day, the Amazonian Warriors were forced to fight them off and for the first time generations, man clashed with Amazon. Many lives were lost on that day, and Steve Trevor was forced to face the leaders of the Themysciran Council, to answer the questions of why this all happened.&lt;br /&gt;
&lt;br /&gt;
Steve explained the current state of man&#039;s world, and he pled for his safe return to it, so that he may regain his fight against the enemies of his people. It was then that Diana saw an opportunity to leave her homeland and experience what the rest of the world had to offer. She chose to take it, through much turmoil with her mother and aunts.&lt;br /&gt;
&lt;br /&gt;
Diana would leave Themyscira and participate in events of World War I, fighting alongside the Allied Powers. At or near the end of the war in 1918, Diana was in Belgium, where a photograph was taken of her with Sameer, Steve Trevor, Chief, and Charlie. The war would come ot an end not long after Diana and her friends thwarted a major attack against the allied forces.&lt;br /&gt;
&lt;br /&gt;
AFter World War I, Diana did not return to Themyscira, she decided to travel the world and learn more about how the rest of man&#039;s world worked. She became an antiques dealer and restoration expert, earning enough money to help the less fortunate.&lt;br /&gt;
&lt;br /&gt;
Today, however, Diana Prince has become a public figure. She has stepped into the lime-light as a powerful superhero and is known as &#039;Wonder Woman&#039;. Themyscira has also become public knowledge. The Island has an Embassy in Manhattan, and a Consulate in Metropolis. Diana still helps all of humanity, but from a more public-persona now. She commutes between Metropolis and Manhattan (where she also holds a residence), and serves at the United Nations headquarters on the east side of Manhattan.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ww1.jpg|War Time&lt;br /&gt;
Ww2.jpg|War Time 2&lt;br /&gt;
Ww3.jpg|Drama!&lt;br /&gt;
Ww4.jpg|Casual&lt;br /&gt;
Ww5.jpg|Shopping&lt;br /&gt;
WWPhoto.jpg|Big Bracelets&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Justice League]][[Category:Themyscira]][[Category:Avengers]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5484</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5484"/>
		<updated>2017-11-08T06:33:09Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt;APRIL&#039;S HISTORY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5483</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5483"/>
		<updated>2017-11-08T06:32:44Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt;APRIL&#039;S HISTORY&amp;lt;/span&amp;gt; == &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5482</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5482"/>
		<updated>2017-11-08T06:32:22Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt;APRIL&#039;S HISTORY&amp;lt;/span&amp;gt; ==&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5481</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5481"/>
		<updated>2017-11-08T06:30:51Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt;APRIL&#039;S HISTORY&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5480</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5480"/>
		<updated>2017-11-08T06:30:08Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt;APRIL&#039;S HISTORY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5479</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5479"/>
		<updated>2017-11-08T06:29:41Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt;APRIL&#039;S HISTORY&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5478</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5478"/>
		<updated>2017-11-08T06:24:40Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFF00&amp;quot;&amp;gt; == APRIL&#039;S HISTORY == &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5477</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5477"/>
		<updated>2017-11-08T06:23:06Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
== APRIL&#039;S HISTORY ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFFFFF&amp;quot;&amp;gt;When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5476</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5476"/>
		<updated>2017-11-08T06:21:55Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
== APRIL&#039;S HISTORY ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFD700&amp;quot;&amp;gt;April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&lt;br /&gt;
&lt;br /&gt;
When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5475</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5475"/>
		<updated>2017-11-08T06:20:35Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;750&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
== APRIL&#039;S HISTORY ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&lt;br /&gt;
&lt;br /&gt;
When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5474</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5474"/>
		<updated>2017-11-08T06:19:21Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/rglcNGX.jpg&amp;quot; width=&amp;quot;400&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
== APRIL&#039;S HISTORY ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&lt;br /&gt;
&lt;br /&gt;
When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5473</id>
		<title>April O&#039;Neil</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=April_O%27Neil&amp;diff=5473"/>
		<updated>2017-11-08T06:01:25Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=April O&#039;Neil&lt;br /&gt;
|Color=#D7AF00&lt;br /&gt;
|TextColor=#EEEEEE&lt;br /&gt;
|Char_id=179&lt;br /&gt;
|Img=http://i.imgur.com/z2MT1Bz.png&lt;br /&gt;
|FullName=April O&#039;Neil&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Theme=IDW&lt;br /&gt;
|Chartype=AFC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Reporter / Internet Personality&lt;br /&gt;
|Groups=[[Street Level]] [[Turtle Family]]&lt;br /&gt;
|Quote=&amp;quot;Am I late on my Sony payments??&amp;quot; LULZ&lt;br /&gt;
|PAge=22-25&lt;br /&gt;
|AAge=22&lt;br /&gt;
|DOB=April 1 2003&lt;br /&gt;
|Height=5&#039;6&amp;quot;&lt;br /&gt;
|Weight=112&lt;br /&gt;
|Hair=Dark Red (Sometimes Brown / She Dyes it a lot!)&lt;br /&gt;
|Eyes=Blue&lt;br /&gt;
