|Resources=<span style="color:#00CED1">'''ALLIES'''</span><BR>Mon-El has made a lot of allies in his years of traveling to other worlds and other times. Many of these contacts he can call upon for aid if necessary, such early members of the Justice League (when he was in the past the first time), members of the UP, and future allies not relevant in the 21st century.<BR><BR><span style="color:#00CED1">'''COSTUME'''</span><BR>Mon-El's costume is made of futuristic, self-repairing Daxamite technology, tougher than anything on Earth. Any damage that the costume takes will heal over time, depending on how significant the damage is, from hours, to days. Mon-El also has sub-atomic hidden "pouches" on his belt, with a few odds and ends, just for the right moment. This allows him to store his civilian clothing and Legion items, such as his telepathic plugs, transuit, and omnicom. It also contains a few doses of the anti-lead serum he needs to survive.<BR><BR><span style="color:#00CED1">'''LEGION FLIGHT RING'''</span><BR>Mon-El became a full fledged Legionnaire after inventing anti-gravity Element 152 (or Valorum) and using that to defeat a "sun-eater". This element was used by Brainiac 5 to create Legion Flight Rings. This ring, which is keyed to each individual's DNA, allows the wearer to fly under its own power through the wielder's mental control, traveling at near mach 3 speeds if necessary. Although Mon-El doesn't need this aspect of the ring, it has other abilities such as: a communicator, able to talk to other people who have flight rings, capable of communicating at a distance of light years without lag!<BR><BR><span style="color:#00CED1">'''LEGION ITEMS'''</span><BR>Mon-El has kept his Legion gear and usually stores them within the hidden "pouches" on his belt. These include: Omnicom, an information storage/retrieval and scanner device; Telepathic plugs, allowing him to communicate with others even in hostile environments, like space or alien worlds or translate languages unknown to Mon-El; Transuit, which allows a person to survive in hostile environments, like space or alien worlds.<BR><BR><span style="color:#00CED1">'''LEGION OF SUPER-HEROES'''</span><BR>Mon-El became a full fledged Legionnaire in the future, and has been a stalwart member ever since. He has been Legion leader, deputy leader, and been on thousands of missions for the team. He can call upon them for help when necessary, and they can call on him. When they are around, or available. Right now, that includes the members currently in the 21st century.<BR><BR><span style="color:#00CED1">'''SERUM'''</span><BR>Mon-El must ingest a serum created by Saturn Girl and Brainiac 5 every 10 days to two weeks in order to stave off the effects of the lead poisoning that he has contracted. If he does not ingest this serum, in a short period of time, Mon-El will die of lead poisoning. This serum can be re-created by Mon-El, but Brainiac 5 can do it more efficiently and effectively. The ingredients of the serum are rare in the 21st century, but not impossible to find. Currently, Mon-El has enough serum to last 1-2 months.
|Resources=<span style="color:#00CED1">'''ALLIES'''</span><BR>Mon-El has made a lot of allies in his years of traveling to other worlds and other times. Many of these contacts he can call upon for aid if necessary, such early members of the Justice League (when he was in the past the first time), members of the UP, and future allies not relevant in the 21st century.<BR><BR><span style="color:#00CED1">'''COSTUME'''</span><BR>Mon-El's costume is made of futuristic, self-repairing Daxamite technology, tougher than anything on Earth. Any damage that the costume takes will heal over time, depending on how significant the damage is, from hours, to days. Mon-El also has sub-atomic hidden "pouches" on his belt, with a few odds and ends, just for the right moment. This allows him to store his civilian clothing and Legion items, such as his telepathic plugs, transuit, and omnicom. It also contains a few doses of the anti-lead serum he needs to survive.