https://www.unitedheroesmush.com/api.php?action=feedcontributions&user=Claremont&feedformat=atomUnited Heroes MUSH - User contributions [en]2024-03-19T13:36:15ZUser contributionsMediaWiki 1.37.3https://www.unitedheroesmush.com/index.php?title=News_Files_-_Getting_Characters&diff=22075News Files - Getting Characters2020-01-05T19:42:20Z<p>Claremont: Updated to mention request characters through a job and put it in italics.</p>
<hr />
<div>''Return to [[News files|News Files]]''<br />
<br />
== General ==<br />
<br />
'''Feature Characters'''<br><br />
You can get lists of fictional characters originally appearing in animation, books, comics, films, television, and video games published by Dark Horse Comics, DC Entertainment, IDW Publishing, Image Comics, Marvel Entertainment, and Other sources. They are by no means exhaustive lists, but they give an indication of playable characters. Each one will have a status of Open, Claimed, Approved, Deceased, or Tiny-Plot. You can get these lists from anywhere on the game by typing +fclist <source>. You can also look on the [[Character Listing]] page.<br />
* You can request '''<font color=#00ff00>Open</font color>''' characters by typing ''+request/Claim <NAME>=I would like to claim <NAME>.'', or contacting an on-duty member of staff (see +staff) if this your first character on the game.<br />
* If no staff members are available, create a temporary character at the login screen, and then send a request (see +help +request in-game).<br />
* If the character is not on +fclist, then create it at the login screen.<br />
* However, it is still a good idea to consult with staff before getting too involved in your application.<br />
* We reserve the right to reject concepts that are not be in the best interests of the game.<br />
* Once claimed, players have 14 days to submit an application for that character.<br />
* If that application is rejected, players have 7 days to submit a revised application.<br />
* Should an extension be necessary, players can always consult with an on-duty member of staff by page, or by sending a request (see +help +request).<br />
<br />
'''Previous Played Characters'''<br><br />
We think of new players taking over previously played characters as akin to a new writer taking over an existing comic book. Just as a new writer may have a few dangling plot threads to resolve, so might you. But after that, you can quietly go in a completely different direction. That's the bad news, but the good news is that you don't have to write a new sheet, which cuts down on the time separating you from role-play considerably. New players are not beholden to previously approved applications or role-play. If a new player has objections, we're more than willing to entertain a brand new vision for the character. If you claim a previously played character, you will not be able to change any information in the +finger, except those things in the last section (Rating, Played By, etc.). If you feel something needs to be changed in the other sections, submit it with your information in the application job. <br />
<br />
== Biographical Data==<br />
<br />
* '''Real Name''': Your character's full legal name can be set with ''+finger/set realname=<entry>''. This is separate from the name that you can use for commands, which is set with ''@name me=<entry>''.<br />
<br />
* '''Alias''': If your character has a dual identity, you can set it with ''+finger/set superalias=<entry>''. If your character does not have a dual identity, please set it as '''None'''. This is separate from the alias that you can use for commands, which is set with ''@alias me=<entry>''.<br />
<br />
* '''Identity''': The status of your dual identity can be set with ''+finger/set identity= <entry>''. Please choose from the following options: ''Public'', ''No dual identity'', or ''Secret''.<br />
<br />
* '''Occupation''': The occupation of your character can be set with ''+finger/set occupation=<entry>''.<br />
<br />
* '''Citizenship''': The citizenship of your character can be set with ''+finger/set citizenship=<entry>''. Most characters will set theirs as 'United States of America', so this entry is to call attention to those whose origins lie elsewhere.<br />
<br />
* '''Date of Birth''': The date of birth of your character can be set with ''+finger/set dateofbirth=<entry>''. This is set with 'Day Month Year', and will automatically calculate your character's current age. For example, you might set it as ''+finger/set dateofbirth=3 February 1997''. Remember that our game is set eight years in the future when choosing your Date of Birth.<br />
<br />
* '''Place of Residence''': The residence of your character can be set with ''+finger/set residence= <entry>''. This can be as precise as you can manage, from Building, Neighbourhood, Borough, and City, to simply just the city. Characters are free to explore other areas of the game, but it's nice to know where you hang your hat.<br />
<br />
* '''Education''': You can set the highest level of education that your character has attained with ''+finger/set education=<entry>''. Examples include Privately Tutored, Sunny Hill High School, and Empire State University.<br />
<br />
== Height Chart ==<br />
<br />
{| class="wikitable"<br />
! Inches<br />
! Cm<br />
! Inches<br />
! Cm<br />
! Inches<br />
! Cm<br />
|-<br />
| 5'0" || 152 cm || 5'1" || 155cm || 5'2" || 157 cm<br />
|-<br />
| 5'3" || 160 cm || 5'4" || 163 cm || 5'5" || 165 cm<br />
|-<br />
| 5'6" || 168 cm || 5'7" || 170 cm || 5'8" || 173 cm<br />
|-<br />
| 5'9" || 175 cm || 5'10" || 178 cm || 5'11" || 180 cm<br />
|-<br />
| 6' || 183 cm || 6'1" || 185 cm || 6'2" || 188 cm<br />
|-<br />
| 6'3" || 191 cm || 6'4" || 193 cm || 6'5" || 196 cm<br />
|- <br />
| 6'6" || 198 cm || 6'7" || 201 cm || 6'8" || 203 cm <br />
|}<br />
<br />
== Physical Description ==<br />
<br />
* '''Description''': The description of your character can be set with ''@desc me=<entry>''.<br />
* '''Species''': Your species can be set with ''+finger/set species=<entry>''. While most people will be set as Human or Metahuman, other examples include, but are not limited to: Amazon, Asgardian, Atlantean, Kryptonian, Magician, Mutant, Thanagarian, Vampire, and Werewolf.<br />
* '''Gender''': Your character's gender can be set with ''@sex me=<entry>''.<br />
* '''Height''': You can set your character's height with ''+finger/set height=<entry>''. Please use metric measurements. If you're not comfortable with them, see ''+news Getting Characters/Height Chart'' in-game or reference the above [https://www.unitedheroesmush.com/index.php?title=News_Files_-_Getting_Characters#Height_Chart chart].<br />
* '''Weight''': You can set your character's weight with ''+finger/set weight=<entry>''. Please use metric measurements. If you're not comfortable with them, see ''+news Getting Characters/Weight Chart'' ingame or reference the [https://www.unitedheroesmush.com/index.php?title=News_Files_-_Getting_Characters#Weight_Chart chart] below.<br />
* '''Eyes''': The eye colour of your character can be set with ''+finger/set eyes= <entry>''. Options include, but are not limited to: Amber, Black, Blue, Brown, Green, Grey, Hazel, Red, and Violet.<br />
* '''Hair''': You can set your character's hair colour with ''+finger/set hair=<entry>''. Options include, but are not limited to: Auburn, Black, Blond(e), Blue, Brown, Green, Grey, Red, Violet, and White.<br />
<br />
== Profile ==<br />
<br />
* '''Profile''': You can set the profile of your character with ''+finger/set profile=<entry>''. A profile is a paragraph or two that gives a brief "snapshot" of your character when someone checks your +finger.<br />
* '''Quote''': You can set the quote for your character with ''+finger/set quote=<"entry">''.<br />
* '''Played By''': You can set the actor or actress for your character with ''+finger/set playedby=<entry>''.<br />
* '''Theme Song''': You can set the theme song for your character with ''+finger/set themesong=<entry>''.<br />
* '''Reference Picture''': You can set a reference picture for your character with ''+finger/set picture=<entry>''.<br />
* '''Alternate Characters''': Our alts system allows you to specify what characters of yours other players can associate with you. It also allows you to configure which alts take precedent (if any) for receiving messages from channels and BBS notifications. See +help +alts in-game for more details.<br />
* '''Time Zone''': Each player only has to set their time zone once, as it is managed by your account. You can set it with ''+config system/timezone=<entry>''. While there are other options available, most people will set it as America/Los_Angeles, America/Phoenix, America/Chicago, or America/New_York. For a full list, see ''help timezones2'' through ''help timezones13'' in-game.<br />
* '''Wiki''': If your character has an alias, like Daredevil, you would use that for the title of your Wiki entry. If your character does not, like Foggy Nelson, you would use their short form first name, followed by an underscore, and then their surname for their wiki entry. You can set it with ''+finger/set wiki=http://unitedheroesmush.com/<entry>''.<br />
<br />
== Questions ==<br />
When applying for a character that has been previously played, players have the choice of answering the questions listed below, and keeping the previous application as written, or writing a brand new application of their own, using their own thoughts and ideas. When choosing the second option, or being the first person to play a character, you do not need to answer these questions. However, we're more than willing to read them if you do so. Sometimes it can help to acquaint one's self with the character.<br />
<br />
Does this character meet the multiple character limit policy? If you are going beyond the usual five (5) "character points", please talk about that here and tell us why we should let you! You can set it with ''+que 1=<entry>''.<br />
<br />
Give at least three fairly unique adjectives to describe this character, and discuss why and how the character came to possess these traits. This is the most important question. We're looking for a well-developed, full paragraph for each adjective. Things that are not unique include loyal, smart, and strong. You can set it with ''+que 2=<entry>''.<br />
<br />
What are this character's moral and ethical beliefs? We are looking for a general discussion here, but feel free to use obvious questions like "would this character kill another living being?" as a starting point. You can set it with ''+que 3=<entry>''.<br />
<br />
Your character enters a room with other characters present, but nothing seems to be going on. Use a sample pose to demonstrate how you would initiate role-play in this situation. Be creative with the environment and specific characters present, but do not pose for anyone else. We're looking for how you would role-play this character. You can set it with ''+que 4=<entry>''.<br />
<br />
Is there some question we haven't asked that you're just dying to answer? Consider this question to be the "if you need more space, use the back of the page" question of the application! You can set it with ''+que 5=<entry>''.<br />
<br />
== Sheet ==<br />
* '''History''': You can set your character's history with ''+gen History=<entry>''. We like this to be broken up into paragraphs by placing '%R%R%B' between them.<br />
* '''Personality''': You can set your character's personality with ''+gen Personality=<entry>''. We like this to be broken up into paragraphs by placing ''%R%R%B'' between them.<br />
* '''Abilities''': You can set your character's abilities with ''+abi <title>=<entry>''. If you'd like to remove one, type ''+abi/delete <title>''.<br />
* '''Skills''': You can set your character's skills with ''+ski <title>=<entry>''. If you'd like to remove one, type ''+ski/delete <title>''.<br />
* '''Resources''': You can set your character's resources with ''+res <title>=<entry>''. If you'd like to remove one, type ''+res/delete <title>''.<br />
* '''Weaknesses''': You can set your character's weaknesses with ''+wea <title>=<entry>''. If you'd like to remove one, type ''+wea/delete <title>''.<br />
<br />
== Weight Chart ==<br />
{| class="wikitable"<br />
!colspan="6"|101-121 lbs/46-55 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 101 lb<br />
| 46 kg<br />
| 102 lb<br />
| 46 kg<br />
| 103 lb<br />
| 47 kg<br />
|-<br />
| 104 lb<br />
| 47 kg<br />
| 105 lb<br />
| 48 kg<br />
| 106 lb<br />
| 48 kg<br />
|-<br />
| 107 lb<br />
| 49 kg<br />
| 108 lb<br />
| 49 kg<br />
| 109 lb<br />
| 49 kg<br />
|-<br />
| 110 lb<br />
| 50 kg<br />
| 111 lb<br />
| 50 kg<br />
| 112 lb<br />
| 51 kg<br />
|-<br />
| 113 lb<br />
| 51 kg<br />
| 114 lb<br />
| 52 kg<br />
| 115 lb<br />
| 52 kg<br />
|-<br />
| 116 lb<br />
| 53 kg<br />
| 117 lb<br />
| 53 kg<br />
| 118 lb<br />
| 54 kg<br />
|- <br />
| 119 lb<br />
| 54 kg<br />
| 120 lb<br />
| 54 kg<br />
| 121 lb<br />
| 55 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|122-142 lbs/55-64 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 122 lb<br />
| 55 kg<br />
| 123 lb<br />
| 56 kg<br />
| 124 lb<br />
| 56 kg<br />
|-<br />
| 125 lb<br />
| 57 kg<br />
| 126 lb<br />
| 57 kg<br />
| 127 lb<br />
| 58 kg<br />
|-<br />
| 128 lb<br />
| 58 kg<br />
| 129 lb<br />
| 59 kg<br />
| 130 lb<br />
| 59 kg<br />
|-<br />
| 131 lb<br />
| 59 kg<br />
| 132 lb<br />
| 60 kg<br />
| 133 lb<br />
| 60 kg<br />
|-<br />
| 134 lb<br />
| 61 kg<br />
| 135 lb<br />
| 61 kg<br />
| 136 lb<br />
| 62 kg<br />
|-<br />
| 137 lb<br />
| 62 kg<br />
| 138 lb<br />
| 63 kg<br />
| 139 lb<br />
| 63 kg<br />
|-<br />
| 140 lb<br />
| 64 kg<br />
| 141 lb<br />
| 64 kg<br />
| 142 lb<br />
| 64 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|143-163 lbs/65-74 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 143 lb<br />
| 65 kg<br />
| 144 lb<br />
| 65 kg<br />
| 145 lb<br />
| 66 kg<br />
|-<br />
| 146 lb<br />
| 66 kg<br />
| 147 lb<br />
| 67 kg<br />
| 148 lb<br />
| 67 kg<br />
|-<br />
| 149 lb<br />
| 68 kg<br />
| 150 lb<br />
| 68 kg<br />
| 151 lb<br />
| 68 kg<br />
|- <br />
| 152 lb<br />
| 69 kg<br />
| 153 lb<br />
| 69 kg<br />
| 154 lb<br />
| 70 kg<br />
|-<br />
| 155 lb<br />
| 70 kg<br />
| 156 lb<br />
| 71 kg<br />
| 157 lb<br />
| 71 kg<br />
|-<br />
| 158 lb<br />
| 72 kg<br />
| 159 lb<br />
| 72 kg<br />
| 160 lb<br />
| 73 kg<br />
|- <br />
| 161 lb<br />
| 73 kg<br />
| 162 lb<br />
| 73 kg<br />
| 163 lb<br />
| 74 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|164-184 lbs/74-83 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 164 lb<br />
| 74 kg<br />
| 165 lb<br />
| 75 kg<br />
| 166 lb<br />
| 75 kg<br />
|-<br />
| 167 lb<br />
| 76 kg<br />
| 168 lb<br />
| 76 kg<br />
| 169 lb<br />
| 77 kg<br />
|-<br />
| 170 lb<br />
| 77 kg<br />
| 171 lb<br />
| 78 kg<br />
| 172 lb<br />
| 78 kg<br />
|-<br />
| 173 lb<br />
| 78 kg<br />
| 174 lb<br />
| 79 kg<br />
| 175 lb<br />
| 79 kg<br />
|-<br />
| 176 lb<br />
| 80 kg<br />
| 177 lb<br />
| 80 kg<br />
| 178 lb<br />
| 81 kg<br />
|-<br />
| 179 lb<br />
| 81 kg<br />
| 180 lb<br />
| 82 kg<br />
| 181 lb<br />
| 82 kg<br />
|-<br />
| 182 lb<br />
| 83 kg<br />
| 183 lb<br />
| 83 kg<br />
| 184 lb<br />
| 83 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|185-205 lbs/84-93 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 185 lb<br />
| 84 kg<br />
| 186 lb<br />
| 84 kg<br />
| 187 lb<br />
| 85 kg<br />
|-<br />
| 188 lb<br />
| 85 kg<br />
| 189 lb<br />
| 86 kg<br />
| 190 lb<br />
| 86 kg<br />
|-<br />
| 191 lb<br />
| 87 kg<br />
| 192 lb<br />
| 87 kg<br />
| 193 lb<br />
| 88 kg<br />
|-<br />
| 194 lb<br />
| 88 kg<br />
| 195 lb<br />
| 88 kg<br />
| 196 lb<br />
| 89 kg<br />
|-<br />
| 197 lb<br />
| 89 kg<br />
| 198 lb<br />
| 90 kg<br />
| 199 lb<br />
| 90 kg<br />
|- <br />
| 200 lb<br />
| 91 kg<br />
| 201 lb<br />
| 91 kg<br />
| 202 lb<br />
| 92 kg<br />
|-<br />
| 203 lb<br />
| 92 kg<br />
| 204 lb<br />
| 93 kg<br />
| 205 lb<br />
| 93 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|206-232 lbs/93-105 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 206 lb<br />
| 93 kg<br />
| 207 lb<br />
| 94 kg<br />
| 208 lb<br />
| 94 kg<br />
|-<br />
| 209 lb<br />
| 95 kg<br />
| 210 lb<br />
| 95 kg<br />
| 211 lb<br />
| 96 kg<br />
|-<br />
| 212 lb<br />
| 96 kg<br />
| 213 lb<br />
| 97 kg<br />
| 214 lb<br />
| 97 kg<br />
|-<br />
| 215 lb<br />
| 98 kg<br />
| 216 lb<br />
| 98 kg<br />
| 217 lb<br />
| 98 kg<br />
|-<br />
| 218 lb<br />
| 99 kg<br />
| 219 lb<br />
| 99 kg<br />
| 220 lb<br />
| 100 kg<br />
|-<br />
| 221 lb<br />
| 100 kg<br />
| 222 lb<br />
| 101 kg<br />
| 223 lb<br />
| 101 kg<br />
|-<br />
| 224 lb<br />
| 102 kg<br />
| 225 lb<br />
| 102 kg<br />
| 226 lb<br />
| 103 kg<br />
|-<br />
| 227 lb<br />
| 103 kg<br />
| 228 lb<br />
| 103 kg<br />
| 229 lb<br />
| 104 kg<br />
|-<br />
| 230 lb<br />
| 104 kg<br />
| 231 lb<br />
| 105 kg<br />
| 232 lb<br />
| 105 kg<br />
|}<br />
<br />
[[Category:News Files]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=News_Files_-_Getting_Characters&diff=22074News Files - Getting Characters2020-01-05T19:41:21Z<p>Claremont: Updated to mention request characters through a job.</p>
<hr />
<div>''Return to [[News files|News Files]]''<br />
<br />
== General ==<br />
<br />
'''Feature Characters'''<br><br />
You can get lists of fictional characters originally appearing in animation, books, comics, films, television, and video games published by Dark Horse Comics, DC Entertainment, IDW Publishing, Image Comics, Marvel Entertainment, and Other sources. They are by no means exhaustive lists, but they give an indication of playable characters. Each one will have a status of Open, Claimed, Approved, Deceased, or Tiny-Plot. You can get these lists from anywhere on the game by typing +fclist <source>. You can also look on the [[Character Listing]] page.<br />
* You can request '''<font color=#00ff00>Open</font color>''' characters by typing '+request/Claim <NAME>=I would like to claim <NAME>.', or contacting an on-duty member of staff (see +staff) if this your first character on the game.<br />
* If no staff members are available, create a temporary character at the login screen, and then send a request (see +help +request in-game).<br />
* If the character is not on +fclist, then create it at the login screen.<br />
* However, it is still a good idea to consult with staff before getting too involved in your application.<br />
* We reserve the right to reject concepts that are not be in the best interests of the game.<br />
* Once claimed, players have 14 days to submit an application for that character.<br />
* If that application is rejected, players have 7 days to submit a revised application.<br />
* Should an extension be necessary, players can always consult with an on-duty member of staff by page, or by sending a request (see +help +request).<br />
<br />
'''Previous Played Characters'''<br><br />
We think of new players taking over previously played characters as akin to a new writer taking over an existing comic book. Just as a new writer may have a few dangling plot threads to resolve, so might you. But after that, you can quietly go in a completely different direction. That's the bad news, but the good news is that you don't have to write a new sheet, which cuts down on the time separating you from role-play considerably. New players are not beholden to previously approved applications or role-play. If a new player has objections, we're more than willing to entertain a brand new vision for the character. If you claim a previously played character, you will not be able to change any information in the +finger, except those things in the last section (Rating, Played By, etc.). If you feel something needs to be changed in the other sections, submit it with your information in the application job. <br />
<br />
== Biographical Data==<br />
<br />
* '''Real Name''': Your character's full legal name can be set with ''+finger/set realname=<entry>''. This is separate from the name that you can use for commands, which is set with ''@name me=<entry>''.<br />
<br />
* '''Alias''': If your character has a dual identity, you can set it with ''+finger/set superalias=<entry>''. If your character does not have a dual identity, please set it as '''None'''. This is separate from the alias that you can use for commands, which is set with ''@alias me=<entry>''.<br />
<br />
* '''Identity''': The status of your dual identity can be set with ''+finger/set identity= <entry>''. Please choose from the following options: ''Public'', ''No dual identity'', or ''Secret''.<br />
<br />
* '''Occupation''': The occupation of your character can be set with ''+finger/set occupation=<entry>''.<br />
<br />
* '''Citizenship''': The citizenship of your character can be set with ''+finger/set citizenship=<entry>''. Most characters will set theirs as 'United States of America', so this entry is to call attention to those whose origins lie elsewhere.<br />
<br />
* '''Date of Birth''': The date of birth of your character can be set with ''+finger/set dateofbirth=<entry>''. This is set with 'Day Month Year', and will automatically calculate your character's current age. For example, you might set it as ''+finger/set dateofbirth=3 February 1997''. Remember that our game is set eight years in the future when choosing your Date of Birth.<br />
<br />
* '''Place of Residence''': The residence of your character can be set with ''+finger/set residence= <entry>''. This can be as precise as you can manage, from Building, Neighbourhood, Borough, and City, to simply just the city. Characters are free to explore other areas of the game, but it's nice to know where you hang your hat.<br />
<br />
* '''Education''': You can set the highest level of education that your character has attained with ''+finger/set education=<entry>''. Examples include Privately Tutored, Sunny Hill High School, and Empire State University.<br />
<br />
== Height Chart ==<br />
<br />
{| class="wikitable"<br />
! Inches<br />
! Cm<br />
! Inches<br />
! Cm<br />
! Inches<br />
! Cm<br />
|-<br />
| 5'0" || 152 cm || 5'1" || 155cm || 5'2" || 157 cm<br />
|-<br />
| 5'3" || 160 cm || 5'4" || 163 cm || 5'5" || 165 cm<br />
|-<br />
| 5'6" || 168 cm || 5'7" || 170 cm || 5'8" || 173 cm<br />
|-<br />
| 5'9" || 175 cm || 5'10" || 178 cm || 5'11" || 180 cm<br />
|-<br />
| 6' || 183 cm || 6'1" || 185 cm || 6'2" || 188 cm<br />
|-<br />
| 6'3" || 191 cm || 6'4" || 193 cm || 6'5" || 196 cm<br />
|- <br />
| 6'6" || 198 cm || 6'7" || 201 cm || 6'8" || 203 cm <br />
|}<br />
<br />
== Physical Description ==<br />
<br />
* '''Description''': The description of your character can be set with ''@desc me=<entry>''.<br />
* '''Species''': Your species can be set with ''+finger/set species=<entry>''. While most people will be set as Human or Metahuman, other examples include, but are not limited to: Amazon, Asgardian, Atlantean, Kryptonian, Magician, Mutant, Thanagarian, Vampire, and Werewolf.<br />
