Difference between revisions of "Deadwatch"

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(Created page with "{{CharacterNew |NameOnMUSH=Nolan Voight |Color=#333 |TextColor=#c1c1c1 |Char_id=175 |Img=http://i.imgur.com/vjf7w8s.png (Nolan) |FullName=Nolan Andrew Voight |Gender=Male |Spe...")
 
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|Img=http://i.imgur.com/vjf7w8s.png
|FullName=Nolan Andrew Voight
|FullName=Nolan Andrew Voight
|Gender=Male
|Gender=Male

Revision as of 22:53, 4 October 2017

Nolan Voight (Scenesys ID: 175)
vjf7w8s.png
Quote
"No I don't do birthday parties... jeezus..."
Profile
Full Name: Nolan Andrew Voight
Gender: Male
Species: Magician
Theme: Original (OC)
Occupation: Unlicensed P.I., Psychic
Citizenship: {{{Citizenship}}}
Residence: {{{Residence}}}
Education: {{{Education}}}
Status: Active
Groups: Mystic Arts Street Level
Other Information
Apparent Age: 31 Actual Age: 31
Date of Birth 04 January 1993 Actor: Arthur Darvil
Height: 5'11" Weight: 152 lbs
Hair Color: Ginger Eye Color: Left Blue, Right Amber
Theme Song: "How I Disappear" by My Chemical

Profile

Nolan Voight was once known as Twig, a cripple abandoned as an infant by his prostitute mother, abused in countless foster homes and finally running away to end up on the hard streets of Gotham City as a pickpocket junkie. What most did not know was that he could see and talk to the dead. 13 years ago he went to prison for murder and seemingly disappeared into the system. Now he has returned, a man almost in full control of his gift. He walks the streets of Gotham once more, by day an unlicensed 'psychic' detective (and Gotham's secret resident magic user) and by night using his hidden abilities as the vigilante/criminal Deadwatch, . Shrouded by illusion, spirits and with magic at his call he secretly gathers knowledge, resources and power to protect the weak from predatory entities both mortal and not... and maybe gaining a few creature comforts and wealth along the way.

Sheet

Description

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History

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Personality

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Abilities

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DARKSIGHT

Nolan's mismatched eyes give him the innate ability to see beyond the regular world at those other worlds that exist overlaid on our own but out of sight from normal people. The Darksight allows him to see Auras, Ghosts, Spirits, Divine and Demonic powers, Souls and other supernatural entities that interact with our own plane. He can also see the flow and ebb of magic and can pierce illusions and glamour to see the true nature of things. It also gives him a form of night vision.

DARKWALK

Nolan has learned how to push himself, body and soul, into that layer of astral space he calls The Dark, allowing him to inhabit that shadowy mirror world beyond that ghosts inhabit. He can pass through most materials this way since they are but shadowy echoes of their real world counterparts unless they are warded, thresholded, or imbued with supernatural purpose. In this form he can physically interact with spirits, but can also be hurt by them too. His magic and other abilities work in The Dark, almost doubly empowered by their direct immersion in the shadow realm, but cannot effect the living world until he steps back into it. It takes quite a bit of energy to pass between these layers of reality, and can only stay within The Dark for short periods of time.

MAGIC

Due to his unknown Homo Magii heritage Nolan has the ability to access and use magic like any other Magi. While his innate talent with the Darksight with gives him an edge with spells regarding the manipulation, summoning and banishing of Ghosts/Spirits (Ectomancy) and with Illusion he has slowly been training himself (sometimes with the help of others, and not always /alive/ others) in other esoteric magical arts to expand his repertoire to other disciplines. He knows a number of various spells and rituals but is always looking for more.

PSYCHIC MEDIUM

Perhaps the source of his Darksight, an artifact of his Homo Magii Ancestry, or some mixture of both, Nolan is an /extremely/ gifted sensitive medium. Beyond just seeing otherworldly supernatural energy (his darksight) Nolan has the ability to directly Communicate with Ghosts, Spirits, and Supernatural Entities as naturally as people communicate with each other. With his magical training and the raw power of his Medium ability he can summon not just ghosts and spirits that reside in the dark (the astral shadow world of our plane) but can (with his occult knowledge) summon or communicate with entities creatures from OTHER supernatural realms, even with souls that have crossed over into the afterlife, though these other worldy realms are a lot harder to connect to. Finally, he is able to allow himself to be possessed by spirits, either allowing them (temporary) control over his body to interact with the real world or to (again temporarily) utilize their skills and abilities.

