Difference between revisions of "Fantomex"

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|Char_id=1760
|Char_id=1760
|Img=https://i.pinimg.com/236x/fd/10/2f/fd102fe3146945917b2fbb5ce709a4ca.jpg
|Img=https://i.pinimg.com/236x/fd/10/2f/fd102fe3146945917b2fbb5ce709a4ca.jpg
|FullName=Charile Cluster-7 / Jean Phillipe
|FullName=Charlie Cluster-7
|Gender=Male
|Gender=Male
|Species=Cyborg
|Species=Enhanced Mutant
|Theme=Marvel
|Theme=Marvel
|Chartype=FC
|Chartype=FC
|Active=Dropped
|Active=Dropped
|Occupation=Assassin, Mercenary, Super Soldier
|Occupation=Thief, Mercenary
|Citizenship=England
|Citizenship=None, no legal identity
|Residence=Mobile
|Residence=Mobile
|Education=Private
|Education=The World's Training Programs
|Groups=[[Suicide Squad]], [[Hench]], [[Mutant-OOC]], [[Street Level-OOC]]
|Quote="Hateful to me as the gates of Hades is that man who hides one thing in his heart and speaks another." - Homer
|Quote="Hateful to me as the gates of Hades is that man who hides one thing in his heart and speaks another." - Homer
|PAge=26
|PAge=
|AAge=26
|AAge=
|DOB=21 September 1999
|DOB=Time Shenanigans Involved (Looks mid 20s)
|Height=189 cm
|Height=189 cm (6'2")
|Weight=79 kg
|Weight=90 kg (199 lb)
|Hair=Black
|Hair=Light Brown
|Eyes=Blue
|Eyes=Blue
|Actor=Orlando Bloom
|Actor=
|Song="My Name" by Shinedown
|Song="How to Be a Human" by Powerman 5000
|Profile=Fantomex is Weapon XIII. Though unlike his predecessors, which were attempting to experiment on amplifying mutations for their own vile deeds, Fantomex was created out of the rather creative idea of experimentation with technological humanoids. Or, cyborgs, to be more precise. Fantomex was created and grown artificially in an enhanced testing area to train super soldiers known only as 'The World'. <br><br>Fantomex was known by Charlie Cluster-7 as his model and codename (initially) though he's taken to the name of Jean-Phillipe, which could have been his -actual- name. Though perhaps only those who made him know his true identity. <br><br>As it stands, Fantomex is a Mercenary and Assassin. With a a pretty wicked French accent.
|Profile=Fantomex was genetically engineered by Weapon Plus in its World facility somewhere near London. A mutant cyborg trained to hunt and kill other mutants while pretending to be an amiable French thief-adventurer. But Fantomex rebelled and escaped, embracing his thief identity and turning against his creators.
|Description=The man that stands before you is averagely tall, standing at about 6'1" with clear blue eyes and long black hair that comes down to his shoulders. He has a very light beard that grazes his face in a very stylish manner that only seems to add to his apparent charm. He has a strong, square jaw with normal cheekbones. All in all, a beautiful man. <br><br>In terms of a physique, he's extremely fit, as per his being a super soldier. Every muscle looks like it was chiseled out of the finest marble. All extremely defined and all very well kept up to par. Peak human condition, if it were put into a short phrase. <br><br>When in his normal attire, he often wears a black longsleeve shirt with blue jeans and combat boots. Though sometimes to fit in with his environment, he'll put on either a Yankees baseball cap or a black beanie on his head. Underneath that shirt? Oh yes, you guessed it. Lots and Lotsa nd -LOTS- of guns. <br><br>As Fantomex, he wears a black and white armored bodysuit with a popped collar and a longcoat of the same color patter and design. Over his head is a lightly armored mask with eye holes so he can see without any of that fancy tech that's been going around. Full gloves cover his hands and a utility belt where he can store his ammo and weapons and other gizmos is around his waist.
===Current Player Approved: Not Applicable===
|History=Fantomex is Weapon XIII. Though unlike his predecessors, which were attempting to experiment on amplifying mutations for their own vile deeds, Fantomex was created out of the rather creative idea of experimentation with technological humanoids. Or, cyborgs, to be more precise. Fantomex was created and grown artificially in an enhanced testing area to train super soldiers known only as 'The World'. <br><br>Fantomex was known by Charlie Cluster-7 as his model and codename (initially) though he's taken to the name of Jean-Phillipe, which could have been his -actual- name. Though perhaps only those who made him know his true identity. <br><br>Some people say he's from France...but no, he just sounds and acts like he's French to annoy people. He's English, but in terms of his true identity, that's all that's really known. <br><br>Ultimately, his origins are a complete mystery, leading many to wonder who in the hell this guy actually is....but what he would tell you? He's an Assassin. A Super Soldier. A Mercenary. The guy you call in when you screw up so badly, that you're willing to pay a price to get back out. <br><br>Not liking to be controlled, Fantomex eventually broke free from Weapon Plus and went his own way. While he still hates them with a vengeance, he's teamed with other groups, various as they are, in helping take care of the filth that rids the world. and other times? Other times Fantomex -is- the filth. <br><br>Just depends on what day you catch him on.
|Description=
|Personality=Fantomex, in a word, is extremely insufferable to most people who come across him. <br><br>While he can be generally compassionate and always willing to lend a helping hand, more often than not he works to his own ends and his own benefits. Though at times he has his selfless act where he helps out a team beat up the bad guys, at the end of the day, he's still a soldier and he's still a mercenary. He enjoys manipulating and messing with people as a personal form of entertainment and he has no problem with killing people. <br><br>He has a soft spot for kids.
<span style="color:#4040bf">'''Description:'''</span>
|Abilities=<span style="color:#00CED1">'''ENHANCED SENSES'''</span><br>Fantomex's senses, due to him having three brains, are incredibly heightened. He has the nose of a bloodhound, the eyes of a hawk and the ears of a fox, to put it in laymen's terms. His sense of perception is so strong that he can often notice beings who aren't normally able to be noticed by even superhuman senses. <br><br>It generally makes him -extremely- difficult to sneak up on and rarely ever is he genuinely caught by surprise.<br><br><span style="color:#00CED1">'''ENHANCED SPEED'''</span><br>Due to his super soldier training and E.V.A, Fantomex can run with greater proficiency than the average human, able to run at peak human physical ability and then some. At his best, he can run up to 30 mph, though he can speed up to 40 for short bursts.<br><br><span style="color:#00CED1">'''ENHANCED STRENGTH'''</span><br>as a Super Soldier, Fantomex has a small strength boost, but it's not a whole lot. He can lift to the absolute peak of human ability, which is roughly about half a ton. He can bend steel, break apart chains, toss people through brick walls, and can lift the average person with only one arm and do it with ease. His limit is unknown, but don't expect him to toss cars around.<br><br><span style="color:#00CED1">'''E.V.A.'''</span><br>Fantomex's 'mutation'. E.V.A is a techno-organic lifeform that has managed to 'grow' and exist in Fantomex's primary nervous system that exists both internally and externally. Serving as Fantomex's 'partner'. Thanks to E.V.A, Fantomex possesses not one, not two, but three brains; Each one fully capable of high-class processing and thought, which makes Fantomex an extremely efficient soldier. <br><br>E.V.A is like a benevolent parasite. It has a telepathic connection to Fantomex and he to it. They constantly 'speak' to one another. In times of trouble, E.V.A can 'detach' from Fantomex to work with him as a physically separate entity. <br><br>An ability known as Bioshock, E.V.A can 'eject' itself from Fantomex in the form of a bioelectric ball filled with painful volts of electricity. While not lethal at all, it's very useful in immobilizing, paralyzing, or knocking out those who he apparently wants to capture alive. Unfortunately, it cannot effect anyone with the right armor or defenses against electricity. <br><br>She can also eject herself and take on her own physical form to act independently from Fantomex, even though they would still be telepathically connected. <br><br>When separated, E.V.A can shapeshift. More specifically, she can turn herself into a rather moderately sized ship that's capable of aerodynamic flight, it's max speed being about 580 mph. It is not capable of space flight. <br><br>When Separated, E.V.A is capable of hacking into high tech computers, technically being an advanced computer itself. <br><br>In terms of Durability, E.V.A has the durability of a super soldier. She can be thrown through walls and remain standing and fall from tall heights and suffer very little damage. Being a techno-organic organism, her greatest weaknesses are electricity. While she can emit electricity through her bioshocks, she can still be overloaded to be taken out of the fray...and possibly even destroyed by it. <br><br>Being Fantomex's nervous system, if he separates from E.V.A and she is injured, he will be the one who feels the damage. and vice versa. If he is injured, E.V.A is the one who will feel it. <br><br>E.V.A is the direct source of all of Fantomex's mutant abilities.