Tyran'tar

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Tyran'tar (Scenesys ID: 7436)
Tyrantar.jpg
Quote
"For my people. For the green lanterns. For honor!"
Profile
Full Name: Tyran'tar
Gender: Male
Species: Tamaranean
Theme: Original (OSC)
Occupation: Green Lantern of Sector 2828
Citizenship: Tamaran
Residence: Oa
Education: Tamaranean
Status: Approved
Groups: Green Lantern Corps
Other Information
Apparent Age: 37 Actual Age: 37
Date of Birth 18 March 1994 Actor:
Height: 193 cm (6'4") Weight: 136 kg (299 lb)
Hair Color: Red Eye Color: Green
Theme Song: "Birthright" by Celldweller

Profile

Once he was a Tamaranean soldier, renowned for being the man without fear, flying first into battle and the last out of it. Now he was made Green Lantern of sector 2828, inheriting his ring from the Green Lantern he helped. If he is worthy, it will be seen, but until the ring finds a better successor, he will use its powers to help his people while completing his duties as lantern.

Current Player Approved: August 29, 2023

Sheet

Description

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Description:

A large man about six foot four, he is very muscular for his race. Not grotesquely so but still enough to stand out. He has bright orange skin and long red hair tied into a ponytail and bright glowing green emerald eyes.

He wears green armbands and green necklace with the Green Lantern symbol on it. His chest is bare and he wears black leggings with green boots. On his finger was a Green Lantern ring.

History

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History:

Tyran'tar's story begins long ago. Born the son of a military general and the quartermaster in the military, Tyran'tar has grew up in the Tamaranean military. Being trained from a young age as soon as he was able to understand it, he had a strict upbringing, and he often put himself into danger to impress his mother and father. While they berated him for doing such foolish stunts, it was clear the boy's bravery was without question. Joining the military at a young age, he was trained in hand to hand combat, weaponry, marksmanship and explosives training. Always willing to stick up for his fellow soldiers, this made him popular in the squad, never afraid to put himself in danger to keep his men safe. As time progressed, the training became actual battlefield experience against the psions and the Citadel.

While he lead successful campaigns against the enemy, the enemy would overcome Tamaran's defenses thanks to Blackfire's aid and thus Tamaran was conquered by their enemies. Reduced to an agricultural existence, the proud warrior culture Tyran'tar grew up with would be abandoned. While a military was needed to keep the peace and defend the world from invaders, the warrior customs they once had were forbidden lest they spark another war with the Citadel. It was this that Tyran'tar took to the stars with his own ship, serving as a mercenary in the sector. Fate however would change Tyran'tar's destiny to something else as a Green Lantern was trying to break a blockade on a defenseless world. Seeing the man trying to protect those weaker then himself, Tyran'tar would come to the Lantern's aid and fought against the would be invaders.

When the battle was done, the Lantern had succumbed to his wounds and he relinquished his ring to the worthy successor: Tyran'tar. Being accepted by the ring however didn't mean that he was a Lantern. Put through intensive bootcamp based training in the Green Lantern Corps, Tyran'tar would pass the trials and become a powerful Green Lantern in his own right. Now assigned to sector 2828, he hopes to bring honor to the Corps and serve the Tamaranean military as well. He will not abandon his people.

Personality

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Personality:

Tyran'tar's personality seems pretty basic at first: A thrill seeker and a warrior, with military mannerisms. However as time goes on it is clear that he cares for those who serve under him, and is willing to put his life at danger for his men and women. While he doesn't approve of Blackfire becoming monarch by betraying his people, he will not disobey her orders out of duty for his home world.

Abilities

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Compassion Absorb:
Similar to the other lanterns natural "Purge" of certain power rings, Green Lantern Power Rings have the ability to absorb the energy of the Indigo Lantern's This is made possible by the inherent Subversion of their will.

Constructs:
A Lantern ring can create hard light constructs, glowing green, of anything that the Lantern can imagine that he can will into being. The constructs are literally the manifestation of the willpower of the Lantern. They are not indestructible, they can be damaged and even destroyed. If the Lantern loses willpower the constructs disappear.

Tyran'tar's Constructs are usually of high tech technology of his home world, both weapons and armor native to his homeworld. He can also make constructs of various spacecraft. He also is capable of making bombs and blasters from his homeworld.

Energy Blasts:
The ring can fire emerald blasts of energy as a simple offense. This can be charged into a more powerful shot, or combined with a construct to amplify the effect. This doesn't require as much willpower as a full on construct but, like most Green Lantern abilities, if a Lantern's will breaks this becomes hard or impossible to use. The blasts can be set to stun or to more deadly levels with proper authorization. The ring can also use energy blasts to grab objects and move them through the user's will and thoughts.

Flight:
Due to absorbing Ultra-violet Solar radiation, Tamaraneans are able to fly without any tools or wings. The top speed of his native flying ability is Mach 4 but with the ring's help, he can reach speeds of Mach 10 without damaging the atmosphere of the planet. In space, he is able to fly at light speed and utilize black holes and wormholes to travel faster and farther then any of his species. These forms of travel allow him to be able to report in to Oa and explore his sector.

