Madelyne Pryor

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Madelyne Pryor (Scenesys ID: 1295)
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Profile
Full Name: Madelyne Pryor
Gender: Female
Species: Mutant
Theme: Marvel (VFC)
Occupation: None
Citizenship: {{{Citizenship}}}
Residence: {{{Residence}}}
Education: {{{Education}}}
Status: Active
Groups: {{{Groups}}}
Other Information
Apparent Age: 18 Actual Age: 1
Date of Birth 15 August 2025 Actor:
Height: 172 cm Weight: 69 kg
Hair Color: Red Eye Color: Green
Theme Song: {{{Song}}}

Profile

A clone of Jean Grey, Madelyne Pryor was created by the combined skills and knowledge of the master mutant geneticist Mr. Sinister and the sorcerous knowledge of Dr. Doom. Raised in the twisted dimension of Limbo, Madelyne grew to become a mutant unhindered by the empathy and restraint of her progenitor, trained and honed to become a useful tool for her father and mentor, but growing into a power in her own right. Where she lacks emotional control, she makes up for it in raw power and sorcerous knowledge, her body tainted by her long years in Limbo, where she became a queen in her own right...the Goblyn Queen. Now free on Earth, she can at last see the world that birthed her...unaware of the reality that she is just a clone of a woman she's never met...yet to which she has a deep connection regardless, for good or ill.

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Description

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History

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Personality

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Abilities

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ASTRAL PROJECTION

With her powerful telepathy, Madlyne can separate her mind and body, either to enter the astral plane or to travel over vast distances quickly in the physical plane. While in her astral form, she is like a ghost in the physical world, unable to physically interact with solid objects, though she can still use her mental abilities to communicate, most easily by direct contact. In the astral plane, she is capable of forming pisonic energy into weapons and objects, and can manipulate aspects of the environment around her. She is particularly powerful in the astral plane due to the effects of carrying a spark of the Phoenix Force, which has powerfully strengthened her pisonic presence and form, to where she can conceivably continue to exist as an astral ghost even if her physical body were destroyed.


ASTRAL TELEPORTATION

Such is the power of a Omega-level telepath that Madelyne can do more than simple astrally project; she can actually briefly shunt herself physically into the astral plane in order to travel large distances quickly via astral teleportation. She's limited in what she can take with her...one, or two other people or a moderately heavy object at most. This requires a great deal of psionic power to perform, and can leave Madelyne temporarily drained afterwards.


ELDRITCH SORCERY

Madelyne's many years in the time-twisted infernal realm of Limbo has corrupted her with the dark magics of that dimension, sinking into her body and transforming it. In addition to boosting her already powerful psionic abilities, she can cast a variety of spells, both simple and complex. While she knows a variety of minor utility spells, she has specialized in the demonic magics of limbo, and spirtual magics, with a focus towards necromancy and demonology. This black magic also allows her to draw upon the power of the Phoenix spark within her to manifest aspects of her telepathy and telekinesis abilities that can bring out the physical and mental evils of others spiritually and mentally.


EMPATHY

As part of her telepathic abilities, Madelyne is able to sense the emotional states of others, as well as to manipulate those emotions en masse, covering several blocks in a radius around her. She can project her own emotions as well to those around her, either selectively or in a group, as long as she can sense them empathically. She's honed this ability to be a minor sixth sense of sorts, to warn her to hostile bursts of emotion nearby and to give her a constant background awareness in a fair sized radius around her to avoid feeling constantly distracted, though she can push out her detection range for miles if needed.


FLIGHT

By using her telekinetic abilities, Madelyne can levitate herself and others to fly at rapid speeds.

- INDUCE PAIN

By touching their brow, Madelyne can use her abilities to stimulate the nervous system of a target to induce wracking, tortuous pain. There is no physical damage to the victim, though sufficiently powerful torment can make a person's heart stop. In the rare times she prefers to use this in a benevolent fashion, she can dull or even completely take away pain from the person she touches.