<br><br><span style="color:#00CED1">'''HEALING FACTOR'''</span><br>Fantomex has a great deal of pride in his ability to come back from injuries that would most definitely be fatal for a human. He's survived being shot in the head and has effectively cheated death on so many occasions he can't count them all on both of his hands. Nevertheless, his healing factor has it's weaknesses, and it's not all powerful. For example, he can't regrow lost limbs and he can't regenerate internal organs that he's lost. <br><br>But what he -can- do is heal from minor wounds within a few minutes, moderate wounds in an hour, and severe wounds within a few days. More often than not, he's never down long.<br><br><span style="color:#00CED1">'''IMMUNITY TO PAIN'''</span><br>Using E.V.A, he can shut himself off completely to pain. Get shot? not even a wince. Arm broken? Not even a shout of pain. It helps him shrug off most injuries, but not all. He can just keep on coming! However, he is getting hurt, but E.V.A is the one that feels it. Though he won't feel any pain, E.V.A will take it all on. his body will still shut down on him if he takes so much damage. For example, if he is shot in the heart, or a vital organ, he won't feel it...but he can still bleed out.<br><br><span style="color:#00CED1">'''INODOROSITY'''</span><br>Fantomex's body does not produce any kind of toxins that would be noticeable by the nose. In short, he has no scent. No smell off of him that would be natural. Of course, he can still wear cologne, but naturally? There is nothing.<br><br><span style="color:#00CED1">'''MISDIRECTION'''</span><br>A form of telepathy. Using the combined consciousness of his three brains as well as with E.V.A, Fantomex is able to perform extremely realistic, complex, and convincing Illusions. It's quite helpful to aid his case if he's lying or trying to manipulate someone. He's so good with illusions that even high-class telepaths are often left aghast and wondering if he's lying or not. However, this power works on most, but not all. Those who are extremely skilled with illusions or perception may be able to see through his own illusions. This power has very little or no effect on godlike beings.<br><br><span style="color:#00CED1">'''SUPERHUMAN AGILITY'''</span><br>Fantomex's body is incredibly agile thanks to a heightened sense of balance. He can easily make it as an Olympic-level gymnast, more than capable of performing acrobatic feats with relative ease. He's extremely good at parkour and using flips and spins in combat to throw off his opponent.<br><br><span style="color:#00CED1">'''SUPERHUMAN DURABILITY'''</span><br>He has the endurance and durability of a Super Soldier. He's been thrown through walls, taken beatings all the day long, fallen from tall heights, and he's been able to get back up to finish the mission. He can take a licking and keep on ticking, as they say. Though don't expect him to get up nearly as fast from being walloped full throttle by someone like Superman.
<br>
|Skills=<span style="color:#00CED1">'''ACROBATICS'''</span><br>Specifically trained in line with his masterful agility, Fantomex is proficient in acrobatics. So much so that he could probably win the gold if he participated in the Olympics.<br><br><span style="color:#00CED1">'''BODY READING'''</span><br>Fantomex is extremely skilled at reading the body language of others. In a social setting, this helps him 'feel' out the room and judge true intentions, especially if it's behind a smile or a grimace. Subsequently, it aids him greatly with his skill in manipulation.<br><br>In combat, he can anticipate attacks before they strike. Think of it as a game of chess. Where normally the average player may think one or two steps ahead, he can think about 5 or 7 steps ahead. As such, it makes him extremely effective in combat and able to change his tactics and stances on the fly. But...it's not a catch all. It's just what he -thinks- is coming, so unpredictable actions can throw him off completely.<br><br><span style="color:#00CED1">'''HAND TO HAND'''</span><br>Fantomex is an extremely skilled hand to hand combatant. He's trained in multiple martial arts, courtesy of the Weapon Plus program, including Karate, Kung Fu, Tae Kwon Doe, Muay Thai, Boxing, Kickboxing, Capoeira, Krav Maga, and likely others. But those are the ones known. This, Coupled with his ability to read his opponents, make him a dangerous man to fight against in close quarters combat.<br><br><span style="color:#00CED1">'''MANIPULATION'''</span><br>Fantomex is extremely good at manipulating people. Using this in direct conjunction with his ability with E.V.A to craft illusions, he's able to craft his words very carefully. A powerful silver tongue, he can word things delicately enough to change someone's mind on something, or even affect emotions. He's normally very good at getting what he wants with words alone and is even better at tricking people.<br><br><span style="color:#00CED1">'''MARKSMANSHIP'''</span><br>Fantomex is extraordinarily skilled in a multitude of weapons. but even more so than that, his aim is impeccable. Rarely does he miss. As an aside, he can also be extremely creative with his aim. Able to ricochet bullets off of walls at best.<br><br><span style="color:#00CED1">'''MULTILINGUAL'''</span><br>Thanks to his Weapon Plus training, Fantomex is fluent in more than a few languages, including: English, French, German, and Russian.<br><br><span style="color:#00CED1">'''SPYCRAFT'''</span><br>Assassinations, sabotage, hiding in plain sight, disguise, alibis....Fantomex is highly skilled in all of it. He wears a mask most of the time anyways, so people have a harder time knowing who he is. This is his -job- and profession. This is his life.<br><br><span style="color:#00CED1">'''THIEF'''</span><br>Fantomex is a skilled Thief, having been a professional at acquisitioning that which doesn't belong to him for quite a few years. He blackmails millionaires on a daily basis, he steals priceless works of art from high-security museums and buildings. He's a skilled Thief, perhaps one of the best in the world.
A well-built man a little over six feet tall, this gentleman hides his features under a mask that leaves only his blue eyes visible. In fact, all his body is covered by a white bodysuit/armor with symmetrical black lightning-shaped lines that start on his cheeks, run over the sides of his neck to his chest and waist, and then down his legs to the ankle-high black boots on his feet. More back lines run down his arms, to hands covered by black gloves.<br><br>A black tactical belt around his waist is used to hold the holsters of two heavy handguns, one on each side, as well as several square utility pouches. Over the outfit, he is wearing a white high-necked, sleeveless trench coat, long enough to reach his boots. The geometric black lightning motif is also showing as two lines along the back of the coat.
