Difference between revisions of "Skygirl"

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|Theme=Original
|Theme=Original
|Chartype=OC
|Chartype=OC
|Active=Approved
|Active=Shelved
|Occupation=Pilot
|Occupation=Pilot
|Citizenship=Kormoan
|Citizenship=Kormoan
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|Song="That's Really Super, Supergirl" by XTC
|Song="That's Really Super, Supergirl" by XTC
|Profile=A group of scientists from Kormo, out studying other planets and their cultures, made a mistake in proper bio-safety procedures and brought back a disease. A cure was found, unfortunately Janz, a young cadet at the Space Academy, was allergic to the treatment. The only hope was to send her out into space, to the vicinity of a Yellow or Blue star, where she would have super powers that could fight off the disease. For some reason the navigation system was damaged on her lifeboat, leaving her no way to get home.
|Profile=A group of scientists from Kormo, out studying other planets and their cultures, made a mistake in proper bio-safety procedures and brought back a disease. A cure was found, unfortunately Janz, a young cadet at the Space Academy, was allergic to the treatment. The only hope was to send her out into space, to the vicinity of a Yellow or Blue star, where she would have super powers that could fight off the disease. For some reason the navigation system was damaged on her lifeboat, leaving her no way to get home.
===Current Player Approved: March 8, 2019===
===Current Player Approved: Not Applicable===
|Description=Janz is a fairly typical female of her species, with Auburn hair (a bit more red-blond than most, but still Auburn), blue-green eyes (shading more to Green in her case), and flawless pale skin (no freckles on Kormoans). She is in good physical condition, even for a girl from a high gravity planet, and is a bit taller and more slender than most of her species (due to gravity, many of her kind re rather squat).
|Description=Janz is a fairly typical female of her species, with Auburn hair (a bit more red-blond than most, but still Auburn), blue-green eyes (shading more to Green in her case), and flawless pale skin (no freckles on Kormoans). She is in good physical condition, even for a girl from a high gravity planet, and is a bit taller and more slender than most of her species (due to gravity, many of her kind re rather squat).
|History=Janz was the younger child of a Lawman on Kormo, raised to respect the law and taught basic self defense. She learned early how to fly a ship...which is fairly common as many children start pilot training before they are 20 local years old (Kormo, orbiting a Red Dwarf, has years much shorter than Earth, about half an Earth year). She entered the Space Academy, which trains all the military and merchant marines and was specializing in piloting when the plague swept the planet.<br><br>Millions sickened from a disease brought back from an alien world that resisted local treatments. A cure was finally found, but Janz was allergic to the cure. The scientists had discovered an important detail while exploring, on many worlds, notably those with a Yellow or Blue Sun, their species possessed great powers. The only hope for the survival of Janz and the others who were allergic to the cure was to be sent to such a solar system where their powers might possibly cure them. It was, however, feared that the solar cure might not work, that they might still carry the disease if they returned.<br><br>A radical group sabotaged the navigation systems on the life-craft, so that when they exited the space lane that the navigation charts would be erased. It would be nearly impossible for any of the exiles to return. Each of the Exiles was also launched towards a different destination, so they are unlikely to encounter one another very often.
|History=Janz was the younger child of a Lawman on Kormo, raised to respect the law and taught basic self defense. She learned early how to fly a ship...which is fairly common as many children start pilot training before they are 20 local years old (Kormo, orbiting a Red Dwarf, has years much shorter than Earth, about half an Earth year). She entered the Space Academy, which trains all the military and merchant marines and was specializing in piloting when the plague swept the planet.<br><br>Millions sickened from a disease brought back from an alien world that resisted local treatments. A cure was finally found, but Janz was allergic to the cure. The scientists had discovered an important detail while exploring, on many worlds, notably those with a Yellow or Blue Sun, their species possessed great powers. The only hope for the survival of Janz and the others who were allergic to the cure was to be sent to such a solar system where their powers might possibly cure them. It was, however, feared that the solar cure might not work, that they might still carry the disease if they returned.<br><br>A radical group sabotaged the navigation systems on the life-craft, so that when they exited the space lane that the navigation charts would be erased. It would be nearly impossible for any of the exiles to return. Each of the Exiles was also launched towards a different destination, so they are unlikely to encounter one another very often.

