Difference between revisions of "Kid"

From United Heroes MUSH
Jump to navigation Jump to search
Line 10: Line 10:
|Theme=Original
|Theme=Original
|Chartype=OC
|Chartype=OC
|Active=Approved
|Active=Shelved
|Occupation=Adventuer/Mechanic
|Occupation=Adventuer/Mechanic
|Citizenship=Gorilla City
|Citizenship=Gorilla City
Line 27: Line 27:
|Song="Believer"
|Song="Believer"
|Profile=Malcolm 'Kid' IronWood has been many things...or so appears. he has been a mobster, a biker, a cop and so forth. But the truth is, he is just a teen gorilla trying to find his place in the world. Trying to balance out his need to hunt for psychic energy, with his warped sense or morality, and desire to do good....in spite of the bad. Angry, determined and perhaps a bit naive, kid is none the less ready to take on any challenge that comes his way.
|Profile=Malcolm 'Kid' IronWood has been many things...or so appears. he has been a mobster, a biker, a cop and so forth. But the truth is, he is just a teen gorilla trying to find his place in the world. Trying to balance out his need to hunt for psychic energy, with his warped sense or morality, and desire to do good....in spite of the bad. Angry, determined and perhaps a bit naive, kid is none the less ready to take on any challenge that comes his way.
===Current Player Approved: November 05, 2019===
===Current Player Approved: Not Applicable===
|Description=
|Description=
<span style="color:#4040bf">'''Description:'''</span>
<span style="color:#4040bf">'''Description:'''</span>

Revision as of 06:13, 21 May 2020

Kid (Scenesys ID: 1558)
ReGeu77.jpg
Quote
"Fight for Life, always."
Profile
Full Name: Jua Mandla
Gender: Male
Species: Gorilla
Theme: Original (OC)
Occupation: Adventuer/Mechanic
Citizenship: Gorilla City
Residence: None
Education: Self Taught (mostly)
Status: Shelved
Groups: Outsiders
Other Information
Apparent Age: 18 Actual Age: 18
Date of Birth 8 June 2009 Actor: Dave Bautista (voice)
Height: 194 cm (6'4") Weight: 266 kg (585 lb)
Hair Color: Bluish Black Eye Color: Storm Grey
Theme Song: "Believer"

Profile

Malcolm 'Kid' IronWood has been many things...or so appears. he has been a mobster, a biker, a cop and so forth. But the truth is, he is just a teen gorilla trying to find his place in the world. Trying to balance out his need to hunt for psychic energy, with his warped sense or morality, and desire to do good....in spite of the bad. Angry, determined and perhaps a bit naive, kid is none the less ready to take on any challenge that comes his way.

Current Player Approved: Not Applicable

Sheet

Description

Click to expand.

Description:

This is a very large gorilla at 6'6" when standing upright. Bluish-black fur covers him from head to foot, leaving only his hands, face and chest bare. And he was no beanpole, between a barrel-like chest and tree-trunk like arms and legs that dwarf any human he must have had at least 600 pounds of muscles on him. But he also carries unusual features. Instead of the typical black or grey skin Gorillas have, he instead has greenish sage green skin. His canines are larger and sharper than the average gorilla, with one tusk jutting upward out of his mouth. Areas of light silver & gold fur are beginning to appear on his back. Two gold bands adorn one ear, and a single gold band adorns his jutting canine. His has storm grey eyes.

History

Click to expand.

History:

Jua Mandla, aka Malcolm 'Kid' IronWood, was born to Gorillas from Gorilla City. However, Kid himself knows little to nothing about Gorilla city, since after a few months, his mother had decided to leave the city with Kid in tow. Unfortunately, as she traveled through the jungles, a research group seeking 'special' young gorillas found her and killed her. Kid was taken in hopes he was one such gorilla.

Transported to a facility, Kid spent his first few weeks there with regular wild gorillas. He understood he was different, but not completely sure how. After several tests and experiments to 'awaken' the gorillas, Kid was the only successful subject to awaken telepathy. The others were killed and he was able to feel their pain as they died.