|Resources=<span style="color:#00CED1">'''ARMOR'''</span><br>Fantomex's armor is meant to be both a defense against physical attacks as well as against psychic assaults. His body armor is made out of a special ceramic. It includes a utility belt and multiple straps and pockets to place grenades, ammunition, pocket knives, big knives, etc. <br><br>His mask is also made out of the same material as his armor, though with an added kick of heavy psi-shielding to prevent him from being attacked psychically or mind controlled by a powerful telepath.<br><br><span style="color:#00CED1">'''FILTHY RICH'''</span><br>Through unknown means (most likely by stealing it or from his money as a mercenary), Fantomex has acquired for himself an immense fortune. He's been an off and on member of the Hellfire Club as a result. He has about 40 million dollars, give or take. Needless to say, he can afford really anything he needs.<br><br><span style="color:#00CED1">'''GUNS'''</span><br>Fantomex uses ceramic weapons with special Ceramic bullets that allow him to get through metal detectors and the like completely undetected. Though his ceramic guns can fire normal bullets as well. He has plenty of weapons of the same ceramic design and make: Sniper rifles, assault rifles, shotguns, rifles, handguns, revolvers...and of course more normal weapons like rocket launchers, grenades, and the like.
|History=
|Weaknesses=<span style="color:#00CED1">'''ARROGANT'''</span><br>Fantomex is fearless and he's arrogant, knowing full well that he's damn good at what he does. He sometimes just makes plans up on the fly when he heads into the fray, and that...is honestly the source of his greatest mistakes right there. Do the math.<br><br><span style="color:#00CED1">'''HEALING PROBLEMS'''</span><br>While having a healing factor is great, his healing isn't all powerful. More than likely, he's not going to get back up if he's torn to pieces or decapitated. Or at least...people don't think so. It's a solid way to take him out of the game permanently.<br><br><span style="color:#00CED1">'''INSUFFERABLE'''</span><br>Fantomex is....generally not a nice guy. Or rather he is, he just -loves- to mess with people. For example, he's not -actually- French, but he talks with a strong French accent and sneaks in a few French words to act like he is....then proceeds to talk like that just because he -knows- it annoys people. <br><br>His sarcasm and targeted humor often make him targets for people wanting to kill him out of the sole reason of safety for their sanity. He's gained many an enemy because he doesn't know when to SHUT UP.<br><br><span style="color:#00CED1">'''MANIPULATION BACKFIRE'''</span><br>Despite how calculating and specific he is about manipulating others to suit his own ends, it's when they grow a brain and realize that he's been duping them does things often turn against his favor. At the worst times, it's turned even his strongest allies against him. Some of them still hate and/or don't trust him to this very day.<br><br><span style="color:#00CED1">'''SENSORY OVERLOAD'''</span><br>Enhanced senses provide Fantomex with some awesome perception, yes, but it can also be overloaded. His hearing, specifically. Because his ears are so sensitive to sound, a sonic attack or high pitched -extremely loud sound- could overwhelm Fantomex into unconsciousness or stun him long enough to put a beating on him.<br><br><span style="color:#00CED1">'''SHARED LINK'''</span><br>E.V.A is Fantomex's primary nervous system. With that in mind, if they separate, while Fantomex is completely unable to feel any kind of pain, if E.V.A is damaged in any way, he -will- feel it. Their relationship is heavily symbiotic. <br><br>Also, because of this, when Fantomex works to focus on his internal nervous system to shut out negative feedback from E.V.A depending on what the situation is, Fantomex will be color blind, only able to see his environment in black and white.<br><br><span style="color:#00CED1">'''THREE BRAINS'''</span><br>...three ways this can go horribly wrong. At times, there is a malfunction between the communications of his brain. It can make him argue with himself, it can give him brief periods of mania, or it can give him a temporary new personality trait. For example, one malfunction made him want to be the best at literally -everything-, making him almost suicidal in his attempts to do so. It can also lead to moments of indecision or a 'lapse' in thought. While it's all Fantomex up there...sometimes it can get a little bit jumbled and make Fantomex just a wee bit different each time it happens.<br><br><span style="color:#00CED1">'''WEAPON PLUS'''</span><br>Fantomex is Weapon XIII. A 'failed experiment', they would tell you, despite that they successfully created an extremely efficient soldier. They would like nothing more than to get Fantomex back and either dispose of him, or use him as a basis for others like him. Fantomex avoids Weapon Plus like the plague.
<span style="color:#009999">'''History:'''</span>
<br>
Fantomex was created in a Weapon Plus lab called the World. A hidden complex near London where time is accelerated thanks to advanced technology stolen from AIM. Although technically he was born only a few years ago, for him nearly 25 years passed before he was able to leave the World. He is one of the living weapons designed for Weapon 13, and the greatest success of the sub-project. <br><br>Since the moment he was born, Charlie Cluster Seven (the seventh subject of cluster C) was subject to constant testing, training and brainwashing, a brainwashing might have been partially sabotaged by the scientist codename 'Mother'.<br><br>Born with three semi-autonomous brains, he was able to absorb information quickly, even outpacing smarter operatives. He received extensive training in combat, acrobatics, infiltration, assassination, weapon technology, information gathering and security countermeasures (including some computer hacking). By the time Charlie Cluster Seven was twenty, his cluster-siblings were dead or had been discarded, and he was given the Fantomex identity.<br><br>Fantomex was going to be part of a public super-team of super-humans that would infiltrate the super-hero community and eliminate certain targets (mostly mutants) as for the Weapon Plus' masters agenda.<br><br>Fantomex cover would be that of a flamboyant, thrill-seeking thief-turned-hero. But Charlie Cluster Seven, despite all his conditioning, knew he was a slave and craved freedom. He embraced the Fantomex facade and used it to rebuild his own personality, and this way he evaded the bulk of his programming and mental conditioning.<br><br>Like the fictitious hero-thief Fantomex would have done, Charlie Cluster Seven implemented his escape in a spectacular fashion, designed to humiliate his handlers and cause the maximum destruction. While Weapon Plus dealt with the disaster and scrambled desperately to do some damage control and prevent its existence from going public, Fantomex fled England for Paris, where he vanished for a time.<br><br>A few months later, after learning all he needed to learn about the real world, Fantomex began his real career. Impossible thefts, taunting letters to the police and newspapers and occasional acts of heroism and daring. Ironically, in preparation to reveal their super-team to the world, Weapon Plus had already spread rumors of the existence of the thief Fantomex to the European public, so all Charlie Cluster Seven had to do was to step into the role. And he loved the role.<br><br>But Weapon Plus wanted his assassin back, or dead. They sent agents against Fantomex, they offered rewards, and they hunted him, harassed him, and did everything possible to eliminate him. After a couple years or endless chase, narrow escapes and some serious injuries, Fantomex decided to leave Europe and seek fortune in America.
|Personality=
<span style="color:#1f75FE">'''Personality:'''</span>
<br>
Fantomex is a much more complex person that the carefree, annoying, somewhat greedy, somewhat altruist facade he presents to most people.<br><br>He was raised and programed to be a stealth assassin, had an extremely traumatic childhood, and he has three brains (four, if we count E.V.A.) which often have different opinions and even emotions. <br><br>In truth Fantomex is still looking to be his own man and overcome his education and brainwashing. The daring, flamboyant thief with the heart of gold is his shield against being a remorseless, obedient assassin. So he keeps his mind and heart open and is willing to try almost anything and follow the causes of interesting people.<br><br>He has found he enjoys taking risks and confusing people, proud and serious people in particular, and he genuinely likes the finer things of life (and the most dangerous women). He also likes to speak with a fake French accent.<br><br>He still has to deal with the remains of programming and brainwashing. Like his inability to imagine beings greater than himself. ("That would be a problem only if someone was better than me" he says). It makes him an atheist and also leads to amusing (or painful) moments of cognitive dissonance when he seems someone doing something better than he could do it.