|Actor=Megan Fox&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/ncvDVYI.jpg&amp;quot; width=&amp;quot;400&amp;quot; height=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
April is a field reporter for Channel Six &#039;Eyewitness&#039; News in Manhattan. She also runs an internet Youtube / Podcast called &#039;Truth Seekers&#039; in which she has garnered a wide following of fans. Her internet work allows April to cover the investigative reports that the TV Station won&#039;t let her air, but the TV gig has helped spread April&#039;s name and face across the city, which as been mutually beneficial to her online persona.&lt;br /&gt;
&lt;br /&gt;
== APRIL&#039;S HISTORY ==&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
April&#039;s father was a brilliant scientist and teacher. April&#039;s mother was an avid historian and lover of anthropology and archaelogy. As a child, when April wasn&#039;t in her mother&#039;s antique store, she was in her father&#039;s classroom... or with either of her parents in a library searching for answers to whatever her parents were seeking at the time. April grew up loving books and researching to find the answers to questions she had and this was only aided by quality parents that treated their only daughter with respect and love.&lt;br /&gt;
&lt;br /&gt;
When April was ten her mother contracted cancer and fought hard for 6 months, but passed away just before Christmas of that year. At age fifteen her father passed away in a lab accident, leaving her parentless and forced to move in with relatives. At age 18, April enrolled in a new Berkeley campus in Manhattan and she has just recently graduated. Now, on her own, April is using what her parents taught her to apply it to her own goals in life, to become a seeker of truth and to spread it through quality journalism about all the madness going on in their world. April&#039;s stubborn resilence is the fuel that fires her flame and her wits are what keep her alive.&lt;br /&gt;
|Skills=========================&amp;lt;* April O&#039;Neil&#039;s Abilities *&amp;gt;========================&lt;br /&gt;
--------------------------------&amp;lt; Awareness &amp;gt;---------------------------------&lt;br /&gt;
Whether through biking through the City&#039;s busy streets has made April extremely aware of her surroundings, or just generally searching the city for the next news story to cover and bring to her boss for proof of her ability as an up-and-coming reporter, April is always &#039;watching&#039;. She&#039;s trained herself to have a situational awareness that is paramount to achieving her daily goals. A&amp;gt; Don&#039;t get run over B&amp;gt; FIND THE STORY! (these two things are scribbled on her bathroom mirror in a black marker near the bottom edge of the mirror).&lt;br /&gt;
--------------------------------&amp;lt; Willpower &amp;gt;---------------------------------&lt;br /&gt;
Both of April&#039;s parents were positive influences on her life, though her father stands out more in her mind as the true inspiration behind her desire to &#039;never give up&#039; and remain Unyielding in the face of adversity.&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Resources=========================&amp;lt;* April O&#039;Neil&#039;s Resources *&amp;gt;========================&lt;br /&gt;
------------------------------&amp;lt; Antique Store &amp;gt;-------------------------------&lt;br /&gt;
This store used to belong to April&#039;s mother. But with both of her parents no longer living, the store has remained closed for some time. April resides in the apartment above the store and she rarely tends the store that often, but it is her place of solitude, so to speak... She&#039;ll often wander through the store if she needs a place to calm down or find peace in her life. The store, however, is located in a dangerous part of the city... but she&#039;s too stubborn to let it go.&lt;br /&gt;
---------------------------------&amp;lt; College &amp;gt;----------------------------------&lt;br /&gt;
April got her Graduates Degree in Communications and Media at the Manhattan campus of NYU. She&#039;s been an A+ student her entire life and can&#039;t mentally, or physically, allow herself to be anything but the best at what she&#039;s focused on doing.&lt;br /&gt;
--------------------------------&amp;lt; Farmhouse &amp;gt;---------------------------------&lt;br /&gt;
April&#039;s father left her his family&#039;s farm and farmhouse located in Northampton, Massachusetts. Its a large plot of land that has a three story tall house and a large old barn. April visited the farmhouse many times as a child and has a lot of fond memories of it... part of her wishes she could live there all the time, but she knew she&#039;d go stir crazy in a small town setting.&lt;br /&gt;
--------------------------------&amp;lt; Press Pass &amp;gt;--------------------------------&lt;br /&gt;
April is a member of the Press and comes with credentials that should allow her access to most all crime scenes/press events and potentially many other venues that the average citizen is kept out of. Flash the press badge and be waved on in!&lt;br /&gt;
==============================================================================&lt;br /&gt;
|Weaknesses========================&amp;lt;* April O&#039;Neil&#039;s Weaknesses *&amp;gt;========================&lt;br /&gt;
----------------------------------&amp;lt; Nosey &amp;gt;-----------------------------------&lt;br /&gt;
April tends to get rather curious about things around here and subsequently starts to pry into people&#039;s business, or situations unfolding around here. Her nosiness can get her into all manner of trouble and it has.&lt;br /&gt;
---------------------------------&amp;lt; Stubborn &amp;gt;---------------------------------&lt;br /&gt;
April is as stubborn as they get. When she gets her mind set on a task or a goal, she refuses to quit on it until she reaches a resolution on the matter that satiates her curiosity. She rarely backs down on anything that she wants to see through to completion.&lt;br /&gt;
------------------------------&amp;lt; Trouble Magnet &amp;gt;------------------------------&lt;br /&gt;
