Bishop

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Bishop (Scenesys ID: 1421)
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Profile
Full Name: Lucas Bishop
Gender: Male
Species: Mutant
Theme: Marvel (FC)
Occupation: Peacekeeper / Adventurer
Citizenship: {{{Citizenship}}}
Residence: {{{Residence}}}
Education: {{{Education}}}
Status: Active
Groups: {{{Groups}}}
Other Information
Apparent Age: 32 Actual Age: 32
Date of Birth 10 September 2105 Actor:
Height: 201 cm (6'6") Weight: 124.7 kg (275 lbs.)
Hair Color: Black Eye Color: Brown
Theme Song: "X Gon' Give It To Ya" - DMX
"The Hand That Feeds" - Nine Inch Nails
"Doubleback" - ZZ Top

Profile

Bishop is a mutant displaced from his own time, having traveled back to the present in pursuit of nearly a hundred mutant criminals that escaped into the past from his future. Driven and hard, he is a ruthless and relentless peacekeeper, dedicated to protecting the people of this time from the escapees and to preventing them from altering the timeline to benefit themselves. With only his sister Shard as a holographic companion, he hunts across the globe, pledged to either return each criminal to their own time...or permanently preventing them from harming anyone else.

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Description

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History

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Personality

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Abilities

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ENERGY ABSORPTION

Bishop has the Alpha-level mutant passive ability to absorb most types of energy, aimed either directly at him or surrounding him. Some energy types are more difficult for him to absorb than others, but it's rare for him to encounter energy he cannot at least partially absorb. Once he absorbs that energy, he can then transform in into nearly any other type of energy: heat, electricity, mystical, light, electromagnetic, psionic, plasma, etc. His most common trick is to convert and project that power through his body as projected concussive blasts, which he can tailor to different levels of power depending on his target. More importantly, he can enhance the energy he takes in, roughly doubling the power of an attack and re-emitting it, changing it in the process so it can even injure people who are normally immune to their own powers. This makes him extremely difficult to harm with energy attacks. The intensity of the energy he's exposed to determines the speed at which he charges up; a blast from Cyclops' eyebeam would give him a lot of energy all at once, but just letting something like sunlight recharge his abilities would take days to charge him to full power.

This ability to absorb energy extends to psionic powers, allowing him to shrug off raw telepathic or telekinetic blasts. However, this ability does not prevent his emotions or thoughts from being read by a telepath; it only means that it requires more effort to do and that he will be draining energy from the contact while it is going on.

There are two major drawbacks to his powers. The first is his difficulty with absorbing direct kinetic impacts to his body. He has no problems absorbing concussive kinetic impacts, such as from an explosion or a telekinetic impact. For direct impacts, however, such as from bullets or impacts from him being thrown into another object, he cannot efficiently absorb the energy completely, meaning he can be wounded by physical attacks, though his invulnerability can make up for this weakness when he's charged up.

The other weakness is that since his power is passive, Bishop is always absorbing energy, and has a maximum amount of energy he can absorb before he has to expel it or risk injury or death. When expelling energy in this way, it's often an uncontrolled, instinctive release, turning him into the center of a very large explosion that radiates out from him. While Bishop himself is not injured by this expulsion of energy, the same cannot be said for any people, buildings, or objects around him. Luckily, Bishop can contain a massive amount of power when fully charged.


ENERGY BATTERY

Once Bishop takes in energy, from whatever source, he can store it in his body like a battery and use it to empower his physical body. He can uses this to give himself superhuman strength (up to 6 tons), superhuman speed and reaction time, or to make himself nearly invulnerable when fully charged, able to shrug off hits that would destroy a tank. He can also use it to sustain his body, giving himself superhuman stamina, and a reduced need to breath, sleep, eat, water, or for body evacuations. He can even use that energy to propel himself into flight, though the length of time he can do so is dependent on how much energy he's been able to absorb. The more energy he has, the more he has to enhance his physical abilities, making him an increasingly dangerous opponent the longer a fight goes on. Alternately, he can drain power from his cybernetic arm's nuclear power system, though he prefers to do this only as a last resort. However, these abilities only work when he has power to spare; if he has expended his stored energy, he becomes much more vulnerable until he can recharge himself, especially to physical attacks.


PERFECT LOCATION

Whether it's a side effect of the chronal energies absorbed on his trip back to the present, a minor mutation, or simply the product of years of intense training and experience, Bishop has the ability to accurately determine his exact location and the current time no matter where he is, even when asleep.


TIME SLIP

Bishop's cybernetic arm incorporates a miniature time jump generator. While he can no longer use this to travel through time following his arrival in the present, which shorted out most of its systems, he can use it to effectively teleport on a global scale via a "time slip." Because of the large energy requirements needed for even a short range jump, Bishop prefers to use this ony when needed, such as for an intrusion past existing defenses, or for a quick escape to safety when overwhelmed.