|Abilities=
<span style="color:#8a14ff">'''E.V.A.:'''</span>
<br>
E.V.A. is... a complicated thing. E.V.A. is Fantomex secondary mutation.<br><br>When Fantomex was in his early teens he 'spat' a small technorganic 'egg'. For a couple years he kept it in a birdcage and feed it with scraps of meat and metal. Eventually the 'egg' awakened, as Fantomex fourth and final 'brain'. But with a major difference. E.V.A. could exist independent of Fantomex' body, which gave 'her' far more independence to develop. Now, over ten years later, E.V.A. is quite the character, and Fantomex tends to treat her more as a little sister (since E.V.A. has decided she is female) than a part of himself.<br><br>Personally-wise, E.V.A. seems the shy, sweet type, although she has learned to poke fun of Fantomex when he is behaving like an idiot. Likely as a defense mechanism from Fantomex' own annoying prodding of everyone. <br><br>Her capabilities as a technorganic being are pretty impressive, although she doesn't seem as powerful as a Technarch like Warlock. E.V.A. can alter her size very quickly and her form more slowly. She usually takes the shape of an orb with a ring (https://tinyurl.com/y4kkfpf2) and at his maximum size she is a large as a small truck. She can also become small enough to hide herself inside Fantomex. (She used to live in his mouth). And she is strong enough to carry Fantomex and fly when she is the size of a beach ball. <br><br>E.V.A. can fly at high speed and reach low orbit. She can generate different devices as she needs, including sensors equivalent to any modern craft, simple weapons (electric shock cannons seems a favorite) and other useful devices to make her insides inhabitable for normal people, although she can't create anything super-tech, normal furniture and video-screens, for instance, are possible.<br><br>At her maximum size her weaponry is potent enough to incapacitate or kill even enhanced soldiers, but she couldn't dent a man battle tank or seriously hurt someone like Rogue or Colossus. The weapons are short range (maybe 100 yards) so E.V.A. couldn't fight a modern jet fighter at range. Which is fine for her, since she prefers to relay on stealth and speed for defense. She is not particularly tough, either, and a regular air-to-air missile hit would cause severe damage and likely force her to crash-land. But like other technorganic beings, she is hard to kill for good, and heals very quickly.<br><br>She is also able to take a humanoid female shape (https://tinyurl.com/y5gvkyza) and can shift her arms to large blades or energy guns potent enough to punch through brick walls.<br><br>
<span style="color:#8a14ff">'''Enhanced Senses:'''</span>
<br>
Fantomex has very sharp senses and he is able to see in the near infrared and ultra-violet spectrum, which gives him excellent night vision and allows him limited vision even in total darkness. His hearing also extends into frequency ranges outside the human reach.<br><br>
<span style="color:#8a14ff">'''Healing Factor:'''</span>
<br>
Fantomex heals considerably faster than a normal person thanks to his super-soldier treatments. Although his healing is not as good as Wolverine or Deadpool's, his wounds close quickly and bleed little, and when combined with his ability to deaden pain, he has an impressive stamina in combat.<br><br>Fantomex heals tissue damage in minutes, even when they are large bullet holes. Broken bones and damaged organs take longer, but for those he can accelerate the healing process by entering in a trance state similar to hibernation and heal those in mere hours. He needs water and nutrients to rebuild his body, otherwise his healing is slower and sometimes imperfect.<br><br>
<span style="color:#8a14ff">'''Misdirection:'''</span>
<br>
Fantomex primary mutant power is the ability to 'misdirect' people and machines. He does this by creating a false narrative that warps the perception of reality of his targets. It is not a psionic ability and it is not an holographic illusion. <br><br>Fantomex does not create anything physical. The misdirection is an illusion without substance, although it can have dangerous psychological impact. It is a very useful power for a thief/assassin, since the illusion will deceive organic senses as well as machines, and can also affect emotions and memories (although those can fail, depending on the subject willpower). Since it is not based on electromagnetic energy or psionics, it often deceives even people with enhanced senses, telepaths skilled at blocking illusions and sophisticated sensor suites (although having those abilities certainly makes easier to resist Fantomex). <br><br>It also takes a huge effort to use the misdirection in a large area and several persons at once. So he usually uses it for small effects. Like making himself unseen, tricking people in confusing him with someone else or into believing a lie. Fantomex can often enhance the effectiveness of the misdirection using his ability to read body language and hypnotism voice tricks. It is always easier to decide those unaware.<br><br>There is an odd limit in his misdirection. Because his programming, Fantomex is technically unable to imagine (and has real problems admitting) the existence of beings greater than himself. It limits his imagination and therefore his illusions.<br><br>(OOC Note: Illusions, particularly those that manipulate emotions, are subject to OOC consent even more than other powers. If you don't want your character affects, tell me and I will come up with a reason why it doesn't work on you).<br><br>
<span style="color:#8a14ff">'''Multiple Brains:'''</span>
<br>
Fantomex has three different brains, and they give him the ability to multitask to an extraordinary degree. He is naturally fairly clever, but by combining the brainpower of the three brains sometimes he can give the impression he is a genius. The triple brain also gives him some measure of telepathic resistance, even past his mask, as his parallel thought processes are confusing and make controlling him harder than normal.<br><br>
<span style="color:#8a14ff">'''Resistance To Pain:'''</span>
<br>
When Fantomex is injured, E.V.A. can take the pain if it is close enough (about 100 yards) giving him a very high pain threshold and resistance to shock. But if E.V.A. is injured, Fantomex feels it too, and it can cripple him. Fantomex can block E.V.A. off by switching to a backup nervous system, but if he does, his senses are dulled and he can only see in black and white.<br><br>
<span style="color:#8a14ff">'''Scentless:'''</span>
<br>
Fantomex has no discernible scent humans or animals can detect. His chemistry is somewhat strange and his skin, sweat, breath or blood carries no substances that can be detected by other living beings.<br><br>
<span style="color:#8a14ff">'''Super-Soldier:'''</span>
<br>
On top of being an nth generation mutant, product of selective breeding, Fantomex has been given some super-soldier treatments and his physical abilities are extraordinary. He is twice as fast as a good human athlete, his agility and reflexes are slightly superhuman and he can do things like catching arrows in flight and dodge bullets shoot at close range. His stamina is phenomenal, even for a mutant. And his strength, although technically not superhuman, is amazing for a man of his size and build, allowing Fantomex to lift four or five times his own weight.
|Skills=
<span style="color:#00CED1">'''Assassin & Thief:'''</span>
<br>
Although he was created and trained extensively to be an assassin, Fantomex is not currently interested in killing people. Instead he has put his infiltration training into use to make real the myth of the unstoppable masked thief. He is a master of stealth, breaking and entering, avoiding security systems, picking pockets and sleight of hand. He can also kill people quietly, but he prefers not to do it anymore.<br><br>
<span style="color:#00CED1">'''Fighting:'''</span>
<br>