PSYCHIC SHIELDS

A life time of continual assault from spiritual and mental entities has forced Nolan to develop quite potent Psychic Shields to ward off against unwilling possessions. Unfortunately his addictions and constant pain can sometimes diminish his potential but even then his shields are stronger than the average psychic.

PSYCHOMETRY

The ability to read the history of an object or place or even a person by touch. Nolan's psychic ability, being sensitive to 'memory' and 'intent' and 'emotion' (since that is what ghosts and spirits truly are) have gifted Nolan with the ability to read these things from objects and places and even people. It is NOT as strong as his abilities with living spirits, objects and places usually not having any life force of their own. The object cannot be some throw away thing, having to either be something very personal to someone (a hair brush from grandma, a beloved teddy bear) or something used with powerful passion and intent. (A gun used in a premeditated murder though not the bullets). How USEFUL or CLEAR the information will be is up to Admins/GM's or something to be worked out between players.

Skills

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BRAWLING

He may be crippled but Nolan knows how to defend himself quite well, especially with his elbow crutch. He grew p on the streets of Gotham, after all, and while he wasn't always the winner in any brawl he was definitely not always the loser either. A decade in prison, getting himself into much better shape (despite his physical limitations) and being trained by the ghosts of prisoners killed in prison (this giving them perfect 20/20 hindsight on how they SHOULD have fought) has turned Nolan into a very passible brawler.

INVESTIGATION

While in prison Nolan was planning for his eventual future, post release. Educating himself with courses available to him, the prison's library, and some ghostly learning he has been teaching himself to become a Detective like the old fashioned gumshoes (though with, in his case, an otherworldly slant). While his book learning is pretty thorough (investigative procedures, research, some law) his in the field experience is still limited. His abilities do help, however, able to add to his investigative skills.

OCCULT

While informally trained Nolan has knowledge of the occult, though it's somewhat haphazard in some things and specialized in the next. This is because a lot of what he picked up was from various sources in prison (Not all prisoners are Christians or Muslim, after all) and from the ghosts and spirits he has interacted with interacts with. He has a working knowledge of the general occult that is somewhat better than most studious wannabe wiccan "priestesses" and knows many basic religious and mystical rituals. His knowledge about the dead, spirits, and other supernatural entities is quite a bit better, since he actually talks to them on a regular basis. This includes types of ghosts and spirits, why they haunt or possess, exorcisms if various beliefs, etc.

SKETCH ARTIST

His head always full of things no on else could see, Nolan learned to Draw at a young age. It helped him in his therapy with his crippled hand. It also aided him when doing symbol work in magic.

SLEIGHT OF HAND

Nolan spent his childhood on the street learning sleight of hand. He was an a accomplished pickpocket and game con artist, taught by the spirits of dozens of former (aka dead) street kids.

STREETWISE

Growing up on Gotham's streets, and spending 13 years in prison, Nolan has knowledge of the "seamy" side of life. Like where to get illegal and contraband items, how to talk to criminal types, and how to avoid bad situations in dangerous neighborhoods.

Resources

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CRUTCH

Nolan's forearm crutch is more than just a means of supporting him when he walks. The metal crutch has been inscribed with symbols and runes, imbuing with the ability to absorb the kinetic force every time it strikes the ground. The force is stored in the crutch and can be released in increments (with the strength of a heavy-weight boxer's punch) or all at once in a single blast(did anyone get the number of that truck that hit me?) that drains the crutch. The crutch also acts like a wizards stave, allowing him to enhance or focus spells that require such, or empower them with the stored energy. It takes about three days of constant walking with the crutch to recharge it after a full blast has been used.

DROPS

Nolan has secreted a number of hidden drops around Gotham, places where he hid small things when he was younger. Not all of them are still there but many of them still exist. Money he squirreled away. Knives. Guns.. trinkets

GHOSTLY INFORMANTS

Nolan can gather quite a bit of information from the souls and spirits that walk among us. Where some things are hidden or lost. Things that ghosts overhear mortals stalk about. Sometimes he can even get them to spy for him, if he offers a good enough favour.