<BR><BR><span style="color:#00CED1">'''LEGION FLIGHT RING'''</span><BR>Mon-El became a full fledged Legionnaire after inventing anti-gravity Element 152 (or Valorum) and using that to defeat a "sun-eater". This element was used by Brainiac 5 to create Legion Flight Rings. This ring, which is keyed to each individual's DNA, allows the wearer to fly under its own power through the wielder's mental control, traveling at near mach 3 speeds if necessary. Although Mon-El doesn't need this aspect of the ring, it has other abilities such as: a communicator, able to talk to other people who have flight rings, capable of communicating at a distance of light years without lag!<BR><BR><span style="color:#00CED1">'''LEGION ITEMS'''</span><BR>Mon-El has kept his Legion gear and usually stores them within the hidden "pouches" on his belt. These include: Omnicom, an information storage/retrieval and scanner device; Telepathic plugs, allowing him to communicate with others even in hostile environments, like space or alien worlds or translate languages unknown to Mon-El; Transuit, which allows a person to survive in hostile environments, like space or alien worlds.<BR><BR><span style="color:#00CED1">'''LEGION OF SUPER-HEROES'''</span><BR>Mon-El became a full fledged Legionnaire in the future, and has been a stalwart member ever since. He has been Legion leader, deputy leader, and been on thousands of missions for the team. He can call upon them for help when necessary, and they can call on him. When they are around, or available. Right now, that includes the members currently in the 21st century.<BR><BR><span style="color:#00CED1">'''SERUM'''</span><BR>Mon-El must ingest a serum created by Saturn Girl and Brainiac 5 every 10 days to two weeks in order to stave off the effects of the lead poisoning that he has contracted. If he does not ingest this serum, in a short period of time, Mon-El will die of lead poisoning. This serum can be re-created by Mon-El, but Brainiac 5 can do it more efficiently and effectively. The ingredients of the serum are rare in the 21st century, but not impossible to find. Currently, Mon-El has enough serum to last 1-2 months.
|Weaknesses=<span style="color:#00CED1">'''LEAD POISONING'''</span><BR>Daxamites are not vulnerable to Kryptonite, they are vulnerable to lead. When exposed to inert lead, the Daxamite goes into shock, similar to an anaphylatic reaction. This will, in a short period of time, cause cardiac arrest and death. This can be from seconds, to minutes, to hours, depending on the amount of the exposure. This poisoning is uncurable, and there is but one way to prevent death, and that is with the Legion serum created by Imra Ardeen and Brainiac 5. This serum must be administered on a bi-weekly basis, or the serum breaks down, leaving the person vulnerable to the lead in their system. It should be noted that /constant/ physical contact with lead still affects Mon-El by weakening him to mostly human levels, but lead bullets or short term contacts would just sting and bruise. His suit, lined with inertron, prevents most of this, but it still affects him.<BR><BR><span style="color:#00CED1">'''MAGIC'''</span><BR>Mon-El's invulnerability does not stop magic attacks or effects. Mon-El can be affected by magic just like any normal human without protection.<BR><BR><span style="color:#00CED1">'''ROGUE'S GALLERY'''</span><BR>Many of Mon-El's enemies are of incalculable might and evil. They number amongst their ranks, Glorith, Time Trapper, Mordru, the Fatal Five, and many others, most of them incarcerated at Takron Galtos in the 31st century. Mon-El also has enemies in the 21st century as well. Most are not of Earth, and are dated from when Mon-El was in the past years ago. Over the centuries, Mon-El has made many enemies, and they would very much like to see him fall.<BR><BR><span style="color:#00CED1">'''SOLAR ENERGY'''</span><BR>Mon-El's metabolism requires the solar energy of a yellow (or blue, for example) sun to power his abilities. Without the yellow sun's energy, Mon-El reverts back to a normal average "human" being, without his super abilities, over a period of time. By pushing his abilities, he can drain them, so he can be weakened this way. It should also be noted that the red sun's radiation does not sap his powers while he has been taking his serum to prevent lead poisoning, a side effect of the ingredients in the serum.