MENTAL DETECTION

ith her telepathy, Madelyne can detect other mutants at a fairly short radius by their unique mental emanations. She has a good chance to detect those attempting to conceal themselves with mental powers, and can also use her abilities to penetrate attempts by other pisonics to cloak or camouflage themselves.


MIND ALTERATION

Using her telepathy, Madelyne is able to alter the minds of other people or higher order animals, from manipulating or erasing memories, to completely alterating personalities. She can even induce complete amnesia in a target. While it's possibly for strong-willed individuals to recover from this amnesia, or even to recover long term memories that have been altered and erased, short term memories at the time Madelyne uses her abilities are gone permanently, stopped before they have time to enter long term memory.


MIND CONTROL

Through her telepathy, Madelyne has the power to control sentient minds and those of higher order animals. Because this requires a more intensive focus on the individual minds, she has a longer control range, but can't control nearly as many targets at once. However, if she focuses on a single individual, she can actually possess a single target completely, supressing the target's mind and taking control of their body directly with a substantially increased range. A sufficiently powerful and/or skilled psionic can break the control or banish her from a body she's currently controlling.


PSIONIC SIPHON

Madelyne has the power to siphon psionic energy out of other psionics and use it to enhance her own powers or to temporarily increase the power of other psychics. These effects fade over time as the energy is burned up through use.


PSIONIC SHIELDS

Madelyne is capable of erecting powerful psionic defenses against attack and intrusion of her mind and the minds of others, in addition to the natural defenses of her formidable willpower.


PYROKINESIS

Through more precise use of her telekinesis, Madelyne can vibrate molecules to heat them up via pyrokinesis, allowing her to set objects, or even the air, on fire, as well as creating short lived bursts of flame she can direct at nearby targets. Most often she uses her hand to direct these manifestations, but can wear the flames like a cloak of fire around her that extends up to ten feet around her. However, her pyrokinetic abilities become progressively less powerful the farther away from her she exerts them; beyond the radius of her flames, she can only heat objects rather than ignite them. Madelyne herself and whatever else she chooses are immune to her own flames. Alternately, she can slow down the molecules, allowing her to create a zone of cool air around her and those she chooses to include, allowing survival of temperatures of up to 500 degrees without harm.


TELEKINESIS

Madelyne is capable of psychokinetically projecting force and manipulating matter, both in large masses and in minute detail, which has been further boosted by the sorcerous energies she absorbed in Limbo. She can manipulate up to 50 metric tons of mass and strike with telekinetic bolts up to an equivalent force without significant strain. She can also choose to shape these bolts to cause an explosion of concussive force at the point of impact.

So fine is her manipulation that she can literally cause devices to disassemble themselves down to their individual components, or even (if she understands how something is constructed or has someone to guide her) assemble complex devices with her mind alone.

Madelyne is capable of using her telekinesis to create nearly impenetrable force shields against physical attacks, though it does nothing to stop energy or mental attacks. The mightest of blows, however, can breach the shield and cause a certain amount of backlash to Madelyne's mind in the process.

She can also use her telekinetic abilities to amplify her own durability to superhuman levels by partially deflecting physical strikes or to augment her physical strength and agility to superhuman levels.

However, most of this is raw power; past 25 tons, she progressively loses her ability to more delicately control what she's manipulating. She can even combine her telekinesis with her telepathy to give illusions she projects a tangible form. She often uses this to create powerful illusionary monsters she can 'summon' to add the element of shock and awe to her attacks, to attack an opponent's morale.

In general, using her telekinesis physically and mentally draining the more she lifts, and can be disrupted if her concentration can be similarly disrupted, either directly or via the environment she's in. Normally, her telekinetic manifestations come with a bright green power signature, though this can be hidden if she focuses on doing so.


TELEPATHIC CAMOUFLAGE

Through her telepathy, Madelyne can cloak herself from the senses of those around her. This extends to changing her appearance in the minds of those who see her to look like someone else, completely with a transformation of clothing, accessories, and even gender. She can extend this power to in a fair radius around her, though the more complex the disguises, the less people she can disguise at once.

