Crossbones

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Brock Rumlow (Scenesys ID: 1252)
Quote
"Dying ain't much of a living, boy." -- Josey Wales
Profile
Full Name: Brock Rumlow
Gender: Male
Species: Human
Theme: Marvel (VFC)
Occupation: Death Dealer
Citizenship: American
Residence: Mobile
Education: Prison
Status: Dropped
Groups: Light, Hench, Street Level-OOC
Other Information
Apparent Age: 36 Actual Age: 36
Date of Birth 5 May 1990 Actor: Marshall Perrin
Height: 196 cm (6'5") Weight: 129 kg (285 lbs.)
Hair Color: Blond Eye Color: Blue
Theme Song: "Walk" by Pantera

Profile

Assassin, henchman, breaker of men, Crossbones has been forged in prison and war. An unrelenting agent of pure hatred, he serves his cause and his master with radical fervor. When left to his own devices, he'll hurt anyone for the right price and probably have fun doing it.

Current Player Approved: Not Applicable

Sheet

Description

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Terrifying in aspect, brutal in form, Crossbones represents an ideal. His face he hides, disguised behind a tight-fitted hood of black. His visage is a death's-head, a white skull printed on the black, a fractured crack along the brow of it. While it hides his face, it conveys his personality more directly than mere bone structure ever could. Cold, merciless, cruel and implacable.

He's built for war, with broad shoulders and obvious musculature. He's tall, nearly six and a half feet, his build appropriate to a linebacker. He has a thick neck, indicating his prowess at grappling, with tattoos. He's tatted up generally, ink staining the backs of his hands, full sleeves and plenty more hidden under his gear. He wears close-cinched body armor, bearing the crossbones emblem over his chest. Black leather gloves fit tight over massive hands. He's heavily armed, with matching pistol rigs, a pair of heavy knives and often a shotgun or automatic rifle close at hand. His boots have a heavy tread and steel-toes well-suited to kicking.

For all his obvious size and power, he moves with predatory grace and alarming silence.

History

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Things might've been different if Brock Rumlow had stayed a country boy. His mother dead in childbirth, Brock's earliest days were spent in the deep wilderness with his father, hunting, fishing, skinning. living off the land. His father taught him about right and wrong, us and them, about tradition and what it meant to be a man. And then his father died, the Marlboros taking him young, and Brock ended up in the system, the system his Daddy had warned him about. They moved him to a city, choked with pollution and infested with vermin, both animal and human. At age thirteen, he left his first foster family, stealing them blind and leaving them tied to their beds in the night. He ran the streets for a couple of years, learning to survive in a different kind of jungle. He quickly gathered followers, a ragtag band of thugs and bullies who terrorized neighborhoods. Brock ended up in another kind of system, juvenile detention, and then, at age sixteen, real jail, tried as an adult after lighting a homeless man on fire.

In prison, Brock adapted again. He joined the Aryan Brotherhood, a prison gang aligned with his personal beliefs, and became one of its most brutal members. When he finally got paroled (mostly due to overcrowding), those connections got the adult Brock the training he craved, first with the Aryan and survivalist militias and then in the dojos of much more serious and professional trainers, always trying to make himself better, more dangerous. He became a mercenary, building up experience and reputation, learning more weapons.

And then he almost died while hired to take part in a terrorist attack. While his fellow hired guns retreated, Brock had stayed, slaughtering more than two dozen U.N. security troops before being brought down in a hail of gunfire. His stand, however, had earned the admiration of the unnamed employer for that attack: the Red Skull. The Skull had Brock taken from the hospital and nursed him back to health at his own expense. To Brock, the Skull was a legend and the offer to work for this man, who had now saved his life and given him purpose, became everything he ever dreamed. Given a mask, Skull dubbed him Crossbones. In time, he would become almost an extension of the great man's arm, the punishing hand of the Red Fuhrer.

As the years have passed, Crossbones has remained a constant at the side of the Skull. Through imprisonments, resurrections, duplications, assassinations, he remains a faithful servant, earning a rare place of trust in the eyes of the paranoid old man. It is trust well earned. To Crossbones, the eventual victory of Hydra, of the cause, of the Skull, is inevitable. It's merely a matter of how many bodies he has to pile at the man's feet to get them there.

Personality

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Brock Rumlow is a sociopath, lacking in human empathy and the quality of mercy. He is sadistic and cruel by nature, taking pleasure in the pain of others. He has no form of conscience, no limits to the acts of evil he will perform. He believes in no God and has no fear of Hell.

He is bound by primal drives of impulse and loyalty. For all his viciousness, he's a good soldier, capable and trustworthy to those he regards as his superior. He simply doesn't regard much of anyone in that way - in fact, he has only known one man to whom he'd give the honor. To that man, he has offered total loyalty. All others need not apply.

