Crazy Jane

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Crazy Jane (Scenesys ID: 7907)
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Quote
"**** off or I'll rip your **** off and shove it up your ***! O...oh, I am s-so s-s-sorry, I didn't mean... that was Hammerhead sir, sh-she's very angry. Please forgive her..."
Profile
Full Name: Kay Challis
Gender: Female
Species: Metahuman
Theme: DC (TPC)
Occupation: None
Citizenship: United States of America
Residence: Niles Caulder's Mansion
Education: College Dropout
Status: Dropped
Groups: {{{Groups}}}
Other Information
Apparent Age: Twenties Actual Age: 45
Date of Birth 7 July 1981 Actor: Dianne Guerrero
Height: 1.57 m Weight: 58 kg
Hair Color: Dark Brown Eye Color: Dark Brown
Theme Song: "Christine" by Siouxsie and the Banshees

Profile

Kay Challis is, to put it mildly, damaged. A victim of childhood abuse, she developed a secondary personality, Miranda, as a coping method. In early adulthood she suffered a further trauma that shattered her personality entirely, and activated her latent genes for superpowers. She now has 64 distinct personalities living inside her, each with its own power. The dominant personality at this time is Crazy Jane, who ironically is the least crazy of those personalities. She was rescued from an asylum by the founder of the then-defunct original Doom Patrol Niles Caulder, who helped her find a way to manage her shattered personality.

Current Player Approved: Not Applicable

Sheet

Description

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She is usually a short, slim woman who appears to be in her late 20s, with dark brown hair and eyes. Her hair is usually about shoulder-length and somewhat unkempt. Her mode of dress is similar, tending to darker colors and comfort and convenience rather than fashion.

It is important to emphasis 'usually' here. While this is a description of Crazy Jane, it's frequently the case that she is Someone Else. When one of her other personalities rises to the surface, her appearance will change. Mostly this is barely perceptible - her hairstyle may change, her expressions may be more mobile than Crazy Jane's normally stoical face, her style of dress may change. In other cases the transformation is more radical. Hair and eye color may change. Her height and build can alter. If you're really lucky you may meet her in the personality of 'Sun Daddy' when she looks like a nine-foot tall giant with a miniature sun for a head.

History

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Kay Challis was an abused child. Let's not go into the details here, it isn't pleasant. Deeply traumatized by the abuse, her personality started to dissociate. The five year old Kay still lives there, somewhere deep in her mind, but she developed new personalities to help her cope with the world.

As an adult, the already dissociative Kay, living as the personality Miranda, suffered a further episode of traumatic abuse while attending a church one Easter Sunday. This broke down the carefully constructed coping mechanisms and shattered her personality, a physical and psychological trauma that induced a spectacularly complicated Dissociative Identity Disorder, and triggered her latent Metahuman genes.

Committed to an asylum, Kay developed a new dominant personality, 'Crazy' Jane Morris in response to the doctor's attempts to return her to sanity. This personality is, relatively speaking, stable. She remained resident at the asylum for years, her new metahuman powers becoming increasingly apparent. Apart from never aging beyond the day of her second trauma, each of her individual sub-personalities began to display metahuman powers of their own, to the extent that she became a serious risk to the other inmates and a major problem to the asylum.

The solution to the problem of Crazy Jane came in the form of Niles Caulder, founder of the Doom Patrol, who took an interest in her case and eventually took her out of the Asylum to live at the former Doom Patrol mansion, another in his line of waifs and strays. If she can stay approximately stable, those powers might come in handy.

Personality

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Oh boy.

Crazy Jane is a relatively sane person. She can be a little short tempered, but usually she's fairly rational and even often perfectly nice to be around. As personalities go, this one has the major advantage of being functional.

Unfortunately, Crazy Jane is only one of the 64 personalities that inhabit that body. The others vary radically, and can show up quite unpredictably. Crazy Jane the personality can be perfectly nice to be around. Crazy Jane the person, not so much. You never know when Hammerhead will turn up and get in your face, or Black Annis will turn up and try and remove your face. Such is life.

