Fox

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Sophie Graf (Scenesys ID: 1315)
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Quote
"This isn't about redemption, it never has been. It's about revenge."
Profile
Full Name: Sophie Graf
Gender: Female
Species: Werefox
Theme: Original (OC)
Occupation: Secretary
Citizenship: French Citizen
Residence: Bronx, New York City, New York
Education: Tutored, high school equivalent
Status: Shelved
Groups: {{{Groups}}}
Other Information
Apparent Age: 24 Actual Age: 24
Date of Birth 11 July 2001 Actor: Saoirse Ronan
Height: 177.8 cm Weight: 63 kg
Hair Color: Black Eye Color: Blue
Theme Song: ""The Rifle's Spiral" by The Shins

Profile

Once half of a promising young superhero duo operating out of Paris, "The Foil" made national headlines when she and her partner were gunned down by a band of robbers. It made national headlines back in France when it all went down, complete with full color photographs of her best friend's body on the front page of every major tabloid. Her own name was leaked within hours, and that's usually enough reason to retire. "The Foil" escaped custody, fled Europe and washed up in America. Not many have been able to tie "The Fox" to her previous alter Ego, but these days she doesn't use a sword and witty banter. She stopped playing nice with the bad guys, no these days she just leaves dead bodies as her calling card.

Sheet

Description

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The suit is what folks tend to notice first, which is the point of course. A neat black silk blouse, complete with neat black starched cuffs and all. A neat charcoal wool vest, furnished with four buttons to provide for that distinctly European fit. Her jacket and slacks are cut from a dark grey, and the whole affair is impressively gray scale.

It's the accessories that sell the thing, but of course. A lovely light blue silk tie, and matching pocket square provide the first real pop of color here. Simple circular silver cufflinks, and an ancient beat up Seiko model 5 military make appearances as well, and well anything to contrast against that black dress shirt tends to stand out.

The woman wearing all that, well she's relatively mild by comparison. Physically at least she's lean and lithe, built more like a dancer than anything by all appearances. Her raven locks cut short around the sides and otherwise swept up into a low faux-hawk. Her youthful features all but hidden under a distinctly androgynous look.

History

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Before man had invented the written word, when victories and dreams were recorded on cave walls it walked beside men. A greater spirit, an almost god who would in time come to be known by many names long after it's passing. It smiled upon man's ingenuity, even as they learned to harness the natural world around them. In taming the wilderness, the great spirit faded but it did not yet pass. It lingered, whispering all the right advice into the ear of animalistic shaman that roamed europe when man still lead war parties against his Neanderthal brethren. It was content to guide, to instill a certain level of coexistence and to maintain a balance. So it went, for a few thousand years back in prehistory.

By the time the Romans surged north, the great spirit had dimmed considerably. It's grasp and it's ambition ebbed away as man broke the land to his will, and as the Roman legions marched north into Gaul it saw fit to take a more direct hand once more. It selected a shaman, and gifted him with a great boon. In doing so it spent what little it had left, and the "Green Boar" faded into distant memory. From there the so called "War Curse" has passed down the bloodline unbroken, losing most of its noble mission along the way yet losing nothing of the power.

Over the years since the fall of Gaul, It was the Fabre family who kept the bloodline alive. They kept the secret, and the traditions alive over the years. After the death of the former curse bearer, Jean Pierre it fell to the next born. Her parents were, perhaps worryingly thrilled and took the burden upon themselves without hesitation. They saw fit she was given only the best gymnastics teachers, Fencing coaches, learned Savate early on. Her childhood was full of daring tales of heroic swashbucklers and lovable rogues who had carried the curse before her. What others may have sold as a burden, was accepted as a grand adventure.

By the time she was sixteen, "The Foil" was already making a name for herself. Working over common thugs, thieves and drug dealers in the suburbs outside Paris. It's there she met her future partner, "The Mystery" was two years older and a spellcaster of some renown herself. The pair were like sisters, never donning their costumes without one another. Their teamwork on the streets was like clockwork, and for all the world it seemed like the start of something great. Two heroines against the world, and winning.

The "Brown Bag club" were a loose association of NY based bank robbers, hitmen and generally unpleasant fellows in town to run a jewelry heist. On a chilly december night just before Christmas, our daring Duo were in hot pursuit of a run of the mill pick pocket. What they stumbled into, was a robbery in progress by nine heavily armed men. What followed resulted in the death of three men, the arrest of another two, the destruction of twelve parked cars, sixteen windows and a pair of separate structure fires that caused more than six million dollars of damage. Photos of the scene spread online like wildfire, including the mangled corpse of a Heroine once known as "The Mystery" who was revealed to be the surprisingly mundane daughter of a banker.