For the next few years of his life, Kid was largely confined to a tiny cage. He was mostly only let out for experiments, and medical care. Senior Juan was Kid's caretaker, and the only one to really show Kid kindness. Juan even went as far as to make sure Kid got time outside his cage to exercise and even play! Juan acted as a sort of educator and friend as well. He taught Kid sign-language, built him toys, even told him where he was suspected to come from. Juan went so far as to teach him about mechanics and technology when he saw Kid had a knack for it. And could even be credited with helping Kid foster his initial abilities as the Gorilla was...resistant to the scientists that experimented on him, but not to Jaun.

As the experiments continued, Kid developed several beneficial changes in the scientist's eyes. The experiments caused Kid to grow faster and larger than most Gorillas his age. Kid could also derive nourishment from a much wider array of food, which made feeding him easier. And of course, the genetic tampering made Kid more susceptible to drugs and their own experimental serums and formulas. While this was helpful...the scientists wished to see if they could enhance Kid's telepathic abilities.

And they succeeded..albeit temporarily, in increasing Kid's abilities to greater levels, before it fizzled out. Further testing and several incidents later, it was discovered Kid now needed to sustain himself off psychic energy in addition to normal food. Wanting to push the limits of Kid's psychic feeding and how it played into his abilities, they began starving him of psychic energy. Kid's powers over a period of time disappeared after a short-lived spike, and he degenerated into a mindless beast. They fed him Juan to see the effects. When he came to his senses he lashed out in pure rage and puppeted several of his jailers to kill each other. Kid was eventually subdued and kept on an even tighter leash as he was considered too valuable to kill.

More time went on...and eventually, a chance at freedom arose. It was during the Darkseid siege on earth. The facility he was at was attacked. The systems and locks that kept him trapped went haywire and he was able to escape at long last. In the time since then, Kid has had to learn to quickly adapt to a world he never truly knew. He has had to learn to hone his abilities and train skills to help him in both hunting and in blending in, in order to survive. It was the best thing that could have happened, as Kid even if he has to hide can experience all the world has to offer. Both the good and the bad. The only thing left...is for him to find a place where he can belong.

Personality

Click to expand.

Personality:

Kid is an emotional being at heart. He has a short temper and a brutish attitude. Though once he gets comfortable with someone, he can actually be a fairly caring and kind individual. Unfortunately, his traumatic past and naivety about the world does lend him a warped sense of morality.

For instance, he does generally believe in being kind and not killing unless necessary. He will even share with others if given the chance. But...he has little use for laws and regulations. He doesn't hold ill will toward authority per say. However, in his eyes, there is nothing wrong or contradictory about stealing a cart of ice cream to pass out the treats to share.

But Kid is also an opportunistic hunter when hungry. Young or old, civilian, hero, or criminal, he needs psychic energy to sustain himself and all of them are valid targets. And depending on how long it been since his last meal, Kid can be pretty savage. As such he prefers to keep full and keep folks alive than to kill someone in a rage-induced hunger attack. But this fact, combined with his past guilt and outwardly brutish persona more often than not make him feel as if he will be trapped in a life of crime, which only further fuels his short temper as he hates the feeling of not being able to escape.

Abilities

Click to expand.

Altered Gorilla:
Kid is a Gorilla from Gorilla City who has been experimented on genetically. As such, despite not actually being full grown, he has the look, dexterity, stamina, acrobatic ability and speed (when on all fours) of one. He is also extremely strong as he is able to bench press a loaded pickup truck with effort. In addition, he has larger than average, sharp canines as well as prehensile feet. He can potentially grow bigger and stronger than other gorillas, but it is unknown if he will at this time. The genetic alterations have expanded his dietary capabilities, allowing him to eat more kinds of plants and even meat allowing him to have an omnivorous diet if he so chooses.

Gaining Light:
Kid is able to 'Gain light', aka, drain other beings psychic energy into himself. He, unfortunately, has to in order to stay alive. In order to drain a person's energy, he must be touching them. Depending on how much he drains, a person can experience confusion, memory loss, drowsiness, fall asleep, enter a coma or even die.

When Kid takes psychic energy from a being, he is granted insight into the use of their skills and knowledge (but not abilities! ie: he would not be able to fly like Superman, but he might gain knowledge on how to write articles). However, if that being is also a psychically inclined being, Kid /also/ gains enhancement to his psychic and telepathic abilities as well as their knowledge and skills. Their psychic energy gives him an added 'boost' to his own. This gain of skills, knowledge and his boosted abilities only last about 3 hours per a full feeding before fading. The gain in knowledge/skills can aid in learning new skills and studying but is not a substitute for doing the actual work.