Crazy Jane has created an elaborate internal landscape modelled on a subway system she calls 'The Underground'. Each station on this subway network is a home to a different personality while it's not in charge. Several of her personalities - Driver 8, the Signal Man, the Engineer and the Pointman stay within the Underground and maintain it. Off the main line (where the screams can't be heard) live the darker and more disturbed personalities, the ones that exist to feel pain, the ones too broken or dysfunctional to communicate. In the very last station lives K5, the original personality of Kay, as a five year old child, forever sleeping there. Beyond the last station is the Deepest Well, the pit of self-loathing that contains all the horror of her traumatized mind - and the Father Thing, the most awful of her selves.

As well as the eight personas listed in +abi/Crazy Jane, and Jane herself, there are 47 other personalities inhabiting Kay's body. None of the others will be using their respective powers (without staff approval at least), but several of them are likely to show up anyway. The more common ones are:

Baby Doll: Childlike, innocent, and inanely positive. Everything is wonderful!
Penny Farthing: Deferential and stuttering, she has the personality of a Victorian serving girl.
Sylvia: Believing that speaking the right combination of poetry fragments will free her from the prison of her mind, she constantly quotes random scraps of poetry.
Spinning Jenny: A walking panic attack.
Driver 8: Calm and competent, she keeps the 'underground' running smoothly - but she's too busy doing that to surface except on very rare occasions.

Others that can generally only be encountered in Kay's mind include:
The Sin Eater: Believes she should be punished for her sins.
The Secretary: Dour, orderly, discouraging and unemotional.
Lady Purple: Never speaks, but is believed by the others to know the future.
The Three Sisters: The 'Norns' of Kay's subconscious.
K-5: The original Kay persona, forever sleeping as a 5-year old deep in the Underground. Miranda: The former dominant persona, she threw herself in the Deepest Well... whatever now inhabits her station is a terror that only Driver 8 can bare to see.
The Father Thing: A giant monstrosity made from excrement, insects and puzzle pieces that exudes an aura of sheer terror and feelings of overwhelming helplessness.

Also: The Signalman, the Pointman, the Engineer, Mama Pentecost, Lucy Fugue, Scarlet Harlot, Flaming Katy, Silver Tongue, Bizzie Lizzie Borden, Blood of the Lamb, Bubble, Butterfly Baby, Driller Bill, Jack Straw, Jeann, Jill-in-Irons, Kit w'the canstick, Liza Radley, Merry Andrew, Pepper's Ghost, Pretty Polly, Stigmata, the Shapeless Children, the Snow Queen, the Weird Sisters and more... not even Jane can name them all.

Abilities

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0. OVERVIEW
Kay Challis' mind is divided into 64 distinct personalities, each with its own unique superpower. However most of these personalities are simply too submerged, uninterested or plain broken for their power to be manifested. For the sake of simplicity and balance, there will only be eight powered personalities in play without specific staff approval. Two of these (No One and The Hangman's Beautiful Daughter) are essentially plot-hook powers with no 'practical' value in normal play. Three largely overlap in being combat focused, but will manifest under different circumstances.

The fact that these are personalities is important. A power is only accessible when that character is 'driving' the body, so only one can be used at a time. What's more, the personalities are not all mutually co-operative. They may be reluctant to appear, or may be reluctant to hand over to another. Some of the personalities will only manifest in a specific circumstance. Several of the personalities come with physical changes, transforming Kay's appearance while they are 'driving'.

Sometimes you will see me +flip a coin during a scene. When I do this, it's to add a random element. Heads means you can expect a new persona to appear in my next pose.

1. HAMMERHEAD
<Combat power> Hammerhead is a personality who fights back, and acts as Kay's protector. She is a mid level bruiser, she has rather average levels of super strength and resilience. She's capable of sending people flying with a punch, but not of lifting a car. She can shrug off a lot of punishment, but isn't bullet-proof.

  • DISADVANTAGES: Hammerhead is rude, aggressive, generally angry at everyone, and utterly lacks tact. As Kay's protector, and manifests when Kay feels personally threatened or in danger, but she cares little about anyone else.
  • PHYSICAL CHANGE: Hammerhead has tattoos on her chest, neck and arms, which appear on Kay's body when she manifests.
  • POWER LEVEL: Hammerhead will go through a typical bar-room brawl like a whirlwind, but she's an unskilled brawler and no major power. An unpowered but skilled fighter can give her real problems, and she'll be easily outclassed by serious powered fighters.