A sufficiently powerful or skilled psionic may be able to pierce her disguise, though when she is maintaining a disguise for herself alone, it is much more difficult to do. She commonly maintains a constant minor illusion that covers her demonic horns and tail from view when in public.


TELEPATHIC CLOAK

Madelyne is able to use her telepathy to cloak her presence from detection by the psionic senses of those around her. She can extend this to others around her in a wide radius, perhaps a block, such as to cover a large armed force from detection. Unlike telepathic camouflage, the cloak doesn't just make people see what she wants them to see, but completely blocks herself and those she extends the cloak over from detection. A sufficiently powerful and/or skilled psionic opponent may be able to pierce her cloak and detect her, however.


TELEPATHY

Madelyne possesses Omega-level telepathy, honed through years of training at the hands of Mr. Sinister, and further enhanced by the corruptive magics of Limbo, the dimension in which she spent years fighting for her life. This allows her to communicate with and manipulate multiple sentient minds, or even those of higher order animals, within a vast, potentially limitless radius, though her powers are still growing. She can project powerful blasts of psionic force that can cause pain, unconsciousness, or even destroy an opponent's mind, requiring the assistance of a powerful and skilled psIonic to have even a chance of reassembling it. A sufficiently powerful psionic shield can blunt or block the attack. Her abilities are further enhanced by the psionic power of the Phoenix spark she carries in her soul.

However, while Madelyne possesses incredible raw power, her control is not the best, mostly due to her mercurial personality and the intensity of her emotions. She can be distracted or even incited into a loss of temper or other emotional surges that causes her control to waver. It may even be that this was deliberate on the part of her father and her mentor; a way to keep her under control.

Skills

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ATHLETICS

Madelyne is an average mutant woman who engages in regular exercise and training, and can perform the same athletic tasks as the average athlete in terms of swimming, climbing, running, jumping, or other similar activities. While she can cheat somewhat by augmenting her physical abilities with her powers, her natural athletic ability is above average.


EDUCATION

Madelyne has been educated via private tutors (or Doom himself) in a wide variety of subjects, and possesses the equivalent of an advanced college degree, but without a specific specialization - rather, the education was intended to provide her a foundation and to expand her horizons.


FIREARMS

Madelyne often operates covertly where she cannot always make use of her powers. To balance this, she has been trained in the use of a variety of firearms, to where she can be considered a sharpshooter. She tends to prefer pistols or smaller automatic weapons like submachine guns over larger weapons, but is perfectly capable of accurately using other small arms when the situation calls for it.


IMPERSONATION

Madelyne has learned to pretend to be other people, for infiltration, for surveillance, or even for seduction, when the the need arises. Her abilities to cloak herself in an illusion and to shield her mind can make it difficult for even many psionics to realize she's not what she seems. For more extreme infiltrations, Mr. Sinister has even supressed or walled off areas of her mind for deep infiltrations, creating a believable persona where even Madelyne herself doesn't remember who she really is, until a particular command phrase is used to disolve the barriers.


INFILTRATION

While it very much is not her preference, Madelyne has been trained in the covert infiltration of secure locations in hostile territory, though she tends to prefer using her abilities to simply cloud the minds of those who might stop or remember her over relying on athletic prowess and patience.


LEADERSHIP

Madelyne is a natural leader, and has been taught the finer points of leadership, tactics, and strategy by her mentor. Those skills have been further honed in her campaign to make it back to Earth across Limbo. Her goblins follow her without question, but she's learned how to sway alliances and command those who are more independent to follow her plans.


MANIPULATOR

Using her empathic and telepathic abilities, Madelyne often knows what people really think, and what they really want most, or fear most. She uses that knowledge to know just what to say, and how to say it, even down to adopting just the right body language and stance to achieve the goal she wants, whether it be convincing, threatening, or even seducing. It's very difficult for any but the most disciplined minds to resist her ability to read a person or group.