This is true of directly eating brains as well. Brains can serve as an alternative, but with diminishing returns the longer the being that owned the brain has been dead. For this reason and the fact he doesn't want to be a mass murderer, brains are unsustainable for his needs. This ability can work on any entity with some sort of psyche. With more psionically powerful entities being more filling.

Note: At no times does Kid absorb another character's specific abilities.

Mental Overlay:
A sign of Kid's intellect, he has learned to induce illusions on himself to help with hunting at night. Kid can actively overlay portions of his memories of a place has been and is now in, to make nighttime into Day for himself. So long as there is some light, 'misplaced' objects will be outlined in black until they can be identified. However, if it is completely dark, his self-induced illusion cannot outline any inconsistencies, subjecting him to potential accidents. This does not work in places he has never been as he has no frame of reference to work with. If in an unknown environment at night and there is some light, he can alternatively reduce his visual information to layers of solid colors (silhouettes in essence) while he attempts to gain more information.

Enhanced: If someone within his range has been in the area, he can use their memories for the overlay instead of his own. He still must find a starting reference point such as a cabin for instance.

Minor Mind Shield:
After some proper training, Kid has developed the ability to erect a minor mind shield. It stops him from passively sensing the emotions/thoughts of others. The shield can fend off average telepaths, and allow him to sense when many stronger ones attempt too enter his mind.

Potential:
Kid has yet to fully unlock his potential psionically or intellectually. While he has the capability to quickly and fully grasp, learn and understand even alien concepts within days of studying them, he rarely does so due to either lack of effort or lack of belief in his own abilities. The exception being his like of studying and working on mechanical projects. The same is true of his telepathic abilities, he could potentially learn new telepathic abilities, or how to use and maybe even surpass his Psionically Enhanced abilities without the need to feed on other Psychics. This all amounts to Kid being able to do more if he would apply himself and/or receive proper training and direction.

Telepathy:

Kid is considered a mid-level telepath who is jack-of-all-trades type giving him many tricks, but usually less effective than a specialized telepath. However, if he has fed off a psychic individual, as per Gaining Light, his powers become Enhanced, but they will diminish back to normal levels within 3 hours.

In a head to head battle of the psychics, it would take a telepath of equal or greater level or one with more experience/training to try and overpower him. His range is about a city block or approximately 800ft. His abilities can affect both sapient and non-sapient entities that have some form of higher level intellect. Dogs for instance, but not insects or most fish.

Note: Enhanced aspects cannot be used unless he feeds on a psychic in that scene, or all players currently in the scene have agreed to Kid having fed on such an individual priorly. Player permission needed where appropriate.

Empathy: Kid is empathetic, allowing him to feel the emotions of those around him. He does not consciously do this. Due to lack of training, this the emotions of other people can affect his own and his other people when they are powerful enough. He is able to sense and find people using this ability.

Enhanced: Kid can now choose who and when he feels someone's emotions and to what extent. He can now instill specific emotions in others.

Basic Telepathy: Kid can read surface level thoughts, as well as broadcast his own to a single person or multiple people. These thoughts, weather broadcasted or read can be perceived visually and/or audibly. This can allow him and others to share information, feelings, memories, where they are and how to get somewhere for instance. This also allows him to him to understand other people's words regardless of language.

Enhanced: Kid gains Advanced Telepathy. Kid is no longer limited to surface thoughts and can now do deep mind scans, though he still can't reach a person's subconscious. He can now also speak and write, other languages people around him know.

Suggestion: Kid has some degree of mind control & alteration, which he refers to as a forceful 'Suggestion.' He could for instance 'suggest' someone give him food or forget seeing him, but ultimately the effectiveness depends on how inclined the person is towards the suggested action or change in mind.

Enhanced: Kid can now issue simple commands/actions such as unlocking a door, walking away, or standing still with relative ease. He can now perform mind wipes (of recent memories) without trouble. More extensive alterations such as changing instead of wiping memories and complex actions such as fighting are still subjected to normal Suggestion.