Francine hardly escaped unscathed, she was shot more than sixteen times and supernatural healing only goes so far. She was taken into custody, and within hours her face and name had leaked to the press. With her identity blown, and a minor to boot Francine was kept in minimum security awaiting her trial. Francine waited for her wounds to heal, and for an opportunity to study the police report. Then she bailed, knocking out a pair of prison guards, and a police officer before vanishing entirely. Initially she made her way south, before stowing away on a cruise ship bound for Rio. She spent the next two years of her life making her way north, before landing in Texas.

From there she went to work, at first using the foil before finally finding herself a gun. Then it was on to ripping off drug dealers for cash, before she started working her way up the foodchain. Gradually she stopped making any attempt to keep her foes alive, and abandoned her foil completely shortly thereafter. Once she had a sizable nest egg built up, she bought herself a new identity and got down to business. She moved to New York, put together a new costume and a proper arsenal. Four men who had killed her best friend, nearly killed her and ruined her life? They'd gotten away, and the Police reports had indeed mentioned all the men accounted for? New York natives.

Personality

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Externally Sophie seems calm to the point where it borders serene, or at worst disinterested. She's polite, professional and generally considerate. She's well mannered, measured, and quiet. When the mask goes on, She's capable of extroidinary acts of violence and a sort of driven savagery that seems more animal than man all by itself. Both halves of this whole are well engineered defenses, designed to keep people from figuring out exactly how fantastically screwed up Sophie really is. She's never gotten over the death of "The mystery", and her revenge for that death is the glue that keeps Sophie together. Her new name, new costume and entirely new continent have as much to do with just getting distance as they do with avoiding detection. She has trust issues, she has abandonment issues, she has anger issues and way too many issues about her issues. Sophie then is a high functioning mess, who's only now starting to try and figure out how to put herself back together.

Abilities

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BATTLE CURSE
This particular offshoot is known as a "battle curse" with good reason. Sophie is approximately twice as strong and twice as fast as a mortal woman of her build should be. Her Dexterity, sense of balance and reflexes are also substantially uplifted, and whilst she's not fast enough to dodge bullets you'd never know it to watch her fight. What this doesn't grant is any significant boost to her senses, or make her any more resistant to damage than any other woman.

SUPERNATURAL HEARING
A stab to the stomach, she'll be back on her feet in a few hours. Shoot her in the head, she'll eventually get back up in a week or so. The healing isn't terribly fast by supernatural standards, it's quite effective over time. It takes dismemberment, or being burnt to a crisp, or crushed flat or potentially a drowning to snuff her out. She's no more resistant to injury than a normal person is however, and thankfully she's got no particular weakness to Silver.

WEREFOX
Much ado is made of the shape shifting, amplified no doubt by the tales of Reynard. She doesn't turn into a hulking killing machine, rather the end product is of approximately the same size and shape of a regular fox. Transformed, Sophie has no special capacity dealing punishment. The result is a somewhat intangible ghostly apparition of a fox, which retains little of Sophie's intellect. The fox is also no smarter than a conventional fox, and it has a single solitary goal. Escaping to somewhere safe, and turning back into Sophie. The downside of course is that it takes time to manifest, discards whatever gear she had with her and it takes no small amount of energy. It's a finely honed escape mechanism, but typically it demands she chose between healing or outright escape.

Skills

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GUNPLAY
Sophie didn't pick up a gun until she was in Rio, but she's spent more than a few years using them now. Once she was in Texas, she dropped big money to retain formal firearms instruction from the very best sources. She's had time to hone those lessons in the real world, and these days? Here shooting is rock solid, especially with things she can more easily practice with. Rifles, Submachineguns and pistols. She doesn't have quite the right build for a shotgunner, Machineguns too heavy and she's never quite gotten the hang of grenade launchers. She can push a well built Carbine to it's limits, take a precision rifle and stretch it's legs out to a thousand yards, empty a submachine gun center mass out to forty yards and can play pistolero all day long. This would put her roughly on par with well especially will drilled SWAT teams, more mundane special forces or intermediate level competitive shooters.

HAND TO HAND
Her formal training was always centered around Savate and Brazilian Jiu Jitsu, and she had pretty good instructors. She's had ample time to practice fighting in the real world, and whatever she's doing now? It ain't nothing she learned in the Gym, and that's no insult. She's a fast and accurate striker, and a solid ground fighter. She's not terribly flexible stylistically however, and more polished fighters are certainly liable to have all sorts of tricks she hasn't seen before.

LANGUAGES
Sophie is entirely fluent in both French and English, and in particular speaks English with a distinctly southern twang at times. (Blame Texas). Her Spanish is clean and understandable, but she'd never pass for a native speaker.

MOTORCYCLES
She rode a scooter back in Paris, and for most of her time in Brazil. More recently she's graduated to motorcycles, but she's still rather new. She's quite comfortable riding in foul weather, for long distances and at high speeds. She might clean up at a track day, but she's at best a middle pack rider against amateur local racers. Time is what she needs here more than anything, because a 50cc scooter and a modern Motorcycle aren't quite the same thing.