Wherever April seems to go to try to find a story, trouble seems to follow her. Though she doesn&#039;t intentionally mean for trouble to happen, it just seems to be the case. Its made her quite sneaky and stealthy, in order to escape the trouble... but none-the-less this is an ongoing issue for the young girl throughout her life thus far.&lt;br /&gt;
==============================================================================&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Turtle Family]][[Category:Street Level]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5472</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5472"/>
		<updated>2017-11-07T22:36:22Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;ROGUE&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;s biggest claim to fame is being associated to the attack on the &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;&amp;lt;/span&amp;gt;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;ROGUE&#039;&#039;&#039;&amp;lt;/span&amp;gt; was primarily raised by her aunt, &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Mystique&#039;&#039;&#039;&amp;lt;/span&amp;gt; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;X-Men&#039;&#039;&#039;&amp;lt;/span&amp;gt; were leery at the thought of accepting Rogue, &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Charles Xavier&#039;&#039;&#039;&amp;lt;/span&amp;gt; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;ROGUE&#039;&#039;&#039;&amp;lt;/span&amp;gt; is enrolled in &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Xavier&#039;s School&#039;&#039;&#039;&amp;lt;/span&amp;gt; now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED STRENGTH =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED TOUGHNESS =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MARVELOUS FLIGHT =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ROGUE&#039;S TOUCH =====&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SEVENTH SENSE =====&lt;br /&gt;
&lt;br /&gt;
Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NATURAL ATHELETE =====&lt;br /&gt;
&lt;br /&gt;
Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SOUTHERN CHARM =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;FRENCH CONNECTION =====&lt;br /&gt;
&lt;br /&gt;
Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MISS MARVEL =====&lt;br /&gt;
&lt;br /&gt;
The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
of them because she (herself) has never even been inside one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
her to have nightmares because the training was so intense and the memories&lt;br /&gt;
that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
stealing them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NULLIFIER BRACELET =====&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;YOUTH POOR =====&lt;br /&gt;
&lt;br /&gt;
Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ANGER MANAGEMENT ISSUES =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;THE ART OF FLIRTING ===== &lt;br /&gt;
&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ISOLATED HEART =====&lt;br /&gt;
&lt;br /&gt;
Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NO CONTROL =====&lt;br /&gt;
&lt;br /&gt;
All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5471</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5471"/>
		<updated>2017-11-07T22:33:18Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED STRENGTH =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED TOUGHNESS =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MARVELOUS FLIGHT =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ROGUE&#039;S TOUCH =====&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SEVENTH SENSE =====&lt;br /&gt;
&lt;br /&gt;
Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NATURAL ATHELETE =====&lt;br /&gt;
&lt;br /&gt;
Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SOUTHERN CHARM =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;FRENCH CONNECTION =====&lt;br /&gt;
&lt;br /&gt;
Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MISS MARVEL =====&lt;br /&gt;
&lt;br /&gt;
The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
of them because she (herself) has never even been inside one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
her to have nightmares because the training was so intense and the memories&lt;br /&gt;
that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
stealing them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NULLIFIER BRACELET =====&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;YOUTH POOR =====&lt;br /&gt;
&lt;br /&gt;
Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ANGER MANAGEMENT ISSUES =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;THE ART OF FLIRTING ===== &lt;br /&gt;
&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ISOLATED HEART =====&lt;br /&gt;
&lt;br /&gt;
Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NO CONTROL =====&lt;br /&gt;
&lt;br /&gt;
All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5470</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5470"/>
		<updated>2017-11-07T22:32:37Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;&#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;&amp;lt;/span&amp;gt;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED STRENGTH =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED TOUGHNESS =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MARVELOUS FLIGHT =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ROGUE&#039;S TOUCH =====&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SEVENTH SENSE =====&lt;br /&gt;
&lt;br /&gt;
Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NATURAL ATHELETE =====&lt;br /&gt;
&lt;br /&gt;
Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SOUTHERN CHARM =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;FRENCH CONNECTION =====&lt;br /&gt;
&lt;br /&gt;
Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MISS MARVEL =====&lt;br /&gt;
&lt;br /&gt;
The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
of them because she (herself) has never even been inside one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
her to have nightmares because the training was so intense and the memories&lt;br /&gt;
that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
