Omnis

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Kally (Scenesys ID: 7666)
02.jpg
Quote
"Fear not, for I am here!"
Profile
Full Name: Kally Walker (Anderson)
Gender: Female
Species: Metahuman
Theme: Original (OC)
Occupation: Delivery Girl
Citizenship: United States of America
Residence: New York City
Education: Some College
Status: Shelved
Groups: {{{Groups}}}
Other Information
Apparent Age: 19 Actual Age: 19
Date of Birth 12 December 2007 Actor:
Height: 165 cm Weight: 70 kg
Hair Color: Dirty Blonde Eye Color: Blue
Theme Song: {{{Song}}}

Profile

Delivery girl by day, fighter of crime by...well, whenever crime need be fought. Kally seems to be a normal girl who perhaps dropped out of college or something and now works delivery groceries around by bike. When she isn't doing that, she's often running around as Omnes, taking down the bad guys!

Current Player Approved: Not Applicable

Sheet

Description

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Dirty blond hair is cut into a pixie cut, pushed back with more blond than dirty. Blue eyes are hidden behind a pair of circular goggles with a blue mask that covers her head for the most part save for her ears, hair, bottom of nose and mouth with her chin sticking out as well. The mask wraps about her neck and leads into a yellow scarf that is about her neck and hangs partially down her back. The top she wears is a tight blue suit that binds a bit to reveal little curve but offer a view of whipcord like muscles in her arms and abs. A pair of fingerless gloves cover her hands, yellow save for a square of red on the back with a white stripe meeting up with a similar stripe that goes down the sleeve of her top. The red and white stripe going up both arms to shoulder height.

A red leather belt wraps her waist with an O in the middle of a gold buckle that almost looks like something someone might pick up as a souvenir at a fun park. The same red and white stripe heads down her blue pants that are not as tight as the top but not precisely loose either. The stripe appears to be sewn into the side of the pants which are tucked into a pair of black leather boots which have yellow and blue laces cinching them up tight.

History

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Dan and Mike Anderson were a new couple back in the year 2012 and were quite excited to start a family. They, for obvious reasons, couldn't have children of their own so they decided upon adoption. Given one ran his own company and the other was a college professor, they seemed like the perfect pick for adoption. Of course, things being what they were, it took over a year before they brought home little Kally Anderson and were quite pleased to have her. From the outside, this entire situation seemed like such a perfect little set up. Newly weds and a newly adopted daughter. Everyone getting the family they desired.

Frankly, if someone showed up at any given time to their home they'd find nothing but a loving family. However, there was one small hitch in the overall plan. The CEO of Packaging Unlimited, Dan Anderson, was also a necromancer who enjoyed dabbling in chemistry and Mike Anderson was a Chemist who enjoyed dabbling in the dark arts. They were a perfect match, in many ways and it's actually how they met. Funny story really. They both wanted the same corpse, both bidding over it and they ended up having to go in person to argue about price and try to get it and it was just love at first sight. They obviously were meant to share that...well, we're getting off topic.

You see, the thing about Dan and Mike is they didn't just want a daughter for the purposes of having a daugh0er. No, hardly! And don't get them wrong, they did love little Kally and wanted only the best for her. Just, they also wanted to test some mixture of science and magic on her to see if they could give her a rather unique advantage in life. It was really all for her benefit but if science study and magic study benefited in the process? Who were they to argue?!

Of course, things weren't always all well and good. There was their daughter's seeming imaginary friends. Well, they thought they were imaginary at first. It was Mike who noticed it first, he was never really as sensitive to the occult as Dan and as soon as Dan was informed, he noticed that he could sense something off about these friends. A spell later, and some notes, and they found that after the slow administering of various chemicals and potions to the girl (as well as a few rituals while she was asleep), the girl had begun to attract the spirits of the dead to her. At first, they were thrilled...but then came the nightmares.