SNEAKY
Sophie may not quite rate as a Ninja in terms of her straight up stealth, but she'll do pretty well until one shows up. She's knows how to use light and shadow, knows where to step and has a dancer's grace. She can pick locks, defeat your typical rudimentary security systems and can even bust your typical entry level safes. She also knows how to tail someone discretely, and well like those who came before her talent for losing a tail of her own is deservedly infamous.

SWORDPLAY
From an early age, it was presumed her primary fighting implement would be a foil or rapier. Her talent with those tools when combined with her natural gifts, is downright spectacular. She can skewer a fly with a rapier's point, or work a foil with enough speed and precision to embarrass an Olympic level fencer. She hasn't used a sword for anything but practice for a few years now, but she's good enough that their use in view of the public is likely to blow her new alter ego. This does extend to a selection of off hand weapons typically paired with the Foil and Rapier, but for better or worse Sophie's talent for blade craft is an exceptionally specialized one.

Resources

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ARMORY
Sophie has never been one to cut corners in general, and that goes doubly for fighting gear. Since landing in the US she's gathered an impressive array of combat gear, from Thermal goggles and body armor, to automatic weapons and pistols. Her tactical gear is color coordinated, and she's got quite the array to suit her fancy and whatever situation may arise. Whilst she may indeed have rifle slings in every color of the rainbow, and enough variety of those trademark fox masks to make a 64 box of Crayola look bleak? This does not include things like Chemical, nuclear or biological weapons. She doesn't have access to things like guided missiles, or laser rifles either. This may be an incredibly impressive collection, but she's limited to the kind of equipment militaries are actually issuing.

SAFEHOUSES
Whilst none of them are exactly the Ritz, Sophie has managed to score a few discrete properties both in NYC and back in Texas, places where she can lay low and get back on her feet if necessary.

WEALTH
Sophie rolls little cartels, gangs and drug dealers for cashola in addition to drawing a legitimate paycheck. That money adds up, and she's nabbed a few big scores over the years. The result is that Sophie's built up a few million in cash over the years, in addition to an array of precious and semi-precious gems.

Weaknesses

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ARCHAIC MAGICAL CONSTRUCT
It's unclear if this particular curse is the first true "werething" curse or not, but it's certainly in the running. It lacks much of the modern touches, like rapid transformation, multiple shapes and instant healing. To those attuned to the magical arts, she's also got quite the signature. Sophie all but pulses with wild, exotic arcane energy. The sort of thing that tends to alert anyone nearby that she's something special, and it's more than a little distinctive to boot.

BLOOD THIRSTY
Sophie doesn't take prisoners, she shows no quarter and isn't shy about torturing her victims for information she needs. Whilst this terrifies some criminals, it's not usually all that productive. More than a few criminals have elected to "go down swinging", the result is that she tends to illicit substantially more violent encounters than your typical hero. She also tends to burn investigators, and has killed more than a few informants who stumbled across her path. The totality of her work is also potentially liable to make more than a few enemies out of more fair minded heroes.

HUMAN BATTERIES
The heavy supernatural stuff like healing and transformation, it's far too clumsy to utilize the energy produced by her own soul. Rather it relies on burning the energy of those she kills, and well to keep the batteries topped up she requires live human sacrifice. Animal spirits will do in a pinch, but the going rate to heal a gunshot wound is like a thousand chickens. Whilst the fallen are indeed drained passively, the silver lining here is that she doesn't destroy the soul thankfully. This does tend to complicate any attempts to reanimate the dead she's slain however, requiring much more energy than it otherwise might.

WANTED
Francine Fabre is wanted in regards to the death of several Americans, the stabbing of two who are currently in jail, the death of a fellow masked hero, several million dollars worth of damage, escaping from Prison, assaulting prison guards, a police officer and goodness knows what else. The affair was national news a few years back, and her escape from custody only made things all the worse. Since then, "The Fox" is separately wanted for murdering more than a few criminals across Texas and stealing their money. Francine Fabre's fingerprints may have been "misplaced" but her parents are still alive, and a DNA test could easily lead to her identification. She humiliated the Paris PD, the entire prison system, and still has a rampant fan club back in France. Her new identity was the best money could buy, but there are limits to how far that Identity will go.

Logs

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Title Date Scene Summary
Log 2891 October 18th, 2017 Summary needed
Log 2868 October 15th, 2017 Summary needed
Log 2722 October 6th, 2017 Summary needed
Log 2371 September 8th, 2017 Summary needed
Log 2173 August 26th, 2017 Summary needed
Log 2158 August 25th, 2017 Summary needed
Log 2111 August 21st, 2017 Summary needed
Log 2087 August 21st, 2017 Summary needed

Cutscenes

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Title Date Scene Summary
No logs submitted yet.

Gallery

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