Difference between revisions of "Zatanna Zatara"

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|Occupation=Magician
 
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|Citizenship=American
 
|Citizenship=American

Latest revision as of 19:59, 11 July 2019


Zatanna Zatara (Scenesys ID: 154)
Quote
"Easy, no. But possible. Because this is my territory. Spells, Hocus Pocus, demons. It's meat and drink to me."
Profile
Full Name: Zatanna Zatara
Gender: Female
Species: Magician
Theme: DC (FC)
Occupation: Magician
Citizenship: American
Residence: Shadowcrest, Caernarvon (Avalon, Blüdhaven)
Education: Sunnydale High, Eldritch Tomes
Status: Approved
Groups: Mystic Arts, Justice League
Other Information
Apparent Age: 29 Actual Age: 29
Date of Birth 20 May 1998 Actor: Alexandra Daddario <https://bit.ly/2Yz9nty>
Height: 171cm (5'7") Weight: 60kg (132lbs)
Hair Color: Black Eye Color: Blue
Theme Song: "Black Magic Woman" - Santana

"The Show Must Go On" - Queen "Perfect Illusion" - Lady Gaga

Profile

Turn on the Spotlights and prepare the stage for you are about to see the most amazing magic show on Earth. Hailing from the dark streets of Bludhaven, Tonights headliner has traveled across the world to bring you the most fantastic feats, the most dazzling stunts and extreme mystical feats ever seen. This amazing woman is the daughter of the Great Zatara and a member of the Justice League. Ladies and Gentlmen, I give you, The Divine Diviner, the Illustrious Illusionist, The Mistress of Magic, ZATANNA ZATARA!

Current Player Approved: July 08, 2019

Sheet

Description

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Description

Zatanna Zatara stands about 5'7" and is of Italian heritage, generally speaking, with long black hair and blue eyes. Her face is expressive and she tends to wear a lot of black, but not exactly in a gothic or depressed way. There is about a fifty percent chance she's wearing black tie from the waist up and fishnets and high heels from the waist down, especially if she's been working lately.

History

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History

The world knows her as The Mistress of Magic, The Supernatural knows her as a bitchy witch whom they would love to destroy, but who is the Amazing Zatanna really? She was born to then Adventurer and future magician the Great Zatara and a Sorceress known as Sindella, an offshoot of human known as a Homo Magi. Early in her life, Her mother presumably died leaving her in the care of her dad. Her dad taught her much like, how to be heroic, about magic, and about stage magic too. In her early teens, She would be cursed by a wicked witch, denying her from seeing her parents again. She searched for years until her late teens. This is when her life began changing. She created the most well known persona... The Mistress of Magic! She used what she knew (Both real and Stage tricks) to put on amazing shows for all. She would gain the power to lift the curse and she would see her father again. Sadly her father would eventually come to be presumed dead due to an encounter with some nasty supernatural types. Through the years, Zatanna would continue performing, using her real magic for good and eventually getting into the Justice League. Due to her rather Supernatural life, she has had plenty of rough relationships. Many of them have ended badly, but the Mistress of magic is still going strong. Today she is still among the top Vegas acts. Residing in the mystical Mansion known as Shadowcrest, She can typically be found in the city of Bludhaven.

Personality

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Personality

Zatanna's exterior demeanor is effusive, friendly, and comfortable with everyone and just about any situation. This is not entirely false either, though it lays on top of anxiety over personal failure and tension over attachment issues along with fear of abandonment. Occult exercises and discipline keep these rabbits in their respective hats for the most part, but they've certainly not stopped hopping.