|Weaknesses=<span style="color:#00CED1">'''LEAD POISONING'''</span><BR>Daxamites are not vulnerable to Kryptonite, they are vulnerable to lead. When exposed to inert lead, the Daxamite goes into shock, similar to an anaphylatic reaction. This will, in a short period of time, cause cardiac arrest and death. This can be from seconds, to minutes, to hours, depending on the amount of the exposure. This poisoning is uncurable, and there is but one way to prevent death, and that is with the Legion serum created by Imra Ardeen and Brainiac 5. This serum must be administered on a bi-weekly basis, or the serum breaks down, leaving the person vulnerable to the lead in their system. It should be noted that /constant/ physical contact with lead still affects Mon-El by weakening him to mostly human levels, but lead bullets or short term contacts would just sting and bruise. His suit, lined with inertron, prevents most of this, but it still affects him.<BR><BR><span style="color:#00CED1">'''MAGIC'''</span><BR>Mon-El's invulnerability does not stop magic attacks or effects. Mon-El can be affected by magic just like any normal human without protection.<BR><BR><span style="color:#00CED1">'''ROGUE'S GALLERY'''</span><BR>Many of Mon-El's enemies are of incalculable might and evil. They number amongst their ranks, Glorith, Time Trapper, Mordru, the Fatal Five, and many others, most of them incarcerated at Takron Galtos in the 31st century. Mon-El also has enemies in the 21st century as well. Most are not of Earth, and are dated from when Mon-El was in the past years ago. Over the centuries, Mon-El has made many enemies, and they would very much like to see him fall.<BR><BR><span style="color:#00CED1">'''SOLAR ENERGY'''</span><BR>Mon-El's metabolism requires the solar energy of a yellow (or blue, for example) sun to power his abilities. Without the yellow sun's energy, Mon-El reverts back to a normal average "human" being, without his super abilities, over a period of time. By pushing his abilities, he can drain them, so he can be weakened this way. It should also be noted that the red sun's radiation does not sap his powers while he has been taking his serum to prevent lead poisoning, a side effect of the ingredients in the serum.
|Gallery=[[File:113017 1.PNG|thumb|left|I hate politicians.]][[File:120617 2.png|thumb|I ''said'', recess is over!|right]][[File:120617 1.png|thumb|Look, it's nap time now.|right]][[File:113017 2.png|thumb|center|...And then we're gonna party like there's no tomorrow.]]
|Gallery=[[File:113017 1.PNG|thumb|left|I hate politicians.]][[File:120617 1.png|thumb|Look, it's nap time now.|right]][[File:120617 2.png|thumb|I ''said'', recess is over!|right]][[File:113017 2.png|thumb|center|...And then we're gonna party like there's no tomorrow.]]
[[File:113017 3.png|thumb|left|That's right Doms, throw ''everything'' you've got at the ''everything''-proof guy.]][[File:120617 3.png|thumb|You hold that arm, and I'll hold the other one.|right]][[File:113017 4.png|thumb|center|Would you just stop making me show off?]]
[[File:113017 3.png|thumb|left|That's right Doms, throw ''everything'' you've got at the ''everything''-proof guy.]][[File:120617 3.png|thumb|You hold that arm, and I'll hold the other one.|right]][[File:113017 4.png|thumb|center|Would you just stop making me show off?]]
[[File:120617 11.png|thumb|left|When I'm upset, I throw things.]][[File:120617 4.png|thumb|Let it goooo, let it goooo!|right]][[File:120617 12.png|thumb|Sooo much fun, it's the only thing I ever do for fun. Other than write ridiculous image captions.|left]][[File:120617 5.png|thumb|Holy grife, I feel sorry for any Dominators who ended up with your face.|right]][[File:120117 1.png|thumb|right|Like this guy. Well at least I put him out of his misery.]]
[[File:120617 11.png|thumb|left|When I'm upset, I throw things.]][[File:120617 4.png|thumb|Let it goooo, let it goooo!|right]][[File:120617 12.png|thumb|Sooo much fun, it's the only thing I ever do for fun. Other than write ridiculous image captions.|left]][[File:120617 5.png|thumb|Holy grife, I feel sorry for any Dominators who ended up with your face.|right]][[File:120117 1.png|thumb|right|Like this guy. Well at least I put him out of his misery.]]
Mon-El is a member of the 31st Century Legion of Super-Heroes and has traveled back in time over a thousand years with several other members of the Legion to seek a solution to an oncoming cataclysmic event that will affect the future. However, Mon-El and his fellow team members were stranded in the past and scattered to unknown parts in this time. With a shattered memory, lead poisoning, and a ticking time bomb in the future, Mon-El must find a way to make it back to his teammates...and the future, before it is too late!
Sheet
Description
Click to expand.
