Chinchilla

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Chinchilla (Scenesys ID: 7658)
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Quote
"Understood, sir!"
Profile
Full Name: Maggie Mendoza
Gender: Female
Species: Bioroid
Theme: Original (OC)
Occupation: Professional Crimefighter
Citizenship: United States of America
Residence: New York City
Education: Special Training
Status: Shelved
Groups: {{{Groups}}}
Other Information
Apparent Age: Adult Actual Age: 8
Date of Birth 10 October 2018 Actor:
Height: 152 cm (5') Weight: 46 kg (102 lbs.)
Hair Color: White Eye Color: Black with no visible pupils or irises
Theme Song: "Americano" by Lady Gaga

Profile

The Chinchilla is a bioroid (biological android) specifically designed to be an expert in espionage activities. She may look a little strange but she is very good at her duties. (OOC Note: Character was rapid aged in a lab so is actually an adult.)

Current Player Approved: Not Applicable

Sheet

Description

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A tiny thing with obvious rodentia features: black eyes with no visible pupils or irises, a tiny upturned nose, and full lips ready to smile at a moment's notice surrounded by a cascade of snowy white hair. Her skin is light grey, her fingernails and toenails black. She wears only a one piece light green singlet, and sports a two foot long prehensile mouse tail.

History

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The artificial life form now known as Chinchilla is the singular prototype of the perfect espionage agent dreamed up by Echo Johnson, geneticist and CEO of Olympic Industries; a company that makes medical and health care equipment. Dr, Johnson saw in Project: Chinchilla an opportunity to ruin her competitors through industrial sabotage, and worse. Johnson utilized her impressive genetic skills and employed several of her doctors and Project: Chinchilla was born.

The prototype was designed to have the physical capabilities of a rat in order to more thoroughly execute its conceptual design. Dr. Johnson and her team spliced together the DNA of a human female and a Wharf-Rat and placed the spliced cells within a life sustaining tank to percolate and grow. After a year of careful maintenance, the prototype was removed from the cultivation tank. The next four years were spent preparing and educating the prototype with through a variety of criminal specialists. It was put through combat training, and studiously taught to use its abilities. When the prototype was ready, it was unleashed.

The following three years would see the prototype performing acts of industrial espionage and assassinations. Eight months into the third year of the program Dr. Johnson was informed that something had gone wrong. The prototype had begun to question its existence, the manner and method of its birth and, worst of all, it had begun questioning its duties. The top scientist of the program, geneticist Phillipe Mendoza, finished the memo by stating "in short, the prototype has developed a soul."

For Dr. Mendoza, this development was nothing short of a miracle. He had not performed the splicing himself--Dr. Johnson had done that--but he had supplied the human DNA sample. That sample had come from his on daughter. Maguerite Mendoza had two years earlier been the consequence of Dr. Mendoza's own poor judgment in driving his daughter home late at night from a sleepover. Dr. Mendoza, exhausted from the day, had fallen asleep at the wheel. The car slammed into a tree and young Maggie had been the one to suffer irreversible brain damage. As a consequence, Dr. Mendoza fell in love with the prototype and began treating it not as a machine, but as a human being. He did fatherly things such as looking after its health, ensuring it was fed in a timely manner and got 8 hours sleep each night. He read stories to her, explained how the world worked, and taught the prototype about games and how to play them. Dr. Mendoza's love for the prototype when one evening, as he was escorting her to the bath, she stopped him by clutching hard at his hand. Her face turned up to him. "What is my name?" She had asked. Dr. Mendoza didn't pause. "Maggie," he said. "Your name is Maggie."As far as Echo Johnson was concerned, this turn of events proved to be the final straw. Without fanfare or ceremony she declared the prototype a failure and ordered it terminated.

Dr. Mendoza would have none of it. Within moments of receiving the memo he was releasing Maggie from her cage and, very carefully and cautiously, lead her out of the building. He knelt and took her face in his hands. "Be good," he said. "You are a magnificent young woman, Maggie. Use what you know, use what you can do, to help people. No more hurting, no more killing. You are free." They both cried at the parting, and after giving her 'father' a long tight hug, Maggie Mendoza skittered off into the night. She promised she would follow her 'father's' directions to the letter. Further, to defy Olympic Industries and embarrass Echo Johnson, she took the name Chinchilla after the project of the same name that had created her, and set out to be good.