Abilities

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Divination
Zatanna does divination through tarot. It is only a focus; she can use any deck of cards or even read other sorts of omens to get insight in to the future. This does not require any sort of incantation on Zatanna's part.
Elemental Conjuring
Zatanna can create, command, and dismiss the four traditional elements of hermetic mysticism (air, earth, water and fire) as well as light and shadow. These are relatively simple for her to do, although really large manifestations (a big fireball as opposed to a cigarette-lighter flame) take focus and are quite harder.
Healing
Zatanna can heal injuries on living things with great speed. This can't repair really complicated or involved matters, or diseases which can't be summarized as "remove the affected organ." (It does work very well on poisoning.) It IS very good at repairing traumatic injuries or - ew - reattaching severed limbs. However, it can't resurrect the dead (though it might save those on the VERGE of actually for-real dying). It is also real hard, especially if the injuries are complex.
Logomancer
Zatanna has great natural talent with magic and has followed in her father's footsteps, expressing her magic through the carefully chosen form of reversed phrasing. (She can, in dire extremis, gain additional power by writing spells in her own blood instead. For obvious reasons, she does not do this often.) She is capable of a wide variety of effects, limited in large part by her self confidence and the inner reserves of strength that she has. Each of these other entries has a general estimate of how 'hard' these effects are. Simpler magic like telepathy, cosmetic changes to her appearance, and small illusions can be done with thoughts and gestures, but her magic is far more potent if she speaks her spells.
Mentalism
Zatanna can read surface thoughts relatively easily and can explore, alter and review memories with more difficulty and effort. Memory alteration is explicitly and specifically only going to be done with consent when it involves PCs or "named" NPCs - it is also not very easy to do, especially if she is doing more than "Oh, no, you didn't see Batman's cowl fall off just now" or "forget this extremely traumatic and horrible thing which just happened, dear victim."
Occult Sense
Zatanna can sense the flow of magic and occult energies around her - which in practice mostly lets her spot enchantments, get conveniently timed ominous feelings about imminent doom, and tell who's faking.
Telekinesis
Zatanna can move objects around with the power... OF MAGIC! Her spells don't have sufficient fine control to do advanced tricks such as rending the interior of a person, although she can do these effects in other ways. She can also use it to levitate herself, others, or objects - even fly, although rapid controlled flight is extremely fatiguing for her. (A quick levitation over a gap in the floor or to the roof of a six-story building isn't so much of a problem.)
Teleportation
Zatanna can use her spells to take her, and often some friends as well, to other locations. This is usually rather hard, if easier on her than flying (after all, teleporting only has to work once, while flying is an ongoing effort) - especially if she's crossing dimensions, not just zooping a wounded person across town. It is much easier if it is very short range, such as swapping places with someone.
Time Trickery
Zatanna can, with immense difficulty, reverse time (a little) or speed time up (this is easier) in an area. This tends to cause problems and messes so she does it with a light touch, but sometimes you REALLY NEED to rewind the last two seconds for, say, the glass vial full of deadly poison.
Traditional Magicy Stuff
Zatanna can conjure various ethereal, demonic, celestial etc. entities, although this is an extended effort and she knows very well that it is often way, WAY more trouble than it is worth. However, sometimes you can need the advice. She also knows how to levy bindings or banishments, which are significantly more swift.
Transformation

Zatanna can change the form of physical matter with relative ease - much more ease than creating things completely from scratch! This works best on inanimate objects, and can even give them some degree of animation - doors that swing open and shut - but a more common sort of use is changing clothes or transforming incoming bullets into paper airplanes. It can also apply to living things, although the traditional "turn someone into a newt" trick is actually very difficult and would require active effort on her part to maintain it for more than a short, if illustrative, interval.

Skills

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Escape Artist
Zatanna knows how to worm her way out of most tied-up situations, although this doesn't mean she can neccessarily do so in a great big hurry. This is helped greatly by magic when it's not a performance thing. Of course, sometimes you don't have magic.
Fighting
"When magic fails, resort to fists," Zatara always said. Zatanna has had solid basic training in how to throw a punch, throw a throw, and roll away when being thrown or punched, although she is not going to win any advanced martial arts tournaments anytime soon.
Languages
Zatanna speaks fluent Italian and passable Spanish, along with Latin and ancient Greek (though the latter two, mostly from reading ancient tomes.)
Occultism
Zatanna has made a thorough study of the notes and tomes her father collected, who in turn benefitted from the inheritance of his own forebears, including luminaries like Nicholas Flamel and Leonardo da Vinci. (Stylish!) As a result, she knows a heck of a lot about occult theory and lore, although her awareness is biased towards European sources and may not include some of the deeper, more recondite sources.
Performance
Zatanna knows the ins and outs of how to work an audience and read a crowd's mood. While this is connected to her traditional magic act, it can also just as easily work for spoken word, managing a group, drawing and managing attention, and similar factors.
Prestidigitation

Zatanna is a professional stage magician and is, irrespective of her occult and sorcerous talents, able to present convincing and compelling illusions. Her own particular emerging talent is the modification of chamber and cabaret illusions for online viewers, although, of course, the fixed camera makes a lot of things WAY easier.

Resources

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Cash Flow
Zatanna has the equivalent of a small dentist's practice in terms of day to day cash flow between her performances, royalties, and occasional other activities. Also, her expenses are low, because her house has somehow escaped the notice of the local tax board. Anyway, it's not eternally generous income, but she isn't going hungry and has some to share around. This may step up if she ever gets around to finishing 'Hex Appeal,' a planned book project.
Fame (Moderate)
Between being a really good stage magician and being an attractive woman who likes to wear fishnet stockings, Zatanna has subcultural fandom. This will not neccessarily come up all the time, but magic nerds and frequent casino-goers will recognize her. She's even appeared on TV a few times doing shows about magic.
Shadowcrest

The family house of the Zatara line, which is currently Zatanna's property. This building is mystically shielded from scryers and outsiders, ranging from hostile mages to the county tax assessor, and cannot be found by those without occult talent unless they can think of some kind of way around this - for instance, following Zatanna in, or tricking their way into an invitation. Shadowcrest holds her father's library (which has works dating back to the 14th century) and her magic is easier there, making it an excellent site for ritual workings... sometimes.