You see, when you attract spirits, you attract everything. Spirits, demons, wraiths, and what not. While she had something of a natural defense against the spirits thanks to the way her powers were developing, she also was a child and they could get to her, especially when she slept. Dan worked carefully to create a circle around his daughter's bed in the form of a carpet that he placed under her bed. She loved her new carpet even with all of its macabre designs. To a girl raised as she was, it looked just super neat. Even better, she was sleeping like a log once more.

From that point forward, things started to get a little heated. Mike was beginning to think this wasn't such a good idea but Dan wanted to forge ahead. Can't stop now, things are getting interesting. Who knows what else could happen with their daughter? Of course, then came the teen years and boy were they rough!

You see, it's kinda rough being likely the only kid at school who can see the dead. Not to mention her progressing powers. Between trying her best not to end up talking to someone who 'isn't there' and trying her best not to rip her locker open on accident, Kally was not exactly a popular girl. Before long, they thought it best to pull her from school and home school her. She was not exactly pleased.

They reached an agreement that for certain classes, she would go to school but for much of her learning she would work with Mike. Dan's business was doing quite well and they didn't need Mike's income so he took a hiatus.

Then came a fateful day soon after she turned 18. Kally had known for years she was different. The story was that she was a metahuman and her father's took her in to help her. However, for the past several years, she really began to suspect something was off with that cover story. She had gotten home early, slipped in through her window in the back of the house (an easy feat for a girl with her abilities), only to hear her father's arguing.

The argument was about her and worse, about what they were gonna do with her. They had known eventually she'd want to leave home but how could they let her. Mike being who he was, just wanted to come clean with her. Dan wanted to find an excuse to keep her home. And then as she was about to come out...she heard something that chilled her. Dan suggested something off-handedly. Why not just kill her? See if she comes back. Mike was taken aback. Speechless for a moment and then a fist hitting flesh could be heard. Dan let out a grunt and then Mike really screamed at him. Dan rebutted with it being the next logical step only to have a kitchen door slam into the fridge with enough force to shatter it.

Both Dan and Mike turned with a look of concern, shame, fear, and the like at the teen girl crying in the doorway. Seething with anger, regret, sadness, hurt, and worst of all, betrayal. She stared at them both for a long moment and then slammed her fist through the doorframe only to turn and stomp off. Dan was the first to give chase with Mike soon behind only to get to the girl's room in time to see the back window smash out of its frame as she leapt through it and away.

Years would pass and at first Kally lived from spot to spot, doing odd jobs, and helping people where she could.

Growing up, she idolized the heroes of fiction and real life. She had considered it as a life for herself. Something she would love to do at some point but wasn't sure it was for her. As she helped more and more people though, she found herself truly enjoying that kind of life. Of course, a lack of money and a risk of gaining too much fame with her face paused her. She had to correct these issues. She didn't want her dad's finding her and she wasn't going back.

Using some information from a spirit who had done a few things wrong in life, she was able to forge an identity for herself as Kally Walker. Then she was able to sign up for a local delivery service in New York City. Now, with a bit of money building up, a small place to live and a freshly put together super suit (not to mention a new haircut). She was ready to let Omnes hit the streets!

Personality

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Confident, daring and the feeling of unstoppable on the outside, anxious on the inside. Kally is someone who hates seeing people being kept down, being pushed around, or being made to do what they don't want to do. She wants to help anyone and everyone she can if only to prove not only that she can but to really just give everyone a chance to be all they can be. She's loyal to her friends, perhaps overly trusting, and overly emotional at times. She also has an angry side which she is very ashamed of that comes out of how trustworthy she is (breaking her trust tends to end badly). At the same time, she knows the source of her power and doesn't spread it around. She isn't, as far as she knows, really hurting anyone too badly but she is worried what people might think of her if they found out. Worse, she's worried constantly if she's not secretly a monster instead of a hero.

