News Files - Emotional Automatic Traits

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The following traits are common to all lantern rings, regardless of corps. All rings are dependent on the user's emotion, and adhere to the recharge protocol. Some corps' are able to charge their rings with the user's own <source>. However, not all lanterns have mastered all of the following abilities.

Abilities

Electromagnetic Scanning
Rings have a wide range of detection abilities based on the imagination of the user. If one can conceive of it, it can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the rings. Most normal electromagnetic phenomena are within the range of the rings, including radio, television, infrared, ultraviolet, and high frequency band communications.

Emergency Beacon
A Lantern in distress can use their power ring as an emergency beacon. The alert can be directed to a Lantern's neighbouring sector, or it can be a Corps-wide alert.

Energy Absorption
A ring can absorb and store most other energies. Doing so does not replenish the normal store of energy the ring has. A ring that needs recharging, but contained a store of electricity, could only discharge that electricity, for example.

Energy Conduit
The rings use Blue, Green, Indigo, Orange, Red, Violet, or Yellow energy supplied by a Power Battery, which in most cases takes the form of a coloured lantern. These energies are an infallible connection to the universe. A power ring is possibly one of the most powerful weapons in the known universe: it has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. A ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge, and imagination of the user.

Energy Constructs
The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of hope, will, compassion, avarice, rage, love, or fear. A Lantern can create any particular items or construct that they can imagine as long as they have the <source> necessary to generate it into existence. The constructs are made out of <source> energy, which is a tangible form of pure <source>, and they exist only as long as a Lantern is fuelling it with their <source>. Items created by the rings are not indestructible, and are only as powerful as the <source> of the Lantern creating them. The types of constructs usually reflect the ring wearer's personality.

Energy Projection
A ring can be used to fire blasts of Blue, Green, Indigo, Orange, Red, Violet, or Yellow energy or create weapons such as projectiles of them. A ring can project beams of force powered by the hope, will, compassion, avarice, rage, love, or fear of the user. The weapons power is more an indication of the <source> of the user.

Energy Twin The power ring allows the wearer to create an "energy twin" of them that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active, the ring wielder remains motionless, as their force is needed to guide the energy twin. The energy twin cannot alter its surroundings, and may only be perceived by the Guardians or another ring wielder as a Blue, Green, Indigo, Orange, Red, Violet, or Yellow ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon re-contact with the body. The Guardians frequently use energy twins as a means of contacting a Lantern. As a rule, a ring wielder cannot create actual, independent duplicates of them, as the power ring cannot create life.

Environmental Playback
Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colours, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.

Flight
By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Lantern has been known to fly as fast as Mach 10 in an atmosphere by creating an aerodynamic envelope around their body. When towing others, usually within a bubble, their speed is limited to just over twice the speed of sound, or 700 m / s. In space, a Lantern's speed can be significantly greater and has been known to approach 80% of light speed in normal space. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field.

Force-Field Generation
The ring can create various force-fields of various sizes and shapes to protect the wearer and others around the user. With the cosmic scope of a Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting the user from the hazards of the void, including filtration of stellar radiation and microscopic particulate matter, which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained, and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder.

Galactic Encyclopaedia
The rings worn by the Corps functione as references for their users. Having vast knowledge to draw upon, each ring functions as a ready reference on most peoples, stellar events, and conditions that may have been seen by other rings. The rings also serve as a repository of adventures had by the Lanterns and these mission reports are stored in the Prime Battery for review and training.

Homing Beacon
A homing beacon in the power ring can lead one Lantern to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.

Invisibility and Light Refraction
A ring wielder can render them invisible by willing the ring to bend light waves around them, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colours other than that of their ring. As the ring wielder's experience grows, they are able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colours in a combat situation.

Jump Points and Hyperspace
The power ring enables its wearer to utilize jumpgate technology to punch through real space in order to navigate through the alternate reality of hyperspace, cutting down travel times from years, even decades, to hours or days. Experienced ring wielders can generate their own jump points.

Limited Cellular Regeneration
The ring has a limited ability to heal physical injuries. Lantern's can use the ring to repair minor injuries in them or others. If a ring wielder actually has personal medical knowledge, they would be able to cure a wider variety of dysfunctions, beyond normal physical injuries.

Material Alteration
The Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Lanterns wear similar uniforms that are programmed into the ring by default. However, each Lantern is able to adjust their uniform to fit their own needs, personalities and whims.

Mind Alteration
Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and hope, will, compassion, avarice, rage, love, or fear to operate, mind tampering is not impossible. The difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Lanterns or the Guardians of the Universe. They are taught to build mental defences to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Lanterns have used this technique to share information regarding their enemies during combat situations.
Note: Mind alteration for anything other than to share information requires staff approval.

Phasing
The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's hope, will, compassion, avarice, rage, love, or fear and the density of the object's molecular structure.

Preset Conditions
Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Search Probes
A user is capable of sending probes through their Power Ring that are tasked with locating specific targets or individuals.

Security Protocol
The rings can be programmed. They are coded to the wearer to make them unusable if stolen.

Thought Relay
Power Rings can create telepathic links between the ring wielder and any sentient being in the vicinity.

Time Travel
Time travel is possible with the power ring, though the further forward in time a ring wielder travels, the more hope, will, compassion, avarice, rage, love, or fearr it takes.
Note: Time travel requires staff approval.

Universal Translator
The power ring acts a universal translator.

Weaknesses

Emotion Dependency
Should the user's feelings fall too far out of sync with hope, will, compassion, avarice, rage, love, or fear (the ring's affiliated emotion), then the ring's effectiveness can drop significantly.

Recharge Protocol
The rings need to be charged after a period of 20 hours and 47 minutes according to Earth Standard Time, regardless of how often it was used.