Doctor Destiny

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John Dee (Scenesys ID: 10389)
DoctorDestiny.jpg
Quote
The secret to having compassion for people is knowing they are fundamentally selfish. It's how human beings are built. It's how we are made.
Profile
Full Name: John Dee
Gender: Male
Species: Homo-Magi
Theme: DC (TPC)
Occupation: Medical Technician in Polysomnography.
Citizenship: United States
Residence: Bludhaven
Education: Bachelor's Degree in Medical Technology. Doctorine in Neuroscience.
Status: Approved
Groups:
Other Information
Apparent Age: 33 Actual Age: 33
Date of Birth 13 June 1998 Actor: David Thewlis, circa 1996.
Height: 191 cm (6'3") Weight: 84 kg (186 lb)
Hair Color: Brown/Auburn Eye Color: Blue
Theme Song: "Heart of Darkness" by Secession Studios

Profile

Son of the Magus, Roderick Burgess, and Ethel Crupps, John Dee is not like most people. A Dreamer in all the ways no one truly wants. Sometimes he'll be the thing -just- out of your sight while you dream. Other times, he's the cause of your nightmare. All of his time in the dreams of others has changed his worldview. To call him a nihilist is a grand understatement. In his mind, the vast majority of good people are anything but. The few that actually are, will be told this, "You're a good person. Unfortunately, good people seldom survive this world."

Current Player Approved: Not Available for Application

Sheet

Description

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Description:

Here stands a man that looks rather unassuming. Thin features on a face that once cheery, but now rather reserved. Those blue eyes seem neutral, yet hold a pessimistic view. Perhaps he has seen too many truths?

Short dark reddish brown likes atop of his head. Depending on the time of day they can be neatly kept or completely frazzled. Some days cause him to rush about and personal touchups fall quickly to the wayside. Wearing a simple white button up shirt, black slacks, matching vest with a tie that changes in color. He's trying to be business casual against the backdrop of a busy yet uncaring world.

Perhaps he looks differently elsewhere?

History

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History:
Roderick Burgess is a name that brings reaction to the magical community. The reactions are varied, to say the least. And stories of his capabilities are just as numerous. Some call him an amateur. Others say he's a petty mage that got lucky. There's even a few that say "he trapped the devil in his basement." The stories vary and change between people and with the passing of time.

John Dee would never learn the truth about the stories first hand. Dee is the youngest son of Burgess. The offspring of a torrid affair between Burgess and Ethel Cripps. Not liking Burgess's reaction to the news of their impending miracle, she robbed Burgess. Afterward she left in the night vowing to never see Burgess again. Because she stole the majority of the Burgess fortune and some items that were never officially disclosed.

Between these items, and the stories Ethel did tell Dee, his life is filled with wonder. He had a few birthdays where Cripps would say, "Make a wish. Anything at all you want, make a wish," and it would happen! Like witnessing a miracle happen right before his young eyes. Between those moments, and the stories about his father, Dee saw himself as an heir apparent. A wunderkind of magic that just had to tap into his potential. All it needed was the right push, the proper spell, the correct incantation, something and he could see the magical world firsthand.

Sadly, that never happened for Dee. Every spell, every scroll, every magic item that needed a little bit of magical energy to start them never worked. Each time the magic never worked. Before long Dee saw himself as a punchline to life's cruel joke. An heir to two magic wielders, one of some reputation, and he didn't have the capability to tap into that world. To take his rightful place within it.

That's the thing about magic, it's temperamental, fickle and completely unpredictable. Dee started to slip more during his teens. The byproduct of depression. One day he woke up and the dream just felt more vivid. It was easier to remember. Details sharper than any dream before it.

Between a growing depression about magic, and a curiosity about his dreams, Dee slept a lot during his teens. Inadvertently training his magical skill with each nap and rest. It's not until he stumbled into someone else's dream that Dee realizes these are powers: Dream walking, dream weaving, controlling Dreams - these are all forms of magic.