Forcefields:
The ring can create various forcefields for various uses. A life support aura coupled with a skintight forcefield is deployed automatically when entering a hazardous environment like outer space or unstable planetary conditions. It is always active even at low power when wielding the ring. It can also deflect debris like space dust or bullets. This field can be extended to others in an immediate proximity to also protect them. While moving space dust and air friction are non-issues. These forcefields also can trap people and beings for transport to a prison or secure facility.

Healing Factor:
When exposed to ultra violet solar energy, the Tamaranean body can possess a minor healing factor. While this means they can't regenerate organs or limbs, it can heal minor stuff, like slightly reducing healing time by about ten percent.

Hope Symbiosis:
When a Green Lantern power ring is in the presence of a Blue Lantern power ring, both rings gain a power boost.

Kryptonian Harming:
Similar to how the energy from a Yellow Lantern power ring can be used to charge the powers of a Kryptonian, the light of a Green Lantern power ring can be used to create Artificial Kryptonite energy to harm a Kryptonian.

Lang Assimilation:
Tyran'tar is capable of learning any language known by a person by simple skin-to-skin physical contact. He instantly masters languages this way and thus is capable of speaking to virtually anyone that speaks that language. Any skin contact will do.

Power Battery:
The power ring must be recharged every 24 hours or when the charge is depleted. The Green Lantern power battery takes its power from the Oan power battery. It is used to recharge the power ring. Tyran'tar keeps his power battery hidden on his ship so no one can ever find it and use it against him.

Super Strength:

When exposed to ultra violet solar radiation, the average Tamaranean can have minor super human strength, allowing them to lift about 1000 kilograms.

Skills

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Explosives:
Something he picked up in the military, Tyran'tar was trained to use explosives. From smoke pellets to actual intricate explosives, He knows how to use and make grenades. He can design special grenades and massive energy bombs which can take out spaceships. With access to a power ring, he can duplicate the materials to make his own explosives.

Fearless:
Tyran'tar was always a fearless child: doing things which would otherwise endanger a youth of his age. Joining the military and getting people to serve with him only made him more fearless to protect his people. With his near superhuman willpower he can try and resist the effects of terror and fear. He has learned to overcome his greatest fears and it is one of his greatest strengths.

Hand To Hand:
Tyran'tar was trained from an incredibly young age to fight and he has spent most of his life in combat. He knows various martial arts native to Tamaran as well as a few alien martial arts thanks to the Green Lantern Corps. This has made him a decent combatant against races of even footing with him.

Leadership:
The burdens of leadership aren't strangers to Tyran'tar. He has never left a man behind and he has done his best to get through his missions with his men alive and well. This has made him a strong military leader to his people, and trusted in the Tamaranean military. In short he will lead them to the best of his abilities.

Marksmanship:
From slug throwers, to blasters, to bow and arrows and spears, if it is a ranged weapon, Tyran'tar can use it. Trained from a young age to use whatever tech was on hand, He has become a proficient fighter. Time served in the military has only improved his list of proficient weaponry. Access to a power ring gives the man the ability to make any weapon he desires.

Tactics:
Tyran'tar achieved an officers rank thanks to his hard work and his father being one of the many generals. As such the man was trained in combat tactics and can lead any group of forces into any conflict. Add in the fact the ring also provides alien tactics which may be superior to his own and the man may as well be one of the greatest military minds in the galaxy.

Weaponry:

From swords and knives, to stun rods and energy weapons, Tyran'tar can wield it in his hand, he can use it in battle. He even has the ability to adapt regular objects into weaponry given the chance. He has trained with the best warriors Tamaran could offer, and then went through the combat training of a Green Lantern, so he has the skill to wield any type of weaponry. Access to a power ring gives him the ability to make weapon constructs which can be more damaging in battle.

Resources

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Green Lantern Corp:
Tyran'tar not only has the military of his homeworld to rely on, but he has the entirety of the Green Lantern Corps. This means he will come to help other Lanterns of other sectors and he has the resources of the Lantern Corps to do whatever needs to be done to keep the peace. This also means he has access to the vast knowledge of the Book of Oa, and the cells to put criminals into. In short the Corps has his back and he has their back.

Ring Encyclopedia:
The ring is more then just a weapon. It is also a supercomputer with an advanced AI. It has all the knowledge of the Book of Oa in it as well as other information resources like scan local computer networks. It's AI is responsive to questions and will provide quick answer.

The ring is also able to translate almost every known language back and forth, including the written word, to facilitate communications with a diverse group of aliens. One of the few exceptions is the language of the indigo tribe.

The ring has been used by a great deal of past Lanterns and as such It has access to the memories of the past Lanterns which can be used to help solve problems.

The Fearless:
The Fearless is an old Tamaranean spaceship. Originally designed for war and armed with weaponry, the weapons has been removed except for basic defense weapons and retrofitted into a freighter/cruiser. The ship was one of the few ships which Tyran'tar was able to keep before his people became an agricultural people. It is his main base and where he and those who fight with him, protects the Tamaranean people from threats.