Illusions: Kid's illusions can affect everyone within his telepathic range. He is able to regularly pull off 2 senses (3 if pushing himself) at once when doing up to two illusions (such as a smelly barking dog and his own personal illusion). Anything beyond the first two illusions is limited to affecting a single sense, typically sight.

Enhanced: Kid's illusions are able to affect all five senses, allowing him to induce real body reactions, such as choking on smoke. However, when trying to affect all 5 senses, he cannot maintain more than 3 such illusions, nor create additional illusions beyond this point due to the effort needed to create and maintain them.

Skills

Click to expand.

Brawling:
Kid is skilled in hand to hand combat such as brawling was developed once he was out of the facility due to facing off mostly against street thugs and some low powered beings when hunting. While he is no soldier, his brawling skills would be on par with some wrestlers.

Mechanical Engineer:
Being a Grease Monkey is a compliment in Kid's eyes! Kid even in the facility always had a knack for technology and spent quite a bit of time studying, tinkering and playing with anything he can get his hands on. As such Kid is capable of repairing and even hijacking cars, planes, boats, etc., at various technological levels. Even some fairly advanced ones. He is even capable of creating mechanically sound objects. Though how effective or powerful they are is resource dependent.

Parkour:
Kid's preferred hunting grounds are parks, run down areas and alleyways with little security and often many obstacles. Many of these places have ledges, trees and other obstacles a person can use. As such kid has some trained acrobatic ability that concentrates on efficiency rather than flashiness. Such as scaling a building using the ledges of a fire escape instead of the stairs for instance and knowing how to fall to reduce though not completely negate injury.

Sign Language:
While being raised at the facility, Kid was initially taught sign language as a form of communication. Since then he has mastered all forms of earth-based sign language of his own accord.

Stealth:
Within reason, Kid is a rather stealthy individual as far as Gorillas go. At night time when his blackish fur helps him blend in, he can often move quickly and silently across rooftops, and in places that are not crowded, and can move quietly enough to sneak up on most people. He developed this skill out of necessity as a method of hunting for psychic energy.

Urban Survival:

Kid has developed basic survival skills for living in the streets. This includes how to treat dirty water, what he needs to do to stay warm in winter, how to pick good food from bad in a dumpster when he needs to, etc. Kid is also skilled in finding spare parts, and noticing what might otherwise be obscure passageways due to his innate intellect and curiosity.

Resources

Click to expand.

Malcolm 'kid' Ironwood:
This is a very specific illusion Kid has practiced and can bring up without a hitch. It is, in essence, his disguise to walk amongst humans and have a readily identifiable...well identity! He has gone as far as even getting fake IDs made of this illusion. While Kid is a teen, his Malcolm persona usually appears as an adult, often in a mobster or biker style outfit. This illusion sometimes appears in a wheelchair, as Kid does still take to walking on his knuckles when the mood strikes him, making him much shorter. He mixes his own real features with the illusion, so Malcolm is more often than not, pinged as a relatively human looking mutant.

Street Home:
Kid knows several abandon buildings that he utilizes as homes to stay in. And is sometimes sharing such places with other homeless folks, of which he has gotten well acquainted with. He often stays in building close to parks, his preferred hunting grounds.

The Watch:
The Watch was developed at the same facility Kid was raised in. And he swiped it upon his escape. The watch primary function is to translate sign-language into audible sound in various languages. Though Kid is capable of speech both verbally and telepathically, he seems to prefer to use the watch. The watch's only other (known) capability is to act as a GPS.

Tools:

What's a mechanic without tools? Kid carries a tool belt and box with him...and a backpack just in case he needs to put them away. He has a normal and sledge-hammer, various screwdrivers, wrenches, crowbar, flashlight, lighter even carving tools....he really likes his tools. No power tools or blow torches though.

Weaknesses

Click to expand.

Beastal Temper:
Due to the cruelty and trauma, he has faced, Kid can at times have a very short temper. When he ahem 'apes out' from losing his cool, he can turn on friend and foe alike attacking them with little regards to what is really going on.

Bestial Temper:
Due to the cruelty and trauma, he has faced, Kid can at times have a very short temper. When he ahem 'apes out' from losing his cool, he can turn on friend and foe alike attacking them with little regards to what is really going on.