He can play the part of a normal man. He can cavort and joke, smile and take leisure. He can go through the motions of being part of the flock. But he will never be a sheep - he is always a wolf, whatever skin he wears, and he's always, always on the hunt.

Abilities

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HATE
Crossbones is fueled by hatred. Popular song may revel in the power of love, but hate has always done him better. He is extraordinarily driven and mentally focused. He is virtually impossible to break with any form of brainwashing, mental manipulation or torture. He has tremendous willpower and mental resistance. While he has no psychic defense, telepaths often find contact with him unpleasant or 'tainted' in some way simply due to how evil he is and how utterly depraved his mind has become.

PAIN TOLERANCE

Crossbones has been taking beatings for as long as he can remember. He started out getting beaten, he spent maturing years getting beaten, and he's gotten beaten on plenty in his adult years. Initiation into the Brotherhood involved a series of beatings, broken bones and savagings, all of which he had to endure without making a sound. In short, Brock has learned to shrug off anything short of crippling pain, and even fight through that. Combined with his formidable physique, he may not even respond to the average man's punch or kick, taking it the way and elephant takes a bird landing on its back. He will continue running on a broken leg, he will continue fighting with a broken nose or a splintered rib, usually without losing much in the way of ferocity. He ain't got time to bleed, as the man says.

Skills

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BLADES
While he always likes breaking someone with his hands, Brock's just as happy using a knife or other bladed weapon. He's been using them since he got his first switchblade at age 11, and has been in plenty of knife-fights in his life, from the bowels of Stryker's Island to the pits of Madripoor. While he specializes most in using bowie style knives, he's adept in fighting with a broadsword, axe or hatchet as well. He's quite skilled at using them as throwing weapons as well, especially daggers and hatchets.

COMBAT
Brock would never call it martial arts. Brock's style is based in brutality, a hybrid combined from tactics learned on the streets and in prisons with the more formal and structured training he received from professional mercenaries. Having a natural aptitude for physical violence, Brock has far surpassed most of his teachers, becoming a world class physical combatant capable of holding his own against fighters as skilled as Captain America or Batman (although they are likely his ultimate superiors, he'd give them a hell of a workout). He's particularly skilled in close-quarters, if he can get an opponent in a clinch or grapple, where his massive size and strength can give him an advantage over most any normal man.

DEMOLITIONS
Crossbones is a skilled bomber and demolitionist, familiar with both conventional explosives like grenades, mines and dynamite. He's also become gifted with IEDs, Improvised Explosive Devices, using household materials or scraps to create pipe bombs and timed devices that can spread destruction and shrapnel. He knows how to apply these devices effectively to cause maximum damage to structures or, if preferred, maximum fatalities.

ESCAPOLOGY
Crossbones has been in and out of lockup since he was a child, and he's learned the basics of both being inside and the best ways to get out. He knows the weaknesses of most standard forms of imprisonment and binding, how to find defects and usually has a set of picks hidden on his person (and will swallow them if he expects a cavity search). He's adept in shifting his body, bending and even dislocating joints and bones if necessary to slip a bond.

FIREARMS
Crossbones has trained and mastered virtually all forms of conventional firearms, from simple pistols to semi-automatic weapons to even certain kinds of heavy artillery and anti-tank weaponry. He's especially adept in the use of automatic pistols, sniper rifles and Uzis (he especially likes the speedy flow of the Uzi, perfect for creating mass chaos).

PILOT
Part of his training and work has required Crossbones to often play the role of driver and pilot. He can pilot most standard military aircraft, although he's most comfortable with large cargo planes and military helicopters. He could potentially handle a fighter jet or more weaponized craft, but would do so at a lesser degree of skill. He can drive conventional motor vehicles under fire and on rough terrain with equal dexterity.

SECURITY
Crossbones has served as a bodyguard for some fairly nasty characters, threatened from all sides, and is considered an expert in protection, security and the command of police forces. He knows how to assess a building from both the assailant and the enemy's point of view. He knows how to set up security systems and knows how to breach them, always keeping up on the latest models and devices. He knows how to train guard dogs, usually for lethal effect, and how to organize and distribute a team of armed thugs. He also knows how to bypass such things, how to sneak in the dark and slit the proper throat to create maximum confusion, how to dissect the very sort of defenses he's learned to craft. He's also quite adept at the physical act of bodyguarding, keeping himself between his client and danger, knowing how to read crowds and situations, learning the best ways to duck and cover. Of course, how much of that skill he uses often depends on how well he's being paid.

TACTICS
Brock is a skilled tactician and leader of thugs, although he works best in the first mate's role, the captain of the guard, the muscle behind the throne. He can devise attack and defense strategies, assess an enemy's weaknesses and enemies, especially in paramilitary settings. He is especially effective in small, covert ops squads and tactical teams.