The young man that stands before you seems to exude confidence. From his deep blue eyes, to his unkempt black hair, to the way he moves. He is tall, around 6'2", and appears in his late teens, early twenties. He weighs in at approximately 190 pounds, and is in excellent shape. His athletic, muscular physique is a reflection of his competence and power. Handsome, with a disarming, warm smile and a gleam to his eye, this man appears ready to take on the world, a true Prince of Daxam.
History
Click to expand.
Lar Gand was born into the Daxamite Royal Family, where he spent most of his time partying, sleeping with multiple women, and indulging in other pleasures with little regard to the plight of the commoner. Although he did not like the way his family treated its subjects, he feared rejection and did not know how to go about enacting change for the better.
When Daxam was devastated in the wake of Krypton's destruction, Lar's bodyguard sacrificed himself to save him and send him to Earth in an escape pod. However, as he was arriving, a solar event caused his pod to crash and resulted in him suffering from amnesia. Kal-El found the crashed ship in Smallville, and named Lar "Mon-El," thinking that since he seemed to gain Kryptonian powers upon exposure to Earth's yellow sun, he must be kin. However, Kal eventually suspected that Mon-El was not Kryptonian when he appeared immune to the effects of a small amount of kryptonite. He decided to test this theory with a larger piece, but inadvertently poisoned his friend due to the lead casing the kryptonite was in. Although it restored his memories, the lead poisoning was irreversible for the Daxamite, and Superman was forced to send Mon-El to the Phantom Zone to prevent the toxin from killing him until a cure could be found, even if it took a thousand years.
Indeed, a thousand years later in the 30th century, the Legion of Superheroes freed Mon-El from the Phantom Zone and cured him of the lead poisoning using a serum created by Saturn Girl and Brainiac 5 dubbed XY-4. Mon-El eventually became a full fledged Legionnaire, inventing anti-gravity Element 152 and using it to defeat a "sun-eater". Brainiac 5 later used this element to create the Legion Flight Rings.
Over the years, Mon-El became an invaluable member of the Legion of Superheroes, even serving as Legion Leader twice and Legion Deputy Leader once. The adventures there are history for the future, in the 30th and 31st centuries. Mon-El has also traveled back into the past, traveling to many star systems in the Galaxy and becoming a part of the early history of many of the Worlds the United Planets now call members...in the future.
Currently, several members of the Legion were traveling back in time to attempt to prevent an unknown calamity occurring in the future. Mon-El was flung from the time sphere due to the combined machinations of Glorith, Mordru and the Time Trapper. They are preventing him from returning home, and have somehow robbed him of his memories, leaving him once more without a clue of who he is or where he came from. Therefore, Mon-El must once again set out to find his place in this new world.
Personality
Click to expand.
Due to the amnesia inflicted upon him by machinations of various enemies of the Legion of Superheroes, Mon-El is currently rather lost and confused. Though he vaguely remembers his Daxamite upbringing, he has no recollection of all of the noble endeavors he made with the Legionnaires after they cured him of lead poisoning, or even of his affiliation with them at all.
Part of his problem is that he is rather easily influenced by those around him, and it is difficult for him to find the drive to do what's right on his own, which was the main reason for his behavior on Daxam. He can easily lose his way without anyone to inspire him to action, or fall into apathy when surrounded by others of the same complacent attitude. As such he seems to be mainly worried about himself and his own needs, similar to the way he behaved growing up on Daxam. This often manifests as a selfish and uncaring attitude, however, deep down Mon-El is passionate about helping others in need and preserving life wherever and whenever possible no matter whose it is, as well as a strong, even self-sacrificial devotion to virtue and those he considers friends and family. He just hasn't figured out how to put all of that into action again just yet. This has lead to feelings of guilt and fecklessness, so he tends to become focused on himself and feeling good/having fun in an attempt to forget the woes of these unfulfilled desires.
Formerly, he was motivated by his friendship with Kal-El and the other Legionnaires, leading to him become an invaluable asset to the Legion. Now, he just needs someone to come alongside him and be the inspiration that Superman and the Legion were to him before, so that he can once again reach his full potential--and hopefully even regain his memories.
Abilities
Click to expand.