Claustrophobia:
Kid really REALLY does not like small spaces. He is fine with crowds and what not, but the actual restriction of movement is another. Whether a small broom closet, a cell, small cars, or even just being tied up. So much is his disdain for this that even closing and then locking a door makes him uneasy. Anything that makes him feel constrained is his enemy and will react accordingly - including lashing out in anger, becoming easily irritated or volatile, and of course trying to get away. In the case where this sensation of entrapment cannot be escaped or destroyed he will freeze, curl up and basically break down.

Emotional Manipulation:
Kid is an emotional being at heart and as such can be easily manipulated. Whether by making him angry at some fake injustice, or guilt-tripping him into doing things he doesn't want too. Due to past trauma of feeling other emotions for his own...he doesn't tend to trust himself to tell the difference between his own emotions and other people. As such if someone has selfish intent when manipulating him, he tends to think he is being selfish instead of understanding it is the other person.

Fading Light:
Kid's Light, or intelligence/psychic ability fades over time. As such, as his intellect dwindles he becomes ever more bestial and savage as he seeks others' psychic energy to absorb. This does mean he can inadvertently kill someone by draining them to feed himself, and may even eat their brain. He will temporarily enter a psionically Enhanced state similar to Gaining light before his powers begin to dwindle to weaker and weaker levels. If he goes long enough without psychic sustenance, he will perish.

Old Foes:
The facility he was held captive had many cruel people, from armed guards to scientists. There are scientists who would very much like to have their prized test subject back. As such Kid can be very distrusting, reserved, paranoid and potentially volatile to anyone he perceives as being similar to these people in some way. Unbeknownst to Kid, he has actually been outfitted with a tracker.

Substance Susceptibility:

Some of the experiment done on him was to increase his susceptibility to mutagenic formulas, medical drugs, and treatment, as well as various, tranquilizes. This weakness makes him easier to take out through the use of various substances, but can also prove troublesome when having to administer medical care to him as he can be overdosed by accident.

Logs

Click to expand.