Now one year after escaping, the Chinchilla witnessed three super-battles and came to the decision that the best way to 'be good' was throw her lot in with the super-humans and become a crime fighter.

Personality

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The Chinchilla is quiet and introspective. She tends to spend a lot of time merely pondering the world and her place in it. She is driven by an almost zealous curiosity for answers, be that answers to questions of a broad scope such as why she exists to a very narrow scope about people's behavior.

The Chinchilla is also a bit naive, her experience with this whole 'social' thing has been extremely limited. Such things as slang or 'ghetto-speak' can confuse her and send her into a tailspin of questions so she can understand what the speaker means. She is also very literal, she has little grasp of the concept of subtext. For instance, if a friend happens to mention to her that the room is hot, she will get up and open the window or turn a fan on.

At the same time, she can be very gregarious. She enjoys playing games of all kinds (except video games which she doesn't quite understand) and has a very real soft spot in her heart for children, if nothing bad is happening and if she is allowed to approach she will happily spend hours playing with groups of children.

Abilities

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DIRECTION
Inherited from the rodent DNA in her cellular makeup, the Chinchilla has an immaculate sense of direction. She always knows which direction she is facing and moving in.

EYESIGHT
The Chinchilla's eyesight has been amplified to superhuman levels in order to assist her with her espionage training. She is able to see into the infrared spectrum which allows her to view and identify sources of heat, including people. To ensure that night time hours and darkened buildings won't interfere with her mission her eyes are packed with five times the amount of rods that an ordinary human has. This allows her to see in even the dimmest light as if it were mid-afternoon.

HEARING
The Chinchilla's sense of hearing is the greatest of her senses, also amplified to assist her with her espionage and assassination missions. Her hearing is so acute she can detect a heartbeat from twenty feet away and can hear conversations coming from a soundproofed room. She is able to identify people by their individual heartbeat rhythm and detect changes in their emotional state simply by listening to the change in their heart rate. She has been thoroughly trained on how to eliminate background noise in order to focus on one particular sound or heartbeat.

PLIABILITY
Also inherited from her rodent DNA and enhanced by a decade of training and instruction, the Chinchilla is extremely physically pliable. She can painlessly dislocate her joints and squeeze herself flat in order to squeeze through openings as high or wide as one foot. She is able to fall up to a maximum distance of fifty feet without suffering any serious injury.

SMELL

The Chinchilla's sense of smell has been greatly enhanced, primarily to assist her in locating targets for assassination whilst she was an agent of Olympic Industries. Her sense of smell is so acute she can discern one foreign odor in 10,000. Her sense of smell allows her to identify people by their individual aromas, and track individuals by those unique scents. Given enough time--usually about two hours--and no distractions, she can carefully sift and sort aromas over the entire city in search of that one particular scent she wants.

Skills

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COMBAT
The Chinchilla has been trained in three martial art forms: Taw Kwon do, Shotokan Karate, and Hung Gar Kung Fu. Rather than use these styles, however, she has combined methods of each into a unique fighting style that wholly incorporates her speed and agility.

Her hand to hand fighting skills involve leaping and jumping strikes, drop kicks, foot sweeps, and dynamic attack methods such as sliding between the legs of her target and slamming a fist upwards into his crotch at the same time, hurling herself through the air completely to bring the foe to ground like a pro wrestling Flying Body Press, and going from a full run to launch herself and sit on her foe's shoulders to use her momentum to blast him around in a 'Frankensteiner' type maneuver.

When brawling, Chinchilla will make use of her entire body. She will use her tail to snare her doe's feet and trip him up or yank his feet out from under him. She will utilize knee and elbow strikes, headbutts, eye gouging, and biting.

EVASIVE
The Chinchilla has spent a decade being trained on how to use her agility and speed to her optimum ability. As an espionage bioroid she knows how to move very silently to avoid detection. She has also been grounded thoroughly in ducking, dodging, leaping away, and tumbling in order to avoid damage and capture.

GAMES
Dr. Mendoza spent a goodly amount of free time teaching the Chinchilla how to play board games. She is skilled with chess and checkers, Monopoly, Risk, and other such games.