* '''Gender''': Your character's gender can be set with ''@sex me=<entry>''.<br />
* '''Height''': You can set your character's height with ''+finger/set height=<entry>''. Please use metric measurements. If you're not comfortable with them, see ''+news Getting Characters/Height Chart'' in-game or reference the above [https://www.unitedheroesmush.com/index.php?title=News_Files_-_Getting_Characters#Height_Chart chart].<br />
* '''Weight''': You can set your character's weight with ''+finger/set weight=<entry>''. Please use metric measurements. If you're not comfortable with them, see ''+news Getting Characters/Weight Chart'' ingame or reference the [https://www.unitedheroesmush.com/index.php?title=News_Files_-_Getting_Characters#Weight_Chart chart] below.<br />
* '''Eyes''': The eye colour of your character can be set with ''+finger/set eyes= <entry>''. Options include, but are not limited to: Amber, Black, Blue, Brown, Green, Grey, Hazel, Red, and Violet.<br />
* '''Hair''': You can set your character's hair colour with ''+finger/set hair=<entry>''. Options include, but are not limited to: Auburn, Black, Blond(e), Blue, Brown, Green, Grey, Red, Violet, and White.<br />
<br />
== Profile ==<br />
<br />
* '''Profile''': You can set the profile of your character with ''+finger/set profile=<entry>''. A profile is a paragraph or two that gives a brief "snapshot" of your character when someone checks your +finger.<br />
* '''Quote''': You can set the quote for your character with ''+finger/set quote=<"entry">''.<br />
* '''Played By''': You can set the actor or actress for your character with ''+finger/set playedby=<entry>''.<br />
* '''Theme Song''': You can set the theme song for your character with ''+finger/set themesong=<entry>''.<br />
* '''Reference Picture''': You can set a reference picture for your character with ''+finger/set picture=<entry>''.<br />
* '''Alternate Characters''': Our alts system allows you to specify what characters of yours other players can associate with you. It also allows you to configure which alts take precedent (if any) for receiving messages from channels and BBS notifications. See +help +alts in-game for more details.<br />
* '''Time Zone''': Each player only has to set their time zone once, as it is managed by your account. You can set it with ''+config system/timezone=<entry>''. While there are other options available, most people will set it as America/Los_Angeles, America/Phoenix, America/Chicago, or America/New_York. For a full list, see ''help timezones2'' through ''help timezones13'' in-game.<br />
* '''Wiki''': If your character has an alias, like Daredevil, you would use that for the title of your Wiki entry. If your character does not, like Foggy Nelson, you would use their short form first name, followed by an underscore, and then their surname for their wiki entry. You can set it with ''+finger/set wiki=http://unitedheroesmush.com/<entry>''.<br />
<br />
== Questions ==<br />
When applying for a character that has been previously played, players have the choice of answering the questions listed below, and keeping the previous application as written, or writing a brand new application of their own, using their own thoughts and ideas. When choosing the second option, or being the first person to play a character, you do not need to answer these questions. However, we're more than willing to read them if you do so. Sometimes it can help to acquaint one's self with the character.<br />
<br />
Does this character meet the multiple character limit policy? If you are going beyond the usual five (5) "character points", please talk about that here and tell us why we should let you! You can set it with ''+que 1=<entry>''.<br />
<br />
Give at least three fairly unique adjectives to describe this character, and discuss why and how the character came to possess these traits. This is the most important question. We're looking for a well-developed, full paragraph for each adjective. Things that are not unique include loyal, smart, and strong. You can set it with ''+que 2=<entry>''.<br />
<br />
What are this character's moral and ethical beliefs? We are looking for a general discussion here, but feel free to use obvious questions like "would this character kill another living being?" as a starting point. You can set it with ''+que 3=<entry>''.<br />
<br />
Your character enters a room with other characters present, but nothing seems to be going on. Use a sample pose to demonstrate how you would initiate role-play in this situation. Be creative with the environment and specific characters present, but do not pose for anyone else. We're looking for how you would role-play this character. You can set it with ''+que 4=<entry>''.<br />
<br />
Is there some question we haven't asked that you're just dying to answer? Consider this question to be the "if you need more space, use the back of the page" question of the application! You can set it with ''+que 5=<entry>''.<br />
<br />
== Sheet ==<br />
* '''History''': You can set your character's history with ''+gen History=<entry>''. We like this to be broken up into paragraphs by placing '%R%R%B' between them.<br />
* '''Personality''': You can set your character's personality with ''+gen Personality=<entry>''. We like this to be broken up into paragraphs by placing ''%R%R%B'' between them.<br />
* '''Abilities''': You can set your character's abilities with ''+abi <title>=<entry>''. If you'd like to remove one, type ''+abi/delete <title>''.<br />
* '''Skills''': You can set your character's skills with ''+ski <title>=<entry>''. If you'd like to remove one, type ''+ski/delete <title>''.<br />
* '''Resources''': You can set your character's resources with ''+res <title>=<entry>''. If you'd like to remove one, type ''+res/delete <title>''.<br />
* '''Weaknesses''': You can set your character's weaknesses with ''+wea <title>=<entry>''. If you'd like to remove one, type ''+wea/delete <title>''.<br />
<br />
== Weight Chart ==<br />
{| class="wikitable"<br />
!colspan="6"|101-121 lbs/46-55 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 101 lb<br />
| 46 kg<br />
| 102 lb<br />
| 46 kg<br />
| 103 lb<br />
| 47 kg<br />
|-<br />
| 104 lb<br />
| 47 kg<br />
| 105 lb<br />
| 48 kg<br />
| 106 lb<br />
| 48 kg<br />
|-<br />
| 107 lb<br />
| 49 kg<br />
| 108 lb<br />
| 49 kg<br />
| 109 lb<br />
| 49 kg<br />
|-<br />
| 110 lb<br />
| 50 kg<br />
| 111 lb<br />
| 50 kg<br />
| 112 lb<br />
| 51 kg<br />
|-<br />
| 113 lb<br />
| 51 kg<br />
| 114 lb<br />
| 52 kg<br />
| 115 lb<br />
| 52 kg<br />
|-<br />
| 116 lb<br />
| 53 kg<br />
| 117 lb<br />
| 53 kg<br />
| 118 lb<br />
| 54 kg<br />
|- <br />
| 119 lb<br />
| 54 kg<br />
| 120 lb<br />
| 54 kg<br />
| 121 lb<br />
| 55 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|122-142 lbs/55-64 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 122 lb<br />
| 55 kg<br />
| 123 lb<br />
| 56 kg<br />
| 124 lb<br />
| 56 kg<br />
|-<br />
| 125 lb<br />
| 57 kg<br />
| 126 lb<br />
| 57 kg<br />
| 127 lb<br />
| 58 kg<br />
|-<br />
| 128 lb<br />
| 58 kg<br />
| 129 lb<br />
| 59 kg<br />
| 130 lb<br />
| 59 kg<br />
|-<br />
| 131 lb<br />
| 59 kg<br />
| 132 lb<br />
| 60 kg<br />
| 133 lb<br />
| 60 kg<br />
|-<br />
| 134 lb<br />
| 61 kg<br />
| 135 lb<br />
| 61 kg<br />
| 136 lb<br />
| 62 kg<br />
|-<br />
| 137 lb<br />
| 62 kg<br />
| 138 lb<br />
| 63 kg<br />
| 139 lb<br />
| 63 kg<br />
|-<br />
| 140 lb<br />
| 64 kg<br />
| 141 lb<br />
| 64 kg<br />
| 142 lb<br />
| 64 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|143-163 lbs/65-74 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 143 lb<br />
| 65 kg<br />
| 144 lb<br />
| 65 kg<br />
| 145 lb<br />
| 66 kg<br />
|-<br />
| 146 lb<br />
| 66 kg<br />
| 147 lb<br />
| 67 kg<br />
| 148 lb<br />
| 67 kg<br />
|-<br />
| 149 lb<br />
| 68 kg<br />
| 150 lb<br />
| 68 kg<br />
| 151 lb<br />
| 68 kg<br />
|- <br />
| 152 lb<br />
| 69 kg<br />
| 153 lb<br />
| 69 kg<br />
| 154 lb<br />
| 70 kg<br />
|-<br />
| 155 lb<br />
| 70 kg<br />
| 156 lb<br />
| 71 kg<br />
| 157 lb<br />
| 71 kg<br />
|-<br />
| 158 lb<br />
| 72 kg<br />
| 159 lb<br />
| 72 kg<br />
| 160 lb<br />
| 73 kg<br />
|- <br />
| 161 lb<br />
| 73 kg<br />
| 162 lb<br />
| 73 kg<br />
| 163 lb<br />
| 74 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|164-184 lbs/74-83 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 164 lb<br />
| 74 kg<br />
| 165 lb<br />
| 75 kg<br />
| 166 lb<br />
| 75 kg<br />
|-<br />
| 167 lb<br />
| 76 kg<br />
| 168 lb<br />
| 76 kg<br />
| 169 lb<br />
| 77 kg<br />
|-<br />
| 170 lb<br />
| 77 kg<br />
| 171 lb<br />
| 78 kg<br />
| 172 lb<br />
| 78 kg<br />
|-<br />
| 173 lb<br />
| 78 kg<br />
| 174 lb<br />
| 79 kg<br />
| 175 lb<br />
| 79 kg<br />
|-<br />
| 176 lb<br />
| 80 kg<br />
| 177 lb<br />
| 80 kg<br />
| 178 lb<br />
| 81 kg<br />
|-<br />
| 179 lb<br />
| 81 kg<br />
| 180 lb<br />
| 82 kg<br />
| 181 lb<br />
| 82 kg<br />
|-<br />
| 182 lb<br />
| 83 kg<br />
| 183 lb<br />
| 83 kg<br />
| 184 lb<br />
| 83 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|185-205 lbs/84-93 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 185 lb<br />
| 84 kg<br />
| 186 lb<br />
| 84 kg<br />
| 187 lb<br />
| 85 kg<br />
|-<br />
| 188 lb<br />
| 85 kg<br />
| 189 lb<br />
| 86 kg<br />
| 190 lb<br />
| 86 kg<br />
|-<br />
| 191 lb<br />
| 87 kg<br />
| 192 lb<br />
| 87 kg<br />
| 193 lb<br />
| 88 kg<br />
|-<br />
| 194 lb<br />
| 88 kg<br />
| 195 lb<br />
| 88 kg<br />
| 196 lb<br />
| 89 kg<br />
|-<br />
| 197 lb<br />
| 89 kg<br />
| 198 lb<br />
| 90 kg<br />
| 199 lb<br />
| 90 kg<br />
|- <br />
| 200 lb<br />
| 91 kg<br />
| 201 lb<br />
| 91 kg<br />
| 202 lb<br />
| 92 kg<br />
|-<br />
| 203 lb<br />
| 92 kg<br />
| 204 lb<br />
| 93 kg<br />
| 205 lb<br />
| 93 kg<br />
|}<br />
<br />
{| class="wikitable"<br />
!colspan="6"|206-232 lbs/93-105 kgs<br />
|-<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
! Pounds<br />
! Kilograms<br />
|-<br />
| 206 lb<br />
| 93 kg<br />
| 207 lb<br />
| 94 kg<br />
| 208 lb<br />
| 94 kg<br />
|-<br />
| 209 lb<br />
| 95 kg<br />
| 210 lb<br />
| 95 kg<br />
| 211 lb<br />
| 96 kg<br />
|-<br />
| 212 lb<br />
| 96 kg<br />
| 213 lb<br />
| 97 kg<br />
| 214 lb<br />
| 97 kg<br />
|-<br />
| 215 lb<br />
| 98 kg<br />
| 216 lb<br />
| 98 kg<br />
| 217 lb<br />
| 98 kg<br />
|-<br />
| 218 lb<br />
| 99 kg<br />
| 219 lb<br />
| 99 kg<br />
| 220 lb<br />
| 100 kg<br />
|-<br />
| 221 lb<br />
| 100 kg<br />
| 222 lb<br />
| 101 kg<br />
| 223 lb<br />
| 101 kg<br />
|-<br />
| 224 lb<br />
| 102 kg<br />
| 225 lb<br />
| 102 kg<br />
| 226 lb<br />
| 103 kg<br />
|-<br />
| 227 lb<br />
| 103 kg<br />
| 228 lb<br />
| 103 kg<br />
| 229 lb<br />
| 104 kg<br />
|-<br />
| 230 lb<br />
| 104 kg<br />
| 231 lb<br />
| 105 kg<br />
| 232 lb<br />
| 105 kg<br />
|}<br />
<br />
[[Category:News Files]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Xavier%27s_School&diff=21717Xavier's School2019-12-16T07:30:17Z<p>Claremont: </p>
<hr />
<div><img src="https://www.unitedheroesmush.com/images/b/b7/XaviersSchoolPlaque.jpg" width="700"><br />
{{GroupPage<br />
|Desc=Xavier's School for Gifted Youngsters is a special institute, founded and led by Professor Charles Xavier, to train young mutants in controlling their powers, and help foster a friendly human-mutant relationship.<br><br>Base of Operations: Xavier Mansion (Breakstone, Westchester County)<br>Founded: 10 September 2017<br><br>(Please read the following news file that pertains to Xavier's School also: [[News Files - Xavier's School|Xavier's School News File]] )<br />
|Leader=296<br />
|XO=47<br />
|GroupType=Major<br />
|State=Current<br />
}}</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Green_Ranger&diff=21629Green Ranger2019-12-12T08:18:40Z<p>Claremont: </p>
<hr />
<div>{{CharacterNew<br />
|NameOnMUSH=Green Ranger<br />
|Color=#333<br />
|TextColor=#c1c1c1<br />
|Char_id=324<br />
|Img=https://i.imgur.com/kINxr2G.jpg<br />
|FullName=Thomas "Tommy" Oliver<br />
|Gender=Male<br />
|Species=Human<br />
|Theme=Marvel<br />
|Chartype=FC<br />
|Active=Dropped<br />
|Occupation=Student<br />
|Citizenship=Dominion of Canada<br />
|Residence=Oliver House (Angel Grove, Starling)<br />
|Education=University of Starling<br />
|Groups=[[Power Rangers]], [[Starling-OOC]]<br />
|Quote="You know there was a moment back there when I almost gave up. But then I realised, it's not just the costume and powers that give me strength. It's who and what I am inside that really empowers me."<br />
|PAge=19<br />
|AAge=19<br />
|DOB=20 October 2008<br />
|Height=180 cm (5'11")<br />
|Weight=97 kg (213 lb)<br />
|Hair=Brown<br />
|Eyes=Brown<br />
|Actor=Jason David Frank<br />
|Song="Go Green Ranger Go!" by Ron Wasserman<br />
https://www.youtube.com/watch?v=jO5sP41Cft0<br />
|Profile=Originally a mighty warrior of the Spartoi Sorcerer, Rita Repulsa, the Green Ranger has since been freed of her demonic influence. Now a member of the Power Rangers, Tommy Oliver wields the Dragon Dagger, commands the Dragonzord, and fights for peace, order, and good government. And if at all possible, he tries to avoid detention.<br />
===Current Player Approved: November 21, 2019===<br />
|Description=<br />
<span style="color:#4040bf">'''Description:'''</span><br />
<br><br />
This young Caucasian man is decidedly good looking, with his long brown hair that is often tied into a ponytail. He has brown eyes, and a handsome face. He's reached 180 cm, and still has the faint hope that he be growing. He has an athletic build, which can be clearly seen through his clothes. His skin is far from tanned, as befitting someone who's spent most of his life in the Pacific Northwest.<br><br>He habitually wears green, be it a shirt, jacket, pants, shorts, there is always some green on him, and it is usually accented with neutral colours, black, white, or grey, but occasionally he'll wear some other colours, but green is ever present. He's especially fond of dark green jeans, muscle shirts, and plaid shirts.<br><br>Picture: https://i.imgur.com/FZ0huQR.jpg<br><br>As the Green Ranger, he wears what appears to be a form-fitting body suit of a green, snakelike material. It stretches and contours to his body, featuring gold and white accents. His hands and forearms are covered by a pair of white gloves. His feet are covered by a similar pair of white boots. Situated around the middle of his waist, sits a pure white belt, with gold trim, which holds his morpher in the place of a belt buckle.<br><br>Unlike the other Rangers, Tommy's uniform is accessorised with the Dragon Shield. Gold in colour, it covers Tommy's upper chest and back. It is triangular in shape, with a large diamond section that lies in the centre of his chest. Two golden bracers compliment the Dragon Shield by sitting prominently on each of his biceps.<br><br>Finally, Tommy's uniform is topped off with a green helmet. The top of helmet is fashioned in a dragon-like shape, whose mouth surrounds the visored eyes of the helmet. Like the other rangers, the mouth piece of the helmet is covered by a silver moulded material which is fashioned in the shape of a mouth.<br><br>Reference: https://i.imgur.com/kINxr2G.jpg<br />
|History=<br />
<span style="color:#009999">'''History:'''</span><br />
<br><br />
Tommy never knew his birth parents. He was one of the lucky ones. He didn't spend years in the system, moving from foster home to foster home, like his older brother. Instead, he was adopted as a baby and was raised by a loving family in Vancouver, British Columbia, never knowing about his family, or even that he had a brother. He had an ordinary childhood. He developed a love of dinosaurs at an early age, what child didn't, but his stuck with him into adolescence, and has remained a passion of his to this day - not that he likes to admit it.<br><br>He was bullied early on over his interest in those dinosaurs, and took up karate as a means of self-defence. It instilled within him a sense of discipline that has become a cornerstone to his psyche. During his freshman year in high school, Tommy and his family moved to Angel Grove in Starling, British. There, he entered a martial arts tournament (he had won quite a few of them already) and finally met someone who could stand up to him. The final against Jason Scott ended in a 4 - 4 draw. <br><br>Tommy quickly stepped in when the local bullies, Bulk and Skull, were harassing Kimberly Hart. As first encounters go, it was just about as good as it could have been with Kimberly. However, Rita Repulsa noticed Tommy's prowess and placed him under a magic spell. She gave him her Dragon Power Coin and he became her evil Green Ranger.<br><br>Under her spell, he visited the Command Centre, caused trouble for Zor-Don, Alpha 5, and most especially, the Power Rangers. He passed every test she put him under, even defeating the mighty Goldar, after which he had earned the Sword of Darkness.<br><br>But the Rangers discovered his identity, and were able to save him from Rita's influence. Recognising the damage he had done, he felt a terrible burden, but Jason assured him that it was Rita's doing, not his. They offered him a place among them as a Ranger, and he heartedly accepted. He still feels bad about what he did. But he tries not to dwell on it. All he can is strive to improve himself, to do well, and to pay the world back for his misdeeds.<br />
|Personality=<br />
<span style="color:#1f75FE">'''Personality:'''</span><br />
<br><br />
Tommy is deceptively simple. He is genuinely a good person. He is heroic and self-sacrificial. He wears his emotions on his sleeve. And because of that, he can be underestimated. He freely exposes so much of himself that it would be easily to dismiss it as all you see is all you get. But there is so much more to him.<br><br>He is absolutely determined when he sets his mind to a task. He has dedicated his life to honing his martial arts abilities, and that dedicated has paid off. He is an excellent fighter, having competed and won numerous tournaments.<br><br>He wears his hair long, has an earring, and is generally regarded as 'cool', but he is secretly a geek. He plays the flute, not the 'manliest' of instruments, is interested in history, and science, especially palaeontology.<br><br>And he adheres to the principle that you should hear twice as much as you say. He is a good listener, wise beyond his years, and quite observant. He's no master detective, but he does have a keen mind, and is able to use his intelligence to find out of the box solutions, most notably in battle, but it has many uses.<br />
|Abilities=<br />
<span style="color:#8a14ff">'''Durability:'''</span><br />
<br><br />
Prolonged exposure to the Dragon Power Coin has granted Tommy superhuman durability. He can endure blows from the Putty Patrol, and other superhumanly strong beings, with limited effect. Prior to his expose, the Putties would have easily been able to defeat him. Even without the coin, he retains this enhanced durability, but over time that durability will diminish until he is once again at ordinary human levels.<br><br><br />
<span style="color:#8a14ff">'''Healing:'''</span><br />
<br><br />
The Dragon Power Coin grants Tommy superhuman healing. Broken bones heal in a matter of hours instead of weeks. Scars do not form from on his skin, and those he had before he gained the coin, have since healed completely. The coin continually heals and augments his physique, keeping him at near perfect levels. Prolonged exposure to the coin has resulted in enhanced healing even in its absence. However, without the coin, he would heal from broken bones in a matter of days, rather than hours. Over time that durability will diminish until he regains the coin, or is once again an ordinary human.<br><br><br />
<span style="color:#8a14ff">'''Strength:'''</span><br />
<br><br />
Prolonged exposure to the Dragon Power Coin has granted Tommy superhuman strength. He can crush bricks with, knock out Putties, perform incredible leaps, and scale steep cliffs, all with his bare hands, or in the case of leaps, feet. With the coin, and without having morphed, he has superhuman class 5 strength. Even without the coin, he retains this enhanced strength, but over time that durability will diminish until he is once again at ordinary human levels.<br />
|Skills=<br />
<span style="color:#00CED1">'''History:'''</span><br />
<br><br />
Tommy's favourite class is history, from the Egyptians, Greeks, and Romans, to the Spanish, French, and British, he loves it all. He could watch history documentaries for hours about castles, architecture, weapons, ships, peoples, cities, cultures, and everything else. If he doesn't become a palaeontologist when he grows up, he'd like to become a history teacher.<br><br><br />
<span style="color:#00CED1">'''Leader:'''</span><br />
<br><br />
Tommy is a natural leader. He is charismatic, confident, and wise. He's not the smartest person in the room, but he's good at a lot of things. People generally look to him for direction, and he's happy to give it. It's not a position he looks for. He defers to Jason, the Red Ranger, when he's around, though Tommy might actually be the better choice. But Tommy has too much respect for Jason to cause trouble. Should the situation call for it, Tommy is ready.<br><br><br />
<span style="color:#00CED1">'''Martial Arts:'''</span><br />
<br><br />
Tommy is both a dedicated martial artist and an accomplished one. He spends much of his free time practicing his art. He has advanced belts in karate, ninjutsu, and taekwondo, and has won many tournaments. He first met Jason Scott at just such a tournament. It ended in a draw. While under a dark influence, he fought all five Rangers, defeating them. While it has been speculated that Rita Repulsa's magic increased his power, the truth of it is that she removed his humanity. When not hindered by compassion for the welfare of his fellow man, Tommy is an exceptionally dangerous fighter.<br><br><br />
<span style="color:#00CED1">'''Music:'''</span><br />
<br><br />
Tommy is a decent, if not accomplished flautist. He loves to play the blues on his flute, and it is his personal goal to get through Nina Simone's Sinnerman on the flute, but he still hasn't managed it yet. His musical talent has proven invaluable as he can control the Dragonzord remotely by playing the Dragon Dagger as a flute.<br><br><br />
<span style="color:#00CED1">'''Paleontology:'''</span><br />
<br><br />
Tommy is secretly obsessed with dinosaurs. For his 17th birthday, he visited Jurassic Park. It took all the money he had earned up to that point, much of it prize money from tournaments he had won, plus a sizable contribution from his parents, but he got to see real, live, dinosaurs; or at least reasonable facsimiles. He dreams of becoming a palaeontologist when he grows up, if there's much use for them, that is.<br><br><br />
