Gambit

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Gambit2.jpg

|NameOnMUSH=Gambit |Color=#333 |TextColor=#c1c1c1 |Char_id=14 |Img=tYtVLk9.jpg |FullName=Remy Etienne LeBeau |Gender=Male |Species=Mutant |Theme=Marvel |Chartype=FC |Active=Active |Occupation=Thief |Groups=X-Men |Quote=. |PAge=25 |AAge=25 |DOB=21 November 1999 |Height=188 cm |Weight=80 kg |Hair=Brown |Eyes=Red |Profile=One of the world's better thieves, Gambit is a shady mutant con artist with a long history of owing favors to powerful people. |Abilities=AUGMENTED PHYSIQUE

The constant presence of latent kinetic charge in his body bolsters Gambit's speed and reflexes to mild superhuman levels.

KINETIC ACCELERATION

Gambit's energy abilities manifest into more than just being able to blow things up. By translating a charged object's potential energy into kinetic energy he can create an instant acceleration in whatever he's touching, without causing it to explode on impact. He frequently uses this skill to hurl objects as weapons, accelerating them to nearly supersonic speeds. Even coins and small rocks are lethal, dangerous weapons when hurled in this fashion. He additionally uses this technique in melee combat to brutal effect, allowing him to smash cinderblocks and concrete with each strike of his staff.

KINETIC CHARGE

Gambit's mutation lies specifically in his ability to manipulate the latent potential energy of inorganic objects. By increasing the object's energy levels beyond the material's tensile strength, the object can be caused to explode. The explosion creates a blast wave of significant force, as well as creating a flash of heat and light. Material caught in the explosion is turned into shrapnel, potentially enhancing the lethality.

Mass is the primary factor in determining the energy potential of a handled object. Smaller objects, such as darts, coins, or playing cards, can be charged in a fraction of a second. When their kinetic energy is transformed into force on impact (or after a few seconds of buildup in the case of a time-delay charge), they detonate, with a blast radius of one to three meters and a force equivalent to being hit by a truck. A larger object, such as a deck of cards, a knife, or a full beer bottle require a second to charge and detonates with the force of a hand grenade, with a blast radius of around three to ten meters. A softball or a trash can lid might take two or three seconds, and possess the explosive force of a rocket launcher with a blast radius of ten to twenty meters. Something extremely dense, such as an ingot of 'exotic metal', can take up to ten seconds to charge, and can create a blast radius of anywhere between twenty and a hundred meters. Like your average cruise missile.

Larger objects can be charged, but it takes longer to do so, and the rate of charge increases exponentially with mass. The more an object is charged, the less time it takes to destabilize, greatly limiting Gambit's ability to invest an object with energy before he can safely escape the blast radius. His ability to escape the blast radius is obviously crucial, meaning that he is only able to use the upper range of his attacks when he has some way to get plenty of distance between himself and the center of the explosion. The more powerful the attack, the more likelihood there is that Gambit himself will be killed by it.

MENTAL STATIC

When he desires to keep his thoughts private, Gambit is capable of generating mental static in the form of charged kinetic particles that work as a barrier against most mental assaults and invasions. His mental defenses are more like a heavy sandstorm than a solid iron wall; those who would try to divine his thoughts aren't totally blocked, but they find it much more difficult to find what they're looking for with all of the extra interference.

STAFF

A customized staff made of exotic and expensive metals. A great amount of care was put into getting exactly the right weight and balance, making the staff just 'hefty' enough for someone with Gambit's abilities. The staff is about the size of a regular billy club, but when a hidden switch is activated it telescopes out to its full length of 1.8 meters.

|Skills=BAMBOOZLING

Gambit is a naturally-gifted charmer, and has been running scams of one sort or another since he was nothing more than a street urchin. With a keen eye for a person's weaknesses, and an affable demeanor, he's able to convince people to do all sorts of things that they didn't think they'd ever do. Even those who have caught on to his duplicity still often fall for his traps over and over. He is the used car salesman of the mutant race.

ESCAPOLOGY

Unfortunately, Gambit has had occasion to end up in handcuffs, imprisoned in a secret lair, tied up in a bathtub, duct taped to a chair, and many other similarly-hopeless scenarios. But so far he's always managed to find some way to escape. He's gotten very good at quietly freeing himself from both conventional and esoteric restraints. No chains can hold him, unless they're like... magic. Maybe.

GAMBLING

When he's not breaking and entering, Gambit is usually in some seedy bar or unlicensed casino playing games of chance and skill. He's a good poker player, but an even better poker cheater. He rarely plays fair when he gambles, and he doesn't usually get caught until he's already made off with the cash. Usually.

INFILTRATION

Modern theft on a large scale generally involves bypassing some sort of security system. Intricate locks. Infrared beams. Complex alarms. Deadly traps. Not only has Gambit seen it all before, he's beaten it all before. Were he truly determined and highly motivated, it would take an almost otherworldly security system with many redundancies to keep him out. He can move quickly and silently, giving him an additional edge while sneaking about.

