Difference between revisions of "Grifter"

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|Active=Dropped
|Active=Dropped
|Occupation=Mercenary
|Occupation=Mercenary
|Groups=[[Gen 13]]
|Quote="Con artists and Special Ops guys alike rely on intuition. Sometimes it's a light chill on your spine. Sometimes it's an icepick in your head. Sometimes you're flat-out terrified. The difference between the mark and the grifter... between a soldier and a civilian... is how you react to it."
|Quote="Con artists and Special Ops guys alike rely on intuition. Sometimes it's a light chill on your spine. Sometimes it's an icepick in your head. Sometimes you're flat-out terrified. The difference between the mark and the grifter... between a soldier and a civilian... is how you react to it."
|PAge=42
|PAge=42
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  Cole is virtually incapable of seeing an injustice without immediately taking steps to right it. That action may be simply the formulating of a plan but, it wouldn't be outside the realm of possibility to immediate take a reckless action in response should the injustice be especially heinous.
  Cole is virtually incapable of seeing an injustice without immediately taking steps to right it. That action may be simply the formulating of a plan but, it wouldn't be outside the realm of possibility to immediate take a reckless action in response should the injustice be especially heinous.
}}
}}
[[Category:Gen 13]]

Revision as of 05:41, 12 December 2019

Cole Cash (Scenesys ID: 1311)
5108032-_grifter.jpg
Quote
"Con artists and Special Ops guys alike rely on intuition. Sometimes it's a light chill on your spine. Sometimes it's an icepick in your head. Sometimes you're flat-out terrified. The difference between the mark and the grifter... between a soldier and a civilian... is how you react to it."
Profile
Full Name: Cole Cash
Gender: Male
Species: Metahuman
Theme: DC (FC)
Occupation: Mercenary
Citizenship: {{{Citizenship}}}
Residence: {{{Residence}}}
Education: {{{Education}}}
Status: Dropped
Groups: Gen 13
Other Information
Apparent Age: 42 Actual Age: 42
Date of Birth 24 September 1983 Actor: Scott Speedman
Height: 191 cm Weight: 88 kg
Hair Color: Blond Eye Color: Blue
Theme Song: {{{Song}}}

Profile

Cole Cash is a mercenary who plies his trade to any number of sources, legal and otherwise. Those with high security clearances or know how to get around them could learn that he is a former operative of the intelligence agency International Operations and was a member with their paramilitary unit Team 7. Cash was also involved with a group of metahumans called the WildCATs, a covert action team that dealt with infiltration of humanity by the Daemonite species, but quit the team when they allied with a Daemonite that killed a close friend of his. Cash was closely tied to the Kherubim warrior Zealot, both professionally and personally.

Sheet

Description

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{{{Description}}}

History

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{{{History}}}

Personality

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{{{Personality}}}

Abilities

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ENHANCED PHYSIQUE

Cole's exposure to the Gen-Factor strengthened his tissues and immune system, enabling him to survive potentially lethal injuries and heal at a more rapid rate than the average human, though full recovery still requires some degree of medical attention and rest, though less than the average human would need. Cole's physical enhancements also slow his rate of physical aging to roughly half the human norm.

PSIONIC POWERS

Cole at one point had high-level telepathic and telekinetic abilities, but these abilities have been severely lessened with the passage of time, to the point that his telepathy has been reduced to the level that he has merely a sense of what someone is thinking or feeling but cannot directly interpret or affect that person's thoughts as he once could. His telekinetic abilities are still usable, which allows him to levitate and manipulate small multiple objects and erect force fields, but he has forsaken use of these powers due to their detrimental effects.

Skills

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COMBAT SKILLS

Cole has the benefit of learning the art of fighting from multiple teachers, first the school of hard knocks as an adolescent, then the combat instructors at IO, and finally and most importantly, Zealot, a former Coda majestrix with centuries of experience in armed and unarmed combat. While Cole is an above-average fighter who could mop the floor with multiple unskilled opponents, he will more than likely be outclassed if faced with an experienced martial artist.

COVER OPS

Cole received extensive training in the arts of espionage and covert operations during his time as an IO operative and has years of experience in both. He is skilled in stealthy infiltration, covert surveillance, and planning and executing paramilitary missions.

MARKSMAN

Cole is a master marksman and is an expert with nearly all conventional firearms. He rarely ever misses and is skilled in the practice of firing two handguns at the same time.

SMOOTH TALKER

Cole is a practiced fast-talker capable of making people at ease with him via the right choice of words and sizing up a person to gauge their potential reactions. His latent telepathy helps with this skill to a limited extent.

Resources

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BULLET BIKE

Cole's main mode of transport is a Halo Corporation Bullet Bike, an advanced form of motorcycle with a hybrid petro-electric engine and computer-aided suspension that allows him to achieve speeds just upwards of that of the fastest racing bike. Given the environments he favors to live in, he usually rents a storage locker to keep the bike in when he isn't using it.

HANDGUNS

Cole's primary weapons are a pair of Vulcan Arms Division PP30 particle pulse handguns. The PP30s are capable of firing energy bursts of varying force, ranging from nonlethal stun blasts to destructive armor-piercing attacks.

Weaknesses

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ILL EFFECTS FROM POWERS

Cole's Gen-Active psi-powers carry a variety of detrimental side effects. First there's what Team 7 referred to as "the Rush," a feeling of drug-like euphoria that comes with use of the powers that entices Cole to continue using the power. Then there's the damage to Cole's psyche that the powers cause, a level of mental disease that drove many of his teammates to madness and even suicide. While his latent telepathy doesn't trigger these effects due to its weakened strength, use of his telekinetic powers most certainly does, which is why Cole is hellbent against using them.

PRINCIPLES

Cole is virtually incapable of seeing an injustice without immediately taking steps to right it. That action may be simply the formulating of a plan but, it wouldn't be outside the realm of possibility to immediate take a reckless action in response should the injustice be especially heinous.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
Trapping an Octopus May 17th, 2020 Otto gets caught up in an explosion at one of his apartment hideouts, and just barely manages to survive with the help of the Phantasm. Meanwhile, Grifter watches, debating the cause of the explosion... and what Phantasm is.
A time of Goodwill May 16th, 2020 Cole and Nick run into each other at the Goodwill
That's not a parking spot! May 16th, 2020 Cole tracks down a demonite (with help) and doesn't make a good first impression on Thomas
Family Obligations May 3rd, 2020 Nick heads home from his aunt's place. A man attacks Grifter. It ends badly.
And it just keeps getting worse May 3rd, 2020 Nick and Grifter prevent Creed from abducting another guy... For now.
Time for a Break May 2nd, 2020 Grifter learns patience by ordering the quickest to serve drink

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
No logs submitted yet.

Gallery

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{{{Gallery}}}