Frankenstein

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Frankenstein (Scenesys ID: 1377)
1064534-MYFYIRTP-7.jpg
Quote
""But success SHALL crown my endeavours. Wherefore not? Thus far I have gone, tracing a secure way over the pathless seas, the very stars themselves being witnesses and testimonies of my triumph. Why not still proceed over the untamed yet obedient element? What can stop the determined heart and resolved will of man? (Letter 3.4) What can stop them? Well, the forces of nature, for onelike an impenetrable ice sheet. Also, giant reanimated corpses. Those can stop man, too."
Profile
Full Name: Frankenstein's Monster
Gender: Male
Species: Undead
Theme: Other (FC)
Occupation: .
Citizenship: {{{Citizenship}}}
Residence: {{{Residence}}}
Education: {{{Education}}}
Status: Active
Groups: {{{Groups}}}
Other Information
Apparent Age: {{{PAge}}} Actual Age: {{{AAge}}}
Date of Birth Varies Actor:
Height: 243 cm Weight: 200 kg
Hair Color: Black Eye Color: Red / Blue
Theme Song: "The Monster Mash" - Groovy Goolies

Profile

A Frankenstien's Monster of Frankenstein's Monster; he still simply thinks of himself as Franksenstein. He is stitched together with seven monsters across seven different timelines. Nothing will ever be right again.

Sheet

Description

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History

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Personality

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Abilities

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LIGHTNING RESISTANCE

The cobbled together version of Frankenstein is able to withstand a huge amount of electrical damage though there are always weird effects (see Weaknesses). Lightning can also reanimate him if his heart has stopped or he has 'died.' While he is not immune to lightning, he is able to conduct a large amount of electricity.

RESISTANCE AND TOLERANCE

Being undead, he can all but ignore pain from most sources. His tissue will repair itself over time, usually within a day or several days (with some exceptions) but the strength of his mental resolve affects this more than anything else. The more human he regards himself, the less pain and regeneration he has.

SUPERHUMAN STAMINA

Theoretically, his stamina is limitless since he isn't really human or living anymore. However, the psychological limitations of his still 'human' mind have a trace amount of fatigue that adds up over time such that typically he must rest after a 48 hour period of extreme exertion.

SUPERHUMAN STRENGTH

He is more than the sum of his parts and thanks to the infusions of chemicals and undead nature, he can lift at a 'running level' up to 10 tons. From time to time, he has lifted up to 30 tons but these are the exception rather than the rule.

Skills

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ANIMATION

Over the years, so many have tried to recreate Frankenstein's experiment that Frankenstein (the progeny) could actually recreate various versions should he ever want to. More importantly, he will instantly recognize any element of someone trying to recreate the work and how best to sabotage or stop it.

DANCING

Frankenstein, despite his awkward nature can dance; waltz, two step, swing, monster mash or even tap dance.

FIGHTING

After a century and multiple lifetimes of people trying to kill him and fighting for survivial, Frankenstein has gained an understanding of how to use his strengths and a wide variety of weapons and brawling techniques. There is no kung fu Frankenstein, but using his brawn, his reach and the tools at hand he is a magnificent fighter.

OCCULT

Over the decades he has been largely exposed to the occult and is quite used to fighting them. He has some experience operating begining to medium level difficult magic items that can be operated by non mages, and in particular has a great understanding on the 'horror' or 'monster' side of the occult including weaknesses and the best tactics against such foes.

Resources

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ARMAMENTS

He still has a titanic steam cannon and holy sword that he had when he was outfitted for the Howling Commandos in WWII. While the Holy Sword is not actually 'the sword of St Michael' it does act as a holy weapon and do considerable damage to demons and undead that are affected by such things. The Steam Cannon does a considerable amount of damage and a considerable rate of fire so long as he has sufficient ammo.

IMPLANTS

He has a direct implant that provides him all of the details of the SHADE database. This gives him an even more augmented understanding of the occult. Various creators and tinkers have hinted that he may have other implants, but these are dormant or something that he does not have concious control of at this time.

Weaknesses

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FRACTURED MEMORIES

He has been cobbled together literally out of many many different versions of Frankenstein's Monster from alternate timelines so memories that he might have had aren't there and that might not have ever happened haunt him. Even beyond that, he has a stitched together brain that has suffered a great deal of trauma and lived multiple lifetimes.

HOT AND COLD

Fire burns, and while he might be able to heal from it, because of the extreme psychological trauma he suffered when first created, combined with a natural phobia, fire damage heals at the same rate it would for a normal person (though he can slowly heal more than a normal person could). Extreme Cold past a certain point doesn't hurt him but it does put him in suspended animation to the point of not being able to do anything.

LIGHTNING

Exposure to lightning causes him to shift towards the more inhuman, more bestial side of his spectrum, limiting his intelligence and his ability to empathize with others. His limp becomes more pronounced, his vocabulary lessens and brief weird flares of electrical energy radiate out around him for a few minutes afterwards, potentially disrupting sensitive electrical devices.

MONSTER

Even at the most human side of his scale, Frankenstein is a monster, over 8 foot tall, hundreds of pounds and of a pale green skin. A hoodie and some makeup is not going to be sufficient to hide him in a crowd. Moreover, while some people think of him as 'one of the good monsters' that isn't likely to continue once they see the giant lumbering toward them.

SPEECH IMPEDIMENT

Even at semi normal intelligence, Frankenstein has a speech impediment. This varies between a raspy slow methodical voice that can't pronounce anything quickly to almost total paralysis of his vocal cords.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
The Eye of Celophalus May 28th, 2018 Summary needed
The Monocain Conspiracy - Part 2 April 13th, 2018 Summary needed
Another One Bites the Dust... March 13th, 2018 Vicky senses demonic activity nearby and goes to investigate with Shadowlite. Bjorn and Frankenstein happen to be in the area and wind up doing demonic clean up. Oh yeah, and two dead kids and an older gentleman are left on the sidewalk in the end, victims of possession.
A Stitch In a Lich makes them my.... March 11th, 2018 Summary needed
Rising Tide: The Escape January 11th, 2018 Skye makes her escape from SHIELD and re-joins the Rising Tide with a little help from outside and above.
The Monocain Conspiracy Part 1 January 9th, 2018 Summary needed
An unexpected visitor January 5th, 2018 Summary needed
Frank and Nick Discuss December 21st, 2017 Summary needed
Welcome to WAND December 21st, 2017 Frankenstein is welcomed into the WAND division and showing around the offices by Lara Croft.
Beauty and the Beast December 11th, 2017 Summary needed
Beginning To Feel A Lot Like Christmas! December 4th, 2017 Summary needed
Out of Sight, Out of Mind November 19th, 2017 The leading Legionnaire has returned...only there is a slight problem.
Lets be frank in Sleepy Hollow November 8th, 2017 Summary needed
Halloween in the Park November 1st, 2017 A costume party in Central Park on an unusually warm October evening.
To Be Frank... October 12th, 2017 Frankstein visits St. Molly's to talk about belonging, the past and the upsides of mercenary work.
SHIELD Under Siege October 8th, 2017 Enemy agents infiltrate SHIELD and attempt to abscond with incredibly valuable equipment.
About a Sandwich October 5th, 2017 Summary needed

Cutscenes

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Title Date Scene Summary
No logs submitted yet.

Gallery

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