Created and trained as a super-soldier, Fantomex has extensive hand-to-hand skills, backed by his ability to read body language and superior agility and speed. He is also an accomplished acrobat and an expert marksman, particularly with handguns. His combat style is highly mobile, to better take advantage of his illusion abilities, and combines 'gun-fu', combat acrobatics and several formal martial arts (boxing, kickboxing, krav maga and some king-fu, mainly).<br><br>
<span style="color:#00CED1">'''Languages:'''</span>
<br>
Although affecting a terrible faux-French accent, Fantomex is technically British. Sometimes he swears he is French. Sometimes he says he doesn't even know French and just likes the accent. But of course he knows French. In fact he was taught most major world languages as part of his training as an infiltrator and assassin.<br><br>
<span style="color:#00CED1">'''Medicine:'''</span>
<br>
Fantomex knows the basics of medicine, from first aid to some surgery, which he is able to perform on himself (quite necessary, since his biology is too strange for normal human doctors). He is a good guy to have around after a battle.<br><br>
<span style="color:#00CED1">'''Reading People:'''</span>
<br>
This is both a trained skill and one of the traits for which his ancestors were selected and breed for generations. Fantomex senses and brains are attuned to understand the body language of people, the involuntary reactions, micro-gestures and changes of stance that almost no one can control. This makes him a very difficult person to deceive, allows him to read moods and emotions of those he sees and makes him able to often anticipate attacks and defenses of his adversaries in combat.<br><br>
<span style="color:#00CED1">'''Technology:'''</span>
<br>
Fantomex is familiar with the technology of the World, which in many regards was more advanced than mainstream. He knows how to operate advanced electronic equipment and hi-tech weapons, and even perform some minor repairs. He is also a good hacker.
|Resources=
<span style="color:#228B22">'''Armor:'''</span>
<br>
Fantomex' white and black outfit is made of advanced carbon fiber polymer and works as a lightweight ballistic armor without limiting his mobility in combat. It includes holsters and hidden pouches for carrying weapons and gadgets.<br><br>The armor is good enough to stop small caliber weapons using conventional ammunition (also helps cushioning blunt attacks to some degree). Large caliber shoots will impact hard enough to cause bruises or even broken bones through the armor. And armor-piercing ammunition can often cut through the ceramic plates, although it will still lose some energy.<br><br>The armor offers some protection from heat and fire too, but not enough to help much against laser and plasma weapons.<br><br>
<span style="color:#228B22">'''Guns:'''</span>
<br>
Fantomex carries two heavy handguns. They are made of ceramic and custom-made. They are somewhat more advanced and powerful than commercial handguns, and can accept a variety of ammo, including plastic non-lethal bullets, explosive or armor piercing (hard ceramics, all).<br><br>He has also gathered a small arsenal of guns and close combat weapons taken from enemies. But he generally doesn't carry on him more than his guns a hidden ceramic knife.<br><br>
<span style="color:#228B22">'''Loot:'''</span>
<br>
Fantomex is a very good thief and has been stealing valuables for several years. Although he spends large amounts of cash in whims and living like a prince (when he is not hiding in some dark hole) he has managed to save a few million dollars he has invested or stashed for emergencies.<br><br>
<span style="color:#228B22">'''Mask:'''</span>
<br>
Fantomex mask is inlaid with certain psycho-reflective ceramics and circuitry built with E.V.A.'s help that block telepathic scanning very effectively. As long as the mask is on, his mind can't be read, and is barely detected by telepaths. He doesn't remove the mask not even for sleep, as he expects Weapon Plus' telepaths conducting sweeps for him regularly. The mask hides his mind and prevents scans, and will also shield him partially from direct mind-blasts.
|Weaknesses=
<span style="color:#EE204D">'''Hunted:'''</span>
<br>
Fantomex might well be the only subject that has ever escaped a Weapon Plus project with the bulk of his memories intact. This is, for some secretive, powerful, would-be kingmakers and weapon dealers, utterly unacceptable. It also makes Fantomex one of the most wanted men in the world, with a large bounty for his head (ostensibly because he is a thief) and a number of genetically engineered assassins constantly chasing after him.<br><br>
<span style="color:#EE204D">'''Insufferable:'''</span>
<br>
Fantomex is....generally not a nice guy. Or rather he is, he just -loves- to mess with people. For example, he's not -actually- French, but he talks with a strong French accent and sneaks in a few French words to act like he is....then proceeds to talk like that just because he -knows- it annoys people. <br><br>His sarcasm and targeted humor often make him targets for people wanting to kill him out of the sole reason of safety for their sanity. He's gained many an enemy because he doesn't know when to SHUT UP.<br><br>
<span style="color:#EE204D">'''Kleptomaniac:'''</span>
<br>
It is surprising Fantomex is not completely crazy. He was created to be a murderer, trained as an assassin with a roguish facade and barely allowed to socialize with anyone (and certainly not with anyone normal). He first learned from the real world from books and computers, and embraced his 'gentleman rogue' role as a way of escaping a horrendous reality of constant brainwashing, merciless training, cruel experiments and inhuman handlers.<br><br>He didn't escape completely well, though. One of his less endearing personality traits is that Fantomex is a kleptomaniac: he steals compulsively. Most of the time he can resist the temptation, yielding to the urge by stealing of people he doesn't know; the wealthy, criminals and sometimes museums. But he gets very anxious and dangerous if he goes without stealing anything for too long.<br><br>
<span style="color:#EE204D">'''Mother and Father:'''</span>
<br>
Two of the leading scientists of the World facility were codenamed Mother and Father. It is unclear if they were human at some point, but now they are both heavily cyborged and unnaturally ancient. They also seem to have a version of Fantomex misdirection ability, or some other kind of mind-influencing abilities.<br><br>As far as Fantomex remembers, Mother was one of the few people in charge that was somewhat nice with Fantomex when he was growing up. So when she defected Weapon Plus Fantomex helped her. And even now he keeps her hidden at great monetary cost. Using shell companies to purchase or rent comfortable residences in Europe, and keeping her moving. Mother seems to have suffered some brain damage, but this could be an act.<br><br>Father is directly responsible of the Weapon XIII project (of which Fantomex was number 7) and particularly interested in recovering him.<br><br>(It is unlikely they are their biological parents, but who knows? Fantomex doesn't).<br><br>
<span style="color:#EE204D">'''Mpd:'''</span>
<br>
Fantomex has 3 brains in one body. All the brains are fully functional and could exist independently if they had their own bodies. The work well together, since they are so deeply linked and they share the same memories. But with the years they have diverged somewhat in their worldview. If one of the brains is knocked out of line, Fantomex behavior often changes radically.<br><br>Brain 1 (Fantomex) is the one that think most alike as 'normal' Fantomex. It is hedonistic, bold, thrill seeking, somewhat egoistical and a responsibility avoider. It seems dominant because the other two brains often have conflicted impulses and it picks the middle-ground.<br><br>Brain 2 (Cluster) houses Fantomex more altruistic and diplomatic impulses. It pushes Fantomex to get involved into good causes and to make friends. It is also easygoing and would prefer to avoid conflicts or talk its way out of them.<br><br>Brain 3 (Weapon XIII) seems to care the most about survival, and tries to keep away from people and everything secret about Fantomex, as well as kill everyone that is a threat or potential threat as soon as possible. It is also intensely possessive-obsessive, not particularly greedy, but definitely sociopathic.
}}
}}
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</gallery>
[[Category:Hench]][[Category:Mutant-OOC]][[Category:Street Level-OOC]][[Category:Suicide Squad]]