MARTIAL COMBAT

Madelyne has been taught by a variety of tutors, both demonic and human, on how to fight both hand-to-hand and with a variety of weapons. Her time alone surviving the wilds of Limbo have only honed these skills through battle after battle, to where she is a very dangerous combatant, especially when she uses her psionic ability to boost her physical power and speed. In particular, she is an accomplished swordswoman and fencer.


MULTILINGUAL

As part of her instruction, Madelyne has learned a variety of languages: English, Latverian, Russian, French, Portuguese, and Spanish. In addition, her telepathy makes it easier for her to pick up new languages, as she can literally pull the information out of a native speaker's head, enough to be able to translate.


OCCULT LORE

As a student of Dr. Doom, Madelyne has been introduced to a wide range of esoteric and mystical subjects, in addition to her own first-hand knowledge of the demonic picked up during her life in Limbo. She is a master of demonology and necromancy in particular, and has a wide range of knowledge concerning demons, spirits, mystic artifacts, and occult realms and orders. She's fully capable of making use of spells and magical artifacts she may encounter, or how to unweave said spells or artifacts.


PILOTING

Madelyne is a highly skilled and experienced pilot, capable of flying a variety of aircraft, from civilian and commercial designs, to state of the art technologically advanced vehicles. Flying is one of the indulgences Madelyne allows herself, and something she truly enjoys doing when possible.


SORCERY

Madelyne has learned a variety of sorcerous spells and rituals from both her mentor Dr. Doom and on her own from other sources. She is an accomplished sorceress, if not supremely powerful with magic alone.


TECHNOLOGY

Thanks to the mentoring of Dr. Doom, Madelyne has a strong affinity for computers and high technology, including familiarity with advanced scientific technology. She may not be a scientist herself, but she's perfectly capable of using constructed equipment for the purpose it was created.

Resources

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DR. DOOM

Madelyne's mentor in sorcery as well as martial training is Dr. Doom, who may be willing to work with or assist her if it serves his own goals, or simply to use her as a tool to further those goals.


GOBLINS

Madelyne commands the loyalty of a large number of the minor denizens of Limbo, and can summon them to herself from their home in Limbo to obey her commands on Earth or elsewhere. Individually, a goblin is more powerful than a human, and may even have minor magical abilities, but tend to be less intelligent and more bestial. They are absolutely loyal to their Queen.


MR. SINISTER

Madelyne's 'father' is the infamous and briliant mutant geneticist, Mr. Sinister, who may be willing to assist her, or simply to use her as a tool in his own schemes to gather perfect DNA samples.


SORCEROUS ARTIFACTS

Over her years in Limbo, Madelyne has collected a variety of puissant magical items and tomes of sorcery, demonology, and necromancy, as well as a variety of purely utilitarian magical tools.

One that she frequently makes use of is her rainment of the Goblyn Queen, a leather garment and cloak that is as durable as it is revealing, with imbused magic that keeps it clinging perfectly to its wearer no matter the wildness of their movements.


SPARK OF THE PHOENIX

Madelyne Pryor contains a spark of the awesome Phoenix Force, the majority of which is contained in Jean Grey as its host. While she cannot call upon the full power of the Phoenix as Jean can, even this small portion has empowered her to become a living mass of psionic energy bound within a physical form. In her astral form, she is much more powerful that even a telepath of her power would normally be, and could even sustain herself indefinitely in astral form should something happen to her body to cut her off from returning.


WEALTH

While she isn't as rich as Midas (or Doom), Madelyne has amassed a fair amount of wealth through conquest, clever investments, and outright theft. Her accounts are large enough to keep her very comfortable in the higher tax bracket should she choose, even setting aside the outright (if tainted) treasure she possesses on Limbo as the Goblyn Queen.

Weaknesses

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CORRUPTED

Madelyne has been corrupted by the eldritch magic of the dimension of Limbo due to her long years there. The dark magic has sunk into her body, altering it in obvious ways, such as the curling horns that have sprouted from her temples, or the long devil's tail that's sprouted from her backside. While she normally conceals these through a constant low level psionic illusion, when drawing on her full powers they always manifest.