stealing them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NULLIFIER BRACELET =====&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;YOUTH POOR =====&lt;br /&gt;
&lt;br /&gt;
Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ANGER MANAGEMENT ISSUES =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;THE ART OF FLIRTING ===== &lt;br /&gt;
&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ISOLATED HEART =====&lt;br /&gt;
&lt;br /&gt;
Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NO CONTROL =====&lt;br /&gt;
&lt;br /&gt;
All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5469</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5469"/>
		<updated>2017-11-07T22:30:21Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED STRENGTH =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED TOUGHNESS =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MARVELOUS FLIGHT =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ROGUE&#039;S TOUCH =====&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SEVENTH SENSE =====&lt;br /&gt;
&lt;br /&gt;
Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NATURAL ATHELETE =====&lt;br /&gt;
&lt;br /&gt;
Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SOUTHERN CHARM =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;FRENCH CONNECTION =====&lt;br /&gt;
&lt;br /&gt;
Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MISS MARVEL =====&lt;br /&gt;
&lt;br /&gt;
The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
of them because she (herself) has never even been inside one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
her to have nightmares because the training was so intense and the memories&lt;br /&gt;
that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
stealing them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NULLIFIER BRACELET =====&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;YOUTH POOR =====&lt;br /&gt;
&lt;br /&gt;
Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ANGER MANAGEMENT ISSUES =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;THE ART OF FLIRTING ===== &lt;br /&gt;
&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ISOLATED HEART =====&lt;br /&gt;
&lt;br /&gt;
Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NO CONTROL =====&lt;br /&gt;
&lt;br /&gt;
All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5468</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5468"/>
		<updated>2017-11-07T22:24:04Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED STRENGTH =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ENHANCED TOUGHNESS =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MARVELOUS FLIGHT =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ROGUE&#039;S TOUCH =====&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SEVENTH SENSE =====&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NATURAL ATHELETE =====&lt;br /&gt;
&lt;br /&gt;
Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;SOUTHERN CHARM =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;FRENCH CONNECTION =====&lt;br /&gt;
&lt;br /&gt;
Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;MISS MARVEL =====&lt;br /&gt;
&lt;br /&gt;
The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
of them because she (herself) has never even been inside one.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
her to have nightmares because the training was so intense and the memories&lt;br /&gt;
that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
stealing them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NULLIFIER BRACELET =====&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;YOUTH POOR =====&lt;br /&gt;
&lt;br /&gt;
Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ANGER MANAGEMENT ISSUES =====&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;THE ART OF FLIRTING ===== &lt;br /&gt;
&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;ISOLATED HEART =====&lt;br /&gt;
&lt;br /&gt;
Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;NO CONTROL =====&lt;br /&gt;
&lt;br /&gt;
All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5467</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5467"/>
		<updated>2017-11-07T22:18:12Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;Enhanced Strength =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5466</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5466"/>
		<updated>2017-11-07T22:17:21Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;Enhanced Strength &amp;lt;/scan&amp;gt; ===== &lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5465</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5465"/>
		<updated>2017-11-07T22:16:26Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;Enhanced Strength ===== &amp;lt;/scan&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5464</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5464"/>
		<updated>2017-11-07T22:15:37Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span style=&amp;quot;color:#FFFF00 &amp;quot;&amp;gt;Enhanced Strength&amp;lt;/scan&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5463</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5463"/>
		<updated>2017-11-07T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#AFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength &amp;gt;-----------------------------&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5462</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5462"/>
		<updated>2017-11-07T22:12:06Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength &amp;gt;-----------------------------&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5461</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5461"/>
		<updated>2017-11-07T22:09:27Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=&lt;br /&gt;
Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength &amp;gt;-----------------------------&lt;br /&gt;
&lt;br /&gt;
Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
Enhanced Toughness&lt;br /&gt;
&lt;br /&gt;
Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
Flight&lt;br /&gt;
&lt;br /&gt;
Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
Rogue&#039;s Touch&lt;br /&gt;
&lt;br /&gt;
When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5460</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5460"/>
		<updated>2017-11-07T22:05:50Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
 Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
 But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
 Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
 Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
 This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
 Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
 It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
 At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
 Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
 Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=----------------------------&amp;lt; Enhanced Strength &amp;gt;-----------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
----------------------------&amp;lt; Enhanced Toughness &amp;gt;----------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flight &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Rogue&#039;s Touch &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5459</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Rogue&amp;diff=5459"/>
		<updated>2017-11-07T22:05:26Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Rogue&lt;br /&gt;
|Color=#005F00&lt;br /&gt;
|TextColor=#FFFF00&lt;br /&gt;
|Char_id=16&lt;br /&gt;
|Img=https://www.unitedheroesmush.com/images/5/59/Rogue.png&lt;br /&gt;
|FullName=Anna-Marie&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Species=Mutant&lt;br /&gt;
|Theme=Marvel&lt;br /&gt;
|Chartype=FC&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Occupation=Student (College)&lt;br /&gt;
|Groups=[[X-Men]]&lt;br /&gt;
|Quote=&amp;quot;You were bein&#039; all Rogue and stuff. Skateboard, cigarette, attitude, playing poker with midgets.&amp;quot; - Black Cat: United Heroes&lt;br /&gt;
|PAge=18 - 21&lt;br /&gt;
|AAge=18&lt;br /&gt;
|DOB=24 Jan 2007&lt;br /&gt;
|Height=5&#039;7&amp;quot;&lt;br /&gt;
|Weight=115 lbs&lt;br /&gt;
|Hair=Brown w/White Bangs&lt;br /&gt;
|Eyes=Green&lt;br /&gt;
|Actor=Zoe Duchesne&lt;br /&gt;
|Song=[https://youtu.be/T65rW_SIzg0 &amp;quot;Godzilla&amp;quot; by Blue Oyster Cult]&lt;br /&gt;
|Profile=&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://i.imgur.com/vT4ppby.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/56quKly.png&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&#039;s biggest claim to fame is being associated to the attack on the &#039;&#039;&#039;San Francisco bridge&#039;&#039;&#039;. There are many different accounts of what happened on that day, no one seems to know the truth. Some think Rogue was the true villain in that scenario, others believe that she was the savior of the bridge. Overall though, very few people even remember that event. because as people do, after a week or two everyone moved on to some other big news story.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;, Rogue is considered a bit of an outsider and an introvert, she hasn&#039;t made many friends as of yet and she&#039;s either hiding in her room most of the time or hiding somewhere around the Mansion, be it in the garage or up on the roof.  She&#039;s often found in the horse stables too, as she can&#039;t resist helping spoil the horses... plus since her powers don&#039;t work on animals, she can actually touch them and smile at the contact with another living animal.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/5B6BJvk.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039; was primarily raised by her aunt, &#039;&#039;&#039;Carrie Carlyle&#039;&#039;&#039;, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mystique&#039;&#039;&#039; was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet again, Rogue would run away from her home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At least that is what she was led to believe until she heard of a school for mutants in the &#039;&#039;&#039;New York&#039;&#039;&#039; area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached &#039;&#039;&#039;Xavier&#039;s School for Gifted Youngsters&#039;&#039;&#039;. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though some of the &#039;&#039;&#039;X-Men&#039;&#039;&#039; were leery at the thought of accepting Rogue, &#039;&#039;&#039;Charles Xavier&#039;&#039;&#039; himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/ykEcTdz.jpg&amp;quot; width=&amp;quot;300&amp;quot; height=&amp;quot;50&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogue New 04.jpg|Mutant and Proud&lt;br /&gt;
Roguecar2.jpg|Southern Belle&lt;br /&gt;
roguetank2.jpg|X-Men Tank&lt;br /&gt;
RogueTwoB.jpg|Trouble&lt;br /&gt;
Vogue.jpg|Vogue&lt;br /&gt;
Rogue2.jpg|Resting&lt;br /&gt;
Car.jpg|New Gift&lt;br /&gt;
Rogue Art 01b.jpg|Fan Art!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|Description=A human female, one hundred and seventy-three centimetres tall, and weighing in at around 50 kilograms, this girl stands with a graceful confidence and appears to be in her late teens or early twenties. She has a thick mane of wild dark brown hair that is usually left tussled about her head and on either side of her face, but it is starkly contrasted by streaks of pure snow-white bangs. Her face is a lovely sight to behold and easily something that many would enjoy staring at. She has beautiful green eyes filled with a high level of intelligence. She has a small pert nose and full soft lip. She seems to like to hold eye-contact with anyone who looks at her, almost like she&#039;s flirting or very confident (maybe both). When she speaks, her English is accented in a thick Mississippian traditional southern flavour, it&#039;s a husky and dusky voice.&lt;br /&gt;
|History=Rogue was primarily raised by her aunt, Carrie Carlyle, after tragedy befell her parents when she was six years old. Rogue&#039;s mother and father disappeared during a strange accident at a party one night on the Commune that they lived on. Both of her parents disappeared into a mysterious portal created by an unknown mutant, leaving their daughter behind and alone.&lt;br /&gt;
&lt;br /&gt;
 Mystique was there the night that Anna-Marie&#039;s parents vanished. She witnessed the entire ordeal and she took Anna-Marie in and escorted her to live at her Aunt&#039;s farm in Meridian, Mississippi.&lt;br /&gt;
&lt;br /&gt;