<span style="color:#00CED1">'''Power Ranger:'''</span><br />
<br><br />
Tommy has undergone, and continues to undergo Power Ranger training from Zor-Don, Alpha 5, and previously, Rita Repulsa. They have taught him how to morph, harness his power, control the Dragonzord, strategy, tactics, alien knowledge, and so much more. Being the Green Ranger is a responsibility and he takes his training very seriously.<br />
|Resources=<br />
<span style="color:#228B22">'''Dragon Dagger:'''</span><br />
<br><br />
Tommy uses the Dragon Dagger as a personal weapon. It is exceptionally sharp, able to slash, pierce, and strike. It can be used to focus green concussive blast energy. But most of all, it can be used as a flute to summon and control the Dragonzord. The Green Ranger can pilot Dragonzord from inside, but he prefers to direct the battle from an observational post. It is safer and gives him a better tactical understanding of the situation.<br><br>While it is Tommy's personal weapon, there is another reason he favours it so. If someone were to obtain the Dragon Dagger, they could theoretically gain control of the Dragonzord. As a result, he adheres to the principle that if it is always in hand, it is always safe. In the event that someone were to obtain the Dragon Dagger, were able to figure out how to use it to summon and control the Dragonzord, Tommy could still override it by accessing the cockpit directly, and then manually placing it in shutdown mode. This would immobilise the Dragonzord for a minimum of 12 hours, during which it would be vulnerable to all manner of threats, be it Rita Repulsa and her forces, the authorities, or the paparazzi. But it would give him the time needed to retrieve the Dragon Dagger, and reduce the threat posed by the Dragonzord. Tommy's search would be relentless.<br><br><br />
<span style="color:#228B22">'''Dragon Power Coin:'''</span><br />
<br><br />
Tommy uses the Dragon Power Coin to morph into the Green Ranger. As the Green Ranger, his strength doubles, from his already enhanced superhuman class 5 strength, to superhuman class 10. His agility, reflexes, and speed are similarly enhanced. It increases his healing as well. Many of these enhancements are discussed in abilities, but exposure to coin grants him a certain level, possession grants him an even greater level. The armour he gains while morphed also protects him, enabling him to survive energy blasts that would kill an ordinary human.<br><br><br />
<span style="color:#228B22">'''Dragon Shield:'''</span><br />
<br><br />
The Dragon Shield emits a low level protective force field around the Green Ranger, providing him with additional durability. It can be transferred to any willing Ranger, though Tommy most frequently uses it. Wearing it does not have any ill effects, such as power consumption.<br><br><br />
<span style="color:#228B22">'''Dragonzord:'''</span><br />
<br><br />
The Dragonzord is 11.1 metres (36.5 feet) tall, weighs 49.8 tons, and has a maximum speed of 140 kilometres per hour. It is an absolute death machine, with missiles for fingertips, a tail with a diamond drill bit, and is almost as big as Megazord. It serves as a last line of defence for the Earth. In the countryside, it can operate in relative safety, but even there, its mere presence irrevocably alters the land, leaving a trail of flattened footprints. It is agile enough to operate in a city, but its weight makes that problematic. The few times it has been deployed, it managed to evade the authorities by teleporting back to its resting place in the Howe Sound. It is waterproof, easily able to operate at extreme pressures. It can also operate in space, provided it can be teleported there. And it can merge with the Mastodon, Sabretooth-Tiger, and Triceratops Dinozords to become Dragonzord Battle Mode; Mastodon, Pterodactyl, Sabretooth-Tiger, Triceratops, and Tyrannosaurus Dinozords to become Mega Dragonzord, or all five, plus Titanus to become Dino Ultrazord. It is largely powered by a fusion reactor, but augmented by solar energy.<br><br>Note: The Dragonzord will only appear in scenes approved by a member of staff.<br><br><br />
<span style="color:#228B22">'''Power Rangers:'''</span><br />
<br><br />
Tommy is a Power Ranger. He has access to the Command Centre, Zor-Don, Alpha 5, and most importantly, his fellow Power Rangers. They fight as a team, just as Zor-Don's team did so many years ago. They are his comrades, and his family. Their bond gives him strength, something to fight for, and support, in combat, and in so many other ways.<br><br><br />
<span style="color:#228B22">'''Wrist Communicator:'''</span><br />
<br><br />
Tommy wears a watch-like device called a Wrist Communicator. It was invented by Billy Cranston, the Blue Ranger, and has also tapped into the morphing grid to create a teleporter. He can only teleport from his location to the Command Centre, but the Command Centre is capable of teleporting him elsewhere. In effect, he can teleport anywhere in the world at a moment's notice. But it's original purpose was as a means of remaining in contact, securely, with Zor-Don, Alpha 5, and his fellow rangers.<br />
|Weaknesses=<br />
<span style="color:#EE204D">'''Dragon Power Coin:'''</span><br />
<br><br />
Tommy is special, coin or no coin. But he draws most of his powers from the Dragon Power Coin. Without it, his powers would diminish, until he was just an ordinary human being. He would remain an exceptional martial artist, courageous, and battle tested, but human. Tommy is a hero. The coin makes him into a superhero.<br><br><br />
<span style="color:#EE204D">'''Green Candle:'''</span><br />
<br><br />
Tommy doesn't know it yet, but his powers can be tied to a green candle. Once linked and lit, his powers would diminish until finally, they, like the candle, were extinguished. Rita Repulsa has the wax, the ingenuity, and the know how to perform this procedure. Zor-Don hopes that she never realises it.<br><br><br />
<span style="color:#EE204D">'''Honourable:'''</span><br />
<br><br />
Tommy is stubbornly honourable. He fights fairly. He holds back. He doesn't try to hurt people anymore than he has to. He keeps his word. Following a code of honour can be a wonderful thing, but when your enemies don't respect it, it can be a terrible weakness to be exploited. But he can't be any other way. He is who his life experiences have made him. And he is a good and honourable man.<br><br><br />
<span style="color:#EE204D">'''Kimberly Hart:'''</span><br />
<br><br />
Kimberly Hart is special to Tommy. She is more than just a classmate and a teammate. She means something to him. He does not know where it will lead, but he cares for her. He goes out of his way to protect her. He is at his most vulnerable when she is in danger, and she is in danger a lot of the time. If he had to make a decision between protecting her and protecting someone else, he would choose her, every time. She means far too much to him.<br><br><br />
<span style="color:#EE204D">'''Rita Repulsa:'''</span><br />
<br><br />
Tommy was once the subject of Rita Repulsa. She used her magics on him, turning him against his friends, made him commit evil deeds. She was also the last Green Ranger. She understands his power better than he does. Because of this, he has a special hatred for her that is greater than the rest of the Power Rangers. He has personal history with her, and feels an obligation to make up for his past deeds. Worst of all, she knows how to manipulate his powers for her own ends. He's terrified of what she might do if, or when, she ever gets her hands on him.<br><br><br />
<span style="color:#EE204D">'''Secret Identity:'''</span><br />
<br><br />
Tommy was a student at Angel Grove High School, and now attends the University of Starling. He has friends, a life, and thus far, has managed to keep his activities as the Green Ranger a secret. Rita Repulsa knows, as do a few others, but no one who does know has exposed his identity. That's a risk. And he has to go out of his way to guard his identity, coming up with excuses, sometimes farfetched, in order to keep it. If it ever got out, people would treat him differently. They might go after his friends and family. No good can come of it.<br />
}}<br />
<gallery><br />
Green-Ranger.png<br />
</gallery><br />
[[Category:Starling-OOC]] [[Category:Power Rangers]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Jazz&diff=21335Jazz2019-11-30T09:53:34Z<p>Claremont: </p>
<hr />
<div>{{CharacterNew<br />
|NameOnMUSH=Jazz<br />
|Color=#333<br />
|TextColor=#c1c1c1<br />
|Char_id=8292<br />
|Img=https://i.imgur.com/mqKlGpL.jpg<br />
|FullName=Jazz of Staniz<br />
|Gender=Male<br />
|Species=Cybertronian<br />
|Theme=IDW<br />
|Chartype=SFC<br />
|Active=Approved<br />
|Occupation=Special Operations Agent<br />
|Citizenship=Autobot Commonwealth<br />
|Residence=C.S.S. Ark (Garibaldi Provincial Park, British Columbia) and Decagon, High Pavilion, Iacon (Iacon Plateau, Cybertron)<br />
|Education=Academy of Cybertronian Law Enforcement (BCL), Cyber-Ninja Dojo (10th Dan), Cybertronian Military Academy (MPhil), Tyrest University (DExoSoc), and various others<br />
|Groups=[[Cybertron-OOC]], [[Space-OOC]], [[Autobots]]<br />
|Quote="When we put on this badge, we made a promise. A promise to ourselves, a promise to the people of Cybertron. A promise to every other Autobot; past, present, and future. We don't give up. We don't lose hope."<br />
|PAge=<br />
|AAge=<br />
|DOB=23 May<br />
|Height=401 cm (13'2")<br />
|Weight=970 kg (2,138 lb)<br />
|Hair=None<br />
|Eyes=Blue<br />
|Actor=J. Lee (voice, holomatter avatar)<br />
|Song="Holding Out for a Hero" by Bonnie Tyler<br />
https://www.youtube.com/watch?v=piFpgQP1TzI<br />
|Profile=Jazz falls in love with every world he visits, and is always looking to visit more. His ability to immerse himself in new civilisations makes him an ideal undercover agent - he blends in with the environment, absorbing every bit of data he can, and looks for the anomaly that tells him Decepticons are present. Clever, cool, and adaptable, Jazz is a danger-loving daredevil with a bottomless bag of tricks. Optimus Prime entrusts him with the most sensitive missions, counting on his keen mind and natural leadership to accomplish even the most dangerous objectives with trademark flair. Despite being very stylish, competent, versatile, and daring, he can be easily distracted.<br><br />
===Current Player Approved: November 12, 2019===<br />
|Description=<br />
<span style="color:#4040bf">'''Description (Alt Mode):'''</span><br />
<br><br />
"This spectacular car is a birthday present from Porsche Motorsport to fans all over the world", said Dr. Frank-Steffen Walliser, Vice President Motorsport and GT Cars in 2019. "Because the car isn't homologated, engineers and designers didn't have to follow the usual rules, and thus had freedom in the development". This 515 kW (700 hp) racer features a body reminiscent of the legendary Porsche 935/78, and was produced in a limited number of 77 units, although some believe that there is a special 78th unit out there.<br><br>The race car's technology for club sport events and private training on racetracks was based on the 911 GT2 RS high-performance sports car. Like its historic predecessor, most of the body was replaced or supplemented by carbon-fibre composite parts. With its streamlined extended rear, the 935/19 reaches a length of 4.87 metres. The width of the exclusive club sport racer measures 2.03 metres.<br><br>Its spectacular aerodynamics is a completely new development and pays tribute to the Porsche 935/78 Le Mans race car, which fans dubbed "Moby Dick", due to its elongated shape, massive fairings, and white base colour. The distinctive wheel arch air vents on the front fairings, which also featured on the GT3 Porsche 911 GT3 R customer vehicle, increase down force at the front axle. Measuring 190.9 centimetres in width by 40 centimetres in depth, the rear wing lends aerodynamic balance.<br><br>Many details of the exterior are a salute to winning vehicles from the company's motor racing history: The aerodynamically capped rims echo those of the 935/78, with the LED rear lights on the rear wing endplates adopted from the 919 Hybrid LMP1 race car. The side mirrors hail from the Le Mans-winning 911 RSR, with the exposed titanium tailpipes modelled on the Porsche 908 from 1968.<br><br>Picture: https://i.imgur.com/YtcLHUr.jpg<br><br><br />
<span style="color:#4040bf">'''Description (Avatar):'''</span><br />
<br><br />
In many ways, this adult human male is as average as they come. He is of average height, has an average if athletic build, with short black hair on top, which is even shorter at the sides, and no discernible jewellery, tattoos, or any distinguishing feature.<br><br>If anything, his entire image has been crafted to leave no lasting memory with anyone he encounters. He wears a black suit, with a white tie, and a blue tie, which has some subtle red accents. When socially acceptable, he wears black sunglasses over his brown eyes, though upon closer inspection, they are actually a dark blue tint.<br><br>When he speaks, it is with a non-descript American accent, the kind you would expect to hear on television. However, he does pepper his conversation with slang terms, proving that he has not abandoned his African American roots.<br><br>Picture: https://i.imgur.com/uDSPCN0.jpg<br><br><br />
<span style="color:#4040bf">'''Description (Jazz):'''</span><br />
<br><br />
Standing 401 centimetres tall, and weighing 970 kilograms, or just under 13'2" and 2,138.48 lb, many galactic travellers would instantly recognise this as a Cybertronian. They are hard to miss, with the mechanical form, and the kibble, or parts that seem to have ulterior purposes, such as a tire, vehicular windshield, and the like.<br><br>He has a sleek aesthetic, being a bit of a zebra, either white with black accents, or black with white accents. Either way, he does actually have some true accents, with a touch of blue or red throughout.<br><br>His head is roughly humanoid in shape, and has the look of a black helmet, with two tiny rabbit-like ears poking out. His face is grey, with a blue optical visor that stretches the width of his face. It is a little known fact that the visor is retractable. But he is the kind of person who would wear shades indoors or at night.<br><br>His upper torso, forearms, and thighs are all white, while his shoulders, biceps, hands, lower torso, and legs are black. His chest features a blue line vertical line, almost like an exceptionally wide tie, with a red Autobot symbol across it. Lower down, there are vehicle-like headlights and a grill forming much of his chest. There is a horizontal red line across his upper torso, and two large blue accents on either side of his waist. <br><br>His shins are grey, while his feet are white, with two wheels sticking ever so slightly out of the back of his legs. On his actual back, there is what looks like a car hood strapped there. A closer or prolonged inspection will reveal a few other hints that he transforms into some sort of automobile, and likely a sporty one at that.<br><br>Picture: https://i.imgur.com/mqKlGpL.jpg<br />
|History=<br />
<span style="color:#009999">'''History 1:'''</span><br />
<br><br />
Jazz was forged in Staniz, the City of Spires, a Cybertronian settlement in the southern hemisphere of the cyberformed comet come dwarf planet Gobotron. Virtually all of Staniz's economy revolves around starships, and starship parts and accessories. Jazz couldn't get out fast enough, and upon hearing some music from a passing extracybestrial visitor, he traded his services for passage off that rock. In his own words, Staniz just "wasn't [his] scene".<br><br>Hailing from a shipbuilding centre like Staniz, it didn't take Jazz long to figure out every facet of that alien starship. It wouldn't be his last. After paying off any debts he'd accumulated, he'd join another crew on some random world, learning about that ship, and repeat the process. Somewhere along the way, Jazz had become one of the best pilots in the galaxy.<br><br>It was all down to one simple fact. Before the War, that's the Third Cybertronian War, or Great War, but who's counting, Cybertronians were welcome on other worlds. The first two wars weren't nearly as destructive, and galactically, the species hadn't fallen into disrepute yet. Jazz made good use of this time, exploring strange new worlds, seeking out new life and new civilisations, well, new to him, and boldly going where few Cybertronians had gone before.<br><br>Eventually he found his way to Cybertron, where he studied under Master Yoketron at the Cyber Ninja-Dojo in Valvolux, Tyger Pax. During another stint, he matriculated at Tyrest University in Tyrest, Tagan Heights. And in yet a third stint, he had a go at the Cybertronian Military Academy in Nuon, Toraxxis Plains. In yet another stint, he went to the Academy of Cybertronian Law Enforcement in Carpessa, Manganese Mountains. In a fifth... well, you get the idea. Jazz is always learning, whether it's by immersing himself in another culture, studying, or taking an interest in his own species. Life's all about experiences and Jazz makes the most of them.<br><br>Jazz never set out for profit, but along the way, he made some shrewd business deals, the kind of things you do when you happen to be at the right place and at the right time. Jazz made enough to pay for his education, and even had a ship of his own at one point. By the time he sort of settled down on Cybertron, he had become part of the wealthy elite. Never one to sit still for too long, Jazz took a job with Cybertronian Intelligence, ostensibly posing as a cultural investigator, which brought him to an impressionable Data Clerk named Orion Pax.<br><br>Sensing potential in the youthful Data Clerk, Jazz quickly befriended Pax, subtly guiding him towards that potential and keeping an eye out for his well being. When Pax needed it, Jazz helped him by becoming a sparring partner. When Pax praised the writings of Megatronus, then a gladiator, Jazz suggested that Pax visit him in Kaon, or at the very least, make contact with him.<br><br>Meanwhile, Jazz investigated Megatron on his own, watching him fight first hand, and studying his behaviour outside of the pit. Jazz grew suspicious of the man who has since become known as Megatron, after the crowd shortened it following a particularly rousing victory.<br><br>Continued in '+gen Jazz/History 2'.<br><br><br />
<span style="color:#009999">'''History 2:'''</span><br />
<br><br />
Continued from '+gen Jazz/History 1'.<br><br>When Pax later became Optimus Prime, Jazz was there, forming the core of Prime's inner circle. Following the Capture of Fort Scyk in Stanix, Hydrax Plateau, the first true battle of the Third Cybertronian War, Jazz cautioned Prime not to mourn the loss of every soldier. More were to come; a lot more. Indeed, Jazz was the lone survivor when a six person unit infiltrated the Kalis Energyon Refinery in Kalis, Cuprahex Mountains. The mission was a success, but they paid for it with precious metal.<br><br>Later in the war, Jazz came across a Cybertronian who had sustained massive damage to his optical sensors. Although the 'bot was understandably scared, Jazz convinced him not to give up hope. Despite being injured himself at the time, Jazz was able to ambush five of Megatron's most elite troops. He quickly dispatched three of them, but the last two, especially the leader, proved a more difficult task.<br><br>Jazz fought valiantly, bringing it down to a one-on-one battle, as his companion was little more than a distraction without the use of his sight. Despite his heroics, it would have ended badly for Jazz if not for the arrival of an Autobot extraction team. Lifted off to safety, the two Autobots ended up being sent to different medics. Jazz had saved the life of that 'bot, and left a lifelong impression, without ever revealing his own name.<br><br>When Optimus Prime launched the C.S.S. Ark, a Vanguard-class Deep Space Interceptor, in search of new sources of energon and other necessary materials, Jazz was assigned to conn, owing to his extensive piloting experience. While in Sector 2814, the I.D.S. Nemesis, a Worldburner-class Capital Ship, attacked the Ark just after it had entered Sol's Main Asteroid Belt.<br><br>Jazz was able to evade them as the Ark travelled through the asteroid belt, which is no easy feat, but as both ships emerged from the belt, the Deceticons were able to make a magnetic junction and launched a boarding chute. During the battle aboard the Ark, the Autobots were able to break the connection, but not before both vessels were past the point of no return. Alas, Jazz was engaged with Soundwave during atmospheric entry. It was Optimus Prime who guided them in.<br><br>That was the last thing he remembered, until now...<br />
|Personality=<br />
<span style="color:#1f75FE">'''Personality:'''</span><br />
<br><br />
Jazz's upbeat and outgoing personality makes him one of the most popular Autobots. He lifts all those around him with his calm and easy disposition. He is adept at reading a situation, balancing his competency, with his jokes. Where some respond to a by-the-book attitude, he can exude professionalism. Others prefer a softer touch. Jazz can, over the course of a single conversation, shift from one to the other and back again, and what's more, he makes it look seamless.<br><br>One of the reasons he can get away with this is that he is as courageous and competent as they come. Some even believe he has ataraxia, the inability to experience anger. The closest you're ever likely to get with him is an offhand remark, in the form of a joke, as he goes about whatever suicide mission he's been assigned. He does not have a death wish, quite the contrary, but he is trusted, and his comrades know that he will keep his cool, no matter the situation.<br><br>And of special not is his adaptability. He can ease into any culture or environment, learning and improvising his way through the toughest of situations. Despite the galactic reputation of his species, he has friends on a number of worlds, or there are stories passed through the generations, about how their great grandparent befriended an Autobot named Jazz. Few species are as long lived as Cybertronians. But stories of the Autobot that is Jazz will surely live on beyond his own existence.<br />
|Abilities=<br />
<span style="color:#8a14ff">'''Bag of Tricks:'''</span><br />
<br><br />
Jazz has what seems like an endless bag of tricks. If you've seen a spy car do it in a movie, Jazz probably can too. This trait is meant to cover all manner of low-end abilities, be they tire-slashing hubcaps, surface to air missiles, ejector seats, revolving licence plates, or anything else that may come up in a scene along those lines.<br><br><br />