EIDETIC MEMORY Mon-El has a photographic memory, able to recall events and details from the past as though he was standing there now. It is like he is looking at a picture of the past event, and he can ascertain details from that picture, including sounds, feelings, smells, etc. His ability to learn is also superhuman, as his enhanced mind can do calculations, learn a new language, or observe events at an enhanced rate.
FLIGHT Due to Mon-El's Daxamite/Kryptonian heritage, his body has absorbed the ability to shift gravity in such a way as to propel himself, through the air, at near limitless speeds or hover in place. Mon-El can easily obtain Earth orbit, and fly from the ground to space in seconds. Mon-El can also maintain near light speeds in space, although to travel any significant distances, he would have to locate wormholes or utilize a spacecraft.
HEAT VISION Due to Mon-El's Daxamite/Kryptonian heritage, his senses are magnified under a yellow sun. His vision is enhanced to the point that when he concentrates, he can summon that solar energy and propel it through his eyes in bursts of extreme temperature "energy/heat" rays. These can burn through armor plating in mere moments, and destroy a battleship in seconds. Mon-El has complete control over these beams, and after years of experience in utilizing them, can use them with pinpoint accuracy, able to hit a gun in a criminals hand, or flash wield a damaged building, for example.
INVULNERABILITY Due to Mon-El's Daxamite/Kryptonian heritage, he can absorb the solar radiation of "yellow" stars. This ability provides him with an almost impenetrable energy barrier around his body that is almost impervious to any harm. This includes bullets, lasers, missiles, lightning, explosions, anything short of a nuclear explosion. Mon-El can also survive in extremely inhospitable environments, including space, the bottom of the ocean, gas, a volcano, the arctic, high radiation, without much effect on him. Mon-El's incredible endurance allows him to hold his breath for several hours without needing to take a breath. Due to the serum that Mon-El is taking to prevent his lead poisoning from killing him, he maintains these abilities in other solar environments as well, including red solar environments. It should be noted that Mon-El's invulnerability does not extend to magic, and he can be affected as though he was a normal human being.
SOLAR ENERGY ABSORPTION Due to Mon-El's Daxamite/Kryptonian heritage, he can absorb the solar radiation of "yellow" stars. This gives him several superhuman abilities, such as super strength, speed, breath, senses, and flight. Mon-El also gains enhanced healing, allowing him to heal from most minor or moderate wounds 10-12 times faster than a healthy human. This does not allow him to regenerate lost limbs. This also increases his lifespan and allows him near perfect immunity to disease. Mon-El also does not need to eat, as he absorbs the energy from the sun directly for nourishment. He can eat, and does enjoy eating when necessary. Mon-El will age slowly while exposed to a yellow sun. He could, theoretically, live for hundreds, if not, thousands of years. Under a blue solar environment, these abilities are also at a superhuman level.
SUPER BREATH Due to Mon-El's Daxamite/Kryptonian heritage, his ability to absorb yellow solar radiation allows him to expand his lung capacity to a superhuman level. With that enhanced capacity, Mon-El can inhale vast amounts of air, and exhale it at hurricane level gust or at a sub zero temperature level, to freeze whatever he wants to freeze.
SUPER HEARING Due to Mon-El's Daxamite/Kryptonian heritage, his senses are magnified under a yellow sun. His hearing is such that he can hear at all frequencies, and hear a conversation happening all the way around the world. With concentration, he can pinpoint even the slightest of sounds, and where it is coming from. With practice, he has developed a keen sense of hearing, able to filter out all the background noise and hone in on specific sounds.
SUPER SPEED Mon-El is fast. Nearly as fast as the Flash on ground, and in the air, unbelievably fast. Mon-El tends to stay under Mach 3 when in the atmosphere, but with these abilities, he can run across water, up the side's of buildings, and maneuver at unstoppable rates, able to literally dodge a speeding bullet, or move out of the way of a laser (if he knows it is coming). These speeds allow him to read a book in seconds, do small menial tasks in moments, and change from costume to civilian clothes in a moment.
SUPER STRENGTH Due to Mon-El's Daxamite/Kryptonian heritage, he can absorb the solar radiation of "yellow" stars. While on Earth, this gives him superhuman levels of strength, making him the equal of an adult Kryptonian, such as Superman or Supergirl. Mon-El can tear a battle tank apart with his bare hands, hurl a Battleship into orbit, or punch through a building in seconds.