WILLPOWER

Bishop possesses a highly disciplined mind, honed by years of pushing himself to his limits and pushing through any pain or difficulties in his path. He's not easily tricked or swayed, and can push himself beyond the average person's limits if needed.

Skills

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ATHLETIC

Bishop is a highly athletic man, having trained his body through exercise and discipline to reach his peak performance. He is a very powerfully built man who can lift roughly twice his body weight, 550 pounds, even without his energy absorption abilities adding to his strength. He otherwise has the normal physical abilities of a man his age, height, and build who engages in intensive regular exercise and weight training.


FUTURE IMPERFECT

Due to arriving from the future, Bishop has a good working knowledge of major events in the past, though sometimes that knowledge has holes or is flawed due to imperfect record keeping and mythology trumping facts. Generally, this information isn't precise enough to give him truly hidden information for this time period, such as secret identities or covert plans or hidden bases. The exception is the X-Men, but even then, much of his knowledge came from Witness Lebeau in the future, who is at best an unreliable narrator and at worst attempting to hide things about his own past.


INTERROGATION

Bishop is an experienced police interrogator, with knowledge of how to draw out information from recalcitrant prisoners or how to smell a lie when someone is trying to deceive him. His drawback is that he tends to be the "bad cop" in such situations, relying on intimidation and threat to find the truth, rather than more comforting methods. The exception for this is when he's confronted with a child, as he noticeably softens the harshness of his questioning when faced with a minor, especially one he believes to be innocent and/or a victim.


MARKSMANSHIP

Bishop is a superb marksman with a wide variety of small arms and heavy weapons, and is sniper-certified with both the advanced weapons from his own time and with conventional weapons from the present. He is also skilled with heavy military-grade weapons.


PEACEKEEPER

Bishop is a trained police officer and detective, specializing in Homicide. As such, he is a experienced investigator, capable of making use of clues like forensic evidence or information from interrogations to find the truth of a situation and track down those responsible for it. He is trained in SWAT tactics designed to take down powered criminals fast and hard, before they can cause more harm, and has experience with hostage negotiation and combat infiltration.


UNARMED COMBAT

Bishop has had years of unarmed combat training and experience, making him an extremely dangerous combatant in either hand-to-hand or melee combat. He has no particular style, though his training focuses on immobilizing or disabling an opponent as quickly as possible, using lethal or non-lethal attacks.


VEHICLES

Bishop is an experienced driver and pilot, having taken a variety of pursuit, evasive, and tactical driving courses. He is trained in using evasive manuvers to avoid pursuit or being tailed, or to follow someone himself without being noticed. He is an average pilot, capable of flying most common commercial and military vehicles, as well as more advanced high-tech aircraft.


WEAPONRY

Bishop is very knowledgeable about a wide variety of weapons, from present day conventional firearms, to heavy military ordinance, to advanced futuretech energy weapons. He knows how to care for and maintain these weapons, as well as how to use them, and is an experienced demolitionist when it comes to heavy ordinance and explosives.


X-MEN KNOWLEDGE

In Bishop's future, the X-Men were fallen heros and martyrs from the past, symbols for a subjugated mutant population. He grew up on stories of their adventures, and strove to dedicate himself to Charles Xavier's ideals as a member of the XSE. He knows quite a bit about Xavier's School for the Gifted, its teachers and students, and those who wore the X, though some of the truths have been obscured by mythology.

Resources

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ARMORY

        Bishop arrived in the present armed with several pieces of advanced energy weaponry and equipment from his future, which he is able to recharge using his abilities to absorb and emit energy. Since he has no way to acquire more future weaponry, he has since augmented his armory with a variety of weapons from the present time period, ranging from conventional small arms, to military-grade weapons and high explosives, to sniper rifles and advanced high-tech energy weapons. This includes a variety of body armor and utility items. His future equipment consists of a pair of plasma pistols, a heavy plasma rifle, advanced armor built into his XSE uniform, and a pair of shades that act as both a HUD and AR display for visual information transmitted from his sister Shard. The most important devices he possesses (at least for his current mission) are small discs called time destabilizers, which have been tuned to be able to send anyone who has been affected by Trevor Fitzroy's time travel abilities back to their proper time. He also possesses a backup copy of Shard's brainwaves, in case her current matrix should ever be damaged.