<span style="color:#8a14ff">'''Beacon:'''</span><br />
<br><br />
Jazz's headlights, which are accessible in both modes, can be used as a full-spectrum beacon, from infra-red to ultraviolet. He can create an impressive light show, or disorient, possibly even blinding, his opponents. The problem is that as a light source, they at best only partially directed. He cannot pick and choose who to dazzle when using them offensively. They are also limited by line of sight.<br><br><br />
<span style="color:#8a14ff">'''Caltrop Ejector:'''</span><br />
<br><br />
Jazz's alternate mode, currently a Terran Porsche 935/19, is equipped with a caltrop ejector. If being pursued, he can eject caltrops onto the ground that will piece and otherwise disable wheeled vehicles that drive over them.<br><br>Jazz's own tires feature an auto-inflate feature, which immediately seal any punctures, and re-inflate his tires. If he can do it to them, he's sure as pit going to make sure he's ready for it. Besides, he might have to double back on them.<br><br><br />
<span style="color:#8a14ff">'''Endurance:'''</span><br />
<br><br />
Jazz is a Cybertronian, and as such, his durability is off the charts. His endurance on the other hand, is a far better gauge of what he can do. As a mechanical being, the two terms can often become intertwined. But there is a marked difference between being able to hold onto a cliff edge, and move to the next spot on the ledge as you climb across it. Jazz's endurance represents his ability to take that next step, to push his sentio-fibrous musculature to its breaking point.<br><br>In terms of his ability to perform repetitive physical tasks, Jazz scores in the 72th percentile, meaning he is equal or better to nearly three quarters of his species. He has limits, everyone does, but Jazz has made a career out of taking at least one more step than the other guy.<br><br><br />
<span style="color:#8a14ff">'''Grappling Hook:'''</span><br />
<br><br />
One of Jazz's trademark abilities is his wrist-mounted Grappling Hook, a multipurpose tool that allows him to manipulate far away objects, and swing to, or from, other places. He deploys it with laser-guided precision, and he can rapidly retract the hook, enabling him to climb with ease. The hook and line appear to be made of a turquoise energy, and can be grasped by other Cybertronians.<br><br>Despite its versatility, it's a surprisingly energy efficient tool. Depending on Jazz's needs, the hook will latch onto, wrap a cable around, or pierce its target. As the hook is made of energy, he can turn it off at any time, allowing it to dissipate. When used for climbing, the Hook can support up to three tons, and has a maximum reach of 30 metres.<br><br><br />
<span style="color:#8a14ff">'''Hydraulic Lifters:'''</span><br />
<br><br />
Jazz is outfitted with hydraulic lifters in his legs, which enable him to make a vertical jump over 15 metres high. When using them as part of a sprinting jump for distance, it is significantly longer, but depends on the situation, such as how much of a running start he got, the arc he takes, and how he must land. For instance, landing on his feet is a different proposition than trying to grab onto a ledge.<br><br><br />
<span style="color:#8a14ff">'''Hydrofoils:'''</span><br />
<br><br />
Jazz's alternate mode, currently a Terran Porsche 935/19, is equipped with retractable hydrofoils, which enables him to operate on water. They are of the fully submerged variety, and thus, more stable as they aren't as affected by wave action.<br><br><br />
<span style="color:#8a14ff">'''Speakers:'''</span><br />
<br><br />
Jazz has a set of 180 decibel speakers that are useable in either mode. When in his primary bipedal mode, they can emerge from his hips, and in his alternate mode, they retract near the rear of the vehicle. 180 decibels is the equivalent of detonating 1 pound of TNT at 4.5 metres, or just shy of 6 PSI. When combined with his beacon, it can create a very entertaining show. When used alone, it can be murder on someone's audio sensors. Jazz does not suffer any ill effects from emanating these sounds. He's been retrofitted for it.<br><br><br />
<span style="color:#8a14ff">'''Speed:'''</span><br />
<br><br />
Jazz is fast by Cybertronian standards, both in his bipedal, and his vehicular mode. He is not as fast as Blurr, but Jazz is fast enough to challenge him in anything but a piece of straight track. Add in some curves, other obstacles, and anything else you care to include, and Jazz can present a challenge. He's even won a few times.<br><br>In his vehicular mode, a nitro-injected 12-cylinder engine allows Jazz to reach speeds in excess of Mach 1. Again, he's not as fast as Blurr, but he's at least in the same conversation.<br><br><br />
<span style="color:#8a14ff">'''Strength:'''</span><br />
<br><br />
Jazz possesses the normal Cybertronian strength of a mech of his age, height, and weight who engages in moderate regular exercise. He is capable of lifting an estimated 20 tons.<br><br><br />
<span style="color:#8a14ff">'''Thermal Windows:'''</span><br />
<br><br />
Jazz's windows, which are visible in both modes, are thermal sensitive. This enables them to absorb energy from sunlight, while warming a cold interior, and cooling a warm interior. Organic beings can appreciate the comfortable interior, while Jazz benefits from the extra energy in both modes.<br><br><br />
<span style="color:#8a14ff">'''Transformation:'''</span><br />
<br><br />
As a Transformer, Jazz will scan something native to whatever planet he happens to be on in order to blend in. When he returns home to Cybertron, he usually returns to his Cybertronian sports car alt mode, but sometimes, if he finds an especially appealing one on his travels, he'll keep that one on Cybertron. His current alt mode is a Terran Porsche 935/19. He's not likely to give that one up anytime soon. It's got almost as much style as he does. Even when transforming, Jazz puts on a show, as his transformation scheme makes it look like he's break-dancing.<br />
|Skills=<br />
<span style="color:#00CED1">'''Circuit-Su:'''</span><br />
<br><br />
Jazz is a longtime practitioner of Circuit-Su, a Cybertronian martial art and method of close combat in which their opponent uses a short weapon, or none. It focuses heavily on mental and spiritual discipline, often to the exclusion of the physical. Practitioners study the focusing of their willpower, as well as the nature of their sparks. Master Yoketron can actually harness his spark energy as a physical attack, but Jazz isn't at that level yet, even after many years of study at Yoketron's Cyber-Ninja Dojo in Valvolux, Tyger Pax.<br><br><br />
<span style="color:#00CED1">'''Cultural Investigator:'''</span><br />
<br><br />
Jazz's cover while working for Cybertronian Intelligence, before the war, was that of a Cultural Investigator. This was a wonderful arrangement for Jazz, as he got to combine a personal passion with his professional life. He holds a degree in Exosociology from Tyrest University in Tyrest, Tagan Heights, and has employed these skills on worlds too numerous to count.<br><br><br />
<span style="color:#00CED1">'''Intelligence:'''</span><br />
<br><br />
Jazz is extremely intelligent. However, he is not your typical genius. Most go into the sciences, developing technology, doing research, or practicing medicine. Jazz could have pursued any of these, but that was never his style. He's more like MacGyver, applying his considerable intellect for practical purposes, primarily in the field. He's smart enough to follow along with the Perceptors and Wheeljacks of the world, ask intelligent questions, but perhaps just as important is that he's smart enough to know how much he does not know.<br><br><br />
<span style="color:#00CED1">'''Law Enforcement:'''</span><br />
<br><br />
Jazz is a graduate of the Academy of Cybertronian Law Enforcement in Carpessa, Mangnese Mountains. And he never served a single day as a police officer in any unit. He was going through a phase where he wanted to learn about everything. In a way, he still is. But what he learned there has served him well, as a citizen, as an Autobot, and as an intelligence officer.<br><br><br />
<span style="color:#00CED1">'''Leader:'''</span><br />
<br><br />
As Optimus Prime's aide-de-camp, Jazz is frequently charged with assembling and sometimes leading Autobot task forces to counter Deceticon efforts. Jazz has many talents, but oration is not one of them. He's far too laid back for that. Instead of fiery speeches, Jazz inspires his fellow Autobots with his actions and a very cool head.<br><br>No battle is hopeless when Jazz is on the field, and if it were, Jazz would've already recommended retreat. He's one of those rare Cybertronians whose mere presence can raise the spirits of his allies, and depress those of his enemies. Jazz never sought command, and he never will. But like so many other things, he's a natural.<br><br><br />
<span style="color:#00CED1">'''Marksman:'''</span><br />
<br><br />
Jazz is a ridiculously expert marksman. He could leap out of a window, catch a weapon mid-air that he has never used before, and fire it with accuracy, while transforming, in order to insulate himself from being electrocuted, by landing on his tires. And just for added measure, he'd fire it sideways because that looks cooler, even if the recoil can be a pain in the aft. Of course, the problem with Cybertronians isn't in hitting them, but in that their defensive capabilities far outweigh their offensive ones.<br><br><br />
<span style="color:#00CED1">'''Pilot:'''</span><br />
<br><br />
Jazz is one of the Autobots best pilots, having been at the helm of the C.S.S. Ark, a Vanguard-class Deep Space Interceptor, when it came under attack by the I.D.S. Nemesis, a Worldburner-class Capital Ship, and while inside Sol's Main Asteroid Belt. Evading a hostile vessel in an asteroid belt is no easy feat, but he managed. Unfortunately, as both ships emerged from the belt, the Deceticons were able to make a magnetic junction and launched a boarding chute.<br><br>During the battle aboard the Ark, the Autobots were able to break the connection, but not before both vessels were past the point of no return. Alas, Jazz was engaged with Soundwave during atmospheric entry. It was Optimus Prime who guided them in. But Jazz is one hell of a pilot, having been chosen for the mission, and they don't let you pilot vessels of that size without numerous houses on smaller craft. If it flies, Jazz can make it sing.<br><br><br />
<span style="color:#00CED1">'''Polyglot:'''</span><br />
<br><br />
All Cybertronians are able to pick up extracybestrial languages, so long as their vocal synthesiser is in good order, but Jazz is a natural. He can pick up new languages in a twentieth of the time it takes the average Cybertronian, and he's especially good at picking up the local slang. He's smart enough to pick up on patterns, and just as importantly, when to break them.<br><br>He's gone from one side of the Galaxy to the other and back again. He has a passion for learning about other cultures, and when you've immersed yourself in as many as he has, it becomes easy. He just wishes that Cybertronians were welcome on more worlds. As many languages as he can speak, he's always on the lookout to learn a new one. <br><br><br />
<span style="color:#00CED1">'''Racer:'''</span><br />
<br><br />
Jazz is a champion racer. Cybertronian races usually involve sections to be performed in both modes, and are as much obstacle courses as straight up vehicular races. This is why Blurr does not win every car competition, every time. Racing is about more than who has the best engine, the most aerodynamic frame. Cybertronian races are specifically designed to inflate the value of skill and technique, both of which Jazz has in spades. He's not exactly slow either.<br><br><br />
<span style="color:#00CED1">'''Saboteur:'''</span><br />
<br><br />
Jazz is perhaps best known as an Autobot saboteur. All of his abilities, knowledge, experience, and considerable skills, are ultimately geared towards it. He is arguably the Autobot's most well rounded member. Give him a job, send him somewhere Primus awful, without any notice, and you will have every reason to believe that if anyone can handle it, Jazz can. To paraphrase Hannibal Smith, give him a klik, and he's good; give him a groon, and he's great; give him a quartex, and he's unbeatable.<br><br><br />
<span style="color:#00CED1">'''Stealth:'''</span><br />
<br><br />
Jazz's chassis has been retrofitted to facilitate him going undetected through normal means. He has a minimal electromagnetic signature, doesn't show up on usual scans, and he has the skill and experience to maximise this. He can sneak up on people, listen in on conversations, is an expert at hiding, moving quietly, and everything else required for a stealthy exercise.<br><br>As much as he likes to make an entrance, if he can get in, get the job done, and get out, then that's all right too. Though like Deadpool, sometimes he likes to do a lot of prep work, just so he can make a flashy exit, having already achieved his objective.<br><br><br />
<span style="color:#00CED1">'''Streetwise:'''</span><br />
<br><br />
Jazz is streetwise, even if he doesn't know the street, or understand the language. He just has an innate sense about these things, built by vorns of experience. He can read body language, pick up on cues, little titbits, here and there, inflections, whatever's around, he just always seems to have a good bead on things, reading any situation he might find himself in, and reacting accordingly.<br><br><br />
<span style="color:#00CED1">'''Style:'''</span><br />
<br><br />
Jazz's motto is to "do it with style, or don't bother doing it". This sums him up better than anything else that could be said. Unless of course he's trying to blend, Jazz stands out in any crowd. He has a distinctiveness about him that is hard to pinpoint, but no matter what he does, it always seems to be in a unique, memorable, and fun way.<br><br><br />
<span style="color:#00CED1">'''Tracker:'''</span><br />
<br><br />
Jazz can follow people who do not wish to be followed. He can find them. Everyone leaves a trail, no matter how much they may try to cover their tracks, there is always something. Sometimes tracking involves literal tracking, following actual track marks in the ground, but more often than not, it's all about information gathering. It may take time, might take longer than is worth it, but it can be done. You just need the patience and wherewithal to see it through.<br><br><br />
<span style="color:#00CED1">'''Versatile:'''</span><br />
<br><br />
Jazz is versatile in the extreme. He can adapt to change, immediately, and by all appearances, effortlessly. Today, he has to do one thing, and tomorrow is another day. Nothing ever seems to faze him, and he has an innate confidence that he can do anything he sets his spark to. This may sound redundant, but it cannot be stressed enough how much of a jack of all trades he is.<br />
|Resources=<br />
<span style="color:#228B22">'''Autobots:'''</span><br />
<br><br />
Jazz is an Autobot. He is Optimus Prime's aide-de-camp. He has access to everything the Autobots have, save for anything marked Prime's optics only. He can call upon the resources of half his species. Of course, the other half are out to kill him, but that's life for a Cybertronian.<br><br><br />
<span style="color:#228B22">'''Deflector Shield:'''</span><br />
<br><br />
Jazz has a deflector shield, which although removable, draws energy from his internal reserves. As such, it is not something to be employed lightly. It has incredible defensive capabilities, protecting him from all manner of assault, but the cost is equally high. As such, he rarely makes use of it. But it is something he carries, just in case the situation may call for it.<br><br><br />
<span style="color:#228B22">'''Electromagnetiser Gun:'''</span><br />
<br><br />
Jazz's quaternary weapon, he does love to come prepared, is dazzling and destabilising electromagnetiser gun. While not exactly impactful, it can play haywire with a Cybertronian's weapons and accessories, creating strong magnetic fields. It also has a lot of non-combat related uses. Curiously, the gun itself is not in any way magnetic.<br><br><br />
<span style="color:#228B22">'''Flamethrower:'''</span><br />
<br><br />
Jazz's tertiary weapon is his flamethrower. It is his least accurate weapon, producing a wide breadth of flame, creating immense heat. It has the shortest range of all his weapons, although it can easily catch multiple targets in that field. Plus, who doesn't love a good barbecue?<br><br><br />
<span style="color:#228B22">'''Holomatter Avatar:'''</span><br />
<br><br />
Jazz, like all Cybertronians, has access to a holomatter avatar, which is a type of drone. While engaged, Jazz senses everything that the avatar senses. He feels pain through the link. It is as much a part of him as his arm. These avatars are reconfigurable, though most Cybertronians pick one and retain it throughout their time on that particular world. For these avatars are a means of interacting with indigenous organic life forms.<br><br>Jazz's avatar is currently configured as a wealthy young man of African descent, who typically wears a black suit, with a white collared shirt, and a blue tie with red accents. The range of his holomatter avatar is approximately 100 metres. Holomatter Avatars are effectively indistinguishable from the life form it is meant to represent. However, behavioural cues may give him away.<br><br><br />
<span style="color:#228B22">'''Ion Gun:'''</span><br />
<br><br />
Jazz's secondary weapon is a semi-automatic ion gun, which accelerates charged particles for offensive purposes. Less efficient than his Photon Rifle, and with a shorter range, Jazz considers it his back up weapon. However, it does pack more of a punch than his Photo Rifle. It's best when used close in, but not at hand-to-hand range.<br><br><br />
<span style="color:#228B22">'''Missile Launcher:'''</span><br />
<br><br />
Jazz's has access to a shoulder mounted missile launcher. This is not part of his standard equipment. He only takes it when a mission calls for it. It's bulky, increases hi profile, and just doesn't suit him. But it can be fun to fire a missile. He actually has two, and could theoretically equip them both, but that'd just be silly.<br><br><br />
<span style="color:#228B22">'''Photon Rifle:'''</span><br />
<br><br />
Jazz's favoured weapon is a hand held solar-powered photo rifle, which he uses with deadly accuracy. It has a range of up to 1.5 km, and packs quite a punch.<br><br><br />
<span style="color:#228B22">'''Turbo Board:'''</span><br />
<br><br />
Jazz has a turbo board, which is like a rocket powered floating skateboard. It can be used at a variety of heights, from just above the ground, to atop a skyscraper. It uses its own power source, which is limited, and it is far from the equal of the bipedal mode flight so effectively employed by the Decepticons. Jazz's Turbo Board is largely for recreation, though he has used it in the field on rare occasion.<br />
|Weaknesses=<br />
<span style="color:#EE204D">'''Comparatively Weak:'''</span><br />
<br><br />
Jazz is Optimus Prime's aide-de-camp, a crackerjack pilot, a special forces operative, and a host of other things. But compared to those around him, he is a bit of a pushover. He's smaller and weaker than the likes of Ironhide, Prowl, Shockwave, Soundwave, Starscream, and Ultra Magnus.<br><br>If not for skill, he would have burnt out long ago. But that is something to fall back on. When everything else is gone, when he's depleted much of his energon, when he can no longer fly, when the chips are down, Starscream is still a physical force to be reckoned with. <br><br>When Jazz is out of his bag of tricks, and when he has no more ideas left in the tank, when he can't somehow turn death into a fighting chance for life, he's just your average run of the mill Cybertronian.<br><br><br />
<span style="color:#EE204D">'''Daredevil:'''</span><br />
<br><br />
Jazz is what you would call a daredevil. He is a thrill-seeker. He seeks out challenges. If people say that it's crazy, difficult, or can't be done, and it looks like fun, Jazz will probably do it, if for no other reason than he can. He is the Sir Edmund Hillary of his species.<br><br>Hillary and Tenzing Norgay were the first to stand atop Mount Everest. Many died trying. There are photos of Norgay at the peak, taken by Hillary, but none of Hillary, as he declined. Jazz is the same way.<br><br>He's not out for the adulation and respect that comes along with it. He does these death-defying stunts because he wants to. He risks his spark because he wants to. Even if he's doing it to save somebody's aft, it's his choice. One of these days, he's going to slip, he's going to rush headfirst into a situation he can't handle, he's going to make a mistake, and that'll be that. No more Jazz. To paraphrase Jazz's favourite saying, if you're going to die, you might as well do it with style.<br><br><br />
<span style="color:#EE204D">'''Decepticons:'''</span><br />
<br><br />
Jazz is an Autobot, and as such, has been at war with the Decepticons since before most species developed language skills. Galatically speaking, to say Autobot and Decepticon is shorthand for natural opposites in much the same way as a human might say fire and water or snake and mongoose. Their issues are so deep seeded that they are now beyond comprehension.<br><br><br />
<span style="color:#EE204D">'''Distractions:'''</span><br />
<br><br />
They say that curiosity killed the cat. Whenever Jazz does finally join the All Spark, burnout, or whatever actually happens when a Cybertronian moves on from this mortal coil, curiosity will likely have been his downfall. There is so much in this galaxy to see and do that Jazz can easily let his curiosity get the better of him, losing sight of his goal, or the situation. So far, these distracts have proven to be minor, something he could overcome in style, making his ultimate success all the more impressive. But he ever knows when a distraction will be his last.<br><br><br />
<span style="color:#EE204D">'''Energon:'''</span><br />
<br><br />
Jazz is a Cybertronian and as such, requires energon in order to function. He can get by using lesser forms of energy, but they are not nearly as efficient. He can go into emergency stasis lock, effectively becoming a corpse for all intents and purposes, except that his kind can be revived. But there's no way for him to come out of it without outside intervention. Energon is the lifeblood of all Cybertronians. Without it, they are just a collection of high tech parts.<br><br><br />
<span style="color:#EE204D">'''Honour:'''</span><br />
<br><br />