In the aftermath Dee works on a persona. Being an angsty teen he gravitated to a form that looked to be a hybrid between Freddy from the Nightmare Before Elm Street series and He-Man's Skeletor. Over time this overly complicated design simplified.

Taking inspirations from the Headless Horsemen from The Sleepy Hollow Lore, and depictions of the grim reaper, the persona turned into a man wearing a tunic, full length cloak, riding boots and gloves, simple slacks, all in a dark blue that almost looked black. The face lost flesh over time until it became a skull with eyes looking from within the sockets. He nicknamed the persona, "Destiny."

He learned the extent of what he could do during these teen years. How people could be harmed, set into a coma like, and how he could pull -some- information. But what does seeing the dreams of another do to a person? Seeing someone unrestrained by rules, and morality, opens up the realm to some dark desires. All of these sights turned John Dee bitter toward most of his fellow man. He even holds a view, "The secret to having compassion for people is knowing they're fundamentally selfish."

When John went to college he started to dreamwalk less. Spending literal years on it, John wanted to focus on the waking world. He even took a page out of his father's playbook and tried to make his magic bolster the world around him. So, he focused on becoming a Somnologist. A budding doctor studying dreams from the waking world's perspective. And that's when "Destiny" went very quiet for an undisclosed amount of time.

History2:

Years later heroes become more prominent. Their godly efforts captured on television, over and over. He became sick of every report, even the bad ones. That reminded him of how selfish people are. These "heroes" are the living embodiment of selfishness. Glory seekers with the power of Gods. That's when Dee begins to ponder, what it would be like to be a God's Nightmare.

And John Dee slips back into sleep. Brushing off an old persona, but with one new change. The name. It's Doctor Destiny.

Personality

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Personality:

John Dee isn't a creation of his childhood. Yes, it is unconventional, but there are many happy memories. What set John Dee on his path are lineage, dreams and nightmares. Despite never meeting him, Roderick Burgess is on a pedestal in John's world. A potential goal of what to become. Then seeing the dreams of others have corrupted and warped his view on everything. Seeing the dark desires of people, ad nauseum makes him think altruism is a lie. And anyone that claims to be altruistic is a liar. He believes the world is inherently evil and people are equally selfish. There may be a rare few that are -actually- good, but they won't survive the world's cruelty. This is why he hates heroes.

Abilities

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Dream Damage:
Ever been hurt by a dream? What about finding bruises, cuts or detectable mental trauma? Well, a dream with John Dee can. It won't necessarily be anythng truly traumatic. Nor would clothing be torn because of a dream. However, a Coma induced by trauma -is- possible (this requires consent of the vcitim along with details).

Dream Sculpting:
When he is in someone else's dream, his victim can, and usually does, lose control. He can turn someone's dream against them. This involves sculpting someone's dreams. Changing the situation, surroundings and even creating new people to interact with.

Dreamwalking:
John has the magical ability to slip in and out of dreams. Not just his own dreams. He can visit, and invade, someone else's dreams.

Magical Affinity:
John may not have many magical skills -outside- of dreams. However, he does have a knack for using magical items. Between a vast knowledge on magic, the occult, etc. and being magically attuned, John can use magical items with a better ease than most.

Memory Seeker:

Dreams are often a doorway into the mind of the dreamer. This allows Dee to pull some secrets. This allows him to know the the dirty truths some people hide. Something that troubles them. Basically, the things often thought about, but rarely, said can be open to him. It takes some effort, but if Dee feels inclined he can expose secrets. These secrets he'll retain upon waking up.

Skills

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Blending In:
This isn't quite like stealth, becoming one with the shadows. John Dee knows how to look unassuming. To get people to see him asa face in a crowd. To hide in plain sight and not draw attention to himself. There's an art in this skill. It helps him keep tabs on a target. Also, it helps people to look him over.

Creative:
While he may lack an artistic skill, John can have an artistic mind. This helps him plot and plan. The skill also feeds into some of his abilities.

Demology:
Sometimes the magical world takes a person to dark places. He has an extensive knowledge in this lore.