Revision as of 17:51, 24 July 2019

Janz (Scenesys ID: 6985)
https://scontent-ort2-1.xx.fbcdn.net/v/t1.0-9/40373949_2194166553946295_2723144501299249152_n.jpg?_nc_cat=0&oh=3d239f3e8946de2830491d4269b959fe&oe=5BFCAE45
Quote
"Beating this is a lot easier than getting home."
Profile
Full Name: Janz of Kormo
Gender: Female
Species: Kormoan
Theme: Original (OC)
Occupation: Pilot
Citizenship: Kormoan
Residence: Milky Way Galxy
Education: Kormoan Space Academy
Status: Shelved
Groups: {{{Groups}}}
Other Information
Apparent Age: 22 Actual Age: 22
Date of Birth 21 July 2004 Actor:
Height: 174 cm Weight: 72 kg
Hair Color: Auburn Eye Color: Green
Theme Song: "That's Really Super, Supergirl" by XTC

Profile

A group of scientists from Kormo, out studying other planets and their cultures, made a mistake in proper bio-safety procedures and brought back a disease. A cure was found, unfortunately Janz, a young cadet at the Space Academy, was allergic to the treatment. The only hope was to send her out into space, to the vicinity of a Yellow or Blue star, where she would have super powers that could fight off the disease. For some reason the navigation system was damaged on her lifeboat, leaving her no way to get home.

Current Player Approved: Not Applicable

Sheet

Description

Click to expand.
Janz is a fairly typical female of her species, with Auburn hair (a bit more red-blond than most, but still Auburn), blue-green eyes (shading more to Green in her case), and flawless pale skin (no freckles on Kormoans). She is in good physical condition, even for a girl from a high gravity planet, and is a bit taller and more slender than most of her species (due to gravity, many of her kind re rather squat).

History

Click to expand.
Janz was the younger child of a Lawman on Kormo, raised to respect the law and taught basic self defense. She learned early how to fly a ship...which is fairly common as many children start pilot training before they are 20 local years old (Kormo, orbiting a Red Dwarf, has years much shorter than Earth, about half an Earth year). She entered the Space Academy, which trains all the military and merchant marines and was specializing in piloting when the plague swept the planet.

Millions sickened from a disease brought back from an alien world that resisted local treatments. A cure was finally found, but Janz was allergic to the cure. The scientists had discovered an important detail while exploring, on many worlds, notably those with a Yellow or Blue Sun, their species possessed great powers. The only hope for the survival of Janz and the others who were allergic to the cure was to be sent to such a solar system where their powers might possibly cure them. It was, however, feared that the solar cure might not work, that they might still carry the disease if they returned.

A radical group sabotaged the navigation systems on the life-craft, so that when they exited the space lane that the navigation charts would be erased. It would be nearly impossible for any of the exiles to return. Each of the Exiles was also launched towards a different destination, so they are unlikely to encounter one another very often.

Personality

Click to expand.
Janz is a nice girl who respects authority, but she is also someone who believes in living life to the fullest. She is the type to try anything that is not "Illegal, Immoral, or Fattening" when off duty, but when she has a job to do she does it. She likes to be helpful, and is secretly rather afraid of her powers, rarely letting loose to anything like her full potential.

Abilities

Click to expand.
FLIGHT
The mechanism by which a Kormoan flies is unclear, but the fact is that they can...sometimes. On a world with a red sun (or in other locations where hey lack stellar energy) they can not. On An Orange Sun, they have very limited abilities of flight, generally enough to leap for something like a quarter mile rather. Under a yellow sun, A Kormoan can fly: on Earth one might possibly reach orbit with great effort and can easily fly at supersonic speed. Under a blue or white sun, reaching orbit is relatively easy and interplanetary flight is a distinct possibility.