Jazz is a mech of his word. Which is part of why he doesn't give it out to just anyone. When he says he will do something, it will get done, no matter what. If he offers someone safe passage, they will get it. It does not mean he won't be on guard, or ready for a double cross, but he will respect an agreement until someone else breaks it.<br><br>This goes for orders given by Optimus Prime, who is far more willing to give his word than Jazz. If Prime makes an agreement with the Decepticons, or some alien species, even if Jazz disagrees, he'll respect it. He might argue, usually privately, prior to the agreement being made public. But even if he disagrees, he will back up Optimus Prime with everything he has.<br><br><br />
<span style="color:#EE204D">'''Magnetism:'''</span><br />
<br><br />
Jazz is largely composed of Sentio Metallico, better known as Living Metal, which is not ferromagnetic. However, some of his internal components and accessories, whether they are stored within him or have been permanently attached, are. This leaves him vulnerable to magnetic fields, which exist in nature, and can be re-produced through artificial means.<br><br><br />
<span style="color:#EE204D">'''Robots In Disguise:'''</span><br />
<br><br />
No one knows for certain how or why Cybertronians developed the ability to transform. Stealth and utility certainly play a part in its application, but what came first, disguise or performance? Either way, the ability to transform, especially when combined with holomatter avatars, allows Cybertronians like Jazz to hide in plain sight, a robot in disguise if you will. He can bypass Galactic protocols forbidding their presence on many alien worlds by doing it secretly.<br><br>So long as he remains in his alternate mode, Jazz is reasonably safe in these situations. There is a lot one can do as a car, especially a car as versatile as Jazz. But he is still just a car. No matter how much he might stretch the capabilities of a car, he is a car. Transform back into his bipedal mode, and he instantly increases his chances of getting caught. What the ramifications are of being caught largely depend on where and when. For example, when trying to spy on the Decepticons, they know that Autobots can transform too. They expect it and prepare for it. But... who could prepare for Jazz?<br><br><br />
<span style="color:#EE204D">'''Sanctity of Life:'''</span><br />
<br><br />
Jazz is not a killer, no matter how much he would like to be. All life is sacred, even that of the Decepticons. He has killed. He has been at war for years without end. But he has never taken a life that could reasonably be spared, and never without it being in self-defence. On the battlefield, he looks to incapacitate before he looks to kill.<br><br>There are some Autobots who once sided with the Decepticons, but have since seen the light. Jazz has to hope that the rest may one day see the light. Similarly, he will do his utmost to protect and ensure alien life is respected and protected, providing it does not become a matter of survival for himself, and his species.<br />
}}<br />
<gallery><br />
</gallery><br />
[[Category:Cybertron-OOC]] [[Category:Space-OOC]] [[Category:Autobots]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Zack_Taylor&diff=21110Zack Taylor2019-11-21T20:45:37Z<p>Claremont: Claremont moved page Zack Taylor to Black Ranger (Taylor)</p>
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<div>#REDIRECT [[Black Ranger (Taylor)]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Black_Ranger_(Taylor)&diff=21109Black Ranger (Taylor)2019-11-21T20:45:37Z<p>Claremont: Claremont moved page Zack Taylor to Black Ranger (Taylor)</p>
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<div>{{CharacterNew<br />
|NameOnMUSH=Zack Taylor<br />
|Color=#000000<br />
|Char_id=334<br />
|Img=http://i.imgur.com/JJlYbda.jpg<br />
|FullName=Zachary Taylor<br />
|Gender=Male<br />
|Species=Human<br />
|Theme=Marvel<br />
|Chartype=FC<br />
|Active=Dropped<br />
|Occupation=Student / Former Power Ranger<br />
|Groups=[[Power Rangers]]<br />
|Citizenship=Dominion of Canada<br />
|Residence=Angel Grove, Starling<br />
|Education=Angel Grove High School<br />
|Quote="Did I just hear you say we're Power Rangers?"<br>"Mastodon!"<br />
|PAge=Teens<br />
|AAge=Seventeen<br />
|DOB=3 May 2009<br />
|Height=173 cm<br />
|Weight=73 kg<br />
|Hair=Black (w/ Various Dyes)<br />
|Eyes=Brown<br />
|Actor=Roshon Fegan<br />
|Song=[https://youtu.be/5srlMjz5ePs Come Down] by Anderson .Paak<br />
|Profile=(STAFF NOTE: At this time, Zack is no longer the Black Ranger, having stepped aside and that mantle being moved to another. This sheet will remain here as a placeholder for a future player who will then have to make the necessary modifications.)<BR><BR>Zachary "Zack" Taylor has always been a bit of a cad, the life of the party and a rebel that doesn't need a cause. An on-again, off-again student at Angel Grove High School, Zack can often be found wandering the halls, pulling pranks or taking up space in his desk for his various brushes with detention. A former cheerleader and track sprinter, Zack's popularity never really took a hit when he stopped being a representative for Angel Grove High's stellar sports program. Instead, his popularity shifted into a whole new brand of wise-ass. All of which he uses to hide from and deal with his troublesome home life.<br><br>Things got turned up a notch when this teenager with attitude stumbled upon some new friends and ancient alien artifacts. Chosen by the Power Coin of the Mastodon, Zack became the '''Black Ranger''' of the '''Power Rangers.''' He works alongside the other '''Power Rangers''' as a protector of Angel Grove while trying to figure out exactly what the future holds. <br />
|Description=<br />
|History=Zachary "Zack" Taylor has had an interesting life ever since he was born. His father, Walter Jones Taylor, was an African American real estate agent and his mother, Tala Bayani, was a Filipino teacher at Angel Grove Middle School. Their relationship brought Zack into this world and he was a shining light from the moment he was born. His childhood was riddled with jokes, laughter and a healthy relationship with his parents. It was the most average childhood that one could have in the town of Angel Grove.<br><br>In school, Zack was always the class clown with solid grades and an outgoing personality that made him one of the popular kids. He rocked this natural charisma and persona all the way into middle school and even managed to continue to roll with his popularity during the years that he was in his mother's classroom. Even though his rebellious nature bubbled up during his middle school days, Zack always managed to smile or dance his way out of any real trouble. Most of his pranks or schemes were harmless and done more for the enjoyment of all than to actually hurt or ruin anyone's day.<br><br>Zack moved on from middle school and walked right into the summer from hell. In the span of three months, Zack's mother fell very ill, his father left to pursue another relationship and the results of being thrust into the role of Man of the House put enough pressure on Zack for him to explode. Instead, though, Zack retreated even more into his fun-loving persona and turned up the rebellious antics to give himself a bit more edge. A bit more attitude.<br><br>Zack hit high school and wrapped himself up in a tornado of pranks, wisecracks and extracurricular activities to keep himself sane while doing through so much drama and stress at home. He retreated even further into his love for music. He joined the cheerleading squad as a way to try and find something in his life worth caring about. His style of popularity shifted, though, as he stopped being a good student and moved more into world of someone that only cared about where the next laugh was coming from. Eventually, lackluster grades got him kicked off the cheerleading squad and his rebellious antics got him a regular desk in the corner of detention. His troubles at school fueled his excuse to attend less and spend more time with his Mom or on his own.<br><br>Zack spent a lot of time dancing by himself in abandoned rail yards or running through rock quarries. One of these visits got him caught up in some madness with four other teenagers from Angel Grove High. Together, they discovered alien artifacts that gave them all incredible powers and abilities. After separating and almost dying that night, the five teenagers with various attitudes met again and discovered the source of these alien artifacts. They met an alien being known as Zordon and his robot companion, Alpha 5. There they learned the origins of their artifacts, which were known as Power Coins. They were trained to become a team of chosen protectors. They had become the Power Rangers.<br><br>Zack embraced his role as the Black Ranger and found himself with some new friends and a reason to care again. With his newfound lease on life, Zack Taylor works with his Power Rangers to protect Angel Grove (and the world) from whatever evil threats dare to rear their ugly heads. For his Mother. For Angel Grove. For the World.<br />
|Personality=Zack is a fun-loving, wisecrackin' teenager with attitude. Zack's primary role in life seems to be 'fun one'. In school he takes up the role as the class clown and tends to try his best to make his friends (or anyone) laugh. He's a jokester and a prankster without malicious intent. He's always good to step it up and throw some witty banter in the direction of anyone that's within earshot. A sarcastic and self-deprecating sense of humor keeps him from falling into the realm of being.<br><br>A rebellious wild streak is very present in Zack's nature. He's often doing something to show just how fearless and uncaring he is but in the most wild ways possible. He doesn't care what anyone thinks, excluding a handful of people and he's more than willing to make a fool of himself. He seems to often go against the grain for no other reason other than to just rebel against the status quo. His sick mother and horrible father figure have shown him that life should be lived to the fullest every day because tomorrow everything could change. Nothing is promised so Zack doesn't believe in his own future. Even if he fights for everyone else's.<br><br>Underneath it all, Zack is a broken individual that deals with every problem as it comes. He's brash and impulsive, even sometimes to the point of being hotheaded under the right circumstances. It's hard to keep up with Zack as he tends to be a bit unpredictable but his heart is always in the right place when the chips are down. He wants to do the right thing. That's just the way he rolls.<br><br>Zack lives and breathes music. Music makes his world go around. Music is how he survives. Music keeps him sane. At least, it did before he became a Power Ranger. Now Zack doesn't have to rely so much on music as he actually has friends to lean on. He's found another family to replace the one he's going to eventually lose and that makes him as fierce and as loyal as he needs to be to protect them. They are bonded together, forever and he'll be damned if he gives any of that up without a fight.<br />
|Abilities=<span style="color:#00CED1">'''BLACK RANGER POWER'''</span><BR>Zack Taylor is the Black Ranger. Being chosen by the Mastodon Power Coin has given Zack amazing abilities that reach beyond the limits of baseline humanity. There are two separate levels of Power that exist due to Zack being chosen to represent and protect Earth as a Power Ranger.<br><BR>'''Zack Taylor''': Since bonding with the Power Coin of the Mastodon, Zack has been given access to an enhanced physicality that takes him far beyond the scope of baseline humanity. Given an impressive set of enhanced abilities consisting of Strength, Speed, Agility, Reflexes, Stamina and Durability. All of these abilities are present whether or not the Power Coin of the Mastodon is in his presence or not due to Power Coin bonding to Zack's Essence. In addition to elevating his physical abilities to incredible levels, Zack also has access to limited healing, leaping and wall-crawling abilities as well.<br><BR>'''Black Ranger'''Zack can undergo a "Morph" that allows his abilities to reach a second level that's more akin to being Superhuman. His Strength, Speed, Agility, Reflexes, Stamina and Durability are boosted significantly to put him in a class that's capable of going toe-to-toe with aliens, monsters and other vile creatures that he may end up crossing paths with. Due to the Armor Creation that happens when Zack morphs, his healing ability becomes even more limited but only because his body is even more protected while Morphed. His Leaping ability, on the other hand, is launched to an even higher level.<br><BR>In either form, Zack is bonded to both the Power Coin of the Mastodon and the Mastodon Dinozord. He has a connection to the vehicular beast machine that is used in times of great need and to take down larger than life threats to Angel Grove and the world. Being chosen by the Power Coin of the Mastodon gives Zack a natural affinity for controlling the Mastodon Dinozord.<BR><BR><span style="color:#00CED1">'''TEENAGER WITH ATTITUDE'''</span><BR>Not just anyone can be a Power Ranger. In this particular combination of time and space there's a need to be a very special person... a teenager with attitude. Maybe it's fate or maybe it's destiny but there's a connection between Zack and the other Rangers. There's a connection that Zack has to the Power Coin of the Mastodon itself. One could say that it could even be considered his spirit animal.<BR><BR>there's a good possibility that Zack Taylor was born for this.<br />
|Skills=<span style="color:#00CED1">'''ANGEL GROVE NATIVE'''</span><BR>As a native of Angel Grove, Zack has extensive knowledge of the streets of Angel Grove as well as the people that live there. This is probably one of the only ways that his popularity can come into play to be something useful. He knows his town and the people in it.<BR><BR><span style="color:#00CED1">'''ATHLETICS'''</span><BR>Zack's an athletic individual and has been most of his life. He served on the cheerleading squad of Angel Grove High for a while and also was on their track team. Outside of school sanctioned sports Zack routinely practices martial arts, plays various sports in the park. His number one movement though is Dance. It doesn't get any better than that.<BR><BR><span style="color:#00CED1">'''BILINGUAL'''</span><BR>Zack speaks English and Filipino fluently.<BR><BR><span style="color:#00CED1">'''DANCING'''</span><BR>If there's anything that Zack is a master of it's the Dance. He loves to dance and has been dancing since he could move. While he's a capable hip hop dancer, Zack is also very well versed in different styles of dance and runs the gamut from his country line dancing all the way up to formal dancing like waltzes and ballroom. He could have a career as a choreographer if he wasn't so busy saving the world.<BR><BR><span style="color:#00CED1">'''FASHIONISTA'''</span><BR>Zack has a way with style and clothes. He's always up on the latest trends and has a sense of style that keeps him looking as cool as he presents himself. Through a series of favors and connections is the only way he keeps his wardrobe as befitting of his attitude.<BR><BR><span style="color:#00CED1">'''HIP HOP KIDO'''</span><BR>Zack Taylor is the creator of Hip Hop Kido. It's a specialized martial arts style that combines elements of dance with elements of martial arts. He's very well trained in the martial arts himself and has taken it to another level by sprinkling it with dance moves. It makes his fighting style hard to read and predict thus giving him an advantage against some opponents.<BR><BR><span style="color:#00CED1">'''MUSIC TRIVIA'''</span><BR>Zack knows music more than he knows anything else. Artists, years, songs and various other information that is considered useless knowledge by the majority of the world. He's like a walking Wikipedia when it comes to music. Maybe some day this'll come in handy.<BR><BR><span style="color:#00CED1">'''PARKOUR'''</span><BR>Zack has some limited parkour and urban climbing experience due to his knack for being places he has no business being. He often spends time up above and on top of things, watching the city of Angel Grove and the people to see what it's like to live a normal life. He's well versed in getting from one place to the other using only his hands and feet.<BR><BR><span style="color:#00CED1">'''PRANKS'''</span><BR>Zack knows pranks inside and out. He can almost spot them on sight or at least the set up. He's pretty good at making something out of nothing when it comes to setting up the pranks or things like that. Everything from the water bucket over the door to childish sound effects from his phone and a bluetooth speaker. The Zack Man's gonna' prank ya'!<BR><BR><span style="color:#00CED1">'''RANGER TRAINING'''</span><BR>Zack has underwent and continues to undergo training from Zor-Don and Alpha 5 on how to be a Power Ranger. This includes weapons and vehicle training, conditioning and preparation, strategy and tactics and alien knowledge. It's an ongoing process and pretty much the only thing that Zack wants to spend his time studying. He takes it serious because it's seriously fun.<BR><BR><span style="color:#00CED1">'''STREET MAGIC'''</span><BR>Zack has some credible talent when it comes to doing magic and illusions. He rocks best with cards or other sleight of hand tricks but he's also been known to dabble in slightly bigger tricks but he lacks the currency to pursue it as an investment. Instead, he just uses it to impress people.<BR><BR><span style="color:#00CED1">'''TEAMWORK'''</span><BR>Zack has learned how to work with others. It was very difficult for him to learn how to trust and rely on other people but when he does, great things happen. He knows and understands how to play his role in a team situation and can work with others to compliment and assist where needed.<BR><BR><span style="color:#00CED1">'''VOCALIST'''</span><BR>Zack is a skilled enough vocalist to be perhaps, with proper training and guidance, do it professionally some day. Right now he can perform and rock talent shows and maybe small venues with his natural ability. Singing comes naturally to him but he can also craft a pretty mean rhyme or two when needed.<br />
|Resources=<span style="color:#00CED1">'''ANGEL GROVE COMMUNITY'''</span><BR>Zack Taylor has been in Angel Grove since he was born. He knows the town inside and out. He knows the good parts, the bad parts and even some of the secret parts that people shouldn't know about. He also knows the people, a lot of them and more often than not he can call upon various members of the community for favors or assistance.<BR><BR><span style="color:#00CED1">'''ANGEL GROVE HIGH'''</span><BR>Zack knows Angel Grove High School inside and out. He knows the layout of the building, the rules (and how to bend/break them) and he's even managed to get keys to some of the rooms through various deals with different janitors. He also has his own desk in Detention.<BR><BR><span style="color:#00CED1">'''ANGEL GROVE YOUTH CENTER'''</span><BR>Zack knows the owner of the Angel Grove Youth Center well enough to be allowed to sleep in the building whenever he needs a place to crash that's not his house. Also, this is where Zack teaches his Hip Hop Kido classes for a little extra cash to burn. Or spend on his mother's medications.<BR><BR><span style="color:#00CED1">'''BLACK RANGER SUIT'''</span><BR>The Power Ranger suit is an armored design that follows a distinctive pattern in line with prehistoric theme that is ever present in the Power Ranger Mythos. The Suit is designed to withstand incredible amounts of damage and protects the wearer from suffering physical harm while in combative situations. Zack's suit is Black.<BR><BR>The Suit's come with a helmet that provides the wearer with to the second HUD intel and offers extensive protection for the skull and brain area. The helmets are designed in various prehistoric themes. Zack's is framed by the tusks of the Mastodon beast.<BR><BR>Power Rangers suits are kept inside their bodies through sophisticated alien technology. When they "Morph" the suits appear on the Rangers instantaneously. No transformation sequence required.<BR><BR><span style="color:#00CED1">'''BLADE BLASTER'''</span><BR>The Blade Blaster is a standard sidearm of the Power Rangers. It serves the dual purpose of being a low impact dagger style weapon and a personal blaster. It fires laser-based energy that can be combined with the other blasters to perform incredible team up techniques.<BR><BR><span style="color:#00CED1">'''COMMAND CENTER'''</span><BR>Zack has access to the Command Center and everything that entails. The includes the various rooms and technology stored within the alien ship. The most used are often the Power Chamber and the Training Pit where the Rangers are constantly training to be ready to combat evil.<BR><BR><span style="color:#00CED1">'''MASTODON DINOZORD'''</span><BR> The Mastodon Dinozord is the Black Ranger's oversized vehicle. It can be used as a stand-alone Battle Zord or can combine with the other Dinozords to create the Megazord.<BR>'''Height:''' 4.4 m<br>'''Weight:''' 12 tons<br>'''Speed:''' 142 km/h<br>'''Megazord Location:''' Back, Arms, Shield.<br>'''Armaments:''' Retractable Blaster Cannons, Harpoon / Winch, Web Launching Catapult<br>'''Specialty Weapon:''' Glacier Gas / Freezing Mist<BR><BR><span style="color:#00CED1">'''MOM'''</span><BR>Zack's Mom is his heart and soul. Sometimes just thinking about her gives him the kick in the ass he needs to do what he needs to do. Whether that's save the world or just finish a school assignment.<BR><BR><span style="color:#00CED1">'''POWER AXE'''</span><BR>The Power Axe is the Black Ranger's personal weapon. A black, single-blade axe that can be used to strike enemies with an impressive amount of blunt force damage. The Power Axe can be converted into a cannon-like weapon that is also called the Cosmic Cannon. It fires an impressive blast of powerful energy.<BR><BR>The Power Axe in Cosmic Cannon mode serves as the base of the Power Blaster.<BR><BR><span style="color:#00CED1">'''POWER COIN'''</span><BR>The Power Coin of the Mastodon chose to bond with Zack Taylor. This alien artifact gives Zack access to the powers and abilities of being a Power Ranger. With the Power Coin being the source of his powers and abilities, should the Power Coin ever be destroyed (which would take unimaginable power) then Zack's access to his abilities would also be severed.<br><BR>Power Coins are dormant until they come into contact with the warriors they have chosen to bond with. While in close proximity to the Rangers the Power Coins may exhibit and radiate power and energy on a scale that's difficult to measure. The Power Coins themselves have been known to generate heat strong enough to melt metal.<br><BR>The Power Coins are capable of minor shapeshifting between looking like ancient gold coins or having more crystalline features.<BR><BR><span style="color:#00CED1">'''POWER MORPHER'''</span><BR>The Power Morpher is a way to access the metamorphosis process through which Zack Taylor becomes the Black Ranger. While it is true that he could access the Power Ranger Suit during times of extreme duress and need without using the Power Morpher to activate the Mastodon Power Coin's transformative capabilities just makes it easier.<br><BR> Zack doesn't have to but he often shouts, "MASTODON!" when using the Power Morpher to change.<BR><BR><span style="color:#00CED1">'''TEAM SPIRIT'''</span><BR>Zack is a part of the Power Rangers. He's a crucial member of the team and the closer they are the more powerful they can become. They are friends, they are a family. They exist to work with each other, compliment each other in all walks of their lives and they are always better when they are in the same space. Together, they are more.<BR><BR><span style="color:#00CED1">'''THE ZACK CAVE'''</span><BR>Zack has created a bit of a personal space for his own hanging out purposes in the abandoned rail yard. It consists of a few train cars that have been put together. A couple of portable generators provide electricity and the place is decked out with various things from junkyards and discarded furniture.<br><BR>This place is where Zack goes to be alone. However, he's shared the location with all of the Rangers. They're family.<BR><BR><span style="color:#00CED1">'''WRIST COMMUNICATOR'''</span><BR>Primarily used as communication devices between the Power Rangers and the Command Center, the Wrist Communicators are watch-styled devices that also give the Rangers the ability to teleport using the Command Centers teleportation technology. The one distinguishing feature of these communicators is the catchy series of beeps that almost sound like they are beeping a tune.<BR><BR><span style="color:#00CED1">'''ZOR-DON AND ALPHA 5'''</span><BR>Zor-Don serves the Wise Old Mentor role while Alpha 5 serves as the token robotic awesomeness that hangs out and assists with everything under the sun. Zack, in turn, respects Zor-Don's authority and is more than willing to learn from the Ex-Ranger.<BR><BR>Zack may or may not be teaching Alpha 5 how to dance.<br />