TORTURE

Crossbones loves to hurt people. That's why he chose it as a profession. One of the most satisfying parts of that job is the art of interrogation and torture. He knows how to cause massive amounts of pain without doing permanent damage and how to do damage in savage ways that still leave the victim alive and able to answer questions. He can measure a person's tolerance for such techniques and quickly assess the best methods to apply (of if it should be bothered with at all...although he might still do it, just for fun). He even has the basic medical knowledge to help resuscitate and keep someone alive if things go just a little bit too far. Safe to say, those who end up strapped to a chair around Crossbones will not enjoy the experience.

Resources

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ALLIES
Crossbones has been a longtime standing associate of the Red Skull, often serving as his bodyguard and assassin, and is considered an agent of HYDRA, with all the benefits accompanying (their dental plan is great). He also has ties to the Aryan Brotherhood prison gang along with several other Neo-Nazi and skinhead organizations that would give him shelter and comfort if he needs.

REPUTATION
Crossbones is extensively known and feared in the mercenary and assassin community. He is known for his fanatical behavior and his shameless brutality. His reputation alone will put casual criminals generally in fear for their lives. Brock learned how to intimidate people in prison, where it could be the difference between life and death. He grooms his particular rep intentionally and will make dramatic and violent displays in order to maintain his aura of menace.

SAFEHOUSES

Crossbones keeps moving most of the time, both to serve specific missions and to evade potential capture. He maintains a safehouse in several major cities (including multiple such in New York, his most common base of operations). These hideyholes tend to be small, anonymous, and heavily secured. Each contains a veritable arsenal of weaponry, including heavy firearms and explosives.

Weaknesses

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MONSTER
According to at least four prison psych reports, Brock Rumlow qualifies as a sociopath/psychopath. He organizes the world by tribes, only trusting those of his tribe (both racial and personal) and seeing the rest of the world as either victims or enemies. While a useful trait to have in a paid assassin, it's not a very flexible worldview and limits Brock's personal relationships and alienates him from those of a normal mentality. In addition, even by psychopathic standards, Crossbones is extraordinarily brutal and ruthless. Like many gang members, he sees violence as message as well as weapon, and so he often makes rather brutal displays of his victims, gory and messy and intended to be remembered. It's not done in a raving fashion, however, or some sort of outburst or frenzy, but with the same cool, calculated precision with which he would debone a chicken or filet a fish. Very few humans can see him perform such acts and see him as anything other than a pure monster and, so he rarely inspires loyalty the same loyalty in anyone except those as sick as him. Fear, yes, even respect, but never true friendship. Extremely sensitive or empathetic individuals can also sense that emptiness in Crossbones and will instinctively shy away from him or regard him as a predator, even without knowing anything about him. With his empty eyes, scars and intimidating physical presence, he can't pass for anything but the monster he is.

OVERCONFIDENT
Crossbones has spent his life having to prove himself to be the alpha dog (which isn't the same as the ridiculous machismo urge to prove it - such emotional urges and unprofessionalism amuse Crossbones). He's fought his way to the top of multiple gangs and won his place as the chief henchman and weapon of one of the world's most notorious villains. As a result, he's developed a rather serious (and not entirely misplaced) assessment of his abilities. Nonetheless, there's always someone badder, always someone better, and, while Crossbones won't fight simply to prove he's the best, he doesn't fear anyone else physically (even those with powers that should make them beyond his reach) and he won't ever retreat or back down simply for fear of harm.

SADISTIC
Crossbones, on occasion, may be known to 'play' with his foes. His brutal nature may lead him to harm where he might kill or maim where he might destroy. He lingers and takes too much pleasure in the act, giving people he thinks he's already defeated a chance to come back and make him pay for his indulgence.

WANTED

Crossbones has a rap sheet a mile long and is wanted for countless acts of murder, sabotage, torture, terrorism and a host of other offenses in at least a dozen countries across the world. His fingerprints and DNA are coded in national and international law enforcement files, along with his identifying marks and tattoos. Some criminal organizations even have bounties on his head that other mercenaries might be interested in, some near the million dollar range.

Logs

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Title Date Scene Summary
Wormhole Woes: The First Test March 25th, 2019 The Light turn on a prototype machine in the Nexus to bridge reality... only to unintentionally bring a new enemy to their door
Breakin' the Law March 1st, 2019 Summary needed
All That Beef January 27th, 2019 Summary needed
Bars Make Holidays December 27th, 2018 Summary needed
Iceberg Ain't Just Lettuce Anymore! December 6th, 2018 Summary needed
Collateral Damage November 16th, 2018 Summary needed
Bullseye and Crossbones: Agents of the Light October 30th, 2018 Crossbones and Bullseye are both recruited as Agents of the Light
Meeting and Assembling October 25th, 2018 Summary needed
Quite Contrary October 19th, 2018 Summary needed
Bad Company October 15th, 2018 Summary needed (OOC: Language warning)
Wombat To The Slaughter August 28th, 2017 Summary needed

Cutscenes

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Title Date Scene Summary
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Gallery

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