Investigation:
John knows how to research, study and dig for information. Sometimes it takes time, and patience, but he can find out facts about many matters. There is an art to find out information.

Knives:
Not only does join know where to strike, but how to strike. The amount of pressure it takes to make the cut, create the wound, and how to do it. While he cannot make a butterfly knife dance, he can plunge it into the right that can kill a person if they remove the knife. It's better than an average person.

Magical Lore:
John has a diverse knowledge on subjects pretaining to magical items, times and other bits of significance. He has spent years of studying. While not as expertise as Jason Blood or Doctor STrange, he knows a lot more than most. Especially older tales.

Medical Expert:

John is Neuroscientist and has a background in Medical technology. He knows the body and mind better than most. This can be applied to healing -and- harming someone.

Resources

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Aliases:
Ethel Cripps has many aliases. These are the best money can buy and allowed her for many years to stay hidden. For many years these aliases came with one for John. So, he has aliases to fall back on in case something causes his world to come tumbling down. This is on top of his alias within the dream world.

Family Fortune:
Even without Father's resources, Mom has amassed a bit of coin. This has since transferred to Dee. While he may not have use for money, there's definitely not a need for it.

Virtues of Sinners:

Even Sinners have allies. People that will harbor someone until the heat dies down, provide some resources or information. Now, this has limits. Dee cannot ask for anything, or everything, because owed favors only go so far. Also, they are finite. However, hiding into a place that lets you disappear while the magical, or legal, world has no luck finding you.

Weaknesses

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Lineage:
Being the son of Roderick Burgess is complicated. Burgess carries a reputation and it's not good to most. Once found out, people can (and do) immediately suspect Dee of -many- things. This justifies many actions against him. And can cause -many- complications in his life.

Magical:
John has a magical aura. Those with the ability to read auras can pick him out. This can bring unwanted attention.

Sins of the Parents:
-Both- parents have spurned people in their day. While Mother is a bit harder to pin down thanks to decades worth of alternate identities, father may be easier to connect. However, both have many enemies (Mom more so). Note: This goes beyond reputation. You can distrust someone that -hasn't- wronged you. However, sometimes people want to get even with someone whose responsible for some personal tragedy. And sometimes that will transfer to family members, if the wound is deep enough.

The Cost of Dreams:
Magic has cost. A risk for the reward. Call it energy. Call it equiviilant exchange. The result is the same. Those that tap into magic bear a cost. John Dee's is two-pronged.

His first currency: Compassion and Empathy. Two of the most humane aspects of the soul burn away bit by bit. His views do stem from personal opinion, but it will evolve into the pot calling the kettle black.

His second currency: His life. Dee will burn off his own longevitity bit by bit until there is nothing left to give.

At the end of the day, the biggest monster in John Dee's family will not be his mother or father. It will be himself. He'll cast a bigger, darker shadow over Robert Burgess, even if most of the world doesn't know it.

His fate causes two questions to hang in the air. How soon will that day come? And how long will that day last?

Willpower:

John has a high degree of magic, and will power, but that does not make his dreams unbreakable. Obviously, magical users may have an easier time seeing through his dreams (it will become skill versus skill).

Yet, those with a vast amount of willpower are just as big of a threat. They have a mind that's harder to control, harder to break, etc. So, they can be a problem (it can become skill versus will or will versus will).

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
Dreams of Future Horizon. September 17th, 2023 John Dee and Psylocke.
A Sleeping Juggernaut September 12th, 2023 Cain has a bad dream rooted in ghost of his past. He wakes up to some interesting results ((OOC: Trigger Warning. If you have a history of abuse, narcissist parents. You may wish to skip this one)
I told you... September 4th, 2023 Mister Sinister has an interesting dream.
A Bad Dream or A Worse Reality September 3rd, 2023 Jessica has the kind of nightmare dream that only a former agent of Hydra could have. Only not everything goes when she wakes.

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
No logs submitted yet.

Gallery

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