Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- 3857/This'll Work + (The Guardians of the Galaxy rescue Peter and trash a Prison Ship along the way!)
- 15099/One Man's Treasure... + (The Guardians of the Galaxy show up to do … The Guardians of the Galaxy show up to do a dangerous job on a dangerous planetoid. Thor has already done this job, without even demanding units. Star-Lord and Drax make the unanimous call that the God of Thunder is welcome aboard the Milano after this glorious, debt inducing show.o after this glorious, debt inducing show.)
- 2179/Picking Up Gamora + (The Guardians pick up Gamora, whom they kind of left when they got distracted with Brainiac.)
- 10558/Guardians of the Unfortunate + (The Guardians protect a ship of settlers from a pirate attack to the sound of awesome Terran tunes)
- 10411/Guardians of the House of Ill Repute + (The Guardians visit an 'establishment' on Contraxia. Peter and Rocket make up.)
- 9168/Competition + (The Guardians, Gigas, and Tyran'tar all rush in to a pirate base that has had a bounty placed on it. Star-Lord and Gigas lay waste to it with Tyran'tars help. Mostly Star-Lord.)
- 438/When Two Tribes Go To War + (The Guardians--by virtue of their association with Yondu--have a showdown with Kanjar Ro and a crew of slavers on a far-off asteroid station.)
- 5864/Black Sky: With Friends Like These + (The Hand and Foot meet at last, a deal is made that puts Matt Murdock and the Defenders in their crosshairs.)
- 1876/The Brownstone Boogeymen + (The Hand make a move on a notorious drug house in Hell's kitchen, but their plans are thwarted by several Defenders (and Kate Bishop)!)
- 5845/Black Sky: The Hand Comes to Starling + (The Hand makes moves in Starling, Green Arrow and Yin stop their plans, for now.)
- 10732/The Hellfire Ruby + (The Heist of the Hellfire Ruby gets foiled)
- 9831/Age of Darkness: Rao Ascendent + (The Heroes come to the last resting place of Superman to find answers, and after a pitched battle with villains, instead find only more questions! Where is Superman?)
- 15095/Adaptation Part 3 + (The Heroes have stopped the threat, but something was uploaded from the Lexcorp's system. Not in full. There's a lot of questions about what exactly got set out.)
- 10000/Knightfall: Dark Christmas + (The Heroes of Gotham unite atop the GCPD Headquarters to save their city.)
- 15949/Cousins at the Family Farm + (The House of El starts some much needed reconnecting.)
- 5472/OPERATION HARD RESET, Stage Three: Ill-Met in Tiki Bar + (The Howling Commandos drink, smoke, and eat trash. They talk strategy, sort of. Everyone's wearing sunglasses.)
- 5023/Hugo Building Opening + (The Hugo Building opens at last! Naturally that's when the rockstars, gangs and ninja show up!)
- 11760/Crashing a Party + (The Hulk comes out in a routine incident, and runs into Rift and Shannon, who get him out of the city before anyone else can piss him off)
- 5245/Fee Fi Fo Fum + (The Ice Giants come looking for the Thunderer!)
- 15802/Improbability Drive: Involvement issues + (The Infinite improbability drive was put to the test and a few things were learned by the (anti)heros. Like, make sure you're dressed when a scenario is started.)
- 4903/Council of the Light + (The Inner Circle of the Light meets in Council for the first time. Agendas are discussed. A charter is ratified, making the Light official.)
- 7499/Age of Despair Finale: Armaggeddon Pt 1 + (The JL Strike Team heads to Apokolips and prevents the resurrection of Zonuz by defeating Darkseid's minions. Oh, and saves Superman from a fate worse than death!)
- 4811/Germination: Ignited + (The JLA and Avengers team up on a fungal monster in Central park.)
- 7013/A Fistful of Janets + (The Janets divvy up their wardrobe and search for some common ground)
- 14890/April Showers + (The Joker and Two-Face try to ring in the spring with a daring heist of a social event.)
- 10360/An Oblivious Clown + (The Joker meets Lady Shiva... or does he?)
- 4985/Germination: Latveria + (The Justice League and Avengers respond to the forces of the fungus on Latveria's boarder.)
- 10338/Age of Darkness: Riddle Me This + (The Justice League and her allies have a strategy/planning session to determine what to do next and go over intel brought forth but multiple people and groups. Can it be? Can Superman be alive? We'll have to see.)
- 12815/Watchtower Meetings + (The Justice League gets together to talk about current events and opportunities.)
- 6832/Justice League on The Tonight Show + (The Justice League go on the Tonight show!)
- 16260/Breakout Part 4 + (The Justice League takes on Ultra Humanite's group one last time. Thanks to some quick thinking from one Leaguer, things do not go how Ultra Humanite hopes.)
- 16021/Three's More than a Crowd + (The Justice League takes on a prison break where chaos happens.)
- 2478/Polemically Sent + (The King of the Crossroads pays Melinda May a little visit.)
- 10481/The Panacea Project: Where There is Life, There is Hope + (The Legion confronts C.O.M.P.U.T.O. on its new base of operations...)
- 10714/The Panacea Project: Epilogue 3 - 'We're All Doing Great' + (The Legion continues to deal with the fallout of the conflict with COMPUTO.)
- 9211/A Colossal Boob + (The Legion continues to deal with the situation on Theseus.)
- 10183/The Panacea Project: Astrix Innovations Investigation + (The Legion finally discovers the true culprit behind their latest troubles....)
- 10575/The Panacea Project: Epilogue + (The Legion has loose ends to tie up after COMPUTO's defeat at Theta-4.)
- 9983/Power Training + (The Legion holds a tryout and induction for Alex Power and Drake!)
- 10117/The Panacea Project: Morally Bankrupt Or an Idiot + (The Legion learns more disturbing news from Azeilia Stellaris.)
- 11233/A Tropical Meeting + (The Legion meets with Lockdown to discuss his contract and its effects on the citizens of Earth.)
- 11522/Neverending Battle + (The Legion members touch base on the Wonder Woman situation as well as other things.)
- 1560/Cruisin' With The Wasp + (The Legion of Superheroes has Janet Van Dyne over for a guest dinner.)
- 905/LSH in the 21st Century + (The Legion plays Roulette's game, for the life of their teammate!)
- 8950/A Royal Family Matter + (The Legion sets out on a 'diplomatic' mission to help Lar reconcile with the Daxamite Royal Family, but things get messy when when Tyran'tar, Grail, and the Guardians of the Galaxy become involved.)
- 15605/Light Switch + (The Light prepares to burn a bit brighter.)
- 4491/High Rise Heist + (The Light pull a heist to steal a rare compound chemical. Things get really messy.)
- 7036/Wormhole Woes: The First Test + (The Light turn on a prototype machine in the Nexus to bridge reality... only to unintentionally bring a new enemy to their door)
- 11599/Peacekeepers: Finale + (The Light's forces attack the Peacekeeper fortress under the mountains in northern New York. The resulting last stand brings the Peacekeeper menace to an end, with one straggler witness flying away.)
- 15407/Challenge of the Lotus + (The Lotus Competition starts)
- 8765/The Hat Trick + (The Mad Hatter attempt to steal a military truck in Gotham is interrupted by a trio of vigilantes)