SUPER VISION Due to Mon-El's Daxamite/Kryptonian heritage, his senses are magnified under a yellow sun. His vision is enhanced to the point that he can see things happening on the ground when he is in orbit around the planet as though he was standing right there. With concentration, he can even see down to the subatomic level. Mon-El also has X-Ray vision and can easily see through walls, clothing, armor, the ground, and into vehicles, except when covered by lead.
Skills
Click to expand.
COMBAT Mon-El has received hand-to-hand combat from some of the best fighters history has ever known. Val Armorr (Karate Kid) has taught him many martial arts, and he uses those in combination with his superhuman abilities with amazing efficiency. He is an above average combatant in hand-to-hand, and is also familiar with a myriad of weapons, including melee, firearms, energy weapons, and advanced technological devices from the future. It would be rare for him to resort to these, however, and he is a bit rusty.
INTERGALACTIC KNOWLEDGE Mon-El has been a member of the Legion of Super-Heroes in the future, a prisoner of the Phantom Zone, and a galactic traveler in the 21st century. In all those years he has picked up a myriad of skills and knowledge from several hundred alien races. He knows politics, technology, cultures, science and history of several races he has come in contact with, and is familiar with the Intergalactic Community at large.
LANGUAGES Mon-El has traveled from one end of the Galaxy to another. With his enhanced abilities, he has learned several languages from the intergalactic community, and even those on Earth. Mon-El knows most Earth languages, and most languages of the United Planets, including Interlac. Mon-El also knows Kryptonian and Daxamite, as well as Khundish, Dominator, Kree, Shi'ar, Skrull, to name a few.
LEADERSHIP Mon-El was born to rule. As the eldest son of the Royal Family of Daxam, he has received training in leadership from the best their world had to offer. Mon-El is a natural leader, charismatic, and confident. An above average tactician and strategist, Mon-El has discovered that he is actually an excellent leader, when called to serve in that capacity, and doesn't shy away from the spotlight when placed in charge. Mon-El does not have a problem taking orders, but he has no problem stepping up and taking command when necessary.
MEDICINE Mon-El is a talented first responder. Although not a medical Doctor or surgeon, he is a capable medic. With his special abilities, he can utilize his vision, speed, breath, and vision to operate in emergency situations, and has been the Legion battlefield medic many times in the past (future).
NAVIGATOR Mon-El always wanted to be an explorer. To explore the stars, meet new life and new civilizations. To travel to distant stars. He has done that, and through that, discovered that he is a talented navigator. Mon-El is as comfortable traveling in space as he is on a planet, and is able to discover wormholes, identify stars, and pilot through space without difficulty.
PILOT Mon-El is very efficient at flying advanced aircraft and spacecraft, from this century and the future. He is also an above average "flyer", under his own power, as he has spent years training in using his abilities against the worse the Galaxy has to offer. Although it may take a few moments to become familiar with a 21st century craft, he will get the hang of it in no time. Usually.
POLITICS Mon-El spent many a yawn filled day learning about politics. Local politics. Regional politics. Planetary politics. Interplanetary politics. Intergalactic politics. Although he was not an apt student, he learned how to walk through the political mine fields of a complicated political schema. This developed in him a set of specific diplomatic skills that he can use, whether talking politics over dinner, or negotiating a terorist event.
SCIENTIFIC KNOWLEDGE Mon-El was always interested in scientific knowledge growing up. As an advanced intergalactic race, the Daxamites have many advances that Mon-El knows and can use. Mon-El has also spent several years in the future, and can remember some of that advanced technology and science. He is not on the level of Brainiac 5 or Dream Girl, but he could hold his own in an scientific conversation. He is also a skilled mecahnic, and has a talent tinkering with spacecarft, from advanced engines, shields, and equipment.
Resources
Click to expand.
ALLIES Mon-El has made a lot of allies in his years of traveling to other worlds and other times. Many of these contacts he can call upon for aid if necessary, such early members of the Justice League (when he was in the past the first time), members of the UP, and future allies not relevant in the 21st century.