To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
LexHub: Meltdown March 4th, 2021 The industrial site building the engineering section of the LexHub space station has an industrial accident with dozens of injuries. Superman, She-Hulk, and Scarlet Witch arrive on the scene to support relief efforts... and confront the man in the green armor defending LexCorp property.
Just another night in Hell's Kitchen March 4th, 2021 What happens when you take a questionable deal in the kitchen? Captain Vincent Xydias is about to find out.
One Coin, Two Sides March 3rd, 2021 Summary needed
We're all Animals Here... July 8th, 2020 Jua is saved by the unlikely team up of Detective Chimp and Mercy Thompson
No Stone Left Unturned July 8th, 2020 = An adventure for an unknown artifact leads to a hidden underground castle
Mischievous Mercenaries Mess With Manhattan July 7th, 2020 Grant and some mercs are on a mission. Jua needs psychic energy. Violence ensues.
The Great Ape Unescape July 4th, 2020 Kid shows back up
Here's looking atcha, Kid July 3rd, 2020 Kitty runs into Jua and gets invited to his house, and plans to help him build a scooter
Science or Magic - You Decide! January 24th, 2020 Summary needed
Afternoon Coffee January 22nd, 2020 Summary needed
When A Doctor Calls January 20th, 2020 Doc Samson visits Kid for another therapy appointment. Things go better than the first meeting, but something's definitely eating at Kid...
Musical Tables and Coffee January 19th, 2020 Nick, Kid, and Mercy run into each other at a cafe
Mutant Mayham January 18th, 2020 Calibur, Phantasm and Kid end up fighting some mutant hybrids :D
Discovering New York City January 16th, 2020 Summary needed
Owls Most Fowl January 13th, 2020 Mon El manages to save some kidnapped civilians. But the crooks got away
When Harry met Mercy January 12th, 2020 Summary needed
They Got The Meats! January 10th, 2020 They came for the meats, they left with a few lessons
Peacekeepers: Another link in the chain December 19th, 2019 Summary needed
Gone in a Flash.... December 18th, 2019 A potential icy disaster is adverted.
Fire of Muspelheim December 16th, 2019 A fire monster from Muspelheim is won over by diplomacy.
The Doctors In December 15th, 2019 Kid finally Doc Samson as a potential therapist. Goes about as well as you would think.
Paws, Claws and Wicked Jaws December 11th, 2019 Summary needed
Gun's Up, hands Down November 9th, 2019 Frank and Kid cross paths once again, during one of franks operations.
Busting heads November 6th, 2019 Names are exchanged over bad guys.
Installing some new Tech August 23rd, 2019 Work is done, Doug and Kidd meet
Carnival - Warfare! August 18th, 2019 Carnival went crazy, crazy was clownnapped!
Summer Nights August 16th, 2019 Kid and Nyx run into Professor Zoom. Honestly it doesn't go well for anyone but professor Zoom.
The Cargo Truck August 12th, 2019 Three heroes converege on a cargo truck carrying stolen artwork.
The Bust July 28th, 2019 Diana Prince and Kid show up at the same time to tkae down a drug operation making LSD
A Demon in Madison Square Garden July 25th, 2019 Summary needed
Rumble in the Cocrete Jungle July 23rd, 2019 Hammerhead attempts a hostile takeover of the Dragons' business. Unfortunately, he's picked a very bad time for it.
Undercurrents: Hidden Treasure July 21st, 2019 A drug mule is ambushed at Mercy's Garage. Mercy calls in the police and Kid defends them. Some Hook was seized.
New Wounds, Old Scars (Yes, Dramatic, I know) July 16th, 2019 Summary needed
hammerhead shakedown July 16th, 2019 Hammerhead goes to personally collect protection money from a shop owner. Kid disagrees.
Rose's cute robots destroy everything July 15th, 2019 Summary needed
A Hell of a Day July 13th, 2019 Summary needed
Pocket full of Mangos, Mall full of Bozos July 7th, 2019 Summary needed
Undercurrents: Hammer Down June 29th, 2019 Hulk, Kid and She-Hulk respond to a distress call from a container ship. The crew is mostly rescued and the ship sinks. Hulk sees a mysterious sub.
A Mercifer visit June 19th, 2019 Summary needed
Sentinels: Cargo Crush June 17th, 2019 Sentinels attack mutants at Port Newark and each other. Joseph Miller and Kid jump in to save port workers. Chato jumps in to settle a score.
The Tale of Walter June 8th, 2019 Ice cream and social conversation
Frightnight Bites June 7th, 2019 Summary needed
A little Hide Away in Central park May 21st, 2019 Summary needed
The Turn Card: Queen of Diamonds May 6th, 2019 Summary needed
training mind and body April 25th, 2019 Summary needed
Mangos and Oreos April 21st, 2019 Summary needed
Stranger Days at Bryant Park April 19th, 2019 Summary needed