The Resistance:

After refusing to go after Starfire, Blackfire declared Tyran'tar a traitor. He survived his execution thanks to the green lantern ring he kept hidden. He now leads a group of freedom fighters, Called the resistance. Thanks to his military background and his own green lantern training, he is fighting a war with Tamaran's corrupt monarch.

Weaknesses

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Energy Dependence:
All of Tyran'tar's natural powers rely on ultra violet solar radiation. Without it he can't fly and has no healing factor or super strength.

Hunted:
Tyran'tar refused to go after Starfire and was supposed to be executed as a traitor to tamaran. His green lantern ring kept him from being executed and as such is hunted by the tamaranean authorities. He also has a bounty on his head, while not as big as starfire's it is still a sizable bounty.

Mental Instability:
Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring.

Psychic Backlash:
If a construct gets destroyed, or a force field overpowered, it creates a psychic backlash back on the will of the user, causing disorientation and weakness. It is these brief moments where a Lantern can be overpowered other then waiting for their ring to run out of energy.

Rage Vulnerability:
The red light of rage can corrupt the aura of a Green Lantern, draining their ring of power. This is dependent on the Green Lantern's ability to Understand, accept and control their rage.

Ring Recharge:
The ring needs to be recharged once every 24 hours, or when the charge is depleted. This means that if Tyran'tar doesn't keep his ring charged, then it will power down and be useless until it is charged. The amount of time to charge the ring is the length of time it takes to say the Green Lantern oath, and thus can be interrupted. It is at this time the lantern is most vulnerable. He also has to recharge his ring at the power battery assigned to him, or in the central battery on Oa.

Yellow Impurity:

While Green Lanterns can now overcome the yellow impurity, The Yellow light of fear can overpower a Green Lantern's will naturally. However through intense willpower and overcoming their fears, the Green Lantern can overcome the yellow light of fear.

Logs

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
A lantern and a Harlequin walk into the park April 7th, 2024 Tyran'tar goes off to do his duties while harley does harley stuff.
Just A Hijacked Convoy: Nothing To See Here March 17th, 2024 In their first meeting, Juggernaut dispenses some 'words of wisdom' to a Green Lantern seeking to put a stop to his heist.
Green and Reporting for Duty September 2nd, 2023 Superman Meets the Newest Lantern.
Diner surprise August 31st, 2023 Plans were made!
Pink and Orange August 27th, 2023 Kimberly and Tyran'tar.
Demonic Bliss August 25th, 2023 Tyran'tar and Satana.
Lanterns and Half-Demons August 24th, 2023 Tyran'tar has a girlfriend?
Fear Meets Will August 23rd, 2023 Sinestro and Tyran'tar.
An Apology. January 7th, 2020 Tyran'tar beared kory's rage and made amends
The Panacea Project: Where There is Life, There is Hope December 19th, 2019 The Legion confronts C.O.M.P.U.T.O. on its new base of operations...
Lobo's aftermath September 19th, 2019 Grail and Tyran'tar 'Reconcile'?
Competition September 12th, 2019 The Guardians, Gigas, and Tyran'tar all rush in to a pirate base that has had a bounty placed on it. Star-Lord and Gigas lay waste to it with Tyran'tars help. Mostly Star-Lord.
The return of Starfire September 11th, 2019 Starfire escaped!
The opposition September 4th, 2019 Summary needed
A Royal Family Matter August 25th, 2019 The Legion sets out on a 'diplomatic' mission to help Lar reconcile with the Daxamite Royal Family, but things get messy when when Tyran'tar, Grail, and the Guardians of the Galaxy become involved.
The hunt begins August 20th, 2019 The bounty hunters are hired! good hunting!
Weapons faire! July 28th, 2019 People learned of many things.
Gambling on Knowhere! July 17th, 2019 Summary needed
War of Light: Holding Actions June 27th, 2019 Just another day in the Takron situation.
Daughters of Daratar: Afterparty April 7th, 2019 An eclectic group of adventurers mingles at a party in deep space.
Bounty hunting, Knowhere style. February 7th, 2019 Summary needed
Another day on Oa January 24th, 2019 Summary needed
Children of Tamaran January 23rd, 2019 Summary needed
Daughters of Daratar: Girls Worth Fighting For January 22nd, 2019 Summary needed
An Investigation in space January 19th, 2019 Summary needed
Daughters of Daratar: Investigating Omega January 17th, 2019 Tyran'tar signs up for a fight.
The Unfinished Space Race of Draal 9 January 16th, 2019 Summary needed
Space Potatos January 12th, 2019 Summary needed
So about the Champ January 11th, 2019 Sindr, Gigas, and Tyran'tar discuss rescuing Lar

Cutscenes

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To Refresh Character's Log List Click Here. Then hit the resulting button to dump the old cached list.

Title Date Scene Summary
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Gallery

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