 But the overwhelming grief of the loss of her mother and father caused young Anna-Marie to misbehave regularly and run away from home on many different occasions. It was these actions that lead her Aunt Carrie to first refer to the girl as &amp;quot;Rogue&amp;quot; and Anna-Marie willingly adopted the nickname.&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s mutant power first manifested, in her early teens, when she kissed Cody Robbins. Her mind filled with his memories, and he fell into a prolonged coma. The events that followed this, with Cody&#039;s angry family and scared townsfolk rallying behind them, led to the final time that Anna-Marie would run away from her aunt&#039;s house... to seek comfort in the friends she&#039;d made away from home, namely Raven Darkholme, who had stayed in contact with Anna-Marie ever since the night of her parents disappearance.&lt;br /&gt;
&lt;br /&gt;
 Here she fell in with a group of mutants calling themselves the &#039;Brotherhood&#039;. Their leader, Mystique who had particularly taken interest in Anna-Marie, taught her about her powers and helped instruct her on how to best use them, Rogue felt more at-home and happy than ever before.&lt;br /&gt;
&lt;br /&gt;
 Over time, Mystique began to sway Rogue&#039;s trust and coaxed the girl into participating in her criminal endeavours. On her first mission, the inexperienced Rogue clashed with Carol Danvers permanently absorbed her memories and powers, including super-strength and flight.&lt;br /&gt;
&lt;br /&gt;
 This battle left Rogue in shambles, however, as she was devastated by her own actions in harming Danvers, whom she found out was not deserving of these actions. The guilt overwhelmed Anna-Marie.&lt;br /&gt;
&lt;br /&gt;
 Yet again, Rogue would run away from her home.&lt;br /&gt;
&lt;br /&gt;
 It has been years now that Rogue has been on her own and on the road. She&#039;s experienced a lot, most of it bad, but it has been the adventure she always dreamed of going on as a child and she feels she has nowhere to go or anyone to help her.&lt;br /&gt;
&lt;br /&gt;
 At least that is what she was led to believe until she heard of a school for mutants in the New York area. Once locating the school, Anna-Marie hitch-hiked her way across the country and approached Xavier&#039;s School. She laid out her case to them, explained all she&#039;d done and been through in her life with her mutant powers and asked to join.&lt;br /&gt;
&lt;br /&gt;
 Though some of the X-Men were leery at the thought of accepting Rogue, Xavier himself insisted that a mutant of Rogue&#039;s powers needed their help to overcome her past and to nourish the good that Xavier believed was in her heart.&lt;br /&gt;
&lt;br /&gt;
 Rogue is enrolled in Xavier&#039;s School now, trying to catch up for her years missed, after dropping out of school. She&#039;s still rather wild and unkempt, but is trying to become a better person.&lt;br /&gt;
|Personality=Anna-Marie&#039;s early life, not knowing what happened to her parents, led her to being a withdrawn person. Growing up with relative stable foster parents helped with that, but it never solved the problem as a whole. This was amplified later by her time spent with Mystique.&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie, or Rogue, often feels alone... even when she&#039;s surrounded by those she would consider her best friends.&lt;br /&gt;
|Abilities=----------------------------&amp;lt; Enhanced Strength &amp;gt;-----------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue gained this power from her permanent touch of Carol Danvers when she was 16 years old and under the direction of the leaders of the Brotherhood. Rogue can lift 50 metric tons without strain. She maxes out at 60 to 70 metric tons.&lt;br /&gt;
 &lt;br /&gt;
----------------------------&amp;lt; Enhanced Toughness &amp;gt;----------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue gained her toughness after touching Carol Danvers. She didn&#039;t realise that she&#039;d become nearly invulnerable until she ran away from the Brotherhood and a few weeks later, she met a drunk man at a truck stop who tried to molest her, and she fought him off, but he stabbed her with a knife and the knife broke. Needless to say, the young girl was stunned and began to realise she took more from Danvers just her wild thoughts and memories.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flight &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue gained the power of flight after permanently absorbing the powers from Carol Danvers. This was not an easy thing for a 16 year old girl to gain. She first discovered it while staying with a caravan of hippies in California. It scared them so badly that they demanded that the young girl leave their group, so she did, even more afraid than before. She was terrified that she would float off the face of the earth at any moment.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Rogue&#039;s Touch &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 When Rogue makes skin to skin contact with another being she absorbs some of the life energy and psyche of that person. As a result of this transfer, the victim loses its memories, skills, and any metahuman powers, and Rogue gains these abilities. The duration of the transfer is exponentially proportional to the duration of contact with a brief touch lasting only a few seconds, a longer touch lasting several minutes, and extended contact potentially resulting in a permanent transfer. She is only able to absorb innate powers and knowledge -- her power has no effect on technology.&lt;br /&gt;
&lt;br /&gt;
 Note: This power is always on and thus Rogue cannot make skin to skin contact with anyone without absorbing them.&lt;br /&gt;
 &lt;br /&gt;
------------------------------&amp;lt; Seventh Sense &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue has gained the ability to see danger before it happens. It&#039;s similar to Spider-Man&#039;s Spider-Sense, but somewhat less powerful. It only allows Rogue to know when danger is coming to her rather than to the area around her.&lt;br /&gt;
&lt;br /&gt;
|Skills=--------------------------------&amp;lt; Athletic &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Although Anna-Marie was always in great shape because she spent most of her childhood outside on a farm doing farm work, or just generally roaming around like a good wild kid should... her teenage years kept that shape up, working for the Brotherhood she did a lot of intense exercises.&lt;br /&gt;