Weaknesses

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A Matter of Identity
Zatanna cannot simply say "Dnif eht tolp's dab yug" or "ekat em ot Namtab" and get anywhere. While her spoken cues are often allusionary ("taht yug htiw eht ecaf") she has to have a good handle on the identity of who or what she's 'aiming' at if the spell has any sort of a target. An example: "Ekat em ot Namrepus's emoh" would not take her to Krypton or the Kent family home. It might take her to the Fortress of Solitude if she was aware of it, or else to Metropolis. It also might not work at all.
Image of Oneself
Self-Esteem and confidence are at the core of Zatanna's magic. She has some deep-rooted image issues which cause her to seek the approval of others to bolster herself. It's part of why she wears revealing clothes and how she motivates herself. She's largely overcome her willingness to be manipulated for approval but she still acts out to get it. If she is unsure of her ability it will often fail her.
It's Fine. This Is Fine
Zatanna tends to deal with problems by forging ahead and doing things that may be ill advised in order to avoid succumbing to a fear and anxiety about failures. This is something like hubris, but it's more driven by a desire to avoid tension about failure than to challenge the gods themselves.
My Seven Evil Exes
Maybe not literally seven, but Zatanna has had a complicated love life and at least one ex-lover with whom she is really on the outs. People who she has dated may plague her at almost any time. Most of them would be a social conflict. Worse, she might be tempted to take some of them back.
Ordinary At the Core
Other than her magic (and that is a huge caveat) Zatanna is essentially a completely normal human woman. Her magic can raise many potent defenses, but she has to raise them; she can move quickly, but not with lightning speed; she can stanch her wounds, but she has to stanch them herself.
Words Are Power

Zatanna's most powerful magical arts require her to speak - or, in extremis, write the words in her own blood - and as such, if she is silenced or gagged she's reduced to a shadow of herself.

Logs

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__NOCACHE__

Title Date Scene Summary
City Fall: Coin Consultation. March 13th, 2019 Zatanna divines one of the coin's functions, and provides the Shadow with a means of tracking its creator.
Bubble and Squeak February 23rd, 2019 All hail the hypno-toad?
Really..This Place February 16th, 2019 Summary needed
Dream A Little Dream Of Me January 25th, 2019 Summary needed
All The Time In The World January 23rd, 2019 Summary needed
A Scanner Darkly January 22nd, 2019 Summary needed
It's Coffee, But Magical January 14th, 2019 Summary needed
Knock Knock January 10th, 2019 Summary needed
Astral Flux: A Fistful of Dollars September 15th, 2018 Emma hosts a card game at the Hellfire Club to determine the winner of her bet with John. Everyone but Zatanna cheats. Emma wins.. because Illyana lets her?
I Create As I Speak... August 21st, 2018 Summary needed
Germination: I've Got News for You July 21st, 2018 John Constantine visits the Hall of Justice. He drops some knowledge and doesn't loot the trophy room... this time.
Gotham City - Murder Circles July 12th, 2018 Summary needed
Hello! July 10th, 2018 Diana and Zatanna talk about recent events, as well as letting Zatanna stay in a room at the Embassy for a spell (pun intended).
Meanwhile, back in Sunnydale... July 9th, 2018 Summary needed
Counting Chicken Eggs June 14th, 2018 Summary needed
What Happens at Shadowcrest Stays at Shadowcrest May 24th, 2018 Summary needed
Opps...did I do that January 17th, 2018 Summary needed
Log 3092 November 7th, 2017 Summary needed
The Problem of Caroline October 29th, 2017 Summary needed
The Arboretum October 9th, 2017 Summary needed
Two mages walk into a house September 18th, 2017 Summary needed
A Wolf's Clothing September 17th, 2017 Summary needed
The place to go - for the Magic! September 5th, 2017 Summary needed
That one time on the Watchtower... August 27th, 2017 Summary needed
Playing Catch (Up) August 3rd, 2017 Summary needed
That's a powerful staff you have there.. July 24th, 2017 Zatanna tracks down Nico in a cafe. The two get re-acquainted as Zee sits down to get to know Nico, mainly because of the staff Nico bears
The Magician and the Wielder July 23rd, 2017 Summary needed
The things people leave in books these days.. July 18th, 2017 Summary needed
I Didn't Just Come Here For The Fishnets July 4th, 2017 Summary needed
Meeting at the Watch Tower June 29th, 2017 Summary needed
A Mystical, Magical, Evening June 27th, 2017 Summary needed
Fear of a Bat Planet April 30th, 2017 Summary needed
LexCorp Launchpad 2025 April 29th, 2017 Summary needed
Ravens and Fishnets April 25th, 2017 Summary needed.
What Was Left Behind April 23rd, 2017 Summary needed.
Bust a Move....or rather a burger April 20th, 2017 Summary needed.

Cutscenes

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__NOCACHE__

Title Date Scene Summary
No logs submitted yet.

Gallery

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