COSTUME Mon-El's costume is made of futuristic, self-repairing Daxamite technology, tougher than anything on Earth. Any damage that the costume takes will heal over time, depending on how significant the damage is, from hours, to days. Mon-El also has sub-atomic hidden "pouches" on his belt, with a few odds and ends, just for the right moment. This allows him to store his civilian clothing and Legion items, such as his telepathic plugs, transuit, and omnicom. It also contains a few doses of the anti-lead serum he needs to survive.
LEGION FLIGHT RING Mon-El became a full fledged Legionnaire after inventing anti-gravity Element 152 (or Valorum) and using that to defeat a "sun-eater". This element was used by Brainiac 5 to create Legion Flight Rings. This ring, which is keyed to each individual's DNA, allows the wearer to fly under its own power through the wielder's mental control, traveling at near mach 3 speeds if necessary. Although Mon-El doesn't need this aspect of the ring, it has other abilities such as: a communicator, able to talk to other people who have flight rings, capable of communicating at a distance of light years without lag!
LEGION ITEMS Mon-El has kept his Legion gear and usually stores them within the hidden "pouches" on his belt. These include: Omnicom, an information storage/retrieval and scanner device; Telepathic plugs, allowing him to communicate with others even in hostile environments, like space or alien worlds or translate languages unknown to Mon-El; Transuit, which allows a person to survive in hostile environments, like space or alien worlds.
LEGION OF SUPER-HEROES Mon-El became a full fledged Legionnaire in the future, and has been a stalwart member ever since. He has been Legion leader, deputy leader, and been on thousands of missions for the team. He can call upon them for help when necessary, and they can call on him. When they are around, or available. Right now, that includes the members currently in the 21st century.
SERUM Mon-El must ingest a serum created by Saturn Girl and Brainiac 5 every 10 days to two weeks in order to stave off the effects of the lead poisoning that he has contracted. If he does not ingest this serum, in a short period of time, Mon-El will die of lead poisoning. This serum can be re-created by Mon-El, but Brainiac 5 can do it more efficiently and effectively. The ingredients of the serum are rare in the 21st century, but not impossible to find. Currently, Mon-El has enough serum to last 1-2 months.
Weaknesses
Click to expand.
LEAD POISONING Daxamites are not vulnerable to Kryptonite, they are vulnerable to lead. When exposed to inert lead, the Daxamite goes into shock, similar to an anaphylatic reaction. This will, in a short period of time, cause cardiac arrest and death. This can be from seconds, to minutes, to hours, depending on the amount of the exposure. This poisoning is uncurable, and there is but one way to prevent death, and that is with the Legion serum created by Imra Ardeen and Brainiac 5. This serum must be administered on a bi-weekly basis, or the serum breaks down, leaving the person vulnerable to the lead in their system. It should be noted that /constant/ physical contact with lead still affects Mon-El by weakening him to mostly human levels, but lead bullets or short term contacts would just sting and bruise. His suit, lined with inertron, prevents most of this, but it still affects him.
MAGIC Mon-El's invulnerability does not stop magic attacks or effects. Mon-El can be affected by magic just like any normal human without protection.
ROGUE'S GALLERY Many of Mon-El's enemies are of incalculable might and evil. They number amongst their ranks, Glorith, Time Trapper, Mordru, the Fatal Five, and many others, most of them incarcerated at Takron Galtos in the 31st century. Mon-El also has enemies in the 21st century as well. Most are not of Earth, and are dated from when Mon-El was in the past years ago. Over the centuries, Mon-El has made many enemies, and they would very much like to see him fall.
SOLAR ENERGY Mon-El's metabolism requires the solar energy of a yellow (or blue, for example) sun to power his abilities. Without the yellow sun's energy, Mon-El reverts back to a normal average "human" being, without his super abilities, over a period of time. By pushing his abilities, he can drain them, so he can be weakened this way. It should also be noted that the red sun's radiation does not sap his powers while he has been taking his serum to prevent lead poisoning, a side effect of the ingredients in the serum.
The Justice League takes on Ultra Humanite's group one last time. Thanks to some quick thinking from one Leaguer, things do not go how Ultra Humanite hopes.