Latest revision as of 06:00, 16 August 2020

Fantomex (Scenesys ID: 1760)
fd102fe3146945917b2fbb5ce709a4ca.jpg
Quote
"Hateful to me as the gates of Hades is that man who hides one thing in his heart and speaks another." - Homer
Profile
Full Name: Charlie Cluster-7
Gender: Male
Species: Enhanced Mutant
Theme: Marvel (FC)
Occupation: Thief, Mercenary
Citizenship: None, no legal identity
Residence: Mobile
Education: The World's Training Programs
Status: Dropped
Groups: Suicide Squad, Hench, Mutant-OOC, Street Level-OOC
Other Information
Apparent Age: Actual Age:
Date of Birth Time Shenanigans Involved (Looks mid 20s) Actor:
Height: 189 cm (6'2") Weight: 90 kg (199 lb)
Hair Color: Light Brown Eye Color: Blue
Theme Song: "How to Be a Human" by Powerman 5000

Profile

Fantomex was genetically engineered by Weapon Plus in its World facility somewhere near London. A mutant cyborg trained to hunt and kill other mutants while pretending to be an amiable French thief-adventurer. But Fantomex rebelled and escaped, embracing his thief identity and turning against his creators.

Current Player Approved: Not Applicable

Sheet

Description

Click to expand.

Description:

A well-built man a little over six feet tall, this gentleman hides his features under a mask that leaves only his blue eyes visible. In fact, all his body is covered by a white bodysuit/armor with symmetrical black lightning-shaped lines that start on his cheeks, run over the sides of his neck to his chest and waist, and then down his legs to the ankle-high black boots on his feet. More back lines run down his arms, to hands covered by black gloves.

A black tactical belt around his waist is used to hold the holsters of two heavy handguns, one on each side, as well as several square utility pouches. Over the outfit, he is wearing a white high-necked, sleeveless trench coat, long enough to reach his boots. The geometric black lightning motif is also showing as two lines along the back of the coat.

History

Click to expand.

History:

Fantomex was created in a Weapon Plus lab called the World. A hidden complex near London where time is accelerated thanks to advanced technology stolen from AIM. Although technically he was born only a few years ago, for him nearly 25 years passed before he was able to leave the World. He is one of the living weapons designed for Weapon 13, and the greatest success of the sub-project.

Since the moment he was born, Charlie Cluster Seven (the seventh subject of cluster C) was subject to constant testing, training and brainwashing, a brainwashing might have been partially sabotaged by the scientist codename 'Mother'.

Born with three semi-autonomous brains, he was able to absorb information quickly, even outpacing smarter operatives. He received extensive training in combat, acrobatics, infiltration, assassination, weapon technology, information gathering and security countermeasures (including some computer hacking). By the time Charlie Cluster Seven was twenty, his cluster-siblings were dead or had been discarded, and he was given the Fantomex identity.

Fantomex was going to be part of a public super-team of super-humans that would infiltrate the super-hero community and eliminate certain targets (mostly mutants) as for the Weapon Plus' masters agenda.

Fantomex cover would be that of a flamboyant, thrill-seeking thief-turned-hero. But Charlie Cluster Seven, despite all his conditioning, knew he was a slave and craved freedom. He embraced the Fantomex facade and used it to rebuild his own personality, and this way he evaded the bulk of his programming and mental conditioning.

Like the fictitious hero-thief Fantomex would have done, Charlie Cluster Seven implemented his escape in a spectacular fashion, designed to humiliate his handlers and cause the maximum destruction. While Weapon Plus dealt with the disaster and scrambled desperately to do some damage control and prevent its existence from going public, Fantomex fled England for Paris, where he vanished for a time.

A few months later, after learning all he needed to learn about the real world, Fantomex began his real career. Impossible thefts, taunting letters to the police and newspapers and occasional acts of heroism and daring. Ironically, in preparation to reveal their super-team to the world, Weapon Plus had already spread rumors of the existence of the thief Fantomex to the European public, so all Charlie Cluster Seven had to do was to step into the role. And he loved the role.

But Weapon Plus wanted his assassin back, or dead. They sent agents against Fantomex, they offered rewards, and they hunted him, harassed him, and did everything possible to eliminate him. After a couple years or endless chase, narrow escapes and some serious injuries, Fantomex decided to leave Europe and seek fortune in America.

Personality

Click to expand.

Personality:

Fantomex is a much more complex person that the carefree, annoying, somewhat greedy, somewhat altruist facade he presents to most people.

He was raised and programed to be a stealth assassin, had an extremely traumatic childhood, and he has three brains (four, if we count E.V.A.) which often have different opinions and even emotions.

In truth Fantomex is still looking to be his own man and overcome his education and brainwashing. The daring, flamboyant thief with the heart of gold is his shield against being a remorseless, obedient assassin. So he keeps his mind and heart open and is willing to try almost anything and follow the causes of interesting people.

He has found he enjoys taking risks and confusing people, proud and serious people in particular, and he genuinely likes the finer things of life (and the most dangerous women). He also likes to speak with a fake French accent.

He still has to deal with the remains of programming and brainwashing. Like his inability to imagine beings greater than himself. ("That would be a problem only if someone was better than me" he says). It makes him an atheist and also leads to amusing (or painful) moments of cognitive dissonance when he seems someone doing something better than he could do it.

Abilities

Click to expand.

E.V.A.:
E.V.A. is... a complicated thing. E.V.A. is Fantomex secondary mutation.

When Fantomex was in his early teens he 'spat' a small technorganic 'egg'. For a couple years he kept it in a birdcage and feed it with scraps of meat and metal. Eventually the 'egg' awakened, as Fantomex fourth and final 'brain'. But with a major difference. E.V.A. could exist independent of Fantomex' body, which gave 'her' far more independence to develop. Now, over ten years later, E.V.A. is quite the character, and Fantomex tends to treat her more as a little sister (since E.V.A. has decided she is female) than a part of himself.

Personally-wise, E.V.A. seems the shy, sweet type, although she has learned to poke fun of Fantomex when he is behaving like an idiot. Likely as a defense mechanism from Fantomex' own annoying prodding of everyone.