Abilities

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AGILITY
She is capable of moving in ways that would make most Olympic Athletes quite jealous. She has strong enough reflexes and agility that she can dodge and avoid slower projectiles such as arrows or slingshot ammo. Her reflexes are also good enough that she can potentially try to block a bullet with enough warning with her arm or an object she is holding. She has balance enough to perform parkour at the level of a master.

ANTI-POSSESSION
Her very nature makes it very difficult for someone or something to possess her. Those with enough power might be able to push themselves into her but anyone trying to fight their way into her mind and body will find their very being getting siphoned away by her, making it very hard for them to even to stay.

AURA
While it isn't exactly an impressive power, she does give off an aura of cold and light when she's actively using her powers. While her durability and strength are technically always active, when she actively starts using her speed and strength, the aura flares up around her. It gives off a dark blue glow and lowers the temperature around her by 15 degrees (total, not on top of her normal weakness). This glow can light up a dark room though the light is not exactly bright it is better than darkness. As mentioned, she can suppress this aura (though only when she's trying to act normal and not use her strength or speed) down so the glow all but goes away and she only lowers the temperature by around 3 to 4 degrees about herself. Though, in a dark room she'd still seem to give off a very strange blue shimmer.

DURABILITY
Kally is as tough as solid stone. Small arms and weapons are not very effective against her, she can stand upwards of 30 tons of force with little damage, take small RPGs and get back up could even walk through fire from 30 mm cannons with only minor bruising.

FEEDING
While this isn't something she has any great deal of control over, she seems to naturally draw in the energy of the dead. This isn't exactly a murderous thing nor does she outright kill anything she feeds on, she simply seems to siphon off the necromantic energy that drives them. Their stamina, as it were. It's not a fast thing, so she can't use it to actively attack anyone but being around her for the dead would be very similar to being out in a hot desert or working in the frigid cold for the living. Far more tiring than normal.

FLIGHT-ISH
Using her powers, she can sorta fly for short periods of time. She seems capable of taking off for short periods of time lasting no more than thirty seconds or so and she's clumsy at best. She can reach up to 100 mph when flying but can only turn in a way similar to a car driving, no fast turns or agile movements while flying.

HEALING
She is by no means a regenerator but she does heal much faster than a normal human. She can heal most minor cuts and bruises within just about ten to fifteen minutes. Larger cuts and deeper contusions might take her a few hours. Major damage such as minor fractures or deep punctures may take her a whole day to get over. Major damage such as compound fractures could take upwards of a week to heal. She hasn't the capability to regrow full limbs though it is possible she could heal them back if they were reattached to her body quickly enough and held in place for the duration of the healing. Further, her enhanced healing makes her generally immune to most normal forms of diseases and poisons and offers her a degree of resistance to magical or enhanced diseases/toxins except when they are of the divine nature.

POWER PUNCH
She can gather the aura that flows around her normally when she is more actively using her powers to create a more powerful punch than normal. The punch she is capable of creating force similar to someone punching with fifty tons of force. However, she can only do this once in a one hour period without weakening herself. If she does it more than once she actually halves her strength for at least an hour (more if she has to heal other damage) and is only capable of moving at half her max speed as well. Further, the hand she used tends to show signs of bruising and damage.

SENSES
For the most part, Kally's senses are fairly normal other than being on the high end of average for a human. However, she can sense life and death fairly easily. As such, she can see spirits, hear them, sense their presence, sense when someone is really dead (such as vampires or zombies) unless they have the ability to hide that fact, and she can sense living beings around her. The range on this is roughly 100 yards in all directions. It can go through most materials though is susceptible to magical barriers.

Under most circumstances it only tells her roughly how many dead and living beings are around her and the directions of them. If she focuses her hearing or sight, however, she can see the auras of beings around her, even looking at them through walls though she can't see details, just a sort of glowing aura that indicates where the being is and whether they are dead or alive (or some mix of both even).

