Dusk

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Cassie St. Commons (Scenesys ID: 7732)
B049QS6.jpg
Quote
"I'm not one to talk, I'm one of the walking dead."
Profile
Full Name: Cassie St. Commons
Gender: Female
Species: Metahuman
Theme: Marvel (FC)
Occupation: Deceased
Citizenship: United States of America
Residence: New York City
Education: Some College
Status: Dropped
Groups: {{{Groups}}}
Other Information
Apparent Age: 21 Actual Age: 21
Date of Birth 21 December 2005 Actor:
Height: 175 cm (59") Weight: 68 kg (150 lbs.)
Hair Color: Black Eye Color: Indigo
Theme Song: {{{Song}}}

Profile

There was a girl named Cassie St. Commons. She died. She got better, but she wasn't Cassie anymore. And she didn't know what she was.

Current Player Approved: Not Applicable

Sheet

Description

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Dusk is a pitch black silhouette of a girl, with what looks like cloth wings under her arms that stretch to great lengths at times.

Sometimes she pulls the shadows back from her head, as if a neckline of spiral edging, revealing a girl with pale skin, short straight black hair, violet eyes, and spiral black decoration under her eyes. She has big hoop earrings and multiple facial piercings, dark lipstick, and heavy black mascara.

History

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...There once was a girl named Cassie St. Commons.

Your parents are wealthy, but they don't feel like they are your family, somehow. You don't know why. Every day, you dress in black, curls of eyeliner down your cheek. Even you aren't sure why you create yourself that way every day. You have books about mysticism, witchcraft, and the like on your bookshelf. You have yet to find answers from them.

You go to college. You have a few friends there, ones as strange as you.

One day, you are all offered costumes by a mysterious benefactor, the Black Marvel, that give you all power. Yours is dark and blends into the shadows. And you all train hard to be heroes.

...She died.

The team is having a test of heroic skills. Pass or fail. And among the tests is a roof run. Hornet and Prodigy fly across. Ricochet jumps with his superhuman abilities. And you stand on the roof, composing yourself. You can't do any of those things. Finally, you take a step forward..

..and fall..

..ten stories down.

Darkness.

She got better.

Dark. Cold.
"Tony... Didn't - I mean, wasn't she more.. Beat up?"
" She's dead enough, Barry."
The morgue drawer labeled 'Doe, Jane' closes with you inside, followed by the room outside being closed up for the night. Your eyes snap open.

Who am I? Cold. Dark.

>bleenk!<

But she wasn't Cassie anymore.

You stand on a rooftop. Long way down. Who am I? I was Cassie. I am Dusk.

The shadows are warm. While out in the light.. I'm so afraid, and cold. How can I know what to do when I don't even know what I am?

Personality

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When Dusk returned from the dead, she followed her friends around. She didn't battle the villains head on, she rescued bystanders. She avoided fights and talked her way out of problems. It was only when she and her friends were surrounded by hordes of demons that she cut loose to attack directly for the first time.

"I want to know what I am. I always have. It has always frightened me. And I freak people out, dressing like I did, because I want them to care... Or at least, to be afraid too."

Abilities

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DARKFORCE BLAST
Dusk has used her powers offensively before; she built up and released a huge blast that tore apart an army of demons, although it took a lot out of her. She channeled her power, physically transforming a bit, then released it destructively, managing not to hurt her teammates in the process. The process of switching form and channeling the blast takes a pose to build first.

DARKFORCE CONDUIT
Dusk wears a "costume" made of pitch black Darkforce, which she controls at will. It has gliding wings that she can fly short distances with (but not hover), and can sprout tendrils which she can use to grab and manipulate nearby objects with about a ton of strength.

LIVING DEAD GIRL
Dusk is dead, and doesn't seem to get hungry, thirsty, or need to breathe normally anymore.

REGENERATION
"We found a girl who we think might have been your daughter, dead from a fall from a very long distance. The same night, the body was removed from the morgue, somehow."

Dusk seems to be able to recover from extreme amounts of damage quickly, while resting in a trance or unconscious; she healed fully from a ten story fall onto concrete that killed her in about 24 hours.

SHADOW DWELLER
Dusk can see perfectly well in darkness, even pitch black. In shadows, she is invisible and makes no sound that she doesn't want to make. Shadows are comfortable in ways that well lit places no longer are.

SPIRIT SENSE
"You're a good man. I can sense it."

Dusk can sense things about spirits somehow. Great goodness, vile evil, humanity, or its absence. It's vague, but sometimes she just gets a feeling about something.

Additionally, she can sense if her original teammates are in danger or afraid, somehow, and seems to be able to teleport to them even if she wouldn't normally know where they are.

(This ability is limited by consent; let me know if you think I might notice something.)

TELEPORT
>bleenk!<

Dusk can teleport at will by moving through the Darkforce Dimension. She can bring people with her; she turns herself into a portal and spits them out at her destination, though bringing other people seems to be a bit tiring if she does it too much all at once.

She can teleport very quickly, and over long distances; travel through the Darkforce Dimension means her range is probably unlimited, but she can only go to places she can see, has been to before on the same planet she is on, or to join one of her friends.

Skills

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OCCULT

Cassie studied magic at length, trying to figure out what she was. She doesn't seem to have any magical talent, but she knows a lot more about dark magic and things that go bump in the night than ordinary people.

Resources

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SLINGERS
Dusk can always count on her original team to help her, and she seems to be able to find them if she needs to.

UBIQUITOUS REFUGE

Dusk can see in total darkness, is invisible and silent in shadows, and can teleport at will; this combination of abilities opens up a ludicrous variety of unused or normally inaccessible safe places for her to store things and live in comfortably without fear of discovery in any built up area.

Weaknesses

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AS A DOORNAIL
"I'm so cold, and you are so warm.. I can't hear my heart beating."
Dusk is dead. She has no pulse, and her body temperature is room temperature. She is legally dead, and unable to do a lot of things legally as a result. Her voice has a strange quality to it now. These come in handy on rare occasions, but usually it's a pain.

FATIGUE
Bigger uses of her powers seems to wear Dusk out quickly. Transporting other people, blasting, and regeneration tap her out quickly, and she can only do two or three things like that in quick succession, one if it's really pushing the envelope, before she is unable to do anything else like that for a bit. She recovers quickly, say, two or three poses or a minute or two, but a lot can happen in that time.

HEATSTROKE

Dusk is sickened and weakened by exposure to high temperatures to a greater extent than most.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
a golden fish out of water. May 10th, 2019 Summary needed
On a dark and broody night. May 9th, 2019 Summary needed
Strength is in numbers April 19th, 2019 Summary needed
Duck! Duck! March 29th, 2019 When a giant foam bath toy attacks the city, Kid, Arella, and Dusk come to the rescue.
Negotiating in the shadows. March 22nd, 2019 A hostage situation in a grocery store is efficiently resolved by not one, but two beings who call the shadows home.

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
No logs submitted yet.

Gallery

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{{{Gallery}}}