&lt;br /&gt;
 After permanently absorbing a copy of Carol Danvers, Anna-Marie&#039;s physical condition has not only stayed at a high level, it has gone even higher than it was at previously. Plus, due to Danvers&#039;s powers, Rogue&#039;s muscles are almost always firm, fit, trim, and tough as steel (if not tougher).&lt;br /&gt;
 &lt;br /&gt;
---------------------------------&amp;lt; Charmer &amp;gt;----------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s natural charms are a distinct advantage for her. She was gifted with good looks and a knack for charming the socks off of many. She uses these advantages quite often to get things that she wants... especially when she was homeless. She could easily charm money out of men, or food and clothing. Sometimes? She will still utilise this on the easily charmed.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; Languages &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Anna-Marie is a fluent speaker of French and English.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Miss Marvel &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 The most skilled person that Rogue has absorbed is Carol Danvers, who had military training and was skilled in the use of military grade weaponry and vehicles.&lt;br /&gt;
&lt;br /&gt;
 * Rogue now knows how to fly planes and helicopters, though she&#039;s still afraid&lt;br /&gt;
   of them because she (herself) has never even been inside one.&lt;br /&gt;
 * Rogue knows advanced military tactics and special forces skills. This causes&lt;br /&gt;
   her to have nightmares because the training was so intense and the memories&lt;br /&gt;
   that came with it are not hers, but Carol&#039;s and Rogue feels guilt over&lt;br /&gt;
   stealing them.&lt;br /&gt;
 * Rogue has advanced firearms training. She knows how to shoot guns. She can&lt;br /&gt;
   operate almost any kind of pistol or rifle at a high-skill level. However...&lt;br /&gt;
   Anna-Marie hates guns, and has never touched one in her life.&lt;br /&gt;
&lt;br /&gt;
 Note: All of this was gained from Carol Danvers, however, all I use it for is primarily just flavour in my role-play. It is fun to bring up now and then in a random pose.&lt;br /&gt;
|Resources=---------------------------------&amp;lt; Bracelet &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
Dr. Hank McCoy crafted a braclet for Rogue for her ill-fated wedding in August of 2025 (2017). This bracelet was designed to negate Rogue&#039;s mutation power for up to 4 hours while she wears it. It takes 12 hours to charge in its special charging dock. Rogue only has the 1 bracelet in her possession. It is as breakable as a cell phone.&lt;br /&gt;
&lt;br /&gt;
---------------------------------&amp;lt; Not Much &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Given her age, and that she has been living mostly on her own, and on the road, the young Mutant doesn&#039;t have a lot of resources to her name. She&#039;s got some money saved up, but that is under a thousand dollars in total.&lt;br /&gt;
 &lt;br /&gt;
-------------------------------&amp;lt; Anger Issues &amp;gt;-------------------------------&lt;br /&gt;
&lt;br /&gt;
 Rogue&#039;s temper can sometimes cause her to act to extremes when honestly angry. Whether it&#039;s necessary violence, or just kind of crazy behaviour, Rogue has left a bout of temper looking really dumb before.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------&amp;lt; Flirt &amp;gt;-----------------------------------&lt;br /&gt;
Rogue will often flirt with people when she&#039;s trying to cover up awkward social interactions. She likes to try to be amusing and funny as well, and sometimes watching people squirm after flirting with them is just the best way for her to be amused. Other times? She just straight-up wants to flirt with the pretty person she&#039;s interacting with.&lt;br /&gt;
---------------------------------&amp;lt; Isolated &amp;gt;---------------------------------&lt;br /&gt;
&lt;br /&gt;
 Coupled with the way she was raised, and the way that Rogue&#039;s power keeps her separate from everyone, Rogue tends to feel a bit isolated, even while surrounded by people. She can never touch someone skin to skin, pretty much ever again in her mind. And that leads to this feeling.&lt;br /&gt;
 &lt;br /&gt;
--------------------------------&amp;lt; No Control &amp;gt;--------------------------------&lt;br /&gt;
&lt;br /&gt;
 All skin to skin contact results in Rogue stealing the energy of the person with whom she&#039;s made contact. There have been no exceptions to this rule and it has given her a well deserved fear of ever getting close to anyone. She always wears long sleeves and gloves, hiding beneath layers of clothes to protect the people around her from &#039;accidents&#039; and herself from the guilt she always feels when she experiences their memories and emotions.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:X-Men]]&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5458</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5458"/>
		<updated>2017-11-07T21:58:28Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;MAIN CITIES MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/scan&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5457</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5457"/>
		<updated>2017-11-07T21:51:17Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;MAIN CITIES MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5456</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5456"/>
		<updated>2017-11-07T21:50:43Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5455</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5455"/>
		<updated>2017-11-07T21:50:23Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5454</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5454"/>
		<updated>2017-11-07T21:49:52Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;/span&amp;gt; == &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5453</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5453"/>