|Weaknesses=<span style="color:#00CED1">'''BRASH RANGER'''</span><BR>Zack is often the Ranger that flies by the seat of his pants or follows his gut. He works off impulse and instinct which may sometimes work against the goal. He'll either run off half-cocked or try to take on an entire squad of Putties by himself. These things almost never end well.<BR><BR><span style="color:#00CED1">'''BUGS'''</span><BR>Zack's afraid of bugs.<BR><BR><span style="color:#00CED1">'''DETENTION'''</span><BR>Zack has Saturday Detention until Graduation. Don't ask why. Just be glad you weren't at school that day.<BR><BR><span style="color:#00CED1">'''EVIL SPACE WITCH'''</span><BR>Rita Repulsa. She's evil, vile, powerful and has a legion of terrifying monsters and ideas to turn into monsters that can make Zack's life a living hell. Not to mention, oh, destroy the Earth.<BR><BR><span style="color:#00CED1">'''MOM'''</span><BR>The most important person in Zack's life is his mother. She comes before everything. Well, sometimes she ties with saving the world but if he had to make a choice... he'd choose her.<BR><BR><span style="color:#00CED1">'''POWER COIN'''</span><BR>Zack's powers and abilities are tied to the Power Coin. Without constant access to the Power Coin of the Mastodon, the bond will fade as well as Zack's powers and extraordinary skills. Should the Power Coin be destroyed... Zack Taylor will return to being a normal teenager.<BR><BR><span style="color:#00CED1">'''POWER RANGERS'''</span><BR>Zack cares about his fellow Rangers, Zor-Don and Alpha 5 on the level below his mother. Therefore, if any of them are ever in trouble or in need, Zack's going to be the first one up and ready to help them. In or out of costume.<BR><BR><span style="color:#00CED1">'''RANGER CODE'''</span><BR>Here's the code by which Zack must live by in order to remain a Power Ranger.<BR><BR>Never Use These Powers For Personal Gain.<BR>Never Escalate A Battle Unless The Enemy Forces It.<BR>Never Reveal The Secret Of Being A Power Ranger.<BR><BR><span style="color:#00CED1">'''SNAKES'''</span><BR>Zack's afraid of snakes.<br />
}}<br />
== Relationships ==<br />
<br />
===== #Squad =====<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable" style="margin: auto;" <br />
|+ MMPR<br />
|-<br />
| style="text-align: center;" | [[File:ZT-Jason.jpg|175px]]<br>[[Jason Scott]] <br />
| style="text-align: center;" | Stuffs. <br />
|-<br />
| style="text-align: center;" | [[File:ZT-Kimberly.jpg|175px]]<br>[[Kimberly Hart]]<br />
| style="text-align: center;" | Stuffs.<br />
|-<br />
| style="text-align: center;" | [[File:ZT-Tommy.jpg|175px]]<br>[[Tommy Oliver]]<br />
| style="text-align: center;" | Stuffs.<br />
|-<br />
| style="text-align: center;"| [[File:ZT-Trini.jpg|175px]]<br>[[Trini Kwan]]<br />
| style="text-align: center;"| Stuffs.<br />
|}<br />
<br />
<br />
===== #Ships =====<br />
<br />
===== #Suckas =====<br />
<br />
== Music ==<br />
{| class="wikitable"<br />
|-<br />
| style="text-align:center;" | [[File:MoC1.jpg|250px]]<br/>[https://www.youtube.com/playlist?list=PL2MypR0q3_bXKRHEb_hZnkpJdUyuJJF19 Mastodon of Ceremonies] || '''Coming.'''<br />
|-<br />
| style="text-align:left;" | '''Track Listing'''<br/>'''1.''' Come Down by ''Anderson .Paak''<br/>'''2.''' 24K Magic by ''Bruno Mars''<br/>'''3.''' Starboy by ''The Weeknd (f/ Daft Punk)''<br/>'''4.''' Here by ''Alessia Cara''<br/>'''5.''' Feel Like Party'n by ''Kalin and Myles''<br/>'''6.''' Cake By The Ocean by ''DNCE''<br/>'''7.''' Savage by ''Whethan (f/ Flux Pavilion and MAX)''<br/>'''8.''' 2 On by ''Tinashe (f/ Schoolboy Q)''<br/>'''9.''' Levels by ''Nick Jonas''<br/>'''10.''' The Boogie by ''Outasight''<br/><br/>'''Bonus Tracks'''<br/>'''11.''' Come Down (Remix) by ''Anderson .Paak (f/ Ty Dolla $ign and Schoolboy Q)''<br/>'''12.''' Mighty Morphin' Power Rangers (Hip Hop Remix) by ''SparX Beats'' || '''Soon.'''<br />
|}<br />
<br />
== Trivia ==<br />
<br />
* Zack can play the guitar, drums and piano/keyboard. He's also a beast on the ukulele.<br />
* Zack has won the '''Angel Grove High Talent Showcase''' two years in a row.<br />
* Nobody really knows why Zack has detention until graduation but rumors say it has something to do with Principal Caplan's car, a great dane and an inflatable raft full of chocolate whipped cream.<br />
* Zack's the Second in the Angel Grove based dance crew: ''Villans''.<br />
* Zack created his own martial art that incorporates dancing. It often referred to as either ''Hip Hop Kido'' or ''Hip Hapkido''. Both are correct.<br />
* Find Zack across the plethora of social media under the handle: '''Zackmandu'''.<br />
* Zack teaches a variety of classes at the Angel Grove Youth Center including Hip Hop Kido and Dance.<br />
<br />
<br />
<gallery><br />
BR01.jpg|''Mastodon of Ceremonies''<br />
BR02.jpg|''All Black Everything''<br />
BR03.jpg|''Black Ranger Power''<br />
BR04.jpg|''Ready 4 War''<br />
BR05.jpg|''Can't Stop My Shine''<br />
</gallery><br />
[[Category:Power Rangers]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Chun-Li&diff=20980Chun-Li2019-11-18T05:54:57Z<p>Claremont: </p>
<hr />
<div>{{CharacterNew<br />
|NameOnMUSH=Chun-li<br />
|Color=#333<br />
|TextColor=#c1c1c1<br />
|Char_id=9007<br />
|Img=https://i.imgur.com/0aZjZJk.png<br />
|FullName=Xiang Chun-li<br />
|Gender=Female<br />
|Species=Human<br />
|Theme=Other<br />
|Chartype=FC<br />
|Active=Approved<br />
|Occupation=Agent of Interpol<br />
|Citizenship=People's Republic of China and United States of America<br />
|Residence=Gotham City<br />
|Education=Up Through Police Academy<br />
|Groups=[[Street Level-OOC]], [[Martial Arts-OOC]]<br />
|Quote=<br />
|PAge=23<br />
|AAge=23<br />
|DOB=1 March 2004<br />
|Height=168 cm (5'6")<br />
|Weight=64 kg (141 lb)<br />
|Hair=Brown<br />
|Eyes=Brown<br />
|Actor=<br />
|Song=<br />
|Profile=The Daughter of an agent of Interpol, Chun-Li followed in her father's footsteps in both Interpol and Martial Arts. She is an active agent of Interpol and also an active participant in the occasional martial arts tournament. As such, she'd potentially be known in both circles.<br />
===Current Player Approved: October 07, 2019===<br />
|Description=<br />
<span style="color:#4040bf">'''Description:'''</span><br />
<br><br />
This Chinese woman's hair is up in the style of Ox-horns, a style that leaves most of her hair bunched up on either side of her head with a little of it hanging behind her head in circular braids. Her bangs left to hang free over her forhead. Her brown eyes match up with her hair, large and often serious. Her nose is small, matching much of her face which would likely be called soft and petite. However, this is where the petite, in many ways, ends.<br><br>With every movement, it is hard to define her body as anything other than worked. When relaxed, she has the curves of a woman of her age but there's a hint of thick muscle hidden underneath the still waters of her skin especially evident in her arms and thick thighs. When she moves, it is easy to spot how the muscles define themselves, bunching up into ripcords of muscle worked through excercise and also through pure hardwork.<br><br>Often she is seen in a blue qipao, a Chinese dress that was originall Manchurian, though it is heavily modified to stop at her waist and hang only down her back and front, leaving the sides fully open to reveal a pair of brown leggings that go up under the dress with a top that is hidden. She wears a pair of thick, white, laced boots that have just a hint of a heel, thick souled and very combat like. At her wrists are a pair of thick bracelets with spikes on them.<br />
|History=<br />
<span style="color:#009999">'''History:'''</span><br />
<br><br />
At the age of 5, Chun-Li was introduced by her father to Bruce Lee movies as well as many other forms of entertainment involving martial arts. It's no surprise given her father's so called "Legendary Legs". It wasn't very long before Chun-Li got into martial arts. Starting out with Tai-Chi, she enjoyed it but hardly enjoyed it as much as she enjoyed the flashier forms of martial arts. Before too long she was learning so much more from both her father and an old friend of her father's, Gen.<br><br>While others would teach her in many varying forms of martial arts, Gen would teach her how to combine her mind, body, and soul into a not only efficient weapon but a lethal one at that. Thanks to his teaching, she learned to use her chi to do incredible stunts as well as to sharpen the sword that was her body.<br><br>Following in her father's footsteps, she becaome a police officer. She'd move on to Interpol later in life, due in no small part to her father's disappearance. While working undercover, he vanished and was presumed dead. The drug cartel behind it, a group known as Shadaloo. While there wasn't enough information to go on to find her father, she became somewhat obsessed with finding him (or at least finding out what happened to him) which led her to Interpol. Interpol was eager to have her given her skills as well as her family connection. Even now, despite having work she must do, she still puts some of her time aside specifically to find out what happened to her father.<br />
|Personality=<br />
<span style="color:#1f75FE">'''Personality:'''</span><br />
<br><br />
Justice. That's the core of who Chun-Li is. It's not even necessarily about the law but about what is right. She, as a police officer and now as a member of Interpol, definitely sees the law as very important. She strives to uphold it. However, she knows not all laws everywhere are right. For Chun-Li, thanks in no small part to her father, justice is what is most important.<br><br>She's also extremely studious and hardworking, seeking to perfect herself, body and mind. She doesn't mind not necessarily being the best but she strives to be so all the same. For her, it is more about doing your best and proving herself.<br><br>She still has hidden within herself that little girl who was seeking out her daddy's approval and attention. She enjoys cute things, enjoys cute clothes, and wouldn't mind spending a day shopping for new outfits. She enjoys some of the more traditionally girly/feminine things despite how tough and brutal she can be in a fight. She's tough, strong, and fast because that is what is needed to seek justice. Doesn't mean she can't enjoy cute things in the process.<br />
|Abilities=<br />
<span style="color:#8a14ff">'''Chi:'''</span><br />
<br><br />
Using her chi, she can enhanced her already impressive form to an even greater level. She can perform a series of spinning kicks that send her and her opponent upward and even perform a series of spinning kicks in which she defies gravity while spinning out several kicks. Further, she can enhance her already great speed for a brief moment to kick even faster to the point where her kicks become basically unseeable, appearing as nothing more than a stream of blue light similar to her kikosho.<br><br>Speaking of which, she has two attacks that she can use that are truly mystical. One is kikoken, a small ball of energy she can launch at an enemy with a force great enough force to take a grown man off his feet and send him flying and capable of hitting a target upwards of fifty feet away.<br><br>Her second is Kikosho. The range on Kikosho is very small (only within ten to fifteen feet) but the power is greatly enhanced. Gathering chi into her palms, if she concentrates hard enough she can create a force powerful enough to push several cars, crater the area around it, and rip a steel reinforced door clear off its hinges.<br><br><br />
<span style="color:#8a14ff">'''Enhanced Form:'''</span><br />
<br><br />
Suffice it to say, training with Gen and her father didn't just unlock her potential as a user of Chi but it also put her body into a peak condition state. Training the way she has as well as with Chi has left her with durability as such that she can take being thrown through a wall, into a car, or even taking what equates to a stun gun and still keep fighting.<br><br>Her speed and agility is enough that if she is facing an opponent firing a gun, she can actually dodge their shots. She's not necessarily fast enough to dodge bullets, just fast (and skilled) enough to predict their aim. She could potentially even catch arrows. Her kicks are so fast that they appear as a blur to the human eye.<br><br>Her strength is also enhanced. Some of the strongest kicks in the world can reach upwards of 1000 lbs. of pressure and yet they would not match the power she has. She can kick so hard that she can dent steel, break a training dummy, and at one point even kicked a man so hard that he went through a wall. Suffice it to say, she's strong (especially with her legs).<br><br>Her stamina is, well, out of this world. Capable of running flat out for well over an hour without losing her breath.<br />
|Skills=<br />
<span style="color:#00CED1">'''Athletics:'''</span><br />
<br><br />
Combined with her enhanced form, she's been trained in a way similar to someone who knows parkour. She can run up buildings for a short distance to gain greater height, jump nearly fifteen feet from a standing jump upwards, run along thin surfaces, and is quite acrobatic. She could easily put Olympic athletes to shame when it comes to her abilities.<br><br><br />
<span style="color:#00CED1">'''Investigation:'''</span><br />
<br><br />
She is a cop. She was a cop, a detective and now works for Interpol. She knows all the proper procedures involved in police work and is quite good with investigation (including late nights putting together facts). She's not by any means as great a detective as her father yet but she's quite good.<br><br><br />
<span style="color:#00CED1">'''Languages:'''</span><br />
<br><br />
She knows both Mandarin and English.<br><br><br />
<span style="color:#00CED1">'''Martial Arts:'''</span><br />
<br><br />
She knows Tai-Chi, Kemppo, and Hong Quan to the point of being a master of each. However, she has also integrated moves from other various styles into her martial arts from capoeira, karate, and taekwando. Also, thanks to the teachings of her master Gen, she knows at least one move she has so far refused to use. He pushed it into her repeatedly, teaching it to her for both the purpose of its use and the purpose of never using it. It is a combination of her chi and her skills to sense the weak point in an opponent and kill them in a single touch. While this move might not outright kill stronger opponents, it would be absolutely lethal on normal humans and potentially dibilitating for others.<br />
|Resources=<br />
<span style="color:#228B22">'''Bracelets:'''</span><br />
<br><br />
Her bracelets are spiked, black, and quite thick. They are heavy and made not just for offense or defense, but also to help train her body and provide balance during her more gravity defying moves<br><br><br />
<span style="color:#228B22">'''Interpol:'''</span><br />
<br><br />
She's a member of Interpol and has access to their resources while working cases for them and while out in the field if she comes across crime befitting their jurisdiction.<br><br><br />
<span style="color:#228B22">'''Qipao:'''</span><br />
<br><br />
Her qipao might not seem like something special but it is actually fitting with weights that not only help to keep her body toned but also act as a slight amount of armor against blunt force trauma.<br />
|Weaknesses=<br />
<span style="color:#EE204D">'''Loner:'''</span><br />
<br><br />
She's, unfortunately, a bit of a loner and a hothead about being a loner. It's not that she simply won't work with others, she will, she just thinks she can do everything herself. When people started giving up on her father, she felt like no one wanted to help and if no one wanted to help, no one should help. She can do this. She's strong and powerful. Because of this, she often goes into dangerous situations solo and sometimes can be off putting to others who want to help.<br><br><br />
<span style="color:#EE204D">'''Obsession:'''</span><br />
<br><br />
She wants to know what happened to her father. It's part of what has driven her to where she is today. Is he dead? Alive? Many presume he's dead and she has come to accept that in a way, as well. Still, not knowing for sure while also knowing that those that did this to her father are out there, eats her up. She wants to know and spends more time than she should on it.<br><br><br />
<span style="color:#EE204D">'''Sense of Justice:'''</span><br />
<br><br />
Her sense of justice is a strength of her character but potentially a weakness. She might rush into a fight just to protect someone against an opponent much greater than herself just to defend someone. She might act before thinking because a situation seems unjust. While her sense of justice puts her on the side of good, it can also put her on teh side of injured or dead.<br><br><br />
<span style="color:#EE204D">'''She's a Cop:'''</span><br />
<br><br />
She's a cop. While has has been known to bend the rules, she still often has to think like a cop in many situations. Sure, she might accidentally bump a door with her foot just a little too hard and it was open and broken the whole time...but overall she isn't going to be doing things that break the law without extremely good reason even if the law is an obstacle. She upholds it. Not to mention the fact that being a cop isn't everyone's favorite thing. Especially vigilantes.<br />
}}<br />
<gallery><br />
</gallery><br />
[[Category:Stree Level-OOC]][[Category:Martial Arts-OOC]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=20365Main Page2019-10-25T00:18:08Z<p>Claremont: </p>
<hr />
<div><span style="background:#000000"><br />
<img src="http://i.imgur.com/vjzgvuc.jpg"><br />
<br><br />
== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Asgard.png|[https://www.unitedheroesmush.com/images/f/fd/Map_Asgard.png Asgard (Thor)]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/images/f/fd/Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg Earth]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map National City.png|[https://www.unitedheroesmush.com/images/c/c6/Map_National_City.png National City (California) and Sub Diego (Aquaman)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map United Kingdom 2.png|[https://www.unitedheroesmush.com/images/a/a7/Map_United_Kingdom_2.png United Kingdom]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_United_Kingdom_2.png&diff=19519File:Map United Kingdom 2.png2019-09-22T22:09:12Z<p>Claremont: Claremont uploaded a new version of File:Map United Kingdom 2.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_United_Kingdom_2.png&diff=19518File:Map United Kingdom 2.png2019-09-22T08:40:27Z<p>Claremont: Claremont uploaded a new version of File:Map United Kingdom 2.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_United_Kingdom_2.png&diff=19517File:Map United Kingdom 2.png2019-09-22T06:38:40Z<p>Claremont: Claremont uploaded a new version of File:Map United Kingdom 2.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_United_Kingdom_2.png&diff=19516File:Map United Kingdom 2.png2019-09-22T05:53:51Z<p>Claremont: Claremont uploaded a new version of File:Map United Kingdom 2.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Bangalla.png&diff=19515File:Map Bangalla.png2019-09-22T03:42:41Z<p>Claremont: Claremont uploaded a new version of File:Map Bangalla.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_National_City.png&diff=19514File:Map National City.png2019-09-22T03:37:16Z<p>Claremont: Claremont uploaded a new version of File:Map National City.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=19513Main Page2019-09-22T03:31:58Z<p>Claremont: </p>
<hr />
<div><span style="background:#000000"><br />
<img src="http://i.imgur.com/vjzgvuc.jpg"><br />
<br><br />
== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Asgard.png|[https://www.unitedheroesmush.com/images/f/fd/Map_Asgard.png Asgard (Thor)]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg Earth]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map National City.png|[https://www.unitedheroesmush.com/images/c/c6/Map_National_City.png National City (California) and Sub Diego (Aquaman)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map United Kingdom 2.png|[https://www.unitedheroesmush.com/images/a/a7/Map_United_Kingdom_2.png United Kingdom]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_United_Kingdom_2.png&diff=19512File:Map United Kingdom 2.png2019-09-22T03:30:43Z<p>Claremont: </p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_National_City.png&diff=19492File:Map National City.png2019-09-18T11:15:41Z<p>Claremont: Claremont uploaded a new version of File:Map National City.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=19491Main Page2019-09-18T11:04:07Z<p>Claremont: </p>