Lessons to Learn April 18th, 2019 Summary needed
Subway in a subway April 14th, 2019 Summary needed
H is for.... April 13th, 2019 There's a lot of weird in Art.
MidTown Pardons April 10th, 2019 Summary needed
A Turtle Wants For No Stone April 9th, 2019 Summary needed
Dealing with Arms Dealers: Tracking a Link April 8th, 2019 Summary needed
foundations April 5th, 2019 Summary needed
What's New Pussycat April 4th, 2019 A true ca-tastrophe struck Tribeca as feline hordes invaded during lunch hour and a brave band of .. well not heroes but they were brave dealt with it.
Spleunking in The Narrows April 2nd, 2019 Summary needed
Dealing with Arms Dealers: Adaptation March 30th, 2019 A new player (Turtle) is brought into Starling to try and throw off Green Arrows investigation of the smuggling ring in his city. With Kids help, he grabs his first solid lead in months.
Duck! Duck! March 29th, 2019 When a giant foam bath toy attacks the city, Kid, Arella, and Dusk come to the rescue.
Keeping The Lights On March 29th, 2019 Summary needed
Unexpected Monkey Business March 28th, 2019 Megatron lives! And he's on Earth! Can the other Transformers be far behind? Stay Tuned, True Believers, for an announcement in <x> hours!
Outsiders are not Fergoten March 23rd, 2019 Summary needed
Visitations in the Concrete Jungle February 21st, 2019 Summary needed
A DEMO February 20th, 2019 Summary needed
Don't Club Baby Rillas February 18th, 2019 Just something casual.
Booze and bad ideas. February 15th, 2019 Summary needed
The Usual Shwarma Stop February 13th, 2019 Summary needed
This looks like a job for.... February 12th, 2019 Summary needed
Tail-gating. February 11th, 2019 Summary needed
Log 6404 February 7th, 2019 Summary needed
Reconcilation February 6th, 2019 Summary needed
Around the town in MidTown January 31st, 2019 Summary needed
One Night in China Town... January 28th, 2019 Summary needed
CupCakes n Stuff! January 26th, 2019 Summary needed
Bad Choices January 24th, 2019 Samantha (aka Nyx) makes very bad choices with her new powers and when heroes (and a villain) intercede on her crime spree things go really wrong all around.
Up in Flames, Down in Ashes. January 20th, 2019 Some New Mutants, Teachers and Advisors are there for the rescue of a family in need!
Silent Night January 18th, 2019 Summary needed
Outsiders Meeting Up January 15th, 2019 Summary needed
Comics, Pizza and Beyound! January 14th, 2019 Summary needed
A Long Walk on the Beach January 12th, 2019 Summary needed
Stop that Corgi! January 11th, 2019 Summary needed
Scenes from Manhatten December 22nd, 2018 Summary needed
Seedy Shady New York City December 20th, 2018 Summary needed
Rise of the Outsiders: Kid December 17th, 2018 Kid is offered a spot in the Outsiders.
Creating A Scene...cause titles suck December 15th, 2018 Summary needed
Ants Drawn to Sugar December 14th, 2018 Summary needed
Falling Down December 14th, 2018 Summary needed
Astral Flux: Cooking in the Shadow King's kitchen November 13th, 2018 A group of heroes take on some of the Shadow King's minions.
A shout in the night... November 7th, 2018 The Slayer meets Kid and mistakes him for the bad guy. Oops!
What Happens At Convention... November 6th, 2018 Tim, Kid, and Zach happen upon each other at an electronic convention.
Hellgate Meetup November 4th, 2018 Summary needed
Rooftops and 'rillas November 4th, 2018 Summary needed
Riverside Rage November 2nd, 2018 Summary needed
Murder Circles - Halloween Hijinnks October 31st, 2018 Summary needed
Another Strange Encounter October 31st, 2018 Summary needed
Shake, Shudder and tumble. October 31st, 2018 Summary needed
Booked for Diaster October 30th, 2018 Summary needed
A Dark Night in Gotham October 30th, 2018 Summary needed
Thor's Many Problumz October 29th, 2018 Summary needed
An Honest Misunderstanding October 29th, 2018 June mugs muggers, and gets attacked by Amarok who gets attacked by a gorilla. It's complicated.
Robbing Mercy October 26th, 2018 Summary needed
Tea and biscuits with Kat and friends October 7th, 2018 Summary needed
A job AND a complaint October 7th, 2018 Summary needed
Pool Night at Josie's September 25th, 2018 Pool night at Josie's brings and odd collection of heroes to the table.
Entre Mr J (featuring Diana) September 19th, 2018 Summary needed
The day the Squirrel went Berserk September 18th, 2018 A Demon Possessed squirrel calls for magical help, and Doreen responds
Dealing with Arms Dealers: A second Cut Off September 16th, 2018 Summary needed
Frosty Investigations September 14th, 2018 Summary needed
Astral Flux:Along came a Spider-Monkey September 11th, 2018 Spider-Man steps in to stop a crime spree created from a very nusual source. Psylocke comes in to help lend a hand.