Her capabilities as a technorganic being are pretty impressive, although she doesn't seem as powerful as a Technarch like Warlock. E.V.A. can alter her size very quickly and her form more slowly. She usually takes the shape of an orb with a ring (https://tinyurl.com/y4kkfpf2) and at his maximum size she is a large as a small truck. She can also become small enough to hide herself inside Fantomex. (She used to live in his mouth). And she is strong enough to carry Fantomex and fly when she is the size of a beach ball.

E.V.A. can fly at high speed and reach low orbit. She can generate different devices as she needs, including sensors equivalent to any modern craft, simple weapons (electric shock cannons seems a favorite) and other useful devices to make her insides inhabitable for normal people, although she can't create anything super-tech, normal furniture and video-screens, for instance, are possible.

At her maximum size her weaponry is potent enough to incapacitate or kill even enhanced soldiers, but she couldn't dent a man battle tank or seriously hurt someone like Rogue or Colossus. The weapons are short range (maybe 100 yards) so E.V.A. couldn't fight a modern jet fighter at range. Which is fine for her, since she prefers to relay on stealth and speed for defense. She is not particularly tough, either, and a regular air-to-air missile hit would cause severe damage and likely force her to crash-land. But like other technorganic beings, she is hard to kill for good, and heals very quickly.

She is also able to take a humanoid female shape (https://tinyurl.com/y5gvkyza) and can shift her arms to large blades or energy guns potent enough to punch through brick walls.

Enhanced Senses:
Fantomex has very sharp senses and he is able to see in the near infrared and ultra-violet spectrum, which gives him excellent night vision and allows him limited vision even in total darkness. His hearing also extends into frequency ranges outside the human reach.

Healing Factor:
Fantomex heals considerably faster than a normal person thanks to his super-soldier treatments. Although his healing is not as good as Wolverine or Deadpool's, his wounds close quickly and bleed little, and when combined with his ability to deaden pain, he has an impressive stamina in combat.

Fantomex heals tissue damage in minutes, even when they are large bullet holes. Broken bones and damaged organs take longer, but for those he can accelerate the healing process by entering in a trance state similar to hibernation and heal those in mere hours. He needs water and nutrients to rebuild his body, otherwise his healing is slower and sometimes imperfect.

Misdirection:
Fantomex primary mutant power is the ability to 'misdirect' people and machines. He does this by creating a false narrative that warps the perception of reality of his targets. It is not a psionic ability and it is not an holographic illusion.

Fantomex does not create anything physical. The misdirection is an illusion without substance, although it can have dangerous psychological impact. It is a very useful power for a thief/assassin, since the illusion will deceive organic senses as well as machines, and can also affect emotions and memories (although those can fail, depending on the subject willpower). Since it is not based on electromagnetic energy or psionics, it often deceives even people with enhanced senses, telepaths skilled at blocking illusions and sophisticated sensor suites (although having those abilities certainly makes easier to resist Fantomex).

It also takes a huge effort to use the misdirection in a large area and several persons at once. So he usually uses it for small effects. Like making himself unseen, tricking people in confusing him with someone else or into believing a lie. Fantomex can often enhance the effectiveness of the misdirection using his ability to read body language and hypnotism voice tricks. It is always easier to decide those unaware.

There is an odd limit in his misdirection. Because his programming, Fantomex is technically unable to imagine (and has real problems admitting) the existence of beings greater than himself. It limits his imagination and therefore his illusions.

(OOC Note: Illusions, particularly those that manipulate emotions, are subject to OOC consent even more than other powers. If you don't want your character affects, tell me and I will come up with a reason why it doesn't work on you).

Multiple Brains:
Fantomex has three different brains, and they give him the ability to multitask to an extraordinary degree. He is naturally fairly clever, but by combining the brainpower of the three brains sometimes he can give the impression he is a genius. The triple brain also gives him some measure of telepathic resistance, even past his mask, as his parallel thought processes are confusing and make controlling him harder than normal.

Resistance To Pain:
When Fantomex is injured, E.V.A. can take the pain if it is close enough (about 100 yards) giving him a very high pain threshold and resistance to shock. But if E.V.A. is injured, Fantomex feels it too, and it can cripple him. Fantomex can block E.V.A. off by switching to a backup nervous system, but if he does, his senses are dulled and he can only see in black and white.

Scentless:
Fantomex has no discernible scent humans or animals can detect. His chemistry is somewhat strange and his skin, sweat, breath or blood carries no substances that can be detected by other living beings.

Super-Soldier:

On top of being an nth generation mutant, product of selective breeding, Fantomex has been given some super-soldier treatments and his physical abilities are extraordinary. He is twice as fast as a good human athlete, his agility and reflexes are slightly superhuman and he can do things like catching arrows in flight and dodge bullets shoot at close range. His stamina is phenomenal, even for a mutant. And his strength, although technically not superhuman, is amazing for a man of his size and build, allowing Fantomex to lift four or five times his own weight.

Skills

Click to expand.

Assassin & Thief:
Although he was created and trained extensively to be an assassin, Fantomex is not currently interested in killing people. Instead he has put his infiltration training into use to make real the myth of the unstoppable masked thief. He is a master of stealth, breaking and entering, avoiding security systems, picking pockets and sleight of hand. He can also kill people quietly, but he prefers not to do it anymore.

Fighting:
Created and trained as a super-soldier, Fantomex has extensive hand-to-hand skills, backed by his ability to read body language and superior agility and speed. He is also an accomplished acrobat and an expert marksman, particularly with handguns. His combat style is highly mobile, to better take advantage of his illusion abilities, and combines 'gun-fu', combat acrobatics and several formal martial arts (boxing, kickboxing, krav maga and some king-fu, mainly).

Languages:
Although affecting a terrible faux-French accent, Fantomex is technically British. Sometimes he swears he is French. Sometimes he says he doesn't even know French and just likes the accent. But of course he knows French. In fact he was taught most major world languages as part of his training as an infiltrator and assassin.

Medicine:
Fantomex knows the basics of medicine, from first aid to some surgery, which he is able to perform on himself (quite necessary, since his biology is too strange for normal human doctors). He is a good guy to have around after a battle.

Reading People:
This is both a trained skill and one of the traits for which his ancestors were selected and breed for generations. Fantomex senses and brains are attuned to understand the body language of people, the involuntary reactions, micro-gestures and changes of stance that almost no one can control. This makes him a very difficult person to deceive, allows him to read moods and emotions of those he sees and makes him able to often anticipate attacks and defenses of his adversaries in combat.

Technology:

Fantomex is familiar with the technology of the World, which in many regards was more advanced than mainstream. He knows how to operate advanced electronic equipment and hi-tech weapons, and even perform some minor repairs. He is also a good hacker.

Resources

Click to expand.

Armor:
Fantomex' white and black outfit is made of advanced carbon fiber polymer and works as a lightweight ballistic armor without limiting his mobility in combat. It includes holsters and hidden pouches for carrying weapons and gadgets.

The armor is good enough to stop small caliber weapons using conventional ammunition (also helps cushioning blunt attacks to some degree). Large caliber shoots will impact hard enough to cause bruises or even broken bones through the armor. And armor-piercing ammunition can often cut through the ceramic plates, although it will still lose some energy.

The armor offers some protection from heat and fire too, but not enough to help much against laser and plasma weapons.