GHOSTLY POSSE

A step above his usual ghostly network, Nolan has what can only be described as a Posse of more powerful spirits who aid him, personally. The Posse is comprised of a bakers dozen of ghosts from multiple eras of Gotham's past. These souls are stronger than average, more realized, and have abilities that weaker ghosts do not possess, like being able to manifest without Nolan's help, move small things, effect the local environment, etc. Split down the middle between reputable and criminal types they follow Nolan out of loyalty, providing services, insight and skills that Nolan himself doesn't have.

MAGICAL TRINKETS

Over time Nolan has collected a number of trinkets with mystical properties. They tend to offer minor, if important, effects but rarely can solve problems outrights. An example is a bracelet that lets it's wearer pass through solid objects but the bracelet itself /can't/ pass through.

THE DEADWATCH

Perhaps Nolan's most important magical item, The Deadwatch is an item given to him by the ghostly thief-mage Crumble, his mentor. A 1966 Bulova Snorkel Oceanographer Dive Watch known for near perfect timing, it was a must-have for many a criminal; Especially when countdowns were concerned. This watch, though, was enchanted by Crumble to aid in his crimes. Powered by the trapped soul of one of Crumble's rivals, when activated it would swathe the wearer in a dark costume (formed of ectoplasm) which was bulletproof against medium caliber rounds and allowed the wearer to have peak human reflexes and strength for up to 666 seconds (when the knob was pushed). The magic didn't REALLY make the wearer faster OR stronger, instead stripping the body of it's natural limiters and deadening pain. Once the effect wears off (or is deactivated) the pain/exhaustion returns and if used multiple times in a row without a night to recover, could actually kill Nolan. Nolan has re-enchanted the watch so the costume is now customized, having made a deal with the soul that powers it.

Weaknesses

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ADDICTION

Before his stint in prison Nolan had been a junkie, using various narcotics to get away from his chronic pain and to suppress the worst of his abilities. With pain management therapy in prison, plus the help of his mentor in the arts of meditation, he learned to control his pain (and the depression connected with his power) to a manageable level with minimal amounts of legally /prescribed/ medications (of which he is definitely addicted to but it is a controlled addiction) but he still has the taste in his mouth.. It may be only a matter of time before he gives in to the temptation.

CHRONIC PAIN

The same deformity that crippled his leg and arm also causes Nolan to live in varying degrees of Chronic pain. It is always present, though the level can change (from 4-8) on the 'Standardized' pain scale. Though familiarity means he actually has a pretty high pain threshold, this does not mean he enjoys it at all. When the pain threshold rises to ABOVE unbearable levels for prolonged amounts of time he can become distracted and find it hard to concentrate.

CRIMINAL RECORD

Nolan has currently been paroled after 13 years in prison for Murder 2 and Possession of a Controlled Substance. He also has a pre-prison rap sheet with various theft and drug related charges.

CRIPPLED

Nolan was born crippled, his right arm and leg slightly malformed and their nerves heavily damaged. He has about 75 percent use of his damaged hand, since it is the hand he learned to draw with, but his leg requires a brace and cane-crutch for him to be able to walk (at half normal speed). He /can/ run but it hurts him a lot and makes it harder to cast spells. When he uses the Deadwatch he can override his disability an pain for 666 seconds (11.1 minutes) at a time but afterwards he is almost useless.

GHOSTRIDDEN

Partly due to his affinity, partly due to the constant pain he lives in, he is like a psychic beacon and Ghosts and Spirits have a tendency to follow Nolan around. Many of these are harmless, lost souls and curious spirit creatures just wanting to be noticed, but sometimes a more powerful entity (like poltergeist, angels, demons, ) take notice of him. Some see him as just a curiosity, while others see him as a threat because he has the ability to manipulate/exorcise them.

SECRET IDENTITY

Nolan keeps his ability secret from the majority of the public, or hams it up a little to make people think he is a fraud, distracting them from the truth. Around other powered people he may let some of that act drop, but never all. And it is not out of the question that some other.. agencies.. may know or suspect he has abilities. Like Taskforce X or SHIELD some mystic organization. Good OR bad.