		<updated>2017-11-07T21:49:41Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;/span&amp;gt;==&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5452</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5452"/>
		<updated>2017-11-07T21:49:14Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION == &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5451</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5451"/>
		<updated>2017-11-07T21:48:09Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;THEME INFORMATION&amp;lt;br&amp;gt; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5450</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5450"/>
		<updated>2017-11-07T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;GAME INFORMATION&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5449</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5449"/>
		<updated>2017-11-07T21:46:08Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== GAME INFORMATION ==&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5448</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5448"/>
		<updated>2017-11-07T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5447</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5447"/>
		<updated>2017-11-07T21:44:36Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;WORLD MAP&amp;lt;/span&amp;gt; ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5446</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5446"/>
		<updated>2017-11-07T21:35:41Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WORLD MAP ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5445</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5445"/>
		<updated>2017-11-07T21:33:54Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039; is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WORLD MAP ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5444</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5444"/>
		<updated>2017-11-07T21:32:51Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039; is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;unitedheroesmush.com&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;1999&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WORLD MAP ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
	</entry>
	<entry>
		<id>https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5443</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.unitedheroesmush.com/index.php?title=Main_Page&amp;diff=5443"/>
		<updated>2017-11-07T21:31:30Z</updated>

		<summary type="html">&lt;p&gt;WikiGuru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;img src=&amp;quot;http://i.imgur.com/vjzgvuc.jpg&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;&#039;&#039;&#039;United Heroes MUSH&#039;&#039;&#039; is an online text based social medium set in the near future of 2025. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman&#039;s parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These examples and so much more have become the game&#039;s canon, as well as our rather extensive timeline. We&#039;ve gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there&#039;s the Clinton (Hell&#039;s Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan&#039;s Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there&#039;s Wolfram and Hart, they have offices everywhere; and of course, there&#039;s always Saul Goodman of Long Island&#039;s Saul Goodman and Associates.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to a runaway budget and &amp;quot;borrowing&amp;quot; the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that&#039;s the way they like it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There&#039;s just something good and noble about heroes who aren&#039;t afraid to show their faces. Perhaps that&#039;s why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently &amp;quot;occupies&amp;quot; territory in the Middle East and South America. There is unrest regarding the &amp;quot;mutant problem&amp;quot;, though the general public doesn&#039;t seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier&#039;s School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating &amp;quot;farm teams&amp;quot;, where younger heroes can deal with lesser threats as they learn to harness their abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn&#039;t even classify as metahuman, and yet it&#039;s no less destructive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.&lt;br /&gt;
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Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn&#039;t yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.&lt;br /&gt;
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Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter&#039;s moons.&lt;br /&gt;
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As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil&#039;s Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it&#039;s something really cool and would benefit the game.&lt;br /&gt;
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Some of the other sources we&#039;ve allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Kamen Rider, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Sprawl, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.&lt;br /&gt;
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&#039;&#039;&#039;TCP/IP Address&#039;&#039;&#039;: unitedheroesmush.com&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Port Number&#039;&#039;&#039;: 1999&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Suggested Client:&#039;&#039;&#039; [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;: 290+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unique IPs during peak hours&#039;&#039;&#039;: 75+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Average Logged Scenes per day&#039;&#039;&#039;: 15+&amp;lt;br&amp;gt;&lt;br /&gt;
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== WORLD MAP ==&lt;br /&gt;
http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;img src=&amp;quot;http://unitedheroes.wdfiles.com/local--files/home%3Ahome/FeatheredMap.jpg&amp;quot; width=&amp;quot;1061&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiGuru</name></author>
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