SPEED
She can move at impressive speeds, capable of running at roughly 300 mph with reflexes that are capable of keeping up with moving that fast. She is also capable of using her speed with her impressive strength to make jumps at roughly that kind of speed.

STAMINA
She has far more stamina than a normal person. She can run at full speed for hours. She can go without sleep for two to three days (unless she needs to heal or recover from using her power punch). She just lasts longer than others.

STRENGTH

Kally is capable of lifting right around 30 tons and can create that same level of force in a physical attack.

Skills

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EDUCATION
She has basic education all the way up to basic AA degree level of education. While she doesn't have an AA, she was given an education up to that level.

FIGHTING
Thanks to a spirit named Alan (who also helped her forge a fake ID), she learned some basic CQC. Between that and a few fights she has gotten into, she would be considered on level of a soldier who has gone through basic in fighting experience. She is mainly a brawler that relies on her abilities to be dangerous, mainly.

PAINTING
She's an incredible painter. She has seen things that most could never imagine and as such, she has spent a great deal of her time painting these things. Over time, she's built up quite the talent for doing so though she's never really shown off much of her work.

PARKOUR

Between online videos, some friendly spirits and her powers, Kally has quite the talent at the art of parkour. She spent a great deal of time playing when it was dark or late, running around the city she grew up in practicing. Over time and experience, she has become quite the talent in that regard and her powers make her even better.

Resources

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APARTMENT
It's a studio but it is hers (well as much as a rental can be). It is located in Queens and offers her a place to keep her stuff as well as live.

BICYCLE
She owns a bike. It isn't super special but it is a ten-speed and has an attached baggage rack over the back wheels where she can put things she is delivering.

GHOSTS
While this is an odd resource, it is a resource. While this isn't by any means a license to know anything, she does know ghosts. She does speak to spirits and some of them know things. They see things, they have skills they carried in life. Many are rather...bland. They just repeat the same thing they did in life over and over. Others think they're still alive to some degree and just have themselves fooled. Still some are what one might call intelligent. While they can't simply pass any knowledge or skills they have off to her, they can talk to Kally, tell her things they know and sometimes that information can be useful. From walking her through how to create a fake ID to giving her some info about what they heard about trouble going down on some pier that evening.

NOTE: Any major knowledge gained by this resource first either must go by staff via +request or by the appropriate GM of whatever plot this information might pertain to.

Weaknesses

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ANGER
When her trust is broken or someone does something particularly despicable, she has issues with getting far more angry than is worth. She doesn't get more violent but she does get more reckless. She will often rush people who anger her, act in ways that are less tactical and more chaotic trying to make the person who angered her pay for what they've done.

AURA
While active her aura makes the world around her colder as well as gives off a glow that is rather distinctive. Even when she's working to suppress it, however, it gives off a very low shimmer that is visible in darkness as well as lowering the temperature around herself by around three to four degrees.

DEATH BEACON
The aura she has also makes her obvious to the dead or anyone who can sense such things. She is not capable of turning it off as her powers feed off of death and wants it around her. The necromantic energy that the dead give off sustains her powers and needs the dead to show up so it simply will not be turned off.

DIVINE POWER
While divine powers don't simply kill her outright or anything, they do weaken her and drain her. Divine powers are not only more effective but drain away her abilities. If someone were to blast her with a divine beam of power or the like, not only would it do more damage but she'd slowly be drained of her abilities till she was nothing but a normal girl of her age and athletic ability.

FEEDING
She continually feeds on the energy given off by the dead around her. Spirits and the like give her strength. They are all around and her powers work because they are there. However, without them she weakens down to a girl of abilities normal to her age and athletic ability. She basically has no abilities at all without them. If someone were to find a way to cut her off from them, she'd slowly lose her powers. Either 24 hours inactive or three minutes if she is fully utilizing her powers away from any form of the dead or death and she becomes fully powerless.