2. SUN DADDY
<Combat power> This personality is the ultimate abstraction of an idealized father-figure from early childhood, a distant, abstract protector. This personality's power is to create and hurl fireballs.

  • DISADVANTAGES: Sun Daddy will only ever manifest when there is an immediate and direct threat to Kay's concept of home, such as when those she truly cares about are in real danger. As an abstract figure of paternal protection, Sun Daddy is totally uncommunicative, and ignores the actions or requests of others. Subtlety is impossible, tactics are non-existent.
  • PHYSICAL CHANGE: Sun Daddy is a nine-foot tall giant with a miniature sun for a head.
  • POWER LEVEL: Sun Daddy is about shock and awe rather than serious firepower. In practice it's pretty much like having someone throwing mini-grenades around with abandon. Range is limited to about 50 feet and there won't be much structural damage. A brick wall would be plenty of cover. Sun Daddy is for plowing through mooks, not facing serious threats.


3. BLACK ANNIS
<Combat power> The third of the combat-oriented personas, and the nastiest. Black Annis is a monstrous witch-hag with long razor-claws and dagger-like teeth. She is a being of elemental rage and hatred.

  • DISADVANTAGES: Black Annis is not a subtle tool. She will not spare lives, and when she appears, there will be a lot of blood. She is literally an uncontrollable monster, who will tear into her enemies with tooth and claw. She hates everyone, especially men.
  • PHYSICAL CHANGE: In this form she is a witch-hag straight out of nightmare, with blue skin, jet black hair and blood-red eyes, and more teeth and claws than a pack of wolves.
  • POWER LEVEL: Black Annis taps into a powerful demonic archetype and as such is a pretty powerful being. While she's no match for a Kryptonian or similar world-shakers, she's a danger to pretty much anyone below that level. Body armor, short of vibranium/adamantium or similar, gives little protection against her claws. She can be damaged physically and will eventually be forced to retreat into the underground to regenerate her strength before she can manifest again, but she's more susceptible to magic. As she taps into a demonic power source, she is as vulnerable to magical banishment or warding as any true demon would be.


4. RAIN BRAIN
Mental dissociation taken to the nth degree, Rain Brain is the descent into madness as a refuge. In this form she is mentally unreadable and physically intangible.

  • DISADVANTAGES: Rain Brain speaks in a nonsensical stream-of-consciousness and isn't able to take any meaningful actions whatsoever, as she is effectively divorced from reality. She exists purely as a refuge.
  • PHYSICAL CHANGE: Rain Brain appears as a vaguely humanoid collection of random abstract patterns.


5. FLIT
Flit is geographically dissociative. That is to say she can teleport at will to anywhere she is aware of. She is able to bring others with her if she is in physical contact with them.

  • DISADVANTAGES: Flit is flighty, nervy, impetuous, frankly rather air-headed. She never discusses her actions or stops to listen to advice, and tends to retreat back into Kay's mind if challenged, to sulk.
  • LIMITS: Flit needs a good grip on other people to move them, so is limited to two people at a time, and only if they are willing or surprised (players get to say no, of course). Her accuracy depends on how well she knows the location, so she could be as specific as a particular room if she can see the room through a window or if she knows the room well, but generally she's more likely to arrive in the same approximate neighborhood.


6. T.H.B.D.
<Plot-hook power> The manifestation of Kay's artistic talents, The Hangman's Beautiful Daughter interacts psychically with paintings. Most painting aren't psychically active of course, but she can paint ones that are, serving a divinatory purpose.

  • DISADVANTAGES: Given it takes at least a few hours for her to paint a painting, this is not exactly an field skill. The abstract and symbolic nature of the divinatory technique means the divinations are far from specific, and always ambiguous.


7. DOCTOR HARRISON
A personality that arose out of Kay's long experiences with the psychiatric profession, Doctor Harrison has strong powers of psychic persuasion and is able to perceive people's childhood traumas at a glance.