In addition to the physical transformation, the darkness of Limbo has enhanced her natural psionic abilities, but also has made it that much easier for her dark side to emerge, making her less patient, more likely to indulge in fits of temper, and to be very ruthless against her opponents, with little empathy or mercy for most who oppose her. While she is not completely evil, it makes it much harder for her to control her worst impulses.

However, she yet retains her human soul, giving her many of the strengths of the demonic, but thus far, without many of the worst weaknesses. Powerful anti-demon magics or artifact can cause her discomfort, even pain, but she cannot be banished to Limbo or bound via a pentagram with her soul yet intact.


FOCUS

While Madelyne's psionic abilities are very powerful, they're reliant on her being able to concentrate to use them most effectively. The more distracted or disrupted her concentration is, the less she can use her abilities. While she is powerful and trained enough to not make this easy to do, her focus can be disrupted to where she can't use her powers at all, save for her sorcerous spells.


GREEN EYES

Madelyne's psionic manifestations are formed of a bright green energy, and when using her powers to their fullest, Madelyne's eyes turn completely green, glowing without pupil or white around it. While this aspect of her powers can be suppressed, it requires additional concentration and restricts her below her normal limits while she is focusing. Thus, it's impossible for her to suppress the visual effect when using her powers at full strength, by definition.


I THINK I'M A CLONE NOW

While she wasn't aware of it initially, Madelyne Pryor is a clone created of Jean Grey, though her memories and personality are noticeably different given the divergent ways the two grew up. She even possesses a small piece of Jean Grey's soul that grew into her own, providing a spiritual link between the two, which is why a fragment of the Phoenix Force has taken up residence inside her. But she'll always be faced with the truth: that she is a copy, made for the purposes of her father, Mr. Sinister and her mentor, Dr. Doom. And she hates it, this idea that she's not her own completely unique person; that there's another woman just like her who's so different, but has enough similarities to find it eerie and unnerving. Madelyne has been both infuriated and fascinated by Jean Grey's existence on a deep level, in a way that makes it hard to get Jean completely off Madelyne's mind.


MUTANT

Madelyn is a mutant, and thus hated and feared by those among the population who consider mutants aberrations and monsters, or who want to use them as an exploitable resource. This makes her a target, if a dangerous one to go after.


SPARK OF THE PHOENIX

While Madelyne possesses only a spark of the greater Phoenix Force, she is still affected by its urgings for power and absolute freedom to do as she wishes. Unlike the current holder of the Phoenix, she is already more likely to give in to temptation due to the dark magic corrupting her, which encourages her to act selfishly in pursing her own desires and goals. The two pieces of the Phoenix also are connected at a deep level, and likewise connect Madelyne Pryor to Jean Grey on a level neither of them can completely control.

Logs

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Title Date Scene Summary
Who knew Starbucks could be so relaxing January 7th, 2019 Random meeting of Sue and Madelyne Pryor
The Legion of Doom October 7th, 2017 Summary needed
Queen and Princess October 4th, 2017 Summary needed
You Are Cordially Invited October 1st, 2017 Summary needed
Apokolips Now: Kalibak The Conqueror September 23rd, 2017 Kalibak and parademons appear to wrest Metropolis from the heroes control.
Predormitum September 22nd, 2017 Predormitum
Heralds of Doom September 15th, 2017 Summary needed
Vacationing in Latveria September 10th, 2017 Summary needed
Okibi 2: the Maddening September 9th, 2017 Summary needed
Fall to Earth September 9th, 2017 Summary needed
Enchantment Under the Sea September 5th, 2017 Summary needed
My Two Dads September 5th, 2017 Summary needed

Cutscenes

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Title Date Scene Summary
The Sorceror's Apprentice September 6th, 2017 Summary needed
My Two Dads September 6th, 2017 Summary needed

Gallery

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