SKEWED MORAL COMPASS

Nolan hates predators and wants to help people but he still has so much street at his heart. A life spent surviving by any means necessary. Yes, he wants to be good but sometimes being bad is so fun. He has no problem stealing or committing a crime if it to help someone. He will hurt the bad guys (if possible) when need be to save someone. And if he makes a bit of a profit to get the luxuries his life denied while helping someone, well hey..

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
Who's Who: The Bodyswap January 26th, 2021 Buffy is returned to her proper body. Tiffany gets a dusting.
Happy Freaky Birthday January 20th, 2021 Nolan encounters a body swapped Buffy. Thomas and Nolan have a confrontation.
Who's Who: Ghosts and Vampires January 6th, 2021 A Red Order member shows up at the Blue Lady and stirs up trouble.
A very late Christmas present! December 29th, 2020 Buffy meets Nick and Nolan as her memories slowly return. Gifts are exchanged.
Who's Who: A lonely Christmas Memory December 26th, 2020 Buffy encounters another familiar face who helps her discover the source of her amnesia.
Buffy meets the (backup) Watcher. December 14th, 2020 Constantine helps Buffy cast a ward around the Magic Box. Nolan drops in for a visit.
Matters of Life and Death and In-Between.. December 8th, 2020 Buffy visits Nolan again and seeks advice on Zombie-lore.
Ghosts and Fishies December 1st, 2020 Buffy meets Nolan to discuss a ghostly problem..
Relaxing at the Bronze November 24th, 2020 Buffy runs into an old acquaintance and makes a new one too.
A promising lead at Drop Dead Investigations November 9th, 2020 Hawkeye visits Nolan Voight and finds a very promising lead
The Christmas Spirit December 16th, 2018 Summary needed
The Librarian: It's Not the Yellow Pages, But... October 23rd, 2018 Willow hunts down some magical support for the upcoming hunt to find the Librarian and the items he's searching for. It could have gone worse?
Meeting the Parent(s) September 26th, 2018 Wanda takes Nolan home to meet her father. It goes fairly well, all things considered.
Mi casa es su casa September 7th, 2018 Summary needed (Language warning)
Log 4891 July 11th, 2018 Summary needed
It's Just a Jump to the Left... June 10th, 2018 Summary needed
Memory Lane June 2nd, 2018 Wanda talks with Nolan about difficult subjects. Things.. turn out just fine.
The Long Kiss Hello May 1st, 2018 Summary needed
Schrodinger's Cats April 10th, 2018 Affter her Bellvue encounter, an exhausted Wanda and Nolan wake in his bed and have a long, quiet talk about personal things.
The Uncertainty Principle April 3rd, 2018 Not quite a Knight in shining armour, Nolan comes to Wanda's rescue after she's committed to Bellvue psych ward.
The Mutant Kidnappings: Ghost Walk March 27th, 2018 Nolan and Wanda investigate a haunted Cathedral. Best date ever?
Log 4103 March 22nd, 2018 Summary needed
Closing Time February 26th, 2018 So, a Blind Lawyer, a Greek Ninja, and a Crippled Medium walk into a bar... There's a joke in there somewhere, if only I (Matt) could see it. Something about if the shoe (a Medium) fits..
A Wind in the Dark February 23rd, 2018 Summary needed
Vendredi le treizieme! January 23rd, 2018 Summary needed
Log 3377 December 15th, 2017 Summary needed
The trouble with tags.. October 30th, 2017 Origami and Nolan Voight find a patch of damaged reality, and rescue the boy who fell into it.
Log 2890 October 18th, 2017 Summary needed
Strange Day September 19th, 2017 Summary needed
Hyjinks in Bludhaven! September 2nd, 2017 Summary needed
Log 2001 August 15th, 2017 Summary needed
Log July 18th, 2017 Summary needed
Assault On Zhang's Laundry July 9th, 2017 Summary needed
The Godsend Bar, Happy Hour June 21st, 2017 Summary needed
A Night of Art June 13th, 2017 In which an art gallery reception draws all the finest people, Tommy flirts with the wrong woman, Nolan bings on some spirits, Nancy makes a brief guest apprenance, Tigra calls a person out, Marinette is a helpful bug, Adrien's a little slow on all the uptakes, and Carmen gets the last laugh. Or smoke grenades are total black tie accessories!
Log May 25th, 2017 Summary needed
Click, Click, BOOM May 7th, 2017 Summary needed

Cutscenes

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Title Date Scene Summary
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Gallery

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