MY TWO DADS
Dan and Mike Anderson want to find their daughter. She is not precisely a run away, being over the age of 18, police aren't going to go running off to hunt down an adult who chose to leave home. They have reported her missing but cops aren't precisely helping. However, Dan is a Necromancer and CEO of a Packing company and Mike is a chemist with some friends in the academic world. They aren't without their resources and if they find her, it could put a real damper in Kally's new life.

NIGHTMARES
One of the major issues with being so constantly open to the dead is that they can often mess with her. While she's naturally protected from possession due to her nature, it doesn't mean they can't mess with her. If she doesn't sleep in somewhere or in something that prevents spirits or the dead from reaching her, she often has very terrible nightmares that prevent her from being able to sleep well. She doesn't need to sleep as often as others but she still needs to. Without protection, most nights sleep for her are not exactly restful and leave her feeling more tired the longer she goes without getting some sleep in a protected area.

THE DEAD
Dead people can be heard by her, she can see them. They are far more active and around in big cities but frankly they can be anywhere. They sometimes try to talk to her, try to get her attention, and sometimes even try to mess with her. They are people to (well, dead ones) and as such she can be annoyed by them at times. Due to her way her powers work, she is very aware of them and they are very aware of her.

TRUST
She is entirely too trusting. She can be taken advantage of by others because she tends to trust people more quickly than she probably should. Once you break the trust, she isn't likely to get fooled again but that first time can be a doozy if used against her.

UNDEAD BUT NOT

Magical abilities or otherwise that effect undead, tend to have a different effect on her. They tend to simply stun her. Made to destroy the undead, made to control them, made to make them flee? They instead simply stun her. The level to which she is stunned (or even knocked out) depends on how powerful the spell or effect is.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
Pardon me, Professor. August 27th, 2019 Summary needed
Sanctum Delivery August 24th, 2019 Black Alice orders an arcane artifact with ASAP Delivery. Gets a visit from Kally.
Fireworks are still science! August 22nd, 2019 Learn a little, laugh a little.
A Cold Day in Summer July 25th, 2019 Summary needed
Blind Date Night July 13th, 2019 Batwoman has her dating site post answered. Meets a new heroine.
Wolves and Walkers, Heart to Heart July 4th, 2019 Summary needed
A human, a super, and a 'yote girl walk into a bar... June 17th, 2019 In which there is a bank robbery, Omnis speeds into to save the day, Mercy's bad luck is deadly, and Darcy orders everyone around. Or Darcy is scary when blood splattered.
Bad Influences in Titans Tower June 15th, 2019 Summary needed
The Meeting of the Confused June 13th, 2019 Summary needed
Seeking Answers to Odd Questions June 11th, 2019 Summary needed
Karate Koyote (and friends) June 8th, 2019 Summary needed
That's the Third Time This Week June 7th, 2019 Summary needed
Avengers Natural Disaster May 29th, 2019 Spider-Man, Kally, War Machine, Doctor Strange, and Scarlet Witch respond to an earthquake in Empire City.
Night Terrors May 28th, 2019 Kally gets a surprise visit from Charles and Illyana
Just a day in the life May 25th, 2019 Spider-Man and Omnis discuss the particulars of heroics and being personable.
A Sneaky Snack React May 25th, 2019 Summary needed
Bronx Nights May 23rd, 2019 Summary needed
Very Special Delivery May 20th, 2019 June tries to steal Kally's delivery. Doesn't really work out the way it was planned.
Everyone's gotta eat! May 18th, 2019 Summary needed
Hell House May 18th, 2019 Summary needed
Omnes First Day Out (After a Night) May 13th, 2019 Summary needed
A Smash and Stab Interrupts a Stash and Grab May 12th, 2019 Summary needed
An X Foe comes to justice May 10th, 2019 Red Hood, Rogue, and Shadowcat track down the Xavier's students kidnapped by Norya. Kally gets wind of the situation and assists in freeing them.

Cutscenes

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Title Date Scene Summary
No logs submitted yet.

Gallery

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