CYBERNETIC ARM

Bishop's right arm has been replaced with a battle ready cybernetic limb, which is composed of advanced composite materials and was stolen from a future version of Forge's workshop. The arm is powered by an effectively inexhaustible nuclear power cell, and incorporates four clawed tendrils that he can extend, either as weapon spurs along his fist and forearm, or to ensnare or strangle an opponent. The arm is supernaturally strong, but only in terms of its grip and use as a battering weapon; since it's only his arm he lacks the leverage to fully utilize that strength, unless he also is pumping his physical strength via stored energy. His sister Shard's holographic matrix is also incorporated into the arm in an armored casing, along with a holographic projector allowing her to appear visually. Bishop or Shard can also use the arm's cybernetic systems to manipulate technology directly or remotely via a limited cyberkinesis, allowing him to bypass most conventional computer systems or even more advanced ones. The arm is built around a (currently non-functional) time jump system that allowed Bishop to travel to the past. Because of the damage caused by his initial time jump to the present, Bishop only uses it the present for short "time slips" that allow him to effectively teleport on a global scale, though it still requires large amounts of power to use in this fashion and draws on his personal power reserves rather than the arm's power cell, limiting its use.


SHARD

An engram of the brainwaves of Bishop's younger sister Shard currently exists as a holographic matrix-based infomorph installed in his cybernetic arm. Despite her lack of a body, this copy of Shard is an effective partner for Bishop, capable of using the arm's systems to remotely control and monitor technology around him through a limited cyberkinesis, as long as there is some method of interfacing with said technology. She can also appear either in Bishop's high-tech shades, or visually using the holo-emitter on his arm. Primarily, she acts as Bishop's operator, monitoring communications and systems around him and freeing up his attention to concentrate on other matters. Her other primary function is consulting a constantly shifting future 'history' that is incorporated into a quantum processor linked to their possibly future, allowing her to offer suggestions on how different events may reshape the future for good or ill. Despite being a copy, Shard displays her own individual personality based on the original, though her current circumstances have changed a lot of her views from the original. Bishop possesses a backup copy of Shard's brainwave patterns, just in case her current holographic matrix in his cybernetic arm is damaged, though the matrix in question is heavily armored to prevent just such an accident.

Weaknesses

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KINETIC VULNERABILITY

Bishop can effortlessly absorb radiant energy and even concussive kinetic blasts, but cannot efficiently process kinetic energy as he can most other types. Heavy physical impacts or projectiles can injure him because of this, though he can lessen the severity of a hit, or (if he has a lot of stored energy) give himself a level of invulnerability to also defend against such attacks. Without that extra boost from that stored energy, he's much more vulnerable to kinetic hits than energy blasts.


M FOR MUTANT

Bishop bears a large M tattooed permanently over the right side of his face, which was used to mark him as a mutant in the Sentinel Mutant Containment Facility he grew up in in the future. This distinctive tattoo makes him easier to identify and be remembered.


OUT OF TIME

Bishop is a man outside of his proper time, and has a often flawed idea of what the present is like, based on fragmentary records and memories in his future. This becomes an issue when he attempts to use his knowledge of the present to try and influence his future, or to counter the effects of the time-displaced mutant criminals he hunts. He also lacks the support structure or team support he had in the future, and is forced to operate solo or with temporary allies at best.


PASSIVELY EXPLOSIVE

Bishop is always passively absorbing energy. He can't turn off this ability, nor can he increase or decrease the amount he absorbs. Even low level radiant energy, such as sunlight, will be absorbed, though more intense sources such as Cyclops' eyebeam or a lightning bolt will give him correspondingly more energy. He also has a maximum amount of energy he can absorb before he has to expel it or risk injury or death. When expelling energy in this way, it's often an uncontrolled, instinctive release, turning him into the center of a very large explosion that radiates out from him. While Bishop himself is not injured by this expulsion of energy, the same cannot be said for any people, buildings, or objects around him. Luckily, Bishop can contain a massive amount of power when fully charged, and (if he's prepared) choose what type of energy the explosion manifests as. This means Bishop often discharges some of his energy reserves when he feels he's carrying too much power, to ensure he has room to spare.


SINGLE-MINDED

Bishop has a tendency to become too focused on his goals at times, to the point where he ignores alternate possibilities and alternate methods. This can make him bull in to a situation with violence that could be solved through more peaceful solutions.


TREVOR FITZROY

Once a good friend, now a dangerous sociopath and serial killer, Trevor Fitzroy was responsible not only for his sister Shard's physical death, but for the prison break that allowed him and 93 other mutant criminals to escape into the present from Bishop's future. The two hate each other, and Bishop's obsession with hunting him down can affect his judgement. Fitzroy, for his part, knows that killing Bishop means no one can send him back to that future, meaning he'll be free to manipulate events to create a future where he is in charge, and making him just as dedicated to killing the XSE peacekeeper.

Logs

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Title Date Scene Summary
Doubleback October 6th, 2017 Summary needed

Cutscenes

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Gallery

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