The Beanie September 11th, 2018 Summary needed
All Night Long September 10th, 2018 Summary needed
A Snowflake In Hell September 9th, 2018 Who said Hell's Kitchen's nightlife wasn't booming?
Rooftop StarGazers September 8th, 2018 Summary needed
Astral Flux: Sleepwalkers September 5th, 2018 Heroes respond to a flux of magic in a New York cemetery.
Keeping Busy August 31st, 2018 Summary needed
The Jade Giants Judgement August 27th, 2018 Bruce is forcibly transformed into the Hulk when the Ghost Rider considers him a target. New York harbor hosts a brawl of the Hulk versus a few combatants, before the Hulk heads out west to get away from pursuit. It'll take a few weeks to fix it all. Poor Bruce.
Log 5237 August 25th, 2018 Summary needed
Two Nations Meet August 25th, 2018 Summary needed
Visitations and Clerences August 24th, 2018 Summary needed
Freedom Two Ways August 23rd, 2018 Summary needed
That gorilla in Mutant Town August 20th, 2018 Mason and Kid bump into each other on the streets of Mutant Town.
Superspeed Minds August 17th, 2018 Professor Zoom breaks into a lab and steals data from STAGG Enterprises. Kid catches him in the act and a deal is made.
A quiet evening August 15th, 2018 Summary needed
A not so Vile Violin August 14th, 2018 Summary needed
Late day Hue's August 13th, 2018 Summary needed
Avoidance August 13th, 2018 Summary needed
Coffee Run August 12th, 2018 4 curious people meet in a coffee shop!
Keep Smilin' Until Then.... August 11th, 2018 A deadly street performer hands out deadly party favours, with deadly results. Lots of street fighting, a hot dog, and a guy named Steve.
Kid In Wonderland August 9th, 2018 Summary needed
Dealing with Arms Dealers: Fungal Aftermath August 8th, 2018 Green Arrow resumes tracking down the Arms Dealer ring escalating gang violence in Starling City in the aftermath of the Fungus war. Numerous parties show up and help with the ambush.
An Xcellent Meeting August 8th, 2018 Summary needed
If That's Deadzone, then who the hell is she August 6th, 2018 Summary needed
Trouble in the Park II: Gorilla Boogaloo August 4th, 2018 Summary needed
Trouble in the Park August 3rd, 2018 Summary needed
Germination - Epiloge August 1st, 2018 Summary needed
Hugo Building Opening August 1st, 2018 The Hugo Building opens at last! Naturally that's when the rockstars, gangs and ninja show up!
Central Park Randomness July 30th, 2018 Summary needed
Disturbed Operations July 29th, 2018 Summary needed
Narrows Escape July 29th, 2018 Summary needed
Vengeance! July 29th, 2018 Summary needed
Redcap July 27th, 2018 A Police investigation gets complicated
Echo's of the Past part 1. July 26th, 2018 Summary needed
Night Life Around Bryant Park July 26th, 2018 Summary needed
Basketball and Primates July 26th, 2018 Tyler runs into Kid at the basketball courts and the pair teams up to win some money.
Dining at Mel's July 25th, 2018 Summary needed
A chance encounter July 24th, 2018 Summary needed
Mentor - Part 2 July 23rd, 2018 Summary needed
Nuala addresses the UN about the Asgardian Problem July 20th, 2018 The UN hears Nuala's testimony on the current state of galactic politics.
Sun to moon July 20th, 2018 Tyler, Kid, and Erika are ambushed by vampires in Sunnydale. Colossus arrives to rescue them.
Well, that happened! July 19th, 2018 Summary needed
Germination: Mutant Town cleanup July 17th, 2018 The mushroom threat in Mutant Town is dealt with in spectacular, heroic fashion. Hulk... makes new friends?
Mentoring July 16th, 2018 Summary needed
Not all Hunts end in Blood. July 16th, 2018 Summary needed
Expect the Unexpected July 15th, 2018 Summary needed
Harlem Shake Down July 14th, 2018 Summary needed
Collat. Damage July 12th, 2018 Summary needed
A Frenzied Visitation June 29th, 2018 Summary needed
Make My Garden Grow! June 24th, 2018 Summary needed
Run and Gun Operations. June 24th, 2018 Summary needed
SHIELD Prison Riot! June 23rd, 2018 Summary needed
A (formally) Convient Robbery! June 22nd, 2018 Summary needed
Falafal Time! June 19th, 2018 Summary needed
When the muggers get mugged! June 18th, 2018 A mugging is interrupted by Kid. Who is interrupted by Batgirl.
Perils of Working In Public June 18th, 2018 Summary needed
Apeus Corpus - Busy Busy Busy June 18th, 2018 Summary needed
Strolling Through the town June 17th, 2018 Summary needed
Fighting through the Pain June 17th, 2018 Summary needed
Hunting for a Gorilla Egg June 16th, 2018 Summary needed

Cutscenes

Click to expand.


To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
No logs submitted yet.

Gallery

Click to expand.
{{{Gallery}}}