<hr />
<div><span style="background:#000000"><br />
<img src="http://i.imgur.com/vjzgvuc.jpg"><br />
<br><br />
== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Asgard.png|[https://www.unitedheroesmush.com/images/f/fd/Map_Asgard.png Asgard (Thor)]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg Earth]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map National City.png|[https://www.unitedheroesmush.com/images/c/c6/Map_National_City.png National City (California) and Sub Diego (Aquaman)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=19490Main Page2019-09-18T11:03:12Z<p>Claremont: </p>
<hr />
<div><span style="background:#000000"><br />
<img src="http://i.imgur.com/vjzgvuc.jpg"><br />
<br><br />
== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Asgard.png|[https://www.unitedheroesmush.com/images/f/fd/Map_Asgard.png Asgard (Thor)]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg Earth]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map National City.png|[https://www.unitedheroesmush.com/images/c/c6/Map_National_City.png National City (California)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_National_City.png&diff=19489File:Map National City.png2019-09-18T11:02:19Z<p>Claremont: </p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Asgard.png&diff=19488File:Map Asgard.png2019-09-18T08:40:05Z<p>Claremont: Claremont uploaded a new version of File:Map Asgard.png</p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=19487Main Page2019-09-18T06:54:32Z<p>Claremont: </p>
<hr />
<div><span style="background:#000000"><br />
<img src="http://i.imgur.com/vjzgvuc.jpg"><br />
<br><br />
== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Asgard.png|[https://www.unitedheroesmush.com/images/f/fd/Map_Asgard.png Asgard (Thor)]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg Earth]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=19486Main Page2019-09-18T06:45:26Z<p>Claremont: </p>
<hr />
<div><span style="background:#000000"><br />
<img src="http://i.imgur.com/vjzgvuc.jpg"><br />
<br><br />
== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg World]<br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Asgard.png|[https://www.unitedheroesmush.com/images/f/fd/Map_Asgard.png Asgard]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Asgard.png&diff=19485File:Map Asgard.png2019-09-18T06:44:37Z<p>Claremont: </p>
<hr />
<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Venom&diff=19474Venom2019-09-17T05:41:09Z<p>Claremont: </p>
<hr />
<div>{{CharacterNew<br />
|NameOnMUSH=Venom<br />
|Color=#333<br />
|TextColor=#c1c1c1<br />
|Char_id=1425<br />
|Img=https://i.imgur.com/l9CrIbf.png<br />
|FullName=Edward Charles Allen "Eddie" Brock<br />
|Gender=Male<br />
|Species=Human and Symbiote<br />
|Theme=Marvel<br />
|Chartype=VFC<br />
|Active=Approved<br />
|Occupation=Photojournalist and Vigilante<br />
|Citizenship=United States of America<br />
|Residence=Via Verde (Morrisania, The Bronx)<br />
|Education=Empire State University (BCreW)<br />
|Groups=[[Spider-Verse]]<br />
|Quote="We are the victim of outrageous lies and vicious gossip! Carnage kills indiscriminately and at random... we choose our victims most carefully!"<br />
|PAge=27<br />
|AAge=27<br />
|DOB=15 September 1999<br />
|Height=183 cm (6'3")<br />
|Weight=104 kg (230 lbs)<br />
|Hair=Blond<br />
|Eyes=Blue<br />
|Actor=Tom Hardy (https://i.imgur.com/8bCDryC.jpg) <br />
|Song="You Belong With Us" by Ludwig Göransson<br />
https://www.youtube.com/watch?v=Ftk4-C1LNDk<br />
|Profile=Eddie Brock was born and raised in Coast City, California. His mother died in childbirth, leaving him to be raised by his devote Roman Catholic father. Eddie tried everything to gain his approval, but nothing he ever did was good enough. After graduating from Empire State University with a degree in Creative Writing, Eddie began a successful career as an investigative reporter. He made one mistake, a big one, and his life has never been the same. It began a downward spiral, which culminated in his becoming bonded to the symbiote. Together, they became the brutal and savage Venom. Arriving at something of an understanding, they are only now beginning to pick up the shattered remnants of their now shared life.<br />
===Current Player Approved: August 31, 2019===<br />
|Description=<br />
<span style="color:#4040bf">'''Description:'''</span><br />
<br><br />
Black is the first thing you notice; a black so deep and dark that it's difficult to make out the contours of his physique. It is form fitting, tight in all the right places, but the colour, it's like the light just drips off.<br><br>Covered from head to toe, there are no seams to this costume, no zippers, it's like it was painted on. Around his eyes, there are two large white orbs, shaped rather like inverted apostrophes. And they're expressive!<br><br>On the back of each wrist, there is a square in white, with a black dot in the middle. They're out of place, with no obvious purpose, but there must be one.<br><br>Finally, on his chest, there is a large vertical spider in white, it's head pointing up, with four legs on either side that disappear under his arms and around to the other side, where another spider completes the symmetry.<br />
|History=<br />
<span style="color:#009999">'''History:'''</span><br />
<br><br />
Eddie Brock was born and raised in the Palos Blancos area of Rancho Alto, which is a borough of Coast City, California. His mother died in childbirth, leaving him to be raised by Carl Brock, a devote Roman Catholic, and successful businessman in his own right.<br><br>The day Eddie was born should have been the happiest day of Carl's life. But it was also the day that his wife, Jamie, passed away. Carl was never able to forgive Eddie for it. He knew that it was not Eddie's fault; that he had no control over the events, but still, Carl associated Eddie with the death of his beloved Jamie.<br><br>In his teenage years, Eddie excelled academically, gaining a scholarship to Empire State University, while quarterbacking the St. Francis High School Lancers to the state championship. They lost in the final, but it was still an achievement. As far as Carl was concerned, Eddie had lost, and thus, he was a failure.<br><br>While at ESU, Eddie met and fell in love with Anne Weying, then a law student. After graduating, he became a member of the Associated Press, proposed to Anne, and obtained a job as a journalist for the Daily Sentinel. Once again, he failed to earn his father's approval.<br><br>Early in his career, he uncovered illegal human testing at Devlin-MacGregor Pharmaceuticals, Anne was well on her way to becoming a lawyer, and he was receiving offers from news agencies all over the United States. And then he was diagnosed with adrenal cancer. Breaking it off with Anne, he took a job with the Daily Bugle, moving back to New York.<br><br>With what little time he had left, he tracked down Emil Gregg, who he thought to be the Sin-Eater, landing an exclusive interview, only for Spider-Man to capture the real Sin-Eater hours after his story hit the presses.<br><br>The Bugle had to print a retraction, and J. Jonah Jameson hates printing retractions. Eddie was fired on the spot, though Jameson probably would have done more, were it legal. His reputation in ruins, he took a seroes of jobs with the Gotham Gazette, WGBS, and other, less reputable news agencies.<br><br>It seemed as though everything that could go wrong, did. With his impending death, he began seriously contemplating suicide. Then one night he visited Our Lady of Saints Church on the Lower East Side of Manhattan. As luck would have it, Spider-Man managed to rid himself of the symbiote in the bell tower, as Eddie sat in the pews down below.<br><br>The symbiote bonded with him, mentally and physically. Eddie had come to see Spider-Man as the source of all his problems, while the symbiote had just been rejected by him. Together, they were fuelled by an all consuming rage, and above all, a desire for revenge.<br><br>Taking on the moniker of Venom, he terrorised Spider-Man, slowly at first, wishing to savour the experience, before escalating things. It's been a long road, with the symbiote giving birth to Carnage, Eddie having been separated from the symbiote, serving time in the Vault, Ryker's Island, and even Arkham Aslyum.<br><br>At times, he's even been approached by forces within the United States government, who provided him with an amnesty. Since then, he has committed crimes, terrible crimes, but he hasn't been caught. He's on a journey, but where it leads, he does not know. Will he become a Lethal Protector, or a cartoonish super villain? Who can say; but no matter what he becomes, he will never be able to make amends for what he was.<br />
|Personality=<br />
<span style="color:#1f75FE">'''Personality:'''</span><br />
<br><br />
Despite excelling academically and becoming a successful journalist, Eddie was never able to impress his father. Owing to this lack of emotional support and affirmation, Eddie began to self-loath. There are many ways to describe it, a number of contributing factors, but at its core, Eddie was just a boy, asking to be loved, and his pleas fell on deaf ears.<br><br>So much has gone wrong for him in his life, both on a personal and professional level. After becoming bound to the symbiote, he focused all of his frustrations on Spider-Man. To this day, he would gleefully watch Spider-Man's head get smashed in. They have come to something of an understanding. Venom grudgingly accepts that this world is marginally better for having Spider-Man in it.<br><br>Eddie's attitude towards the symbiote fluctuates. At times, he recognises that they have something of a co-dependent relationship. For his part, he fears being alone, has become addicted to the power it grants, but the symbiote, he knows that it is a violent creature. For now, they have come to an understanding of their own. Violence will come to those who deserve it. He's even relaxed his attitudes towards killing. But, he knows it's wrong.<br><br>Eddie is a good man, who has endured a lot of bad things. The symbiote on the other hand, does not adhere to human norms. How could it? The symbiote is an alien creature. So, he works with it, trying to be a Lethal Protector, but fearful that the focus may be too much on the former, and not enough on the latter.<br />
|Abilities=<br />
<span style="color:#8a14ff">'''Agility:'''</span><br />
<br><br />
Venom is agile, balanced, and coordinated. He is exceedingly limber. His tendons and connective tissue are at least twice as elastic as the average person. If he weren't so strong, he'd probably be even more agile. He is a natural acrobat, and has used this agility to form the basis of his fighting style, movement, and even resting positions. He's quite happy to crouch in positions that would make most men wince in pain. Show him a gymnastics trick, a circus act, and he can recreate it on his first attempt, though he is known for adding a bit of extra flair or panache to these efforts.<br><br><br />
<span style="color:#8a14ff">'''Camouflage:'''</span><br />
<br><br />
Symbiotes are capable of shapeshifting to mimic the appearance of clothing, changing colour, texture, and shape in the process. Black and white require the least amount of effort, thus Venom uses those colours often, but it can change to any colour on the human visible spectrum.<br><br><br />
<span style="color:#8a14ff">'''Chemical Resistance:'''</span><br />
<br><br />
Venom's body is able to deal with chemicals that would impair a normal human. Gasses, serums, things ingested or topically applied can still affect him, but their impact is reduced, and in some cases, non-existent. When they do affect him, his recovery is rapid. He's recovered from acid being sprayed in his face, inhaling toxic gasses, being exposed to what should have been deadly radiation, but curiously, his tolerance to alcohol remains unaffected.<br><br><br />
<span style="color:#8a14ff">'''Durability:'''</span><br />
<br><br />
Venom can endure punishment that would break an ordinary person. He's fallen off buildings and while webslinging. It hurts, it may even break bones or rupture internal organs, but he's survived them all. He can withstand severe impacts, punches from people stronger than he is. His body is so tough that ordinary people, and even some weaker superhumans, have damaged themselves while trying to strike him. If you're not careful, you could break your hand trying to punch him. He loves it when people hurt themselves fighting him.<br><br><br />
<span style="color:#8a14ff">'''Equilibrium:'''</span><br />
<br><br />
Venom can find his sense of balance or equilibrium no matter what position he's in. He does this on a subconscious level, meaning that he will adjust himself to achieve a state of equilibrium without any forethought. Hanging upside down, balancing on the head of something as narrow as a screwdriver, or webslinging through the air, his sense of equilibrioception will identify the imbalance and his body will correct it, sticking out a knee, leg, hand, arm, tendril, or whatever it takes to find a perfect state of equilibrium.<br><br><br />
<span style="color:#8a14ff">'''Fangs and Claws:'''</span><br />
<br><br />
As Venom, the symbiote can grant its host an elongated jaw, fangs, and claws. The fangs not only intimidate foes, but can also deliver a powerful, venomous bite, true to his namesake. Despite this, Venom rarely bites. He prefers to eat his victims' whole. His claws can be used in a stabbing, or slashing manner.<br><br><br />
<span style="color:#8a14ff">'''Healing Factor:'''</span><br />
<br><br />
Symbiotes are capable of healing severe injuries to them, and rapidly accelerating the healing of their hosts. Symbiotes can heal injuries and illnesses that exceed the current level of human medical care. Injuries that otherwise would be lethal to the host, are still painful, and require time to heal, but they are not in and of themselves, life threatening. The time required to heal is proportional to the severity of the damage. A clean break in a bone can be set in seconds, and will fully heal in time. A shattered bone would take much longer. Endorphins may be released into the host to push through the pain, until it can recover in safety.<br><br><br />
<span style="color:#8a14ff">'''Night Vision:'''</span><br />
<br><br />
Venom has better night vision than humans do. The symbiote can sense radiation that is invisible to Eddie Brock. As a result, Venom can see perfectly in a variety of lighting environments, as well as detect things that humans would require specialised equipment to notice.<br><br><br />
<span style="color:#8a14ff">'''Offspring Detection:'''</span><br />
<br><br />
Symbiotes are capable of psychically detecting their offspring. With effort, they are able to block this detection. They cannot detect their progenitors, or grandfoffspring.<br><br><br />
<span style="color:#8a14ff">'''Parasitic Inheritance:'''</span><br />
<br><br />
The symbiote can copy the powers and abilities of its hosts. Eddie Brock's symbiote copied most, but not all, the powers of Spider-Man. Were it bond to another metahuman for a prolonged period of time, it would theoretically be able to copy those powers and abilities as well.<br><br>Note: This trait was included because it is a feature of the symbiote. It is how he gained so many of Spider-Man's abilities. It is not intended as a means of gaining additional powers or abilities. Were that to change, it would require a staff approved event.<br><br><br />
<span style="color:#8a14ff">'''Physique:'''</span><br />
<br><br />
Prior to becoming bonded to the symbiote, Eddie Brock undertook an intensive training regime. At his peak, he was able to deadlift 700 lb, which is far from a world record for his weight class, but still a highly impressive figure. And while he focused primarily on strength, he did not forget cardio and endurance training. Were Eddie Brock to be separated from the symbiote, he would still be an impressive specimen, and dangerous opponent.<br><br><br />
<span style="color:#8a14ff">'''Reflexes:'''</span><br />
<br><br />
Venom is many things, agile being probably the most well known, but his reflexes are almost as well known. He reflexes are around 40 times that of the average human. Combined with his other abilities, it allows him to dodge bullets, assuming it wasn't point blank. He's good, but he's not that good.<br><br><br />
<span style="color:#8a14ff">'''Speed:'''</span><br />
<br><br />
Venom is fast, able to catch up to an accelerating car while on foot, but for obvious reasons, he prefers to travel by slinging. He is fast enough to dodge a bullet. He may not have a connection to the Speed Force, but he's still fast enough to beat Olympic sprint and distance runners with relative ease.<br><br><br />
<span style="color:#8a14ff">'''Spider-Sense:'''</span><br />
<br><br />
Venom possesses a spider-sense, after a fashion. Unlike Spider-Man's rather complex iteration that borders on precognition, Venom's is rudimentary. The symbiote can perceive all along the Cartesian coordinate system, or 360 degrees along the x, y, and z axis. It's incredibly difficult to sneak up or surprise someone when every direction can be considered their front.<br><br><br />
<span style="color:#8a14ff">'''Spider-Sense Immunity:'''</span><br />
<br><br />
Spider-Man was host to the symbiote prior to Eddie Brock bonding with it. As a result, Venom is able to bypass Spider-Man's spider-sense. Venom can attack Spider-Man without triggering that spider-sense, though Spider-Man may still anticipate the attack through one of his other senses. It should be noted that Scarlet Spider was cloned from Spider-Man before he bonded with the symbiote. As such, Venom is not immune to Scarlet Spider's spider-sense.<br><br><br />
<span style="color:#8a14ff">'''Stamina:'''</span><br />
<br><br />
Venom's musculature produces fewer toxins during use, and thus, he does not fatigue as quickly as an ordinary person. He can maintain peak levels of physical activity for much longer periods of time. While it is a rarity to be put into a situation that would necessitate it, he could continuously act as Venom for several hours before he would need a rest. Also, he needs less air to function, and as a result, he can hold his breath for over 8 minutes.<br><br><br />
<span style="color:#8a14ff">'''Strength:'''</span><br />
<br><br />
Venom's strength does not behave in a linear fashion as is the case with other people. He has this funny thing where he seems to be as strong as he needs to be, within a certain threshold, which is around 70 metric tons. However, his customary strength is much lower. When he punches someone, without knowing anything about them, it seems to be enough to hurt without causing grave bodily harm. Normally, when he is not in danger, he can exert a force equal to around 15,000 kg. But when his need is great, he's been shown to lift things that are far heavier than 15,000 kg, like a Main Battle Tank, which he was not only able to lift, but could also throw a fair distance. When he's trying these feats of greater strength, his muscles seem to bulge thanks to the symbiote. These instances are rare. He usually remains firmly in the 15 ton category, but he does seem to have a far greater potential.<br><br><br />
<span style="color:#8a14ff">'''Stretch and Deform:'''</span><br />
<br><br />
The symbiote can stretch and deform, creating prehensile tendrils to manipulate objects, get into small areas, slip under doors, between car panels, and anything else it might want to. It can also expand upon the host, making Venom appear taller, or bulkier.<br><br><br />
<span style="color:#8a14ff">'''Telepathic Resistance:'''</span><br />
<br><br />
Venom is the result of two separate minds bound together. They can simultaneously function independently, and cooperatively. It is similar to how two people can be in a shared chat room, while also have a word document open. Eddie Brock and the symbiote can keep some thoughts to their selves, while sharing others. Thus, it takes longer than usual for a telepath to affect Venom. It is far from impossible, but it does present a challenge. As a human being, Eddie is far more susceptible to telepathic intrusions by humanoids. This does not prevent the symbiote from fighting back, however.<br><br><br />
<span style="color:#8a14ff">'''Wallcrawling:'''</span><br />
<br><br />
Venom can consciously control the electrostatic force found between two objects. Usually, he exerts this force through his hands or feet. It enables him to stick to walls or other objects. Basically, if he wants to keep hold of something he's come into physical contact with, even through his clothing, he can. When there's another superhuman on the other end of the object, like a MacGuffin, he might be thrown around with it, but he will remain attached. He can exert this force on other parts of his body, but he has no need to. Most of the time, he uses it to scale walls, rapidly climbing vertical surfaces as easily as an ordinary human would crawl along a horizontal floor.<br><br><br />
<span style="color:#8a14ff">'''Web-Shooters:'''</span><br />
<br><br />
Venom has two organic web-shooters, one in each wrist. They can shoot pressurised "web fluid", which is a type of tough but flexible organic polymer. He uses this rope-like substance to swing from, or create simple structures that resemble spider webs. The more complex the structure, the more time it will take him. This webbing is produced by the symbiote.<br />
|Skills=<br />
<span style="color:#00CED1">'''Acrobatics:'''</span><br />
<br><br />
Venom has all the tools required to excel in the field of gymnastics. He could replicate any acrobatic feat he observed a human perform, or was described to him. He could even do some things that no human ever has, or even could perform. He's just a little too limber, too strong, and too flexible for a normal human to keep up with him. If he wanted to, he could become a millionaire overnight just by agreeing to perform the stunts in a single movie. Though if he did, people might complain that it looked cheesy.<br><br><br />
<span style="color:#00CED1">'''Deduction:'''</span><br />
<br><br />
Eddie Brock doesn't miss much. He can glance at a scene and instantly pick up on the kinds of clues that most people miss, paint a picture in his mind, and come up with a spot on assessment. Even before he became reporter, he was good at reading people and situations, but with a few years of practice, he's really honed this skill into something of an art.<br><br><br />
<span style="color:#00CED1">'''Espionage:'''</span><br />
<br><br />
Eddie Brock knows the tricks of the private investigator trade. He can trail people without being seen, blend into the background, hide in plain sight, and that's even without the symbiote. He can pick locks, and bypass security systems. He'll do whatever it takes to get the story.<br><br><br />