MARTIAL ARTS

A highly skilled practitioner of both Savate and Bojutsu, Gambit is not a foe to be taken lightly. Even without the use of his powers, he's a match for all but the most seasoned veterans in close combat. Augmented with his powers, he can use kinetic acceleration to add damage to his attacks, making him a fearsome opponent.

PARKOUR

Gambit was an early adopter of the art of free running, way back when he was like seven. Beyond just scaling walls, his natural agility lends him exceptional grace and the ability to fly effortlessly and fearlessly across a cityscape. He can also tackle barriers and walls with ease, and has the necessary tools and training to scale anything from security towers to cliff faces.

PICKING POCKETS

When you make a living on the streets, picking pockets is a way of life and means to survive. When you spend as much time doing it as Remy has, it comes as naturally as breathing. Sometimes, he does it without even thinking about it, especially if particularly low-hanging fruit is dangled in front of him.

THROWING

Despite his proficiency with his Bo staff and his martial arts training, Gambit's real martial talent is... throwing things. Combined with his Kinetic Acceleration skill, he's a deadly accurate shot. A pool ball can be a deadly weapon in his hands, even if he doesn't make it blow up.

|Resources=COSTUME

Gambit frequently wears a suit of prototype body armor that he 'acquired' during one of his criminal capers. It is extremely thin and lightweight, hindering his agility and stealthiness no more than normal clothing would. But it provides better protection than a normal Kevlar-woven or unstable molecule costume.

And yes, he knows it's pink. He doesn't care. But he would argue that it's technically 'magenta', as if that made it better. |Weaknesses=BAD HABITS

Drinking, smoking, stealing, gambling and womanizing aren't just some of Gambit's hobbies. They're his obsessions, and he revels in these habits as often as possible. This means that despite constantly raking in small fortunes, he's habitually broke. It also means that he's frequently in trouble with the law (or with other criminals). Friendship tends to be a temporary condition, with even his oldest allies turning against him after he cons them for the final time. He's also in far worse physical condition than he appears. His mutant abilities may allow him to achieve feats that are beyond human, but his organs are all covered in gunk.

ENEMIES

The Boudreaux Family, secretive geneticists, evil mutants, heroes and crimefighters of all stripes. Gambit's enemies are a diverse and occasionally motivated group. Some want to kill him to keep him from fulfilling a role in a prophecy (thanks, Assassins Guild...). Others simply want to torture him to find out where he hid their grandmother's vase. Whatever their reasons, there is a large group of people who wish to inflict harm upon Our Sketchy Hero. This has kept Gambit constantly on the move, and frequently on the run, for years.

GREED

Gambit's most obvious character attributes are avarice and kleptomania. He steals constantly, hoards whatever he can, and sells the rest. He can not be trusted alone with anything valuable, especially if it happens to be shiny.

MARAUDERS

A few years ago, Gambit was a member of Mister Sinister's Marauders. The gig paid well, and came with a lot of perks. Sure, he had to hang out with guys named 'Sinister', 'Scalphunter', and 'Sabretooth'... but this didn't bother Gambit overly much at the time.

Things only changed after Gambit took part in the Morlock Massacre with the rest of the Marauders. He got enough blood on his hands that night to last the rest of his life, and the memory of his guilt still haunts him to this day.

Gambit did what he always does: He ran away, leaving his debts to Sinister unpaid. The Marauders have periodically been hunting ever since, when they have nothing better to do. More importantly, Sinister will probably never forget.

MARRIAGE

Although he was banished from New Orleans shortly after the wedding ceremony, Gambit is still legally married to Bella Donna Boudreaux, the heiress apparent to the New Orleans Assassins Guild.

This presents complications, since he tried to get remarried very recently...

SKETCHY

Anyone who knows Gambit knows that he is an unsavory sort. Not in the 'misunderstood bad boy from the wrong side of the tracks' way. He's unsavory in the 'If I can't con you out of your money, I'll steal it from you' sort of way. This is not a reputation that Gambit has gone to any great lengths to whitewash.

THE BIG SCORE

There are plenty of thieves and burglars who commit crimes for purely financial reasons. Gambit is not one of those. He's an incurable adventurer and thrillseeker, and for him the ultimate expression of a 'thrill' is the concept of the Big Score.

Put simply, Gambit dreams of successfully completing a heist so legendary that it will be remembered for ages to come. It's this thought that motivates him to continue honing his craft long after he's mastered it. But it's also this thought that causes him to put himself in danger, destroy any friendships he builds, and generally be of no use to anyone.

Finding a Big Score is Gambit's Holy Grail, and it's unlikely that he'd be able to pass up any chance to pull the kind of heist he dreams about.

TRADEMARK EYES

Whatever their value as a conversation starter, Gambit's eyes are unusual and mark him as an obvious mutant. The dark eyeballs and red pupils also give him a vaguely sinister look, and often add to the impression that he is hiding something.

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