LIFE SUPPORT
Under a yellow or hotter star, a Kormoan can subsist purely off Stellar energy, not needing to eat or breathe for extended periods.

SENSES
Kormoans senses of Sight and Hearing are greatly boosted by their stellar field. Under an Orange sun, they can see and hear about ten times as well as a human. Under a Yellow sun, they can see and hear a hundred times as well as humans and have the ability to see through most substances (except Lead). Under a Blue sun, their senses are perhaps five times what hey are on Earth.

SOLAR HEALING
A Kormoan's ability to recover from injuries is directly proportionate to their running speed. Under a red sun, about half again normal human, Orange sun about five times human, yellow about 25 times human, blue about 50 times human.

STELLAR FIELD
In appropriate conditions, the body of a Kormoan produces a field that absorbs and distributes Stellar Energies. This, in turn, jump starts a process that allows them to produce far more energy than they actually absorb. Further, it enables them to absorb energy over a comparatively small part of their body and rapidly spread it to every cell. The generated energy then fuels their other powers. As a result of this, anything that impairs or damages the Stellar Field can likewise impair all powers they have. The field, as a side effect, greatly increases their resistance to most stellar type phenomena, including heat, light, plasma, and radiation (see weaknesses).

STRENGTH
Being from a heavy gravity planet, Janz is always stronger than she looks to most other humanoids. However, her Stellar powers vastly enhance her strength. On a planet with Earth-normal gravity, the amount she could lift would vary from lifting about 200 pounds (for a red sun world) to about 10 tons (on an Orange Sun world) through 100 tons (on a yellow sun world like Earth) to roughly 200 tons on a blue sun world like Tamaran. This variability tends to give her some difficulty adjusting to local conditions.

SWIFTNESS
Under earth gravity without a stellar influence...or under a red sun, Janz has reflexes twice those of a human and a running speed of about 40 mph. Her Stellar Field boosts her abilities, based on the type of energy being absorbed. Under an orange sun, her reflexes are ten times human an she can run 120 mph. Under a Yellow sun, her reflexes are a hundred times human and she can run at roughly 600 mph (nearly the speed of sound). Under a White or Blue sun, she can react nearly three hundred times as fast and run almost twice the speed of sound.

TOUGHNESS
Strength and toughness tend to be pretty much proportionate in Kormoans. Under a red sun, they tend to be about twice human standard, under an orange sun, a hundred times that (not tough enough to be bulletproof, but perhaps as tough as a brick wall), a yellow sun places them at two thousand times human standard, which would be nearly impervious to bullets and standard physical attacks...literally tougher than if they were solid steel, and a Blue sun is double that (with even greater resistance to stellar energies).

Skills

Click to expand.
ALIEN EXPERT
Janz knows all the common alien races in the Galaxy and a few of the larger extragalactic Empires like the Kree, Skrull, and Shi'ar. Rarer Races she might not be familiar with. She also speaks Interlac, the Galactic common language.

COMBAT
A trained military officer, Janz knows both armed and unarmed combat techniques at a fair level, including the use of the Kormoan Stun Ray in both the ship mounted and sidearm version. She is not by any means a martial arts master and may be defeated by those who are.

PERCEPTIVE
Trained from an early age by her Law Officer father, Janz knows how to evaluate a situation or a person...at least on Kormo. This skill is, however, highly dependent on cues that may well vary with species or culture. On Kormo, she could generally tell if someone was lying, bluffing, or attempting to trick her. She could evaluate a crime scene and have a ballpark analysis of what happened (though, unlike her father and older brother, she is not trained in CSI and can not get detailed information). Likewise, she could generally detect an ambush or concealed weapons on a person or vehicle. She could even do some basic tracking. One can assume that the increased senses she has when her Stellar Field is active will make use of this skill more effective (hearing changes in heartbeat and breathing or seeing minute changes in pupillary dilation for example), the overriding difficulty of familiarity has to be overcome first.