<span style="color:#00CED1">'''Hand-To-Hand Combat:'''</span><br />
<br><br />
Eddie Brock has no formal combat training, but he is a formidable hand-to-hand combatant, with the symbiote, or without. With the symbiote, he is able to benefit from the experience it gleamed while bonded to Spider-Man. Without the symbiote, he can draw upon his own experiences since becoming Venom. He is an efficient fighter. Though were he forced to fight without the symbiote, he might learn the hard way that his body is not as limber on its own.<br><br><br />
<span style="color:#00CED1">'''Intimidation:'''</span><br />
<br><br />
Venom presents a fearsome image to the public. He can be all kinds of scary when he wants to be, or even when he doesn't want to be. Venom looks like a monster, and people react to him as if he were a monster.<br><br><br />
<span style="color:#00CED1">'''Journalist:'''</span><br />
<br><br />
Prior to bonding with the symbiote, Eddie Brock enjoyed a successful career as a reporter. He has worked for the Daily Bugle, Daily Sentinel, Gotham Gazette, and WGBS. He is a skilled investigator, writer, and charismatic when on camera. He also has a number of sources of information from all walks of life.<br><br><br />
<span style="color:#00CED1">'''Marksman:'''</span><br />
<br><br />
Eddie Brock has never owned a gun, but as Venom, he becomes an expert marksman. He has used Sonic Guns to great effect against his offspring. On occasion, he has used conventional guns with alarming accuracy.<br><br><br />
<span style="color:#00CED1">'''Photographer:'''</span><br />
<br><br />
Eddie Brock is a skilled photographer. Originally a Canon shooter, he has since began using Sony equipment. He is also well versed in Lightroom, Photoshop, and Premier Pro.<br><br><br />
<span style="color:#00CED1">'''Streetwise:'''</span><br />
<br><br />
Eddie Brock has street smarts. He's perceptive, observant, creative, and resourceful. He can navigate dicey situations, deal with unexpected events, and keep his cool. He's become an effective combatant with little to no training.<br />
|Resources=<br />
<span style="color:#228B22">'''Apartment:'''</span><br />
<br><br />
Eddie Brock has a duplex apartment at 700 Brook Avenue in the Bronx. There's a Dunkin' nearby that caters to his chocolate addiction, as well as American Grill, Domino's Pizza, Anthony's Mini Market, Blink Fitness, Imgembert Barber Shop, Subway, and Walgreens, plus St. Mary's Park is just a short walk away.<br><br><br />
<span style="color:#228B22">'''Symbiote:'''</span><br />
<br><br />
Eddie Brock has bonded with the symbiote. It is now a part of him. But it remains a distinct creature. It has thoughts of its own. It wants to control him, but he's used a variety of means to keep it docile. The bond can be broken by outside means, such as extreme heat and sound, or it could voluntarily choose to leave him. It may desire to join one of its previous hosts, or a new one.<br><br><br />
<span style="color:#228B22">'''Wealth:'''</span><br />
<br><br />
Thanks to the internet, Eddie Brock can anonymously make a reasonable living as a writer, reporter, and YouTube personality. However, this is as much work as anything else. It takes time that he does not always have. So, when presented with an opportunity to supplement his income at the expense of his victims, or faceless corporations, he invariably does. Should he ever have too much cash on hand, he donates it to the less fortunate. He can always make, or steal, more.<br />
|Weaknesses=<br />
<span style="color:#EE204D">'''Chloroethane:'''</span><br />
<br><br />
Venom's immune system can handle a lot, but Chloroethane, more commonly known as Ethyl Chloride, is particularly troublesome. It wasn't an issue before he became Venom, but ever since, he has trouble breathing, thinking, or doing much of anything when in the presence of this stuff. The refrigerated liquid form isn't too bad, like when stored in a barrel, but if he gets it on his skin, or he breathes it in, it affects him to a greater degree than it would an ordinary human, and it's not exactly good for an ordinary human either.<br><br><br />
<span style="color:#EE204D">'''Heat:'''</span><br />
<br><br />
The Kyltnar, also known as symbiotes, have an intense reaction to extreme heat. Temperatures that would not cause permanent damage to a human being will force the Kyltnar to retreat and potentially leave its host. An act as mundane as warming your hands in front of a fireplace would cause the Kyltnar to retreat, exposing the host's hands, forearms, and quite possibly biceps.<br><br><br />
<span style="color:#EE204D">'''Mental Instability:'''</span><br />
<br><br />
Eddie Brock is addicted to the power bestowed upon him by being bonded to the symbiote. It has caused gradual, but not permanent, shifts in his personality. The longer he is bonded to the symbiote without becoming forcibly separated, the more relaxed he becomes to the symbiote's violent tendencies. Once separated, he gradually begins to revert back to his pre-bond attitudes and beliefs.<br><br><br />
<span style="color:#EE204D">'''Phenethylamine:'''</span><br />
<br><br />
The Kyltnar have a dependence on phenethylamine. They consume it as nourishment. Phenethylamine can be obtained via chocolate, pharmaceutical supplements, or through far less savoury means. They need it to survive.<br><br><br />
<span style="color:#EE204D">'''Professional Criminal:'''</span><br />
<br><br />
Venom has committed crimes and, when not enjoying amnesty, he is wanted by the authorities. Sometimes, his reputation will precede him. If he continues, eventually everyone will know about him. He is a murderer. Eddie does not like killing, but has grudgingly accepted that they can kill people who deserve it. He is also a thief. Venom is every bit an "ends justify the means" type. He has no problem from robbing someone he is about to kill, has recently killed, or from faceless corporations. Some of it goes to himself, and the rest is given to the needy, ala Robin Hood; a rather dark and twisted version of Robin Hood.<br><br><br />
<span style="color:#EE204D">'''Public Identity:'''</span><br />
<br><br />
Eddie Brock is publicly known to have operated as Venom. The information is just a Google search away. However, there are extenuating circumstances, such as the fact he became bonded with a sentient alien species. He was hardly in his right mind. Still, he was convicted, and he has spent time in the Vault, where he escaped twice; Ryker's Island, where he escaped once; and Arkham Asylum, which ended in him being granted amnesty. Further complicating matters, other people are known to have bonded with the symbiote, both before and after Eddie, making it difficult to determine which human host was bound to the symbiote during which crimes.<br><br>Eddie usually regains the symbiote, but his bond has been interrupted on numerous occasions. The sad truth of the matter is that most people have never heard of Eddie Brock. He's just one metahuman in an endless sea. In world filled with so many heroes, villains, and people in between, it's surprisingly easy to get lost in the noise. Of course, anyone whose life was turned upside down by Venom, or otherwise has a reason to take an interest, can always look him up.<br><br><br />
<span style="color:#EE204D">'''Sound:'''</span><br />
<br><br />
The Klytnar, or symbiotes if you prefer, are extremely sensitive to the mechanical waves that pass through gases, liquids, and other solid materials. These are better known as sound waves. Generally speaking, loud noises like the kinds made by jet engines, explosive devices, and bells, disrupt the symbiote's ability to maintain its bond with the host.<br><br><br />
<span style="color:#EE204D">'''Symbiote:'''</span><br />
<br><br />
Eddie Brock has bonded to a sentient life form that he'll never truly understand, and always secretly fear. For now, neither one seem to be in complete control. They have found a happy medium. But things can change in a hurry. If it wanted to, the symbiote could kill him at any moment.<br><br><br />
<span style="color:#EE204D">'''Xenophage:'''</span><br />
<br><br />
The Xenophage, or the Phage for short, are an amorphous extraterrestrial species. Curiously, their anatomy does not contain nociceptors, meaning that they feel no pain. Their saliva functions as an incendiary neurotoxin, both burning and paralysing tissue it comes into contact with. They are the natural predator of the Klytnar, which are known in English as symbiotes. They have a particular fondness for the brain tissue of a symbiote's host.<br />
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[[Category:Spider-Verse]]</div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Tri-State_Area_(Neighbourhoods).jpg&diff=19209File:Map Tri-State Area (Neighbourhoods).jpg2019-09-10T02:36:57Z<p>Claremont: Claremont uploaded a new version of File:Map Tri-State Area (Neighbourhoods).jpg</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Bangalla.png&diff=19208File:Map Bangalla.png2019-09-10T00:46:34Z<p>Claremont: Claremont uploaded a new version of File:Map Bangalla.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Bangalla.png&diff=19207File:Map Bangalla.png2019-09-10T00:42:14Z<p>Claremont: Claremont uploaded a new version of File:Map Bangalla.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=Main_Page&diff=19206Main Page2019-09-10T00:18:52Z<p>Claremont: </p>
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== <span style="color:#FFD700">THEME INFORMATION</span> ==<br />
<span style=";color:#FFD700">'''United Heroes MUSH'''</span> <span style="color:#FFFFFF">is an online text based social medium set in the near future of 2027. It is a world much like our own, but with some key differences, both subtle and significant. It is a world of heroes, a world of villains, a world of the mundane, and the fantastic.<br />
<br><br><br />
After seeing what the Marvel Cinematic Universe did for one comic book publisher, we asked, what could a similar project do for many? And thus, Earth-1999 was born. We have no set canon. No single storyline played out exactly as depicted in any comic, cartoon, film, television show, or video game, but instead, our world is inspired by them. Batman's parents were murdered after an evening at the cinema. Captain America was revived after spending several decades on ice. Superman crash landed in Kansas as an infant. Thor is the God of Thunder of Norse legend.<br />
<br><br><br />
These examples and so much more have become the game's canon, as well as our rather extensive timeline. We've gone to great lengths to craft a living, breathing, realistic environment. If you need a lawyer, there's the Clinton (Hell's Kitchen) based partnership of Foggy Nelson and Matt Murdock of Nelson and Murdock; Jennifer Walters works for the Metahuman Law division of Manhattan's Goodman, Lieber, Kurtzberg, and Holloway; if you can afford them, there's Wolfram and Hart, they have offices everywhere; and of course, there's always Saul Goodman of Long Island's Saul Goodman and Associates.<br />
<br><br><br />
Thanks to a runaway budget and "borrowing" the patents from Buckaroo Banzai, Lex Luthor, Hank Pym, Reed Richards, Thaddeus Sivana, Tony Stark, David Xanatos, and others, the Strategic Homeland Intervention, Enforcement and Logistics Division, or S.H.I.E.L.D. as they prefer to be called, Nick Fury, Amanda Waller, and company exert an incredible amount of influence over world events. Besides their headquarters at the Triskelion, they have a healthy fleet of Helicarriers patrolling the skies. Of course, most people have never heard of S.H.I.E.L.D. And that's the way they like it.<br />
<br><br><br />
The Avengers, first called together by Fury in 2021 to stop an attack by Loki, have become public icons, with t-shirts, toys, and all manner of merchandise for sale, though they still pale in comparison to the Fantastic Four in that regard. There's just something good and noble about heroes who aren't afraid to show their faces. Perhaps that's why J. Jonah Jameson has instructed Daily Bugle Communications, and its subsidiaries, to promote public heroes, and discredit masked vigilantes.<br />
<br><br><br />
Four years later, in February of 2025, a group came together to put a stop to the Imperium Invasion and form the Justice League. Since then, the Avengers and the Justice League have had something of a friendly rivalry, with the Avengers having institutional support, while the League are entirely self-funded, and self-regulating. The League also seems to have the bigger guns, which has become a cause for concern in certain circles, though nothing has come of it.<br />
<br><br><br />
Elsewhere, there have been issues with Genosha, Kahndaq, Latveria, and of course, the Principality of Atlantis, which currently "occupies" territory in the Middle East and South America. There is unrest regarding the "mutant problem", though the general public doesn't seem to differentiate between actual mutants and people who simply cannot pass for being human, be they alien, metahuman, or otherwise different.<br />
<br><br><br />
The Metropolis Academy, also known as the Academy of Tomorrow, and Xavier's School for Gifted Youngsters have given humans, metahumans, and mutants, though mostly the later, a safe place where they can learn about themselves, and the world they live in. A number of heroic groups have also begun creating "farm teams", where younger heroes can deal with lesser threats as they learn to harness their abilities.<br />
<br><br><br />
Wealthier communities like Metropolis, Connecticut can afford luxuries such as their Hyperloop mass transit system, while New York struggles to maintain the status quo, given the collateral damage from metahuman activity, while Gotham, New Jersey can call itself fortunate that most of their activity doesn't even classify as metahuman, and yet it's no less destructive.<br />
<br><br><br />
Outlying communities like Blüdhaven, Empire City, Newark, and Bergen County, New Jersey; Culver, Connecitcut; and Nassau, Suffolk, and Westchester Counties, New York, deal with these realities in their own way. Blüdhaven has some unique issues to combat, such as their unusually high S.N.R. rate (spontaneous neck rupture), and a host of unexplained paranormal activities.<br />
<br><br><br />
Despite this, the march of progress continues. Queen Consolidated and the Rand Corporation have given the world its first public Zetaport, which can transport passengers from Starling, British Columbia, to New York and back again, in an instant. The technology, while safe, reliable, and surprisingly inexpensive, does have some issues with larger masses, and as such, it hasn't yet threatened Ferris Aircraft, though with any new technology, there always are people with a vested interest in its failure.<br />
<br><br><br />
Thanks to a perfect storm of American governmental disinterest, reverse engineering an alien spaceship, and a few other factors, the Canadian government has taken the lead in human space exploration, creating the Alpha Flight Low-Orbit Space Station, nicknamed Mackenzie King Station, as well as visiting both Mars and Io, one of Jupiter's moons.<br />
<br><br><br />
As you can see from the above, United Heroes is about bringing people together, and as the name would imply, uniting disparate heroes. Besides comic book companies like AC, Dark Horse, DC, Devil's Due, Dynamite, IDW, Image, Marvel, Sentinel, Top Cow, and Valiant, we have decided to allow several other sources, and again, every character has to be adapted to suit this world. Some require minor tweaks, while others huge overhauls. But every character must adapt to our world. In rare cases, our world has adapted to suit a new source, but only when it's something really cool and would benefit the game.<br />
<br><br><br />
Some of the other sources we've allowed with adaptation include Big Trouble in Little China, Breaking Bad, Buckaroo Banzai, Buffy the Vampire Slayer, Burn Notice, Carmen Sandiego, Casper the Friendly Ghost, Charmed, Dresden Files, G.I. Joe, Gargoyles, Ghostbusters, Heroes, Highlander, Indiana Jones, Lara Croft: Tomb Raider, Mercy Thompson, Mortal Kombat, Power Rangers, Resident Evil, Sabrina the Teenage Witch, Street Fighter, Supernatural, Teen Wolf, Teenage Mutant Ninja Turtles, ThunderCats, Uncharted, Underworld, and Wynonna Earp.<br />
<br><br></span><br />
== <span style="color:#FFD700">GAME INFORMATION</span> ==<br />
'''TCP/IP Address''': <span style="color:#FFD700">unitedheroesmush.com<br></span><br />
'''Port Number''': <span style="color:#FFD700">1999</span><br><br />
<br><br />
'''Suggested Client:''' [http://www.gammon.com.au/mushclient/mushclient.htm MushClient]<br><br />
'''Players''': 300+<br><br />
'''Unique IPs during peak hours''': 60+<br><br />
'''Average Logged Scenes per day''': 15+<br><br />
'''Mud Connector''': [https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=United+Heroes+MUSH United Heroes Mush]<br><br />
[http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH Vote for United Heroes MUSH on TMC!] <img border="0" src="http://www.mudconnect.com/cgi-bin/get_rank_button.cgi?mud=United+Heroes+MUSH" url="http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=United+Heroes+MUSH" alt="Vote for United Heroes MUSH on TMC!"><br><br />
'''Mud Stats''': [http://mudstats.com/World/UnitedHeroesMUSH United Heroes MUSH]<br><br />
<br />
== <span style="color:#FFD700">MAPS</span> ==<br />
<gallery><br />
File:Map_World_(Small_Version).png|[https://www.unitedheroesmush.com/images/8/86/Map_World.jpg World]<br />
File:Map Antarctica.jpg|[https://www.unitedheroesmush.com/images/3/37/Map_Antarctica.jpg Antarctica]<br />
File:Map Bangalla.png|[https://www.unitedheroesmush.com/images/f/f3/Map_Bangalla.png Bangalla (Phantom)]<br />
File:Map Coast City.jpg|[https://www.unitedheroesmush.com/images/d/d7/Map_Coast_City.jpg Coast City (California)]<br />
File:Map Gem Cities (Central City and Keystone).jpg|[https://www.unitedheroesmush.com/images/f/f8/Map_Gem_Cities_%28Central_City_and_Keystone%29.jpg Gem Cities (Kansas and Missouri)]<br />
File:Map Genosha.jpg|[https://www.unitedheroesmush.com/images/6/66/Map_Genosha.jpg Genosha (Magneto)]<br />
File:Map Isla Nublar, Costa Rica.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_Isla_Nublar,_Costa_Rica.jpg Isla Nublar (Jurassic Park)]<br />
File:Map Kahndaq.jpg|[https://www.unitedheroesmush.com/images/0/09/Map_Kahndaq.jpg Kahndaq (Black Adam)]<br />
File:Building_Mansion_Alpha.png|[https://www.unitedheroesmush.com/images/3/35/Building_Mansion_Alpha.png Mansion Alpha (Alpha Flight)]<br />
File:Map Pacific Northwest.jpg|[https://www.unitedheroesmush.com/images/e/ee/Map_Pacific_Northwest.jpg Pacific Northwest (British Columbia and Washington)]<br />
File:Map Poseidonis, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Poseidonis%2C_Atlantis.jpg Poseidonis (Aquaman)]<br />
File:Map Savage Land and Pangea.png|[https://www.unitedheroesmush.com/images/4/43/Map_Savage_Land_and_Pangea.png Savage Land (Ka-Zar) and Pangea]<br />
File:Map Tha-Korr, Atlantis.jpg|[https://www.unitedheroesmush.com/images/d/da/Map_Tha-Korr%2C_Atlantis.jpg Tha-Korr (Sub-Mariner)]<br />
File:Map Themyscira.jpg|[https://www.unitedheroesmush.com/images/0/0f/Map_Themyscira.jpg Themyscira (Wonder Woman)]<br />
File:Map Tri-State Area (Counties).jpg|[https://www.unitedheroesmush.com/images/1/11/Map_Tri-State_Area_%28Counties%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) counties]<br />
File:Map Tri-State Area (Neighbourhoods).jpg|[https://www.unitedheroesmush.com/images/0/03/Map_Tri-State_Area_%28Neighbourhoods%29.jpg Tri-State Area (Connecticut, New Jersey, and New York) neighbourhoods]<br />
File:Map Wakanda and Zingium.jpg|[https://www.unitedheroesmush.com/images/2/22/Map_Wakanda_and_Zingium.jpg Wakanda (Black Panther) and Zingium (Gorilla City)]<br />
File:Map_of_Cybertron_by_Factions.jpg|[https://www.unitedheroesmush.com/images/8/83/Map_of_Cybertron_by_Factions.jpg Cybertron factions]<br />
File:Map_of_Cybertron_by_Regions.jpg|[https://www.unitedheroesmush.com/images/d/dd/Map_of_Cybertron_by_Regions.jpg Cybertron regions]<br />
File:Map of Cybertron by Neighbourhoods.jpg|[https://www.unitedheroesmush.com/index.php?title=File:Map_of_Cybertron_by_Neighbourhoods.jpg Cybertron neighbourhoods]<br />
</gallery></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Bangalla.png&diff=19205File:Map Bangalla.png2019-09-10T00:16:25Z<p>Claremont: </p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19161File:Map Savage Land and Pangea.png2019-09-09T04:09:03Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19160File:Map Savage Land and Pangea.png2019-09-09T03:10:20Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19159File:Map Savage Land and Pangea.png2019-09-09T02:54:43Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19158File:Map Savage Land and Pangea.png2019-09-09T02:40:27Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19157File:Map Savage Land and Pangea.png2019-09-08T22:38:41Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19156File:Map Savage Land and Pangea.png2019-09-08T22:32:46Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19155File:Map Savage Land and Pangea.png2019-09-08T22:21:27Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19154File:Map Savage Land and Pangea.png2019-09-08T22:08:13Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19153File:Map Savage Land and Pangea.png2019-09-08T22:05:52Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19152File:Map Savage Land and Pangea.png2019-09-08T19:01:07Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19151File:Map Savage Land and Pangea.png2019-09-08T18:56:13Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19150File:Map Savage Land and Pangea.png2019-09-08T18:49:45Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19149File:Map Savage Land and Pangea.png2019-09-08T18:28:38Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19148File:Map Savage Land and Pangea.png2019-09-08T17:31:06Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19147File:Map Savage Land and Pangea.png2019-09-08T10:19:17Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19146File:Map Savage Land and Pangea.png2019-09-08T09:38:36Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19145File:Map Savage Land and Pangea.png2019-09-08T09:09:08Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19144File:Map Savage Land and Pangea.png2019-09-08T09:08:04Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremonthttps://www.unitedheroesmush.com/index.php?title=File:Map_Savage_Land_and_Pangea.png&diff=19143File:Map Savage Land and Pangea.png2019-09-08T08:56:13Z<p>Claremont: Claremont uploaded a new version of File:Map Savage Land and Pangea.png</p>
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<div></div>Claremont