  • DISADVANTAGES: Her powers of persuasion are a form of psychically enhanced charisma rather than a direct mental projection. She can't just snap her fingers, but if she's given time to debate her case, she can bring all but the strongest wills under her spell. She is immensely arrogant and enjoys manipulating other people to gain power over their lives, and if this was the dominant personality she'd almost certainly end up a villain. The other personalities will generally be very reluctant to let her out to play.
  • PHYSICAL CHANGE: In this form, she has white streaks in her hair and electric blue eyes.
  • LIMITS: Particularly strong-willed people can fight her influence. Both the psychic persuasion and trauma reading are at the discretion of the scene runner for NPCs or by player consent for PCs.


8. NO ONE
<Plot-hook power>No one loathes reality itself, and rejects existence with an utter and absolute passion. She is thus intimately sensitive to the warp and weft of reality. When reality itself is altered or under threat, No One will be aware of it.

  • DISADVANTAGES: She hates everything and everyone, including herself. If she senses a change in reality she may attempt to take control of the body to shout her outrage to the world, but she won't bother being coherent about what she knows, so any warnings will be vague in the extreme. The other personalities do their best to stop her being in control, certainly for any length of time, as her self-loathing manifests in desire to injure herself, seeing herself as the personal manifestation of the reality she loathes.

Skills

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ARTISTIC
Kay is a talented artist and during her sane periods has worked as a graphical designer.

EDUCATION

Kay doesn't really have any standout skills beyond her artistic ones. She has spent too much time being crazy for that. However she is fairly intelligent and has a decent education, can drive, etc.

Resources

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DOOM PATROL HQ

As one of Niles Caulder's waifs and strays, lucky old Jane gets room and board. She has a room all her own in Niles Caulder's mansion - the Doom Patrol HQ, when the Doom Patrol is actually operational.

Weaknesses

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AND 63 MORE
Just as each personality has its own power, each comes with its own unique set of disadvantages too. There's no need to list them all, but each of the personas with a usable power listed in the +abi section has a note on the specific limitations and disadvantages that persona brings with them.

NO CONTROL
While Kay's powerset in total is both broad and deep, it's empowered by a fundamentally broken personality. Each power she has is the domain of a single personality, and can only be used when that personality is in charge. While some of the personalities are pretty co-operative and can be relied on to a moderate degree when need arises, many are unreliable at best. It's not much help having a power that you need if the personality behind it has no interest in helping you.

Even the more 'helpful' personalities come with problems of their own. Crazy Jane is pretty stable, but that's her power. As Crazy Jane, she's just a regular woman. To use any of her powers, she has to hand over to one of the less stable personalities. Need a teleport? Flit can help, but she is scatterbrained and flighty, doesn't listen to suggestions and tends to do her own thing. Need a bit of muscle? Hammerhead has that, but she's got serious anger issues too, and will not listen to reason. Situation calls for a scary supernatural witch-woman with razor claws and teeth that can tear your throat out? Black Annis is available, but she's as likely to attack friend as foe - more likely, if the friend is male.

SHE'S NOT AT HOME
While Crazy Jane is the dominant personality, she's often not the one actually running things. Need Crazy Jane's help? Tough, Baby Doll is in charge and she's admiring the pretty flowers. Come back another time!

THE EVERYTHING

Crazy Jane has 64 distinct personalities created out of deep trauma. She cannot function in normal society. She is at best hard to get along with and fits in almost nowhere. She's powered, but her powers are too random and strange and unreliable, and her presence too generally annoying, to fit into the superpowered community either.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
It's Always Strange in Sunnydale July 6th, 2019 Oz meets Crazy Jane, who lives up to her name by staring at a shop and daring it to do something. It doesn't, but it might have been more reassuring if it had.
Taking In the View June 11th, 2019 An unlikely team-up of Mon-El and Crazy Jane defeat the plans of an even more unlikely villain.
Doom Patrol: The Left Behind May 18th, 2019 Beast Boy and Crazy Jane make contact at Caulder mansion and worry about friends over coffee and oil paintings.

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
No logs submitted yet.

Gallery

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