Over good drinks and food, a family is drawn closer. And not so much as a peep about asteroids, invaders from Apokolips, or whatever crazy stuff Luthor is up to can stop it.
A giant Cockatrice threatens to turn Darlington park completely to stone. A group of unlikely heroes takes steps to stop it. But the war isn't over yet..
A meteoric arrival and visit to Earth leads to Mon-El chiding Gigas, but soon discussion turns to the intergalactic war that may yet threaten Earth itself.
The battle of Raken 4 in the Brood-Shi'ar war ends with the planet being turned to ash... but what was left of the population evacuated... and now the battle lines shift in-system to Raken 3
Lar gets his Broodling extracted by Shi'ar doctors on a flagship. Supergirl is there for support as Star-Lord and Gamora have a reunion. Lar ends up being taken on the Javelin as the Titans and League head back to Earth.
After a scouting mission turns into a Brood ambush, the Guardians, Titans, and Justice League get together to save Lar from being Brooded right as a Shi'ar/Brood fleet battle starts.
The Milano heads for a remote Shi'ar system to investigate a distress call... only to get ambushed by the Brood. Guest starring Lar, who becomes Brood chow. For now.
The grand opening of the Tony Stark Historical Hall of Heroes in the New York Public Library goes off without a hitch. Monkey jokes ensue. Nothing goes boom.
An 'abandoned' freakshow of a ship comes into Sol and Star-lord tries to claim it... only to run into a blast from the past as he gets interrupted by Lar... and Gigas drops in. Somehow, love does not prevail.
Drake, Lar and Brin get ready to go hit the boardwalk and discuss things. Brin learns he can't punch a speedster. And Cosmic Boy reads a datapad (as usual)
Venandi got bad information and wanted to make the man be punished for his crimes of deception. However, someone else has other plans and Venandi learns... There are some very powerful individuals out there.
The Guardians head back to Theseus for their 'client' to retieve something important. Lar and Beta Ray Bill set to work on helping the survivors of the invasion while Star-Lord offers to bring help off-world.
The Legion sets out on a 'diplomatic' mission to help Lar reconcile with the Daxamite Royal Family, but things get messy when when Tyran'tar, Grail, and the Guardians of the Galaxy become involved.
Mon-El goes to intercept a 'ballistic missile' that was heading right for the Legion cruiser... only to end up in a brawl with the Hulk all the way up into space and faking out of the fight. We also learn Lar isn't a fan.
Supergirl attempts to save a diving Lexcorp helicopter, while Star Shimmer and Mon-El do the heavy lifting. She didn't help. But Lex Luthor got to see her in action.
AN assault on the JL Watchtower was thwarted by the combined might of the Justice League and her allies, at the cost of losing Superman to the minions of Darkseid. Next target - Apokolips!
Through tremendous sacrifice, blood, sweat and tears, the Justice League was succesful in rescuing Superman from Apokolips! Although he is near death, there is hope he will recover.
Age of Despair Pt 2: The Darkness. Tune in next week to see if our heroes, having pierced the veil will remember their vows of righteousness! Can they save their beloved friend without becoming what they fear? Will there be casualities? Who will survive: Apokalypse!
Kara, Lar, Zod and Johnny protect New York from falling debris, but an argument breaks out among the aliens regarding Krypton and the decisions of the El family.
Mutant Town falls under siege from a weirdly coordinated attack by anti-mutant groups. And they got their hand on a power dampener to boot! But don't worry, not everyone is helpless without their powers.
Film Freak sends Romano "Professor Chaos" Quaid, a local drug user that owes the Mafia money, to blow up Gotham Mercy Hospital, while Film Freak is inside killing a gangster that messed around with the wrong lady. Lar Gand comes to the aid of the young boy before he can do evil, and sees through Film Freak's disguise as Dr. Eric Burtman, but allows Film Freak to escape custody in order to give Romano a shot at life.
Triplicate Girl appears in Central Park to reunite with her beloved Legion members with supplies to get them home ... but it's not going to be that easy.
Lyle and Brainy, theorizing again. Mon-El wanders in for a while. After he leaves, a little alcohol makes its appearance and the lab rats engage in some soul-baring.