Booster Gold

From United Heroes MUSH
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Booster Gold (Scenesys ID: 1039)
ryan-mcpartlin.png
Quote
Crap! Cheese it, Ted!"
Profile
Full Name: Michael Jon Carter
Gender: Male
Species: Human
Theme: DC (FC)
Occupation: Reality Star
Citizenship: {{{Citizenship}}}
Residence: {{{Residence}}}
Education: {{{Education}}}
Status: Active
Groups: World of Tomorrow
Other Information
Apparent Age: {{{PAge}}} Actual Age: {{{AAge}}}
Date of Birth 29 December 2442 Actor: Jon Barrowman
Height: 6'5" Weight: Unknown
Hair Color: Blond Eye Color: Blue
Theme Song: "Don't Stop Me Now" -- Queen

Profile

Booster Gold is a man just trying to make it big. A petty thief from the far future, Booster used stolen technology to travel back to the present era and make a name for himself as a 'reality star' Superhero. Documenting his adventures with selfies and good brand awareness, Booster's more interested in fame and fortune than anything else.

Sheet

Description

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History

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Personality

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Abilities

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Skills

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BLITZBALL

Blitzball is a popular sport in the 2400s, and Booster Gold played ... adequately. Collegiate semi-professional, anyway. A physically demanding sport with lots of horizontal and vertical movement, combining the best parts of rugby and hockey, the rules are arcane and complicated but still demand a fair amount of athleticism.

HISTORIAN

A major history buff, Michael is pretty well versed in the history of Earth's heroes and the 21st century in general. Mostly. Big events, anyway. He probably can't name all the Presidents of America... or the Chinese Prime Ministers... or even really draw up a good map of the continents. But he knows every winning sports team from 2000-2050!

Resources

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BOOSTED ARMOR

Having no superpowers of his own, Booster Gold stole-- 'borrowed-- much of his accoutrements from the Museum of Superheroes. His 'power suit' integrates microcircuit components and blends seamlessly into his professional blitzball attire, and the upgrades a friend at Kord Industries (circa 2400) installed make him a hell of a combatant. The suit is capable of resisting moderate small arms fire and provides Booster with nearly twenty tons of lifting strength. An 'inertial barrier' field provides significant damage absorption for a microsecod of impact from fast-moving threats, though the recharge time means that sustained impacts will rapidly drain the capacitors. Simple plasmic energy collators in his gauntlets can fling superheated blaster bolts from his wrists, capable of slagging rebar-laced concrete. His visor works as a broad spectrum HUD and tactical overlay, with audio and visual amplification, protection, and EM augmentation. It also looks cool.

SKEETS

Skeets was an early AI prototype from 2375, and positively an antique by the time Booster found him at the museum. His most (only) loyal (dependent) friend, Skeets live in a small golden hoverchassis with a built in microfusion reactor and repulsors. Capable of providing limited tactical and fire support, Skeets' main function is to augment Booster's lack of detail-oriented awareness about the world around him, and to reassure Booster that he really is 'that cool' when he feels down.

Weaknesses

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GAMBLING ADDICT

Michael can't resist the urge to place a bet and has been known to make very bad financial and personal decisions based on his need to gamble.

SELF ENTITLED

Michael Carter was the jock who coasted through high school, only went to college because of his athletic talent, and got all the babes despite being a relatively irritating person to be around. Egotistic, self-centered, and a little insecure, he's really nowhere near as courageous as he likes to pretend.

SOLO ACT

Booster Gold has no technical expertise, no training, and no mechanical skill. Without any metahuman powers, if his armor breaks or goes down, he's out of the game until he can find someone to fix it.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
A Grifting We Will Go September 22nd, 2017 Summary needed
Dancing with the Stars( September 22nd, 2017 A night on the town at Club Zed is in order. And the stars are out. Well, depending on who you ask.
Gnome Cometh, Redux September 7th, 2017 Summary needed
Coming of the New Gauds August 29th, 2017 Summary needed
Once Upon A Time in Rio August 4th, 2017 Summary needed
Erase This! July 31st, 2017 Booster Gold and Trouble foil a robbery! ...technically.
Park Meeting July 25th, 2017 Summary needed
After The Gold Rush July 24th, 2017 Summary needed
Knock Knock Knockin' July 20th, 2017 Summary needed
Log 1491 July 16th, 2017 Summary needed
Meetcute with Monet and Booster July 14th, 2017 Summary needed
Team Colors July 13th, 2017 Summary needed
Gold Rush July 8th, 2017 Summary needed
Uncle Booster Wants YOU! ... To Work For It July 6th, 2017 Summary needed
The Pummeling of the Pin Pals July 2nd, 2017 Summary needed
The Cold Metal Future July 1st, 2017 Summary needed
Going for the Gold July 1st, 2017 Summary needed
Attack of the D-listers! June 26th, 2017 Booster Gold, Blue Beetle, and Dragonfly try to stop Condiment King and Calendar Man! Things go about as well as you'd expect.
Central Park Booster June 25th, 2017 Summary needed
Violet and Gold, Pt. II June 21st, 2017 Summary needed
Burning Up the Dance Floor June 21st, 2017 Booster Gold, Blue Beetle, and Dragonfly take on a dancing-themed super-arsonist.
I Swear, You'd Better Not Tell Me THIS Is the Justice League June 20th, 2017 Booster Gold and Blue Beetle set up a 'signing' event that's "coincidentally" outside the Hall of Justice. Hilarity ensues. Spoilers: Blue Beetle got more action than Booster Gold.
Star and Gold June 20th, 2017 Summary needed
I Am Not June 20th, 2017 Summary needed
Let's Get It Started June 19th, 2017 Blue Beetle and Booster Gold find themselves in over their heads when attempting to get rich running a repo business.

Cutscenes

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Title Date Scene Summary
No logs submitted yet.

Gallery

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