Guns:
Fantomex carries two heavy handguns. They are made of ceramic and custom-made. They are somewhat more advanced and powerful than commercial handguns, and can accept a variety of ammo, including plastic non-lethal bullets, explosive or armor piercing (hard ceramics, all).

He has also gathered a small arsenal of guns and close combat weapons taken from enemies. But he generally doesn't carry on him more than his guns a hidden ceramic knife.

Loot:
Fantomex is a very good thief and has been stealing valuables for several years. Although he spends large amounts of cash in whims and living like a prince (when he is not hiding in some dark hole) he has managed to save a few million dollars he has invested or stashed for emergencies.

Mask:

Fantomex mask is inlaid with certain psycho-reflective ceramics and circuitry built with E.V.A.'s help that block telepathic scanning very effectively. As long as the mask is on, his mind can't be read, and is barely detected by telepaths. He doesn't remove the mask not even for sleep, as he expects Weapon Plus' telepaths conducting sweeps for him regularly. The mask hides his mind and prevents scans, and will also shield him partially from direct mind-blasts.

Weaknesses

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Hunted:
Fantomex might well be the only subject that has ever escaped a Weapon Plus project with the bulk of his memories intact. This is, for some secretive, powerful, would-be kingmakers and weapon dealers, utterly unacceptable. It also makes Fantomex one of the most wanted men in the world, with a large bounty for his head (ostensibly because he is a thief) and a number of genetically engineered assassins constantly chasing after him.

Insufferable:
Fantomex is....generally not a nice guy. Or rather he is, he just -loves- to mess with people. For example, he's not -actually- French, but he talks with a strong French accent and sneaks in a few French words to act like he is....then proceeds to talk like that just because he -knows- it annoys people.

His sarcasm and targeted humor often make him targets for people wanting to kill him out of the sole reason of safety for their sanity. He's gained many an enemy because he doesn't know when to SHUT UP.

Kleptomaniac:
It is surprising Fantomex is not completely crazy. He was created to be a murderer, trained as an assassin with a roguish facade and barely allowed to socialize with anyone (and certainly not with anyone normal). He first learned from the real world from books and computers, and embraced his 'gentleman rogue' role as a way of escaping a horrendous reality of constant brainwashing, merciless training, cruel experiments and inhuman handlers.

He didn't escape completely well, though. One of his less endearing personality traits is that Fantomex is a kleptomaniac: he steals compulsively. Most of the time he can resist the temptation, yielding to the urge by stealing of people he doesn't know; the wealthy, criminals and sometimes museums. But he gets very anxious and dangerous if he goes without stealing anything for too long.

Mother and Father:
Two of the leading scientists of the World facility were codenamed Mother and Father. It is unclear if they were human at some point, but now they are both heavily cyborged and unnaturally ancient. They also seem to have a version of Fantomex misdirection ability, or some other kind of mind-influencing abilities.

As far as Fantomex remembers, Mother was one of the few people in charge that was somewhat nice with Fantomex when he was growing up. So when she defected Weapon Plus Fantomex helped her. And even now he keeps her hidden at great monetary cost. Using shell companies to purchase or rent comfortable residences in Europe, and keeping her moving. Mother seems to have suffered some brain damage, but this could be an act.

Father is directly responsible of the Weapon XIII project (of which Fantomex was number 7) and particularly interested in recovering him.

(It is unlikely they are their biological parents, but who knows? Fantomex doesn't).

Mpd:

Fantomex has 3 brains in one body. All the brains are fully functional and could exist independently if they had their own bodies. The work well together, since they are so deeply linked and they share the same memories. But with the years they have diverged somewhat in their worldview. If one of the brains is knocked out of line, Fantomex behavior often changes radically.

Brain 1 (Fantomex) is the one that think most alike as 'normal' Fantomex. It is hedonistic, bold, thrill seeking, somewhat egoistical and a responsibility avoider. It seems dominant because the other two brains often have conflicted impulses and it picks the middle-ground.

Brain 2 (Cluster) houses Fantomex more altruistic and diplomatic impulses. It pushes Fantomex to get involved into good causes and to make friends. It is also easygoing and would prefer to avoid conflicts or talk its way out of them.

Brain 3 (Weapon XIII) seems to care the most about survival, and tries to keep away from people and everything secret about Fantomex, as well as kill everyone that is a threat or potential threat as soon as possible. It is also intensely possessive-obsessive, not particularly greedy, but definitely sociopathic.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
A garden full of posies..And other stuff. July 25th, 2020 Ivy meets Fantomex and discusses a missing person.
Bounty Research: Part 2 June 28th, 2020 Fantomex gets recruited as an mercenary of the Light, getting his first assignment
Finders Keepers! June 3rd, 2020 Megan's sword is stolen and she goes on an adventure with E.V.A. to get it back.
Never tick off a Fairy! May 8th, 2020 Megan and Fantomex search for the Pixie Dust Harvesters. Things get interesting.
Milk Cartons: Pier 17 April 30th, 2020 The raid finally goes down on Pier 17 and our heroes bite off more than they can chew. Guest starring The Punisher and Fantomex.
Pardon my Pixie Dust! April 16th, 2020 Megan is attacked by Mutant Scavengers, Fantomex comes to her rescue.
Searching for Faeries! March 27th, 2020 Megs looks for faeries and bumps into an old acquaintance.
Take a walk on the ..., normal side February 14th, 2020 Walker and Fantomex talk after a mission that went .., mildly ok. They find some common understanding.
Calm Before the Storm January 27th, 2020 Fantomex gives Robert and Mary some privacy...to talk about happiness and mistakes.
Bounty Research January 26th, 2020 Summary needed
Marked for Death in Markovia! January 16th, 2020 The Squad manages to keep their target alive (and staying mostly incognito while doing so!), even if Markovians are protesting en masse against that target.
Loss of Life January 16th, 2020 The Suicide Squad prepares for its next mission: preserving the status quo in Markovia. Things will surely turn out well!
Meanwhile, Belle Reve January 5th, 2020 Fantomex visits Yokai in his cell-lab. Ideas are exchanged
I've Got a Fever and the Only Prescription is Mayhem December 14th, 2019 The Suicide Squad manages to procure the samples they were tasked with--only to learn, mid-mission, that the samples weren't quite what they were told they were. No one leaves happy.
Armed with Weapon Plus December 11th, 2019 Fantomex is offered, and accepts, an opportunity to work with the Suicide Squad in return for /something/ from Amanda Waller, although the details remain a mystery to anyone other than the two of them.
Into the Evil Temple of Evil Doom November 9th, 2019 Investigating an underground dig, Lara stumbles into a sneaky French thief and an undead snake THING (probably not French) in the Dark Evil Temple of Doom
Apple Park Autumn October 20th, 2019 Rogue and Fantomex team up to battle some FoH scum bags! Robots are punched. Old men's fingers are broken. Its a good time.
Snooping by the UN October 12th, 2019 Rachel is a snack barbarian, here is the proof
Dance the Night Away October 1st, 2019 Megan meets the enigmatic Fantomex who turns out to be a thief.
Hot Dog Interrupted September 15th, 2019 When the craving for hot dogs meets a crashed flying saucer Language Warnings abound.
All Are Welcome (she said) September 5th, 2019 Just a visit to Genosha. Fantomex didn't steal that statue.
Tout est bien qui finit bien May 15th, 2018 Summary needed

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