INVASION
Chinchilla's specialized training has given her important skills enabling her to execute her duties. She is skilled at moving stealthily and quietly. She is skilled in picking locks. She has been rigorously trained in how to locate and overcome over three dozen electronic security systems.

SEWERS

Because Chinchilla lives in and has spent many, many months exploring the city sewer systems she is an expert in sewer navigation.

Resources

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CHARITY
When Chinchilla is unable or unwilling to scrounge for food she will visit citywide soup kitchens and homeless shelters. The soup kitchens provide a hot meal and from the shelters she gets a warm place to sleep and such amenities as blankets and socks. Around the holiday season she enjoys visiting charities which provide her with bread and canned goods. Because of the warmth and empathy she receives from such places she has named herself the de facto guardian of shelters and soup kitchens and will vehemently protect and defend them from danger.

DR. MENDOZA
Chinchilla has not forgotten the man whom saved her life and the man she calls her father. When she is stumped by a situation or event she will creep into his house to ask his opinions and advice. When her survival situation becomes dire she can hit the good doctor up for enough money to get a hotel room and hot meals for a few nights, and he rarely refuses to provide. Dr. Mendoza can also provide health treatments if Chinchilla or any of her allies become sick or injured.

The Chinchilla doesn't just come to the doctor when she needs something. She also makes regular visits, at least once a month, to check up on him and ensure that Dr. Mendoza is doing well.

The Chinchilla understands that she can't simply stay with Dr. Mendoza because he is constantly under scrutiny by Olympic Industries; his bosses are convinced he is the man that helped the prototype escape. Dr. Mendoza has kept his job only because his employer can't prove it was him. Chinchilla knows that staying with Dr. Mendoza would expose him to tremendous danger so for the most part she is content to watch over him from afar.

SEWERS

For Chinchilla the city sewer system is not just an abode, it's a haven. In addition to providing her the 'lair' that she lives in it offers defense via it's many tunnels. Should she be found by Olympic Industries or any other criminals she has dozen of avenues of escape that make tracking her difficult. In a pinch the sewer system can also provide sustenance, if she is exceptionally hungry she's more than happy and willing to feed on the myriad insects and rats that make the sewers their home as well.

Weaknesses

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APPEARANCE
Chinchilla does have a distinctive rodentia appearance with her larger round ears, shining black eyes, and specifically her rat tail. Her features make her distinctive, she can startle people whom aren't ready for them or whom she catches by surprise; and can certainly unsettle people with a fear of rodents.

DR. MENDOZA
The Chinchilla is very, very protective of her adopted father. Even the rumor of Dr. Mendoza being sick or injured can send her into panic mode and racing to his side. She will do anything and everything the Doctor asks of her, and God help any criminal that attacks Dr. Mendoza in an attempt to get to Chinchilla. Such a situation is the only time her gloves will come off.

HUNTED
Olympic Industries and its CEO Echo Johnson have not lost interest in the Chinchilla or written her off as lost. The agents and employees of the organization constantly monitor the city looking for their wayward prototype and attempting to capture her.

Dr. Johnson doesn't want the prototype killed...just yet. She wants Chinchilla captured so that she can track down and eliminate the 'glitch' that gave the creation sentience. Once that's done, Dr. Johnson would create a second espionage bioroid and think nothing of ordering Chinchilla's termination. Dr. Johnson is not, at all, above hiring superpowered mercenaries to hunt and capture her valuable prototype.

KILLING
Above all, unquestionably, Chinchilla will not intentionally take a life. Ever. Her moral compass is immovable on this point. She will even go so far as to prevent her team mates from striking a criminal with an attack that has proven lethal in the past; and she will use herself as a human shield and take the hit for anyone threatened with a life-ending 'kill shot'.

SENSES
Because Chinchilla's senses operate at such high levels they also make her very susceptible to over-stimulation. Sudden bright lights will blind her, sudden loud noises can deafen her. Depending on the source of these over-stimulations Chinchilla can be rendered helpless for anywhere between a few minutes to several hours.

SHELTERS

Chinchilla considers herself the de fact protector of churches and homeless shelters in Spanish Harlem of New York City owing to the kindness these areas have shown her. She can be manipulated by threatening the priests of these churches or the families that use the shelters, especially if the children are placed in danger.

Logs

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Cutscenes

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Gallery

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