TECHNOLOGY
Janz knows how to repair and maintain common Kormoan technology and can handle computers and communications gear. She is not as good with the gear of other races yet.

VEHICLES
Janz is an expert pilot and can handle any kind of vehicle found on Kormo. She can figure out how to use other types of Vehicles reasonably quickly, though advanced or extremely alien technology might confound her.

Resources

Click to expand.
LIFE POD
A fairly standard small ship with a limited hyperdrive capable of entering and exiting space-lanes only once or twice before needing to be recharged, it is capable of atmospheric flight and has a fair medical system to keep a hurt or ill person alive. It also has a limited AI and a common communications and sensor array. It is totally unarmed and fairly fragile.

SPACE SUIT
Janz has a standard military grade Kormoan Space Suit that can sustain her in space for up to a week, assuming she can not sustain herself by Stellar Energy.

STUN RAY
Janz has a stun ray pistol that is capable of knocking out or paralyzing most living creatures (it can even paralyze other Kormoans). It has a fairly standard power pack that holds about 50 shots (so running out of power is possible in a long firefight).

Weaknesses

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FAST METABOLISM
Kormoans gain and lose Steller energy faster than most other similar races. A Kormoan whose ship was in Earth Orbit and struck by a Meteor on the Sun side of the planet would survive the fall from orbit, gaining enough toughness to survive before they hit the atmosphere. On the other hand, if they were kept from the sun for only about three days their powers would vanish until they again are exposed to the light even if they were not using them (pushing their powers would exhaust them faster).

FINGERPRINTS
Kormoans have a species quirk: All members of the species have the same fingerprints. This means that they never learned the techniques of checking a crime scene for prints and criminals of the species do not bother trying to conceal prints. It also means that, in worlds where people DO have different fingerprints, a criminal of the species could commit crimes and have a hero of the species be accused of them.

HESITANT
Because her powers are not constant, Janz is hesitant to use them. This sometimes results in her defeat by those not as powerful as she it. She is often overly cautious not to kill and is much more likely to use her stunner than her strength on worlds with hot suns.

MAGIC
Magic ignores the effects of the Stellar Field, to magic spells and creatures of magic, only the effects of heavy gravity biology have any impact.

NO VENT
Most similar races have an energy vent, something that lets them dump power in case of overload. This often serves a secondary purpose as a weapon, as in the case of Kryptonian Heat Vision. Kormoans do not have a Vent, if someone were to feed them more Stellar Energy than they could handle, they could die in a massive explosion as the energy bursts their body from within.

Q-BAND
Radiation on the Q-band, properly tuned, can cause her Stellar Field to damage her body on a cellular level. Kryptonite Energy, while it is a form of Q-band radiation, is the wrong frequency to be fatal to Kormoans, but will weaken them (given time, it will temporarily shut down their powers, and will likely make them feel quite ill).

RED SUNLIGHT
Red sunlight not only can not be absorbed, it prevents Kormoans from manifesting their powers. If a planet had both a blue sun and a red sun, for example, the Kormoan would have no powers as long as the red run is in the sky. Energy Weapons that are tuned to the frequencies of light emitted by a red sun can ignore any resistance the Kormoan may have.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
Little Lost Alien Girl May 18th, 2020 Janz get offered sanctuary by Ami
Escape to Earth April 27th, 2020 A new arrival comes crashing to Earth.
Going Knowhere May 24th, 2019 Just a night at a bar on Knowhere
Knowhere to go May 7th, 2019 Rocket recruits a waitess from Knowhere
Daughters of Daratar: Epilogue March 15th, 2019 Sindr and Janz bring Thea and Teya back to their father and collect payment.
Daughters of Daratar: Escape from Arcadia February 9th, 2019 The Guardians of the Galaxy and company rescue space princesses.
Nowhere to go but Knowhere September 15th, 2018 Summary needed
From the Depths of Space September 3rd, 2018 Janz arrives in the known galaxy, and is cured, but does not know where home is from here.

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
No logs submitted yet.

Gallery

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{{{Gallery}}}